Legends of Cadranite (Inactive)

Game Master Fallen_Mage

Season 1 - Shadows of the Past

Combat Map


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HP 70/70 Panache=5 Swashbuckler 7 Init +6 AC/FF/T 21/15/16 | F+6 R+12 W+3 | Perc +8 +scent

As an adult, Tikkle was supposed to be a Brawler, but I realize that I spec'd him a little wrong. The other universe Tikkle was stronger and got to start with Brawler armor, Bane gloves, and the Krillin Knife... Gashka would make a good Brawler, since that is Paizo's concession for those that wanna be barehanded and chaotic, and I think Tikkle is actually gonna go with Swashbuckler.

If you haven't read them yet, there is a playtest guide on them.

Maybe I could get access to a Panache ability by random chance?


Female Half-Orc Brawler 7 HP: 59/66; AC: 19, T: 14, FF: 15; Fort: +5, Ref: +7, Will: +3; Init: +3; Perception: +11, Sense Motive: +11, Intimidate: +16

Hehe..Love ya Tickle, you so funny. LOL Henry is still asleep and I'm getting bored and impatient. Hmph The barbarian angle ain't bad ether though. I do have the ability to use weapons though....depending on what I end up choosing I might have to change some things around if that's acceptable?


Female Half-Orc Brawler 7 HP: 59/66; AC: 19, T: 14, FF: 15; Fort: +5, Ref: +7, Will: +3; Init: +3; Perception: +11, Sense Motive: +11, Intimidate: +16

Okay, I don't really have to change things cuz the weapon familiarity comes from my racial and class traits. I could do just about anything at this point.


Male Trapper/Guide 7 HP: 69/69; AC: 18, T: 13, FF: 15; Fort: +8, Ref: +9, Will: +5; Init: +5, Perception +17

So just a heads up, I'm going to be camping for the next three days, NPC as you see fit. I'll try to post 1/day but no guarantees.


Female Half-Orc Brawler 7 HP: 59/66; AC: 19, T: 14, FF: 15; Fort: +5, Ref: +7, Will: +3; Init: +3; Perception: +11, Sense Motive: +11, Intimidate: +16

Oh camping...that sounds fun...haven't been in a long time. Funny, seems like someone else we know is planning a camping trip too. Huh, seems like everyone is getting to go camping except us. *pouty lip*


Female Half-Orc Brawler 7 HP: 59/66; AC: 19, T: 14, FF: 15; Fort: +5, Ref: +7, Will: +3; Init: +3; Perception: +11, Sense Motive: +11, Intimidate: +16

Okay, I'm trying to decide between Barbarian and Brawler. I was thinking about combining Barbi and Brawler, but that would be like a blend of three different classes since Brawler is already a blend of something monkish and fighter. ARrgghhh....too many choices.


Female Half-Orc Brawler 7 HP: 59/66; AC: 19, T: 14, FF: 15; Fort: +5, Ref: +7, Will: +3; Init: +3; Perception: +11, Sense Motive: +11, Intimidate: +16

I really like being able to use hammers though....the messier the better. LOL


Female Half-Orc Brawler 7 HP: 59/66; AC: 19, T: 14, FF: 15; Fort: +5, Ref: +7, Will: +3; Init: +3; Perception: +11, Sense Motive: +11, Intimidate: +16

I think because of who she is and how she has grown up so far, we are going to stick with Brawler! I think I'm gonna go straight brawler though, I don't want to confuse myself by taking on too much or dilute the character too much. I do best when I concentrate on being one thing at a time, plus I like the idea of a girl being able to pummel the crap outta stuff bare handed. Never tried it before, might as well. Just sounds fun to me.

Final Answer: Brawler


Male Trapper/Guide 7 HP: 69/69; AC: 18, T: 13, FF: 15; Fort: +8, Ref: +9, Will: +5; Init: +5, Perception +17
Gashka wrote:
Oh camping...that sounds fun...haven't been in a long time. Funny, seems like someone else we know is planning a camping trip too. Huh, seems like everyone is getting to go camping except us. *pouty lip*

*whistles innocently.


Female Half-Orc Brawler 7 HP: 59/66; AC: 19, T: 14, FF: 15; Fort: +5, Ref: +7, Will: +3; Init: +3; Perception: +11, Sense Motive: +11, Intimidate: +16

Nuthin bout you is innocent Mr Flynt. LOL


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Male Trapper/Guide 7 HP: 69/69; AC: 18, T: 13, FF: 15; Fort: +8, Ref: +9, Will: +5; Init: +5, Perception +17

Don't know what you mean. Im totes innocent.


