Legends in the Making: Slayers of Renown

Game Master BloodWolven

Varnhold Jail/Dungeon

Varnhold Stockade

Map of the lands that is cleared.
NPC Codex
Kingdom Stats
Bounty Board

Current Fight

Tomb of the Wight Warlord

Treasure Tracker

Rivers Run Red - Troll Fight


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Skills:
Acrobatics +3, Bluff +27, Climb +1, Diplomacy +19, Heal +2, Escape Artist +11, Fly +14, Handle Animal +8, Intimidate +16, Knowledge (local) +15, Linguistics +4, Ride +3, Stealth +14, Survival +2, Swim +1
stats:
HP: 62/84 _ AC: 20 _ T: 13 _ FF: 17, Perception +21, Sense Motive +13, Initiative: +5, F: +7 _ R: +9 _ W: +10 _ CMB: +11, CMD: 22, Speed: 30 ft., fly 50 ft. (average with wings)

Jevar and Reknar:

She shakes her head then says, "I thought it obvious, as you gain in levels I shall gain power. It depends on the agent what power I will gain and honestly I don't know what power I will gain until it happens. In the past I have gained in ability scores, new magical powers, and increase my resistances. And as I gain levels you will gain something of those like. Yes this is vague but until it is done we will never know what bonuses you will gain, pertaining to being a contracted agent."

As Reknar continues to choose to leave, she will lift her hand up like a whip and a magical strand will become visible that is between her and Reknar. She gives him a chance to change his mind, "Reknar, you choose to be disconnected to me that can be done, simply leave and this connection shall become Jevar's." The drain of two dexterity will be fixed in Reknar, as Jevar takes the two dexterity drain and an additional 1d6 ⇒ 4 dexterity damage.


AC: 18 (FF:15/T:13) CMD:15 HP: 14/19 Saves - FO:4 RE:9 WL:5

Jevar and Olivira:

"That seems more straightforward to me - at least you admit you do not know" - the man stares at the Succubus - "With that I can live. So leave it as it is, and we'll see where this takes us" - he finishes, crossing his arms across his chest, and leaning against the wall.


Init +5| AC18/15/13 | HP34/34| Fort 4| Ref 9| Will 4| Perception +12 Jevar

Reknar and Olivira:

He looked between the two for a while and it seemed that the mess had finally settled for now. He shook his head "Forgive my brashness earlier, I'm not fond of offering outbursts like the earlier. I can see you have a kind soul, maybe a little on expecting side but it's still in the right place." he said offering up something of an apology.

He yawned a bit before shaking his head "Head on back to the rest of the group. I'll stay behind and make sure that that foolish young Sable recovers and I'll bring him around by morning. This kind of thing isn't uncomfortable to me. Hell, it beats sleeping in a cave at least." he said shuddering a bit.


AC: 18 (FF:15/T:13) CMD:15 HP: 14/19 Saves - FO:4 RE:9 WL:5

Jevar and Olivira:

"Think none of it - heck, I am really prone to outbursts myself, so it is a good thing you are not" - the man laughs - "And thanks for the offer, but if our hostess will arrange me for a place to rest, I will stay with Sable - been with the lad for some time now, want to make sure he recovers fine"


Skills:
Acrobatics +3, Bluff +27, Climb +1, Diplomacy +19, Heal +2, Escape Artist +11, Fly +14, Handle Animal +8, Intimidate +16, Knowledge (local) +15, Linguistics +4, Ride +3, Stealth +14, Survival +2, Swim +1
stats:
HP: 62/84 _ AC: 20 _ T: 13 _ FF: 17, Perception +21, Sense Motive +13, Initiative: +5, F: +7 _ R: +9 _ W: +10 _ CMB: +11, CMD: 22, Speed: 30 ft., fly 50 ft. (average with wings)

Reknar and Jevar:
"Reknar you may rest here, Jevar you may rest here as well. Leave Sable alone to heal." She says as she leaves the room heading to one of the back rooms.

Jevar:
In response to this post:
Jevar's leave:
Jevar watched the others leave and waited as everyone left. "I'm afraid it seems that no one is keen on your request at this time. Would you be opposed to me leaving my answer as...unsure at this moment. While I am happy to have saved you from your earlier situation, I am hesitant to enter into any pacts I don't fully understand. I've seen many of kin enjoy the bad side of a pact even if they thought they were a 100% sure they weren't gonna be screwed." he said as he smiled politely at her.

