Legends in the Making: Slayers of Renown

Game Master BloodWolven

Varnhold Jail/Dungeon

Varnhold Stockade

Map of the lands that is cleared.
NPC Codex
Kingdom Stats
Bounty Board

Current Fight

Tomb of the Wight Warlord

Treasure Tracker

Rivers Run Red - Troll Fight


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Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

My solutions, when i have none others, has always been a simple one he says putting his hand on the hilt of his weapon


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Koldur chuckles, "Can we at least do this outside?"


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

sure. i wouldn't it to jump to someone lese we can't see. It needs to be contained

Silver Crusade

stats:
DR 3/magic HP: 43/61 _ AC: 22 _ T: 16 _ FF: 19, Perception +6, Sense Motive +9, Initiative: +4, F: +8 _ R: +6 _ W: +6 (+8 vs ench) _ CMB: +11, CMD: 25/26, Speed: 30 ft.
Skills:
Acrobatics +4, Bluff +1, Climb +10, Diplomacy +7, Heal +8, Escape Artist +3, Handle Animal +8, K(eering) +6, Linguistics +2, Ride +8, Stealth +3, Survival +9, Swim +10

"Yoah, there buddy. First this entity was in the halfling. Second if you kill her won't it just jump into another body? Do we have a protection from evil spell or something that will expel the spirit, or at least protect us? I don't think the answer is to kill her, what other options do we have?" Sable says in response to Oscar looking at his weapon.


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

It might, then again it might not if the host is dead. It might only be possible for it to go from live vessel to live vessel. I believe there is high power magic that can do that but currently we don't have any


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

"Perhaps we should ask around on how to prevent said evil spirit from jumping around then." Koldur points out.


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

Sure, but to whom we are tens of miles away from any major temple. What if it jumps on the way and we loose track of it ?

Silver Crusade

stats:
DR 3/magic HP: 43/61 _ AC: 22 _ T: 16 _ FF: 19, Perception +6, Sense Motive +9, Initiative: +4, F: +8 _ R: +6 _ W: +6 (+8 vs ench) _ CMB: +11, CMD: 25/26, Speed: 30 ft.
Skills:
Acrobatics +4, Bluff +1, Climb +10, Diplomacy +7, Heal +8, Escape Artist +3, Handle Animal +8, K(eering) +6, Linguistics +2, Ride +8, Stealth +3, Survival +9, Swim +10

Well it wasn't a problem before, Oscar you keep watch until I am rested. Then in the morning we will figure out what to do. Oscar you can detect evil and find out who has it if needed. With that said he pats Oscar on the shoulder before finding a place to rest since she is in his bed. He waits to hear what anyone has to say but soon walks away.


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

Fine but if it goes loose again i, there won't be a next time he says taking his watch turn


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Koldur nods to Oscar.
"I ll ask around here, maybe someone else would know." as he leaves

Turning to Sable, Koldur grins.
"Take my room to rest. I don't think i'll be using it any time soon. I'll head about the place to see if anyone has any idea how to contain a spirit."

Long shot but Diplomacy to gather Information 1d20 + 1 ⇒ (18) + 1 = 19


Gather info, hours: 1d4 ⇒ 4

Koldur you ask the dwarves as they begin to wind down again for the night, then the night guard, it seems to be a lost cause but you see Ernost up early. He must have slept through the alarm for the fire. He wipes his face and sits at the table a bit just waking up.


stats:
HP: 30/30 _ AC: 18 _ T: 14 _ FF: 14, Perception +8, Sense Motive +1, Initiative: +4, F: +5 _ R: +8 _ W: +2 _ CMB: +6, CMD: 20, Speed: 30 ft.
Skills:
Acrobatics +4, Bluff -1, Climb +8, Escape Artist +4, Handle Animal +8, Inti +8, K (geo)+5 (local)+2 (nature)+7, Ride +4, Stealth +8, Survival +8, Swim +2

Koldur I had a horrible nightmare last night, people were screaming, there were fires, all sorts of bad stuff..." He drifts off in thought but pretty much just listens to anything you have to say. Then you ask him about containing a spirit and he delightfully surprises you, "You mean like a shaman or an exorcist? My pa always told us about a powerful old witch which communes with spirits, making a lot of them do her bidding. I never went that far South to see if it was true. If you want an exorcist there is Reverand Roger, a priest of Sarenrae on the liberal side if you know what I mean, but he knows his stuff. RR is down South in the plains, I can show you his place easy but it may take a few days to get there.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

"It was no dream, lad. It was all real. Are you sure you don't have seer blood in you perchance?" Koldur is rather surprised to hear this from the young man infront on him and his words take some time to reach his mind.