HP 70/70 Panache=5 Swashbuckler 7 Init +6 AC/FF/T 21/15/16 | F+6 R+12 W+3 | Perc +8 +scent

Brawler is really fun... I suggest lookin up the Style feats and memorizing the ones that you qualify for once we grow up, Martial maneuvers is really useful for switching styles. (although Tikkle tends to take Iron Will sometimes to make up for his silliness)


@ Gashka - Alright, I'll allow you to use the Unarmed Strike from the Brawler class in two combats this adventure. The stipulation being that you spin it as you're letting out your rage.


@ Flynt - I'll let you take the Trapfinding from the urban Ranger.


Female Half-Orc Brawler 7 HP: 59/66; AC: 19, T: 14, FF: 15; Fort: +5, Ref: +7, Will: +3; Init: +3; Perception: +11, Sense Motive: +11, Intimidate: +16

@Flynt - Whatev's, you know u bad. LOL

@Tikkle - I have a feeling I'm gonna need a notebook to keep track of stuff for this game. LOL

@GM - Thanks, that's pretty cool. I think I can do that. I better write it down though before I forget. LOL

I laugh...ALOT!!!


Female Half-Orc Brawler 7 HP: 59/66; AC: 19, T: 14, FF: 15; Fort: +5, Ref: +7, Will: +3; Init: +3; Perception: +11, Sense Motive: +11, Intimidate: +16

She's keepin it together...for the moment. Just depends on what happens next, but she aint gonna go all hulkish on some little piss ant.


N Half-Orc Hunter 4
Stats:
Init: +4 | HP: 31/31 | AC: 19 | FF: 16 | Fort: +5 | Ref: +7 | Will: +3 | Perception: +10/+12 Low-Light Vision |

Is anyone thinking Arcane caster? That will heavily effect my decision.


Male Trapper/Guide 7 HP: 69/69; AC: 18, T: 13, FF: 15; Fort: +8, Ref: +9, Will: +5; Init: +5, Perception +17

Tee hee.


F Human

guys I really like that everyone is having fun. and all but I am not gonna just play catch up on a continual basis.

I can't even take my dog for a walk without the story advancing. I barely will get a say in stuff at this rate.


Female Half-Orc Brawler 7 HP: 59/66; AC: 19, T: 14, FF: 15; Fort: +5, Ref: +7, Will: +3; Init: +3; Perception: +11, Sense Motive: +11, Intimidate: +16

We're not trying to leave anyone out. Everyone is just on different schedules and in different time zones....so that makes posting a little chaotic.


N Half-Orc Hunter 4
Stats:
Init: +4 | HP: 31/31 | AC: 19 | FF: 16 | Fort: +5 | Ref: +7 | Will: +3 | Perception: +10/+12 Low-Light Vision |

It's a common problem with a party this large. Perhaps we can split into two teams of 4? Either now or after our characters are older.


Female Half-Orc Brawler 7 HP: 59/66; AC: 19, T: 14, FF: 15; Fort: +5, Ref: +7, Will: +3; Init: +3; Perception: +11, Sense Motive: +11, Intimidate: +16

I don't want to have to choose between people though....I don't know. There has to be a solution somewhere, we'll figure it out as we go I guess. It's like you said though, with so many people and everyone being awake at different times....it definitely makes it a challenge.


N Half-Orc Hunter 4
Stats:
Init: +4 | HP: 31/31 | AC: 19 | FF: 16 | Fort: +5 | Ref: +7 | Will: +3 | Perception: +10/+12 Low-Light Vision |

You won't really have to choose anything it would be more filling our party roles. We'll have 2 skill-monkeys and 2 Swashbucklers it sounds like, so I'd recommend a split anyway just so people didn't have to compete in combat, like now, or for treasure.

Wouldn't necessarily have to be in different games just work in groups of two when we're adventuring.


F Human

just slow down some, don't think you have to respond to every single post immediately. wait a bit longer to see if others that haven't posted in awhile get a chance to contribute.

I have a lot of games I am juggling and most of them are slow to mid paced. I take the time to read them and get caught up, I miss like 10-15 posts here.

best bet is if you want to keep posting and keeping active move to discussion, discuss strategy, make some game plans etc.


