He quickly moves into the room around the large insect using an extra burst of speed. Getting into flanking position he studies the targets quickly and strikes... slicing deep into the large brood mother.
As Rognar enlarges Koldur he is forced to push everyone back as he enlarges. You can choose to not be enlarged or bull rushes will begin! I need Koldur's decision first.
Rognar, I still don't know when you enlarged Sable. I also thought you said you had shield other on Sable?
The Brood Mother gets a hold of the halfling and clenches him in her claw. At the same time the small insect gets ahold of Sable. Ingvarr must choose which to try to free with his spell. Of course they don't get grabbed until it is the insects' turns.
Raging Song (Lingering 2) and Battle Cry in effect
Ingvarr calls out to Hundor, saying, "Free yourself!", worried that the large insect will harm him greatly if he remains in its clutches (Liberating Command).
With the insects blind, Ingvarr will focus his shot on the smaller one, hoping that killing it will free Sable.
Magic Shocking Bow Attack:1d20 + 10 ⇒ (2) + 10 = 12, blind creature loses dex to AC and takes an additional -2 from ranged attacks.
Damage:1d8 + 1d4 + 2 ⇒ (7) + (4) + 2 = 13
Moonshine cleaves in like a sharp crescent moon descending onto its foe and seemly glides past the insect Sable was pointing out to kill. The axe rolls past before rising up and Koldur seems to have finished his roll forward to come closer to the battle without much hooray. His position secure beside Sable.
Male Dwarf Cleric 7 (Verisian Pilgrim) hp 59, ac 20, f +7, r +4, w+12(+14 vs spells), init +8, perc +14 cmb 16, cmd 18
Sable asked me to enlarge him which I did for an hour starting two rooms ago and I cast shield other on him and Koldur. Then during this fight I cast bless and prayer
With the flick of his hand a dagger appears in his off hand and stabs it deep into the neck of the brood mother as she tries to bite him. The muscles in his arms and legs seem to bulge. Also a crimson glow comes from his eyes. His hand nearly goes into the neck with the dagger. He screams out, "DIE!!!"
Male Dwarf Cleric 7 (Verisian Pilgrim) hp 59, ac 20, f +7, r +4, w+12(+14 vs spells), init +8, perc +14 cmb 16, cmd 18
round 6
Rognar gives Sable luck free reroll and he enlarges Koldur again for a round third use of that
bless in effect, prayer in effect, shield other on Koldur, temp enlarge Koldur, shield other on Sable so I take half that damage, Enlarge spell on Sable
escape artist:1d20 + 12 + 3 ⇒ (12) + 12 + 3 = 27
With Rognar's lucky spell Sable is able to free himself with Ingvarr's spell!!!
Rognar takes 5 damage as I take 6 from the constrict damage of the claw before Ingvarr's spell comes into play. Then my DR makes it so I only take 3 damage.
Round 7
He slashes the smaller insect and fails to hit so he cannot cleave.
Sable, Koldur, and Hundor continue to swing at the last insect still standing and in their flurry of attacks black inchor blood spews forth. Coins begin to fall upon your group.
Here you see where the Brood Mother of these vile insects has likely been nesting. Large sacs, many of them empty, cover the corners of the room and line the walls. With acidic spells they are easily dealt with.
In the process of cleaning the room a booming voice is heard, "Congradulations my heroes! Once you return to the tower proper you shall be sent to your Reward level!"
He makes sure that both of the insects are dead with another sweep of his large blade after sheathing his dagger. Then he begins the process of cleaning off all the black blood. He also begins to collect coins as he waits for the spells to clean the room. Though not going anywhere near any of the sacs.
Male Dwarf Cleric 7 (Verisian Pilgrim) hp 59, ac 20, f +7, r +4, w+12(+14 vs spells), init +8, perc +14 cmb 16, cmd 18
Rognar will use create water and wash everything and everyone down from all he bug juice and then himself and then refill water skins and have some fresh water as well, help collect coins and cast detect magic and search on the way for any gear left over
The next few hours are almost peaceful and quiet. The elves and barbarians follow in tow. Returning to the proper tower several messages are announced.
"Would you like your new allies to wait at the bottom of the tower, wait in the next level or be deposited?"
Once that is dealt with the tower speaks again, "Entering Restoration Level. Please choose two doors."
Options: Health Restoration, Treasure, or Ability Restoration.
Asking in Ooc does not help much and players may have forgotten as easily as characters have. It would be best to ask the tower or each other.
As you state the questions out loud the tower responds:
"Each of you pick individually. The restoration level is built for normal challenge levels. Normally you would not be able to rest while doing the challenge.