"A priest? Maybe we can interest him to come over here and stay instead....If you could be so kind as to point it out on our maps." Koldur begins as he starts looking through his packs.


stats:
HP: 30/30 _ AC: 18 _ T: 14 _ FF: 14, Perception +8, Sense Motive +1, Initiative: +4, F: +5 _ R: +8 _ W: +2 _ CMB: +6, CMD: 20, Speed: 30 ft.
Skills:
Acrobatics +4, Bluff -1, Climb +8, Escape Artist +4, Handle Animal +8, Inti +8, K (geo)+5 (local)+2 (nature)+7, Ride +4, Stealth +8, Survival +8, Swim +2

"No, nooo not me! Thank the gods. The Reverend is rather... What's the word... Devoted to his congregation and aren't that keen on outsiders. They are extremists and burn things in most of their rituals and daily life. It is creepy." Ernost says as he stops tip toeing around the subject and comes out with his opinions at the end.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Koldur at this point is reminded why he didn't delve to deeply into divine worship as he strongly resists the urge to facepalm upon hearing what Ernost has to say.

"I thank you and am guessing I be needing to tell the others."


stats:
HP: 30/30 _ AC: 18 _ T: 14 _ FF: 14, Perception +8, Sense Motive +1, Initiative: +4, F: +5 _ R: +8 _ W: +2 _ CMB: +6, CMD: 20, Speed: 30 ft.
Skills:
Acrobatics +4, Bluff -1, Climb +8, Escape Artist +4, Handle Animal +8, Inti +8, K (geo)+5 (local)+2 (nature)+7, Ride +4, Stealth +8, Survival +8, Swim +2

"Your welcome, I will be getting ready then see to the horses." He says as he gets up to fix something for eating.


All are awake now. Ardor/Arden still in Sable's room. Koldur relays the new information. The three of you stand outside of Sable's room.

Oscar:
She does not detect as evil.


AC: 18 (FF:15/T:13) CMD:15 HP: 14/19 Saves - FO:4 RE:9 WL:5

In spite of everything, Reknar sleeps soundly, and wakes up in a good mood - after fitting his gear, he goes looking for his companions and breakfast.

Coming across Koldur, he salutes the dwarf - "Morning Koldur - were you up all night?"

Apologies for the slow return from vacations - work hammered me hard as soon as I stepped in the door... Let's get this moving :D

Silver Crusade

stats:
DR 3/magic HP: 43/61 _ AC: 22 _ T: 16 _ FF: 19, Perception +6, Sense Motive +9, Initiative: +4, F: +8 _ R: +6 _ W: +6 (+8 vs ench) _ CMB: +11, CMD: 25/26, Speed: 30 ft.
Skills:
Acrobatics +4, Bluff +1, Climb +10, Diplomacy +7, Heal +8, Escape Artist +3, Handle Animal +8, K(eering) +6, Linguistics +2, Ride +8, Stealth +3, Survival +9, Swim +10

"Morning Recknar, we are waiting on Oscar to tell us what he knows and how to act with Koldur's new information." Sable says.


Now the four of your group wait before Sable's room. Koldur passes along the information that he learned from Ernost as they wait for Oscar. Check it out up above.

Oscar finally turns his head away from the sleeping woman and begrudgeonly says, "She is no longer evil, what is this!"

Just at that moment the halfling turns around the corner and begins to slowly shamble toward the group almost as if still asleep.

Oscar shouts waking up Arden, HE IS ALIVE AND EVIL!!!" as he points at the halfling.

Silver Crusade

stats:
DR 3/magic HP: 43/61 _ AC: 22 _ T: 16 _ FF: 19, Perception +6, Sense Motive +9, Initiative: +4, F: +8 _ R: +6 _ W: +6 (+8 vs ench) _ CMB: +11, CMD: 25/26, Speed: 30 ft.
Skills:
Acrobatics +4, Bluff +1, Climb +10, Diplomacy +7, Heal +8, Escape Artist +3, Handle Animal +8, K(eering) +6, Linguistics +2, Ride +8, Stealth +3, Survival +9, Swim +10

Sable reacts quickly drawing his blade and aiming it down the hall but waits for actions from the halfling.


