Legacy of Fire- A tale of love, and some meddling adventurers (Inactive)

Game Master william Nightmoon

Monastery Map


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M Kobold Oracle (Seeker) | HP 15/15 | AC26 T15 F22 | CMB 0 CMD 14 | F0 R4 W4 | Init +4 Perc. +9 | Spells 1st 3/4

Yrdex catches his breath and looks to Gnasher. "Yes, let's find this, er, Pug-whatsit."


Dex - 10 Con - 2 Male Gnoll Bloodrager 8 | HP 73/97 89 Rage:113 105 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+8 7/R+5/W+5/7(rage) | CMB + 11/CMD 23 | init + 4 | Perc + 11 | intim. + 12 | Surv. + 11 | Rage: 1/21 HP+16 /AC-2/Will+2/fast healing 3 | Spells: 1st lvl: 2/2 2nd lvl: 2/2, | Wand 3/5

so would someone good at talking like to tell our employers what we found and where we are going? If not Gnasher will do it when I have time to post tomorrow.

Sovereign Court

game master

Garavel scoffs. I may be a neutral party in all this, but are you even sure that these Pugwampi exist? After all, It could just be a cover to hide his own guilt. Dashki growls at the merchant and shouts I AM INOCENT! I would never harm the old fool, it was clear he was insane, and would likely have died anyways when we approached the City, eaten by gnolls... although the words are threatening they don't seem molevolent. If you don't believe me, I'll personally lead these adventures to the Pugwampi, after all, There is nothing more difficult than tracking a gremlin like them...


Dex - 10 Con - 2 Male Gnoll Bloodrager 8 | HP 73/97 89 Rage:113 105 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+8 7/R+5/W+5/7(rage) | CMB + 11/CMD 23 | init + 4 | Perc + 11 | intim. + 12 | Surv. + 11 | Rage: 1/21 HP+16 /AC-2/Will+2/fast healing 3 | Spells: 1st lvl: 2/2 2nd lvl: 2/2, | Wand 3/5

Gnasher paces toward Almah's tent, As the team reports to her and Garavel, Gnasher watches and listens carefully. 'Why is Garavel doubting our word....ahh. "Gnasher not know why Garavel not trust Dashki, but Gnasher saw tracks, not Dashki. Gnasher will follow tracks find out if gremlins or other little creature that like fire."


M Kobold Oracle (Seeker) | HP 15/15 | AC26 T15 F22 | CMB 0 CMD 14 | F0 R4 W4 | Init +4 Perc. +9 | Spells 1st 3/4

Yrdex looks to Kona then to Gnasher. "I trust the gnoll." He glares at Dashki. "He smells better, too."


HP 22/22; AC 17/t16/ff12; f 1, r 9, w -1; bab 1, melee +7/8, ranged +7/+8; cmb 1, cmd 17; init +6; ki 2/2 | goblin ninja/2
skills:
acro 11, bluff 6, disguise 5, disable 11, escape 11, fly 6, handle animal 5, intim 6, know local 6, ling 5, perc 4, ride 10, slt of hand 11, stealth 17, umd 6

"Me trust big puppy face too. He find tracks... He can find things make tracks. Longshanks help?" He says this last looking at Dashki.


M Human Bard (Dervish of Dawn) 2 | HP 17/17 | AC17 T14 F13 | CMB +3 CMD 17 | F2 R7 W4 | Init +4 Perc. +6

"I stand with Gnasher as well, and will go with him to follow the tracks."

Sovereign Court

game master

Daski Huffs. Alright, if the gnoll knows so much, then he must know the living habits of the Pugwampi, their various fighting tactics, and of course what they look like, yes? Surely if you know all that then you must not need me... It's obvious that Dashki dislikes the gnoll, the way he speaks about Gnasher is full of cold venom. Garavel sighs. I think it's best you take Dashki, after all how do you know it's a Pugwampi if you've never even heard of it before... And I still believe there is no such thing!

When Amalah hears of your findings she sighs. If such creatures do exist then surely Dashki is vital to finding them. And if this is a Ruze, then I'm sure you are all capible of incapacitating one man...


