Blacksmith

Min Bunnisbeldar's page

484 posts. Alias of gemmik.


Full Name

Min Bunnisbeldar

Race

| HP: 21/21 | AC 17 (T11, FF 14) (+2 dodge AC in desert) | CMB: +3 CMD: 15 | F:+3* R:+5* W:+8* | Init +2 | Perc +2, SM +0, Social +3

Classes/Levels

| Speed 20 ft. | Spells: 1st: 6/7, 2nd: 0/5 | MH: 1/1, O/C: 1/1, Pr: 1/1, US: 1/1 | Elemental Ray: 5/6 | Active Conditions: Mage Armor, Barkskin

Gender

Male Gnome Sorcerer 5

Size

Small

Age

101

Languages

Common, Draconic, Gnome, Sylvan

Strength 12
Dexterity 14
Constitution 10
Intelligence 12
Wisdom 10
Charisma 16

About Min Bunnisbeldar

Statistics:

Min Bunnisbeldar
Male Gnome Sorcerer 5
NG Small Humanoid (gnome)
Init +2; Senses Low-light vision, Perception +2

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DEFENSE
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AC 11, touch 11, flat-footed 10 (+0 armour, +1 Dex, +0 shield)
…+2 dodge AC in the desert, +4 mage armour
hp 21 (5d6)
...Auto-stabilize when knocked unconscious while under the effects of a spell
Fort +1, Ref +3, Will +6
…+2 vs. illusions, charms, compulsions, warm and hot weather
...+2 vs. death effects when under any spell effect
Resistance Cold 10

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OFFENSE
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Speed 20 ft.
Melee dagger +5 (1d3+1/19-20)
Ranged elemental ray +6 (1d6+2 cold)
…ray of frost +6 (1d3 cold)
…dart +6 (1d3+1)
Spells Known (CL 5th, Concentration +8)
2nd—5/day—burst of radiance, levitate, scorching ray (cold damage only)
1st—6/day—burning hands (cold damage only, DC 14), colour spray (DC 14), comprehend languages, mage armour, protection from evil
0—At Will—dancing lights, detect magic, disrupt undead, ghost sound (DC 13), ray of frost, prestidigitation

Spell-like Abilities (CL 5th, Concentration +6)
1/day—mage hand, open/close, prestidigitation, unseen servant

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STATISTICS
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Str 12, Dex 14, Con 10, Int 12, Wis 10, Cha 16
Base Atk +3; CMB +3; CMD 15
Traits Focused Disciple, Magic is Life
Feats Breadth of Experience, Eschew Materials, Iron Will, Point-Blank Shot
Skills Knowledge (arcana) +13, Knowledge (dungeoneering) +3 (U), Knowledge (engineering) +3 (U), Knowledge (geography) +3 (U), Knowledge (history) +3 (U), Knowledge (local) +3 (U), Knowledge (nature) +6, Knowledge (nobility) +3 (U), Knowledge (planes) +8, Knowledge (religion) +3 (U), Perception +2, Profession (any) +2, Spellcraft +9, Stealth +6, Use Magic Device +10
(4 points; 2 class, 1 INT, 0 race, 1 favoured class)
Abilities academician, bloodline (elemental [cold]), bloodline arcana, bloodline power (elemental ray, elemental resistance), cantrips, illusion resistance, keen senses, utilitarian magic
Languages Common, Draconic, Gnome, Sylvan

Special Abilities:

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SPECIAL ABILITIES
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Academician (alternate race trait): Some gnomes are more academically inclined than their kin. Gnomes with this racial trait gain a +2 bonus on any single Knowledge skill. This racial trait replaces the obsessive racial trait. (knowledge [arcana])

Bloodline Arcana: Whenever you cast a spell that deals energy damage, you can change the type of damage to match the type of your bloodline. This also changes the spell's type to match the type of your bloodline.

Bond to the Land (alternate race trait): Some gnomes have strong ties to specific kinds of terrain, as a holdover from their fey origins. These gnomes gain a +2 dodge bonus to AC when in a specific terrain type selected from the ranger list of favoured terrains. This choice is made at character creation, and cannot be changed. This racial trait replaces defensive training and hatred. (desert)

Breadth of Experience (feat): You get a +2 bonus on all Knowledge and Profession skill checks, and can make checks with those skills untrained.

