Legacy of Fire- A tale of love, and some meddling adventurers (Inactive)

Game Master william Nightmoon

Monastery Map


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male samsaran psychic 2 | HP 14/16, phrenic pool 3/4, physical push 1/3 | AC 14, T 14, FF 13 | F +2, R +1, W +6 (+2 vs death/neg energy/neg levels) | CMB +2, CMD 16 | Spd 30' | Perc +8 | Init +5

Poresh calls out loudly, attempting to reason with the pugwampi again.

gnoll:
"I told your friend we would spare you all if you will go peacefully. He insisted on fighting and you can see the result. Please leave this building and find a new home rather than force us to treat you the same way. We do not wish to harm you."

diplomacy: 1d20 + 5 ⇒ (5) + 5 = 10

Sovereign Court

game master

Three of the Pugwampi climb up onto the rafters, which look far too weak to hold someone bigger than a goblin for very long.

Two back off and shoot arrows at the Gnoll while the last says something in gnoll.

Ranged attack(Point blank): 1d20 + 1 ⇒ (5) + 1 = 6

Ranged attack(Point blank): 1d20 + 1 ⇒ (15) + 1 = 16

Both attacks deflect harmlessly off his armor.

Gnollish:
Break! Break!

A strange flash of energy shoots from the Pugwampi and Gnasher's weapon (whichever he's currently holding) vibrates wildly before shattering in his hands.(it is now broken)
Closest one is 5 ft(between), farthest is on the rafters about 15 ft away, gnasher. The ones firing bows took a five foot step away and shot at you from 5ft away, the one that shattered your weapon just did that and stayed where he was.


Dex - 10 Con - 2 Male Gnoll Bloodrager 8 | HP 73/97 89 Rage:113 105 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+8 7/R+5/W+5/7(rage) | CMB + 11/CMD 23 | init + 4 | Perc + 11 | intim. + 12 | Surv. + 11 | Rage: 1/21 HP+16 /AC-2/Will+2/fast healing 3 | Spells: 1st lvl: 2/2 2nd lvl: 2/2, | Wand 3/5

Gnasher hadn't drawn a weapon, he was going to rage and use natural attacks, it sounds like he needs to take a 5 ft step to attack the first one.

Moving closer to the first pugwampi Gnasher begins to rage, His paws grow into overly large claws, his eyes glow red, his fangs enlarge and he begins to froth at the mouth, his brown hide takes on a red-orange cast to it, emphasizing his Yaenit heritage. He growls "თქვენ უნდა გაიქეცით, როცა პორეს მოგცა შანსი." Then attacking the pugwampis with tooth and claw.

5 ft step. attack: bite and claws rage (AC 21)
bite: 1d20 + 7 ⇒ (3) + 7 = 10 or bite: 1d20 + 7 ⇒ (6) + 7 = 13 for damage: 1d6 + 6 ⇒ (1) + 6 = 7
claw: 1d20 + 7 ⇒ (16) + 7 = 23 or bite: 1d20 + 7 ⇒ (13) + 7 = 20 for damage: 1d6 + 6 ⇒ (2) + 6 = 8
claw: 1d20 + 7 ⇒ (4) + 7 = 11 or bite: 1d20 + 7 ⇒ (6) + 7 = 13 for damage: 1d6 + 6 ⇒ (5) + 6 = 11

gnollish:
"You should have ran when Poresh gave you the chance."

Sovereign Court

game master

I'm gonna rule than that its your Chakram that is shattered

The chanting Pugwampi is shredded by Gnasher's claws.


Dex - 10 Con - 2 Male Gnoll Bloodrager 8 | HP 73/97 89 Rage:113 105 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+8 7/R+5/W+5/7(rage) | CMB + 11/CMD 23 | init + 4 | Perc + 11 | intim. + 12 | Surv. + 11 | Rage: 1/21 HP+16 /AC-2/Will+2/fast healing 3 | Spells: 1st lvl: 2/2 2nd lvl: 2/2, | Wand 3/5
DM waz up? wrote:

I'm gonna rule than that its your Chakram that is shattered

The chanting Pugwampi is shredded by Gnasher's claws.

cool, one less chakram, thanks for the heads up.


M Human Bard (Dervish of Dawn) 2 | HP 17/17 | AC17 T14 F13 | CMB +3 CMD 17 | F2 R7 W4 | Init +4 Perc. +6

Assuming this is possible, otherwise retcon that he is just there to backup Gnasher for now

Abdalrahman steps up to the other pugwampi that didn't run, a wicked smile on his face, scimitar glinting. "და ახლა, დროა ცეკვავენ."

