Legends in the Making: Slayers of Renown

Game Master BloodWolven

Varnhold Jail/Dungeon

Varnhold Stockade

Map of the lands that is cleared.
NPC Codex
Kingdom Stats
Bounty Board

Current Fight

Tomb of the Wight Warlord

Treasure Tracker

Rivers Run Red - Troll Fight


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Skills:
Acro +10 _ Apr +9 _ Bluf +9 _ Climb +14 _ Dip +5 _ Disg +9 _ EA +7 _ HA +10 _ Heal +6 _ Intim +8, K (arca, dung, local, his, geo) +7 _ Ride +7 _ SpellC +11 _ Stealth +10 _ Survival +7 _ Swim +11 _ UseMag +14
stats:
HP: 38/38 _ AC: 24 _ T: 15 _ FF: 21, Perception +8, Sense Motive +10, Initiative: +2, F: +7 _ R: +10 _ W: +10 _ CMB: +9, CMD: 21, Speed: 20 ft.

Round 4

He quickly moves into the room around the large insect using an extra burst of speed. Getting into flanking position he studies the targets quickly and strikes... slicing deep into the large brood mother.

+1 greatsword, bonuses and flanking and studied: 1d20 + 14 + 3 + 2 + 2 ⇒ (2) + 14 + 3 + 2 + 2 = 23
damage: 1d10 + 13 + 1 + 3 + 1d6 + 1 + 1d6 + 2 ⇒ (5) + 13 + 1 + 3 + (3) + 1 + (1) + 2 = 29

A lesser crystal of fire +1d6.

will save vs. glitterdust, no worries man!: 1d20 + 10 + 3 ⇒ (8) + 10 + 3 = 21


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Round 4

With as large a stride as he can manage, the dwarven arms master bursts in with a brutal overhead chop!

Attack with Moonshine 1d20 + 12 ⇒ (3) + 12 = 151d10 + 7 ⇒ (9) + 7 = 16

Grand Lodge

Male Dwarf Cleric 7 (Verisian Pilgrim) hp 59, ac 20, f +7, r +4, w+12(+14 vs spells), init +8, perc +14 cmb 16, cmd 18

Rognar gives Koldur enlarge swift action and also luck so he can roll twice and take the better role.

prayer, bless, enlarge spell Sable, enlarge for one round Koldur, +2 natural armor Koldur barkskin, taking half damage for Koldur shield other


As Rognar enlarges Koldur he is forced to push everyone back as he enlarges. You can choose to not be enlarged or bull rushes will begin! I need Koldur's decision first.

Rognar, I still don't know when you enlarged Sable. I also thought you said you had shield other on Sable?


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

No enlarge then else I'll be squeezing too I think.


Round 4

Koldur waves off the enlarging magic from Rognar and strikes at the large insect, its hard carapace knocks aside the blow.

Though with luck...1d20 ⇒ 1 X(

Hundor strikes the brood mother as does Sable... 29+36=65 Little -30

The insects both go after Sable...:

Small
2d100 ⇒ (62, 98) = 160 50% miss chance... both hit.
claw: 1d20 + 13 - 1 ⇒ (15) + 13 - 1 = 27
damage: 1d6 + 5 ⇒ (2) + 5 = 7
grab: 1d20 + 17 - 1 ⇒ (4) + 17 - 1 = 20
claw: 1d20 + 13 - 1 ⇒ (7) + 13 - 1 = 19
damage: 1d6 + 5 ⇒ (1) + 5 = 6
grab: 1d20 + 17 - 1 ⇒ (1) + 17 - 1 = 17
Brood Mother
2d100 ⇒ (15, 6) = 21 50% miss chance... both miss.
claw: 1d20 + 15 - 1 ⇒ (15) + 15 - 1 = 29
damage: 1d6 + 6 ⇒ (6) + 6 = 12
grab: 1d20 + 19 - 1 ⇒ (7) + 19 - 1 = 25
claw: 1d20 + 15 - 1 ⇒ (19) + 15 - 1 = 33
damage: 1d6 + 6 ⇒ (1) + 6 = 7
grab: 1d20 + 19 - 1 ⇒ (10) + 19 - 1 = 28

The small insect hits Sable with its claw making a small open wound but does not get a hold of the raging elf.