There are three options to choose from. Rejuvenation, which has restoration as its main healing factor. Support, which allows you to renew your mana or spiritual power. Treasure which you may select a magical item and as much loot as you can carry."
Then you are teleported to a room with three massive ornate doors. Upon each of them is written in multiple languages says what lays behind the door like the disembodied voice had just said.
---
The door opens for Hundor and Yolanda, if no one immediately follows the door slowly closes behind them.
He had picked up 9 gold coins from the shower. He then collected a MC Lute, a small leather bag with some coins in it, a thunderstone, three doses of quick freeze oil, and two doses of elemental breath. Luckily the previous owner labeled them all and the mini journal in the leather bag explains what they do.
He states, "Come along Yolanda," and offers his free hand to her. Once she takes it they walk up to the first door which talks about restoration of the body.
He waits until Hundor and Yolanda have entered the room and states, "Well old friend, a restoration might be good for both of us. I hope it can take care of poison and my other ailments," he heavily lands his hand upon Koldur's shoulder and looks at the door waiting on Koldur or others to act.
Ingvarr heads towards the treasure door. Stopping for a moment, he asks, ”Can anyone tell me what this magical quiver does? I found it just before the battle.”
"I'm afraid I can't help you identify the quiver.. Hopefully someone else can. I for one am headed towards the restoration room before heading towards the treasury room."
Each room is likely different for each individual. First if you want to be there alone or with allies.
Sable and Koldur enter the restoration room and find several lovely ladies to their preferences waiting on them. Pools of many different glowing colors are within. All ability score drain or damage is fixed, 2 level drains are restored, hit points are at max.
Entering the gem covered treasure door you find the place glittering with glowing magical items, golden statues, piles of coins and gems, tables displaying items with descriptions and much more. Little goblins run here and there to place new items or to move others.
One of the goblins stops and quickly asks, "What magical item are you looking for? Then you may stuff your bags with as much wealth as you wish."
With all his injuries and maladies healed, the dwarf is once more full of vigor!
He ignores the ladies more overt attention settling instead for a comfortable massage that helps ease his old muscles.
With that done he heads to the treasure room........
His eyes ponder a while as he considers what the little goblin inside has said......
After a long, uncomfortable silence, Ingvarr realizes his friends are not responding to his question for some reason. He moves into the treasure room and busies himself looking at the treasure there.
The women are there to let you indulge in the restoration. They wont do anything sexual unless you push for it. Massages and bringing you sustenance are supplied willingly.
The goblin disappears and then comes back to Koldur with a cloth. It puts the dimensional doorway upon the wall to show Koldur how it works. The goblin greedily wrings his hands conveying his pleasure at your choice. He asks, ”Can I help you collect wealth?!”
Seraphina states, ”The quiver can hold several bows in this pocket, then many arrows in this flap... it is a quiver of holding.”
The goblin leaves Rognar and quickly comes back with a heavy golden figure of a griffon and tells you its functions.
I assumed I was already in a room when you had asked about that. Sorry.
Hundor waits with Yolanda in a waiting room, which everyone goes to once done with the two rooms. He sits at a long table and slowly eats the roasted chicken, turkey, and dipping sauces. He raises his goblet as each of you enter. Slurping down the dark purple liquid.
Iron Peaks, is established in the Icerime Peaks. North East of Brunderton, above the Valley of Fire, securing that border.
As Koldur of the Axe has established him and Sable of such grand fighters, and both are well known through the country, they are likely to be tenth level. So please bear with me as some epic fight may be breaking out soon. =)
Please post a few things you would like. Also put them at the bottom of your Character Sheet. There is a chance that I will use those in loot later. It is strange that I did not ask for your lists earlier, I must have missed this game. Anyways on with the show.
Merry Christmas everyone! Holidays are still running strong for me, as my girls now need the time to play through all of their gifts ;) I'll update as soon as possible.
Other than something to increase armor class or a magic weapon of some kind what I think would be most fun would be something that I don't think exists. Something that would allow D to be always be prepared with some minor useful item, or to provide comfort items like a pillow and blanket at a moment's notice.
Prehaps a Butler's Uniform of Useful Items? It would be a nice feature if it was always clean, and it would be funny if the other pc's didn't know he had it and were always wondering how he always a bit a rope, or a silver tea service set, things like that. I suppose a Handy Harversack would be a useful item to go with it.
In the gear that is laden on the riding horses at the West gate. There are a few items that are for specific people:
Koldur - "For all the years you watched out for me and took care of me, may this be useful to you." A MW Living steel Dwarven waraxe.