He lunges at the creature.

Swift action, Arcane Strike. Move to pugwampi. Standard to attack.

Scimitar: 1d20 + 4 ⇒ (19) + 4 = 23
Confirm: 1d20 + 4 ⇒ (12) + 4 = 16
damage: 2d6 + 8 + 1 ⇒ (2, 6) + 8 + 1 = 17

Gnollish:
"And now it's time to dance."

Sovereign Court

game master

One if the archers is destroyed by an arcane strike. What a turn if good luck.

Unfortunately the Pugwampi don't view it that way...


Max HP: 23 | AC: 16; T: 14; FF: 13 | Fort:+5; Ref: +6; Will: +4 | Initiative: +3 | CMB: +3; CMD: 16 Draconic Exemplar 2

was I able to get into the rafters riding the chandelier up?

-Posted with Wayfinder

Sovereign Court

game master
*Kona wrote:

was I able to get into the rafters riding the chandelier up?

-Posted with Wayfinder

Make an acrobatics Check(in the unluck aura.


Max HP: 23 | AC: 16; T: 14; FF: 13 | Fort:+5; Ref: +6; Will: +4 | Initiative: +3 | CMB: +3; CMD: 16 Draconic Exemplar 2

Acrobatics: 1d20 + 3 ⇒ (1) + 3 = 41d20 + 3 ⇒ (17) + 3 = 20

-Posted with Wayfinder

Sovereign Court

game master

Unfortunately for the dragon, a streak if horrible luck almost becomes fatal as while he does manage to be pulled up, he is also thrown off the rafters back to the floor below
Falling Damage: 2d6 ⇒ (4, 6) = 10(the first dice is Non-lethal)


HP 22/22; AC 17/t16/ff12; f 1, r 9, w -1; bab 1, melee +7/8, ranged +7/+8; cmb 1, cmd 17; init +6; ki 2/2 | goblin ninja/2
skills:
acro 11, bluff 6, disguise 5, disable 11, escape 11, fly 6, handle animal 5, intim 6, know local 6, ling 5, perc 4, ride 10, slt of hand 11, stealth 17, umd 6

Gurrr tries to get up the ladder into the rafters so he can assist in dealing with the little pugwampi gits.


Max HP: 23 | AC: 16; T: 14; FF: 13 | Fort:+5; Ref: +6; Will: +4 | Initiative: +3 | CMB: +3; CMD: 16 Draconic Exemplar 2

"Well, that didn't work." mutters Kona from the ground.


Dex - 10 Con - 2 Male Gnoll Bloodrager 8 | HP 73/97 89 Rage:113 105 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+8 7/R+5/W+5/7(rage) | CMB + 11/CMD 23 | init + 4 | Perc + 11 | intim. + 12 | Surv. + 11 | Rage: 1/21 HP+16 /AC-2/Will+2/fast healing 3 | Spells: 1st lvl: 2/2 2nd lvl: 2/2, | Wand 3/5

We have Abdalrahman, Gurr and Gnasher into the rafters. Kona (injured), Poresh and Yrdex on the ground. Also three pugwampi's down (counting the one that was on the chandelier). How many are left? Are they all in the rafters still? Are they near the three adventurers who went up the ladder?

Frothing at the mouth as he rages, Gnasher points at the remaining pugwampis. "სულელი უნდა მოკვდეს"

Gnollish:
"Pugwampis must die!"


M Kobold Oracle (Seeker) | HP 15/15 | AC26 T15 F22 | CMB 0 CMD 14 | F0 R4 W4 | Init +4 Perc. +9 | Spells 1st 3/4

Not sure where we're at with initiative.

Yrdex prefers his chances on the ground. He attempts to take another creature down with a sling bullet.

Attack: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18
Attack: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21
Damage: 1d3 ⇒ 1

Sovereign Court

game master

I believe with that attack it's back to me, sorry I think my responses messed it up a little

Another Pugwampi is hit with a bullet, but it doesn't kill it, instead the Pugwampi shreiks in terror and runs, the rest of the Pugwampi climb into the rafters and dash to an area that seems to be like a wasps nest made of old blankets and clothes.

As the last Pugwampi clambers inside the room becomes silent again. Combat over However, the aura of unluck still envelopes you all.
You have reached LvL 2


Max HP: 23 | AC: 16; T: 14; FF: 13 | Fort:+5; Ref: +6; Will: +4 | Initiative: +3 | CMB: +3; CMD: 16 Draconic Exemplar 2

Nice! Posting level changes in discussion.