Round 5

The small insect goes after Sable as the Brood Mother goes after Hundor:

Small
2d100 ⇒ (59, 75) = 134 50% miss chance... both hit.
claw: 1d20 + 13 - 1 ⇒ (6) + 13 - 1 = 18
damage: 1d6 + 5 ⇒ (2) + 5 = 7
grab: 1d20 + 17 - 1 ⇒ (8) + 17 - 1 = 24
claw: 1d20 + 13 - 1 ⇒ (17) + 13 - 1 = 29
damage: 1d6 + 5 ⇒ (6) + 5 = 11
grab: 1d20 + 17 - 1 ⇒ (19) + 17 - 1 = 35
Brood Mother
2d100 ⇒ (3, 96) = 99 50% miss chance... second claw hits.
claw: 1d20 + 15 - 1 ⇒ (20) + 15 - 1 = 34
damage: 1d6 + 6 ⇒ (2) + 6 = 8
grab: 1d20 + 19 - 1 ⇒ (7) + 19 - 1 = 25
claw: 1d20 + 15 - 1 ⇒ (18) + 15 - 1 = 32
damage: 1d6 + 6 ⇒ (5) + 6 = 11
grab: 1d20 + 19 - 1 ⇒ (10) + 19 - 1 = 28

The Brood Mother gets a hold of the halfling and clenches him in her claw. At the same time the small insect gets ahold of Sable. Ingvarr must choose which to try to free with his spell. Of course they don't get grabbed until it is the insects' turns.


Skills:
Acro +10 _ Apr +9 _ Bluf +9 _ Climb +14 _ Dip +5 _ Disg +9 _ EA +7 _ HA +10 _ Heal +6 _ Intim +8, K (arca, dung, local, his, geo) +7 _ Ride +7 _ SpellC +11 _ Stealth +10 _ Survival +7 _ Swim +11 _ UseMag +14
stats:
HP: 38/38 _ AC: 24 _ T: 15 _ FF: 21, Perception +8, Sense Motive +10, Initiative: +2, F: +7 _ R: +10 _ W: +10 _ CMB: +9, CMD: 21, Speed: 20 ft.

Round 5

With the power of his locked powers he screams out. Then strikes deep into the Brood Mother again.

+1 greatsword, bonuses and flanking and studied: 1d20 + 14 + 3 + 2 + 2 ⇒ (18) + 14 + 3 + 2 + 2 = 39
damage: 1d10 + 13 + 1 + 3 + 1d6 + 1 + 1d6 + 2 ⇒ (5) + 13 + 1 + 3 + (6) + 1 + (1) + 2 = 32

A lesser crystal of fire +1d6.

Silver Crusade

stats:
DR 3/magic HP: 43/61 _ AC: 22 _ T: 16 _ FF: 19, Perception +6, Sense Motive +9, Initiative: +4, F: +8 _ R: +6 _ W: +6 (+8 vs ench) _ CMB: +11, CMD: 25/26, Speed: 30 ft.
Skills:
Acrobatics +4, Bluff +1, Climb +10, Diplomacy +7, Heal +8, Escape Artist +3, Handle Animal +8, K(eering) +6, Linguistics +2, Ride +8, Stealth +3, Survival +9, Swim +10

Round 5

He slashes the first smaller insect and then cleaves to the other! Though it deflects his attack with its large claws.

Elven Courtblade, PA: 1d20 + 14 - 2 + 1 + 1 + 1 + 1 ⇒ (6) + 14 - 2 + 1 + 1 + 1 + 1 = 22 damage: 3d6 + 13 + 6 + 1 + 1 + 1d4 ⇒ (1, 4, 6) + 13 + 6 + 1 + 1 + (1) = 33 crit: 18-20

Elven Courtblade, PA: 1d20 + 14 - 2 + 1 + 1 + 1 + 1 ⇒ (5) + 14 - 2 + 1 + 1 + 1 + 1 = 21
damage: 3d6 + 13 + 6 + 1 + 1 + 1d4 ⇒ (5, 4, 3) + 13 + 6 + 1 + 1 + (3) = 36 crit: 18-20

"Finish it Koldur!!!" He yells to his friend!

