Legends in the Making: Slayers of Renown

Game Master BloodWolven

Current Fight being updated.

$$$

Map of the lands that is cleared.
NPC Codex
Kingdom Stats
Bounty Board


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Round 23
The ghast next to Yolanda slips and falls upon the wet blood as the other one misses as well. Provokes AoO. The ghasts attacking Hundor are a fiercesome sight but with his defenses up and added protection from evil, nothing slips through his parrying.

Remember the Stench (Ex)
Ghasts exude an overwhelming stink of death and corruption in a 10-foot radius. Those within the stench must succeed at a DC 15 Fortitude save, or be sickened for 1d6+4 minutes.

vs. Yolanda:

bite: 1d20 + 5 ⇒ (1) + 5 = 6
damage: 1d6 + 3 ⇒ (3) + 3 = 6 plus disease and paralysis Fort DC 15 each.

claw: 1d20 ⇒ 2
damage: 1d6 + 1 ⇒ (1) + 1 = 2 plus paralysis Fort DC 15.

claw: 1d20 ⇒ 11
damage: 1d6 + 1 ⇒ (4) + 1 = 5 plus paralysis Fort DC 15.

bite: 1d20 + 5 ⇒ (3) + 5 = 8
damage: 1d6 + 3 ⇒ (6) + 3 = 9 plus disease and paralysis Fort DC 15 each.


---
vs. Hundor:

bite: 1d20 + 5 ⇒ (4) + 5 = 9
damage: 1d6 + 3 ⇒ (6) + 3 = 9 plus disease and paralysis Fort DC 15 each.

claw: 1d20 ⇒ 3
damage: 1d6 + 1 ⇒ (6) + 1 = 7 plus paralysis Fort DC 15.

claw: 1d20 ⇒ 12
damage: 1d6 + 1 ⇒ (3) + 1 = 4 plus paralysis Fort DC 15.

bite: 1d20 + 5 ⇒ (3) + 5 = 8
damage: 1d6 + 3 ⇒ (1) + 3 = 4 plus disease and paralysis Fort DC 15 each.

claw: 1d20 ⇒ 2
damage: 1d6 + 1 ⇒ (4) + 1 = 5 plus paralysis Fort DC 15.

claw: 1d20 ⇒ 3
damage: 1d6 + 1 ⇒ (6) + 1 = 7 plus paralysis Fort DC 15.

bite: 1d20 + 5 ⇒ (10) + 5 = 15
damage: 1d6 + 3 ⇒ (3) + 3 = 6 plus disease and paralysis Fort DC 15 each.

claw: 1d20 ⇒ 3
damage: 1d6 + 1 ⇒ (6) + 1 = 7 plus paralysis Fort DC 15.

claw: 1d20 ⇒ 4
damage: 1d6 + 1 ⇒ (3) + 1 = 4 plus paralysis Fort DC 15.


Skills:
Acro +10 _ Apr +9 _ Bluf +9 _ Climb +14 _ Dip +5 _ Disg +9 _ EA +7 _ HA +10 _ Heal +6 _ Intim +8, K (arca, dung, local, his, geo) +7 _ Ride +7 _ SpellC +11 _ Stealth +10 _ Survival +7 _ Swim +11 _ UseMag +14
stats:
HP: 38/38 _ AC: 24 _ T: 15 _ FF: 21, Perception +8, Sense Motive +10, Initiative: +2, F: +7 _ R: +10 _ W: +10 _ CMB: +9, CMD: 21, Speed: 20 ft.

Round 23
As the ghasts attack Hundor defends himself with ease, moving to have his greatsword get hit rather than himself and dodging all the other attacks. Then he swings it with all of his might...

3d20 ⇒ (6, 20, 15) = 41 +9
cleave, cleaving finish: 3d20 ⇒ (15, 12, 13) = 40

The stench doesn't affect him and he cuts down the three before him.


Round 23

2d20 ⇒ (13, 4) = 17 +11

The sickening stench gets to her but she is able to fight through it with the raging song in her head.

She strikes at the ghast with the red scarf around its arm.
+1 Halberd: 1d20 + 9 + 3 ⇒ (6) + 9 + 3 = 18
damage: 1d10 + 8 + 2 ⇒ (8) + 8 + 2 = 18

She strikes it down and turns to face the other one. Hoping she can keep the flow of undead from coming in as well.

The ghast from the wall attacks and likely misses. 1d20 ⇒ 12


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|
GM Wolf wrote:

At the moment the restorative room would heal your hit points and neutralize an ailment, if skipped again you would be targeted by a restoration spell. The rejuvenation room would restore 1/4 of your spells or daily uses of specials, next level would be 1/3. The treasure room's magical item is max 4,000 gold pieces in value, next skipped level would be 7,000 gold pieces."[/b]

Round 23

"I would like that restoration spell. With that I'll be restored to full fighting strength along with Hundor!" The dwarf declares.

Looking at the room full of enemies, the dwarf is overjoyed!!!

Slamming his axes together as he steps forward, the song of metal on metal for a strange reason resonates capturing the attention of all.
With his axes in hand, Koldur lifts one off placing Moonshine a shoulder with the blade facing up. Moonshine's blade reflecting light and illuminating Koldur's stance as he slowly raises up his Dwarven Maulaxe up and sweeps it across the room. He smirks and give a come hither motion to the undead........
"Come get some!"

Using Strike Pose!!!
Target: All the undead If invalid then the ones attempting to open the doors.
Will Save DC 16

Jojo Moment! Strike Pose! Gm Granted Special Ability!:

Strike Pose (Su): This feat is a reward for bringing the humor to the most magicless character and still bringing it! You may Strike a Pose for a move action. Will Save DC = to 1/2 level + str modifier or dex modifier + cha modifier. If the target fails you may aide an ally that threatens the target for double the effect. *It is subject to change based on how over powered it is.


7d20 ⇒ (14, 19, 1, 2, 16, 12, 13) = 77

With one quick move, Koldur minimizes the threat of incoming threats by half.

I also forgot about Sable's combat reflexes so being large makes him a bastion of steel death.


Female Human (Keleshite) Crossblooded Sorcerer 5 (Draconic/Phoenix)|HP 32/34|F +4 R +4 W +4 (+5 vs Fey, +7 vs Charm/Compulsion )||AC 15 T 12 FF 13 |Speed 30'|Resist Fire 10||CMB +3/CMD 15| |Initiative +2|Concentration +9|Perc +9 , Portrait
Spells Used:
First level: 5 of 7 | Second level: 2 of 5|
Kingmaker Art and Maps

Is it a wave per tower level, because by my count we should be on wave 8 now. We had 1)Small Earth Elementals, 2)More and larger Earth Elementals, 3)Then skipped two waves and a restoration room, 6)Room with grease and icicles, 7)Zombies and green circles, 8)Ghasts and green circles

When Seraphina sees more undead, she casts protection from evil on herself. Then seeing that Hundor had the three from this door down, she moved south to help Yolanda.