HP 70/70 Panache=5 Swashbuckler 7 Init +6 AC/FF/T 21/15/16 | F+6 R+12 W+3 | Perc +8 +scent

Hey GM what I'd really love to have from my adult class would be the Charmed life ability. you can choke it back to once or maybe twice per day and it'll help negate my crappy negative wisdom in a crucial moment

pweeeeaassssee??? *big toothy tikkle grin*


Sorry, Tikkle, spaced the Swashbuckler request. I'll allow you to use Charmed Life once on this adventure.


HP 70/70 Panache=5 Swashbuckler 7 Init +6 AC/FF/T 21/15/16 | F+6 R+12 W+3 | Perc +8 +scent

Yaaay! \(^w^)/


Female Human (1/2 Minkai) Aristocrat 1/ Warrior 2

Hey I missed 30 posts, it happens. You catch up and go with it.


N Half-Orc Hunter 4
Stats:
Init: +4 | HP: 31/31 | AC: 19 | FF: 16 | Fort: +5 | Ref: +7 | Will: +3 | Perception: +10/+12 Low-Light Vision |

Out of curiosity, how old is everyone?

Jin is 10


F Human

Terra is about 12

and yeah I did over react. I just wanted really to get it all in the open early so we can iron out any kinks ahead of time...


N Half-Orc Hunter 4
Stats:
Init: +4 | HP: 31/31 | AC: 19 | FF: 16 | Fort: +5 | Ref: +7 | Will: +3 | Perception: +10/+12 Low-Light Vision |

The first person to scream "I need an adult!" in character get's candy.


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F Human

my mom says you shouldn't take candy from a stranger....unless he lost his puppy.


HP 70/70 Panache=5 Swashbuckler 7 Init +6 AC/FF/T 21/15/16 | F+6 R+12 W+3 | Perc +8 +scent

I respect that, I admittedly was very over eager (I'm channeling tikkle a little lol) it'll die down, especially now that we're into the movement part where everyone is weighing in each round.

Also, This is my very first online campaign, and only my third campaign period. Started in like march, within a month I was asked to GM one, and by then I was hooked so I found this :P

Tikkle is not quite 13 yet, his backstory needed him to be a bit older as he's feasibly been a drifter for a year, an orphan for nearly a year before that, and still has a strong memory and love of his father.

In short, Tikkle is 12


HP 70/70 Panache=5 Swashbuckler 7 Init +6 AC/FF/T 21/15/16 | F+6 R+12 W+3 | Perc +8 +scent
Lo'Laan Jin wrote:
The first person to scream "I need an adult!" in character get's candy.

GM gets candy if an NPC replies "I AM AN ADULT!"


Female Human (1/2 Minkai) Aristocrat 1/ Warrior 2

Anyka is 13


N Half-Orc Hunter 4
Stats:
Init: +4 | HP: 31/31 | AC: 19 | FF: 16 | Fort: +5 | Ref: +7 | Will: +3 | Perception: +10/+12 Low-Light Vision |

Considering how drastically my skillset will change if I go Magus, I'll probably give Slayer a shot.


Alright Jin, I'll let you have Sneak Attack, but only if you flank and use the dagger you snagged. Deal?


N Half-Orc Hunter 4
Stats:
Init: +4 | HP: 31/31 | AC: 19 | FF: 16 | Fort: +5 | Ref: +7 | Will: +3 | Perception: +10/+12 Low-Light Vision |

Sounds super.
Sorry guys gotta keep the dagger now.


N Half-Orc Hunter 4
Stats:
Init: +4 | HP: 31/31 | AC: 19 | FF: 16 | Fort: +5 | Ref: +7 | Will: +3 | Perception: +10/+12 Low-Light Vision |

Oh damn. We've been kidnapped by the Russians. IDK why but that's just the accent I get when I read that.


Male Human (Young) Warrior 2/Expert 1; HP 24/24, AC 16 T 12 FF 14; Fort +2, Ref +2, Will +3; Init +2; CMB +3; CMD 13; Per +2; Spd: 30ft

Ok, so I just discovered folks were on the Discusssion thread.

Future Class - Not sure yet - Monk or Bard perhaps. Inquisitor? Depends on if you allow 3rd party or not as well GMSCV.

Ash's age - 14.

Gameplay - I think there is some dissonance between people's posting availability. In combat, I'm not sure things will matter so much if Initiative order is posted - essentially you have to wait your turn.