Dex - 10 Con - 2 Male Gnoll Bloodrager 8 | HP 73/97 89 Rage:113 105 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+8 7/R+5/W+5/7(rage) | CMB + 11/CMD 23 | init + 4 | Perc + 11 | intim. + 12 | Surv. + 11 | Rage: 1/21 HP+16 /AC-2/Will+2/fast healing 3 | Spells: 1st lvl: 2/2 2nd lvl: 2/2, | Wand 3/5

'so they wish to hide.' releasing the rage, Gnasher's appearance returns to normal, he nods toward the nest as he slowly begins to move toward it. "Do we offer pugwampis chance to leave or destroy pugwampis in tentnest?"

Sovereign Court

game master

Gnasher, as you calm you now hear the sound of wood creaking, a sound that passed your observation during battle. It seems the wood here is rotting, and in some places might not be able to hold your weight.

Poresh noticed that the nest hangs from the rafters, but there seems to be a wood platform connected to the nest on the western side, just above the entrance to the chapel.

The sound of the Pugwampi arguing can be heard but it's rather muffled.

Perception DC:15, and speak language, Terran:
Those nasty longshanks are close!*muffle muffle* -lower tunnels, *muffle muffle* ambush, *muffle* labs

From below you can easily tell it's not in gnoll...


Max HP: 23 | AC: 16; T: 14; FF: 13 | Fort:+5; Ref: +6; Will: +4 | Initiative: +3 | CMB: +3; CMD: 16 Draconic Exemplar 2

Standing up, Kona mutters to himself "That was undignified." then turns to the group and says "So, what's the plan now?"


M Human Bard (Dervish of Dawn) 2 | HP 17/17 | AC17 T14 F13 | CMB +3 CMD 17 | F2 R7 W4 | Init +4 Perc. +6

Will level up tomorrow morning and post it in discussion.

"I don't want to be up here longer than necessary. For now, I think we should regroup and decide how best to act going forward." He turns and makes his way back to the ladder and climbs down.


HP 22/22; AC 17/t16/ff12; f 1, r 9, w -1; bab 1, melee +7/8, ranged +7/+8; cmb 1, cmd 17; init +6; ki 2/2 | goblin ninja/2
skills:
acro 11, bluff 6, disguise 5, disable 11, escape 11, fly 6, handle animal 5, intim 6, know local 6, ling 5, perc 4, ride 10, slt of hand 11, stealth 17, umd 6

"Me small and light... Want Gurrr search and trash nest? Me can knock it all down!" He says this last with a gleeful tone.


Max HP: 23 | AC: 16; T: 14; FF: 13 | Fort:+5; Ref: +6; Will: +4 | Initiative: +3 | CMB: +3; CMD: 16 Draconic Exemplar 2

"Or I can just breath lightning on them." says Kona loud enough to be heard and then glaces up at the nest.


Dex - 10 Con - 2 Male Gnoll Bloodrager 8 | HP 73/97 89 Rage:113 105 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+8 7/R+5/W+5/7(rage) | CMB + 11/CMD 23 | init + 4 | Perc + 11 | intim. + 12 | Surv. + 11 | Rage: 1/21 HP+16 /AC-2/Will+2/fast healing 3 | Spells: 1st lvl: 2/2 2nd lvl: 2/2, | Wand 3/5

does anyone want to try talking to them? I don't think leaving them behind us while we clear out the rest of the temple would be wise.


M Kobold Oracle (Seeker) | HP 15/15 | AC26 T15 F22 | CMB 0 CMD 14 | F0 R4 W4 | Init +4 Perc. +9 | Spells 1st 3/4

I'll give it a try, Gnasher.

Yrdex mutters a prayer to Aspu under his breath and steps to the middle of the temple. He speaks to the Pugwampi in common.

"I think we've started off on the wrong foot here. Is this your home? Do you know what happened to the humans here?"

Casting Enhanced Diplomacy on myself then attempting a diplomacy check with the little gremlins.

Diplomacy: 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25

Sovereign Court

game master

There is no response, likely from a lack of communication due to language, or possibly because of fear from someone else.

Or perhaps Pugwampi are just innately evil, and can't be reasoned with.