Round 23 Accepting Raging Song, +2 to Str = 22, 40 hp, AC 24
Swift Action: Charge arcane strike
Full attack action
Move 5-foot step

Claw Attack+BC+P: 1d20 + 9 + 1 + 1 ⇒ (15) + 9 + 1 + 1 = 26 Damage+AS+P: 1d4 + 6 + 2 + 1 ⇒ (2) + 6 + 2 + 1 = 11
Claw Attack+BC+P: 1d20 + 9 + 1 + 1 ⇒ (18) + 9 + 1 + 1 = 29 Damage+AS+P: 1d4 + 6 + 2 + 1 ⇒ (4) + 6 + 2 + 1 = 13
Battle Cry, Prayer and Arcane Strike figured in

Grand Lodge

Male Dwarf Cleric 7 (Verisian Pilgrim) hp 59, ac 20, f +7, r +4, w+12(+14 vs spells), init +8, perc +14 cmb 16, cmd 18

Rognar waits enlarges as a swift action Koldur for round 24. Rognar also will use curw light wounds three times in round 20, 21, and 22 on any needing it. Round 23 Rognar will channel against all undead again

vs undead: 3d6 ⇒ (4, 1, 6) = 11


5 waves per tower level. Restoration Tower Levels don't have waves.

Round 23

As Seraphina slams her claws into the ghast, the door closes crushing the ghast stuck in the door attacking Yolanda. The undead within 30 feet of Rognar all stagger as the channel of postive energy tears through them. Leaving holes in all of them, full damage I believe to all of them.

7d20 ⇒ (12, 12, 1, 5, 6, 10, 13) = 59

Round 24

Dark blue ghast provokes an AoO from Koldur before it attacks... At least two of the ghasts bite or claw into Rognar!

attacks:

vs. Ingvarr
Pink
bite: 1d20 + 5 ⇒ (9) + 5 = 14
damage: 1d6 + 3 ⇒ (1) + 3 = 4 plus disease and paralysis Fort DC 15 each.
claw: 1d20 ⇒ 20
damage: 1d6 + 1 ⇒ (6) + 1 = 7 plus paralysis Fort DC 15.
claw: 1d20 ⇒ 15
damage: 1d6 + 1 ⇒ (3) + 1 = 4 plus paralysis Fort DC 15.

Orange
bite: 1d20 + 5 ⇒ (18) + 5 = 23
damage: 1d6 + 3 ⇒ (5) + 3 = 8 plus disease and paralysis Fort DC 15 each.

Red
bite: 1d20 + 5 ⇒ (2) + 5 = 7
damage: 1d6 + 3 ⇒ (4) + 3 = 7 plus disease and paralysis Fort DC 15 each.

vs. Rognar
Green
bite: 1d20 + 5 ⇒ (15) + 5 = 20
damage: 1d6 + 3 ⇒ (4) + 3 = 7 plus disease and paralysis Fort DC 15 each.
claw: 1d20 ⇒ 12
damage: 1d6 + 1 ⇒ (3) + 1 = 4 plus paralysis Fort DC 15.
claw: 1d20 ⇒ 7
damage: 1d6 + 1 ⇒ (6) + 1 = 7 plus paralysis Fort DC 15.
Brown
bite: 1d20 + 5 ⇒ (15) + 5 = 20
damage: 1d6 + 3 ⇒ (3) + 3 = 6 plus disease and paralysis Fort DC 15 each.
claw: 1d20 ⇒ 12
damage: 1d6 + 1 ⇒ (2) + 1 = 3 plus paralysis Fort DC 15.
claw: 1d20 ⇒ 1
damage: 1d6 + 1 ⇒ (6) + 1 = 7 plus paralysis Fort DC 15.

vs. Koldur
Blue
bite: 1d20 + 5 ⇒ (15) + 5 = 20
damage: 1d6 + 3 ⇒ (3) + 3 = 6 plus disease and paralysis Fort DC 15 each.

Purple
bite: 1d20 + 5 ⇒ (16) + 5 = 21
damage: 1d6 + 3 ⇒ (4) + 3 = 7 plus disease and paralysis Fort DC 15 each.

confirm crits: 8d20 ⇒ (12, 4, 9, 16, 6, 4, 20, 7) = 78


One more attack on Rognar:
bite: 1d20 + 5 ⇒ (7) + 5 = 12
damage: 1d6 + 3 ⇒ (1) + 3 = 4 plus disease and paralysis Fort DC 15 each.


Skills:
Acro +10 _ Apr +9 _ Bluf +9 _ Climb +14 _ Dip +5 _ Disg +9 _ EA +7 _ HA +10 _ Heal +6 _ Intim +8, K (arca, dung, local, his, geo) +7 _ Ride +7 _ SpellC +11 _ Stealth +10 _ Survival +7 _ Swim +11 _ UseMag +14
stats:
HP: 38/38 _ AC: 24 _ T: 15 _ FF: 21, Perception +8, Sense Motive +10, Initiative: +2, F: +7 _ R: +10 _ W: +10 _ CMB: +9, CMD: 21, Speed: 20 ft.

Round 24

He shouts out with glee, "I second that Koldur! Finish these waves and raise our hands. What do you think Yolanda would that work or I could take the treasure room if not!"

As he sees the distance between him and the ghast increasing he decides to run after it. To end up before it can continue to charge forward. Accepting rage, and having an AC of 21 in case it attacks.


Round 24

She charges forward at the ghast that is emerging and misses as it dodges her attack. The halberd slams hard into the ground before the lithe undead. She snarls at its ability to dodge her attack.

+1 Halberd: 1d20 + 9 + 2 + 3 ⇒ (2) + 9 + 2 + 3 = 16
damage: 1d10 + 8 + 2 ⇒ (8) + 8 + 2 = 18

vs stench DC 15: 1d20 + 12 ⇒ (9) + 12 = 21

Silver Crusade

stats:
DR 5/cold iron HP: 230 _ AC: 36 _ T: 33 _ FF: 33, Perception +18, Sense Motive +, Initiative: +9, F: +20 _ R: +20 _ W: +18 (+20 vs ench) _ CMB: +18, CMD: 37, Speed: 40 ft. |FH11
Skills:
Acrobatics +4, Bluff +1, Climb +10, Diplomacy +7, Heal +8, Escape Artist +3, Handle Animal +8, K(eering) +6, Linguistics +2, Ride +8, Stealth +3, Survival +9, Swim +10

Round 24

He moves quickly forward and tumbles knowing he has extra speed on his side. Even being disgusted by the stench he is lucky enough to pull the tumble through.