Out of combat, one thing I have seen work is that if three people agree to something/ a plan it goes ahead. But, having said that, that is more for PbP's that have the opposite problem from that which we have here - slow post rates where everyone is waiting for someone to post before a decision can be made.

Also, as we are playing young people, who are much more temperamental and have varied response to decisions made, I think we should all at least post before moving forward.


Female Human (1/2 Minkai) Aristocrat 1/ Warrior 2

I was cosidering a dex based fighter but the picture I put up has me really thinking about Knife Master Rogue.


lvl 4, F 5+, R 5+, W 5+, AC 23_ T 14_ FF 19, Per 11+, HP 48/48

Note once this ends and if Pharnox survives he will be going as a straight alchemist unless things shake up in the world of paizo (Technology handbook and Iron Gods I am looking at you). He will be a "bomb and gun" build, focused on firearms and bombs along with dex mutagen to turn him into the "houdini's long lost cousin"... His general attitude towards combat will be "victory at any cost", he (and the Drow) don't understand the terms parley, surrender, overkill or enemy noncombatant... In others words at least in combat there will be no trick too dirty that Pharnox won't be willing to use it. The Drow are generally of the following attitude when they see "honorable" combatants (like paladins and knights), "what an idiot..."


HP 70/70 Panache=5 Swashbuckler 7 Init +6 AC/FF/T 21/15/16 | F+6 R+12 W+3 | Perc +8 +scent

I'm also rather curious about another thing... How many of our characters have feasibly taken a life before? And if so, to what degree, killed an animal, killed a dumb creature like a mite or a kobold, or actually taken a fully intelligent life?
This should be VERY important to how your character reacts to what is very likely to happen in a minute. Not saying that they wouldn't kill, but even Soldiers IRL usually need some therapy after their first confirmed kill.

Tikkle is showing a bit of homicidal mania right now, but I think he's never, in his own eyes, murdered, only killed things that were a threat to him in the wild (including things like Kobolds, but tikkle didn't really know any better {WIS 4}...)


lvl 4, F 5+, R 5+, W 5+, AC 23_ T 14_ FF 19, Per 11+, HP 48/48

Pharnox actually has when I think about it, surviving the Journey from the Deeps to the surface involved some killing (mercy kills, even Drow medicine which is advanced has limits). Even before that he would have killed his own father (who was not one of the "lucky" ones, if the Tide doesn't drown you it mutates you and turns you into an insane monster). Another thing to note is the Drow mentality, survival at any cost. When your pinned between aberrations, duergar, derro and whatever else lurks in the Deeps the Siege mentality starts to take over and the Drow have been down there since prerecorded history...


Male Human (Young) Warrior 2/Expert 1; HP 24/24, AC 16 T 12 FF 14; Fort +2, Ref +2, Will +3; Init +2; CMB +3; CMD 13; Per +2; Spd: 30ft

No murdering here… Game/hunting? Sure. Ratlings… nope...


N Half-Orc Hunter 4
Stats:
Init: +4 | HP: 31/31 | AC: 19 | FF: 16 | Fort: +5 | Ref: +7 | Will: +3 | Perception: +10/+12 Low-Light Vision |

Not yet. But if Jin is going to be a Slayer I feel it's going to happen soon.


Female Human (1/2 Minkai) Aristocrat 1/ Warrior 2

Anyka hasn't but believes she can. If she's angry she won't hesitate but it'll hit her hard later. That will decrease with experience as she learns to deal with necessity vs choice.


@ Asho - 3rd Party is a case by case basis.

@ Anyka - I'll offer you the same deal as Jin, but you'll need a dagger. Minor spoiler, you'll get one soon.

@ Pharnox - Minor spoiler, I also have something you'll be getting soon.


Female Human (1/2 Minkai) Aristocrat 1/ Warrior 2

Sweet, sets up her specialization in light weapons early, after I selected the pic it kind of locked her in. I couldn't really see her wielding anything bigger by choice.


HP 70/70 Panache=5 Swashbuckler 7 Init +6 AC/FF/T 21/15/16 | F+6 R+12 W+3 | Perc +8 +scent

Something I like to do when I'm not 100% on how my character will react is I decide the likelihood of either outcome and make up a DC for a Will save, like you saw me do earlier to avoid panic. Tikkle will have to make a DC 10 will save to keep from freaking out if we kill Rizzo, if he fails its fifty fifty whether it is homicidal glee or guilt ridden terror... That's how I like to play a low wisdom character :3

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