Dex - 10 Con - 2 Male Gnoll Bloodrager 8 | HP 73/97 89 Rage:113 105 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+8 7/R+5/W+5/7(rage) | CMB + 11/CMD 23 | init + 4 | Perc + 11 | intim. + 12 | Surv. + 11 | Rage: 1/21 HP+16 /AC-2/Will+2/fast healing 3 | Spells: 1st lvl: 2/2 2nd lvl: 2/2, | Wand 3/5

Gnasher lulls his tongue in a knoll smile. "Gnasher said Gnasher going, didn't say Dashki not. If Dashki want to follow Gnasher, Dashki can."Nodding to both Almah and Garavel he begins to leave, looking at the smelly human, "ამ გზით შემიძლია თვალი შეგეხარო." He steps out of the tent, waiting for the rest of his new tribe.

Gnasher proceeds to where he found the tracks and searching for them again he will start to follow them.

Gnasher will take 20 (25) both on perception and survival to find and follow the tracks, out of curiosity what time of day are they starting the search?

Gnollish:
"This way I can keep an eye on you."


HP 22/22; AC 17/t16/ff12; f 1, r 9, w -1; bab 1, melee +7/8, ranged +7/+8; cmb 1, cmd 17; init +6; ki 2/2 | goblin ninja/2
skills:
acro 11, bluff 6, disguise 5, disable 11, escape 11, fly 6, handle animal 5, intim 6, know local 6, ling 5, perc 4, ride 10, slt of hand 11, stealth 17, umd 6

Gurrr follows right behind Dashki, not fully trusting him, and making sure he doesn't fall behind or decide to split off at any point.

Sovereign Court

game master

It is around Mid day, however the weather is partially cloudy and some clouds are keeping it from getting exceptionally hot.

The tracks are extremely hard to follow, and unfortunately they seem to lead in circles around the camp...Also, can you actually roll, alot of these checks due to the surcumstance of the Pugwampi have to be made with rolls.

However, where Gnasher failed, Dashki easily follows. See, you are unfamiliar! You have to think like them to follow them.... And your going backwards. Here you can see the rat was wandering camp, there a man stepped in some camel stool, check your boots by the way- then it made its way through several of the tents. Here at the gaurds house you can see where a man dropped his money, and another where it appears his leather armor suddenly lost a few buttons. As you continue along it's path you can see every misfortune it caused, up to the cart, the worst luck of them all... The Pugwampi probably entered to steel something, the candles where on so the man had picked a bad time to read... And then when the fire started it made it's way to the Animals... Taking... A goat?... Yes, for from here the tracks lead north, followed by a goat... There, you can take it from here, gnoll... I'm sure you can easily track a goat!


Dex - 10 Con - 2 Male Gnoll Bloodrager 8 | HP 73/97 89 Rage:113 105 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+8 7/R+5/W+5/7(rage) | CMB + 11/CMD 23 | init + 4 | Perc + 11 | intim. + 12 | Surv. + 11 | Rage: 1/21 HP+16 /AC-2/Will+2/fast healing 3 | Spells: 1st lvl: 2/2 2nd lvl: 2/2, | Wand 3/5

'He tracks very well, I can learn a few things,' Gnasher watches Dashki work, carefully looking at things that he points out. Nodding his head as the human points from item to item. When Dashki points to the goat track, Gnasher nods his head. "Tracking goat, Gnasher can." Loosing his place, he starts over again.

track: 1d20 + 5 ⇒ (2) + 5 = 7
track: 1d20 + 5 ⇒ (11) + 5 = 16


male samsaran psychic 2 | HP 14/16, phrenic pool 3/4, physical push 1/3 | AC 14, T 14, FF 13 | F +2, R +1, W +6 (+2 vs death/neg energy/neg levels) | CMB +2, CMD 16 | Spd 30' | Perc +8 | Init +5

Poresh attempts to discreetly aid Gnasher so that he doesn't lose face in front of Dashki.

survival AA: 1d20 + 3 ⇒ (1) + 3 = 4

Sovereign Court

game master

As the ranger said, tracking a Frightened goat is pretty easy. As you follow the tracks, the sun begins to drop. It's about sunset when the tracks go into a cactus patch.

Even though that cactus are really sparce, it appears getting through them will be a problem...
The sound of a goat can be heard just past a thick patch, and you can see a pole sticking over the top of them. It shakes a little with every sound.

You feel strange, and creeping worry fills you... Like something bad is about to happen.

