Legends in the Making: Slayers of Renown

Game Master BloodWolven

Varnhold Jail/Dungeon

Varnhold Stockade

Map of the lands that is cleared.
NPC Codex
Kingdom Stats
Bounty Board

Current Fight

Tomb of the Wight Warlord

Treasure Tracker

Rivers Run Red - Troll Fight


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Male NG Half-Elf, HP: 62/62, AC: 19, T: 14, FF: 19, Perception +13, Low Light Vision, Initiative: +4, Fort +10, Ref +9 , Will +9 (+2 Enchant, +4 Sonic, Sleep Immune), CMB: +6, CMD: 20, Speed: 30 Acrobatics +7, Bluff +25, Climb +4, Craft +15, +15, Diplomacy +32, Escape Artist +8, Handle Animal +32, Intimidate +15, Knowledges +11+, Linguistics +10, Perform: +32, +25, Ride +7, Stealth +7, Spellcraft +14, Survival +6, Swim +4, UMD +20

Preparatory Spell: Mirror Image with Images: 1d4 + 1 ⇒ (1) + 1 = 2 (5 minutes)
Chorus of Skalds Battle Pump Up: Raging Song. — the Signal Horn sounds and the battle is joined! (+2 Strength, Con, Will Saves, -1 AC).

Round 1:
Lingering song 1
Battle cry (swift action, +1 attack rolls, +4 versus fear)
Magic Longbow Attack: 1d20 + 9 ⇒ (19) + 9 = 28
Damage: 1d8 + 2 ⇒ (2) + 2 = 4

Round 2:
Lingering Song 2
Magic Longbow Attack: 1d20 + 9 ⇒ (6) + 9 = 15
Damage: 1d8 + 2 ⇒ (8) + 2 = 10

One hit and one miss


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Female Human (Keleshite) Crossblooded Sorcerer 5 (Draconic/Phoenix)|HP 32/34|F +4 R +4 W +4 (+5 vs Fey, +7 vs Charm/Compulsion )||AC 15 T 12 FF 13 |Speed 30'|Resist Fire 10||CMB +3/CMD 15| |Initiative +2|Concentration +9|Perc +9 , Portrait
Spells Used:
First level: 5 of 7 | Second level: 2 of 5|
Kingmaker Art and Maps
Ingvarr Battlecaller wrote:
Taking 10's to automatically aid Seraphina in Spellcraft and Arcana, Ingvarr asks, "Do you think we will go immediately into combat? I could use a few preparatory spells before we activate the stone if that is the case."

Seraphina made a scoffing sort of laugh, "It is possible to over-prepare, I learned that from the last battle. Remember she said it is a marathon, not a sprint. Conserve resources until you need them." She advised.

Staying close to Hundor, she also cast her Shield and prepared to fight. AC 23 for 5 minute or 50 round duration
Once Hundor announced they were Earth elementals, she prepared to do physical damage.

Round 1
Cast Bull's Strength on self, +4 to strength = 20 for 5 minute or 50 round duration

Round 2 Accepting Raging Song, +2 to Str = 22, +5 hp, AC 22
Swift Action: Charge arcane strike
Full attack action

Claw Attack+BC: 1d20 + 9 + 1 ⇒ (2) + 9 + 1 = 12
Claw Attack+BC: 1d20 + 9 + 1 ⇒ (10) + 9 + 1 = 20 Damage+AS: 1d4 + 6 + 2 ⇒ (4) + 6 + 2 = 12
Battle Cry and Arcane Strike figured in

Grand Lodge

Male Dwarf Cleric 7 (Verisian Pilgrim) hp 59, ac 20, f +7, r +4, w+12(+14 vs spells), init +8, perc +14 cmb 16, cmd 18

Rognar casts prayer on round 1 and casts sanctuary on himself for round 2


Round 2

7 of the elementals are destroyed so far. No AoO as they charge those in melee first and then follow around. There is a damaged one and an unhurt one in front of Seraphina.

I forgot the elemental's attacks.:

On Sable
charge slam: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14 damage: 1d6 + 4 ⇒ (1) + 4 = 5
charge slam: 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18 damage: 1d6 + 4 ⇒ (6) + 4 = 10
charge slam: 1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 23 damage: 1d6 + 4 ⇒ (5) + 4 = 9

On Hundor
charge slam: 1d20 + 6 + 2 ⇒ (5) + 6 + 2 = 13 damage: 1d6 + 4 ⇒ (5) + 4 = 9
charge slam: 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16 damage: 1d6 + 4 ⇒ (5) + 4 = 9
charge slam: 1d20 + 6 + 2 ⇒ (2) + 6 + 2 = 10 damage: 1d6 + 4 ⇒ (6) + 4 = 10

On Koldur
charge slam: 1d20 + 6 + 2 ⇒ (16) + 6 + 2 = 24 damage: 1d6 + 4 ⇒ (1) + 4 = 5
charge slam: 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 15 damage: 1d6 + 4 ⇒ (4) + 4 = 8

On Seraphina
charge slam: 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 20 damage: 1d6 + 4 ⇒ (2) + 4 = 6

round 3
On Sable
charge slam: 1d20 + 6 + 2 ⇒ (5) + 6 + 2 = 13 damage: 1d6 + 4 ⇒ (3) + 4 = 7
charge slam: 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 11 damage: 1d6 + 4 ⇒ (5) + 4 = 9

On Hundor
charge slam: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21 damage: 1d6 + 4 ⇒ (5) + 4 = 9
charge slam: 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12 damage: 1d6 + 4 ⇒ (1) + 4 = 5

On Koldur
charge slam: 1d20 + 6 + 2 ⇒ (14) + 6 + 2 = 22 damage: 1d6 + 4 ⇒ (5) + 4 = 9
charge slam: 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28 damage: 1d6 + 4 ⇒ (6) + 4 = 10

On Seraphina
charge slam: 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26 damage: 1d6 + 4 ⇒ (6) + 4 = 10
charge slam: 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18 damage: 1d6 + 4 ⇒ (3) + 4 = 7
charge slam: 1d20 + 6 ⇒ (6) + 6 = 12 damage: 1d6 + 4 ⇒ (3) + 4 = 7

On Yolana
charge slam: 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 20 damage: 1d6 + 4 ⇒ (1) + 4 = 5charge slam: 1d20 + 6 ⇒ (4) + 6 = 10 damage: 1d6 + 4 ⇒ (4) + 4 = 8

Round 3

The other nine elementals charge, two on Sable, one on Hundor, two on Koldur, two on Seraphina, and two on Yolanda.

Silver Crusade

stats:
DR 3/magic HP: 43/61 _ AC: 22 _ T: 16 _ FF: 19, Perception +6, Sense Motive +9, Initiative: +4, F: +8 _ R: +6 _ W: +6 (+8 vs ench) _ CMB: +11, CMD: 25/26, Speed: 30 ft.
Skills:
Acrobatics +4, Bluff +1, Climb +10, Diplomacy +7, Heal +8, Escape Artist +3, Handle Animal +8, K(eering) +6, Linguistics +2, Ride +8, Stealth +3, Survival +9, Swim +10

Round 3

He strikes at the elementals that surround him with a cleave. He was hit by one of the earlier charges but it did not faze him.
PA, Elven Courtblade: 1d20 + 14 - 2 ⇒ (16) + 14 - 2 = 28 damage: 2d6 + 13 + 6 ⇒ (3, 2) + 13 + 6 = 24
Confirm, PA, Elven Courtblade: 1d20 + 14 - 2 ⇒ (9) + 14 - 2 = 21 damage: 2d6 + 13 + 6 ⇒ (1, 3) + 13 + 6 = 23
PA, Elven Courtblade: 1d20 + 14 - 2 ⇒ (13) + 14 - 2 = 25 damage: 2d6 + 13 + 6 ⇒ (1, 3) + 13 + 6 = 23
Confirm, PA, Elven Courtblade: 1d20 + 14 - 2 ⇒ (9) + 14 - 2 = 21
damage: 2d6 + 13 + 6 ⇒ (6, 1) + 13 + 6 = 26

Cleaving Finish:
PA, Elven Courtblade: 1d20 + 14 - 2 ⇒ (14) + 14 - 2 = 26 damage: 2d6 + 13 + 6 ⇒ (2, 6) + 13 + 6 = 27
Confirm, PA, Elven Courtblade: 1d20 + 14 - 2 ⇒ (1) + 14 - 2 = 13
damage: 2d6 + 13 + 6 ⇒ (4, 4) + 13 + 6 = 27

Cleave -2 AC.


