Legacy of Fire (Inactive)

Game Master dinketry

The sands of the desert are unforgiving, and those who show weakness rarely survive.

Kelmarane Regional Map

The Mountain's Maw

The House of the Beast


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Female Aasimar Oracle of Vildeis 5 | HP: 36/44 | AC 12 (T 10, FF 12) | CMB: +1 CMD: 11 | F:3* R:+1* W:+5* | SR 10 | Init +1 | Perc +7, SM +7, Bluff +4, Diplomacy +14 | Speed 30 ft. | Spells: 1st: 0/7, 2nd: 0/5 | Channel Energy: 0/7, Empyreal Focus 1/1 | Active Conditions : life link (all but Drael)

Layaali smiles gently at Rab-rab. "I only had the one, my dear. Perhaps another time."


Female Gnome Kineticist 5 | HP: 25/42 | AC 16 (T14, FF 13) (Physical Ranged Attacks have 20% to miss her) | CMB: +1 CMD: 14 | F:+7* R:+7* W:+1* (+1 w/ animal close) | Init +3 | Perc +2, SM +0, Social +1 Speed 20 ft. | Burn: 0/6 | DL: 1/1, GS: 1/1, Pr: 1/1, SwA: 1/1 | CW: 1/1, CLW: 1/1, KD: 1/1, St: 1/1 | Eternal Hope: 1/1 | Active Conditions: Air Shroud (always), Enveloping Winds (always)

As soon as Razif ties the rope up and drops the end down to Rab-rab, she picks up Jack-jack, stuffs him in her backpack, and climbs up the rope!

Climb: 1d20 - 1 ⇒ (10) - 1 = 9

Once she is up on the balcony she pulls out Jack-jack. "Now don't fall down, Jack-jack!" she warns him. Then she turns and looks out the window. "WHOAH! THIS IS HIGH! LOOK AT THE VIEW!"

Perception: 1d20 + 2 ⇒ (7) + 2 = 9

"Look! That cloud looks like a rabbit! HAHAHAHAHA! NEAT!"

Grand Lodge

The Mountain's Maw |

Razif is easily able to climb the wall at a steady pace with the aid of the extract. Once up at the top of the balcony, Razif can see that the floor here hasn't rotted away as the choir lofts had, providing a solid perch to watch from. Soon after he lets down the rope, Razif is joined by the hyperactive Rab-rab. The sun blazes down from the mid-morning sky on the desert outside the monastery. Over the hills and plains to the north, the walls of the gnoll-occupied city of Kelmarane can be seen plainly.

Your view from the Chapel Loft

I've updated the Chapel Upper Works map to include the gnomes and show the direction of your current vantage point.


Male Gnome Sorcerer 5 | HP: 21/21 | AC 17 (T11, FF 14) (+2 dodge AC in desert) | CMB: +3 CMD: 15 | F:+3* R:+5* W:+8* | Init +2 | Perc +2, SM +0, Social +3 | Speed 20 ft. | Spells: 1st: 6/7, 2nd: 0/5 | MH: 1/1, O/C: 1/1, Pr: 1/1, US: 1/1 | Elemental Ray: 5/6 | Active Conditions: Mage Armor, Barkskin

Min easily climbs the rope.

"Rab-rab! STOP LOOKING AT CLOUDS! We are supposed to be looking at Kelmarane."

Grand Lodge

The Mountain's Maw |

Min, could you please roll a Climb check for me?


Male NG Keleshite Ranger (Flamewarden) 5 | HP: 42/42| AC: 17(13 Tch, 15 Fl) | CMB: +5, CMD: 18 | F: +6, R: +7, W: +2; | Init: +3 | Perc: +7, | Speed 30ft | No current conditions | Ammo: 41 arrows

Perception: 1d20 + 6 ⇒ (4) + 6 = 10

Razif tries to look, but kind of dozes off, having not regained all the energy and adrenaline that he had been expending in the monastery the days before.

He turns to the gnomish siblings.