In any case, it seems they are ignoring your attempts at diplomacy. Those of you that haven't climbed up feel the aura disappear, but it remains for those in the rafters.


male samsaran psychic 2 | HP 14/16, phrenic pool 3/4, physical push 1/3 | AC 14, T 14, FF 13 | F +2, R +1, W +6 (+2 vs death/neg energy/neg levels) | CMB +2, CMD 16 | Spd 30' | Perc +8 | Init +5

perception: 1d20 + 8 ⇒ (1) + 8 = 9

I picked up Terran with my new level but I didn't hear them anyway.

Poresh attempts to climb to the platform above the door he spotted.

Using physical push, regain a phrenic point if the check is successful.

climb+physical push: 1d20 + 1 + 3 ⇒ (14) + 1 + 3 = 18


Dex - 10 Con - 2 Male Gnoll Bloodrager 8 | HP 73/97 89 Rage:113 105 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+8 7/R+5/W+5/7(rage) | CMB + 11/CMD 23 | init + 4 | Perc + 11 | intim. + 12 | Surv. + 11 | Rage: 1/21 HP+16 /AC-2/Will+2/fast healing 3 | Spells: 1st lvl: 2/2 2nd lvl: 2/2, | Wand 3/5

Gnasher continues moving toward the tent-nest, watching his footing carefully. calling out in gnollish. "თქვენ უნდა დატოვოთ ეს ტაძარი ან იღუპება. რომელი იქნება ეს?"

perception: 1d20 + 6 ⇒ (9) + 6 = 15
perception: 1d20 + 6 ⇒ (14) + 6 = 20
not sure if the intimidate needs two rolls or not, either way it's an eight. Crud I liked the 24 better ;)
intimidate: 1d20 + 4 ⇒ (4) + 4 = 8
intimidate: 1d20 + 4 ⇒ (20) + 4 = 24
do you want any kind of roll for moving across the rafters?

Gnollish:
"You must leave this temple or die. Which will it be?"

Sovereign Court

game master

Rafters: 1d100 ⇒ 61

As Gnasher moves across the rafters he can hear the sound of cracking wood, and before he can react he finds himself falling to the ground as the rafters break. Falling Damage: 2d6 ⇒ (2, 4) = 6(first dice Non-lethal, Acrobatics to reduce it, remember the aura)

Poresh climbs the embroidery, and makes it to the platform, as he reaches up and feels the platform though, he hears the familiar sound of creaking wood. It seems the wood here is weak and might not hold you up... Infact it literally crumbles in your hand.


Dex - 10 Con - 2 Male Gnoll Bloodrager 8 | HP 73/97 89 Rage:113 105 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+8 7/R+5/W+5/7(rage) | CMB + 11/CMD 23 | init + 4 | Perc + 11 | intim. + 12 | Surv. + 11 | Rage: 1/21 HP+16 /AC-2/Will+2/fast healing 3 | Spells: 1st lvl: 2/2 2nd lvl: 2/2, | Wand 3/5

what's the acro. number?

acro.: 1d20 - 2 ⇒ (16) - 2 = 14
acro.: 1d20 - 2 ⇒ (17) - 2 = 15

"Ggggrrraaaarrrrrr" Gnasher lets out a snarl as the rafters give way beneath him and he falls landing on his backside. He gets up quickly, trying to not look embarrassed he asks. "Grrr set nest on Fire? Burn Pugwampi out?"


HP 22/22; AC 17/t16/ff12; f 1, r 9, w -1; bab 1, melee +7/8, ranged +7/+8; cmb 1, cmd 17; init +6; ki 2/2 | goblin ninja/2
skills:
acro 11, bluff 6, disguise 5, disable 11, escape 11, fly 6, handle animal 5, intim 6, know local 6, ling 5, perc 4, ride 10, slt of hand 11, stealth 17, umd 6

Gurrr nods... "Yes, good plan!"

Gurrr tries to get to the nest to give it a quick search...

perception: 1d20 + 4 ⇒ (20) + 4 = 24

He collects anything he finds that might be valuable. (He IS a goblin, so that might include bits of string and pretty rocks too)

Once that's done, he backs up and pulls out an alchemist fire. He tosses it into the nest.

ranged touch to hit a square: 1d20 + 8 ⇒ (3) + 8 = 11

Sovereign Court

game master

Rafters: 1d100 ⇒ 5

Unfortunately for the goblin, he seems to step on a beam even less stable than Gnasher's, the whole beam falls, taking a portion of the roof with it.

Falling Damage(acro to reduce): 2d6 ⇒ (5, 5) = 10
Falling Debree: 1d10 ⇒ 6

Reflex DC:10 to avoid falling roof, and every 5 over 10 on acro check removes a dice, starting with lethal.