D - "Keep one charge for when the healer's get knocked out and need extra help." Belt of Healing, 3 charges per day, 2d8+3 healing.
Xara - "To help keep watch." Eyes of the eagle, which give +3 on perception checks.
Sable - "To help you back on your task." A +5 MW hammer of crafting.
Brother Henric - "May you guide these arrows swiftly." 3 animal bane arrows, 10 cold iron arrows, 10 silver arrows.
For the group: "May these potions come in handy times, may they never need to be taken." 5, cure light wounds potions 1d8+1, 2 potions of bull strength, 2 potions of bear's endurance, 2 potions of barkskin +1, and 6 potions of mage armor. Also 30 silver arrows, 30 cold iron arrows, and 5 alchemist fire.
Sorry I haven't been active the last couple days. I got the Christmas Crud for the holidays I am starting to feel better so should be getting it back together. Hope everyone had a good holiday!
Koldur and Sable are in near comotose states until the morning. Sable just tries to meditate as normal for resting, in no shape to use diplomacy to get a priest to fix him. Though someone that was not hurt could do so...
Razaniel is here, and will be staying as long as you let him, just been overloaded and mauled first with Christmas and then with New Years Eve preparations ;)
But more realistic:
- Weapon blanches - mainly ghost salts
- Handy Haversack
- A couple of Potions of Enlarge, and some Large Arrows with an appropriate quiver (probably carried on my horse);
- I am not a Ranger but... Horsehoes of Speed
- I guess an Efficient Quiver or three couldn't go wrong
And I'll stop there, before Santa gets upset for the delayed requests :D
-----------------------------------
Also wanted to drop a line to wish you all a Happy New Year!! Today and tomorrow posting will not come easy, and next weekend the family is going on a snow trip, but I'm still around. Posting will be sparse though, until next Sunday.
Most knowledge checks you can't take a '10' on unless you have access to a large amount of information, typically a library.
You could take a '10' on Knowledge Local, though considering the amount of people that would be needed, it would take 1d6 hours. 3d6 hours for a 20. Xara you may do the check again, but it will take hours of work.
Also if you have no input in gameplay please make a comment in the discussion thread. You could always adjust your ooc comment to make referenced in gameplay, for example what Xara posted: She could ask others about what they know.
I tried to put an arrow of my movement and all i succeeded at doing was messing things up. I am so sorry I attempted to fix it and started to make things worse so I just stopped.
No worries, you have to click 'line' first, it is the button next to the 'arrow/select'. Then you can draw any of the different 'lines'. It is fine if you are learning, go ahead and try to make it work and put a few arrows off on the side. You can also delete them by changing back to the 'select' button then clicking the arrow and pressing delete.
Koldur your spoilers under your name look great, unless you are talking about something else.
In the fort you are not for sure what is going on. You think you hear some shuffling and a few spells being shot off. But unless someone does a perception check and is at least 30 feet away from one of the walls you just see the walls.
The walls are 20 feet high, with the corner places with the catapults - 5 feet higher.
As we should all know there were some issues with Paizo this weekend. I want you to go back through and make sure that your posts got up. If not re-post them. I am ready to go strong this week and hope to advance all plot lines exponentially by the end of the week.
To supplement your own personal rations and not slowing down the group, you need a 15 on survival. You may attempt a DC 20 to supplement two people. You must state your DC before rolling, failure means you are left behind, and it takes you time to catch up. Not much of an issue right now.
Also someone could go forage for food for the whole group, while the group explores.
Using Survival: Get along in the wild. Move up to half your overland speed while hunting and foraging (no food or water supplies needed). You can provide food and water for one other person for every 2 points by which your check result exceeds 10.
You may do this but it will take at least twice as long, so two days rather than one, and four days as opposed to two days.
Hmmm Koldur is already taking 10 no chance of him helping here. Sable or Henric could try to help the others....It might help them conserve their rations.
I think Wolf is saying we can decide how we wish to go about it. I think the best route is to stay as a group and take longer if it means we can make our way without having to constantly be using up our money to buy rations or having to constantly be going back and forth to the trading post to resupply as we get further from the trading post. two of us (with +7's) could taking ten provide for 8 and still have someone with +7 to act as our chief explorer with the others who have survival aiding him to enhance the explore rolls. there is my two coppers.
Cottage, a small one room house, is ahead in the direction you are advancing. What do you do? Do you charge it, land on the roof, walk up peaceably, yell and hollar your way to the cottage?
Charge it? Too tough.
Land on the roof? Koldur's too clumsy
Walk up peacefully? Ermm someone else perhaps......
Yell and Holler? An Attractive option....hmmmm..should I?