"So, I understand you two will be joining us into Kelmarane! You two seem very... interesting to be around. Have you ever dealt with gnolls before?"


Female Gnome Kineticist 5 | HP: 25/42 | AC 16 (T14, FF 13) (Physical Ranged Attacks have 20% to miss her) | CMB: +1 CMD: 14 | F:+7* R:+7* W:+1* (+1 w/ animal close) | Init +3 | Perc +2, SM +0, Social +1 Speed 20 ft. | Burn: 0/6 | DL: 1/1, GS: 1/1, Pr: 1/1, SwA: 1/1 | CW: 1/1, CLW: 1/1, KD: 1/1, St: 1/1 | Eternal Hope: 1/1 | Active Conditions: Air Shroud (always), Enveloping Winds (always)

"Min-Min Bunnis! But the clouds are so PRETTY"

To Razif, Rab-rab says, "Nope! I've never played with gnolls before! They are SO CUTE! And also super naughty!" she waggles her finger as if she were scolding a bad gnoll.


Male Gnome Sorcerer 5 | HP: 21/21 | AC 17 (T11, FF 14) (+2 dodge AC in desert) | CMB: +3 CMD: 15 | F:+3* R:+5* W:+8* | Init +2 | Perc +2, SM +0, Social +3 | Speed 20 ft. | Spells: 1st: 6/7, 2nd: 0/5 | MH: 1/1, O/C: 1/1, Pr: 1/1, US: 1/1 | Elemental Ray: 5/6 | Active Conditions: Mage Armor, Barkskin

Climb: 1d20 + 1 ⇒ (13) + 1 = 14

---

Min sighs loudly at his sister. "THAT IS NOT MY NAME!" He looks at the others and says, "My name is MIN BUNNISBELDAR. Do not listen to her."

Min look at Razif. "No, not in a long time."

When Rab-rab says gnolls are cute and naughty, Min sighs. "They are NOT cute, and they are way worse than naughty."

He turns his attention to the window and looks at Kelmarane. He watches it very closely and quietly for a long time.

Oh, boy... What did that crazy sister of mine get me into this time?

Perception: 1d20 + 2 ⇒ (3) + 2 = 5


Desert Druid 2 | HP: 19/15 | AC 12 (ff 10) CMD 11 | F+4 R+2 W+6 | Initiative +0 | Perception +9 | Heat Shimmer 6/2

Sorry! I was convinced I had posted my intent!

Uzma steps out of the temple and heads out into the desert. Some distance away, alone in the sand, he kneels and prays...

Call Animal : Geier (if possible given the creature's CR)


M Suli Bloodrager/5 (HP 15/64|5/54)| AC:17(17) | T:11 | FF:16 | CMB:8 | CMD:19 | Fort:+6|8 | Ref:2| Will:+1 | Init:+3 | Perc:+8 | Speed 25)

Drael calls up to the three atop the wall, Min, Rab-Rab, Razif, do you see anything up there?

Grand Lodge

The Mountain's Maw |

Min, Rab-Rab, and Razif all have difficulty seeing anything more than the basic walls and spires of Kelmarane under the glare of the rising sun. Perhaps in another hour or two, the sun's arc will have passed further up and they may be able to see something more with better Perception rolls.

GM roll: 1d4 - 1 ⇒ (1) - 1 = 0

Uzma:
Soon after you cast your spell, you realise with excitement that a geier is within range of your spell - just. It'll take you at least two hours of concentrating to draw the giant vulture to you given its distance.


Desert Druid 2 | HP: 19/15 | AC 12 (ff 10) CMD 11 | F+4 R+2 W+6 | Initiative +0 | Perception +9 | Heat Shimmer 6/2

Uzma continues to pray for hours...


Male NG Keleshite Ranger (Flamewarden) 5 | HP: 42/42| AC: 17(13 Tch, 15 Fl) | CMB: +5, CMD: 18 | F: +6, R: +7, W: +2; | Init: +3 | Perc: +7, | Speed 30ft | No current conditions | Ammo: 41 arrows

Perception: 1d20 + 6 ⇒ (8) + 6 = 14

As the sun sets and Razif's eyes get used to the uninterrupted light of the sun as he watches, he is able to distinguish a little more...