Acro: 1d20 + 4 - 2 ⇒ (17) + 4 - 2 = 19

Now amongst his foes he cleaves... likely doing a finishing cleave as well.

PA, Elven Courtblade, boosts, stench: 1d20 + 14 - 2 + 3 - 2 ⇒ (9) + 14 - 2 + 3 - 2 = 22
damage: 3d6 + 13 + 6 + 4 - 2 ⇒ (6, 2, 4) + 13 + 6 + 4 - 2 = 33

PA, Elven Courtblade, boosts, stench: 1d20 + 14 - 2 + 3 - 2 ⇒ (13) + 14 - 2 + 3 - 2 = 26
damage: 3d6 + 13 + 6 + 4 - 2 ⇒ (3, 1, 4) + 13 + 6 + 4 - 2 = 29

PA, Elven Courtblade, boosts, stench: 1d20 + 14 - 2 + 3 - 2 ⇒ (15) + 14 - 2 + 3 - 2 = 28
damage: 3d6 + 13 + 6 + 4 - 2 ⇒ (4, 5, 1) + 13 + 6 + 4 - 2 = 31
DR/3 magic _ AC 17 _ Don't forget your crystals of true death +1d6 damage!


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Round 24


1: Fort saves 1d20 + 3 ⇒ (18) + 3 = 21
2: Fort saves 1d20 + 3 ⇒ (12) + 3 = 15
3: Fort saves 1d20 + 3 ⇒ (19) + 3 = 22
4: Fort saves 1d20 + 3 ⇒ (6) + 3 = 9 <---ouch sickened
5: Fort saves 1d20 + 3 - 2 ⇒ (17) + 3 - 2 = 18

Heal up and refresh ourselves first. Then think about the treasure." Koldur calls back.
He also doesn't forget to grab the opening given to him by the Dark blue Ghast.
Aoo 1d20 + 11 - 2 ⇒ (17) + 11 - 2 = 261d10 + 7 - 2 ⇒ (8) + 7 - 2 = 13
His axe lashes out like a gentle kiss passing through the ghast.

With his increased reach, he sends axes slashing towards the crowd focused on Rognar.
Two weapon Fighting.
Sickened -2
Moonshine 1d20 + 11 - 2 ⇒ (4) + 11 - 2 = 131d10 + 7 - 2 ⇒ (5) + 7 - 2 = 10
D.Maulaxe, slashing 1d20 + 9 - 2 ⇒ (18) + 9 - 2 = 251d6 + 5 - 2 ⇒ (6) + 5 - 2 = 9


Round 24

Koldur takes down the blue zombie that provoked him. Misses one and then damages the black one. Another good channel might get rid of most of the ghasts next to Rognar. Sable tumbles in negating any AoO he may have provoked and then in a twirl of steel cleaves through all he threatens. Yolanda misses even with the charge. Hundor runs to catch up to the ghast.


Male NG Half-Elf, HP: 62/62, AC: 19, T: 14, FF: 19, Perception +13, Low Light Vision, Initiative: +4, Fort +10, Ref +9 , Will +9 (+2 Enchant, +4 Sonic, Sleep Immune), CMB: +6, CMD: 20, Speed: 30 Acrobatics +7, Bluff +25, Climb +4, Craft +15, +15, Diplomacy +32, Escape Artist +8, Handle Animal +32, Intimidate +15, Knowledges +11+, Linguistics +10, Perform: +32, +25, Ride +7, Stealth +7, Spellcraft +14, Survival +6, Swim +4, UMD +20

Round 23:

Raging Song 6 / Lingering Song 2, Battle Cry Round 5

Standing in the middle of the platform, Ingvarr and his double keep up their performance, and the skald sends an arrow towards the nearest undead body part approaching the center platform.

Magic Longbow Attack: 1d20 + 9 ⇒ (8) + 9 = 17
Magic Longbow Damage: 1d8 + 2 ⇒ (2) + 2 = 4

(Note that Ingvarr has Protection from Evil and Mirror Image up)

Round 24:

Raging Song 7, Battle Cry Round 6

As the ghasts close in, Ingvarr calls out more encouragement (restarting the raging song), saying, "Almost there! Keep up the good fight!"


Female Human (Keleshite) Crossblooded Sorcerer 5 (Draconic/Phoenix)|HP 32/34|F +4 R +4 W +4 (+5 vs Fey, +7 vs Charm/Compulsion )||AC 15 T 12 FF 13 |Speed 30'|Resist Fire 10||CMB +3/CMD 15| |Initiative +2|Concentration +9|Perc +9 , Portrait
Spells Used:
First level: 5 of 7 | Second level: 2 of 5|
Kingmaker Art and Maps

Round 24
Fort Save+PfE+RS: 1d20 + 4 + 2 + 1 ⇒ (13) + 4 + 2 + 1 = 20 Forgot this last round
Fort Save+PfE+RS: 1d20 + 4 + 2 + 1 ⇒ (17) + 4 + 2 + 1 = 24
Fort Save+PfE+RS: 1d20 + 4 + 2 + 1 ⇒ (12) + 4 + 2 + 1 = 19

Sera cannot get close enough and still attack, so she double moves, careful of the ghast's attack range to flank with Yolanda and hopefully help her land an attack.

I forget where I am in initiative, but didn't want to use a big spell at the end of the wave and an acid splash is pretty pointless.

Grand Lodge

Male Dwarf Cleric 7 (Verisian Pilgrim) hp 59, ac 20, f +7, r +4, w+12(+14 vs spells), init +8, perc +14 cmb 16, cmd 18

hit for 13 damage and two saves

fort: 1d20 + 6 ⇒ (20) + 6 = 26

fort: 1d20 + 6 ⇒ (11) + 6 = 17

six channels remaining after this one four cure light wounds one shield other, one bless, one prayer, one pro from energy, five enlarges, seven bits of luck 2x cure mod wds, 2x aid, 1x cure serious wounds

Round 24

If there are any enemies left worth a channel:

channel vs undead: 3d6 ⇒ (4, 6, 1) = 11


In a fiery explosion of body parts the positive wave chews through all around Rognar.... only the black one still remains.