Skills:
Acrobatics +3, Bluff +27, Climb +1, Diplomacy +19, Heal +2, Escape Artist +11, Fly +14, Handle Animal +8, Intimidate +16, Knowledge (local) +15, Linguistics +4, Ride +3, Stealth +14, Survival +2, Swim +1
stats:
HP: 62/84 _ AC: 20 _ T: 13 _ FF: 17, Perception +21, Sense Motive +13, Initiative: +5, F: +7 _ R: +9 _ W: +10 _ CMB: +11, CMD: 22, Speed: 30 ft., fly 50 ft. (average with wings)

Round 1

She steps forward and is ready to help with the melee. She stands between Sable and Hundor plugging that hole so noghting could get through.

Round 2

Her initiative is now after Sable and Hundor.

She realizes that no help is needed here and quickly steps over to help Seraphina. Using flight to get over and into flanking position.

long black stiletto knife: 1d20 + 11 + 2 ⇒ (20) + 11 + 2 = 33
damage: 1d6 + 1 + 1d6 ⇒ (5) + 1 + (5) = 11 (electricity)

Taking down the one Seraphina hurt!

Round 3

She would move again to get behind the unharmed elemental.

long black stiletto knife: 1d20 + 11 + 2 ⇒ (12) + 11 + 2 = 25
damage: 1d6 + 1 + 1d6 ⇒ (6) + 1 + (4) = 11 (electricity)


Round 2

She braces against the charge with her halberd.

1d20 + 7 ⇒ (16) + 7 = 23
2d10 + 14 ⇒ (9, 5) + 14 = 28

Round 3

She braces against the charge with her halberd.

1d20 + 7 ⇒ (5) + 7 = 12
2d10 + 14 ⇒ (9, 5) + 14 = 28


Male NG Half-Elf, HP: 62/62, AC: 19, T: 14, FF: 19, Perception +13, Low Light Vision, Initiative: +4, Fort +10, Ref +9 , Will +9 (+2 Enchant, +4 Sonic, Sleep Immune), CMB: +6, CMD: 20, Speed: 30 Acrobatics +7, Bluff +25, Climb +4, Craft +15, +15, Diplomacy +32, Escape Artist +8, Handle Animal +32, Intimidate +15, Knowledges +11+, Linguistics +10, Perform: +32, +25, Ride +7, Stealth +7, Spellcraft +14, Survival +6, Swim +4, UMD +20

Round 3:

The trio of skalds sound their horns in a powerful triad, lifting your spirits once more and strengthening you resolve for the fight! They then move in position behind the front line fighters, horn at the ready should the injuries become serious.

(Second use of Raging Song -- standard action)
(Move action to move into position and be ready to heal next round, especially for those without the DR 3/magic)

Round 4:

Raging Song 2 + Lingering Song 1 / Battle Cry 1, round 4
Cure Light Wounds on most wounded ally: 1d8 + 1 ⇒ (1) + 1 = 2


Female Human (Keleshite) Crossblooded Sorcerer 5 (Draconic/Phoenix)|HP 32/34|F +4 R +4 W +4 (+5 vs Fey, +7 vs Charm/Compulsion )||AC 15 T 12 FF 13 |Speed 30'|Resist Fire 10||CMB +3/CMD 15| |Initiative +2|Concentration +9|Perc +9 , Portrait
Spells Used:
First level: 5 of 7 | Second level: 2 of 5|
Kingmaker Art and Maps

Round 3 Still accepting Raging Song, +2 to Str = 22, +5 hp, AC 22
Swift Action: Charge arcane strike
Full attack action

Claw Attack+BC: 1d20 + 9 + 1 ⇒ (11) + 9 + 1 = 21 Damage+AS: 1d4 + 6 + 2 ⇒ (2) + 6 + 2 = 10
Claw Attack+BC: 1d20 + 9 + 1 ⇒ (3) + 9 + 1 = 13 Damage+AS: 1d4 + 6 + 2 ⇒ (4) + 6 + 2 = 12
Battle Cry and Arcane Strike figured in


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Round 3

Koldur's axes move in tandem with the horn as he incorporates its inspiring tune to his movements.

Accepting Raging song.
Moonshine 1d20 + 12 ⇒ (1) + 12 = 131d10 + 8 ⇒ (4) + 8 = 12
D.Maulaxe 1d20 + 10 ⇒ (8) + 10 = 181d6 + 6 ⇒ (5) + 6 = 11
Wow that's horrible...........

Grand Lodge

Male Dwarf Cleric 7 (Verisian Pilgrim) hp 59, ac 20, f +7, r +4, w+12(+14 vs spells), init +8, perc +14 cmb 16, cmd 18

Round 3: Rognar begins casting enlarge person and gives Sable gets a bit of luck: he can roll an extra d20 on all of his attacks and take the best one.


Round 3

Rognar boosts Saronis. Koldur misses and opens himself to Attack of Opportunity, as the two slam him! He takes a minor wound of 5 damage. Seraphina takes one of the elemental down that are before her. Olivira comes over to help Seraphina taking down the hurt one and hurting the other. Now only one elemental is between Olivira and Seraphina. Ingvarr is boosting the group and looks for someone to heal. This is up to you sir. Yolanda has accepted all the bonuses and skewers one of the elementals on her halberd. Then gets ready to dismember the other one. Saronis is hit but that doesn't stop him from severing the two before him in half. Hundor only gets to focus on the one before him...

slam: 1d20 + 6 ⇒ (17) + 6 = 23 damage: 1d6 + 4 ⇒ (1) + 4 = 5
slam: 1d20 + 6 ⇒ (2) + 6 = 8 damage: 1d6 + 4 ⇒ (6) + 4 = 10

Round 4 ~ Attacks:

vs. Koldur
slam: 1d20 + 6 ⇒ (5) + 6 = 11 damage: 1d6 + 4 ⇒ (1) + 4 = 5
slam: 1d20 + 6 ⇒ (6) + 6 = 12 damage: 1d6 + 4 ⇒ (2) + 4 = 6

vs. Hundor
slam: 1d20 + 6 ⇒ (13) + 6 = 19 damage: 1d6 + 4 ⇒ (2) + 4 = 6

vs. Seraphina
slam: 1d20 + 6 ⇒ (17) + 6 = 23 damage: 1d6 + 4 ⇒ (5) + 4 = 9

vs. Yolanda
slam: 1d20 + 6 ⇒ (11) + 6 = 17 damage: 1d6 + 4 ⇒ (2) + 4 = 6

one on Hundor, two on Koldur, one on Seraphina, one on Yolanda,

Seraphina has the elemental slam into your belly, the slam takes its effect as you take 9 damage. Ingvarr here is your new target!

Hundor and Yolanda finish off the elementals before them.


Skills:
Acro +10 _ Apr +9 _ Bluf +9 _ Climb +14 _ Dip +5 _ Disg +9 _ EA +7 _ HA +10 _ Heal +6 _ Intim +8, K (arca, dung, local, his, geo) +7 _ Ride +7 _ SpellC +11 _ Stealth +10 _ Survival +7 _ Swim +11 _ UseMag +14
stats:
HP: 38/38 _ AC: 24 _ T: 15 _ FF: 21, Perception +8, Sense Motive +10, Initiative: +2, F: +7 _ R: +10 _ W: +10 _ CMB: +9, CMD: 21, Speed: 20 ft.

Round 3

Presently 22/22 hp. Mage armor good for hours, shield good for 3 minutes. AC 24. Accepting Rage and all the other boosts!

+1 greatsword: 1d20 + 11 ⇒ (2) + 11 = 13
damage: 1d10 + 11 ⇒ (9) + 11 = 20

He misses and take a 5 foot step towards Yolanda.

Round 4

+1 greatsword: 1d20 + 11 ⇒ (18) + 11 = 29
damage: 1d10 + 11 ⇒ (6) + 11 = 17

He slices it to crumble into rocks and takes a move action to get into flanking position with Yolanda.


