Legends in the Making: Slayers of Renown

Game Master BloodWolven

Varnhold Jail/Dungeon

Varnhold Stockade

Map of the lands that is cleared.
NPC Codex
Kingdom Stats
Bounty Board

Current Fight

Tomb of the Wight Warlord

Treasure Tracker

Rivers Run Red - Troll Fight


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Skills:
Acro +10 _ Apr +9 _ Bluf +9 _ Climb +14 _ Dip +5 _ Disg +9 _ EA +7 _ HA +10 _ Heal +6 _ Intim +8, K (arca, dung, local, his, geo) +7 _ Ride +7 _ SpellC +11 _ Stealth +10 _ Survival +7 _ Swim +11 _ UseMag +14
stats:
HP: 38/38 _ AC: 24 _ T: 15 _ FF: 21, Perception +8, Sense Motive +10, Initiative: +2, F: +7 _ R: +10 _ W: +10 _ CMB: +9, CMD: 21, Speed: 20 ft.

Round 4

He quickly moves into the room around the large insect using an extra burst of speed. Getting into flanking position he studies the targets quickly and strikes... slicing deep into the large brood mother.

+1 greatsword, bonuses and flanking and studied: 1d20 + 14 + 3 + 2 + 2 ⇒ (2) + 14 + 3 + 2 + 2 = 23
damage: 1d10 + 13 + 1 + 3 + 1d6 + 1 + 1d6 + 2 ⇒ (5) + 13 + 1 + 3 + (3) + 1 + (1) + 2 = 29

A lesser crystal of fire +1d6.

will save vs. glitterdust, no worries man!: 1d20 + 10 + 3 ⇒ (8) + 10 + 3 = 21


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Round 4

With as large a stride as he can manage, the dwarven arms master bursts in with a brutal overhead chop!

Attack with Moonshine 1d20 + 12 ⇒ (3) + 12 = 151d10 + 7 ⇒ (9) + 7 = 16

Grand Lodge

Male Dwarf Cleric 7 (Verisian Pilgrim) hp 59, ac 20, f +7, r +4, w+12(+14 vs spells), init +8, perc +14 cmb 16, cmd 18

Rognar gives Koldur enlarge swift action and also luck so he can roll twice and take the better role.

prayer, bless, enlarge spell Sable, enlarge for one round Koldur, +2 natural armor Koldur barkskin, taking half damage for Koldur shield other


As Rognar enlarges Koldur he is forced to push everyone back as he enlarges. You can choose to not be enlarged or bull rushes will begin! I need Koldur's decision first.

Rognar, I still don't know when you enlarged Sable. I also thought you said you had shield other on Sable?


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

No enlarge then else I'll be squeezing too I think.


Round 4

Koldur waves off the enlarging magic from Rognar and strikes at the large insect, its hard carapace knocks aside the blow.

Though with luck...1d20 ⇒ 1 X(

Hundor strikes the brood mother as does Sable... 29+36=65 Little -30

The insects both go after Sable...:

Small
2d100 ⇒ (62, 98) = 160 50% miss chance... both hit.
claw: 1d20 + 13 - 1 ⇒ (15) + 13 - 1 = 27
damage: 1d6 + 5 ⇒ (2) + 5 = 7
grab: 1d20 + 17 - 1 ⇒ (4) + 17 - 1 = 20
claw: 1d20 + 13 - 1 ⇒ (7) + 13 - 1 = 19
damage: 1d6 + 5 ⇒ (1) + 5 = 6
grab: 1d20 + 17 - 1 ⇒ (1) + 17 - 1 = 17
Brood Mother
2d100 ⇒ (15, 6) = 21 50% miss chance... both miss.
claw: 1d20 + 15 - 1 ⇒ (15) + 15 - 1 = 29
damage: 1d6 + 6 ⇒ (6) + 6 = 12
grab: 1d20 + 19 - 1 ⇒ (7) + 19 - 1 = 25
claw: 1d20 + 15 - 1 ⇒ (19) + 15 - 1 = 33
damage: 1d6 + 6 ⇒ (1) + 6 = 7
grab: 1d20 + 19 - 1 ⇒ (10) + 19 - 1 = 28

The small insect hits Sable with its claw making a small open wound but does not get a hold of the raging elf.

Round 5

The small insect goes after Sable as the Brood Mother goes after Hundor:

Small
2d100 ⇒ (59, 75) = 134 50% miss chance... both hit.
claw: 1d20 + 13 - 1 ⇒ (6) + 13 - 1 = 18
damage: 1d6 + 5 ⇒ (2) + 5 = 7
grab: 1d20 + 17 - 1 ⇒ (8) + 17 - 1 = 24
claw: 1d20 + 13 - 1 ⇒ (17) + 13 - 1 = 29
damage: 1d6 + 5 ⇒ (6) + 5 = 11
grab: 1d20 + 17 - 1 ⇒ (19) + 17 - 1 = 35
Brood Mother
2d100 ⇒ (3, 96) = 99 50% miss chance... second claw hits.
claw: 1d20 + 15 - 1 ⇒ (20) + 15 - 1 = 34
damage: 1d6 + 6 ⇒ (2) + 6 = 8
grab: 1d20 + 19 - 1 ⇒ (7) + 19 - 1 = 25
claw: 1d20 + 15 - 1 ⇒ (18) + 15 - 1 = 32
damage: 1d6 + 6 ⇒ (5) + 6 = 11
grab: 1d20 + 19 - 1 ⇒ (10) + 19 - 1 = 28

The Brood Mother gets a hold of the halfling and clenches him in her claw. At the same time the small insect gets ahold of Sable. Ingvarr must choose which to try to free with his spell. Of course they don't get grabbed until it is the insects' turns.


Skills:
Acro +10 _ Apr +9 _ Bluf +9 _ Climb +14 _ Dip +5 _ Disg +9 _ EA +7 _ HA +10 _ Heal +6 _ Intim +8, K (arca, dung, local, his, geo) +7 _ Ride +7 _ SpellC +11 _ Stealth +10 _ Survival +7 _ Swim +11 _ UseMag +14
stats:
HP: 38/38 _ AC: 24 _ T: 15 _ FF: 21, Perception +8, Sense Motive +10, Initiative: +2, F: +7 _ R: +10 _ W: +10 _ CMB: +9, CMD: 21, Speed: 20 ft.

Round 5

With the power of his locked powers he screams out. Then strikes deep into the Brood Mother again.