BM= -97 Little= -63

Init:

21 Sable
18 Koldur
20 Rognar

18 Mom insect
17 insect

13 Ingvarr
8 Yolanda
7 Hundor
5Elves


Male NG Half-Elf, HP: 62/62, AC: 19, T: 14, FF: 19, Perception +13, Low Light Vision, Initiative: +4, Fort +10, Ref +9 , Will +9 (+2 Enchant, +4 Sonic, Sleep Immune), CMB: +6, CMD: 20, Speed: 30 Acrobatics +7, Bluff +25, Climb +4, Craft +15, +15, Diplomacy +32, Escape Artist +8, Handle Animal +32, Intimidate +15, Knowledges +11+, Linguistics +10, Perform: +32, +25, Ride +7, Stealth +7, Spellcraft +14, Survival +6, Swim +4, UMD +20

Round 5:

Raging Song (Lingering 2) and Battle Cry in effect

Ingvarr calls out to Hundor, saying, "Free yourself!", worried that the large insect will harm him greatly if he remains in its clutches (Liberating Command).

With the insects blind, Ingvarr will focus his shot on the smaller one, hoping that killing it will free Sable.

Magic Shocking Bow Attack: 1d20 + 10 ⇒ (2) + 10 = 12, blind creature loses dex to AC and takes an additional -2 from ranged attacks.
Damage: 1d8 + 1d4 + 2 ⇒ (7) + (4) + 2 = 13


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Round 5

An Axe dances in the chaos of this melee.
A music it follows that no one can hear in this cacophony of battle.

Attack 1d20 + 12 ⇒ (20) + 12 = 321d10 + 7 ⇒ (7) + 7 = 14
Confirm Crit Attack 1d20 + 12 ⇒ (10) + 12 = 222d10 + 14 ⇒ (8, 8) + 14 = 30
Acrobatics 1d20 + 9 ⇒ (11) + 9 = 20

Moonshine cleaves in like a sharp crescent moon descending onto its foe and seemly glides past the insect Sable was pointing out to kill. The axe rolls past before rising up and Koldur seems to have finished his roll forward to come closer to the battle without much hooray. His position secure beside Sable.

Grand Lodge

Male Dwarf Cleric 7 (Verisian Pilgrim) hp 59, ac 20, f +7, r +4, w+12(+14 vs spells), init +8, perc +14 cmb 16, cmd 18

Sable asked me to enlarge him which I did for an hour starting two rooms ago and I cast shield other on him and Koldur. Then during this fight I cast bless and prayer


Skills:
Acro +10 _ Apr +9 _ Bluf +9 _ Climb +14 _ Dip +5 _ Disg +9 _ EA +7 _ HA +10 _ Heal +6 _ Intim +8, K (arca, dung, local, his, geo) +7 _ Ride +7 _ SpellC +11 _ Stealth +10 _ Survival +7 _ Swim +11 _ UseMag +14
stats:
HP: 38/38 _ AC: 24 _ T: 15 _ FF: 21, Perception +8, Sense Motive +10, Initiative: +2, F: +7 _ R: +10 _ W: +10 _ CMB: +9, CMD: 21, Speed: 20 ft.

Round 5

As the insect mother gets a hold of him, Ingvarr's words call for his freedom...
escape artist: 1d20 + 7 + 12 ⇒ (2) + 7 + 12 = 21

Though it is not enough!

Silver Crusade

stats:
DR 3/magic HP: 43/61 _ AC: 22 _ T: 16 _ FF: 19, Perception +6, Sense Motive +9, Initiative: +4, F: +8 _ R: +6 _ W: +6 (+8 vs ench) _ CMB: +11, CMD: 25/26, Speed: 30 ft.
Skills:
Acrobatics +4, Bluff +1, Climb +10, Diplomacy +7, Heal +8, Escape Artist +3, Handle Animal +8, K(eering) +6, Linguistics +2, Ride +8, Stealth +3, Survival +9, Swim +10

Round 6

Sable growls at the insect holding him and does his best to free himself, failing that there is not much he can do...

1d20 + 11 + 2 + 2 ⇒ (5) + 11 + 2 + 2 = 20


Round 6

Should nothing stop the insects they clamp down and bite!

Crush and bite!:

vs. Saronis
grab: 1d20 + 17 - 1 ⇒ (9) + 17 - 1 = 25
damage: 1d6 + 5 ⇒ (6) + 5 = 11
blood drain: 2d2 ⇒ (2, 2) = 4 con damage Missed last round

% miss chance bite: 1d100 ⇒ 70
bite: 1d20 + 13 - 1 ⇒ (7) + 13 - 1 = 19
damage: 1d6 + 5 ⇒ (3) + 5 = 8 plus poison

vs. Hundor
grab: 1d20 + 19 - 1 ⇒ (3) + 19 - 1 = 21
damage: 1d6 + 6 ⇒ (6) + 6 = 12
blood drain: 2d2 ⇒ (2, 1) = 3 con damage Missed last round