Round 4

Accepting the rage and other boosts.

halberd with rage, prayer, charge, flanking: 1d20 + 7 + 1 + 1 + 1 + 2 ⇒ (19) + 7 + 1 + 1 + 1 + 2 = 31
damage with rage: 1d10 + 7 + 1 ⇒ (8) + 7 + 1 = 16

The halberd's axe blade severs through the elemental.

Silver Crusade

stats:
DR 3/magic HP: 43/61 _ AC: 22 _ T: 16 _ FF: 19, Perception +6, Sense Motive +9, Initiative: +4, F: +8 _ R: +6 _ W: +6 (+8 vs ench) _ CMB: +11, CMD: 25/26, Speed: 30 ft.
Skills:
Acrobatics +4, Bluff +1, Climb +10, Diplomacy +7, Heal +8, Escape Artist +3, Handle Animal +8, K(eering) +6, Linguistics +2, Ride +8, Stealth +3, Survival +9, Swim +10

Round 4

He has been accepting the rage and all the bonuses. Once he is large he roars in excitement. He moves in his new larger form around to give Koldur flanking and can strike the closest elemental beside Koldur.

PA, Elven Courtblade: 1d20 + 14 - 2 ⇒ (6) + 14 - 2 = 18 damage: 2d6 + 13 + 6 ⇒ (4, 4) + 13 + 6 = 27
PA, Elven Courtblade: 1d20 + 14 - 2 ⇒ (2) + 14 - 2 = 14

He easily dispatches the one he is not flanking with Koldur. He winks at Koldur saying with mirth, "Pick yourself up and finish it!"


Round 5

As you likely will finish off the elementals in the previous round the voice comes back, "Wave two will commence in five, four, three, two, one..." Then you can hear a flute play and the doors open again releasing 5 medium earth elementals that seem almost to swim through the floor like the others before them. Then right after them three large earth elementals. Map to be updated soon.

Round 6/New Encounter Round 1:

Init:
1d20 + 4 ⇒ (13) + 4 = 17 Sable
1d20 + 8 ⇒ (15) + 8 = 23 Koldur
1d20 + 8 ⇒ (9) + 8 = 17 Rognar
1d20 + 4 ⇒ (18) + 4 = 22 Ingvarr
1d20 + 2 ⇒ (13) + 2 = 15 Seraphina
1d20 + 2 ⇒ (19) + 2 = 21 Hundor
1d20 ⇒ 1 Olivira
1d20 ⇒ 19 Yolanda

1d20 - 1 ⇒ (15) - 1 = 14 Elementals
1d20 - 1 ⇒ (3) - 1 = 2 large Elementals

The group acts, then the elementals, then Olivira.


Male NG Half-Elf, HP: 62/62, AC: 19, T: 14, FF: 19, Perception +13, Low Light Vision, Initiative: +4, Fort +10, Ref +9 , Will +9 (+2 Enchant, +4 Sonic, Sleep Immune), CMB: +6, CMD: 20, Speed: 30 Acrobatics +7, Bluff +25, Climb +4, Craft +15, +15, Diplomacy +32, Escape Artist +8, Handle Animal +32, Intimidate +15, Knowledges +11+, Linguistics +10, Perform: +32, +25, Ride +7, Stealth +7, Spellcraft +14, Survival +6, Swim +4, UMD +20

Round 5:

Raging Song 2 + Lingering Song 2 / Battle Cry 1, round 5
Having healed Seraphina 2 points in Round 4, Ingvarr repeats his action in Round 5 as the next set of elementals prepares to arrive.

Cure Light Wounds on Seraphina: 1d8 + 1 ⇒ (8) + 1 = 9

Round 6:

Raging Song 3 / Battle Cry 1, round 6
Staying behind the front line, the Skald Trio renews its inspiring song as the next wave crashes against the front line (using a raging song round).

Please keep me informed of your injuries if you want to be involved in Ingvarr's healing benevolence.


Female Human (Keleshite) Crossblooded Sorcerer 5 (Draconic/Phoenix)|HP 32/34|F +4 R +4 W +4 (+5 vs Fey, +7 vs Charm/Compulsion )||AC 15 T 12 FF 13 |Speed 30'|Resist Fire 10||CMB +3/CMD 15| |Initiative +2|Concentration +9|Perc +9 , Portrait
Spells Used:
First level: 5 of 7 | Second level: 2 of 5|
Kingmaker Art and Maps

Sera continues to claw at the living earth caught between herself and Olivira's elegant new combat-ready form.

Round 4 Still accepting Raging Song, +2 to Str = 22, 33 hp, AC 22
Swift Action: Charge arcane strike
Full attack action vs Red

Claw Attack+BC: 1d20 + 9 + 1 ⇒ (13) + 9 + 1 = 23 Damage+AS: 1d4 + 6 + 2 ⇒ (2) + 6 + 2 = 10
Claw Attack+BC: 1d20 + 9 + 1 ⇒ (16) + 9 + 1 = 26 Damage+AS: 1d4 + 6 + 2 ⇒ (4) + 6 + 2 = 12
Battle Cry and Arcane Strike figured in

Round 5 Dropping Raging Song, Str = 20, 35 hp, AC 23

Assuming her enemy is dispatched, Seraphina will move up behind Hundor and launch an Acid Splash at Sable and Koldur's foe.

Acid Splash Ranged Touch attack: 1d20 + 4 ⇒ (7) + 4 = 11 Acid Damage: 1d3 + 1 ⇒ (3) + 1 = 4

Round 6 Dropping Raging Song, Str = 20, 33 hp, AC 23
Cast Corrosive Touch to charge her claws and advance with Hundor if the group advances.

Grand Lodge

Male Dwarf Cleric 7 (Verisian Pilgrim) hp 59, ac 20, f +7, r +4, w+12(+14 vs spells), init +8, perc +14 cmb 16, cmd 18

Round 6 after enlarging Sable at round 4 with his spell he will on round five when all enemies are down channel and heal the entire party

Round 5 channel 3d6 ⇒ (1, 6, 1) = 8

Round 6 swift enlarge Koldur for one round at round 6 and bit of luck Sable again so he can reroll all d20s for the round and take the best!

Effects:. Enlarge spell on Sable
Prayer on group +1 to hit, +1 to damage
Swift enlarge Koldur
Bit of luck Sable
Sanctuary Rognar
Channel round 5 on group for 8 hp healing


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Round 6
Koldur snorts in amusement at Sable's ribbing of him. He was getting rusty and he knew it but it didn't mean his skills were in decline!

With Rognar's spell giving him a sudden surge in both strength and reach, he grins in thanks to his fellow dwarf as he smashes his axe at the next wave of foes...

Prayer +1,+1
Enlarge +1 to damage, -1 AC, Reach
Battle cry, +1 morale bonus on attack rolls and a +4 morale bonus on saving throws against fear
gain a +2 morale bonus to Strength and Constitution and a +1 morale bonus on Will saving throws, but also take a –1 penalty to AC
Total Bonus to hit: +3
Additional Bonus to damage: +3
AC penalty: -2
Two weapon fighting
Moonshine 1d20 + 11 + 3 ⇒ (14) + 11 + 3 = 281d10 + 7 + 3 ⇒ (1) + 7 + 3 = 11
D.Maulaxe 1d20 + 9 + 3 ⇒ (14) + 9 + 3 = 261d6 + 5 + 3 ⇒ (3) + 5 + 3 = 11

His axes sing in tandem as they are swung at high speeds against the incoming elementals. First Moonshine slams against then and barely a second later in the exact same spot the maul axe is rammed hard against the hard rocky hide of the elemental. His axes whirls in the air as Koldur manipulates them skillfully to his sides to allow the access momentum to bleed off and allow him to prepare yet another slicing attack.


Round 5 & 6

The last two elementals get dispatched by Seraphina and Koldur. Round 6 the new threats loom before you. As Ingvarr and Seraphina boost.

