
GM Wolf |

25 Koldur *
18 Oscar *
18 zombies *
17 Sable
14 Kressele 23/23, ranger 3 *
11 bandits 15/15, warrior 2, AC 14 *
8 necromancer*
5 Reknar *
4 hobgoblin 11/11, warrior 2, AC 17 *
2 'White' bandits in tents, 9/9 warrior 1, AC 14 with shields.*
1 Ardent and Hundar*
*Done for the round
Koldur blunders with his attacks and receives a blow for the fail, damage: 1d8 + 2 ⇒ (5) + 2 = 7. Oscar returns quickly touching the dwarf to heal him, then with an overhead chop, his greatsword leaves the bandit before him very bloody. One of the zombies veers off and goes away from your group as the other one goes to slam into one of the bandits. The bandits flail about at your group and some even begin to fight the zombie next to them instead. Out come a female from one of the Southern tents and she claps her hands. The zombies near her, seem to be free and go towards her with the chains following behind. Reknar slams his polearm into the bandit and sweeps his feet from under him literally. Hundar swipes and hurts the orange bandit but not enough to drop him. Ardent moves back not so sure what is going on with the zombies.
25 Koldur
18 Oscar
18 zombies
17 Sable
14 Kressele 23/23, ranger 3
11 bandits 15/15, warrior 2, AC 14
8 necromancer
5 Reknar
4 hobgoblin 11/11, warrior 2, AC 17
2 'White' bandits in tents, 9/9 warrior 1, AC 14 with shields.
1 Ardent and Hundar
*Done for the round

Oscar Cray the III |

Round 6
I am sure you can finish off the wounded bandits Koldur he says attacking one that is currently showing no wounds
PA Greatsword: 1d20 + 7 - 1 + 1 ⇒ (20) + 7 - 1 + 1 = 272d6 + 9 + 1 ⇒ (2, 6) + 9 + 1 = 18
Crit Conf PA Greatsword: 1d20 + 7 - 1 + 1 ⇒ (6) + 7 - 1 + 1 = 132d6 + 9 + 1 ⇒ (6, 6) + 9 + 1 = 22
then making a 5ft step toward sable

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Round 5
Continuing his his defensive stance he puts the full force of his strength into the strikes, using Power Attack with combat expertise and defensive fighting, Current AC 22.
Elven Courtblade: 1d20 + 8 - 1 - 4 - 1 ⇒ (18) + 8 - 1 - 4 - 1 = 20 damage: 2d6 + 7 + 3 ⇒ (6, 1) + 7 + 3 = 17
Elven Courtblade: 1d20 + 8 - 1 - 4 - 1 ⇒ (20) + 8 - 1 - 4 - 1 = 22 damage: 2d6 + 7 + 3 ⇒ (1, 3) + 7 + 3 = 14
He strikes the oragne bandit down with a great stroke, as he quickly lands the second blow on the nearby bandit with the shield, taking him down as well.
Round 6
Continuing his his defensive stance he puts the full force of his strength into the strikes, using Power Attack with combat expertise and defensive fighting, Current AC 22.
Elven Courtblade: 1d20 + 8 - 1 - 4 - 1 ⇒ (17) + 8 - 1 - 4 - 1 = 19 damage: 2d6 + 7 + 3 ⇒ (4, 4) + 7 + 3 = 18
Elven Courtblade: 1d20 + 8 - 1 - 4 - 1 ⇒ (5) + 8 - 1 - 4 - 1 = 7 damage: 2d6 + 7 + 3 ⇒ (2, 2) + 7 + 3 = 14
He cuts down another of the shield bearing oafs and misses with his second strike.

Koldur of the Axe |

"Put yer blades down lads lest you join yer friends to Lady Pharasma." Koldur offers with his blades up.
"I ain't liking putting ye lads down unless ye really want to. Wha' ya say eh?" His axe blades bloody and his own wounds seeming not to give him any problems.
"Besides me friends will cut ye down realy quickly."
Delay. Loooking to see what this new lady would do.

Reknar |

"I would listen to him if I were you" - Reknar adds - "You are taking a beating, and will keep on doing so, unless you drop your weapons"
Readying an action - if anyone comes at him, Reknar swings :D

GM Wolf |

Round 6
The bandits who are left look at you and the bodies around them. One of them points at the lady with the zombies and says, "Its one thing to fight and die and another to be turned into puppets. Destroy her and we will serve you." The other bandits nod and begin to tend to the fallen, leaving the zombie lady to you.
She giggles at this as more zombies come to her. It seems that about half of the zombies were freed.