+1 greatsword, bonuses and flanking and studied: 1d20 + 14 + 3 + 2 + 2 ⇒ (18) + 14 + 3 + 2 + 2 = 39
damage: 1d10 + 13 + 1 + 3 + 1d6 + 1 + 1d6 + 2 ⇒ (5) + 13 + 1 + 3 + (6) + 1 + (1) + 2 = 32

A lesser crystal of fire +1d6.

Silver Crusade

stats:
DR 3/magic HP: 43/61 _ AC: 22 _ T: 16 _ FF: 19, Perception +6, Sense Motive +9, Initiative: +4, F: +8 _ R: +6 _ W: +6 (+8 vs ench) _ CMB: +11, CMD: 25/26, Speed: 30 ft.
Skills:
Acrobatics +4, Bluff +1, Climb +10, Diplomacy +7, Heal +8, Escape Artist +3, Handle Animal +8, K(eering) +6, Linguistics +2, Ride +8, Stealth +3, Survival +9, Swim +10

Round 5

He slashes the first smaller insect and then cleaves to the other! Though it deflects his attack with its large claws.

Elven Courtblade, PA: 1d20 + 14 - 2 + 1 + 1 + 1 + 1 ⇒ (6) + 14 - 2 + 1 + 1 + 1 + 1 = 22 damage: 3d6 + 13 + 6 + 1 + 1 + 1d4 ⇒ (1, 4, 6) + 13 + 6 + 1 + 1 + (1) = 33 crit: 18-20

Elven Courtblade, PA: 1d20 + 14 - 2 + 1 + 1 + 1 + 1 ⇒ (5) + 14 - 2 + 1 + 1 + 1 + 1 = 21
damage: 3d6 + 13 + 6 + 1 + 1 + 1d4 ⇒ (5, 4, 3) + 13 + 6 + 1 + 1 + (3) = 36 crit: 18-20

"Finish it Koldur!!!" He yells to his friend!

BM= -97 Little= -63

Init:

21 Sable
18 Koldur
20 Rognar

18 Mom insect
17 insect

13 Ingvarr
8 Yolanda
7 Hundor
5Elves


Male NG Half-Elf, HP: 62/62, AC: 19, T: 14, FF: 19, Perception +13, Low Light Vision, Initiative: +4, Fort +10, Ref +9 , Will +9 (+2 Enchant, +4 Sonic, Sleep Immune), CMB: +6, CMD: 20, Speed: 30 Acrobatics +7, Bluff +25, Climb +4, Craft +15, +15, Diplomacy +32, Escape Artist +8, Handle Animal +32, Intimidate +15, Knowledges +11+, Linguistics +10, Perform: +32, +25, Ride +7, Stealth +7, Spellcraft +14, Survival +6, Swim +4, UMD +20

Round 5:

Raging Song (Lingering 2) and Battle Cry in effect

Ingvarr calls out to Hundor, saying, "Free yourself!", worried that the large insect will harm him greatly if he remains in its clutches (Liberating Command).

With the insects blind, Ingvarr will focus his shot on the smaller one, hoping that killing it will free Sable.

Magic Shocking Bow Attack: 1d20 + 10 ⇒ (2) + 10 = 12, blind creature loses dex to AC and takes an additional -2 from ranged attacks.
Damage: 1d8 + 1d4 + 2 ⇒ (7) + (4) + 2 = 13


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Round 5

An Axe dances in the chaos of this melee.
A music it follows that no one can hear in this cacophony of battle.

Attack 1d20 + 12 ⇒ (20) + 12 = 321d10 + 7 ⇒ (7) + 7 = 14
Confirm Crit Attack 1d20 + 12 ⇒ (10) + 12 = 222d10 + 14 ⇒ (8, 8) + 14 = 30
Acrobatics 1d20 + 9 ⇒ (11) + 9 = 20

Moonshine cleaves in like a sharp crescent moon descending onto its foe and seemly glides past the insect Sable was pointing out to kill. The axe rolls past before rising up and Koldur seems to have finished his roll forward to come closer to the battle without much hooray. His position secure beside Sable.

Grand Lodge

Male Dwarf Cleric 7 (Verisian Pilgrim) hp 59, ac 20, f +7, r +4, w+12(+14 vs spells), init +8, perc +14 cmb 16, cmd 18

Sable asked me to enlarge him which I did for an hour starting two rooms ago and I cast shield other on him and Koldur. Then during this fight I cast bless and prayer


Skills:
Acro +10 _ Apr +9 _ Bluf +9 _ Climb +14 _ Dip +5 _ Disg +9 _ EA +7 _ HA +10 _ Heal +6 _ Intim +8, K (arca, dung, local, his, geo) +7 _ Ride +7 _ SpellC +11 _ Stealth +10 _ Survival +7 _ Swim +11 _ UseMag +14
stats:
HP: 38/38 _ AC: 24 _ T: 15 _ FF: 21, Perception +8, Sense Motive +10, Initiative: +2, F: +7 _ R: +10 _ W: +10 _ CMB: +9, CMD: 21, Speed: 20 ft.

Round 5

As the insect mother gets a hold of him, Ingvarr's words call for his freedom...
escape artist: 1d20 + 7 + 12 ⇒ (2) + 7 + 12 = 21

Though it is not enough!

Silver Crusade

stats:
DR 3/magic HP: 43/61 _ AC: 22 _ T: 16 _ FF: 19, Perception +6, Sense Motive +9, Initiative: +4, F: +8 _ R: +6 _ W: +6 (+8 vs ench) _ CMB: +11, CMD: 25/26, Speed: 30 ft.
Skills:
Acrobatics +4, Bluff +1, Climb +10, Diplomacy +7, Heal +8, Escape Artist +3, Handle Animal +8, K(eering) +6, Linguistics +2, Ride +8, Stealth +3, Survival +9, Swim +10

Round 6

Sable growls at the insect holding him and does his best to free himself, failing that there is not much he can do...

1d20 + 11 + 2 + 2 ⇒ (5) + 11 + 2 + 2 = 20


Round 6

Should nothing stop the insects they clamp down and bite!