Round 7
The elementals closest charge and attack... as the others lumber forward. Unless something stops these actions.

slam vs. Sable: 1d20 + 9 + 2 ⇒ (2) + 9 + 2 = 13 damage: 1d8 + 7 ⇒ (7) + 7 = 14
slam vs. Yolanda: 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 22 damage: 1d8 + 7 ⇒ (2) + 7 = 9

Round 8

Before Olivira can finish off the elemental it gets one more swing at Yolonda.
slam vs. Yolanda: 1d20 + 9 + 2 ⇒ (2) + 9 + 2 = 13 damage: 1d8 + 7 ⇒ (6) + 7 = 13

The rest of you may act, as I move the elementals forward. The three medium earth elementals left are vaguely humanoid and one charges Hundor. The other two just lumber forward. The three large elementals move to the center of the tower where there is a small decline to a lower part. They each hit their arms to the ground and a fourth emerges from behind them.

slam vs. Hundor: 1d20 + 9 + 2 ⇒ (3) + 9 + 2 = 14 damage: 1d8 + 7 ⇒ (4) + 7 = 11

Silver Crusade

stats:
DR 3/magic HP: 43/61 _ AC: 22 _ T: 16 _ FF: 19, Perception +6, Sense Motive +9, Initiative: +4, F: +8 _ R: +6 _ W: +6 (+8 vs ench) _ CMB: +11, CMD: 25/26, Speed: 30 ft.
Skills:
Acrobatics +4, Bluff +1, Climb +10, Diplomacy +7, Heal +8, Escape Artist +3, Handle Animal +8, K(eering) +6, Linguistics +2, Ride +8, Stealth +3, Survival +9, Swim +10

Round 6

He is in rage and charges the closest target. He slashes into it severely but it still stands.

PA, Elven Courtblade: 1d20 + 14 - 2 + 2 ⇒ (4) + 14 - 2 + 2 = 18 damage: 2d6 + 13 + 6 ⇒ (3, 5) + 13 + 6 = 27

Round 7
The elemental misses and he slashes it again with devestating effect. To the point where coins begin to fall from the ceiling or at least a level above them.

PA, Elven Courtblade: 1d20 + 14 - 2 + 2 ⇒ (20) + 14 - 2 + 2 = 34 damage: 2d6 + 13 + 6 ⇒ (1, 6) + 13 + 6 = 26
Confirm, PA, Elven Courtblade: 1d20 + 14 - 2 + 2 ⇒ (7) + 14 - 2 + 2 = 21 damage: 2d6 + 13 + 6 ⇒ (1, 6) + 13 + 6 = 26

Round 8

He moves towards the large elementals. Easily walking over the small wall, fence, and to his target. He brings his sword down upon it. Hoping to disrupt whatever they are doing.

PA, Elven Courtblade: 1d20 + 14 - 2 + 2 ⇒ (8) + 14 - 2 + 2 = 22 damage: 2d6 + 13 + 6 ⇒ (2, 4) + 13 + 6 = 25


Round 6

Accepting the rage and other boosts. She charges forward to attack the other medium elemental closest to her.

halberd with rage, prayer, charging: 1d20 + 7 + 1 + 1 + 1 + 2 ⇒ (19) + 7 + 1 + 1 + 1 + 2 = 31
damage with rage: 1d10 + 7 + 1 ⇒ (8) + 7 + 1 = 16

The halberd's axe blade cuts deep into the elemental.

Round 7

Her armor makes the elemental's attack be deflected as she reverses and bring the axe onto its other side.

halberd with rage, prayer, charging: 1d20 + 7 + 1 + 1 + 1 ⇒ (9) + 7 + 1 + 1 + 1 = 19
damage with rage: 1d10 + 7 + 1 ⇒ (6) + 7 + 1 = 14

The halberd's axe blade cuts deep into the elemental but not enough to take it down.

Round 8

She charges at the blue elemental that is near her charge. She almost falls prone as the target ducks and she misses. As it can't recover properly to hit well either.

halberd with rage, prayer, charging: 1d20 + 7 + 1 + 1 + 1 + 2 ⇒ (1) + 7 + 1 + 1 + 1 + 2 = 13
damage with rage: 1d10 + 7 + 1 ⇒ (9) + 7 + 1 = 17
crit fumble: 1d20 ⇒ 10
Acro DC 12: 1d20 - 5 ⇒ (19) - 5 = 14

AoO, slam vs. Yolanda: 1d20 + 9 ⇒ (2) + 9 = 11 damage: 1d8 + 7 ⇒ (2) + 7 = 9


Skills:
Acrobatics +3, Bluff +27, Climb +1, Diplomacy +19, Heal +2, Escape Artist +11, Fly +14, Handle Animal +8, Intimidate +16, Knowledge (local) +15, Linguistics +4, Ride +3, Stealth +14, Survival +2, Swim +1
stats:
HP: 62/84 _ AC: 20 _ T: 13 _ FF: 17, Perception +21, Sense Motive +13, Initiative: +5, F: +7 _ R: +9 _ W: +10 _ CMB: +11, CMD: 22, Speed: 30 ft., fly 50 ft. (average with wings)

Round 6

She would wait for Yolanda and then follow.

Round 7

Flying over the elemental she gets into flanking position and finishes it off!

long black stiletto knife with flank: 1d20 + 11 + 2 ⇒ (20) + 11 + 2 = 33
damage: 1d6 + 1 + 1d6 ⇒ (5) + 1 + (6) = 12 (electricity)

long black stiletto knife with flank: 1d20 + 11 + 2 ⇒ (11) + 11 + 2 = 24
damage: 1d6 + 1 ⇒ (6) + 1 = 7

Round 8

Seeing the larger threat she yells to the group as she flies over to the big elementals, "Charge them, who knows how many they can summon!"

long black stiletto knife with charge: 1d20 + 11 + 2 ⇒ (20) + 11 + 2 = 33
damage: 1d6 + 1 + 1d6 ⇒ (3) + 1 + (6) = 10 (electricity)
long black stiletto knife with flank: 1d20 + 11 + 2 ⇒ (13) + 11 + 2 = 26
damage: 1d6 + 1 ⇒ (5) + 1 = 6


Male NG Half-Elf, HP: 62/62, AC: 19, T: 14, FF: 19, Perception +13, Low Light Vision, Initiative: +4, Fort +10, Ref +9 , Will +9 (+2 Enchant, +4 Sonic, Sleep Immune), CMB: +6, CMD: 20, Speed: 30 Acrobatics +7, Bluff +25, Climb +4, Craft +15, +15, Diplomacy +32, Escape Artist +8, Handle Animal +32, Intimidate +15, Knowledges +11+, Linguistics +10, Perform: +32, +25, Ride +7, Stealth +7, Spellcraft +14, Survival +6, Swim +4, UMD +20

Round 7:

Raging Song 3 Lingering Song 1 / Battle Cry 1, round 7

As the larger elementals make their appearance, Ingvarr and his harmonizers launch a glittering spell into their midst, affecting the Purple, Green, and Red elementals with an explosion of sparkles (Glitterdust, 10 foot radius gets 3).

Will save DC 18 or be blinded

Round 8

Raging Song 3 Lingering Song 2 / Battle Cry 1, round 8

Seeing Koldur injured, Ingvarr moves over and encourages him with a touch: Cure Light Wounds: 1d8 + 1 ⇒ (4) + 1 = 5

Round 9

Raging Song 4 / Battle Cry 1, round 9

Ingvarr follows the front line forward, keeping back a few steps to give himself maximum mobility. His trio trills a staccato burst of raging song from their signal horns to maintain the group's battle fervor.

Grand Lodge

Male Dwarf Cleric 7 (Verisian Pilgrim) hp 59, ac 20, f +7, r +4, w+12(+14 vs spells), init +8, perc +14 cmb 16, cmd 18

round 7 Rognar casts barkskin and moves and touches Sable giving him +3 natural ac bonus, Rognar swift enlarges Koldur

round 8 Rognar casts barkskin and moves over and gives Koldur +3 natural ac, Rognar swift enlarges Koldur


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Round 7
With his size once more back to normal, Koldur dances forward and bashes both his weapons at the next target. A rather large elemental.
Target Red Elemental

Prayer +1,+1
Battle cry, +1 morale bonus on attack rolls and a +4 morale bonus on saving throws against fear
gain a +2 morale bonus to Strength and Constitution and a +1 morale bonus on Will saving throws, but also take a –1 penalty to AC
Total Bonus to hit: +3
Additional Bonus to damage: +2
Two weapon fighting
AC Penalty: -1
Moonshine 1d20 + 12 + 3 ⇒ (3) + 12 + 3 = 181d10 + 7 + 2 ⇒ (3) + 7 + 2 = 12

Round 8
With his large foe in his way, Koldur proceeds to change his style to a more aggressive one as his axes is now powered by the blunt end of his maul axe with his weapon striking in turn to increase the power of their individual strikes.