Female Aasimar Oracle of Vildeis 5 | HP: 36/44 | AC 12 (T 10, FF 12) | CMB: +1 CMD: 11 | F:3* R:+1* W:+5* | SR 10 | Init +1 | Perc +7, SM +7, Bluff +4, Diplomacy +14 | Speed 30 ft. | Spells: 1st: 0/7, 2nd: 0/5 | Channel Energy: 0/7, Empyreal Focus 1/1 | Active Conditions : life link (all but Drael)

Layaali pulls out her writing materials and sets to work taking detailed notes on everything the others see.

Except that I realized she has no writing supplies. Haha! In that case, she purchases paper, inkpen and ink from Father Zastoran, and THEN begins to take notes. If that's acceptable I'll adjust my money and inventory.


Female Gnome Kineticist 5 | HP: 25/42 | AC 16 (T14, FF 13) (Physical Ranged Attacks have 20% to miss her) | CMB: +1 CMD: 14 | F:+7* R:+7* W:+1* (+1 w/ animal close) | Init +3 | Perc +2, SM +0, Social +1 Speed 20 ft. | Burn: 0/6 | DL: 1/1, GS: 1/1, Pr: 1/1, SwA: 1/1 | CW: 1/1, CLW: 1/1, KD: 1/1, St: 1/1 | Eternal Hope: 1/1 | Active Conditions: Air Shroud (always), Enveloping Winds (always)

Rab-rab calls down to Drael, "Nothing yet! Just bunny shaped clouds and some boring walls!"

Perception: 1d20 + 2 ⇒ (9) + 2 = 11

Rab-rab tells Layaali everything she sees so Layaali can write it down.


Male Gnome Sorcerer 5 | HP: 21/21 | AC 17 (T11, FF 14) (+2 dodge AC in desert) | CMB: +3 CMD: 15 | F:+3* R:+5* W:+8* | Init +2 | Perc +2, SM +0, Social +3 | Speed 20 ft. | Spells: 1st: 6/7, 2nd: 0/5 | MH: 1/1, O/C: 1/1, Pr: 1/1, US: 1/1 | Elemental Ray: 5/6 | Active Conditions: Mage Armor, Barkskin

Perception: 1d20 + 2 ⇒ (14) + 2 = 16

"I see..."

Min tells everyone what he sees.

Grand Lodge

The Mountain's Maw |

As the sun rises (not sets) and moves directly out of the gang's point of view, Razif and the gnomes peer curiously towards Kelmarane.

GM roll: 1d4 ⇒ 1

Despite a three hour lookout, nothing is seen from the Kelmarane walls. The watch comes to a crashing end in the late morning as a shadow of a huge bird swoops across the sky, coming lower and lower to the old monastery.

The geier returns! I'll post more later today.


Female Aasimar Oracle of Vildeis 5 | HP: 36/44 | AC 12 (T 10, FF 12) | CMB: +1 CMD: 11 | F:3* R:+1* W:+5* | SR 10 | Init +1 | Perc +7, SM +7, Bluff +4, Diplomacy +14 | Speed 30 ft. | Spells: 1st: 0/7, 2nd: 0/5 | Channel Energy: 0/7, Empyreal Focus 1/1 | Active Conditions : life link (all but Drael)

"I feel a sudden chill." Layaali remarks suddenly. Nervous at the ominous feeling fluttering in her belly, she asks "Has something happened?"

When she hears the cries of the geier or someone informs her it's coming, she stands.

"To the garden. Quickly. That's where the bird's nest was. We must ensure none of the others are nearby!"

Presuming nothing stops her she leads the others to the overgrown garden.


Desert Druid 2 | HP: 19/15 | AC 12 (ff 10) CMD 11 | F+4 R+2 W+6 | Initiative +0 | Perception +9 | Heat Shimmer 6/2

In the desert some distance away from the monastery, Uzma begins a strange dance, swooping his arms up and down and circling in the sand...