Elemental Ray (Sp): You can unleash an elemental ray as a standard action, targeting any foe within 30 feet as a ranged touch attack. This ray deals 1d6 points of damage of your energy type + 1 for every two sorcerer levels you possess. You can use this ability a number of times per day equal to 3 + your Charisma modifier. (6/day)

Elemental Resistance (Ex): You gain energy resistance 10 against your energy type. At 9th level, your energy resistance increases to 20

Focused Disciple (trait): When weaker wills falter, you keep a clear mind. You gain a +2 trait bonus on saving throws against charm and compulsion effects.

Magic is Life (trait): Your faith in magic allows you to reflexively use the energy of any spell effect on you to save you from death. As long as you are under the effects of any spell, you gain a +2 trait bonus on saving throws against death effects. If you are reduced to negative hit points while you are under the effects of any spell, you automatically confirm stabilization checks to stop bleeding.

Utilitarian Magic (alternate race trait): Some gnomes develop practical magic to assist them with their obsessive projects. These gnomes add 1 to the DC of any saving throws against transmutation spells they cast. If their Intelligence score is 11 or higher, they also gain the following spell-like abilities: 1/day—mage hand, open/close, prestidigitation, and unseen servant. The DC for these spells is equal to 10 + the spell’s level + the gnome’s Intelligence modifier. This racial trait replaces gnome magic.

Gear/Possessions:

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GEAR/POSSESSIONS
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Combat Gear dagger (2), dart (4), potion of cure moderate wounds (2), scarab badge (wand of open/close, 14 charges), ring of feather fall, potion of gaseous form, potion of barkskin
Possessions backpack, bedroll, books on arcane theory (2), book on local fauna, hot weather outfit, ink, inkpen, journal, rations (4), scroll case, waterskin, weird glasses, holy symbol mask of Nethys, slim dark metal key (possibly tied to the Shrine of Nethys), the Courts of Stone and Flame book (read it in a day for benefits)
Carrying Capacity
Light 0-25 lb. Medium 26-50 lb. Heavy 51-75 lb.
Current Load Carried 9.25 lbs.
Money 4 GP 8 SP 0 CP

Min's Magic Words:

Elemental Ray: He rolls his hands over each other faster and faster. "Kskooo kskooo!" He mutters over and over. Getting louder and LOUDER! Then he thrusts his hands forward and a beam of ice shoots out of his hands!

Burning Hands: Min rubs his hands together. "Nindralius boing-boing!" He shoves his hands out and fires an blast of icy snow and ice all over the place!
Burst of Radiance: Min sings a series of long notes. As he chants, his body glows with a bright, brilliant light. Then he claps his hands together! The light from Min extinguishes and a bright ball of light surrounds
Colour Spray: "Santy rabbanty!" (Which translates to 'Rainbow-babbity-rabbity-blast' in gnome)
Dancing Lights: "Lookoo Bookoo!"
Disrupt Undead: Min's eyes turn black as he makes strange hissing words. "Skerhar hesesh nahaaa!" A beam of holy light shoots from his eyeballs at the undead!
Detect Magic: "Bun bonk saaa!"
Ghost Sound: " "
Mage Armour: "Sumpeery koo kala!"
Prestidigitation: "Rak rak racket!"
Protection from Evil: "Shields up! Defences prepared! Bad stuff, be GONE!" A cool blue aura emanates from Min, protecting him from evil!
Ray of Frost: "Daree doree dooo!" Min holds his right hand over his shoulder, as if he were winding up for a pitch. Icy, blue energy gathers in his hand. Then he throws his hand forward like he's throwing a ball. A beam of ice flies from his hands!
Scorching Ray: Min points at the creature. "Sintarius friaforo!" A beam of super-freezing cold shoots from his finger!

Background:

Min and his little sister, Rab-rabs, are gnomes. They like to travel and see the world. They both really like the hot weather, so they have been in the desert a lot. Min has always been fascinated by magic. He loves studying it and learning all he can! He doesn’t need to study much because he has always been good with magic. Especially water magic! Min likes to read books of all kinds, and reading and writing notes in his journal about what he learned.

Appearance and Personality:

Min is a quiet bookworm who is a little shy. He has blue coloured hair and eyes that change colour. When he is happy and excited they are blue, when he is bored they are green, when he is angry they are bright red, and when he is sad they are dark red. He usually wear funny looking glasses, though, so it is sometimes hard to tell!