Dex - 10 Con - 2 Male Gnoll Bloodrager 8 | HP 73/97 89 Rage:113 105 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+8 7/R+5/W+5/7(rage) | CMB + 11/CMD 23 | init + 4 | Perc + 11 | intim. + 12 | Surv. + 11 | Rage: 1/21 HP+16 /AC-2/Will+2/fast healing 3 | Spells: 1st lvl: 2/2 2nd lvl: 2/2, | Wand 3/5

who all has to avoid the falling roof debris?

Sovereign Court

game master
'Gnasher' Red Claw wrote:
who all has to avoid the falling roof debris?

You and Ghurr, sorry I tried to edit but my connection keeps resetting


HP 22/22; AC 17/t16/ff12; f 1, r 9, w -1; bab 1, melee +7/8, ranged +7/+8; cmb 1, cmd 17; init +6; ki 2/2 | goblin ninja/2
skills:
acro 11, bluff 6, disguise 5, disable 11, escape 11, fly 6, handle animal 5, intim 6, know local 6, ling 5, perc 4, ride 10, slt of hand 11, stealth 17, umd 6

reflex dc 10: 1d20 + 9 ⇒ (16) + 9 = 25

Sovereign Court

game master

The aura of unluck disappears, seems the Pugwampi are leaving...

The chapel becomes silent and you can now examine it without conflict...


Dex - 10 Con - 2 Male Gnoll Bloodrager 8 | HP 73/97 89 Rage:113 105 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+8 7/R+5/W+5/7(rage) | CMB + 11/CMD 23 | init + 4 | Perc + 11 | intim. + 12 | Surv. + 11 | Rage: 1/21 HP+16 /AC-2/Will+2/fast healing 3 | Spells: 1st lvl: 2/2 2nd lvl: 2/2, | Wand 3/5
DM waz up? wrote:

Scrub brush and a light, patchy carpet of weeds invade the monastery through two huge fallen sections of the western wall. The exposed nave beyond is a huge hallway littered with bits of debris ranging from tiny rocks to enormous sections of collapsed masonry. Most of the roof above the long promenade is gone, but several jagged pillars remain.

It appears to be abandoned. There are three doors to the South, and the chapel is clearly visible to the east.it is about 50 ft away, and past the edges of the light. There are alcoves to either side of the chapel entrance, you can't see into them from here. One of the doors to the South opens to a hall, the closest is closed and the farthest is too far to see whether it's open or not... The building is strangely cool. At least it's a reprieve from the heat of the sun.

map

reflex: 1d20 + 3 ⇒ (10) + 3 = 13

Gnasher jumps out of the way of the falling roof, dusting himself off. He looks up at the roof, attempting to ascertain what sort of shape the rest of the roof is in. He then lifts his muzzle in the air and sniffs a few times. "Gnasher smell pugwampi's gone,"

He points around the chapel, and then at the alcoves to the left and the right. "Shall tribe search here. Then search alcoves?" Gnasher begins looking around the chapel carefully, just to make sure it was safe.

if the group doesn't mind, Gnasher would take 20 (26) searching both the chapel and the alcoves, if that will take too long he will just take 10 (26) of course the more who are searching the faster it will go ;)

edit: hey DMWU? I know part of the roof over the chapel fell, how does the rest of the roof look over the sections with the pillars? If I remember right, were clearing this for a base of operations.


M Kobold Oracle (Seeker) | HP 15/15 | AC26 T15 F22 | CMB 0 CMD 14 | F0 R4 W4 | Init +4 Perc. +9 | Spells 1st 3/4

"I like your thinking, Gnasher. Now that those annoying pugwawas or whatever are gone, we can really search these ruins."


HP 22/22; AC 17/t16/ff12; f 1, r 9, w -1; bab 1, melee +7/8, ranged +7/+8; cmb 1, cmd 17; init +6; ki 2/2 | goblin ninja/2
skills:
acro 11, bluff 6, disguise 5, disable 11, escape 11, fly 6, handle animal 5, intim 6, know local 6, ling 5, perc 4, ride 10, slt of hand 11, stealth 17, umd 6

"but where pugwawas go? Bad if theyz come back" gurrr says, dusting himself off after his fall.


M Kobold Oracle (Seeker) | HP 15/15 | AC26 T15 F22 | CMB 0 CMD 14 | F0 R4 W4 | Init +4 Perc. +9 | Spells 1st 3/4

"Well, I don't feel them around. I suppose if we keep a watch overnight, we'd avoid being ambushed thanks to their - creepyness."