A priori, the geier lands within a few feet of Uzma, and therefore some safe distance from the monastery. That being said, I am glad that Layaali has decided to keep everyone out of the garden!


Female Gnome Kineticist 5 | HP: 25/42 | AC 16 (T14, FF 13) (Physical Ranged Attacks have 20% to miss her) | CMB: +1 CMD: 14 | F:+7* R:+7* W:+1* (+1 w/ animal close) | Init +3 | Perc +2, SM +0, Social +1 Speed 20 ft. | Burn: 0/6 | DL: 1/1, GS: 1/1, Pr: 1/1, SwA: 1/1 | CW: 1/1, CLW: 1/1, KD: 1/1, St: 1/1 | Eternal Hope: 1/1 | Active Conditions: Air Shroud (always), Enveloping Winds (always)

"WOW! LOOK AT THAT BIG BIRD! I WILL LOOK FROM HERE!"

Rab-rab keeps watch!

Grand Lodge

The Mountain's Maw |

Outside of the monastery, the large desert vulture swoops down in slowly-shrinking concentric circles, eventually coming to land south of the monastery in the scrub hill leading up to the structure. Inside the monastery, some panic besets the new denizens. Garavel blasts into the chapel, fixing Layaali with an irritated look.

"You said that you and your party CLEARED the monastery!" the major-domo growls. "Now we've got a wyvern or some such thing upon us. Back to work with you!" He bellows up to the loft. "Get down from there and come help defend our position!" He awaits no reply and hustles out of the chapel, sword drawn.

As the gang heads out of the chapel, activity seems to be going on all around. You spy the older couple hustling squealing goats into a room and closing the door behind them while two of the male mercenaries run by, long spears bared.

Uzma:
The cloud of dust and sand that rises lightly as the geier lands is impressive. This bird is female, obviously, and a well-developed specimen in its prime. Its grey and black plumage tipped with streaks of dark blue surrounds a well-muscled physique and a vulgar bald pink head. The wickedly-curved bone white beak protruding from its face opens, emitting a croaking high-pitched call. Your animal has been called.

A high-pitched croaking bird call can be heard from beyond the monastery walls to the south, away from the central nest.

Uzma, let me know what you'd like to try to do. I'm going by the wording of the spell.

Grand Lodge

The Mountain's Maw |
Rab-rab Bunnis wrote:

"WOW! LOOK AT THAT BIG BIRD! I WILL LOOK FROM HERE!"

Rab-rab keeps watch!

Rab-rab cannot see the geier with her vantage point to the west.


Male Gnome Sorcerer 5 | HP: 21/21 | AC 17 (T11, FF 14) (+2 dodge AC in desert) | CMB: +3 CMD: 15 | F:+3* R:+5* W:+8* | Init +2 | Perc +2, SM +0, Social +3 | Speed 20 ft. | Spells: 1st: 6/7, 2nd: 0/5 | MH: 1/1, O/C: 1/1, Pr: 1/1, US: 1/1 | Elemental Ray: 5/6 | Active Conditions: Mage Armor, Barkskin

If we cannot see it from the window, how did we notice the shadow coming closer?

"Shhh! Rab-rab! You'll draw the bird closer!"

When Garavel bursts into the room, Min sighs. "Come on, Rab-rab. they want us to fight the bird."

Min tries to climb down the rope.

Climb: 1d20 + 1 ⇒ (3) + 1 = 4

He follows the sound of the birds. "Come on, Layaali, Rab-rab. It's this way."

Min calmly and slowly walks towards the sounds of the bird. He looks bored.

Am I at the right exit to get to it?

Grand Lodge

The Mountain's Maw |

The shadow landed across multiple parts of the monastery as the large bird circled and landed to the south.

Min moves to the rope to descend, but slips as he goes, losing his grip for a brief second. Unfortunately, a brief second is all that gravity needs.

Reflex Save for Min: 1d20 + 2 ⇒ (18) + 2 = 20 SUCCESS!