To make your way through the cactus roll acrobatics 4 times, you cannot take ten


Dex - 10 Con - 2 Male Gnoll Bloodrager 8 | HP 73/97 89 Rage:113 105 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+8 7/R+5/W+5/7(rage) | CMB + 11/CMD 23 | init + 4 | Perc + 11 | intim. + 12 | Surv. + 11 | Rage: 1/21 HP+16 /AC-2/Will+2/fast healing 3 | Spells: 1st lvl: 2/2 2nd lvl: 2/2, | Wand 3/5

a thicket of cactus, but if the goat is through there so are the pugwampi's.' Gnasher looks at his tribe, lulling his tongue in a gnoll smile and nods toward the sound. He then starts to work his way through the cactus, as he advances a feeling of dread begins to sneak up his spine.

acro.: 1d20 - 1 ⇒ (16) - 1 = 15
acro.: 1d20 - 1 ⇒ (8) - 1 = 7
acro.: 1d20 - 1 ⇒ (5) - 1 = 4
acro.: 1d20 - 1 ⇒ (3) - 1 = 2


M Kobold Oracle (Seeker) | HP 15/15 | AC26 T15 F22 | CMB 0 CMD 14 | F0 R4 W4 | Init +4 Perc. +9 | Spells 1st 3/4

Yrdex follows Gnasher closely, curiously watching how he tracks the goat. Upon reaching the cactus, however, he refrains from entering. He wears too much armor to try and maneuver the cactus patch.


M Human Bard (Dervish of Dawn) 2 | HP 17/17 | AC17 T14 F13 | CMB +3 CMD 17 | F2 R7 W4 | Init +4 Perc. +6

Acrobatics: 1d20 + 3 ⇒ (11) + 3 = 14
Acrobatics: 1d20 + 3 ⇒ (1) + 3 = 4
Acrobatics: 1d20 + 3 ⇒ (18) + 3 = 21
Acrobatics: 1d20 + 3 ⇒ (2) + 3 = 5

Abdalrahman follows Gnasher into the cactus, trying not to get pricked. He feels uneasy, and rests one hand on the hilt of his scimitar.

Sovereign Court

game master

Gnasher takes one step before realizing he just stepped into the thickest patch! How unlucky, but. It unlucky as his next step which put his whole left side against a cactus, the spines somehow finding every uncomfortable place to poke.
Non-lethal (cactus): 2d4 ⇒ (2, 3) = 5 the spines are painful but not quite leathal.

Abdalrahman is just as unlucky, appears n finding a nice stone to step on he slaps his arm against a cactus that wasn't there before! How ever he manages to find a good place to step... Before slipping on a stone and crashing into another cactus. Very unlucky...
Non-lethal (cactus): 2d4 ⇒ (1, 2) = 3

Dashki Snickers to the side... Making no move to enter. The two cactus pinned party members realize they are only half way there!!


male samsaran psychic 2 | HP 14/16, phrenic pool 3/4, physical push 1/3 | AC 14, T 14, FF 13 | F +2, R +1, W +6 (+2 vs death/neg energy/neg levels) | CMB +2, CMD 16 | Spd 30' | Perc +8 | Init +5

Poresh declines to enter the cactus patch, saying, "I remember doing something like this a few lifetimes ago. It didn't end well."


HP 22/22; AC 17/t16/ff12; f 1, r 9, w -1; bab 1, melee +7/8, ranged +7/+8; cmb 1, cmd 17; init +6; ki 2/2 | goblin ninja/2
skills:
acro 11, bluff 6, disguise 5, disable 11, escape 11, fly 6, handle animal 5, intim 6, know local 6, ling 5, perc 4, ride 10, slt of hand 11, stealth 17, umd 6

Gurr wonders why there's a pole, and tries to go around the cactus patch to see what's on the other side, after all, it can't go on forever... if for some reason that's just not possible, he'll wait a bit.


M Kobold Oracle (Seeker) | HP 15/15 | AC26 T15 F22 | CMB 0 CMD 14 | F0 R4 W4 | Init +4 Perc. +9 | Spells 1st 3/4

Yrdex winces as the cacti puncture his companions. "You alright in there?"


M Human Bard (Dervish of Dawn) 2 | HP 17/17 | AC17 T14 F13 | CMB +3 CMD 17 | F2 R7 W4 | Init +4 Perc. +6

"...yess. So far, anyway. Ow!"