He stood up at this point and held his hands in front of himself realizing what he had said "Not that I think you would do what most have done to my kin, after all they asked for it by going into a pact with those most foul and untrustworthy...unlike yourself. I'm sure I've judged your character well enough not to lump you in with the typical 'succubi'" he said before bowing.

When he looked around and made sure all had exited, he flushed a bit and shook his head "Honestly I shouldn't ask, but I can't help but be curious as I've not been so fortunate to meet any other otherworldly beings....but would you do me the honor of a kiss before I go? Maybe just to keep my attention to possibly coming back." he said, the last part being a bit teasing and playful.

:

She comes back partially, it seems she times it so you only can see her come hither finger motion. As you come back to one of her private rooms she listens to your concerns and replies, "Yes, take your time. After all you are one of my agents."

"A kiss?! Why would you ask for such a thing after lumping me in with succubi and other such beings?" She says playfully. She leans in and grabs his shirt pulling him into a strong passionate kiss.

Sable:
Later you wake up on an incline plane, your head out of some kind of green liquid. The room almost feels like a cave. Olivira lays on the cave floor next to you in her glowing green form but out of the liquid. "Hey there love," she says, "don't be startled, it took a lot out of you from your sacrifice. Rest we will talk more later."


Male Hobgoblin Fire Kineticist lvl 3 - Ini +5; HP 36/42; AC 19 T 15 FF:15; Fort+8 Ref +8 Will+2; Perc +7; Overflow: 1/1; Burn: 1 Non-Lethal HP Dmg: 3

Sorry I'm slightly lost, are those of us pactless allowed to stay here, or are we somewhere else?


If only if Sable were awake to hear your conversation.

It seems that the whole group left except for Reknar, Jevar, Hundor, and Sable. Jevar steps out about a hour after the rest of you left. More specifically talking about the Stag Lord. The group slept and now the new day is upon you. What do you do?


Init +5| AC18/15/13 | HP34/34| Fort 4| Ref 9| Will 4| Perception +12 Jevar

Jevar:

Jevar leans into her as she pulls him and kisses back just as passionately. Once the kiss finishes, he stumbles back a bit from surprise. "If it wasn't for my honor and to not sully your own, I dase say I should've wished for more. But I...I will hold my tongue more then I have said. Do not worry Olivira, I will at the least be coming back to spend time with you if you allow it. I will not expect any more of you though then you wish to offer...How best is it that I will be able to return for such visits or offerings even?" he asked curiously as he regained his composure.


Skills:
Acrobatics +3, Bluff +27, Climb +1, Diplomacy +19, Heal +2, Escape Artist +11, Fly +14, Handle Animal +8, Intimidate +16, Knowledge (local) +15, Linguistics +4, Ride +3, Stealth +14, Survival +2, Swim +1
stats:
HP: 62/84 _ AC: 20 _ T: 13 _ FF: 17, Perception +21, Sense Motive +13, Initiative: +5, F: +7 _ R: +9 _ W: +10 _ CMB: +11, CMD: 22, Speed: 30 ft., fly 50 ft. (average with wings)

Jevar:
She licks her lips and smiles at you, "It is simple, accept being my agent, become stronger, bring me raw materials for crafting, and bring dedicates."


stats:
HP: 30/30 _ AC: 18 _ T: 14 _ FF: 14, Perception +8, Sense Motive +1, Initiative: +4, F: +5 _ R: +8 _ W: +2 _ CMB: +6, CMD: 20, Speed: 30 ft.
Skills:
Acrobatics +4, Bluff -1, Climb +8, Escape Artist +4, Handle Animal +8, Inti +8, K (geo)+5 (local)+2 (nature)+7, Ride +4, Stealth +8, Survival +8, Swim +2

Ernost comes over to Oscar and asks, "Where is Sable and the others? What is the plan?"


AC: 18 (FF:15/T:13) CMD:15 HP: 14/19 Saves - FO:4 RE:9 WL:5

Reknar wakes up and goes checking in on Sable.


Hobgoblins

The hobgoblins come over to Hycan Kreig asks, "So did you get hired on as well? What is your talent?"


Reknar, the stairway leading down to Sable is gone.


AC: 18 (FF:15/T:13) CMD:15 HP: 14/19 Saves - FO:4 RE:9 WL:5

GM Wolf, is Sable anywhere to be found?