% miss chance bite: 1d100 ⇒ 61
bite: 1d20 + 15 - 1 ⇒ (2) + 15 - 1 = 16
damage: 1d6 + 6 ⇒ (5) + 6 = 11 plus poison

BM= -111 Little= -63

Init:
21 Sable
18 Koldur
20 Rognar

18 Mom insect
17 insect

13 Ingvarr
8 Yolanda
7 Hundor
5Elves


Male NG Half-Elf, HP: 62/62, AC: 19, T: 14, FF: 19, Perception +13, Low Light Vision, Initiative: +4, Fort +10, Ref +9 , Will +9 (+2 Enchant, +4 Sonic, Sleep Immune), CMB: +6, CMD: 20, Speed: 30 Acrobatics +7, Bluff +25, Climb +4, Craft +15, +15, Diplomacy +32, Escape Artist +8, Handle Animal +32, Intimidate +15, Knowledges +11+, Linguistics +10, Perform: +32, +25, Ride +7, Stealth +7, Spellcraft +14, Survival +6, Swim +4, UMD +20

Round 6

Ingvarr shouts encouragement to Sable this time, hoping that he can wrest his way free (casting Liberating Command).

"Keep up the fight!" he intones, renewing his Raging Song for another round (standard action).

Silver Crusade

stats:
DR 3/magic HP: 43/61 _ AC: 22 _ T: 16 _ FF: 19, Perception +6, Sense Motive +9, Initiative: +4, F: +8 _ R: +6 _ W: +6 (+8 vs ench) _ CMB: +11, CMD: 25/26, Speed: 30 ft.
Skills:
Acrobatics +4, Bluff +1, Climb +10, Diplomacy +7, Heal +8, Escape Artist +3, Handle Animal +8, K(eering) +6, Linguistics +2, Ride +8, Stealth +3, Survival +9, Swim +10

Escapte Artist: 1d20 + 12 + 3 ⇒ (1) + 12 + 3 = 16

With the magical spell he does what he can but is still in the creature's claws!


Skills:
Acro +10 _ Apr +9 _ Bluf +9 _ Climb +14 _ Dip +5 _ Disg +9 _ EA +7 _ HA +10 _ Heal +6 _ Intim +8, K (arca, dung, local, his, geo) +7 _ Ride +7 _ SpellC +11 _ Stealth +10 _ Survival +7 _ Swim +11 _ UseMag +14
stats:
HP: 38/38 _ AC: 24 _ T: 15 _ FF: 21, Perception +8, Sense Motive +10, Initiative: +2, F: +7 _ R: +10 _ W: +10 _ CMB: +9, CMD: 21, Speed: 20 ft.

Round 6

With the flick of his hand a dagger appears in his off hand and stabs it deep into the neck of the brood mother as she tries to bite him. The muscles in his arms and legs seem to bulge. Also a crimson glow comes from his eyes. His hand nearly goes into the neck with the dagger. He screams out, "DIE!!!"

Dagger, bonuses and studied and PA: 1d20 + 17 + 3 + 2 - 1 - 2 ⇒ (9) + 17 + 3 + 2 - 1 - 2 = 28
damage: 1d4 + 12 + 1 + 2 + 2 ⇒ (1) + 12 + 1 + 2 + 2 = 18

Grand Lodge

Male Dwarf Cleric 7 (Verisian Pilgrim) hp 59, ac 20, f +7, r +4, w+12(+14 vs spells), init +8, perc +14 cmb 16, cmd 18

round 6

Rognar gives Sable luck free reroll and he enlarges Koldur again for a round third use of that

bless in effect, prayer in effect, shield other on Koldur, temp enlarge Koldur, shield other on Sable so I take half that damage, Enlarge spell on Sable

Silver Crusade

stats:
DR 3/magic HP: 43/61 _ AC: 22 _ T: 16 _ FF: 19, Perception +6, Sense Motive +9, Initiative: +4, F: +8 _ R: +6 _ W: +6 (+8 vs ench) _ CMB: +11, CMD: 25/26, Speed: 30 ft.
Skills:
Acrobatics +4, Bluff +1, Climb +10, Diplomacy +7, Heal +8, Escape Artist +3, Handle Animal +8, K(eering) +6, Linguistics +2, Ride +8, Stealth +3, Survival +9, Swim +10

Round 6

escape artist: 1d20 + 12 + 3 ⇒ (12) + 12 + 3 = 27
With Rognar's lucky spell Sable is able to free himself with Ingvarr's spell!!!