Koldur of the Axe |

"Fair Enough. Tend to the fallen and make sure they're all alive including that gobbo...." Turning to look a the obviously deranged zombie lady controllor.
"Ach me guess is that time at the dwarven fort, those zombies be yer pet. Coming Oscar? Sable?" as he sets off in a run, axes ready.

Reknar |

Reknar takes an advanced position intent on using the superior reach from his weapon, taunting the woman - "Send your undead then, let's see them get past us"
AoO 1: 1d20 + 8 ⇒ (17) + 8 = 25
Damage: 1d10 + 11 ⇒ (4) + 11 = 15
AoO 2: 1d20 + 8 ⇒ (7) + 8 = 15
Damage: 1d10 + 11 ⇒ (7) + 11 = 18
AoO 3: 1d20 + 8 ⇒ (5) + 8 = 13
Damage: 1d10 + 11 ⇒ (2) + 11 = 13

GM Wolf |

Round 7
Koldur are you charging the zombie pack?
Koldur moves forward as does Reknar.
Oscar and Sable can move up if they want as well.
Hundar comes up and stands beside the dwarf and lays his free hand on Koldur, healing hex: 1d8 + 2 ⇒ (8) + 2 = 10
The woman with the zombies around her seems to be waiting...

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Round 7
Sable stays beside Koldur advancing, or standing as he does.

Koldur of the Axe |

lol Not enough Movement even with Run. Ha Ha Ha Ha. Short Legs. Couldn't charge in even if I Wanted.

Oscar Cray the III |

Oscar still enfused with burning zeal will
Round 7
LoH: 1d6 ⇒ 4 as a standard action on Koldur
Fight defensively if you can Koldur he says to him as some of his wound closes There is no more divine power in me for today
he finished before moving 20ft toward the Necronmancer (if possible)
Right where was I ? ha yes. I am the Tax collector and You are Due for some Collection he says to her

Koldur of the Axe |

Koldur nods to Hundor "That's some mighty powers over wounds you have there." hefting his axes as he feels his wounds drain away.
Oscar, that last heal from Hundor in Round 7 and your heal in Round 5 Healed me up fully. You can save your healing in Round 7
Catching Oscar's hand before he makes contact.
"Ah appreciate yer intent but this one," indicating Hundor "has healed much of me wounds. Perhaps saving it maybe good."
Seeing Oscar approach and his subsequent speech to the necromancer.
"Oscar me boy, rally? Tax collector?" shaking his shaggy head in amusement.

Oscar Cray the III |

Great Koldur. Your hp wasn't up to date then
round 7 Becomes
Angus will Charge the closest Zombie protecting the Necromancer
Charge Great Sword Defensively: 1d20 + 7 + 2 - 4 ⇒ (9) + 7 + 2 - 4 = 142d6 + 6 ⇒ (5, 2) + 6 = 13 vs zombie
Yes i Collect Evil Soul's that are due for Punishment. And her time is over she will be collected
current AC 17

Reknar |

"G%+!n Oscar" - Reknar mumbles - "Why not just let those mindless mongrels come at us?"
Stil sputtering and grumbling, he does follow after his companion - "You've got some guts, I'll give you that"
Attacking Purple one.
Bardiche: 1d20 + 8 ⇒ (8) + 8 = 16
Damage: 1d10 + 11 ⇒ (10) + 11 = 21