Crush and bite!:

vs. Saronis
grab: 1d20 + 17 - 1 ⇒ (9) + 17 - 1 = 25
damage: 1d6 + 5 ⇒ (6) + 5 = 11
blood drain: 2d2 ⇒ (2, 2) = 4 con damage Missed last round

% miss chance bite: 1d100 ⇒ 70
bite: 1d20 + 13 - 1 ⇒ (7) + 13 - 1 = 19
damage: 1d6 + 5 ⇒ (3) + 5 = 8 plus poison

vs. Hundor
grab: 1d20 + 19 - 1 ⇒ (3) + 19 - 1 = 21
damage: 1d6 + 6 ⇒ (6) + 6 = 12
blood drain: 2d2 ⇒ (2, 1) = 3 con damage Missed last round

% miss chance bite: 1d100 ⇒ 61
bite: 1d20 + 15 - 1 ⇒ (2) + 15 - 1 = 16
damage: 1d6 + 6 ⇒ (5) + 6 = 11 plus poison

BM= -111 Little= -63

Init:
21 Sable
18 Koldur
20 Rognar

18 Mom insect
17 insect

13 Ingvarr
8 Yolanda
7 Hundor
5Elves


Male NG Half-Elf, HP: 62/62, AC: 19, T: 14, FF: 19, Perception +13, Low Light Vision, Initiative: +4, Fort +10, Ref +9 , Will +9 (+2 Enchant, +4 Sonic, Sleep Immune), CMB: +6, CMD: 20, Speed: 30 Acrobatics +7, Bluff +25, Climb +4, Craft +15, +15, Diplomacy +32, Escape Artist +8, Handle Animal +32, Intimidate +15, Knowledges +11+, Linguistics +10, Perform: +32, +25, Ride +7, Stealth +7, Spellcraft +14, Survival +6, Swim +4, UMD +20

Round 6

Ingvarr shouts encouragement to Sable this time, hoping that he can wrest his way free (casting Liberating Command).

"Keep up the fight!" he intones, renewing his Raging Song for another round (standard action).

Silver Crusade

stats:
DR 3/magic HP: 43/61 _ AC: 22 _ T: 16 _ FF: 19, Perception +6, Sense Motive +9, Initiative: +4, F: +8 _ R: +6 _ W: +6 (+8 vs ench) _ CMB: +11, CMD: 25/26, Speed: 30 ft.
Skills:
Acrobatics +4, Bluff +1, Climb +10, Diplomacy +7, Heal +8, Escape Artist +3, Handle Animal +8, K(eering) +6, Linguistics +2, Ride +8, Stealth +3, Survival +9, Swim +10

Escapte Artist: 1d20 + 12 + 3 ⇒ (1) + 12 + 3 = 16

With the magical spell he does what he can but is still in the creature's claws!


Skills:
Acro +10 _ Apr +9 _ Bluf +9 _ Climb +14 _ Dip +5 _ Disg +9 _ EA +7 _ HA +10 _ Heal +6 _ Intim +8, K (arca, dung, local, his, geo) +7 _ Ride +7 _ SpellC +11 _ Stealth +10 _ Survival +7 _ Swim +11 _ UseMag +14
stats:
HP: 38/38 _ AC: 24 _ T: 15 _ FF: 21, Perception +8, Sense Motive +10, Initiative: +2, F: +7 _ R: +10 _ W: +10 _ CMB: +9, CMD: 21, Speed: 20 ft.

Round 6

With the flick of his hand a dagger appears in his off hand and stabs it deep into the neck of the brood mother as she tries to bite him. The muscles in his arms and legs seem to bulge. Also a crimson glow comes from his eyes. His hand nearly goes into the neck with the dagger. He screams out, "DIE!!!"

Dagger, bonuses and studied and PA: 1d20 + 17 + 3 + 2 - 1 - 2 ⇒ (9) + 17 + 3 + 2 - 1 - 2 = 28
damage: 1d4 + 12 + 1 + 2 + 2 ⇒ (1) + 12 + 1 + 2 + 2 = 18

Grand Lodge

Male Dwarf Cleric 7 (Verisian Pilgrim) hp 59, ac 20, f +7, r +4, w+12(+14 vs spells), init +8, perc +14 cmb 16, cmd 18

round 6

Rognar gives Sable luck free reroll and he enlarges Koldur again for a round third use of that

bless in effect, prayer in effect, shield other on Koldur, temp enlarge Koldur, shield other on Sable so I take half that damage, Enlarge spell on Sable

Silver Crusade

stats:
DR 3/magic HP: 43/61 _ AC: 22 _ T: 16 _ FF: 19, Perception +6, Sense Motive +9, Initiative: +4, F: +8 _ R: +6 _ W: +6 (+8 vs ench) _ CMB: +11, CMD: 25/26, Speed: 30 ft.
Skills:
Acrobatics +4, Bluff +1, Climb +10, Diplomacy +7, Heal +8, Escape Artist +3, Handle Animal +8, K(eering) +6, Linguistics +2, Ride +8, Stealth +3, Survival +9, Swim +10

Round 6

escape artist: 1d20 + 12 + 3 ⇒ (12) + 12 + 3 = 27
With Rognar's lucky spell Sable is able to free himself with Ingvarr's spell!!!

Rognar takes 5 damage as I take 6 from the constrict damage of the claw before Ingvarr's spell comes into play. Then my DR makes it so I only take 3 damage.

Round 7

He slashes the smaller insect and fails to hit so he cannot cleave.

Elven Courtblade, PA: 1d20 + 14 - 2 + 1 + 1 + 1 + 1 ⇒ (4) + 14 - 2 + 1 + 1 + 1 + 1 = 20damage: 3d6 + 13 + 6 + 1 + 1 + 1d4 ⇒ (4, 2, 5) + 13 + 6 + 1 + 1 + (4) = 36 crit: 18-20


Skills:
Acro +10 _ Apr +9 _ Bluf +9 _ Climb +14 _ Dip +5 _ Disg +9 _ EA +7 _ HA +10 _ Heal +6 _ Intim +8, K (arca, dung, local, his, geo) +7 _ Ride +7 _ SpellC +11 _ Stealth +10 _ Survival +7 _ Swim +11 _ UseMag +14
stats:
HP: 38/38 _ AC: 24 _ T: 15 _ FF: 21, Perception +8, Sense Motive +10, Initiative: +2, F: +7 _ R: +10 _ W: +10 _ CMB: +9, CMD: 21, Speed: 20 ft.

Round 7

With another stab of the dagger the brood mother would get dropped.