Dex - 10 Con - 2 Male Gnoll Bloodrager 8 | HP 73/97 89 Rage:113 105 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+8 7/R+5/W+5/7(rage) | CMB + 11/CMD 23 | init + 4 | Perc + 11 | intim. + 12 | Surv. + 11 | Rage: 1/21 HP+16 /AC-2/Will+2/fast healing 3 | Spells: 1st lvl: 2/2 2nd lvl: 2/2, | Wand 3/5

A very unhappy Gnasher turns and looks at those standing with Dashki, "Gnasher be better if Gnasher not feel like pincushion. What tribe waiting for? Goat this way." He nods his head toward the bleating and martials on.

acro: 1d20 - 1 ⇒ (14) - 1 = 13
acro: 1d20 - 1 ⇒ (7) - 1 = 6
acro: 1d20 - 1 ⇒ (11) - 1 = 10
acro: 1d20 - 1 ⇒ (12) - 1 = 11


HP 22/22; AC 17/t16/ff12; f 1, r 9, w -1; bab 1, melee +7/8, ranged +7/+8; cmb 1, cmd 17; init +6; ki 2/2 | goblin ninja/2
skills:
acro 11, bluff 6, disguise 5, disable 11, escape 11, fly 6, handle animal 5, intim 6, know local 6, ling 5, perc 4, ride 10, slt of hand 11, stealth 17, umd 6

if there's no way around the cactus, Gurrr will brave the prickly stuff.

acro rolls if going around isn't an option:

acrobatics: 1d20 + 10 ⇒ (9) + 10 = 19
acrobatics: 1d20 + 10 ⇒ (9) + 10 = 19
acrobatics: 1d20 + 10 ⇒ (11) + 10 = 21
acrobatics: 1d20 + 10 ⇒ (9) + 10 = 19


Dex - 10 Con - 2 Male Gnoll Bloodrager 8 | HP 73/97 89 Rage:113 105 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+8 7/R+5/W+5/7(rage) | CMB + 11/CMD 23 | init + 4 | Perc + 11 | intim. + 12 | Surv. + 11 | Rage: 1/21 HP+16 /AC-2/Will+2/fast healing 3 | Spells: 1st lvl: 2/2 2nd lvl: 2/2, | Wand 3/5
Gurrr Blaktalon wrote:

if there's no way around the cactus, Gurrr will brave the prickly stuff.

** spoiler omitted **

Dang, if he doesn't need those rolls can Gnasher have them?

Sovereign Court

game master

Gnasher seemingly hits every cactus on the way, clearing out a space for people to walk but ultimately being turned into a pin cushion. Non-lethal: 2d4 ⇒ (2, 1) = 3 how unlucky!!

Ghurr makes it to the halfway point and can now easily navigate to the center due to the path Gnasher made. Luck somehow I'm the favor of the goblin...

When you make it to the center you can see the goat is tied to the pole, and is covered in cactus needles. It bleats when it sees you and shuffles away

DC, Perception: 1d20 + 16 ⇒ (7) + 16 = 23


male samsaran psychic 2 | HP 14/16, phrenic pool 3/4, physical push 1/3 | AC 14, T 14, FF 13 | F +2, R +1, W +6 (+2 vs death/neg energy/neg levels) | CMB +2, CMD 16 | Spd 30' | Perc +8 | Init +5

So does that mean the rest of us can follow without needing to roll?

Poresh takes advantage of the gnoll-shaped path through the cacti. "Tied to a pole. This goat is food for something. Probably something large!"

perception: 1d20 + 7 ⇒ (2) + 7 = 9


HP 22/22; AC 17/t16/ff12; f 1, r 9, w -1; bab 1, melee +7/8, ranged +7/+8; cmb 1, cmd 17; init +6; ki 2/2 | goblin ninja/2
skills:
acro 11, bluff 6, disguise 5, disable 11, escape 11, fly 6, handle animal 5, intim 6, know local 6, ling 5, perc 4, ride 10, slt of hand 11, stealth 17, umd 6

perc dc 23: 1d20 + 3 ⇒ (5) + 3 = 8 didn't really expect to make that, but you never know

Gurr looks around cautiously... there's only one reason for tying up a bait animal in the wild, and that is to lure something ... like an unwary goblin and his friends... into a trap... he starts to back out of the little clearing...

acrobatics to avoid cacti: 1d20 + 10 ⇒ (11) + 10 = 21


M Kobold Oracle (Seeker) | HP 15/15 | AC26 T15 F22 | CMB 0 CMD 14 | F0 R4 W4 | Init +4 Perc. +9 | Spells 1st 3/4

Perception: 1d20 + 8 ⇒ (12) + 8 = 20

"Gnash!" the small reptilian shouts, "I have a bad feeling about this!"