Rognar takes 5 damage as I take 6 from the constrict damage of the claw before Ingvarr's spell comes into play. Then my DR makes it so I only take 3 damage.

Round 7

He slashes the smaller insect and fails to hit so he cannot cleave.

Elven Courtblade, PA: 1d20 + 14 - 2 + 1 + 1 + 1 + 1 ⇒ (4) + 14 - 2 + 1 + 1 + 1 + 1 = 20damage: 3d6 + 13 + 6 + 1 + 1 + 1d4 ⇒ (4, 2, 5) + 13 + 6 + 1 + 1 + (4) = 36 crit: 18-20


Skills:
Acro +10 _ Apr +9 _ Bluf +9 _ Climb +14 _ Dip +5 _ Disg +9 _ EA +7 _ HA +10 _ Heal +6 _ Intim +8, K (arca, dung, local, his, geo) +7 _ Ride +7 _ SpellC +11 _ Stealth +10 _ Survival +7 _ Swim +11 _ UseMag +14
stats:
HP: 38/38 _ AC: 24 _ T: 15 _ FF: 21, Perception +8, Sense Motive +10, Initiative: +2, F: +7 _ R: +10 _ W: +10 _ CMB: +9, CMD: 21, Speed: 20 ft.

Round 7

With another stab of the dagger the brood mother would get dropped.

Dagger, bonuses and studied and PA: 1d20 + 17 + 3 + 2 - 1 - 2 ⇒ (14) + 17 + 3 + 2 - 1 - 2 = 33
damage: 1d4 + 12 + 1 + 2 + 2 ⇒ (3) + 12 + 1 + 2 + 2 = 20


Round 7:

vs. Saronis
% miss chance claw: 1d100 ⇒ 55
claw: 1d20 + 13 - 1 ⇒ (10) + 13 - 1 = 22 miss
damage: 1d6 + 5 ⇒ (1) + 5 = 6
% miss chance claw: 1d100 ⇒ 75
claw: 1d20 + 13 - 1 ⇒ (7) + 13 - 1 = 19 miss
damage: 1d6 + 5 ⇒ (3) + 5 = 8

vs. Hundor
grab: 1d20 + 19 - 1 ⇒ (7) + 19 - 1 = 25 fail
damage: 1d6 + 6 ⇒ (5) + 6 = 11
blood drain: 1d2 ⇒ 2

% miss chance bite: 1d100 ⇒ 62
bite: 1d20 + 15 - 1 ⇒ (20) + 15 - 1 = 34
damage: 1d6 + 6 ⇒ (4) + 6 = 10 plus poison
bite confirm: 1d20 + 15 - 1 ⇒ (4) + 15 - 1 = 18
damage: 1d6 + 6 ⇒ (3) + 6 = 9

Bite—injury; save Fort DC 19; frequency 1/round for 6 rounds; effect 1d4 ⇒ 3 Dex; cure 2 consecutive saves. The save DC is Constitution-based.


The little insect misses as the Brood Mother gets in one last bite before biting the dust.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Who else left that I can hit?

Grand Lodge

Male Dwarf Cleric 7 (Verisian Pilgrim) hp 59, ac 20, f +7, r +4, w+12(+14 vs spells), init +8, perc +14 cmb 16, cmd 18

anyone require healing?


Male NG Half-Elf, HP: 62/62, AC: 19, T: 14, FF: 19, Perception +13, Low Light Vision, Initiative: +4, Fort +10, Ref +9 , Will +9 (+2 Enchant, +4 Sonic, Sleep Immune), CMB: +6, CMD: 20, Speed: 30 Acrobatics +7, Bluff +25, Climb +4, Craft +15, +15, Diplomacy +32, Escape Artist +8, Handle Animal +32, Intimidate +15, Knowledges +11+, Linguistics +10, Perform: +32, +25, Ride +7, Stealth +7, Spellcraft +14, Survival +6, Swim +4, UMD +20

Is the battle over? It seems like at least one of the insects should be dead from the text.


Sable, Koldur, and Hundor continue to swing at the last insect still standing and in their flurry of attacks black inchor blood spews forth. Coins begin to fall upon your group.

Here you see where the Brood Mother of these vile insects has likely been nesting. Large sacs, many of them empty, cover the corners of the room and line the walls. With acidic spells they are easily dealt with.