Dagger, bonuses and studied and PA: 1d20 + 17 + 3 + 2 - 1 - 2 ⇒ (14) + 17 + 3 + 2 - 1 - 2 = 33
damage: 1d4 + 12 + 1 + 2 + 2 ⇒ (3) + 12 + 1 + 2 + 2 = 20


Round 7:

vs. Saronis
% miss chance claw: 1d100 ⇒ 55
claw: 1d20 + 13 - 1 ⇒ (10) + 13 - 1 = 22 miss
damage: 1d6 + 5 ⇒ (1) + 5 = 6
% miss chance claw: 1d100 ⇒ 75
claw: 1d20 + 13 - 1 ⇒ (7) + 13 - 1 = 19 miss
damage: 1d6 + 5 ⇒ (3) + 5 = 8

vs. Hundor
grab: 1d20 + 19 - 1 ⇒ (7) + 19 - 1 = 25 fail
damage: 1d6 + 6 ⇒ (5) + 6 = 11
blood drain: 1d2 ⇒ 2

% miss chance bite: 1d100 ⇒ 62
bite: 1d20 + 15 - 1 ⇒ (20) + 15 - 1 = 34
damage: 1d6 + 6 ⇒ (4) + 6 = 10 plus poison
bite confirm: 1d20 + 15 - 1 ⇒ (4) + 15 - 1 = 18
damage: 1d6 + 6 ⇒ (3) + 6 = 9

Bite—injury; save Fort DC 19; frequency 1/round for 6 rounds; effect 1d4 ⇒ 3 Dex; cure 2 consecutive saves. The save DC is Constitution-based.


The little insect misses as the Brood Mother gets in one last bite before biting the dust.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Who else left that I can hit?

Grand Lodge

Male Dwarf Cleric 7 (Verisian Pilgrim) hp 59, ac 20, f +7, r +4, w+12(+14 vs spells), init +8, perc +14 cmb 16, cmd 18

anyone require healing?


Male NG Half-Elf, HP: 62/62, AC: 19, T: 14, FF: 19, Perception +13, Low Light Vision, Initiative: +4, Fort +10, Ref +9 , Will +9 (+2 Enchant, +4 Sonic, Sleep Immune), CMB: +6, CMD: 20, Speed: 30 Acrobatics +7, Bluff +25, Climb +4, Craft +15, +15, Diplomacy +32, Escape Artist +8, Handle Animal +32, Intimidate +15, Knowledges +11+, Linguistics +10, Perform: +32, +25, Ride +7, Stealth +7, Spellcraft +14, Survival +6, Swim +4, UMD +20

Is the battle over? It seems like at least one of the insects should be dead from the text.


Sable, Koldur, and Hundor continue to swing at the last insect still standing and in their flurry of attacks black inchor blood spews forth. Coins begin to fall upon your group.

Here you see where the Brood Mother of these vile insects has likely been nesting. Large sacs, many of them empty, cover the corners of the room and line the walls. With acidic spells they are easily dealt with.

In the process of cleaning the room a booming voice is heard, "Congradulations my heroes! Once you return to the tower proper you shall be sent to your Reward level!"


Skills:
Acro +10 _ Apr +9 _ Bluf +9 _ Climb +14 _ Dip +5 _ Disg +9 _ EA +7 _ HA +10 _ Heal +6 _ Intim +8, K (arca, dung, local, his, geo) +7 _ Ride +7 _ SpellC +11 _ Stealth +10 _ Survival +7 _ Swim +11 _ UseMag +14
stats:
HP: 38/38 _ AC: 24 _ T: 15 _ FF: 21, Perception +8, Sense Motive +10, Initiative: +2, F: +7 _ R: +10 _ W: +10 _ CMB: +9, CMD: 21, Speed: 20 ft.

He makes sure that both of the insects are dead with another sweep of his large blade after sheathing his dagger. Then he begins the process of cleaning off all the black blood. He also begins to collect coins as he waits for the spells to clean the room. Though not going anywhere near any of the sacs.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Koldur seems fairly happy with that. The chance to recover fully from everything laid on him was tempting.

Like the others, he sweeps the area clean checking for more insects and dealing with them and letting the spell wielders deal with the sacs.

Collecting the coins was a bonus.

Grand Lodge

Male Dwarf Cleric 7 (Verisian Pilgrim) hp 59, ac 20, f +7, r +4, w+12(+14 vs spells), init +8, perc +14 cmb 16, cmd 18

Rognar will use create water and wash everything and everyone down from all he bug juice and then himself and then refill water skins and have some fresh water as well, help collect coins and cast detect magic and search on the way for any gear left over


Hundor finds: 4d6 ⇒ (4, 1, 3, 1) = 9 gold coins.

Koldur finds: 4d6 ⇒ (3, 2, 5, 3) = 13 gold coins.

Rognar finds: 4d6 ⇒ (3, 3, 1, 2) = 9 gold coins.

A pile of items are found amongst the egg room. Pick a MC item for yourself and 3 to 7 regular items worth no more than 500 gp all together.


The next few hours are almost peaceful and quiet. The elves and barbarians follow in tow. Returning to the proper tower several messages are announced.

"Would you like your new allies to wait at the bottom of the tower, wait in the next level or be deposited?"

Once that is dealt with the tower speaks again, "Entering Restoration Level. Please choose two doors."

Options: Health Restoration, Treasure, or Ability Restoration.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Wait what is ability restoration? is it class features?


Male NG Half-Elf, HP: 62/62, AC: 19, T: 14, FF: 19, Perception +13, Low Light Vision, Initiative: +4, Fort +10, Ref +9 , Will +9 (+2 Enchant, +4 Sonic, Sleep Immune), CMB: +6, CMD: 20, Speed: 30 Acrobatics +7, Bluff +25, Climb +4, Craft +15, +15, Diplomacy +32, Escape Artist +8, Handle Animal +32, Intimidate +15, Knowledges +11+, Linguistics +10, Perform: +32, +25, Ride +7, Stealth +7, Spellcraft +14, Survival +6, Swim +4, UMD +20
Koldur of the Axe wrote:
Wait what is ability restoration? is it class features?

What he said...Ingvarr is okay on health and abilities...Can he choose the treasure door twice?

Grand Lodge

Male Dwarf Cleric 7 (Verisian Pilgrim) hp 59, ac 20, f +7, r +4, w+12(+14 vs spells), init +8, perc +14 cmb 16, cmd 18

I think we have to pick as a group


Asking in Ooc does not help much and players may have forgotten as easily as characters have. It would be best to ask the tower or each other.

As you state the questions out loud the tower responds:
"Each of you pick individually. The restoration level is built for normal challenge levels. Normally you would not be able to rest while doing the challenge.
There are three options to choose from. Rejuvenation, which has restoration as its main healing factor. Support, which allows you to renew your mana or spiritual power. Treasure which you may select a magical item and as much loot as you can carry."