Prayer +1,+1
Enlarge +1 to damage, -1 AC, Reach
Battle cry, +1 morale bonus on attack rolls and a +4 morale bonus on saving throws against fear
gain a +2 morale bonus to Strength and Constitution and a +1 morale bonus on Will saving throws, but also take a –1 penalty to AC
Total Bonus to hit: +4
Additional Bonus to damage: +4
AC penalty: -2
AC Bonus: +3
Two weapon fighting
Moonshine 1d20 + 11 + 4 ⇒ (16) + 11 + 4 = 311d10 + 7 + 2 ⇒ (9) + 7 + 2 = 18
D.Maulaxe 1d20 + 9 + 4 ⇒ (6) + 9 + 4 = 191d6 + 5 + 2 ⇒ (3) + 5 + 2 = 10

Round 9
Koldur doesn't miss a step as his size shrinks down once more and he lashes out to catch his opponents off guard as they once more try to track his actual size.... Being so close to them he doesn't have to worry much about not getting his hits in since he had already accounted for it.

Prayer +1,+1
Battle cry, +1 morale bonus on attack rolls and a +4 morale bonus on saving throws against fear
gain a +2 morale bonus to Strength and Constitution and a +1 morale bonus on Will saving throws, but also take a –1 penalty to AC
Total Bonus to hit: +3
Additional Bonus to damage: +3
AC penalty: -2
AC Bonus: +3
Two weapon fighting
Moonshine 1d20 + 11 + 4 ⇒ (1) + 11 + 4 = 161d10 + 7 + 2 ⇒ (7) + 7 + 2 = 16
D.Maulaxe 1d20 + 9 + 4 ⇒ (4) + 9 + 4 = 171d6 + 5 + 2 ⇒ (5) + 5 + 2 = 12


Rounds 7-9

There is no indicator that the glitterdust did or did not blind the elementals. Ingvarr and Rognar continue to heal and boost. Koldur smashes into the large elemental before him though he can tell the hard surface of the elementals damage is reducing his damage. Though his last two attacks did not hit solid enough sliding off the massive natural armor of the elemental. Rognar with 20 feet speed I think you can cast the spell on Koldur with no problems but would have to hit Sable with Barkskinn on Round 9.

Round 9
The elementals raise their massive arms and provoke attacks of opportunity. Then the arms come down and smash into the floor. Out from behind them two more medium elementals emerge. As this happens those near the large elementals can easily see the green glow from the floor as it turns into a crystal or rather reveals the crystal below the floor.

As Olivira steps onto the slanted floor the elementals seem to get agitated and a bit flightily.


Skills:
Acrobatics +3, Bluff +27, Climb +1, Diplomacy +19, Heal +2, Escape Artist +11, Fly +14, Handle Animal +8, Intimidate +16, Knowledge (local) +15, Linguistics +4, Ride +3, Stealth +14, Survival +2, Swim +1
stats:
HP: 62/84 _ AC: 20 _ T: 13 _ FF: 17, Perception +21, Sense Motive +13, Initiative: +5, F: +7 _ R: +9 _ W: +10 _ CMB: +11, CMD: 22, Speed: 30 ft., fly 50 ft. (average with wings)

Round 9

She steps forward and stabs into the large bulk before her.

long black stiletto knife: 1d20 + 11 + 2 ⇒ (2) + 11 + 2 = 15
damage: 1d6 + 1 + 1d6 ⇒ (4) + 1 + (1) = 6 (electricity)

Round 10

She gets slammed hard multiple times but seems to be taking it better than the elementals.

As the attacks the one she has hurt so far and focuses her normal attack there too.

long black stiletto knife: 1d20 + 11 + 2 ⇒ (12) + 11 + 2 = 25
damage: 1d6 + 1 + 1d6 ⇒ (6) + 1 + (4) = 11 (electricity)
long black stiletto knife: 1d20 + 11 + 2 ⇒ (8) + 11 + 2 = 21
damage: 1d6 + 1 + 1d6 ⇒ (2) + 1 + (3) = 6 (electricity)


Round 10

The elementals turn towards the closest threat raise their arms and bring them down upon each of you. Those who can't reach a target move out and around to find a target. The elemental in the far back seems to move forward and glide into the ground. Then it emerges next to Olivira. I changed it so they could only summon smaller versions.

Attacks:

vs. Olivira
slam: 1d20 + 15 ⇒ (20) + 15 = 35 damage: 2d6 + 8 ⇒ (4, 6) + 8 = 18
confirm, slam: 1d20 + 15 ⇒ (13) + 15 = 28 damage: 2d6 + 8 ⇒ (5, 1) + 8 = 14
slam: 1d20 + 15 ⇒ (19) + 15 = 34 damage: 2d6 + 8 ⇒ (2, 5) + 8 = 15

slam: 1d20 + 10 ⇒ (20) + 10 = 30 damage: 1d8 + 8 ⇒ (4) + 8 = 12
confirm, slam: 1d20 + 14 ⇒ (1) + 14 = 15 damage: 2d6 + 7 ⇒ (3, 3) + 7 = 13

vs. Sable
slam: 1d20 + 15 ⇒ (1) + 15 = 16 damage: 2d6 + 8 ⇒ (6, 5) + 8 = 19
confirm, fumble: 1d20 ⇒ 17
slam: 1d20 + 15 ⇒ (18) + 15 = 33 damage: 2d6 + 8 ⇒ (5, 4) + 8 = 17

slam: 1d20 + 15 ⇒ (16) + 15 = 31 damage: 2d6 + 8 ⇒ (3, 1) + 8 = 12
slam: 1d20 + 15 ⇒ (16) + 15 = 31 damage: 2d6 + 8 ⇒ (2, 6) + 8 = 16

vs. Koldur
slam: 1d20 + 15 ⇒ (1) + 15 = 16 damage: 2d6 + 8 ⇒ (3, 5) + 8 = 16
confirm, fumble: 1d20 ⇒ 20
slam: 1d20 + 15 ⇒ (7) + 15 = 22 damage: 2d6 + 8 ⇒ (5, 4) + 8 = 17

vs. Hundor
slam: 1d20 + 10 ⇒ (4) + 10 = 14 damage: 1d8 + 8 ⇒ (3) + 8 = 11
slam: 1d20 + 10 ⇒ (10) + 10 = 20 damage: 1d8 + 8 ⇒ (6) + 8 = 14

vs. Yolana
slam: 1d20 + 10 ⇒ (12) + 10 = 22 damage: 1d8 + 8 ⇒ (5) + 8 = 13


Round 11:

Round 11
[spoiler=Attacks]
vs. Olivira
slam: 1d20 + 15 ⇒ (17) + 15 = 32 damage: 2d6 + 8 ⇒ (5, 1) + 8 = 14
slam: 1d20 + 15 ⇒ (1) + 15 = 16 damage: 2d6 + 8 ⇒ (4, 5) + 8 = 17
confirm, fumble: 1d20 ⇒ 11

slam: 1d20 + 10 ⇒ (15) + 10 = 25 damage: 1d8 + 8 ⇒ (7) + 8 = 15

vs. Sable
slam: 1d20 + 15 ⇒ (8) + 15 = 23 damage: 2d6 + 8 ⇒ (3, 1) + 8 = 12
slam: 1d20 + 15 ⇒ (7) + 15 = 22 damage: 2d6 + 8 ⇒ (2, 1) + 8 = 11

slam: 1d20 + 15 ⇒ (12) + 15 = 27 damage: 2d6 + 8 ⇒ (5, 6) + 8 = 19
slam: 1d20 + 15 ⇒ (13) + 15 = 28 damage: 2d6 + 8 ⇒ (2, 4) + 8 = 14

vs. Koldur
slam: 1d20 + 15 ⇒ (15) + 15 = 30 damage: 2d6 + 8 ⇒ (5, 3) + 8 = 16
slam: 1d20 + 15 ⇒ (13) + 15 = 28 damage: 2d6 + 8 ⇒ (1, 6) + 8 = 15

vs. Hundor
slam: 1d20 + 10 ⇒ (5) + 10 = 15 damage: 1d8 + 8 ⇒ (6) + 8 = 14
slam: 1d20 + 10 ⇒ (6) + 10 = 16 damage: 1d8 + 8 ⇒ (5) + 8 = 13