In the process of cleaning the room a booming voice is heard, "Congradulations my heroes! Once you return to the tower proper you shall be sent to your Reward level!"


Skills:
Acro +10 _ Apr +9 _ Bluf +9 _ Climb +14 _ Dip +5 _ Disg +9 _ EA +7 _ HA +10 _ Heal +6 _ Intim +8, K (arca, dung, local, his, geo) +7 _ Ride +7 _ SpellC +11 _ Stealth +10 _ Survival +7 _ Swim +11 _ UseMag +14
stats:
HP: 38/38 _ AC: 24 _ T: 15 _ FF: 21, Perception +8, Sense Motive +10, Initiative: +2, F: +7 _ R: +10 _ W: +10 _ CMB: +9, CMD: 21, Speed: 20 ft.

He makes sure that both of the insects are dead with another sweep of his large blade after sheathing his dagger. Then he begins the process of cleaning off all the black blood. He also begins to collect coins as he waits for the spells to clean the room. Though not going anywhere near any of the sacs.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Koldur seems fairly happy with that. The chance to recover fully from everything laid on him was tempting.

Like the others, he sweeps the area clean checking for more insects and dealing with them and letting the spell wielders deal with the sacs.

Collecting the coins was a bonus.

Grand Lodge

Male Dwarf Cleric 7 (Verisian Pilgrim) hp 59, ac 20, f +7, r +4, w+12(+14 vs spells), init +8, perc +14 cmb 16, cmd 18

Rognar will use create water and wash everything and everyone down from all he bug juice and then himself and then refill water skins and have some fresh water as well, help collect coins and cast detect magic and search on the way for any gear left over


Hundor finds: 4d6 ⇒ (4, 1, 3, 1) = 9 gold coins.

Koldur finds: 4d6 ⇒ (3, 2, 5, 3) = 13 gold coins.

Rognar finds: 4d6 ⇒ (3, 3, 1, 2) = 9 gold coins.

A pile of items are found amongst the egg room. Pick a MC item for yourself and 3 to 7 regular items worth no more than 500 gp all together.


The next few hours are almost peaceful and quiet. The elves and barbarians follow in tow. Returning to the proper tower several messages are announced.

"Would you like your new allies to wait at the bottom of the tower, wait in the next level or be deposited?"

Once that is dealt with the tower speaks again, "Entering Restoration Level. Please choose two doors."

Options: Health Restoration, Treasure, or Ability Restoration.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Wait what is ability restoration? is it class features?


Male NG Half-Elf, HP: 62/62, AC: 19, T: 14, FF: 19, Perception +13, Low Light Vision, Initiative: +4, Fort +10, Ref +9 , Will +9 (+2 Enchant, +4 Sonic, Sleep Immune), CMB: +6, CMD: 20, Speed: 30 Acrobatics +7, Bluff +25, Climb +4, Craft +15, +15, Diplomacy +32, Escape Artist +8, Handle Animal +32, Intimidate +15, Knowledges +11+, Linguistics +10, Perform: +32, +25, Ride +7, Stealth +7, Spellcraft +14, Survival +6, Swim +4, UMD +20
Koldur of the Axe wrote:
Wait what is ability restoration? is it class features?

What he said...Ingvarr is okay on health and abilities...Can he choose the treasure door twice?

Grand Lodge

Male Dwarf Cleric 7 (Verisian Pilgrim) hp 59, ac 20, f +7, r +4, w+12(+14 vs spells), init +8, perc +14 cmb 16, cmd 18

I think we have to pick as a group


Asking in Ooc does not help much and players may have forgotten as easily as characters have. It would be best to ask the tower or each other.

As you state the questions out loud the tower responds:
"Each of you pick individually. The restoration level is built for normal challenge levels. Normally you would not be able to rest while doing the challenge.
There are three options to choose from. Rejuvenation, which has restoration as its main healing factor. Support, which allows you to renew your mana or spiritual power. Treasure which you may select a magical item and as much loot as you can carry."

Then you are teleported to a room with three massive ornate doors. Upon each of them is written in multiple languages says what lays behind the door like the disembodied voice had just said.

---
The door opens for Hundor and Yolanda, if no one immediately follows the door slowly closes behind them.