Looking around you cannot find a way to get lower in the 'mansion'.


Skills:
Acrobatics +3, Bluff +27, Climb +1, Diplomacy +19, Heal +2, Escape Artist +11, Fly +14, Handle Animal +8, Intimidate +16, Knowledge (local) +15, Linguistics +4, Ride +3, Stealth +14, Survival +2, Swim +1
stats:
HP: 62/84 _ AC: 20 _ T: 13 _ FF: 17, Perception +21, Sense Motive +13, Initiative: +5, F: +7 _ R: +9 _ W: +10 _ CMB: +11, CMD: 22, Speed: 30 ft., fly 50 ft. (average with wings)

She then comes around and asks, Reknar, is there someone in your group that has lesser restoration? Or perhaps a cleric that you know of in the area? Otherwise it will be a few days before Sable will be ready again." She seems rather concerned.


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

Right now the plan is simple. We continue to ride on our way toward the Stag lord and deal with him. The other when they are done with what ever they are doing will catch up if they want he replied to Ernost

And i don't think anyone can perform that divine magic Olivira

Says oscar as he gets ready to the travel ahead


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Koldur as is his wont has already have had the horses saddled and ready even though he still hates the thought of riding. His gear checked and weapons oiled, he waits for the others even as he absently swipes a fly or bug away.

"Oei! You lot! Ready to go yet?"


The company collects itself on the double and mounts up at Koldur's command.

The chief comes up and offers, "I know the bandits to be many, will you take six of us with you?"


stats:
HP: 30/30 _ AC: 18 _ T: 14 _ FF: 14, Perception +8, Sense Motive +1, Initiative: +4, F: +5 _ R: +8 _ W: +2 _ CMB: +6, CMD: 20, Speed: 30 ft.
Skills:
Acrobatics +4, Bluff -1, Climb +8, Escape Artist +4, Handle Animal +8, Inti +8, K (geo)+5 (local)+2 (nature)+7, Ride +4, Stealth +8, Survival +8, Swim +2

Ernost asks, "Should I move out ahead, scout ahead, or stay with the rest of you?"


Skills:
Acrobatics +3, Bluff +27, Climb +1, Diplomacy +19, Heal +2, Escape Artist +11, Fly +14, Handle Animal +8, Intimidate +16, Knowledge (local) +15, Linguistics +4, Ride +3, Stealth +14, Survival +2, Swim +1
stats:
HP: 62/84 _ AC: 20 _ T: 13 _ FF: 17, Perception +21, Sense Motive +13, Initiative: +5, F: +7 _ R: +9 _ W: +10 _ CMB: +11, CMD: 22, Speed: 30 ft., fly 50 ft. (average with wings)

She hands the miniature archway to Jevar and states, "Good luck to you all, may you conquer your enemies, your allies find you swiftly if you need them, and if you take any alive they can become your dedicates." With that said she waves until the group is gone and talks with the kobolds.


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

Sure chief, but we wouldn't want you to leave your village unprotected

Oscar turns to ernost If you want you can indeed take the vanguard, but stay withing 60 ft so that we can catch up in case of an attack he says as he rides out

Hey Koldur let's get things thing done. We tardied long enough


Male Hobgoblin Fire Kineticist lvl 3 - Ini +5; HP 36/42; AC 19 T 15 FF:15; Fort+8 Ref +8 Will+2; Perc +7; Overflow: 1/1; Burn: 1 Non-Lethal HP Dmg: 3

"Yes lets be gone from here and get on with the business"


"We send the second best group of hunters, we not unprotected." He says with a big smile and a fist hitting his own chest with pride. If accepted the six disembark from their fellows and begin to follow at a trot on foot.

Ernost nods and takes point, drawing his bow in case he needs it.

Order:

Ernost in front,
Jevar,
Oscar, Koldur, Reknar, Hycan
Kreig and Doam,
6 kobolds

At Olivira'a place: Hundor and Sable
Did I miss anyone? Did you have any man at arms?
At the dwarf fort: Ardent(what's her name)
You were suppose to gain 3 at the campsite (Jevar, Ebmana, and ____) but at least you got one.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Koldur nods as he inspects the equipment of the six aaccepted.

"Scout ahead but do not engage. Intelligence on our enemy is far more important then winning a skirmish. We should expect those bandits to be ready for us. Though of course having the aid of skilled hunters would put things back in our favor." he uses even as he acknowledges Oscar's words.