Then you are teleported to a room with three massive ornate doors. Upon each of them is written in multiple languages says what lays behind the door like the disembodied voice had just said.

---
The door opens for Hundor and Yolanda, if no one immediately follows the door slowly closes behind them.


Skills:
Acro +10 _ Apr +9 _ Bluf +9 _ Climb +14 _ Dip +5 _ Disg +9 _ EA +7 _ HA +10 _ Heal +6 _ Intim +8, K (arca, dung, local, his, geo) +7 _ Ride +7 _ SpellC +11 _ Stealth +10 _ Survival +7 _ Swim +11 _ UseMag +14
stats:
HP: 38/38 _ AC: 24 _ T: 15 _ FF: 21, Perception +8, Sense Motive +10, Initiative: +2, F: +7 _ R: +10 _ W: +10 _ CMB: +9, CMD: 21, Speed: 20 ft.

He had picked up 9 gold coins from the shower. He then collected a MC Lute, a small leather bag with some coins in it, a thunderstone, three doses of quick freeze oil, and two doses of elemental breath. Luckily the previous owner labeled them all and the mini journal in the leather bag explains what they do.

He states, "Come along Yolanda," and offers his free hand to her. Once she takes it they walk up to the first door which talks about restoration of the body.

Silver Crusade

stats:
DR 3/magic HP: 43/61 _ AC: 22 _ T: 16 _ FF: 19, Perception +6, Sense Motive +9, Initiative: +4, F: +8 _ R: +6 _ W: +6 (+8 vs ench) _ CMB: +11, CMD: 25/26, Speed: 30 ft.
Skills:
Acrobatics +4, Bluff +1, Climb +10, Diplomacy +7, Heal +8, Escape Artist +3, Handle Animal +8, K(eering) +6, Linguistics +2, Ride +8, Stealth +3, Survival +9, Swim +10

He waits until Hundor and Yolanda have entered the room and states, "Well old friend, a restoration might be good for both of us. I hope it can take care of poison and my other ailments," he heavily lands his hand upon Koldur's shoulder and looks at the door waiting on Koldur or others to act.


She eagerly takes Hundor's hand and walks with him through the doorway and into the room.


Male NG Half-Elf, HP: 62/62, AC: 19, T: 14, FF: 19, Perception +13, Low Light Vision, Initiative: +4, Fort +10, Ref +9 , Will +9 (+2 Enchant, +4 Sonic, Sleep Immune), CMB: +6, CMD: 20, Speed: 30 Acrobatics +7, Bluff +25, Climb +4, Craft +15, +15, Diplomacy +32, Escape Artist +8, Handle Animal +32, Intimidate +15, Knowledges +11+, Linguistics +10, Perform: +32, +25, Ride +7, Stealth +7, Spellcraft +14, Survival +6, Swim +4, UMD +20

Ingvarr heads towards the treasure door. Stopping for a moment, he asks, ”Can anyone tell me what this magical quiver does? I found it just before the battle.”


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

"I'm afraid I can't help you identify the quiver.. Hopefully someone else can. I for one am headed towards the restoration room before heading towards the treasury room."

Grand Lodge

Male Dwarf Cleric 7 (Verisian Pilgrim) hp 59, ac 20, f +7, r +4, w+12(+14 vs spells), init +8, perc +14 cmb 16, cmd 18

Since Rognar can pick two doors he takes the treasure door first and walks over and opens the door and goes inside as well

Silver Crusade

stats:
DR 3/magic HP: 43/61 _ AC: 22 _ T: 16 _ FF: 19, Perception +6, Sense Motive +9, Initiative: +4, F: +8 _ R: +6 _ W: +6 (+8 vs ench) _ CMB: +11, CMD: 25/26, Speed: 30 ft.
Skills:
Acrobatics +4, Bluff +1, Climb +10, Diplomacy +7, Heal +8, Escape Artist +3, Handle Animal +8, K(eering) +6, Linguistics +2, Ride +8, Stealth +3, Survival +9, Swim +10

"Ingvarr, ask Hundor and Yolanda. Serahina might be able to help." With that said he walks through the ornate golden doors for the restoration room.


Each room is likely different for each individual. First if you want to be there alone or with allies.

Sable and Koldur enter the restoration room and find several lovely ladies to their preferences waiting on them. Pools of many different glowing colors are within. All ability score drain or damage is fixed, 2 level drains are restored, hit points are at max.

Entering the gem covered treasure door you find the place glittering with glowing magical items, golden statues, piles of coins and gems, tables displaying items with descriptions and much more. Little goblins run here and there to place new items or to move others.
One of the goblins stops and quickly asks, "What magical item are you looking for? Then you may stuff your bags with as much wealth as you wish."


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

With all his injuries and maladies healed, the dwarf is once more full of vigor!

He ignores the ladies more overt attention settling instead for a comfortable massage that helps ease his old muscles.
With that done he heads to the treasure room........

His eyes ponder a while as he considers what the little goblin inside has said......


Male NG Half-Elf, HP: 62/62, AC: 19, T: 14, FF: 19, Perception +13, Low Light Vision, Initiative: +4, Fort +10, Ref +9 , Will +9 (+2 Enchant, +4 Sonic, Sleep Immune), CMB: +6, CMD: 20, Speed: 30 Acrobatics +7, Bluff +25, Climb +4, Craft +15, +15, Diplomacy +32, Escape Artist +8, Handle Animal +32, Intimidate +15, Knowledges +11+, Linguistics +10, Perform: +32, +25, Ride +7, Stealth +7, Spellcraft +14, Survival +6, Swim +4, UMD +20

Ingvarr asks, "Hundor, Yolanda, Serahina--can anyone tell what magic this quiver might contain?"

Grand Lodge

Male Dwarf Cleric 7 (Verisian Pilgrim) hp 59, ac 20, f +7, r +4, w+12(+14 vs spells), init +8, perc +14 cmb 16, cmd 18

I am seeking that Bill could become a magical companion figurine that I can summon and put away as needed


Male NG Half-Elf, HP: 62/62, AC: 19, T: 14, FF: 19, Perception +13, Low Light Vision, Initiative: +4, Fort +10, Ref +9 , Will +9 (+2 Enchant, +4 Sonic, Sleep Immune), CMB: +6, CMD: 20, Speed: 30 Acrobatics +7, Bluff +25, Climb +4, Craft +15, +15, Diplomacy +32, Escape Artist +8, Handle Animal +32, Intimidate +15, Knowledges +11+, Linguistics +10, Perform: +32, +25, Ride +7, Stealth +7, Spellcraft +14, Survival +6, Swim +4, UMD +20
Ingvarr Battlecaller wrote:
Ingvarr asks, "Hundor, Yolanda, Serahina--can anyone tell what magic this quiver might contain?"