Min thankfully grabs onto the rope and stops his descent, suffering a painful abrasion to his palms as a reminder of gravity's presence, but no real damage. Coming down to the floor of the chapel, the gnome sorcerer looks around, not sure where to go.

The single bird call seems muffled Min. You've not a clue where to go. I've replaced your icons in the chapel on the main monastery map.


Male NG Keleshite Ranger (Flamewarden) 5 | HP: 42/42| AC: 17(13 Tch, 15 Fl) | CMB: +5, CMD: 18 | F: +6, R: +7, W: +2; | Init: +3 | Perc: +7, | Speed 30ft | No current conditions | Ammo: 41 arrows

Razif moves down and follows Layaali. As the major-domo growls their way, Razif mutters a quick reply back, knowing Garavel is probably gone already.
"Well, it's not IN the monastery, is it?"

Razif readies his bow and looks around. "Are we... missing some people?"


Desert Druid 2 | HP: 19/15 | AC 12 (ff 10) CMD 11 | F+4 R+2 W+6 | Initiative +0 | Perception +9 | Heat Shimmer 6/2

Standing only a few feet away from the giant bird, Uzma calls upon Gozreh to befriend the animal...

Cast Charm Animal DC 14
Cast Speak with Animals


M Suli Bloodrager/5 (HP 15/64|5/54)| AC:17(17) | T:11 | FF:16 | CMB:8 | CMD:19 | Fort:+6|8 | Ref:2| Will:+1 | Init:+3 | Perc:+8 | Speed 25)

Drael scowls at the majordomo, It wasn't there at the time, but we'll deal with it. He looks around as he draws his axe, replying to Razif, Some are still atop the wall, but I don't know where Uzma is.

As Min fails to descend the rope, Drael cries out and attempts to catch the young gnome. He lets out a sigh of relief as Min lands on his feet, and does his best to steady his new comrade, Are you all right?


Female Aasimar Oracle of Vildeis 5 | HP: 36/44 | AC 12 (T 10, FF 12) | CMB: +1 CMD: 11 | F:3* R:+1* W:+5* | SR 10 | Init +1 | Perc +7, SM +7, Bluff +4, Diplomacy +14 | Speed 30 ft. | Spells: 1st: 0/7, 2nd: 0/5 | Channel Energy: 0/7, Empyreal Focus 1/1 | Active Conditions : life link (all but Drael)

I went to the garden to check for the bird and ensure no one is there. Min and Rab-rab say they would have followed me if they couldn't hear where the bird was. I moved the three of us to the garden.

Layaali ensures no one is in the garden and then waits there for a while, unsure where the bird is.

"Can anyone hear it?"

Perception: 1d20 + 4 ⇒ (18) + 4 = 22


Male NG Keleshite Ranger (Flamewarden) 5 | HP: 42/42| AC: 17(13 Tch, 15 Fl) | CMB: +5, CMD: 18 | F: +6, R: +7, W: +2; | Init: +3 | Perc: +7, | Speed 30ft | No current conditions | Ammo: 41 arrows

Razif hurriedly runs out of the monastery and starts circling around it, trying to get a good look at the geier.

Perception: 1d20 + 6 ⇒ (14) + 6 = 20

If he sees it, he immediately shouts his location in the hopes his companions hear it.


Female Gnome Kineticist 5 | HP: 25/42 | AC 16 (T14, FF 13) (Physical Ranged Attacks have 20% to miss her) | CMB: +1 CMD: 14 | F:+7* R:+7* W:+1* (+1 w/ animal close) | Init +3 | Perc +2, SM +0, Social +1 Speed 20 ft. | Burn: 0/6 | DL: 1/1, GS: 1/1, Pr: 1/1, SwA: 1/1 | CW: 1/1, CLW: 1/1, KD: 1/1, St: 1/1 | Eternal Hope: 1/1 | Active Conditions: Air Shroud (always), Enveloping Winds (always)

Rab-rab follows her brother after Layaali.

"Come on, Jack-jack! This way!"