vs. Yolana
slam: 1d20 + 10 ⇒ (11) + 10 = 21 damage: 1d8 + 8 ⇒ (1) + 8 = 9


Attacks for Round 12:

vs. Olivira
slam: 1d20 + 15 ⇒ (7) + 15 = 22 damage: 2d6 + 8 ⇒ (4, 2) + 8 = 14
slam: 1d20 + 15 ⇒ (2) + 15 = 17 damage: 2d6 + 8 ⇒ (6, 3) + 8 = 17

slam: 1d20 + 10 ⇒ (19) + 10 = 29 damage: 1d8 + 8 ⇒ (4) + 8 = 12

slam: 1d20 + 10 ⇒ (9) + 10 = 19 damage: 1d8 + 8 ⇒ (8) + 8 = 16

vs. Sable
slam: 1d20 + 15 ⇒ (18) + 15 = 33 damage: 2d6 + 8 ⇒ (1, 6) + 8 = 15
slam: 1d20 + 15 ⇒ (4) + 15 = 19 damage: 2d6 + 8 ⇒ (5, 6) + 8 = 19

slam: 1d20 + 15 ⇒ (8) + 15 = 23 damage: 2d6 + 8 ⇒ (6, 6) + 8 = 20
slam: 1d20 + 15 ⇒ (8) + 15 = 23 damage: 2d6 + 8 ⇒ (4, 5) + 8 = 17

vs. Koldur
slam: 1d20 + 15 ⇒ (8) + 15 = 23 damage: 2d6 + 8 ⇒ (6, 3) + 8 = 17
slam: 1d20 + 15 ⇒ (8) + 15 = 23 damage: 2d6 + 8 ⇒ (3, 1) + 8 = 12

vs. Hundor
slam: 1d20 + 10 ⇒ (8) + 10 = 18 damage: 1d8 + 8 ⇒ (1) + 8 = 9
slam: 1d20 + 10 ⇒ (9) + 10 = 19 damage: 1d8 + 8 ⇒ (7) + 8 = 15

vs. Yolana
slam: 1d20 + 10 ⇒ (18) + 10 = 28 damage: 1d8 + 8 ⇒ (5) + 8 = 13


Round 9

Continuing to accept the rage and other boosts. She attacks the medium elemental closest to her.

halberd with rage, prayer: 1d20 + 7 + 1 + 1 + 1 + 2 ⇒ (17) + 7 + 1 + 1 + 1 + 2 = 29
damage with rage: 1d10 + 7 + 1 ⇒ (7) + 7 + 1 = 15

The halberd's axe blade cuts deep into the elemental.

Round 10

halberd with rage, prayer: 1d20 + 7 + 1 + 1 + 1 + 2 ⇒ (14) + 7 + 1 + 1 + 1 + 2 = 26
damage with rage: 1d10 + 7 + 1 ⇒ (1) + 7 + 1 = 9

The halberd's axe blade cuts deep into the elemental.

-21 hp.

Round 11

halberd with rage, prayer: 1d20 + 7 + 1 + 1 + 1 + 2 ⇒ (17) + 7 + 1 + 1 + 1 + 2 = 29
damage with rage: 1d10 + 7 + 1 ⇒ (10) + 7 + 1 = 18

The halberd's axe blade cuts deep into the elemental. Finishing it off.


Skills:
Acro +10 _ Apr +9 _ Bluf +9 _ Climb +14 _ Dip +5 _ Disg +9 _ EA +7 _ HA +10 _ Heal +6 _ Intim +8, K (arca, dung, local, his, geo) +7 _ Ride +7 _ SpellC +11 _ Stealth +10 _ Survival +7 _ Swim +11 _ UseMag +14
stats:
HP: 38/38 _ AC: 24 _ T: 15 _ FF: 21, Perception +8, Sense Motive +10, Initiative: +2, F: +7 _ R: +10 _ W: +10 _ CMB: +9, CMD: 21, Speed: 20 ft.

What do you mean my last round stated was Round 4? XD

Round 5

Presently 22/22 hp. Mage armor good for hours, shield good for 3 minutes. AC 24. Accepting Rage and all the other boosts!

He just waits, not sure what to do.

Round 6

He readies to strike the elemental if it charges.

+1 greatsword: 1d20 + 11 ⇒ (17) + 11 = 28
damage: 1d10 + 11 ⇒ (4) + 11 = 15

Round 7

He focuses on the two threats before him slicing with his greatsword around to cleave, destroying the one he has already hurt. He misses with the second strike.

+1 greatsword: 1d20 + 11 ⇒ (6) + 11 = 17
damage: 1d10 + 11 ⇒ (4) + 11 = 15
+1 greatsword: 1d20 + 11 ⇒ (3) + 11 = 14
damage: 1d10 + 11 ⇒ (9) + 11 = 20

-2 AC.

Round 8

Attacking the last immediate threat taking off one of its arms, and it seems to not have much effect on the elemental.
+1 greatsword: 1d20 + 11 ⇒ (15) + 11 = 26
damage: 1d10 + 11 ⇒ (5) + 11 = 16

Round 9

Swinging again he strikes through the elemental making it fall into a pile of rocks and dirt.
+1 greatsword: 1d20 + 11 ⇒ (12) + 11 = 23
damage: 1d10 + 11 ⇒ (2) + 11 = 13

"Are you good over there Yolanda?" He calls and asks, then with an affirmative he moves forward.

Round 10

He will attempt to tumble to not provoke an attack of opportunity and then swing into the elemental with Koldur.

acro: 1d20 + 9 ⇒ (1) + 9 = 10
+1 greatsword: 1d20 + 11 ⇒ (12) + 11 = 23
damage: 1d10 + 11 ⇒ (6) + 11 = 17

AoO, slam: 1d20 + 15 ⇒ (18) + 15 = 33
damage: 2d6 + 8 ⇒ (6, 3) + 8 = 17

He screams in pain at the hit but pushes through it and attacks the large elemental.

Round 11

Presently 13/25 hp. Mage armor good for hours, shield good for 3 minutes. AC 24. Accepting Rage and all the other boosts!

He yells out, "Heal me please!" Then he strikes out again at the large elemental.

+1 greatsword: 1d20 + 11 + 3 ⇒ (3) + 11 + 3 = 17
damage: 1d10 + 11 + 2 ⇒ (7) + 11 + 2 = 20

Prayer +1 luck on: attack , damage
Battle cry, +1 morale on: attack, +4 morale bonus on saving throws against fear
gain a +2 morale bonus to Strength and Constitution and a +1 morale bonus on Will saving throws, but also take a –1 penalty to AC
Total Bonus to hit: +3
Additional Bonus to damage: +2
AC penalty: -1

Silver Crusade

stats:
DR 3/magic HP: 43/61 _ AC: 22 _ T: 16 _ FF: 19, Perception +6, Sense Motive +9, Initiative: +4, F: +8 _ R: +6 _ W: +6 (+8 vs ench) _ CMB: +11, CMD: 25/26, Speed: 30 ft.
Skills:
Acrobatics +4, Bluff +1, Climb +10, Diplomacy +7, Heal +8, Escape Artist +3, Handle Animal +8, K(eering) +6, Linguistics +2, Ride +8, Stealth +3, Survival +9, Swim +10

Round 9

He swings and misses.

PA, Elven Courtblade: 1d20 + 14 - 2 + 3 ⇒ (2) + 14 - 2 + 3 = 17 damage: 2d6 + 13 + 6 + 2 ⇒ (1, 1) + 13 + 6 + 2 = 23

AC 19.

Round 10

He will cleave upon the smaller elemental first.

PA, Elven Courtblade: 1d20 + 14 - 2 + 3 ⇒ (18) + 14 - 2 + 3 = 33 damage: 2d6 + 13 + 6 + 2 ⇒ (1, 1) + 13 + 6 + 2 = 23

PA, Elven Courtblade: 1d20 + 14 - 2 + 3 ⇒ (3) + 14 - 2 + 3 = 18 damage: 2d6 + 13 + 6 + 2 ⇒ (3, 1) + 13 + 6 + 2 = 25

AoO, PA, Elven Courtblade: 1d20 + 14 - 2 + 3 ⇒ (9) + 14 - 2 + 3 = 24 damage: 2d6 + 13 + 6 + 2 ⇒ (2, 4) + 13 + 6 + 2 = 27

He cuts into the massive form twice to devastating effect.