GM Wolf |

Round 7
Your group moves and attacks the zombies, then they react in kind. Oscar and Koldur can both get an attack in. Round 7 likely was a few rounds but I am just putting it all into one round. Oscar's and Reknar's attacks are thwarted by the magical auras on the zombies' armor.
She giggles some more then seems to frown at your actions, she then says ina bubbly voice, "Oh you just want to destroy my work. Well perhaps I can make room for your bodies as well. Some of them could be rather interesting..."
She raises her hand and the zombies look out at you, ready to eat. The armor on the zombies glows with a red hue and their teeth grow longer. It seems she has prepared her minions well.
zombie bite attack on Reknar: 1d20 + 3 ⇒ (4) + 3 = 7 damage: 1d8 + 2 ⇒ (5) + 2 = 7
zombie bite attack on Reknar: 1d20 + 3 ⇒ (16) + 3 = 19 damage: 1d8 + 2 ⇒ (8) + 2 = 10
blue zombie bite attack on Sable: 1d20 + 5 ⇒ (4) + 5 = 9 damage: 1d8 + 4 ⇒ (4) + 4 = 8
zombie bite attack on Oscar: 1d20 + 3 ⇒ (17) + 3 = 20 damage: 1d8 + 2 ⇒ (2) + 2 = 4
black zombie bite attack on Koldur: 1d20 + 5 ⇒ (9) + 5 = 14 damage: 1d8 + 4 ⇒ (5) + 4 = 9
zombie bite attack on Koldur: 1d20 + 3 ⇒ (7) + 3 = 10 damage: 1d8 + 2 ⇒ (5) + 2 = 7
Reknar takes a massive wound on his neck as the zombie bites on him. Oscar takes a similar wound but nothing as bad, blood still drips from the wound.
Ardent moves father away from the zombies stowing her bow and drawing steel. Hundor looks around and asks, "Anyone else hurt, I can only heal you each once per day?" He quickly moves over to Reknar and touches the man healing him with the halfling's magic, healing hex: 1d8 + 2 ⇒ (7) + 2 = 9
25 Koldur
18 Oscar
18 Blue and Black zombies AC 21, 32/32 hp
18 zombies AC 17, 21/21 hp
17 Sable
14 Kressele 23/23, ranger 3
11 bandits 15/15, warrior 2, AC 14
8 necromancer
5 Reknar
4 hobgoblin 11/11, warrior 2, AC 17
2 'White' bandits in tents, 9/9 warrior 1, AC 14 with shields.
1 Ardent and Hundar
*Done for the round
zombie bite attack on Reknar: 1d20 + 3 ⇒ (19) + 3 = 22 damage: 1d8 + 2 ⇒ (7) + 2 = 9
zombie bite attack on Reknar: 1d20 + 3 ⇒ (15) + 3 = 18 damage: 1d8 + 2 ⇒ (2) + 2 = 4
blue zombie bite attack on Sable: 1d20 + 5 ⇒ (13) + 5 = 18 damage: 1d8 + 4 ⇒ (7) + 4 = 11
zombie bite attack on Oscar: 1d20 + 3 ⇒ (1) + 3 = 4 damage: 1d8 + 2 ⇒ (8) + 2 = 10
black zombie bite attack on Koldur: 1d20 + 5 ⇒ (1) + 5 = 6 damage: 1d8 + 4 ⇒ (1) + 4 = 5
zombie bite attack on Koldur: 1d20 + 3 ⇒ (13) + 3 = 16 damage: 1d8 + 2 ⇒ (7) + 2 = 9
zombie bite attack on Koldur: 1d20 + 3 ⇒ (19) + 3 = 22 damage: 1d8 + 2 ⇒ (7) + 2 = 9
zombie bite attack on Koldur: 1d20 + 3 ⇒ (3) + 3 = 6 damage: 1d8 + 2 ⇒ (7) + 2 = 9
Go!

Oscar Cray the III |

Round 8
Oh i am sure you would want to get your hands on more "bodies" he replied to her ignoring the new wound So do i want to get my Sword on yours
He finished with a mighty swing of his sword fighting defensively
PA Great Sword: 1d20 + 7 - 1 - 4 ⇒ (18) + 7 - 1 - 4 = 202d6 + 9 ⇒ (6, 6) + 9 = 21 vs orange Zombie
and 5ft step toward the necromancer if the zombie "dies"
Current AC 19

Koldur of the Axe |

Round 7
"Ach Undead Uns a plenty now....Woah!" his speech stopped abruptly as he backpedals to avoid a zombie swing his own axe swinging out to deflect the hit futher away from him before snaping his body and axe back into a stance. His axe sings as it swings wide back towards him, its trajectory passing through the zombie as it returns.
Attack with Moonshine 1d20 + 8 ⇒ (15) + 8 = 231d10 + 4 ⇒ (10) + 4 = 14
Round 8
Seeing his friends getting the bite from the zombies, the old dwarf's axes start their familar dance as he spins them along with his body, his dance one of steel and death.
"Did she just giggle?" is his remaining grouse.
Attack Black Zombie Moonshine 1d20 + 6 ⇒ (8) + 6 = 141d10 + 4 ⇒ (7) + 4 = 11
Attack Black Zombie if still alive, else green zombie 1d20 + 5 ⇒ (8) + 5 = 131d6 + 2 ⇒ (5) + 2 = 7