Nope the black one got hit by Koldur so it vaporizes too!

Round 25

The last ghoul does its best to not engage in battle and bring more threats to the party. Full withdrawal all the way around Hundor. Then the other two decide to tear up on Yolanda. Shaking their heads as they only hit upon armor, quickly turning around to Seraphina.

6d20 ⇒ (3, 14, 13, 5, 12, 19) = 66

Round 26

Will the threat still be here or will you end it before this round?!?


Round 25

She slices at the black ghast taking advantage of the flanking. It is so hurt...

+1 Halberd: 1d20 + 9 + 2 + 3 + 2 ⇒ (14) + 9 + 2 + 3 + 2 = 30
damage: 1d10 + 8 + 2 ⇒ (4) + 8 + 2 = 14

vs stench DC 15: 1d20 + 12 ⇒ (7) + 12 = 19

Silver Crusade

stats:
DR 5/cold iron HP: 230 _ AC: 36 _ T: 33 _ FF: 33, Perception +18, Sense Motive +, Initiative: +9, F: +20 _ R: +20 _ W: +18 (+20 vs ench) _ CMB: +18, CMD: 37, Speed: 40 ft. |FH11
Skills:
Acrobatics +4, Bluff +1, Climb +10, Diplomacy +7, Heal +8, Escape Artist +3, Handle Animal +8, K(eering) +6, Linguistics +2, Ride +8, Stealth +3, Survival +9, Swim +10

Round 25

He double moves to go help the other group.


Male NG Half-Elf, HP: 62/62, AC: 19, T: 14, FF: 19, Perception +13, Low Light Vision, Initiative: +4, Fort +10, Ref +9 , Will +9 (+2 Enchant, +4 Sonic, Sleep Immune), CMB: +6, CMD: 20, Speed: 30 Acrobatics +7, Bluff +25, Climb +4, Craft +15, +15, Diplomacy +32, Escape Artist +8, Handle Animal +32, Intimidate +15, Knowledges +11+, Linguistics +10, Perform: +32, +25, Ride +7, Stealth +7, Spellcraft +14, Survival +6, Swim +4, UMD +20

Round 25:

Raging Song 7 / Lingering Song 1, Battle Cry Round 7

The dual Ingvarrs stand very, very still.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Round 26

Koldur moves up with enchanted speed but is still unable to catch up with the speedy ghoul. He does move up close enough to lend additonal support and put the creature in his sights.

Grand Lodge

Male Dwarf Cleric 7 (Verisian Pilgrim) hp 59, ac 20, f +7, r +4, w+12(+14 vs spells), init +8, perc +14 cmb 16, cmd 18

Rognar enlarges who ever is close enough to hit that ghoul in round 25!


So Rognar you are swift enlarging Hundor?! And Koldur becomes medium again?


Round 26

The ghouls each strike at Seraphina and realize they can't hit anyone, nodding to each other they both provoke AoO as they move to the green tiles. A new ghast likely emerges as they both might or not get away.

2d20 ⇒ (8, 17) = 25

If the one next to Hundor is not dead yet it would run by going for the next green tile...

The newest ghast goes for the tile before it.

Grand Lodge

Male Dwarf Cleric 7 (Verisian Pilgrim) hp 59, ac 20, f +7, r +4, w+12(+14 vs spells), init +8, perc +14 cmb 16, cmd 18

Sable had the spell enlarge cast on him which has a long time to go yet, the swift enlarge has been going on Koldur every round


Skills:
Acro +10 _ Apr +9 _ Bluf +9 _ Climb +14 _ Dip +5 _ Disg +9 _ EA +7 _ HA +10 _ Heal +6 _ Intim +8, K (arca, dung, local, his, geo) +7 _ Ride +7 _ SpellC +11 _ Stealth +10 _ Survival +7 _ Swim +11 _ UseMag +14
stats:
HP: 38/38 _ AC: 24 _ T: 15 _ FF: 21, Perception +8, Sense Motive +10, Initiative: +2, F: +7 _ R: +10 _ W: +10 _ CMB: +9, CMD: 21, Speed: 20 ft.

Round 25

He charges forward slicing down the ghast that just emerged from the door, and will likely do the same for the following one.

+1 greatsword: 1d20 + 11 + 3 + 2 ⇒ (17) + 11 + 3 + 2 = 33
damage: 1d10 + 11 + 2 ⇒ (4) + 11 + 2 = 17

+1 greatsword, AoO: 1d20 + 11 + 3 ⇒ (13) + 11 + 3 = 27
damage: 1d10 + 11 + 2 ⇒ (1) + 11 + 2 = 14

Round 26

He takes a five foot step to be in their way. He cleaves the two closest to him, cutting down the one in the room and hurting the one that will likely provoke an AoO.
+1 greatsword: 1d20 + 11 + 3 ⇒ (10) + 11 + 3 = 24
damage: 1d10 + 11 + 2 ⇒ (6) + 11 + 2 = 19

+1 greatsword, cleave: 1d20 + 11 + 3 ⇒ (15) + 11 + 3 = 29
damage: 1d10 + 11 + 2 ⇒ (2) + 11 + 2 = 15

+1 greatsword, AoO: 1d20 + 11 + 3 ⇒ (6) + 11 + 3 = 20
damage: 1d10 + 11 + 2 ⇒ (6) + 11 + 2 = 19


Round 25
Hundor takes down the one he charged and hurt the one that ran by him.

Round 26

The ghasts just pour out of the doors. Their stench coming with them, if you have still succeeded against the stench you will need to make a new check for each ghast around you.

Seraphina and Yolanda may take 4 AoO if you have combat reflexes, or choose which one you strike, the black one is hurt.

Then two more ghasts come out next to Hundor.

Silver Crusade

stats:
DR 5/cold iron HP: 230 _ AC: 36 _ T: 33 _ FF: 33, Perception +18, Sense Motive +, Initiative: +9, F: +20 _ R: +20 _ W: +18 (+20 vs ench) _ CMB: +18, CMD: 37, Speed: 40 ft. |FH11
Skills:
Acrobatics +4, Bluff +1, Climb +10, Diplomacy +7, Heal +8, Escape Artist +3, Handle Animal +8, K(eering) +6, Linguistics +2, Ride +8, Stealth +3, Survival +9, Swim +10

Round 26

He follows the front running and does his best to cut it down. He misses and hopefully will hit for an AoO.