DR/3 magic _ AC 19 _ -8 hp

Round 11

He will cleave upon the smaller elemental first taking it out. Hitting the larger one with as much force taking it out of the fight as well.

PA, Elven Courtblade: 1d20 + 14 - 2 + 3 ⇒ (12) + 14 - 2 + 3 = 27 damage: 2d6 + 13 + 6 + 2 ⇒ (3, 3) + 13 + 6 + 2 = 27

PA, Elven Courtblade: 1d20 + 14 - 2 + 3 ⇒ (8) + 14 - 2 + 3 = 23 damage: 2d6 + 13 + 6 + 2 ⇒ (1, 4) + 13 + 6 + 2 = 26

DR/3 magic _ AC 19

Grand Lodge

Male Dwarf Cleric 7 (Verisian Pilgrim) hp 59, ac 20, f +7, r +4, w+12(+14 vs spells), init +8, perc +14 cmb 16, cmd 18

Round 10 move to Hundor and round 11 cure light wounds on Hundor

clw: 1d8 + 5 ⇒ (3) + 5 = 8

Move action pull gooderries and offer them

gooderries offered: 2d4 ⇒ (2, 4) = 6


Skills:
Acro +10 _ Apr +9 _ Bluf +9 _ Climb +14 _ Dip +5 _ Disg +9 _ EA +7 _ HA +10 _ Heal +6 _ Intim +8, K (arca, dung, local, his, geo) +7 _ Ride +7 _ SpellC +11 _ Stealth +10 _ Survival +7 _ Swim +11 _ UseMag +14
stats:
HP: 38/38 _ AC: 24 _ T: 15 _ FF: 21, Perception +8, Sense Motive +10, Initiative: +2, F: +7 _ R: +10 _ W: +10 _ CMB: +9, CMD: 21, Speed: 20 ft.

Round 10

AoO +1 greatsword: 1d20 + 11 + 3 ⇒ (14) + 11 + 3 = 28
damage: 1d10 + 11 + 2 ⇒ (1) + 11 + 2 = 14


Round 7 and 8

Seraphina slashes with her claws taking down the two medium elementals with Hundor.

Round 9
Charging forward with Hundor you see his tumbling draws the attention of the large elemental, luckily you can move in safely. Leaving you an option to attack or prepare another spell before entering combat in the center of the room.


Male NG Half-Elf, HP: 62/62, AC: 19, T: 14, FF: 19, Perception +13, Low Light Vision, Initiative: +4, Fort +10, Ref +9 , Will +9 (+2 Enchant, +4 Sonic, Sleep Immune), CMB: +6, CMD: 20, Speed: 30 Acrobatics +7, Bluff +25, Climb +4, Craft +15, +15, Diplomacy +32, Escape Artist +8, Handle Animal +32, Intimidate +15, Knowledges +11+, Linguistics +10, Perform: +32, +25, Ride +7, Stealth +7, Spellcraft +14, Survival +6, Swim +4, UMD +20

Round 10:

Raging Song 4 / Lingering 1 / Battle Cry 1, round 10

(Assuming the current map setup is for round 10)

Hearing Hundor scream in pain, Ingvarr steps back slightly (5 foot step diagonal) to be adjacent to him and uses his horn to heal his comrade, not wanting to cast a spell so close to the large elemental. He then draws his bow, ready to shoot the next round.

CLW: 1d8 + 1 ⇒ (4) + 1 = 5


Female Human (Keleshite) Crossblooded Sorcerer 5 (Draconic/Phoenix)|HP 32/34|F +4 R +4 W +4 (+5 vs Fey, +7 vs Charm/Compulsion )||AC 15 T 12 FF 13 |Speed 30'|Resist Fire 10||CMB +3/CMD 15| |Initiative +2|Concentration +9|Perc +9 , Portrait
Spells Used:
First level: 5 of 7 | Second level: 2 of 5|
Kingmaker Art and Maps

Seraphina kept the pressure on with her claws as the group advanced, then drew her wand in response to Hundor's need for healing.

Round 10 Accepting Raging Song, +2 to Str = 22, 33 hp, AC 22
Swift Action: Charge arcane strike
Full attack action vs Dark Red
AoO: AoO Claw Attack+BC+P: 1d20 + 9 + 1 + 1 ⇒ (17) + 9 + 1 + 1 = 28 Damage+AS+P: 1d4 + 6 + 2 + 1 ⇒ (2) + 6 + 2 + 1 = 11

Claw Attack+BC+P: 1d20 + 9 + 1 + 1 ⇒ (10) + 9 + 1 + 1 = 21 Damage+AS+P: 1d4 + 6 + 2 + 1 ⇒ (1) + 6 + 2 + 1 = 10
Claw Attack+BC+P: 1d20 + 9 + 1 + 1 ⇒ (5) + 9 + 1 + 1 = 16 Damage+AS+P: 1d4 + 6 + 2 + 1 ⇒ (2) + 6 + 2 + 1 = 11
Battle Cry, Prayer and Arcane Strike figured in

Round 11 Dropping Raging Song, Str = 20, 33 hp, AC 23
Swift action: Activate spring-loaded wrist sheath
Standard: Cast Infernal Healing on Hundor
Move or 5 foot step, depending on if threatened.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Round 10
Koldur grabs this chance to attack the opening affored to him by the Elemental.

AOO on Red
Prayer +1,+1
Battle cry, +1 morale bonus on attack rolls and a +4 morale bonus on saving throws against fear
gain a +2 morale bonus to Strength and Constitution and a +1 morale bonus on Will saving throws, but also take a –1 penalty to AC
Total Bonus to hit: +5
Additional Bonus to damage: +4
AC penalty: -1
AC Bonus: +3
Two weapon fighting
Moonshine 1d20 + 11 + 5 ⇒ (17) + 11 + 5 = 331d10 + 7 + 4 ⇒ (9) + 7 + 4 = 20
That should be enough to bring it down.

Acrobatics towards Purple 1d20 + 8 ⇒ (13) + 8 = 21
Attack Purple.
Prayer +1,+1
Battle cry, +1 morale bonus on attack rolls and a +4 morale bonus on saving throws against fear
gain a +2 morale bonus to Strength and Constitution and a +1 morale bonus on Will saving throws, but also take a –1 penalty to AC
Total Bonus to hit: +5
Additional Bonus to damage: +4
AC penalty: -1
AC Bonus: +3
Moonshine 1d20 + 12 + 5 ⇒ (13) + 12 + 5 = 301d10 + 7 + 4 ⇒ (4) + 7 + 4 = 15

With that done, a quick barrel roll that brings him up against the remaining large elemental and slams Moonshine against its foot as the aged dwarf regains his feet.

Round 11
With his target right in front of him and his blood surging with the joy of battle, Koldur gets right in its face with a display of pure martial ferocity!
Axes twirl and weave as they gets slammed one by one into its rocky hide seeking a weak point.

Prayer +1,+1
Battle cry, +1 morale bonus on attack rolls and a +4 morale bonus on saving throws against fear
gain a +2 morale bonus to Strength and Constitution and a +1 morale bonus on Will saving throws, but also take a –1 penalty to AC
Total Bonus to hit: +5
Additional Bonus to damage: +4
AC penalty: -1
AC Bonus: +3
Two weapon fighting
Moonshine 1d20 + 11 + 5 ⇒ (5) + 11 + 5 = 211d10 + 7 + 4 ⇒ (7) + 7 + 4 = 18
D.Maulaxe 1d20 + 9 + 5 ⇒ (3) + 9 + 5 = 171d6 + 5 + 4 ⇒ (6) + 5 + 4 = 15


Round 10

On a positive note the group acts before the elementals. So no one gets hit by big dark red. Your AoOs don't happen though.

The front large elemental took a beating from Koldur, Hundor, and Seraphina and they laid it low. It fell into a pile of rubble and dirt at your feet. Koldur takes the momentum and moves towards the next one but not without taking threat though it fumbles at the strike.

Round 11

Koldur hits with moonshine but does not gain purchase with the maulaxe. Hundor gains healing from three sources and waves off the goodberries then he moves in after Koldur at the last moment going for a tumble too before striking, though just as Koldur the round before could not safely make it to the giant.

acro: 1d20 + 8 ⇒ (8) + 8 = 16
AoO, slam: 1d20 + 14 ⇒ (14) + 14 = 28
damage: 2d6 + 7 ⇒ (3, 3) + 7 = 13
Hundor 18/25 hp with infernal healing.