I am very sick. My Mom might post for me until I am better.


Male Gnome Sorcerer 5 | HP: 21/21 | AC 17 (T11, FF 14) (+2 dodge AC in desert) | CMB: +3 CMD: 15 | F:+3* R:+5* W:+8* | Init +2 | Perc +2, SM +0, Social +3 | Speed 20 ft. | Spells: 1st: 6/7, 2nd: 0/5 | MH: 1/1, O/C: 1/1, Pr: 1/1, US: 1/1 | Elemental Ray: 5/6 | Active Conditions: Mage Armor, Barkskin

Min sees that the bird is not in the garden. After a little bit of looking bored he sighs.

"I guess I should try to help."

He listens hard for the bird.

Perception: 1d20 + 2 ⇒ (14) + 2 = 16

Grand Lodge

The Mountain's Maw |

Allow me to clarify - the geier nest is in the overgrown central courtyard. The secret overgrown garden isn't likely what you meant - you're at the courtyard on the map.

Layaali and the gnomes race to the central courtyard where they find Garavel and three of the mercenaries surrounding the geier nest with long spears out. Garavel announces as they arrive: "We've seen no sign of that winged fiend! By Rovagug's tongue, I hope for all of our sake that it doesn't have the power to become invisible!"

Razif and Drael (I assume), race out of the nave of the monastery into the unforgiving late morning sun of the desert. No sign of the giant bird can be seen from their western vantage point.

GM roll: 1d20 + 2 ⇒ (9) + 2 = 11

Uzma:
You complete your prayers to Gozreh as the giant desert vulture wobbles back and forth on its two large clawed feet in front of you, bald head lowered to the sand as it peers at you, beak slightly open. A blue-black tongue darts back and forth within its mouth. Where You Are (slide #4)

Uzma, Part 2:
Suddenly, the bird says to you (in a voice not completely unlike Stephen Fry's voice): "Ah, little pink and unwinged hatchling. You are far from your nest, and much nearer mine. I would offer you shelter, but this place suffers from dog-rats. Come, onto my wings and I will fly you somewhere safe in the peaks. An aerie, yes?" The bird stretches its wings but makes neither a move forward, nor an attempt at taking flight.

Uzma, Part 3:
You likely only have minutes left to your Call Animal spell, as well as 2 minutes total for your Speak with Animals spell. Though your Charm Animal spell will last 2 hours, it is unlikely that you (or more importantly, your party) will tolerate this animal in the camp for that period of time, and there's no telling what will happen once the spell wears off - though you know that these animals tend to be very aggressive when it appears that their nest is threatened.

Layaali and Razif hear the crow of the bird from somewhere south of the monastery.

Check out slide 4 of the Monastery map link for a bird's eye view of what's going on. HA! It will take you ~5 minutes to actually get there, though exiting the monastery (via the western-facing nave) and racing around towards the south will allow you to see most of the action from afar. If your character does so, please feel free to check out Uzma's spoilers as characters (though you don't understand anything of what is communicated).


Male NG Keleshite Ranger (Flamewarden) 5 | HP: 42/42| AC: 17(13 Tch, 15 Fl) | CMB: +5, CMD: 18 | F: +6, R: +7, W: +2; | Init: +3 | Perc: +7, | Speed 30ft | No current conditions | Ammo: 41 arrows

"It's south from here!"
Razif dashes towards the south and, as he runs, sees Uzma in front of the geier.
He thinks back to the snake and back to the staff they found.

In a mixture of surprise, annoyance and mostly extremely genuine enjoyment, he shouts, "UZMA! DID YOU DO THIS?", and follows this up with some roaring laughter.


Female Aasimar Oracle of Vildeis 5 | HP: 36/44 | AC 12 (T 10, FF 12) | CMB: +1 CMD: 11 | F:3* R:+1* W:+5* | SR 10 | Init +1 | Perc +7, SM +7, Bluff +4, Diplomacy +14 | Speed 30 ft. | Spells: 1st: 0/7, 2nd: 0/5 | Channel Energy: 0/7, Empyreal Focus 1/1 | Active Conditions : life link (all but Drael)

Yeah, when I said the garden where the bird's nest was I meant the massive overgrown garden in the courtyard where the nest is. Definitely didn't mean the tiny hidden garden that has no nest. Haha.