PA, Elven Courtblade, boosts, stench: 1d20 + 14 - 2 + 3 - 2 ⇒ (3) + 14 - 2 + 3 - 2 = 16
damage: 3d6 + 13 + 6 + 4 - 2 ⇒ (2, 3, 1) + 13 + 6 + 4 - 2 = 27

DR/3 magic _ AC 17 _ Don't forget your crystals of true death +1d6 damage!

PA, Elven Courtblade, boosts, stench, AoO: 1d20 + 14 - 2 + 3 - 2 ⇒ (3) + 14 - 2 + 3 - 2 = 16
damage: 3d6 + 13 + 6 + 4 - 2 ⇒ (4, 3, 2) + 13 + 6 + 4 - 2 = 30


Female Human (Keleshite) Crossblooded Sorcerer 5 (Draconic/Phoenix)|HP 32/34|F +4 R +4 W +4 (+5 vs Fey, +7 vs Charm/Compulsion )||AC 15 T 12 FF 13 |Speed 30'|Resist Fire 10||CMB +3/CMD 15| |Initiative +2|Concentration +9|Perc +9 , Portrait
Spells Used:
First level: 5 of 7 | Second level: 2 of 5|
Kingmaker Art and Maps

Sera slashes with her own claws, rending dead flesh.

Round 25 Accepting Raging Song, +2 to Str = 22, 40 hp, AC 24
Swift Action: Charge arcane strike
Full attack action
Move 5-foot step if north one goes down

Claw Attack+BC+P: 1d20 + 9 + 1 + 1 ⇒ (16) + 9 + 1 + 1 = 27 Damage+AS+P: 1d4 + 6 + 2 + 1 ⇒ (4) + 6 + 2 + 1 = 13
Claw Attack+BC+P: 1d20 + 9 + 1 + 1 ⇒ (17) + 9 + 1 + 1 = 28 Damage+AS+P: 1d4 + 6 + 2 + 1 ⇒ (4) + 6 + 2 + 1 = 13

Round 26 Accepting Raging Song, +2 to Str = 22, 40 hp, AC 24
Swift Action: Charge arcane strike
Full attack action
Move: Unsure

Claw Attack+BC+P: 1d20 + 9 + 1 + 1 + 2 ⇒ (6) + 9 + 1 + 1 + 2 = 19 Damage+AS+P: 1d4 + 6 + 2 + 1 ⇒ (4) + 6 + 2 + 1 = 13
Claw Attack+BC+P: 1d20 + 9 + 1 + 1 + 2 ⇒ (15) + 9 + 1 + 1 + 2 = 28 Damage+AS+P: 1d4 + 6 + 2 + 1 ⇒ (2) + 6 + 2 + 1 = 11
Battle Cry, Flanking, Prayer and Arcane Strike figured in

AoO on Black retreating: 1d20 + 9 + 1 + 1 ⇒ (18) + 9 + 1 + 1 = 29 Damage+AS+P: 1d4 + 6 + 2 + 1 ⇒ (1) + 6 + 2 + 1 = 10
Battle Cry, Prayer and Arcane Strike figured in

Grand Lodge

Male Dwarf Cleric 7 (Verisian Pilgrim) hp 59, ac 20, f +7, r +4, w+12(+14 vs spells), init +8, perc +14 cmb 16, cmd 18

ghoul stentch, does it smell like teenage male gym lockers?: 1d20 + 6 ⇒ (20) + 6 = 26

Round 26:
Having been around a few too many parties after hours Rognar has the constitution of a giant! He is starting to burn down resources now so he enlarges Koldur as a swift action and bit of luck Koldur too so he can reroll all d 20s for the round!


Male NG Half-Elf, HP: 62/62, AC: 19, T: 14, FF: 19, Perception +13, Low Light Vision, Initiative: +4, Fort +10, Ref +9 , Will +9 (+2 Enchant, +4 Sonic, Sleep Immune), CMB: +6, CMD: 20, Speed: 30 Acrobatics +7, Bluff +25, Climb +4, Craft +15, +15, Diplomacy +32, Escape Artist +8, Handle Animal +32, Intimidate +15, Knowledges +11+, Linguistics +10, Perform: +32, +25, Ride +7, Stealth +7, Spellcraft +14, Survival +6, Swim +4, UMD +20
Ingvarr Battlecaller wrote:

Round 25:

Raging Song 7 / Lingering Song 1, Battle Cry Round 7

The dual Ingvarrs stand very, very still.

Round 26

Raging Song 7 / Lingering Song 2, Battle Cry Round 8

Ingvarr and his duplicate continue to remain very, very still.


With Seraphina's strikes she is able to take down both of the ghasts before her, stopping them from leaving.

Round 27

The ghast is able to get away from Sable and open another door. The pink ghast near Hundor stops and listens to what its fellow ghast points out, elaying its action. The brown ghast tells the pink one something and goes full defense ready for Koldur.

The other ghasts next to Hundor struggle to get past the halfling. He shuts them down. Literally slicing down the first one into pieces as it gets close to him. The other two stack up next to him as he denies them.
3d20 ⇒ (15, 3, 17) = 35
1d20 ⇒ 16

Silver Crusade

stats:
DR 5/cold iron HP: 230 _ AC: 36 _ T: 33 _ FF: 33, Perception +18, Sense Motive +, Initiative: +9, F: +20 _ R: +20 _ W: +18 (+20 vs ench) _ CMB: +18, CMD: 37, Speed: 40 ft. |FH11
Skills:
Acrobatics +4, Bluff +1, Climb +10, Diplomacy +7, Heal +8, Escape Artist +3, Handle Animal +8, K(eering) +6, Linguistics +2, Ride +8, Stealth +3, Survival +9, Swim +10

Round 27

He follows and charges the ghast that got away. Cutting it down and the new one that approached him!

PA, Elven Courtblade, boosts, stench: 1d20 + 14 - 2 + 3 - 2 ⇒ (14) + 14 - 2 + 3 - 2 = 27
damage: 3d6 + 13 + 6 + 4 - 2 ⇒ (6, 6, 6) + 13 + 6 + 4 - 2 = 39

DR/3 magic _ AC 17 _ Don't forget your crystals of true death +1d6 damage!

PA, Elven Courtblade, boosts, stench, AoO: 1d20 + 14 - 2 + 3 - 2 ⇒ (7) + 14 - 2 + 3 - 2 = 20
damage: 3d6 + 13 + 6 + 4 - 2 ⇒ (6, 2, 6) + 13 + 6 + 4 - 2 = 35


Round 26

She strikes down the ghasts with Seraphina and she nods to her, saying "Good job, we are almost done with this wave!"