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Round 7
He charges towards the undead with Koldur, taking aim at the white zombie before him with little reserve unlike before.
Elven Courtblade: 1d20 + 2 - 1 + 8 ⇒ (9) + 2 - 1 + 8 = 18 damage: 2d6 + 7 + 3 ⇒ (6, 3) + 7 + 3 = 19 with charge and power attack
Round 8
Back in the fray he puts up his defenses the best he can. Cleave, Power Attack, combat expertise and defensive fighting, Current AC 22.
Elven Courtblade: 1d20 + 8 - 4 - 1 - 1 ⇒ (2) + 8 - 4 - 1 - 1 = 4 damage: 2d6 + 7 + 3 ⇒ (4, 4) + 7 + 3 = 18 with charge and power attack
Elven Courtblade: 1d20 + 8 - 4 - 1 - 1 ⇒ (6) + 8 - 4 - 1 - 1 = 8 damage: 2d6 + 7 + 3 ⇒ (1, 4) + 7 + 3 = 15 with charge and power attack
He responds to Koldur's question, "I think she did giggle, I believe we need to teach her to be more serious. At least not to play with her betters."

GM Wolf |

Round 7
Sable and Koldur strike their targets. Their hacking through the armor and cutting some of the flesh off seems to have little impact on the undead.
Round 8
Sable and Koldur seem to struggle even hitting the armored undead now, a relapse of the pain of loss hitting their bodies. Oscar takes down the zombie before him moving towards the necromancer. Sable gets bit by one of the zombies leaving a bloody mess of his neck as the other zombie latches on as well making him that much more bloody. The green zombie bites on Koldur's arm giving him a nasty bite mark, though not as bad as Sable it doing. The necromancer waves her hands and gleefully screams and a wave of crackling black and red energy blasts from her body, apparently healing the undead as chucks reform.
Hundar stays back waiting near to aid if anyone directs him. Ardent seems to be waiting out in the field.
zombie bite attack on Reknar: 1d20 + 3 ⇒ (12) + 3 = 15 damage: 1d8 + 2 ⇒ (2) + 2 = 4
zombie bite attack on Reknar: 1d20 + 3 ⇒ (3) + 3 = 6 damage: 1d8 + 2 ⇒ (5) + 2 = 7
zombie bite attack on Sable: 1d20 + 3 ⇒ (19) + 3 = 22 damage: 1d8 + 2 ⇒ (3) + 2 = 5
blue zombie bite attack on Sable: 1d20 + 5 ⇒ (20) + 5 = 25 damage: 1d8 + 4 ⇒ (1) + 4 = 5
confirm crit: 1d20 + 5 ⇒ (17) + 5 = 22 damage: 1d8 + 4 ⇒ (7) + 4 = 11
zombie bite attack on Oscar: 1d20 + 3 ⇒ (9) + 3 = 12 damage: 1d8 + 2 ⇒ (8) + 2 = 10
black zombie bite attack on Koldur: 1d20 + 5 ⇒ (6) + 5 = 11 damage: 1d8 + 4 ⇒ (3) + 4 = 7
zombie bite attack on Koldur: 1d20 + 3 ⇒ (17) + 3 = 20 damage: 1d8 + 2 ⇒ (2) + 2 = 4
negative channel: 3d6 ⇒ (2, 4, 2) = 8
25 Koldur
18 Oscar
18 Blue and Black zombies AC 21, 32/32 hp
18 zombies AC 17, 21/21 hp
17 Sable
14 Kressele 23/23, ranger 3
11 bandits 15/15, warrior 2, AC 14
8 necromancer
5 Reknar
4 hobgoblin 11/11, warrior 2, AC 17
2 'White' bandits in tents, 9/9 warrior 1, AC 14 with shields.
1 Ardent and Hundar
*Done for the round
red zombie bite attack on Reknar: 1d20 + 3 ⇒ (9) + 3 = 12 damage: 1d8 + 2 ⇒ (7) + 2 = 9
purple zombie bite attack on Reknar: 1d20 + 3 ⇒ (13) + 3 = 16 damage: 1d8 + 2 ⇒ (2) + 2 = 4
white zombie bite attack on Sable: 1d20 + 3 ⇒ (10) + 3 = 13 damage: 1d8 + 2 ⇒ (3) + 2 = 5
blue zombie bite attack on Sable: 1d20 + 5 ⇒ (10) + 5 = 15 damage: 1d8 + 4 ⇒ (1) + 4 = 5
yellow zombie bite attack on Koldur: 1d20 + 3 ⇒ (7) + 3 = 10 damage: 1d8 + 2 ⇒ (7) + 2 = 9
black zombie bite attack on Oscar: 1d20 + 5 ⇒ (1) + 5 = 6 damage: 1d8 + 4 ⇒ (2) + 4 = 6
green zombie bite attack on Koldur: 1d20 + 3 ⇒ (14) + 3 = 17 damage: 1d8 + 2 ⇒ (2) + 2 = 4