Hearing that it is to the south, Layaali and the gnomes leaves the monastery and look (listen in Layaali's case) for signs of the bird. They are much slower than Razif, and will be delayed considerably.

"Can you see it?" Layaali asks the gnome siblings.


Desert Druid 2 | HP: 19/15 | AC 12 (ff 10) CMD 11 | F+4 R+2 W+6 | Initiative +0 | Perception +9 | Heat Shimmer 6/2

Squawking to the Geier:
"The dog-rats are no more, and your nest is now safe. I am going to make sure of it. But I am afraid that others may come who want to hurt me, my friends, and, more importantly, your nest. Do you think that you can warn us if and when they do? Maybe you can fly above us if you see more unwinged coming from the walled place over there?

Uzma points in the direction of Kelmarane.


M Suli Bloodrager/5 (HP 15/64|5/54)| AC:17(17) | T:11 | FF:16 | CMB:8 | CMD:19 | Fort:+6|8 | Ref:2| Will:+1 | Init:+3 | Perc:+8 | Speed 25)

Drael runs after Razif, axe in hand, as the ranger catches a glimpse of the giant bird. He stops in his tracks as they get nearer, his eyes widening as he looks between Uzma and the geier, Uzma, is it under your control?

Grand Lodge

The Mountain's Maw |

Uzma:
"Dog-rats gone?" the geier squawks. "Those are good winds that blow, yes? Egg-snatchers they were. But you think there are others that wish to harm my preciouses from the dog-man place? We will protect the clutch - we MUST protect the clutch." The desert vulture's squawk sounds loudly.

Please note that no one else from the party has even laid eyes on this scene yet - you do not make it to Uzma's side until the large bird takes flight again.


Desert Druid 2 | HP: 19/15 | AC 12 (ff 10) CMD 11 | F+4 R+2 W+6 | Initiative +0 | Perception +9 | Heat Shimmer 6/2

Squawking to the Geier:

"We will keep you nest safe. We will protect the clutch. But there are those who would harm us. They will come from the man-place over there," Uzma speaks, again pointing to Kelmarane. "Will you fly above and warn us if they come, so we can protect your nest?"


Male Gnome Sorcerer 5 | HP: 21/21 | AC 17 (T11, FF 14) (+2 dodge AC in desert) | CMB: +3 CMD: 15 | F:+3* R:+5* W:+8* | Init +2 | Perc +2, SM +0, Social +3 | Speed 20 ft. | Spells: 1st: 6/7, 2nd: 0/5 | MH: 1/1, O/C: 1/1, Pr: 1/1, US: 1/1 | Elemental Ray: 5/6 | Active Conditions: Mage Armor, Barkskin

"Not yet." Min tells Layaali with a sigh. "Wait up. My legs can only go so fast!"

Grand Lodge

The Mountain's Maw |

Uzma:
"You would protect the clutch, little pink wingless hatchling? Yes, yes, I will fly above to see if they come from the man-place! We must protect the clutch!"

With that, the large desert vulture beats its wings and elevates into the sky just as the rest of the gang comes down the hill from the monastery. A large cloud of sand circles around Uzma as the geier takes to the sky, flying north east towards Kelmarane.

Razif wrote:
"UZMA! DID YOU DO THIS?"