Skills:
Acro +10 _ Apr +9 _ Bluf +9 _ Climb +14 _ Dip +5 _ Disg +9 _ EA +7 _ HA +10 _ Heal +6 _ Intim +8, K (arca, dung, local, his, geo) +7 _ Ride +7 _ SpellC +11 _ Stealth +10 _ Survival +7 _ Swim +11 _ UseMag +14
stats:
HP: 38/38 _ AC: 24 _ T: 15 _ FF: 21, Perception +8, Sense Motive +10, Initiative: +2, F: +7 _ R: +10 _ W: +10 _ CMB: +9, CMD: 21, Speed: 20 ft.

He had picked up 9 gold coins from the shower. He then collected a MC Lute, a small leather bag with some coins in it, a thunderstone, three doses of quick freeze oil, and two doses of elemental breath. Luckily the previous owner labeled them all and the mini journal in the leather bag explains what they do.

He states, "Come along Yolanda," and offers his free hand to her. Once she takes it they walk up to the first door which talks about restoration of the body.

Silver Crusade

stats:
DR 3/magic HP: 43/61 _ AC: 22 _ T: 16 _ FF: 19, Perception +6, Sense Motive +9, Initiative: +4, F: +8 _ R: +6 _ W: +6 (+8 vs ench) _ CMB: +11, CMD: 25/26, Speed: 30 ft.
Skills:
Acrobatics +4, Bluff +1, Climb +10, Diplomacy +7, Heal +8, Escape Artist +3, Handle Animal +8, K(eering) +6, Linguistics +2, Ride +8, Stealth +3, Survival +9, Swim +10

He waits until Hundor and Yolanda have entered the room and states, "Well old friend, a restoration might be good for both of us. I hope it can take care of poison and my other ailments," he heavily lands his hand upon Koldur's shoulder and looks at the door waiting on Koldur or others to act.


She eagerly takes Hundor's hand and walks with him through the doorway and into the room.


Male NG Half-Elf, HP: 62/62, AC: 19, T: 14, FF: 19, Perception +13, Low Light Vision, Initiative: +4, Fort +10, Ref +9 , Will +9 (+2 Enchant, +4 Sonic, Sleep Immune), CMB: +6, CMD: 20, Speed: 30 Acrobatics +7, Bluff +25, Climb +4, Craft +15, +15, Diplomacy +32, Escape Artist +8, Handle Animal +32, Intimidate +15, Knowledges +11+, Linguistics +10, Perform: +32, +25, Ride +7, Stealth +7, Spellcraft +14, Survival +6, Swim +4, UMD +20

Ingvarr heads towards the treasure door. Stopping for a moment, he asks, ”Can anyone tell me what this magical quiver does? I found it just before the battle.”


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

"I'm afraid I can't help you identify the quiver.. Hopefully someone else can. I for one am headed towards the restoration room before heading towards the treasury room."

Grand Lodge

Male Dwarf Cleric 7 (Verisian Pilgrim) hp 59, ac 20, f +7, r +4, w+12(+14 vs spells), init +8, perc +14 cmb 16, cmd 18

Since Rognar can pick two doors he takes the treasure door first and walks over and opens the door and goes inside as well

Silver Crusade

stats:
DR 3/magic HP: 43/61 _ AC: 22 _ T: 16 _ FF: 19, Perception +6, Sense Motive +9, Initiative: +4, F: +8 _ R: +6 _ W: +6 (+8 vs ench) _ CMB: +11, CMD: 25/26, Speed: 30 ft.
Skills:
Acrobatics +4, Bluff +1, Climb +10, Diplomacy +7, Heal +8, Escape Artist +3, Handle Animal +8, K(eering) +6, Linguistics +2, Ride +8, Stealth +3, Survival +9, Swim +10

"Ingvarr, ask Hundor and Yolanda. Serahina might be able to help." With that said he walks through the ornate golden doors for the restoration room.


Each room is likely different for each individual. First if you want to be there alone or with allies.

Sable and Koldur enter the restoration room and find several lovely ladies to their preferences waiting on them. Pools of many different glowing colors are within. All ability score drain or damage is fixed, 2 level drains are restored, hit points are at max.

Entering the gem covered treasure door you find the place glittering with glowing magical items, golden statues, piles of coins and gems, tables displaying items with descriptions and much more. Little goblins run here and there to place new items or to move others.
One of the goblins stops and quickly asks, "What magical item are you looking for? Then you may stuff your bags with as much wealth as you wish."


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

With all his injuries and maladies healed, the dwarf is once more full of vigor!

He ignores the ladies more overt attention settling instead for a comfortable massage that helps ease his old muscles.
With that done he heads to the treasure room........