Oscar Cray the III |

Round 9
Having created his opening Oscar will 5ft step again and attack the necromancer uncaring if he is flanked by the undead horde
Here we go ! she says as he advance toward his target
smite Evil vs Necromancer
PA Great Sword: 1d20 + 7 - 1 + 4 ⇒ (10) + 7 - 1 + 4 = 202d6 + 9 + 3 ⇒ (4, 1) + 9 + 3 = 17 vs Necromancer
AC 21 Vs necromancer

Koldur of the Axe |

"Aye. Takes a little out of this ye noe? All this giggling when we should be yelling or grunting." Dodging a swipe and then shaking off a bite , glaring at the offending zombie.
"Eat Steel!!!! Ye stupid flesh heaps!!!" he roars!
Attack Black Zombie, 1d20 + 6 ⇒ (4) + 6 = 101d10 + 4 ⇒ (10) + 4 = 14
Attack Black zombie if still alive 1d20 + 5 ⇒ (16) + 5 = 211d6 + 2 ⇒ (6) + 2 = 8
Sending himself into a fresh series of spin, his axes blurring as he strikes multiple times with feints and actual strikes, never staying still for long.

GM Wolf |

zombie bite attack on Reknar: 1d20 + 3 ⇒ (12) + 3 = 15 damage: 1d8 + 2 ⇒ (1) + 2 = 3
zombie bite attack on Reknar: 1d20 + 3 ⇒ (13) + 3 = 16 damage: 1d8 + 2 ⇒ (4) + 2 = 6
zombie bite attack on Sable: 1d20 + 3 ⇒ (11) + 3 = 14 damage: 1d8 + 2 ⇒ (7) + 2 = 9
blue zombie bite attack on Sable: 1d20 + 5 ⇒ (12) + 5 = 17 damage: 1d8 + 4 ⇒ (8) + 4 = 12
zombie bite attack on Oscar: 1d20 + 3 ⇒ (3) + 3 = 6 damage: 1d8 + 2 ⇒ (1) + 2 = 3
black zombie bite attack on Koldur: 1d20 + 5 ⇒ (8) + 5 = 13 damage: 1d8 + 4 ⇒ (6) + 4 = 10
zombie bite attack on Koldur: 1d20 + 3 ⇒ (13) + 3 = 16 damage: 1d8 + 2 ⇒ (1) + 2 = 3
As she deftly dodges your attack the necromancer smiles and purrs out, "Why thank you for coming so close to me, now lets see how well your powers of divine protect you? Cralezq!" Black energy forms around her hand as if like a shadowy serpent and it lashes out at you.
touch attack on Oscar: 1d20 + 5 ⇒ (2) + 5 = 7
She curses you Oscar, Will Save DC 18 or have -4 on all d20s.

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Round 9
Keeping on the defensive to keep the zombies at bay his blade dances about him. Cutting down the white zombie but he misses with the strike against the red one. Cleave, Power Attack, combat expertise and defensive fighting, Current AC 22.
Elven Courtblade on white: 1d20 + 8 - 4 - 1 - 4 ⇒ (15) + 8 - 4 - 1 - 4 = 14 damage: 2d6 + 7 ⇒ (6, 1) + 7 = 14
Elven Courtblade on red: 1d20 + 8 - 4 - 1 - 1 ⇒ (5) + 8 - 4 - 1 - 1 = 7 damage: 2d6 + 7 + 3 ⇒ (6, 1) + 7 + 3 = 17
As Sable recovers some from being mauled he decides it is better to remain on the defensive, he strikes out only once. Combat expertise and defensive fighting, AC 24, attackers gain a +4 against me.