Round 27
She slices at the brown ghast but as he had his full defense up the attack was blocked. And the stench just got to her!

+1 Halberd: 1d20 + 9 + 2 + 3 + 2 - 2 ⇒ (2) + 9 + 2 + 3 + 2 - 2 = 16
damage: 1d10 + 8 + 2 - 2 ⇒ (6) + 8 + 2 - 2 = 14

vs stench DC 15: 1d20 + 12 ⇒ (1) + 12 = 13


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Round 27

Enlarge: +1 dmg , -1 hit, reach
Sickened -2
Got to remember Enlarge changes my weapon dice....
Attack 1d20 + 11 - 1 - 2 ⇒ (8) + 11 - 1 - 2 = 162d8 + 8 - 2 ⇒ (1, 4) + 8 - 2 = 11

Koldur sends out an overhead chop at the brown ghast and looks to see if he's still standing up.

if no.
Take second chop! 1d20 + 8 - 2 ⇒ (8) + 8 - 2 = 141d8 + 6 - 2 ⇒ (6) + 6 - 2 = 10
If yes.
Koldur moves up to Pink
Fort Save 1d20 + 3 - 2 ⇒ (7) + 3 - 2 = 8


Male NG Half-Elf, HP: 62/62, AC: 19, T: 14, FF: 19, Perception +13, Low Light Vision, Initiative: +4, Fort +10, Ref +9 , Will +9 (+2 Enchant, +4 Sonic, Sleep Immune), CMB: +6, CMD: 20, Speed: 30 Acrobatics +7, Bluff +25, Climb +4, Craft +15, +15, Diplomacy +32, Escape Artist +8, Handle Animal +32, Intimidate +15, Knowledges +11+, Linguistics +10, Perform: +32, +25, Ride +7, Stealth +7, Spellcraft +14, Survival +6, Swim +4, UMD +20
Ingvarr Battlecaller wrote:
Ingvarr Battlecaller wrote:

Round 25:

Raging Song 7 / Lingering Song 1, Battle Cry Round 7

The dual Ingvarrs stand very, very still.

Round 26

Raging Song 7 / Lingering Song 2, Battle Cry Round 8

Ingvarr and his duplicate continue to remain very, very still.

Round 27

Raging song is down, Battle Cry Round 9

The pair of skalds fall quiet and still.


Female Human (Keleshite) Crossblooded Sorcerer 5 (Draconic/Phoenix)|HP 32/34|F +4 R +4 W +4 (+5 vs Fey, +7 vs Charm/Compulsion )||AC 15 T 12 FF 13 |Speed 30'|Resist Fire 10||CMB +3/CMD 15| |Initiative +2|Concentration +9|Perc +9 , Portrait
Spells Used:
First level: 5 of 7 | Second level: 2 of 5|
Kingmaker Art and Maps

Seraphina moves north with Yolanda and uses her acidic blast, extending her hand so that an arc of corrosive energy leaped from her fingers to dissolve undead flesh.

Round 27
Burning Arc Primary Damage+BA: 5d6 + 5 ⇒ (1, 3, 5, 3, 3) + 5 = 20 Targeting magenta, Reflex save DC 19 for half damage
Burning Arc Secondary Damage+BA: 2d6 + 2 ⇒ (6, 3) + 2 = 11 Targeting dark orange, Reflex save DC 17 for half damage


Koldur of the Axe wrote:

Round 27

Enlarge: +1 dmg , -1 hit, reach
Sickened -2
Got to remember Enlarge changes my weapon dice....
Attack 1d20+11-1-2;2d8+8-2

Koldur sends out an overhead chop at the brown ghast and looks to see if he's still standing up.

if no.
Take second chop! 1d20+8-2;1d8+6-2
If yes.
Koldur moves up to Pink
Fort Save 1d20+3-2

Bit of Luck, Attack: 1d20 + 11 - 1 - 2 ⇒ (5) + 11 - 1 - 2 = 13

Bit of Luck, Attack: 1d20 + 8 - 2 ⇒ (7) + 8 - 2 = 13

Koldur misses with both strikes.

Reflex DC 19: 1d20 + 4 ⇒ (16) + 4 = 20 10 damage to magenta

Reflex DC 17: 1d20 + 4 ⇒ (15) + 4 = 19 5 damage to dark orange which is enough to lay it to the ground.

---

The Magenta ghast moves North away from the main group, though towards sable.

Grand Lodge

Male Dwarf Cleric 7 (Verisian Pilgrim) hp 59, ac 20, f +7, r +4, w+12(+14 vs spells), init +8, perc +14 cmb 16, cmd 18

Rognar will announce in round 27:

anyone need healing and cast cure moderate wounds or cure light wounds as needed on anyone needing it

perc: 1d20 + 9 ⇒ (1) + 9 = 10


Round 28

The brown/dark orange ghast attacks Koldur, taking a five foot step and attacks him.

bite: 1d20 + 5 ⇒ (9) + 5 = 14
damage: 1d6 + 3 ⇒ (1) + 3 = 4 paralysis

claw: 1d20 ⇒ 8
damage: 1d6 + 3 ⇒ (4) + 3 = 7 paralysis
claw: 1d20 ⇒ 14
damage: 1d6 + 3 ⇒ (1) + 3 = 4 paralysis (1d4+1) rounds, DC 15,

Is bless still in effect? Then their attacks take a -1.

The magenta ghast gets onto the green tile and goes total defense. As three blue ghasts emerge from the tunnel. Two of them go after Sable but he gets AoO on them before they get to hit you once. The green ghast next to Sable attacks him.

bite: 1d20 + 5 ⇒ (9) + 5 = 14
damage: 1d6 + 3 ⇒ (6) + 3 = 9 paralysis

claw: 1d20 ⇒ 13
damage: 1d6 + 3 ⇒ (3) + 3 = 6 paralysis
claw: 1d20 ⇒ 4
damage: 1d6 + 3 ⇒ (2) + 3 = 5 paralysis (1d4+1) rounds, DC 15,

Grand Lodge

Male Dwarf Cleric 7 (Verisian Pilgrim) hp 59, ac 20, f +7, r +4, w+12(+14 vs spells), init +8, perc +14 cmb 16, cmd 18

prayer gives the minus one if they fail a save it only lasts rounds per level so it ran out. Bless gives a +1 morale bonus to hit and plus to save vs fear.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Round 28
Ignoring the claws and bites as he body checks the ghast aside, Koldur charges up as he calls out.
"Block out the South!" his own axe swinging barely before he finishes at the ghast standing on the tile.
"Refuse the tile to them and this battle will be ours."