Ingvarr continues to wait for a response from those mentioned as he stands, poised to walk into the treasure room.


Male NG Half-Elf, HP: 62/62, AC: 19, T: 14, FF: 19, Perception +13, Low Light Vision, Initiative: +4, Fort +10, Ref +9 , Will +9 (+2 Enchant, +4 Sonic, Sleep Immune), CMB: +6, CMD: 20, Speed: 30 Acrobatics +7, Bluff +25, Climb +4, Craft +15, +15, Diplomacy +32, Escape Artist +8, Handle Animal +32, Intimidate +15, Knowledges +11+, Linguistics +10, Perform: +32, +25, Ride +7, Stealth +7, Spellcraft +14, Survival +6, Swim +4, UMD +20

After a long, uncomfortable silence, Ingvarr realizes his friends are not responding to his question for some reason. He moves into the treasure room and busies himself looking at the treasure there.


The women are there to let you indulge in the restoration. They wont do anything sexual unless you push for it. Massages and bringing you sustenance are supplied willingly.

The goblin disappears and then comes back to Koldur with a cloth. It puts the dimensional doorway upon the wall to show Koldur how it works. The goblin greedily wrings his hands conveying his pleasure at your choice. He asks, ”Can I help you collect wealth?!”

Seraphina states, ”The quiver can hold several bows in this pocket, then many arrows in this flap... it is a quiver of holding.”

The goblin leaves Rognar and quickly comes back with a heavy golden figure of a griffon and tells you its functions.


Skills:
Acro +10 _ Apr +9 _ Bluf +9 _ Climb +14 _ Dip +5 _ Disg +9 _ EA +7 _ HA +10 _ Heal +6 _ Intim +8, K (arca, dung, local, his, geo) +7 _ Ride +7 _ SpellC +11 _ Stealth +10 _ Survival +7 _ Swim +11 _ UseMag +14
stats:
HP: 38/38 _ AC: 24 _ T: 15 _ FF: 21, Perception +8, Sense Motive +10, Initiative: +2, F: +7 _ R: +10 _ W: +10 _ CMB: +9, CMD: 21, Speed: 20 ft.

I assumed I was already in a room when you had asked about that. Sorry.

Hundor waits with Yolanda in a waiting room, which everyone goes to once done with the two rooms. He sits at a long table and slowly eats the roasted chicken, turkey, and dipping sauces. He raises his goblet as each of you enter. Slurping down the dark purple liquid.


She sits beside Hundor playing the doting servant as her armor and weapon rest beside the wall.

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Here we go!

Any questions?

As you can tell I am adjusting the focus of the campaign towards the standard kingmaker, but the twists and turns will soon follow!


Iron Peaks, is established in the Icerime Peaks. North East of Brunderton, above the Valley of Fire, securing that border.

As Koldur of the Axe has established him and Sable of such grand fighters, and both are well known through the country, they are likely to be tenth level. So please bear with me as some epic fight may be breaking out soon. =)

Grand Lodge

Oh dice even virtual ones forsake me when I need them the most lol :)


It happens! A lot! LOL


Half-orc brawler 1/warpriest 5 (AC:29 [T:23 FF:17] | HP: 31/52 (0NL) | F+10*, R+11*, W+8* | Init: +6 |Perc: +11*)

Dotting


Sorry folks, my Fridays are always busy. Hopefully I can get away more today! Happy Holidays!


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Manz, just the first encounter already is a rush. It's starting to feel like a novel already.


I know, I am liking the energy of the players!


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Have Updated the profile page of Koldur for easier reading.

Have also added in some details of the princess.


Cool, it is good to be detailed!


MERRY CHRISTMAS!!!

Please post a few things you would like. Also put them at the bottom of your Character Sheet. There is a chance that I will use those in loot later. It is strange that I did not ask for your lists earlier, I must have missed this game. Anyways on with the show.


Vital Info:
AC: 19, touch 13, FF 16; F/R/W: +5/+4/+6; HP: 26/26; Init: +3
Skills 1:
Acrobatics +0, Climb -3, Diplomacy +13, Handle Animal +9 (+11 with Reafan), Heal +2, Intimidate +11
Skills 2:
Perception +11, Ride +5 (+7 to stay in saddle), Sense Motive +2, Stealth +0, Survival +2, Swim-3

Hmmm....

Equestrian belt
Celestial armour
Eyes of the Eagle
Eagle Cape


Half-orc brawler 1/warpriest 5 (AC:29 [T:23 FF:17] | HP: 31/52 (0NL) | F+10*, R+11*, W+8* | Init: +6 |Perc: +11*)

Merry Christmas everyone! Holidays are still running strong for me, as my girls now need the time to play through all of their gifts ;) I'll update as soon as possible.


If the items are not in the Core Rule Book, please link to where the item can be found.


Vital Info:
AC: 19, touch 13, FF 16; F/R/W: +5/+4/+6; HP: 26/26; Init: +3
Skills 1:
Acrobatics +0, Climb -3, Diplomacy +13, Handle Animal +9 (+11 with Reafan), Heal +2, Intimidate +11
Skills 2:
Perception +11, Ride +5 (+7 to stay in saddle), Sense Motive +2, Stealth +0, Survival +2, Swim-3

equestrian belt
celestial armour
eyes of the eagle
eagle cape


Vital Info:
AC: 19, touch 13, FF 16; F/R/W: +5/+4/+6; HP: 26/26; Init: +3
Skills 1:
Acrobatics +0, Climb -3, Diplomacy +13, Handle Animal +9 (+11 with Reafan), Heal +2, Intimidate +11
Skills 2:
Perception +11, Ride +5 (+7 to stay in saddle), Sense Motive +2, Stealth +0, Survival +2, Swim-3

Just realized I never got around to this...

Second level HP roll: 1d8 ⇒ 8

Yay!


Vital Stats:
Monk 2 HP: 22/22, AC: 17/T: 17/FF: 13, Perception +8, Sense Motive +7, Initiative: +5, F: +5/ R: +6/ W: +6, CMB: +6, CMD: 22, Speed: 30
Skills:
see profile

wish list:
Other than something to increase armor class or a magic weapon of some kind what I think would be most fun would be something that I don't think exists. Something that would allow D to be always be prepared with some minor useful item, or to provide comfort items like a pillow and blanket at a moment's notice.