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

I have had enough of this he says looking at the hafling hand on the hilt of his weapon[/b] my patience is nearly gone Sable[/b]


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Koldur doesn't wait.
His body barrels past towards the halfling!
"This thing is playing games with us!"
Grapple CMB 1d20 + 7 ⇒ (10) + 7 = 17


AC: 18 (FF:15/T:13) CMD:15 HP: 14/19 Saves - FO:4 RE:9 WL:5

Reknar follows right behind Koldur, drawing his longspear - "Come on Oscar - by now you know this guys is not evil, right?

Readying a trip with bardiche from reach, in case the halfling doesn't go down.

Trip: 1d20 + 7 ⇒ (16) + 7 = 23


Koldur grabs the halfling and pins it without resistance. He looks up at Koldur with tears in his eyes whispering, "Has it happened again?"


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

"We'll fix this. What that evil is. It's fled back into you." Koldur answers in his grave voice, not wanting to release the halfling now.


"It is the devil my parents bargained with... maybe... Maybe if you killed me..." the halfling stammers out as he cries.

Silver Crusade

stats:
DR 3/magic HP: 43/61 _ AC: 22 _ T: 16 _ FF: 19, Perception +6, Sense Motive +9, Initiative: +4, F: +8 _ R: +6 _ W: +6 (+8 vs ench) _ CMB: +11, CMD: 25/26, Speed: 30 ft.
Skills:
Acrobatics +4, Bluff +1, Climb +10, Diplomacy +7, Heal +8, Escape Artist +3, Handle Animal +8, K(eering) +6, Linguistics +2, Ride +8, Stealth +3, Survival +9, Swim +10

Sable closes the door to his room and runs down the hall to the pinned halfling then harshly whispering, "Killing you will just bring more destruction, we need to know about this contract and how to end it. To the witch or the priest?" He asks the last question to Oscar, likely the one who would know what to do.


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

Start with the closest, the sooner we get answers the better it is he replied relaxing a bit


AC: 18 (FF:15/T:13) CMD:15 HP: 14/19 Saves - FO:4 RE:9 WL:5

"Let's go then!" - Reknar roared - "I want to get this sorted"

Turning to the halfling he added with a wink - "Hold your tears, you will be fine lad - hang in there!"


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

"I'm sorry laddie but we might ahve to place restraints on you." Koldur says with a heavy heart even as he keeps his arm around the halfling.

Turning to the others,
"The map. Check it and see whom is closer. The priest I heard is more likely to burn then ask questions so I vote Witch if she's nearer."


AC: 18 (FF:15/T:13) CMD:15 HP: 14/19 Saves - FO:4 RE:9 WL:5

Reknar double checks the map for directions and distance to travel.


The halfling does not resist. The map actually does not have either sites marked. Up to the top of the dwarven outpost, Ernost the young ranger has prepared the horses for travel.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Koldur is apologetic as he obtains rope and ties the halfling up securely....


AC: 18 (FF:15/T:13) CMD:15 HP: 14/19 Saves - FO:4 RE:9 WL:5

We are taking the halfling with us, right? Perhaps we should warn the dwarves that this may happen to someone else while we are gone?

Silver Crusade

stats:
DR 3/magic HP: 43/61 _ AC: 22 _ T: 16 _ FF: 19, Perception +6, Sense Motive +9, Initiative: +4, F: +8 _ R: +6 _ W: +6 (+8 vs ench) _ CMB: +11, CMD: 25/26, Speed: 30 ft.
Skills:
Acrobatics +4, Bluff +1, Climb +10, Diplomacy +7, Heal +8, Escape Artist +3, Handle Animal +8, K(eering) +6, Linguistics +2, Ride +8, Stealth +3, Survival +9, Swim +10

"Go ahead and tell the dwarves if you like, I don't really know what is going on but if you want to tell them what little we think we know ho for it." Sable says as he finishes securing his gear to his horse.


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

Let get moving he simply said getting his stuff ready for travelling


AC: 18 (FF:15/T:13) CMD:15 HP: 14/19 Saves - FO:4 RE:9 WL:5

Reknar raises an eyebrow at the disregard their companions seem to be showing for their hosts, then moves off to meet with anyone he believes may be in charge of the dwarven stronghold - "You boys need to learn some manners, that's for sure" - the warrior grumbles.