Male Gnome Sorcerer 5 | HP: 21/21 | AC 17 (T11, FF 14) (+2 dodge AC in desert) | CMB: +3 CMD: 15 | F:+3* R:+5* W:+8* | Init +2 | Perc +2, SM +0, Social +3 | Speed 20 ft. | Spells: 1st: 6/7, 2nd: 0/5 | MH: 1/1, O/C: 1/1, Pr: 1/1, US: 1/1 | Elemental Ray: 5/6 | Active Conditions: Mage Armor, Barkskin

Min opens his book Knowledge Nature: 1d20 + 4 ⇒ (11) + 4 = 15


Female Gnome Kineticist 5 | HP: 25/42 | AC 16 (T14, FF 13) (Physical Ranged Attacks have 20% to miss her) | CMB: +1 CMD: 14 | F:+7* R:+7* W:+1* (+1 w/ animal close) | Init +3 | Perc +2, SM +0, Social +1 Speed 20 ft. | Burn: 0/6 | DL: 1/1, GS: 1/1, Pr: 1/1, SwA: 1/1 | CW: 1/1, CLW: 1/1, KD: 1/1, St: 1/1 | Eternal Hope: 1/1 | Active Conditions: Air Shroud (always), Enveloping Winds (always)

"Wow! What a BIG BIRD!" Rab-rab exclaims. She waves at it. "BYE BIRDIE!"

Jack-jack runs around her feet, scared of the big bird.


Desert Druid 2 | HP: 19/15 | AC 12 (ff 10) CMD 11 | F+4 R+2 W+6 | Initiative +0 | Perception +9 | Heat Shimmer 6/2

"The geier will warn us if the forces of Kelmarane are moving," Uzma speaks, entirely oblivious as to why Razif is laughing and his other companions are rushing down the hill. "I promised that we would keep its nest safe. Is everything ok?"


M Suli Bloodrager/5 (HP 15/64|5/54)| AC:17(17) | T:11 | FF:16 | CMB:8 | CMD:19 | Fort:+6|8 | Ref:2| Will:+1 | Init:+3 | Perc:+8 | Speed 25)

Drael rolls his eyes, Uzma, the caravan guards thought a dragon of some kind was going to attack the caravan because they saw that flying overhead. If you can summon or communicate with creatures like that, you need to warn us next time so we don't think it's something that might kill us all.

Grand Lodge

The Mountain's Maw |

Min:
You identify the large bird as a geier, an advanced desert vulture. They are well-known for being aggressive, especially with respect to their eggs. They generally keep several nests within the same region, owing to the massive range over which they generally hunt. Of note, they are particularly resistant to diseases.

As the gang returns to the monastery, they find Garavel within the nave, peering warily at the sky with a smirk on his face. "Drove it off, did you? Good. We found the thing's nest. I've directed some of the mercs to burn it - that way, the thing won't have anything to return to!"


Desert Druid 2 | HP: 19/15 | AC 12 (ff 10) CMD 11 | F+4 R+2 W+6 | Initiative +0 | Perception +9 | Heat Shimmer 6/2

"No! You can't!" Uzma screams, rushing forward to stop the mercs at any price, ready to throw himself between them and the nest.

Grand Lodge

The Mountain's Maw |

Garavel looks confusedly at the rest of the group as the druid screams and rushes for the central courtyard. "Is he alright?" Garavel asks in concern.

Uzma finds three of the mercenaries preparing torches within the central courtyard, but nothing burning yet. They look up in alarm at your level of concern.

"Here now, mate," the moustachioed mercenary named Trevvis suggests gently, "we're just gonna clear this out as we're livin' here now. Don't want no big birds comin' in the midst of the night to carry me off, right?"


Desert Druid 2 | HP: 19/15 | AC 12 (ff 10) CMD 11 | F+4 R+2 W+6 | Initiative +0 | Perception +9 | Heat Shimmer 6/2

"Barricade the entrances and keep everyone out of the garden, but do not set fire to the nest or great tragedy will befall upon us all," Uzma warns.

Grand Lodge

The Mountain's Maw |

Garavel comes walking into the courtyard as Uzma makes his proclamation.

"And what tragedy do you speak of, Uzma?" he asks gruffly. "I'm considering the safety of the princess here in getting rid of this infestation, something your group was supposed to have done these eight days past!"


"Presently, the geier is a friend," Uzma explains. "It has promised to warn us if the forces of Kelmarane mobilize against us. But if we harm its nest, it will surely exact its vengeance upon us all."

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