As the large elemental strikes Olivira its second arm slams into the ground and over tilts the large thing. Opening it to AoO, taking Hundor's and Koldur's AoO from before that weren't being used. It is badly damaged...

Round 12

Koldur finish it! Then Hundor will work on the mediums...


Skills:
Acrobatics +3, Bluff +27, Climb +1, Diplomacy +19, Heal +2, Escape Artist +11, Fly +14, Handle Animal +8, Intimidate +16, Knowledge (local) +15, Linguistics +4, Ride +3, Stealth +14, Survival +2, Swim +1
stats:
HP: 62/84 _ AC: 20 _ T: 13 _ FF: 17, Perception +21, Sense Motive +13, Initiative: +5, F: +7 _ R: +9 _ W: +10 _ CMB: +11, CMD: 22, Speed: 30 ft., fly 50 ft. (average with wings)

Round 11

She keeps her ground and stabs into the large bulk before her again.

long black stiletto knife: 1d20 + 11 + 2 ⇒ (14) + 11 + 2 = 27
damage: 1d6 + 1 + 1d6 ⇒ (6) + 1 + (5) = 12 (electricity)


Skills:
Acro +10 _ Apr +9 _ Bluf +9 _ Climb +14 _ Dip +5 _ Disg +9 _ EA +7 _ HA +10 _ Heal +6 _ Intim +8, K (arca, dung, local, his, geo) +7 _ Ride +7 _ SpellC +11 _ Stealth +10 _ Survival +7 _ Swim +11 _ UseMag +14
stats:
HP: 38/38 _ AC: 24 _ T: 15 _ FF: 21, Perception +8, Sense Motive +10, Initiative: +2, F: +7 _ R: +10 _ W: +10 _ CMB: +9, CMD: 21, Speed: 20 ft.

Round 12

He waits a split second to see how Koldur finishes off the large one before dodging to the side to cleave the last two.


Round 12

halberd with rage, prayer, charge: 1d20 + 7 + 1 + 1 + 1 + 2 ⇒ (5) + 7 + 1 + 1 + 1 + 2 = 17
damage with rage: 1d10 + 7 + 1 ⇒ (9) + 7 + 1 = 17

The halberd's axe blade misses the elemental. As she charges she announces, "I could use a moderate amount of healing if possible." Then groans as she misses the target, as her axe cuts down the side of the rock.

-21 hp.

Silver Crusade

stats:
DR 3/magic HP: 43/61 _ AC: 22 _ T: 16 _ FF: 19, Perception +6, Sense Motive +9, Initiative: +4, F: +8 _ R: +6 _ W: +6 (+8 vs ench) _ CMB: +11, CMD: 25/26, Speed: 30 ft.
Skills:
Acrobatics +4, Bluff +1, Climb +10, Diplomacy +7, Heal +8, Escape Artist +3, Handle Animal +8, K(eering) +6, Linguistics +2, Ride +8, Stealth +3, Survival +9, Swim +10

Round 12

He will wait for the others to go then move forward to mop us the rest.

PA, Elven Courtblade: 1d20 + 14 - 2 + 3 ⇒ (15) + 14 - 2 + 3 = 30 damage: 2d6 + 13 + 6 + 2 ⇒ (3, 4) + 13 + 6 + 2 = 28

DR/3 magic _ AC 19


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Round 12

Koldur's attacks are relentless as he peruse his target with a tenacity the elemental is ill prepared for. A fluffy of slashes assail the rocky hide! Each blow aimed at the same precise spot as before. Slowly but surely, the Rocky hide would give way.

Prayer +1,+1
Battle cry, +1 morale bonus on attack rolls and a +4 morale bonus on saving throws against fear
gain a +2 morale bonus to Strength and Constitution and a +1 morale bonus on Will saving throws, but also take a –1 penalty to AC
Total Bonus to hit: +5
Additional Bonus to damage: +4
AC penalty: -1
AC Bonus: +3
Two weapon fighting
Moonshine 1d20 + 11 + 5 ⇒ (11) + 11 + 5 = 271d10 + 7 + 4 ⇒ (5) + 7 + 4 = 16
D.Maulaxe 1d20 + 9 + 5 ⇒ (16) + 9 + 5 = 301d6 + 5 + 4 ⇒ (3) + 5 + 4 = 12

"Those of you who needs healing, fall back and heal up!" Koldur calls out.

Grand Lodge

Male Dwarf Cleric 7 (Verisian Pilgrim) hp 59, ac 20, f +7, r +4, w+12(+14 vs spells), init +8, perc +14 cmb 16, cmd 18

Round 12:. With no elementals left Rognar would channel to heal

channel: 3d6 ⇒ (3, 6, 4) = 13


Skills:
Acro +10 _ Apr +9 _ Bluf +9 _ Climb +14 _ Dip +5 _ Disg +9 _ EA +7 _ HA +10 _ Heal +6 _ Intim +8, K (arca, dung, local, his, geo) +7 _ Ride +7 _ SpellC +11 _ Stealth +10 _ Survival +7 _ Swim +11 _ UseMag +14
stats:
HP: 38/38 _ AC: 24 _ T: 15 _ FF: 21, Perception +8, Sense Motive +10, Initiative: +2, F: +7 _ R: +10 _ W: +10 _ CMB: +9, CMD: 21, Speed: 20 ft.

Round 12

He moves forward now that the large elemental is down and cleaves from left to right.
+1 greatsword: 1d20 + 11 + 3 ⇒ (7) + 11 + 3 = 21
damage: 1d10 + 11 + 2 ⇒ (7) + 11 + 2 = 20

cleave +1 greatsword: 1d20 + 11 + 3 ⇒ (20) + 11 + 3 = 34
damage: 1d10 + 11 + 2 ⇒ (4) + 11 + 2 = 17

No criticals or flanking. :(

The one Sable hit is destroyed with his first strike but the second medium elemntal still stands after he strikes its stoney hide. Maybe Seraphina will finish it off?


Skills:
Acrobatics +3, Bluff +27, Climb +1, Diplomacy +19, Heal +2, Escape Artist +11, Fly +14, Handle Animal +8, Intimidate +16, Knowledge (local) +15, Linguistics +4, Ride +3, Stealth +14, Survival +2, Swim +1
stats:
HP: 62/84 _ AC: 20 _ T: 13 _ FF: 17, Perception +21, Sense Motive +13, Initiative: +5, F: +7 _ R: +9 _ W: +10 _ CMB: +11, CMD: 22, Speed: 30 ft., fly 50 ft. (average with wings)

Round 12

She takes a few steps to the side and stabs into the human sized bulk of stone and dirt before her.

long black stiletto knife: 1d20 + 11 + 3 ⇒ (8) + 11 + 3 = 22
damage: 1d6 + 1 + 2 + 1d6 ⇒ (2) + 1 + 2 + (6) = 11 (electricity)

Yup, primed for Seraphina to finish it off! If you do 17 damage it doesn't get to attack. Also no DR on the medium ones.


Round 13 to 17

The voice from before comes on again as it echoes through the large chamber. "You have survived two waves so far and it seems you may have learned an objective to stop the elementals from calling in more of their number. In the next wave there will be another new objective. You have two options before you. Skip the next two waves and the restoration rooms, going straight up to the next floor. Or continue to wave three. You have 20 seconds to decide and vote, most votes wins. Raise your right arm above your head and your vote to be tallied to skip to the next room. Skipping restoration rooms open more treasure rooms ahead."

Silver Crusade

stats:
DR 3/magic HP: 43/61 _ AC: 22 _ T: 16 _ FF: 19, Perception +6, Sense Motive +9, Initiative: +4, F: +8 _ R: +6 _ W: +6 (+8 vs ench) _ CMB: +11, CMD: 25/26, Speed: 30 ft.
Skills:
Acrobatics +4, Bluff +1, Climb +10, Diplomacy +7, Heal +8, Escape Artist +3, Handle Animal +8, K(eering) +6, Linguistics +2, Ride +8, Stealth +3, Survival +9, Swim +10

"I would say skipping waves would be best. Also after that channel most of us should be good. Right?" He suggests and asks, then sits down to rest a moment. "We are limited on the spells we can produce."

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