Dex - 10 Con - 2 Male Gnoll Bloodrager 8 | HP 73/97 89 Rage:113 105 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+8 7/R+5/W+5/7(rage) | CMB + 11/CMD 23 | init + 4 | Perc + 11 | intim. + 12 | Surv. + 11 | Rage: 1/21 HP+16 /AC-2/Will+2/fast healing 3 | Spells: 1st lvl: 2/2 2nd lvl: 2/2, | Wand 3/5

'The lizard-gnome has a bad feeling?' Gnasher turns back and looks at Yrdex, reaching up and pulling a two inch long thorn from his shoulder and throwing it on the ground. "Gnasher have bad feeling too. Gnasher feel better if Gnasher and Abdalrahman not only members of tribe standing in middle of obvious trap."

Gnasher draws his guisarme from it's straps on his rucksack and looks around carefully.

perception: 1d20 + 5 ⇒ (16) + 5 = 21

Sovereign Court

game master

you need only make 1 check but roll twice...

The goat bleats and tugs on the rope, too scared to approach. It can't even approach given that it is tied to a pole.

There is actually a very loud cackling coming from behind a stone and you spot a creature that appears like a hairless lapdog with mange had stood up and n it's hind legs. Hit clutches a dagger and cackles.
You must roll twice for all d20 based rolls- including attacks.


M Kobold Oracle (Seeker) | HP 15/15 | AC26 T15 F22 | CMB 0 CMD 14 | F0 R4 W4 | Init +4 Perc. +9 | Spells 1st 3/4

"I feel better not being in the obvious trap to be honest. Yrdex calls out with a measure of cowardice. He isn't even looking at the cacti anymore, just the bloody spine fresh from Gnasher's shoulder as it rests in a puddle of the gnoll's blood.

Perception: 1d20 + 8 ⇒ (5) + 8 = 13

Sovereign Court

game master

Dashki points at the Creature. There! Careful, they bring disaster to everyone around them! An aura of unluck...

all within 50ft of the Pugwampi roll twice and take the lower results for all D20 checks


HP 22/22; AC 17/t16/ff12; f 1, r 9, w -1; bab 1, melee +7/8, ranged +7/+8; cmb 1, cmd 17; init +6; ki 2/2 | goblin ninja/2
skills:
acro 11, bluff 6, disguise 5, disable 11, escape 11, fly 6, handle animal 5, intim 6, know local 6, ling 5, perc 4, ride 10, slt of hand 11, stealth 17, umd 6

acrobatics: 1d20 + 10 ⇒ (17) + 10 = 27 for that one I rolled earlier to back out of the cactus patch, this is my second roll


Dex - 10 Con - 2 Male Gnoll Bloodrager 8 | HP 73/97 89 Rage:113 105 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+8 7/R+5/W+5/7(rage) | CMB + 11/CMD 23 | init + 4 | Perc + 11 | intim. + 12 | Surv. + 11 | Rage: 1/21 HP+16 /AC-2/Will+2/fast healing 3 | Spells: 1st lvl: 2/2 2nd lvl: 2/2, | Wand 3/5

are we in combat rounds yet?
perception: 1d20 + 5 ⇒ (6) + 5 = 11
hhhmmm ten points less,
I can't seem to find a map, is there one or did I just miss it?


M Human Bard (Dervish of Dawn) 2 | HP 17/17 | AC17 T14 F13 | CMB +3 CMD 17 | F2 R7 W4 | Init +4 Perc. +6

I'm assuming we need initiative and that I am within 50 feet of the pugwampi. If I am wrong on either count, let me know.