Prehaps a Butler's Uniform of Useful Items? It would be a nice feature if it was always clean, and it would be funny if the other pc's didn't know he had it and were always wondering how he always a bit a rope, or a silver tea service set, things like that. I suppose a Handy Harversack would be a useful item to go with it.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

I like D's Idea.

I'd like a belt like Belt of the Weasel
or a Celestial Plate Armor.
or a Living steel D.waraxe.

Actually I can't tell.. lol


Vital Info:
AC: 19, touch 13, FF 16; F/R/W: +5/+4/+6; HP: 26/26; Init: +3
Skills 1:
Acrobatics +0, Climb -3, Diplomacy +13, Handle Animal +9 (+11 with Reafan), Heal +2, Intimidate +11
Skills 2:
Perception +11, Ride +5 (+7 to stay in saddle), Sense Motive +2, Stealth +0, Survival +2, Swim-3

Ooh. There's celestial plate armour?? Me want!


In the gear that is laden on the riding horses at the West gate. There are a few items that are for specific people:

Koldur - "For all the years you watched out for me and took care of me, may this be useful to you." A MW Living steel Dwarven waraxe.

D - "Keep one charge for when the healer's get knocked out and need extra help." Belt of Healing, 3 charges per day, 2d8+3 healing.

Xara - "To help keep watch." Eyes of the eagle, which give +3 on perception checks.

Sable - "To help you back on your task." A +5 MW hammer of crafting.

Brother Henric - "May you guide these arrows swiftly." 3 animal bane arrows, 10 cold iron arrows, 10 silver arrows.

For the group: "May these potions come in handy times, may they never need to be taken." 5, cure light wounds potions 1d8+1, 2 potions of bull strength, 2 potions of bear's endurance, 2 potions of barkskin +1, and 6 potions of mage armor. Also 30 silver arrows, 30 cold iron arrows, and 5 alchemist fire.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Koldur's eyes feels with tears as he beholds the axe.

"I name thee thus. Moon's Edge"


Half-orc brawler 1/warpriest 5 (AC:29 [T:23 FF:17] | HP: 31/52 (0NL) | F+10*, R+11*, W+8* | Init: +6 |Perc: +11*)

Crap, am I still on time to ask for Christmas presents...? Am still running hectic with after Christmas family joy ;)


Male Human Taldane/Kellid
Vital Stats:
HP 16/17, AC 17 T13 FF14, Perception +7, Init +3, Fort +6/ Reflex +5/ Will +5, CMB +1, CMD 13, Speed 30'
Ranger 1 / Cleric 1 (Erastil)
Other Skills:
Diplomacy +7, Handle Animal +6, Heal +7, Know(Geog) +5, Know (Local) +6, Know (Nature) +5, Know (Relig) +5, Perception +7, Ride +7, Sense Motive +7, Spellcraft +5, Stealth +7, Survival +7

Sorry I haven't been active the last couple days. I got the Christmas Crud for the holidays I am starting to feel better so should be getting it back together. Hope everyone had a good holiday!


Its not crud. I can understand being busy as I am.

Yes you may ask for presents still.

Silver Crusade

stats:
DR 3/magic HP: 43/61 _ AC: 22 _ T: 16 _ FF: 19, Perception +6, Sense Motive +9, Initiative: +4, F: +8 _ R: +6 _ W: +6 (+8 vs ench) _ CMB: +11, CMD: 25/26, Speed: 30 ft.
Skills:
Acrobatics +4, Bluff +1, Climb +10, Diplomacy +7, Heal +8, Escape Artist +3, Handle Animal +8, K(eering) +6, Linguistics +2, Ride +8, Stealth +3, Survival +9, Swim +10

Koldur and Sable are in near comotose states until the morning. Sable just tries to meditate as normal for resting, in no shape to use diplomacy to get a priest to fix him. Though someone that was not hurt could do so...


Role call - who is still with us?
Please list the gift you will get from moonshine at the west gate, which in game you have not gotten yet.

D - 523 gp left in the chest that is in your secretive spot. There is a ledger written by you in there so you keep accurate track! =P


Vital Stats:
Monk 2 HP: 22/22, AC: 17/T: 17/FF: 13, Perception +8, Sense Motive +7, Initiative: +5, F: +5/ R: +6/ W: +6, CMB: +6, CMD: 22, Speed: 30
Skills:
see profile

I'm still here. Sorry I've been so quiet. Even if D wasn't speaking up he should have doing things.


Vital Info:
AC: 19, touch 13, FF 16; F/R/W: +5/+4/+6; HP: 26/26; Init: +3
Skills 1:
Acrobatics +0, Climb -3, Diplomacy +13, Handle Animal +9 (+11 with Reafan), Heal +2, Intimidate +11
Skills 2:
Perception +11, Ride +5 (+7 to stay in saddle), Sense Motive +2, Stealth +0, Survival +2, Swim-3

Xara is getting altered eyes of the eagle.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Koldur is still here.
MW Living steel Dwarven waraxe. is my gift from moonshine at west gate.

Before I forget. Happy New Year everyone. I'm off to explore limits with alcohol....:P


Half-orc brawler 1/warpriest 5 (AC:29 [T:23 FF:17] | HP: 31/52 (0NL) | F+10*, R+11*, W+8* | Init: +6 |Perc: +11*)

Razaniel is here, and will be staying as long as you let him, just been overloaded and mauled first with Christmas and then with New Years Eve preparations ;)

As far the Christmas gifts list, well...

- Bracers of Falcon’s Aim would be nice;
- Or even Lesser Bracers of Archery :D

But more realistic:
- Weapon blanches - mainly ghost salts
- Handy Haversack
- A couple of Potions of Enlarge, and some Large Arrows with an appropriate quiver (probably carried on my horse);
- I am not a Ranger but... Horsehoes of Speed
- I guess an Efficient Quiver or three couldn't go wrong

And I'll stop there, before Santa gets upset for the delayed requests :D

-----------------------------------

Also wanted to drop a line to wish you all a Happy New Year!! Today and tomorrow posting will not come easy, and next weekend the family is going on a snow trip, but I'm still around. Posting will be sparse though, until next Sunday.

Enjoy the holiday everyone!