Sovereign Court

game master

As as you explore the chapel you come to the shrine, an untouched statue stands in front of it. The shrine itself however is covered in torn pages from a holy book, and it seems the Pugwampi where using it as a latrine.

@gnasher: as you explore the southern Alcove, you press against the space between the mural's legs and it shifts. It seems you've found a secret door.


Dex - 10 Con - 2 Male Gnoll Bloodrager 8 | HP 73/97 89 Rage:113 105 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+8 7/R+5/W+5/7(rage) | CMB + 11/CMD 23 | init + 4 | Perc + 11 | intim. + 12 | Surv. + 11 | Rage: 1/21 HP+16 /AC-2/Will+2/fast healing 3 | Spells: 1st lvl: 2/2 2nd lvl: 2/2, | Wand 3/5

Gnasher calls to the rest of the tribe, "There is trap door here. Does tribe explore here first, Or make sure rest of temple clear?" Gnasher takes a moment looking around the secret door, looking for signs of anyone having entered lately.

where was the shrine located at? Does the secret door look like it has been used in the near past?


Max HP: 23 | AC: 16; T: 14; FF: 13 | Fort:+5; Ref: +6; Will: +4 | Initiative: +3 | CMB: +3; CMD: 16 Draconic Exemplar 2

"Fascinating creatures. Imagine being able to harness that ability! Do you think they would consider it rude to ask them how they came about it?"


male samsaran psychic 2 | HP 14/16, phrenic pool 3/4, physical push 1/3 | AC 14, T 14, FF 13 | F +2, R +1, W +6 (+2 vs death/neg energy/neg levels) | CMB +2, CMD 16 | Spd 30' | Perc +8 | Init +5

"Where does it lead? The rest of this floor seems empty."


Dex - 10 Con - 2 Male Gnoll Bloodrager 8 | HP 73/97 89 Rage:113 105 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+8 7/R+5/W+5/7(rage) | CMB + 11/CMD 23 | init + 4 | Perc + 11 | intim. + 12 | Surv. + 11 | Rage: 1/21 HP+16 /AC-2/Will+2/fast healing 3 | Spells: 1st lvl: 2/2 2nd lvl: 2/2, | Wand 3/5

Gnasher looks at Poresh, shrugging his shoulders in a very human motion, "Gnasher not know, shall we see?" Gnasher pushes open the hidden door and looks inside.

perception: 1d20 + 6 ⇒ (16) + 6 = 22

we have only investigated about half of the first floor, there appear to be several rooms south of the pillared area on the map.


male samsaran psychic 2 | HP 14/16, phrenic pool 3/4, physical push 1/3 | AC 14, T 14, FF 13 | F +2, R +1, W +6 (+2 vs death/neg energy/neg levels) | CMB +2, CMD 16 | Spd 30' | Perc +8 | Init +5

Oh ok, I thought we had been through there already.


HP 22/22; AC 17/t16/ff12; f 1, r 9, w -1; bab 1, melee +7/8, ranged +7/+8; cmb 1, cmd 17; init +6; ki 2/2 | goblin ninja/2
skills:
acro 11, bluff 6, disguise 5, disable 11, escape 11, fly 6, handle animal 5, intim 6, know local 6, ling 5, perc 4, ride 10, slt of hand 11, stealth 17, umd 6

"ooh... see hidey place first!" Gurrr peers between Gnasher's legs to see what's beyond the secret door.

perc: 1d20 + 4 ⇒ (11) + 4 = 15

Sovereign Court

game master

As Gnasher pushes against the door he is stopped. Seems to be a swath of vines holding it shut, Make a strength check if you want to open it from what he can see it appears no-one has used this door for years.

The shrine is in the chapel, farthest point east.

Edit:Vines! Not bones!


M Kobold Oracle (Seeker) | HP 15/15 | AC26 T15 F22 | CMB 0 CMD 14 | F0 R4 W4 | Init +4 Perc. +9 | Spells 1st 3/4

Yrdex joins the growing group around the new-found door. "I don't like this. How about I check it out before we start getting too ahead of ourselves."

Looking for traps so I get a +1
Perception: 1d20 + 9 + 1 ⇒ (2) + 9 + 1 = 12
Wow.

Sovereign Court

game master

The door is untrapped, and even if it was, your sure the vines holding the door shut would have ruined any contraption.

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