Initiative: 1d20 + 4 ⇒ (1) + 4 = 5
Initiative: 1d20 + 4 ⇒ (11) + 4 = 15

Sovereign Court

game master

Sorry, because this is from phone I am unable to use a map, there is a 20ft clearing in the center of the cactus,which are 20ft thick, in a large wall. On the other end of the wall is a cliff, it falls into a ravine 30ft down. the Pugwampi is at the western most edge, and Gnasher is at the southern edge, across from the cliff. any who have entered are near him, any who have not are 20ft away at the edge of the cactus. The DC to hear the cackling (which is screamed basically) is 5. Gnasher spotted the Pugwampi and Daski did so point it out as well. Combat has yet to start, the Pugwampi is yet to attack and isn't making a move to attack. However you can roll in it and get a surprise round,
mostly because the Pugwampi has yet to realize he's been spotted.


M Kobold Oracle (Seeker) | HP 15/15 | AC26 T15 F22 | CMB 0 CMD 14 | F0 R4 W4 | Init +4 Perc. +9 | Spells 1st 3/4

Initiative: 1d20 + 4 ⇒ (18) + 4 = 22
Initiative: 1d20 + 4 ⇒ (19) + 4 = 23
Perception: 1d20 + 8 ⇒ (10) + 8 = 18
Perception: 1d20 + 8 ⇒ (14) + 8 = 22

Dice rolls for what it's worth.

Yrdex casts bless to give his allies a +1 on attack rolls and any saves against fear.

Sovereign Court

game master

Pugwampi Init: 1d20 + 4 ⇒ (8) + 4 = 12

The Pugwampi just keeps laughing, amuzed by your pitiful attempts to avoid cactuses.


HP 22/22; AC 17/t16/ff12; f 1, r 9, w -1; bab 1, melee +7/8, ranged +7/+8; cmb 1, cmd 17; init +6; ki 2/2 | goblin ninja/2
skills:
acro 11, bluff 6, disguise 5, disable 11, escape 11, fly 6, handle animal 5, intim 6, know local 6, ling 5, perc 4, ride 10, slt of hand 11, stealth 17, umd 6

init: 1d20 + 6 ⇒ (7) + 6 = 13
init: 1d20 + 6 ⇒ (12) + 6 = 18

seeing the others aren't fleeing the obvious trap, Gurr sneaks forward to the clearing again...

acro: 1d20 + 10 ⇒ (8) + 10 = 18
acro: 1d20 + 10 ⇒ (11) + 10 = 21


Dex - 10 Con - 2 Male Gnoll Bloodrager 8 | HP 73/97 89 Rage:113 105 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+8 7/R+5/W+5/7(rage) | CMB + 11/CMD 23 | init + 4 | Perc + 11 | intim. + 12 | Surv. + 11 | Rage: 1/21 HP+16 /AC-2/Will+2/fast healing 3 | Spells: 1st lvl: 2/2 2nd lvl: 2/2, | Wand 3/5

init: 1d20 + 5 ⇒ (12) + 5 = 17
init: 1d20 + 5 ⇒ (15) + 5 = 20

'Ah there the molting thing is, and they call gnolls ugly.' Seeing the pugwampi, Gnasher taps Abdalrahman on the arm nodding toward the goat-napper as he draws a chakram from his pouch.

surprise round: draws weapon


Dex - 10 Con - 2 Male Gnoll Bloodrager 8 | HP 73/97 89 Rage:113 105 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+8 7/R+5/W+5/7(rage) | CMB + 11/CMD 23 | init + 4 | Perc + 11 | intim. + 12 | Surv. + 11 | Rage: 1/21 HP+16 /AC-2/Will+2/fast healing 3 | Spells: 1st lvl: 2/2 2nd lvl: 2/2, | Wand 3/5
DM waz up? wrote:
So far everyone but Abdalrahman goes before the Pugwampi.

OK

'need to make sure I have a clean shot.' Gnasher moves forward a little and throws the Chakram, hooking the weapons well away from the little creature. "აფეთქება მე ვერ მჯერა მე გამოტოვებული" He then quickly drawing another.

5ft, step, (hopefully withing 30 ft.) Attack: chakram

attack: 1d20 + 4 ⇒ (4) + 4 = 8 or attack: 1d20 + 4 ⇒ (9) + 4 = 13 for damage: 1d8 + 4 ⇒ (5) + 4 = 9

Gnollish:
"Blast, I can't believe I missed."