Init +5| AC18/15/13 | HP34/34| Fort 4| Ref 9| Will 4| Perception +12 Jevar

Jevar looked at the kobolds with a bit a curiosity as well as perhaps being a little impressed before looking back to the group. "If allowed, I make for a decent scout. I think I can keep up with the little guys and not be a hindrance. I would enjoy seeing how they hunt and perhaps I might even learn a thing or two, or teach them a thing or two in the process?" he said as more a request then a statement.


Male Hobgoblin Fire Kineticist lvl 3 - Ini +5; HP 36/42; AC 19 T 15 FF:15; Fort+8 Ref +8 Will+2; Perc +7; Overflow: 1/1; Burn: 1 Non-Lethal HP Dmg: 3

Hykan looks at the kobolds almost pityingly

"Well the subtle arts are my forte, but i'm not sure we want to interfere with their style or present ourselves as ambush targets."


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

Just stay with in back up distance in case of any problem you missed he replied to jevar


With that Jevar likely heads off with the six kobolds in tow. The rest of the group moves out on horses. Hycan I believe you are the only one without a horse, but you could use Sable's I suppose, you might want to ask.


Male Hobgoblin Fire Kineticist lvl 3 - Ini +5; HP 36/42; AC 19 T 15 FF:15; Fort+8 Ref +8 Will+2; Perc +7; Overflow: 1/1; Burn: 1 Non-Lethal HP Dmg: 3

nah.. i'll head out with Jevar as well..

Hykan suppresses his flaming looking appearance Can be done just makes it so I don't get overflow bonus while it's suppressed and moves off with the kobolds and Jevar attempting to be as subtle as possible

Stealth: 1d20 + 15 ⇒ (14) + 15 = 29


The kobold in lead asks Jevar, "We go to fort?"


Init +5| AC18/15/13 | HP34/34| Fort 4| Ref 9| Will 4| Perception +12 Jevar

Jevar looked down and nodded. "Yes, but be careful and let us scout at night. I'm sure your eyes are better suited for such." he said trying to make sense of how this would go.

He hoped they would make good time through the day up close to the fort and be able to scout it at night.


AC: 18 (FF:15/T:13) CMD:15 HP: 14/19 Saves - FO:4 RE:9 WL:5

--Just before they leave---

"Olivira tells me Sable will not be in any condition to travel soon, unless one of us can provide divine magic of lesser restoration to him" - he informs - "I do not have such powers though"

-------

--As they move along--

The grizzled warrior remains behind with the main team, using his soldier training to make sure they are not open to ambushes.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Listening to the doughty warrior, Koldur sighs knowing that it would be best for Sable to rest.
"Much as I'd hate to admit it, we should let him rest. Mine own skills do not head into such areas."

Perception 1d20 + 5 ⇒ (20) + 5 = 25
He does take up the rear guard though it may do with the fact that his stride would be shorter than the rest.


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

He should be regaining his Str soon anywy but for now we have pressing stuff to dohe says joining up with koldur

Koldur:
Mind if we ride together. I am not confortable around so many new faces. he says with an calm voice


The group moves at the pace of the kobolds, since Jevar wants to check out the fort at night it turns out that works best as most of the second day is used to travel.

Jevar, Hycan, and the kobold forces move out once it is dark. The kobolds let you take point since you are obviously better at stealth than them. They will check out the perimeter as you try to venture into the fort.

Jevar and Hycan:
Once within 70 ish feet from the wall you notice the disturbed ground. It seems like this is an unmarked graveyard, do you proceed?

Jevar and Hycan proceeding:
You avoid the graves the best you can but after 30 feet several of the graves explode with dirt as a corpse rises quickly out of each of the four nearest graves.


Male Hobgoblin Fire Kineticist lvl 3 - Ini +5; HP 36/42; AC 19 T 15 FF:15; Fort+8 Ref +8 Will+2; Perc +7; Overflow: 1/1; Burn: 1 Non-Lethal HP Dmg: 3

Hykan stops and approaches Jevar..

"Up ahead disturbed ground.. I'm not very knowledgeable on such things, but why would the ground be disturbed? "


Init +5| AC18/15/13 | HP34/34| Fort 4| Ref 9| Will 4| Perception +12 Jevar

Jevar looked at Hykan and shrugged "I could only guess that they either buried the dead of their victims or perhaps set up traps...all the same it might be best to proceed carefully." he said as he pulled his nodachi out.