His eyes ponder a while as he considers what the little goblin inside has said......


Male NG Half-Elf, HP: 62/62, AC: 19, T: 14, FF: 19, Perception +13, Low Light Vision, Initiative: +4, Fort +10, Ref +9 , Will +9 (+2 Enchant, +4 Sonic, Sleep Immune), CMB: +6, CMD: 20, Speed: 30 Acrobatics +7, Bluff +25, Climb +4, Craft +15, +15, Diplomacy +32, Escape Artist +8, Handle Animal +32, Intimidate +15, Knowledges +11+, Linguistics +10, Perform: +32, +25, Ride +7, Stealth +7, Spellcraft +14, Survival +6, Swim +4, UMD +20

Ingvarr asks, "Hundor, Yolanda, Serahina--can anyone tell what magic this quiver might contain?"

Grand Lodge

Male Dwarf Cleric 7 (Verisian Pilgrim) hp 59, ac 20, f +7, r +4, w+12(+14 vs spells), init +8, perc +14 cmb 16, cmd 18

I am seeking that Bill could become a magical companion figurine that I can summon and put away as needed


Male NG Half-Elf, HP: 62/62, AC: 19, T: 14, FF: 19, Perception +13, Low Light Vision, Initiative: +4, Fort +10, Ref +9 , Will +9 (+2 Enchant, +4 Sonic, Sleep Immune), CMB: +6, CMD: 20, Speed: 30 Acrobatics +7, Bluff +25, Climb +4, Craft +15, +15, Diplomacy +32, Escape Artist +8, Handle Animal +32, Intimidate +15, Knowledges +11+, Linguistics +10, Perform: +32, +25, Ride +7, Stealth +7, Spellcraft +14, Survival +6, Swim +4, UMD +20
Ingvarr Battlecaller wrote:
Ingvarr asks, "Hundor, Yolanda, Serahina--can anyone tell what magic this quiver might contain?"

Ingvarr continues to wait for a response from those mentioned as he stands, poised to walk into the treasure room.


Male NG Half-Elf, HP: 62/62, AC: 19, T: 14, FF: 19, Perception +13, Low Light Vision, Initiative: +4, Fort +10, Ref +9 , Will +9 (+2 Enchant, +4 Sonic, Sleep Immune), CMB: +6, CMD: 20, Speed: 30 Acrobatics +7, Bluff +25, Climb +4, Craft +15, +15, Diplomacy +32, Escape Artist +8, Handle Animal +32, Intimidate +15, Knowledges +11+, Linguistics +10, Perform: +32, +25, Ride +7, Stealth +7, Spellcraft +14, Survival +6, Swim +4, UMD +20

After a long, uncomfortable silence, Ingvarr realizes his friends are not responding to his question for some reason. He moves into the treasure room and busies himself looking at the treasure there.


The women are there to let you indulge in the restoration. They wont do anything sexual unless you push for it. Massages and bringing you sustenance are supplied willingly.

The goblin disappears and then comes back to Koldur with a cloth. It puts the dimensional doorway upon the wall to show Koldur how it works. The goblin greedily wrings his hands conveying his pleasure at your choice. He asks, ”Can I help you collect wealth?!”

Seraphina states, ”The quiver can hold several bows in this pocket, then many arrows in this flap... it is a quiver of holding.”

The goblin leaves Rognar and quickly comes back with a heavy golden figure of a griffon and tells you its functions.


Skills:
Acro +10 _ Apr +9 _ Bluf +9 _ Climb +14 _ Dip +5 _ Disg +9 _ EA +7 _ HA +10 _ Heal +6 _ Intim +8, K (arca, dung, local, his, geo) +7 _ Ride +7 _ SpellC +11 _ Stealth +10 _ Survival +7 _ Swim +11 _ UseMag +14
stats:
HP: 38/38 _ AC: 24 _ T: 15 _ FF: 21, Perception +8, Sense Motive +10, Initiative: +2, F: +7 _ R: +10 _ W: +10 _ CMB: +9, CMD: 21, Speed: 20 ft.

I assumed I was already in a room when you had asked about that. Sorry.

Hundor waits with Yolanda in a waiting room, which everyone goes to once done with the two rooms. He sits at a long table and slowly eats the roasted chicken, turkey, and dipping sauces. He raises his goblet as each of you enter. Slurping down the dark purple liquid.


She sits beside Hundor playing the doting servant as her armor and weapon rest beside the wall.

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