Max HP: 23 | AC: 16; T: 14; FF: 13 | Fort:+5; Ref: +6; Will: +4 | Initiative: +3 | CMB: +3; CMD: 16 Draconic Exemplar 2

Sorry all, the Paizo site was not updating this game for me at all, which is why I haven't posted. Fixing that now.

Kona did not have much to say during the trip, mainly taking notes in one of his notebooks. When a trap was mentioned, Kona put away his notebook and began looking around.

Initiative: 1d20 + 3 ⇒ (4) + 3 = 71d20 + 3 ⇒ (18) + 3 = 21

When the creature revealed itself, threateningly, Kona will stare shocked at it's appearance for a moment, then shake himself from his reverie before joining the combat.


male samsaran psychic 2 | HP 14/16, phrenic pool 3/4, physical push 1/3 | AC 14, T 14, FF 13 | F +2, R +1, W +6 (+2 vs death/neg energy/neg levels) | CMB +2, CMD 16 | Spd 30' | Perc +8 | Init +5

init: 1d20 + 5 ⇒ (10) + 5 = 15
init: 1d20 + 5 ⇒ (8) + 5 = 13

Poresh immediately focuses in on the pugwampi, sending a force blast at it.

Using 1 point from my phrenic pool to use my Focused Force ability and cast magic missile using a d6.

magic missile: 1d6 + 1 ⇒ (4) + 1 = 5

Sovereign Court

game master

A magic missile flys at the tiny creature and slams into it. The Pugwampi falls bleeding out without ever knowing what happened...combat over, I never expected it to last more than 1 round anyways
The aura disappears, however there is still a faint aura I'm the air...


HP 22/22; AC 17/t16/ff12; f 1, r 9, w -1; bab 1, melee +7/8, ranged +7/+8; cmb 1, cmd 17; init +6; ki 2/2 | goblin ninja/2
skills:
acro 11, bluff 6, disguise 5, disable 11, escape 11, fly 6, handle animal 5, intim 6, know local 6, ling 5, perc 4, ride 10, slt of hand 11, stealth 17, umd 6

Gurr emerges from the cactus again, having just made it back to the clearing... "What wuz that?


Max HP: 23 | AC: 16; T: 14; FF: 13 | Fort:+5; Ref: +6; Will: +4 | Initiative: +3 | CMB: +3; CMD: 16 Draconic Exemplar 2

As it falls, Kona rushes over and begins taking notes on it, poking it with a talon, rolling it over, and generally inspecting it.


Dex - 10 Con - 2 Male Gnoll Bloodrager 8 | HP 73/97 89 Rage:113 105 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+8 7/R+5/W+5/7(rage) | CMB + 11/CMD 23 | init + 4 | Perc + 11 | intim. + 12 | Surv. + 11 | Rage: 1/21 HP+16 /AC-2/Will+2/fast healing 3 | Spells: 1st lvl: 2/2 2nd lvl: 2/2, | Wand 3/5

'Was it just the one?' Gnasher skirts the edge of the clearing, going to where his chakram landed he reacquires his weapon. Keeping a keen eye out for any more pugwampi's.

perception: 1d20 + 5 ⇒ (16) + 5 = 21

Sovereign Court

game master

It seems it was indeed, for you find clearing the cactus much easier... Seems the only reason it was difficult at all was that one little rat...

The Pugwampi still breathes, but it's slowly dieing. It seems it's ability to bring bad luck only works when they aren't dieing... The Pugwampi wears a small rag, and inspection can tell you it's male... Other than that it carried a full sized dagger and a tiny bow and arrow.


Dex - 10 Con - 2 Male Gnoll Bloodrager 8 | HP 73/97 89 Rage:113 105 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+8 7/R+5/W+5/7(rage) | CMB + 11/CMD 23 | init + 4 | Perc + 11 | intim. + 12 | Surv. + 11 | Rage: 1/21 HP+16 /AC-2/Will+2/fast healing 3 | Spells: 1st lvl: 2/2 2nd lvl: 2/2, | Wand 3/5

'Odd creature.' Gnasher disarms the pugwampi and asks, "Shall tribe take Pugwampi back alive, or safer dead?" He then points to the goat, "Does goat go back, or tribe eat here?"

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