GM Wolf |

I knew I forgot something...
Round 8
Sable drops to the ground succumbing to the bites from the zombies. Hundar rushes over to heal the elf. healing hex: 1d8 + 3 ⇒ (6) + 3 = 9
25 Koldur *
18 Oscar *
18 Blue and Black zombies AC 21, 32/32 hp *
18 zombies AC 17, 21/21 hp *
17 Sable *
14 Kressele 23/23, ranger 3 *
11 bandits 15/15, warrior 2, AC 14 *
8 necromancer
5 Reknar
4 hobgoblin 11/11, warrior 2, AC 17 *
2 'White' bandits in tents, 9/9 warrior 1, AC 14 with shields.*
1 Ardent and Hundar*
*Done for the round
Sable on the ground continues to get mauled by the zombies. The two zombies going after Reknar follow him and attack, both missing with their teeth. Koldur's defenses keep the blue zombie at bay as Oscar doesn't get bitten either. The necromancer misses with her touch attack but the shadowy viper stays on her hand. Hundar says a quiet prayer and touches Sable a strange red magic leaves his hand and swirls over Sable. Ardent rushes in and charges the zombie, cutting the yellow one with her strike. After being healed by Hundar Sable you may recon your action.
cure mod: 2d8 + 3 ⇒ (2, 6) + 3 = 11
Two of the bandits charge in with weapons drawn. They hack at the zombie furthest out from the necromancer both missing.
25 Koldur
18 Oscar
18 Blue and Black zombies AC 21, 32/32 hp
18 zombies AC 17, 21/21 hp
17 Sable
14 Kressele 23/23, ranger 3
11 bandits 15/15, warrior 2, AC 14
8 necromancer
5 Reknar
4 hobgoblin 11/11, warrior 2, AC 17
2 'White' bandits in tents, 9/9 warrior 1, AC 14 with shields.
1 Ardent and Hundar
*Done for the round

Koldur of the Axe |

"Sable!" Koldur roars in rage upon seeing his friend fall from one of the the zombie's attacks as he renews his vigor, seeking to bring down more of those zombies.
Attack with Moonshine, Target white zombie beside Sable 1d20 + 6 ⇒ (4) + 6 = 101d10 + 4 ⇒ (4) + 4 = 8
Attack with off hand, target White zombie beside Sable else black zombie1d20 + 5 ⇒ (19) + 5 = 241d6 + 2 ⇒ (1) + 2 = 3 OMG those rolls.
if white zombie is dead, 5 foot step closer to Sable.

Oscar Cray the III |

Round 10
Necromancer missed with her touch attack
PA GreatSword Smite: 1d20 + 7 - 1 + 4 ⇒ (11) + 7 - 1 + 4 = 212d6 + 9 + 2 ⇒ (2, 3) + 9 + 2 = 16 Vs Necromancer
My divine protection will be well sufficient to put you into the ground necromancer
Current AC 21 (Touch 14) vs Necromancer

GM Wolf |

Reknar keeps fighting keep moving back and swiping with his polearm.
Round 8
Bardiche: 1d20 + 8 ⇒ (18) + 8 = 26
Damage: 1d10 + 11 ⇒ (3) + 11 = 14
Round 9
Bardiche: 1d20 + 8 ⇒ (1) + 8 = 9
Damage: 1d10 + 11 ⇒ (2) + 11 = 13
Round 10
Bardiche: 1d20 + 8 ⇒ (18) + 8 = 26
Damage: 1d10 + 11 ⇒ (10) + 11 = 21
zombie on Reknar: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d8 + 2 ⇒ (6) + 2 = 8
zombie on Sabler: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d8 + 2 ⇒ (4) + 2 = 6
Blue zombie on Sable: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d8 + 4 ⇒ (5) + 4 = 9
zombie on Oscar: 1d20 + 3 ⇒ (10) + 3 = 13
Damage: 1d8 + 2 ⇒ (6) + 2 = 8
Black zombie on Koldur: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d8 + 4 ⇒ (3) + 4 = 7
zombie on Koldur: 1d20 + 3 ⇒ (4) + 3 = 7
Damage: 1d8 + 2 ⇒ (5) + 2 = 7
Bandits: 1d20 + 3 ⇒ (4) + 3 = 7
Damage: 1d8 + 2 ⇒ (5) + 2 = 7
Bandits: 1d20 + 3 ⇒ (1) + 3 = 4
Damage: 1d8 + 2 ⇒ (3) + 2 = 5
Necro touch: 1d20 + 5 ⇒ (14) + 5 = 19
White zombie -3 hp
Red and purple zombies dead
Oscar swings this time the greatsword grazes the necromancer's robe. Koldur hits with his off hand and leaves a knick. Reknar swings and decimates the two attacking zombies before him in these last few rounds. A whole lot of missing from the zombies and bandits. The necromancer quiets down and focuses on hitting Oscar, a smile comes across her face as the curse hits him.
25 Koldur
18 Oscar
18 Blue and Black zombies AC 21, 32/32 hp
18 zombies AC 17, 21/21 hp
17 Sable
14 Kressele 23/23, ranger 3
11 bandits 15/15, warrior 2, AC 14
8 necromancer
5 Reknar
4 hobgoblin 11/11, warrior 2, AC 17
2 'White' bandits in tents, 9/9 warrior 1, AC 14 with shields.
1 Ardent and Hundar
*Done for the round