Enlarge -1 to hit, +1 dmg
Bless +1 to hit.
Charge +2 to hit, -2AC
Moonshine 1d20 + 12 - 1 + 1 + 2 ⇒ (10) + 12 - 1 + 1 + 2 = 241d10 + 7 + 1 ⇒ (10) + 7 + 1 = 18

His axe swings out and bites deep into the ghast as momentum and a magically sharp edge does it work.


Male NG Half-Elf, HP: 62/62, AC: 19, T: 14, FF: 19, Perception +13, Low Light Vision, Initiative: +4, Fort +10, Ref +9 , Will +9 (+2 Enchant, +4 Sonic, Sleep Immune), CMB: +6, CMD: 20, Speed: 30 Acrobatics +7, Bluff +25, Climb +4, Craft +15, +15, Diplomacy +32, Escape Artist +8, Handle Animal +32, Intimidate +15, Knowledges +11+, Linguistics +10, Perform: +32, +25, Ride +7, Stealth +7, Spellcraft +14, Survival +6, Swim +4, UMD +20
Ingvarr Battlecaller wrote:
Ingvarr Battlecaller wrote:
Ingvarr Battlecaller wrote:

Round 25:

Raging Song 7 / Lingering Song 1, Battle Cry Round 7

The dual Ingvarrs stand very, very still.

Round 26

Raging Song 7 / Lingering Song 2, Battle Cry Round 8

Ingvarr and his duplicate continue to remain very, very still.

Round 27

Raging song is down, Battle Cry Round 9

The pair of skalds fall quiet and still.

Round 28

Paralyzation round 4 of 5.

Grand Lodge

Male Dwarf Cleric 7 (Verisian Pilgrim) hp 59, ac 20, f +7, r +4, w+12(+14 vs spells), init +8, perc +14 cmb 16, cmd 18

Round 28

Rognar delays his action standing in the center again and then channels after his friends attack trying to bring the remaining undead down.

channel: 3d6 ⇒ (2, 3, 5) = 10


Rognar the undead that are alive are in the top right corner. Channeling where you stand won't hit any of them, I think.

Round 28

She swings her halberd and oversteps by missing her target. The ghast swings in with a bite to her arm. But luckily misses.

+1 Halberd: 1d20 + 9 - 2 ⇒ (1) + 9 - 2 = 8
damage: 1d10 + 8 - 2 ⇒ (5) + 8 - 2 = 11

+1 Halberd, confirm: 1d20 ⇒ 18

ghast bite: 1d20 ⇒ 11

She swings as the ghast comes up to her. Connecting and nearly dropping the undead but even with a massive wound in its side it keeps moving forward.

+1 Halberd: 1d20 + 9 - 2 ⇒ (12) + 9 - 2 = 19
damage: 1d10 + 8 - 2 ⇒ (10) + 8 - 2 = 16


Skills:
Acro +10 _ Apr +9 _ Bluf +9 _ Climb +14 _ Dip +5 _ Disg +9 _ EA +7 _ HA +10 _ Heal +6 _ Intim +8, K (arca, dung, local, his, geo) +7 _ Ride +7 _ SpellC +11 _ Stealth +10 _ Survival +7 _ Swim +11 _ UseMag +14
stats:
HP: 38/38 _ AC: 24 _ T: 15 _ FF: 21, Perception +8, Sense Motive +10, Initiative: +2, F: +7 _ R: +10 _ W: +10 _ CMB: +9, CMD: 21, Speed: 20 ft.

Round 27

He holds the large blade before him and does his best to hold the tide of ghasts back as he defensively attacks.

+1 greatsword: 1d20 + 11 + 3 + 2 - 4 - 2 ⇒ (14) + 11 + 3 + 2 - 4 - 2 = 24
damage: 1d10 + 11 + 2 - 2 ⇒ (9) + 11 + 2 - 2 = 20

+1 greatsword, AoO: 1d20 + 11 + 3 + 2 - 4 - 2 ⇒ (10) + 11 + 3 + 2 - 4 - 2 = 20
damage: 1d10 + 11 + 2 - 2 ⇒ (7) + 11 + 2 - 2 = 18

Ghast acrobatics checks to get by, DC 24: 4d20 ⇒ (1, 11, 14, 19) = 45 +6

One of the ghasts gets by Hundor and he shouts, "Oh no, one of them got by!"

Round 28

He stays where he is with a defensive attack and takes down any others that come over the hill of undead bodies.

+1 greatsword: 1d20 + 11 - 4 - 2 ⇒ (20) + 11 - 4 - 2 = 25
damage: 1d10 + 11 + 1d6 - 2 ⇒ (3) + 11 + (1) - 2 = 13

+1 greatsword, AoO: 1d20 + 11 - 4 - 2 ⇒ (12) + 11 - 4 - 2 = 17
damage: 1d10 + 11 + 1d6 - 2 ⇒ (8) + 11 + (5) - 2 = 22

The bodies are piled too high and now the ghasts can't tumble over Hundor anymore.

saves vs. stench, DC 15: 12d20 ⇒ (19, 1, 1, 5, 2, 19, 8, 11, 9, 9, 4, 12) = 100 +10-4

Silver Crusade

stats:
DR 5/cold iron HP: 230 _ AC: 36 _ T: 33 _ FF: 33, Perception +18, Sense Motive +, Initiative: +9, F: +20 _ R: +20 _ W: +18 (+20 vs ench) _ CMB: +18, CMD: 37, Speed: 40 ft. |FH11
Skills:
Acrobatics +4, Bluff +1, Climb +10, Diplomacy +7, Heal +8, Escape Artist +3, Handle Animal +8, K(eering) +6, Linguistics +2, Ride +8, Stealth +3, Survival +9, Swim +10

Round 28:

PA, Elven Courtblade, boosts, stench, AoO: 1d20 + 14 - 2 - 2 ⇒ (18) + 14 - 2 - 2 = 28
damage: 3d6 + 13 + 6 - 2 ⇒ (4, 5, 4) + 13 + 6 - 2 = 30

crit confirm: 1d20 + 14 - 2 - 2 ⇒ (9) + 14 - 2 - 2 = 19
damage: 3d6 + 13 + 6 - 2 ⇒ (6, 2, 4) + 13 + 6 - 2 = 29

Then he continues with a cleaving finish!
PA, Elven Courtblade, boosts, stench: 1d20 + 14 - 2 - 2 ⇒ (15) + 14 - 2 - 2 = 25
damage: 3d6 + 13 + 6 - 2 ⇒ (6, 2, 2) + 13 + 6 - 2 = 27

PA, Elven Courtblade, boosts, stench, AoO: 1d20 + 14 - 2 - 2 ⇒ (3) + 14 - 2 - 2 = 13
damage: 3d6 + 13 + 6 - 2 ⇒ (1, 6, 3) + 13 + 6 - 2 = 27

DR/3 magic _ AC 19 _ Don't forget your crystals of true death +1d6 damage!