Once he finds one:

"I don't think we have been introduced before - I am Reknar and I travel with some of your allies - Koldur, Oscar and Sable?" - he begins - "I don't know how best to explain this but... Some sort of entity, or malevolent influence seems to be roaming around your kip - we have tried to negate it, but it would seem we need the assistance of someone more knowledgeable in these matters than ourselves, so we are leaving to look for whomever may assist" - the man tries to explain - "This evil influence was detected by Oscar, and apparently seems to be able to move around from one host to another... We believe to have captured the one currently possessed, and we will be taking him to meet with someone skilled in the divine arts, hoping to terminate this threat permanently" - his recount is methodical, much like a military report - "Still, we want to warn you to stay alert, as others of your kin may become affected by this same 'presence' while we are away. If you keep an eye out for strange behaviours, and the guards at attention, we believe things should be fine - just wanted to let you know before we depart"


Which of the dwarves has been affected? We will set duties to three then. Does this have to do with the fire? You go take care of this then and keep me appraised." the old dwarf says a bit surprised.


Hobgoblins

The hobgoblins are with the horses as well it looks like they were able to procure one for each of them.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Koldur once he has the halfling secured, following Reknar's suggstion though decides to gives the dwarves a far more in depth explanation. Seeking out the chief in this case, Koldur begins in dwarvish to give one.

"The fires were the cause of a some evil spirit able to switch physical hosts. We have it currenly contained in the body of another but it doesn't pay to be more wary. For all we know that spirt may attempt to hop into another. If any of you are of a divine bent, it might be useful."

Looking fondly at the developing Inn Koldur begins.
"The place has started to look sturdy like us. I hope to be back here to once more our travels here are done, I should think the lads should also be on the lookout for possible trade and have the men here setup for their trade. I do believe that there are untapped potential skills untapped here. Let it not be said that we do give the younger races a chance. Once the lands have being cleansed, we can look forward to more for everyone."


Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex) hp 10/10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 1/6
GM Wolf wrote:
Which of the dwarves has been affected? We will set duties to three then. Does this have to do with the fire? You go take care of this then and keep me appraised." the old dwarf says a bit surprised.

"No dwarf as far as I am aware, only the halfling, and we are taking him with us" - Reknar retorts - "And you've got yourself a deal, we will keep you informed"

Not sure me and Koldur are talking to the same, but:

He stares back at Koldur as he speaks in a language he does not understand, shakes his head, grumbles something about teamwork, and waits for the conversation to finish without another word.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

lol sorry Reknar, Koldur goes directly to the dwarf in charge whether or its the same one, he'll also after you have gone for a quick shower to wash off the soot.


The old leader of the outpost gives both of you a hearty handshake and a slap on your shoulder, might be a little lower for Reknar then says, "Good excellent, between the two of you it feels like you have a strong handle on this situation. We will keep working Godspeed on your travels. Reknar don't be so glum more communication is better than less, I ain't some old lord not willing to listen."


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

Great, then Let's get to traveling. The faster we can solve this, the better it is for everyone involved

everyone can hear the tension behind his voice. Apparently it is taking him a lot of efforts and strengths of will to remain "calm"


The group heads out with Ernost in the lead. Soon the horses are running on the plains on a cool morning that soon will be a sunny cheerful day. Off to the South East, it takes a few hours then you see smoke in the distance. Going past boulders you come into a depression and a small village.


stats:
HP: 30/30 _ AC: 18 _ T: 14 _ FF: 14, Perception +8, Sense Motive +1, Initiative: +4, F: +5 _ R: +8 _ W: +2 _ CMB: +6, CMD: 20, Speed: 30 ft.
Skills:
Acrobatics +4, Bluff -1, Climb +8, Escape Artist +4, Handle Animal +8, Inti +8, K (geo)+5 (local)+2 (nature)+7, Ride +4, Stealth +8, Survival +8, Swim +2

Ernost dismounts and suggests, "Only take those that you need the rest of us can stay here. We don't want to spook them."


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

very well he says dismounting and ready to escort the hafling


AC: 18 (FF:15/T:13) CMD:15 HP: 14/19 Saves - FO:4 RE:9 WL:5
GM Wolf wrote:
The old leader of the outpost gives both of you a hearty handshake and a slap on your shoulder, might be a little lower for Reknar then says, "Good excellent, between the two of you it feels like you have a strong handle on this situation. We will keep working Godspeed on your travels. Reknar don't be so glum more communication is better than less, I ain't some old lord not willing to listen."

"Indeed" - Reknar agrees with a nod and a chuckle - "Point taken"

--

Once they get close to the village, Reknar dismounts, and gets ready to follow.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Koldur dismounts, glad to be off his aching bum.
"Aye, let us be off then."

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