Koldur of the Axe |

Koldur takes a slight lean back before launching his body into a counterclock wise spin to offset the temporary lack of balance as he redoubles his efforts in bringing down the zombies.....
Attack Black zombie with Moonshine 1d20 + 6 ⇒ (5) + 6 = 111d10 + 4 ⇒ (5) + 4 = 9 Aww Come on.........
Attack Black Zombie with Maulaxe 1d20 + 5 ⇒ (19) + 5 = 241d6 + 2 ⇒ (3) + 2 = 5

Oscar Cray the III |

Round 11
Will DC 18: 1d20 + 10 ⇒ (12) + 10 = 22
Slowly but surely Oscar will be closing on the necromancer and adjust his swing with his mighty weapon or so he was hopping
GreatSword: 1d20 + 7 + 4 ⇒ (9) + 7 + 4 = 202d6 + 6 + 2 ⇒ (4, 4) + 6 + 2 = 16
current AC vs Necromancer 21 (14)

GM Wolf |

Round 10
The zombie knocks out Sable again, with its bonus of hitting the prone elf. The halfling cures him 1d8 + 3 ⇒ (1) + 3 = 4, putting Sable concsious but still very hurt.
Sable chooses to get up to get out of this situation, luckily the zombie misses.
Blue zombie on Sable, AoO: 1d20 + 5 ⇒ (7) + 5 = 12
white zombie on Sable, AoO: 1d20 + 3 ⇒ (10) + 3 = 13
Sable in turn takes his defensive stance again, cutting down the white zombie.
Round 11
Oscar shrugs off the curse and barely misses her once more. Koldur hits the black zombie once another nick into the zombie. The necromancer giggles and moves off into her tent, Full retreat.
The zombies miss their targets but one of the bandits gets a clear shot in.
Blue zombie on Sable: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d8 + 4 ⇒ (6) + 4 = 10
Blue zombie on Oscar: 1d20 + 3 ⇒ (5) + 3 = 8
Damage: 1d8 + 2 ⇒ (3) + 2 = 5
Black zombie on Koldur: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d8 + 4 ⇒ (4) + 4 = 8
Blue zombie on Koldur: 1d20 + 3 ⇒ (10) + 3 = 13
Damage: 1d8 + 2 ⇒ (1) + 2 = 3
Bandits on zombie: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d8 + 2 ⇒ (5) + 2 = 7
Bandits on zombie: 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d8 + 2 ⇒ (3) + 2 = 5

Reknar |

--Round 11--
GM Wolf, that bite on Reknar on round 7 would have missed, since his AC is 22. And thank you for the GMPC ;)
Seeing Sable assaulted on the ground, but Oscar coming in his defense, Reknar presses on the caster woman - "Why don't you come and try some of me instead?!" - he roars swinging his weapon.
Attacking Necromancer, assuming blue zombie goes down under Oscar attack - if it does not, I will attack the zombie instead.
Bardiche Attack: 1d20 + 8 ⇒ (15) + 8 = 23
Damage if it hits: 1d10 + 11 ⇒ (8) + 11 = 19