Then he starts his own turn! Cleaving --> AC 17
PA, Elven Courtblade, boosts, stench, AoO: 1d20 + 14 - 2 - 2 ⇒ (6) + 14 - 2 - 2 = 16
damage: 3d6 + 13 + 6 - 2 ⇒ (1, 1, 6) + 13 + 6 - 2 = 25

Then he will tumble by the ghast to get into the path of the new incoming ghasts.... he fails and provokes an attack from the ghast, losing the move. Luckily it misses.
acro: 1d20 + 4 ⇒ (3) + 4 = 7
ghast bite: 1d20 + 5 ⇒ (8) + 5 = 13

As the ghasts move towards Sable he readies his attack, taking his attacks to cut them down and cleave through as he finishes the first to take care of the one behind him as he twirls around. Gold showers down upon him. The coins hitting upon his blade distracting him as he misses his next opening.

Round 29:

Taking his AoO on white and yellow dicing them to pieces.

PA, Elven Courtblade, boosts, stench, AoO: 1d20 + 14 - 2 - 2 ⇒ (11) + 14 - 2 - 2 = 21
damage: 3d6 + 13 + 6 - 2 ⇒ (6, 2, 2) + 13 + 6 - 2 = 27

Cleaving Finish blue ghast: 1d20 + 14 - 2 - 2 ⇒ (13) + 14 - 2 - 2 = 23
damage: 3d6 + 13 + 6 - 2 ⇒ (6, 6, 4) + 13 + 6 - 2 = 33

PA, Elven Courtblade, boosts, stench, AoO: 1d20 + 14 - 2 - 2 ⇒ (4) + 14 - 2 - 2 = 14
damage: 3d6 + 13 + 6 - 2 ⇒ (1, 5, 1) + 13 + 6 - 2 = 24

PA, Elven Courtblade, boosts, stench, AoO: 1d20 + 14 - 2 - 2 ⇒ (16) + 14 - 2 - 2 = 26
damage: 3d6 + 13 + 6 - 2 ⇒ (6, 5, 5) + 13 + 6 - 2 = 33

1 damage.

Fort DC 15 vs. paralysis: 1d20 + 8 ⇒ (15) + 8 = 23

My turn...
PA, Elven Courtblade, stench: 1d20 + 14 - 2 - 2 ⇒ (19) + 14 - 2 - 2 = 29
damage: 3d6 + 13 + 6 - 2 ⇒ (3, 3, 6) + 13 + 6 - 2 = 29
confirm: 1d20 + 14 - 2 - 2 ⇒ (15) + 14 - 2 - 2 = 25
damage: 2d6 + 13 + 6 - 2 ⇒ (6, 4) + 13 + 6 - 2 = 27

DR/3 magic _ AC 19 _ Don't forget your crystals of true death +1d6 damage!

He is ready for them even more this time knowing they will swarm upon him. Using his reach to cut them down before reaching him and slicing off the arms of the ghast before him as it attacks once he finished off the first one. Then he missed as he was bit by the one he thought was finished. As it took another step he backed up and cut clean through it and the head of the one who bit him.

Then he quickly moves forward to plug the hole, cutting down the undead there as more gold showers down upon him.


Round 28

Koldur sunders the orange ghast before him and then moves to the North, expecting the South to be secure. More gold falls from the ceiling upon Sable and around him, perhaps why he misses his later attacks. Though he does take two ghasts down. Hundor is plugging the hole keeping the ghasts from getting into the room, but then one slips by! Yolanda hits the ghast that got through but not enough to take it down, then she opens herself up to attack as she critically fails her attack. Luckily the ghasts are not well trained and are relying purely on luck to hit the group. Ingvarr and his clone continue to stand still... you might wonder what they are doing... as the inspirational raging song expires and less of you are inspired.

Rognar moves forward and channels to take down the undead near Koldur harming them both. Though they both still stand and one goes to attack Koldur.

I expect Seraphina to finish off the ghast next to Yolanda but we never know what will be in for the rolls! Rognar you will hit 0 ghasts if you channel in your present spot, I moved you so you could hit those nearest.

Round 29

Koldur gets an AoO on green as it moves up and stands on the tile. Magenta takes a five foot step up and tries to bite and claw at Koldur.

Failing miserably:
bite: 1d20 + 5 ⇒ (12) + 5 = 17
damage: 1d6 + 3 ⇒ (6) + 3 = 9 plus paralysis
claw: 1d20 ⇒ 13
damage: 1d6 + 3 ⇒ (1) + 3 = 4 plus paralysis
claw: 1d20 ⇒ 15
damage: 1d6 + 3 ⇒ (1) + 3 = 4 plus paralysis
(1d4+1 rounds, DC 15, affects elves normally), stench

acro, DC 25: 2d20 ⇒ (19, 4) = 23 +6


Sable gets three AoO on yellow and two on white, as the blue ghast tries to tear you a new one.
Only the bite hits...:
bite: 1d20 + 5 ⇒ (11) + 5 = 16
damage: 1d6 + 3 ⇒ (5) + 3 = 8 plus paralysis
claw: 1d20 ⇒ 3
damage: 1d6 + 3 ⇒ (5) + 3 = 8 plus paralysis
claw: 1d20 ⇒ 20
damage: 1d6 + 3 ⇒ (1) + 3 = 4 plus paralysis
claw confirm crit: 1d20 ⇒ 11
damage: 1d6 + 3 ⇒ (6) + 3 = 9

South ghasts have not gone yet. Waiting on Seraphina.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Round 29


Bless +1 to hit.
AOO on Green 1d20 + 12 + 1 ⇒ (13) + 12 + 1 = 261d10 + 7 ⇒ (8) + 7 = 15

Koldur grabs the chance to hack down Green before looking to move towards the west as he seeks to plug up the hold. His blood singing as he feels the song of battle coursing through his veins.

He looks around to see which of their foes is still up as he intended to pug up the west side.

Doing one AOO as I need to see who else is up. If the ghasts or other monsters are dead. Please remove from map so I know which I can chop. :P

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