Male Human Taldane/Kellid
Vital Stats:
HP 16/17, AC 17 T13 FF14, Perception +7, Init +3, Fort +6/ Reflex +5/ Will +5, CMB +1, CMD 13, Speed 30'
Ranger 1 / Cleric 1 (Erastil)
Other Skills:
Diplomacy +7, Handle Animal +6, Heal +7, Know(Geog) +5, Know (Local) +6, Know (Nature) +5, Know (Relig) +5, Perception +7, Ride +7, Sense Motive +7, Spellcraft +5, Stealth +7, Survival +7

A magic L.bow. Any type of defensive item is always nice. Gloves or boots maybe. I'm not picky.


Most knowledge checks you can't take a '10' on unless you have access to a large amount of information, typically a library.

You could take a '10' on Knowledge Local, though considering the amount of people that would be needed, it would take 1d6 hours. 3d6 hours for a 20. Xara you may do the check again, but it will take hours of work.

Also if you have no input in gameplay please make a comment in the discussion thread. You could always adjust your ooc comment to make referenced in gameplay, for example what Xara posted: She could ask others about what they know.


Male Human Taldane/Kellid
Vital Stats:
HP 16/17, AC 17 T13 FF14, Perception +7, Init +3, Fort +6/ Reflex +5/ Will +5, CMB +1, CMD 13, Speed 30'
Ranger 1 / Cleric 1 (Erastil)
Other Skills:
Diplomacy +7, Handle Animal +6, Heal +7, Know(Geog) +5, Know (Local) +6, Know (Nature) +5, Know (Relig) +5, Perception +7, Ride +7, Sense Motive +7, Spellcraft +5, Stealth +7, Survival +7

I tried to put an arrow of my movement and all i succeeded at doing was messing things up. I am so sorry I attempted to fix it and started to make things worse so I just stopped.


No worries, you have to click 'line' first, it is the button next to the 'arrow/select'. Then you can draw any of the different 'lines'. It is fine if you are learning, go ahead and try to make it work and put a few arrows off on the side. You can also delete them by changing back to the 'select' button then clicking the arrow and pressing delete.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

What's the current situation in the castle?
Are there still foes on the outside?
Also do you need me to Spoiler my stats as well?


D did you figure in the strength damage of 4?

Koldur your spoilers under your name look great, unless you are talking about something else.

In the fort you are not for sure what is going on. You think you hear some shuffling and a few spells being shot off. But unless someone does a perception check and is at least 30 feet away from one of the walls you just see the walls.

The walls are 20 feet high, with the corner places with the catapults - 5 feet higher.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Ok Koldur is too short to see over walls.

Lol looks like he's going to try and push his way in.


As we should all know there were some issues with Paizo this weekend. I want you to go back through and make sure that your posts got up. If not re-post them. I am ready to go strong this week and hope to advance all plot lines exponentially by the end of the week.

Make it real, make it fun, make it real fun!


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

I don't suppose that the princess's gift come through during the next day or week or so. I think we're all ready to move on.


Male Human Taldane/Kellid
Vital Stats:
HP 16/17, AC 17 T13 FF14, Perception +7, Init +3, Fort +6/ Reflex +5/ Will +5, CMB +1, CMD 13, Speed 30'
Ranger 1 / Cleric 1 (Erastil)
Other Skills:
Diplomacy +7, Handle Animal +6, Heal +7, Know(Geog) +5, Know (Local) +6, Know (Nature) +5, Know (Relig) +5, Perception +7, Ride +7, Sense Motive +7, Spellcraft +5, Stealth +7, Survival +7

could we get a copy of what our charter says I think it may be helpful?


The Charter is at the top.

Well they might but only time will tell.


To supplement your own personal rations and not slowing down the group, you need a 15 on survival. You may attempt a DC 20 to supplement two people. You must state your DC before rolling, failure means you are left behind, and it takes you time to catch up. Not much of an issue right now.

Also someone could go forage for food for the whole group, while the group explores.

Using Survival: Get along in the wild. Move up to half your overland speed while hunting and foraging (no food or water supplies needed). You can provide food and water for one other person for every 2 points by which your check result exceeds 10.
You may do this but it will take at least twice as long, so two days rather than one, and four days as opposed to two days.

Make a decision as a group.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Hmmm Koldur is already taking 10 no chance of him helping here. Sable or Henric could try to help the others....It might help them conserve their rations.


Male Human Taldane/Kellid
Vital Stats:
HP 16/17, AC 17 T13 FF14, Perception +7, Init +3, Fort +6/ Reflex +5/ Will +5, CMB +1, CMD 13, Speed 30'
Ranger 1 / Cleric 1 (Erastil)
Other Skills:
Diplomacy +7, Handle Animal +6, Heal +7, Know(Geog) +5, Know (Local) +6, Know (Nature) +5, Know (Relig) +5, Perception +7, Ride +7, Sense Motive +7, Spellcraft +5, Stealth +7, Survival +7

I think Wolf is saying we can decide how we wish to go about it. I think the best route is to stay as a group and take longer if it means we can make our way without having to constantly be using up our money to buy rations or having to constantly be going back and forth to the trading post to resupply as we get further from the trading post. two of us (with +7's) could taking ten provide for 8 and still have someone with +7 to act as our chief explorer with the others who have survival aiding him to enhance the explore rolls. there is my two coppers.


Half-orc brawler 1/warpriest 5 (AC:29 [T:23 FF:17] | HP: 31/52 (0NL) | F+10*, R+11*, W+8* | Init: +6 |Perc: +11*)

I agree with the slower movement, as long as we are able to stay as a group, and save on everyones' rations.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

If all is in agreement, let us do so.

Of course Koldur will agree. He's the slowest and probably eats the most. heh heh heh.

Silver Crusade

stats:
DR 3/magic HP: 43/61 _ AC: 22 _ T: 16 _ FF: 19, Perception +6, Sense Motive +9, Initiative: +4, F: +8 _ R: +6 _ W: +6 (+8 vs ench) _ CMB: +11, CMD: 25/26, Speed: 30 ft.
Skills:
Acrobatics +4, Bluff +1, Climb +10, Diplomacy +7, Heal +8, Escape Artist +3, Handle Animal +8, K(eering) +6, Linguistics +2, Ride +8, Stealth +3, Survival +9, Swim +10

Sounds good, unless someone objects. The slow route for us, but well fed and rested for any battle we come across. :)


Cottage, a small one room house, is ahead in the direction you are advancing. What do you do? Do you charge it, land on the roof, walk up peaceably, yell and hollar your way to the cottage?

Was I unclear?


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Charge it? Too tough.
Land on the roof? Koldur's too clumsy
Walk up peacefully? Ermm someone else perhaps......
Yell and Holler? An Attractive option....hmmmm..should I?


:D

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