GM Wolf |

Round 11
Reknar slices his bladed polearm into the blue zombie, cutting through its defenses and slices the undead flesh below. Ardent and the bandits work on the zombies, they knowing that the undead are a scourge to all. Only one of the zombies falls below their attacks. Ardent moves so that she is flanking the zombies with Oscar and Koldur. Sable had remained in full defense and has now made it out of the fight to stand and return...
25 Koldur
*18 Oscar *
18 Blue and Black zombies AC 21, 32/32 hp
18 zombies AC 17, 21/21 hp
17 Sable
14 Kressele 23/23, ranger 3
11 bandits 15/15, warrior 2, AC 14
8 necromancer
5 Reknar
4 hobgoblin 11/11, warrior 2, AC 17
2 'White' bandits in tents, 9/9 warrior 1, AC 14 with shields.
1 Ardent and Hundar
*Done for the round
black and blue
Blue zombie on Sable: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d8 + 4 ⇒ (6) + 4 = 10
Blue zombie on Oscar: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d8 + 4 ⇒ (1) + 4 = 5
Black zombie on Kolder: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d8 + 4 ⇒ (2) + 4 = 6
yellow zombie on Kolder: 1d20 + 3 ⇒ (10) + 3 = 13
Damage: 1d8 + 2 ⇒ (8) + 2 = 10
Bandits&Ardent on zombie: 3d20 ⇒ (20, 4, 7) = 31 +3
Damage: 3d8 ⇒ (8, 2, 4) = 14 + 2
Oscar now in a more defensible stance goes again after the armored and magically protected zombie and his great sword slides off those protections.

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Round 12
Sable comes in knowing that the zombies are focused on the others... with a charge! Missing yet again.
Elven Courtblade: 1d20 + 8 + 2 - 1 ⇒ (2) + 8 + 2 - 1 = 11 damage: 2d6 + 7 + 3 ⇒ (1, 4) + 7 + 3 = 15

Oscar Cray the III |

Round 12
Knowing when to hold on the fight Oscar will once again attack a Zombie fighting def as eventually the lesser undead would fall to his companion
PA GreatSword: 1d20 + 7 - 1 - 4 ⇒ (9) + 7 - 1 - 4 = 112d6 + 9 ⇒ (4, 2) + 9 = 15
current AC 19

Koldur of the Axe |

Koldur goes into another whirling dance as his axes begin to weave yet another deadly web of heavy steel.
Light axe leading to distract the eyes followed closely by the heavier axe to slam dangerously into flesh before the lighter blade reverses and cuts from across another direction.
Attack with Moonshine 1d20 + 6 ⇒ (16) + 6 = 221d10 + 4 ⇒ (6) + 4 = 10
Attack with Dwarven Maulaxe 1d20 + 5 ⇒ (7) + 5 = 121d6 + 2 ⇒ (1) + 2 = 3

Koldur of the Axe |

Koldur nods as he brings both his keen axes to bear on his foes even as his feet takes him in a decided path aimed to strike heavy blows with each swing.
His dance now a mini tornaldo of whirling steel......

GM Wolf |

Under the fury of the mini tornado of axes and the blades crushing down upon the zombies they soon are just a pile of chunks of flesh. As Oscar moves into the room following the priest or cleric he sees her turn to him and then in an explosion of smoke she seems to be gone... But not before blowing him a kiss.
Still in rounds for several reasons but please post your actions.
The halfling goes around to see if he can help with any minor wounds or to cast his hex on any he has not done yet today. hundar then goes and checks on the bandits that helped and even those that are still living.
Ardent stands ready to fight if needed not ready to accept the turn coats as allies yet but still watching for any threats.

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Sable walks around almost in a trance shaking his head. He takes his blade and does some measured strikes making sure the dead will not rise again and that the undead have been finished. He holds up his hand if anyone comes to help saying, "Leave the stragglers to me, I need the practice."

Koldur of the Axe |

Koldur rushes about his deadly axes a mere sliver in the air. If there were zombies whole, there are zombies in pieces now in his wake. He did take the trouble to chop them up into easy to handle pieces as he then makes his way towards the direction of their quarry.
Putting his face down low to the ground as if attempting to pick up a scent, he squints.
Survival to look for tracks. 1d20 + 7 ⇒ (20) + 7 = 27
"It's time to hunt....."

Koldur of the Axe |

Smoke? THen yes I go outside to look for tracks.