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About Min BunnisbeldarStatistics:
Min Bunnisbeldar Male Gnome Sorcerer 5 NG Small Humanoid (gnome) Init +2; Senses Low-light vision, Perception +2 ------------------------------
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Spell-like Abilities (CL 5th, Concentration +6)
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Special Abilities:
------------------------------ SPECIAL ABILITIES ------------------------------ Academician (alternate race trait): Some gnomes are more academically inclined than their kin. Gnomes with this racial trait gain a +2 bonus on any single Knowledge skill. This racial trait replaces the obsessive racial trait. (knowledge [arcana]) Bloodline Arcana: Whenever you cast a spell that deals energy damage, you can change the type of damage to match the type of your bloodline. This also changes the spell's type to match the type of your bloodline. Bond to the Land (alternate race trait): Some gnomes have strong ties to specific kinds of terrain, as a holdover from their fey origins. These gnomes gain a +2 dodge bonus to AC when in a specific terrain type selected from the ranger list of favoured terrains. This choice is made at character creation, and cannot be changed. This racial trait replaces defensive training and hatred. (desert) Breadth of Experience (feat): You get a +2 bonus on all Knowledge and Profession skill checks, and can make checks with those skills untrained. Elemental Ray (Sp): You can unleash an elemental ray as a standard action, targeting any foe within 30 feet as a ranged touch attack. This ray deals 1d6 points of damage of your energy type + 1 for every two sorcerer levels you possess. You can use this ability a number of times per day equal to 3 + your Charisma modifier. (6/day) Elemental Resistance (Ex): You gain energy resistance 10 against your energy type. At 9th level, your energy resistance increases to 20 Focused Disciple (trait): When weaker wills falter, you keep a clear mind. You gain a +2 trait bonus on saving throws against charm and compulsion effects. Magic is Life (trait): Your faith in magic allows you to reflexively use the energy of any spell effect on you to save you from death. As long as you are under the effects of any spell, you gain a +2 trait bonus on saving throws against death effects. If you are reduced to negative hit points while you are under the effects of any spell, you automatically confirm stabilization checks to stop bleeding. Utilitarian Magic (alternate race trait): Some gnomes develop practical magic to assist them with their obsessive projects. These gnomes add 1 to the DC of any saving throws against transmutation spells they cast. If their Intelligence score is 11 or higher, they also gain the following spell-like abilities: 1/day—mage hand, open/close, prestidigitation, and unseen servant. The DC for these spells is equal to 10 + the spell’s level + the gnome’s Intelligence modifier. This racial trait replaces gnome magic. Gear/Possessions:
------------------------------ GEAR/POSSESSIONS ------------------------------ Combat Gear dagger (2), dart (4), potion of cure moderate wounds (2), scarab badge (wand of open/close, 14 charges), ring of feather fall, Possessions backpack, bedroll, books on arcane theory (2), book on local fauna, hot weather outfit, ink, inkpen, journal, rations (4), scroll case, waterskin, weird glasses, holy symbol mask of Nethys, slim dark metal key (possibly tied to the Shrine of Nethys), the Courts of Stone and Flame book (read it in a day for benefits) Carrying Capacity Light 0-25 lb. Medium 26-50 lb. Heavy 51-75 lb. Current Load Carried 9.25 lbs. Money 4 GP 8 SP 0 CP Min's Magic Words:
Elemental Ray: He rolls his hands over each other faster and faster. "Kskooo kskooo!" He mutters over and over. Getting louder and LOUDER! Then he thrusts his hands forward and a beam of ice shoots out of his hands! Burning Hands: Min rubs his hands together. "Nindralius boing-boing!" He shoves his hands out and fires an blast of icy snow and ice all over the place!
Background:
Min and his little sister, Rab-rabs, are gnomes. They like to travel and see the world. They both really like the hot weather, so they have been in the desert a lot. Min has always been fascinated by magic. He loves studying it and learning all he can! He doesn’t need to study much because he has always been good with magic. Especially water magic! Min likes to read books of all kinds, and reading and writing notes in his journal about what he learned. Appearance and Personality:
Min is a quiet bookworm who is a little shy. He has blue coloured hair and eyes that change colour. When he is happy and excited they are blue, when he is bored they are green, when he is angry they are bright red, and when he is sad they are dark red. He usually wear funny looking glasses, though, so it is sometimes hard to tell! |