He looked back at the kobold "Stay back a bit and provide cover in case this goes badly.." he whispered before attempting to move forwards carefully in stealth.

Stealth: 1d20 + 11 ⇒ (7) + 11 = 18


AC: 18 (FF:15/T:13) CMD:15 HP: 14/19 Saves - FO:4 RE:9 WL:5

From afar Reknar spies the progression of his scouting companions - "What are those lads up to?"

Perception: 1d20 + 7 ⇒ (15) + 7 = 22


Male Hobgoblin Fire Kineticist lvl 3 - Ini +5; HP 36/42; AC 19 T 15 FF:15; Fort+8 Ref +8 Will+2; Perc +7; Overflow: 1/1; Burn: 1 Non-Lethal HP Dmg: 3

Stealth: 1d20 + 15 ⇒ (6) + 15 = 21

Hykan accompanies Jevar forwards


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Looking at one of his older travelling companions so far since leaving the city, Koldur does not object.
"New companions for the road, you should get to know them more since they be the ones to watch our backs." he remarks.

"The road we travel is defintely fraught with peril and remember the undead foes we fought." Koldur frowns upon remembering that fight, he could still feel their lingering cold touch upon him.


You avoid the graves the best you can but after 30 feet several of the graves explode with dirt as a corpse rises quickly out of each of the four nearest graves.

Perception DC 18 to act in surprise round. Roll your own init and perception checks.


Init +5| AC18/15/13 | HP34/34| Fort 4| Ref 9| Will 4| Perception +12 Jevar

Perception: 1d20 + 11 ⇒ (17) + 11 = 28

Initiative: 1d20 + 5 ⇒ (20) + 5 = 25

Jevar sighed as the graves burst forth with corpses. He swung his nodachi into place and proceeded to stab forth.

Attack if possible: 1d20 + 6 ⇒ (6) + 6 = 12

Possible Flat Footed hit?: 1d10 + 3 + 1d6 ⇒ (6) + 3 + (2) = 11

This is of course if there is one within 5 feet or allowed a 5 foot step to get to one. Some GMs allow 5 footers in surprise others not


Male Hobgoblin Fire Kineticist lvl 3 - Ini +5; HP 36/42; AC 19 T 15 FF:15; Fort+8 Ref +8 Will+2; Perc +7; Overflow: 1/1; Burn: 1 Non-Lethal HP Dmg: 3

Perception: 1d20 + 7 ⇒ (1) + 7 = 8

Initiative: 1d20 + 5 ⇒ (11) + 5 = 16


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Perception 1d20 + 5 ⇒ (14) + 5 = 19
Initative 1d20 + 8 ⇒ (11) + 8 = 19

"You see Oscar?" Koldur remarks calmly as he watches the graves explode forth with new foes.
"Sooner or later we'll meet up with dead uns....." his axes dance forth in a swirling pattern as he limbers up to stretch his muscles.
"It's never boring."


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

Koldur:
To be honest, i like when it is calm it means no evil is lurking around or a necromancer is abusing some poor chap's corpse
he replied getting ready for combat

Perception: 1d20 + 5 ⇒ (4) + 5 = 9
Init: 1d20 + 0 ⇒ (19) + 0 = 19


AC: 18 (FF:15/T:13) CMD:15 HP: 14/19 Saves - FO:4 RE:9 WL:5

Perception: 1d20 + 7 ⇒ (16) + 7 = 23
Initiative: 1d20 + 3 ⇒ (8) + 3 = 11


I will allow you to decide how close or far you are to the other group. But likely 200 feet.

The zombies bursting out was their surprise action and act with initiative of 1.

Round 1
If the duo stays where they are the corpses begin to surround them.


AC: 18 (FF:15/T:13) CMD:15 HP: 14/19 Saves - FO:4 RE:9 WL:5

--Round 1--

Reknar closes the distance to his companions.

Running for 4x30' = 120'


Male Hobgoblin Fire Kineticist lvl 3 - Ini +5; HP 36/42; AC 19 T 15 FF:15; Fort+8 Ref +8 Will+2; Perc +7; Overflow: 1/1; Burn: 1 Non-Lethal HP Dmg: 3

Hykan does not want to be surrounded he is a ranged attacker.. he moves 30ft back..

"Jevar move back.. or you'll be surrounded."

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