Legacy of Fire (Inactive)

Game Master dinketry

The sands of the desert are unforgiving, and those who show weakness rarely survive.

Kelmarane Regional Map

The Mountain's Maw

The House of the Beast


251 to 300 of 5,180 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>

Male Human UnMonk 1
Crunch:
HP 7/12 | AC 14 T 14 FF 12 | CMB +4 CMD 18 | FORT +4(+6 resist warm/hot weather) REF +3WILL +2 Init +2 Perception +6
Stunning Fist 1/1 Daily Uses DC Fort 13

That was the longest ladder of my life, I think, Nishv thought as he took a step away from the ladder and, more importantly, the crumbled ledge.

He spied the creatures and recognized their vermin features from the little monster in the cactus field.

Pugwampis.

Nishv drew two shurikens and flung them towards the pugwampi nearest to him.

5’ step followed by Flurry.

1d20 + 2 ⇒ (11) + 2 = 13
1d20 + 2 ⇒ (9) + 2 = 11
Second rolls
1d20 + 2 ⇒ (17) + 2 = 19
1d20 + 2 ⇒ (17) + 2 = 19
1d2 + 3 ⇒ (2) + 3 = 5
1d2 + 3 ⇒ (2) + 3 = 5
I did damage dice separate since they aren't d20 rolls. You've got to be kidding me. The Gods must be taunting me.

Grand Lodge

The Mountain's Maw |

Nishv's first shuriken sinks deep into the pugwampi's neck. The second shuriken misses its mark. The pugwampi shrieks and makes to flee.

The druid mutters another prayer to Gozreh and reaches towards the wizard as he mounts the ladder and begins climbing after the halfling. "May Gozreh's shade protect you," he offers to Korum.

Uzma casts resistance on Korum and then moves up the ladder behind Loran.

Another arrow streaks toward the ninja from a barking pugwampi.

Attack on Nishv: 1d20 + 3 ⇒ (16) + 3 = 191d3 - 4 ⇒ (3) - 4 = -1 HIT! (1 hp dmg)

The ninja takes another painful arrow in the thigh.

Rafyyk, it is your turn!


Male Half-Orc Keleshite Oracle (Lunar) 1 | HP 10/10 | AC 18/FF 18/Touch 14 | Init - 1 | Fort +3 | Ref +6 | Will +4 | Darkvision 60', Uncanny Dodge | Perception +5

Rafyyk let out a long sigh. He may not be a crackshot deadeye with the crossbow by anyone's stretch of the imagination...but that didn't mean he wanted it BROKEN! He looked up and glared at the little creatures with malice in his eyes.

Then he hurried over and started climbing up towards them.

Double-move and climbing

Grand Lodge

The Mountain's Maw |

Rafyyk, you can move over to the ladder, but both Loran and Uzma are currently climbing it, so there's no space for your ascent yet.

The snarling pugwampi take aim with their bows once more, targeting the wizard and the druid.

Attack on Korum: 1d20 + 3 ⇒ (20) + 3 = 231d3 - 4 ⇒ (3) - 4 = -1 CRITICAL THREAT!
Critical Confirm Roll on Korum: 1d20 + 3 ⇒ (6) + 3 = 9 NOT CONFIRMED! (1 hp dmg)
Attack on Uzma: 1d20 + 3 ⇒ (2) + 3 = 51d3 - 4 ⇒ (3) - 4 = -1 MISS!

The wizard takes a painful arrow into his scalp while the heat emanations off of the druid deceive his attacker's arrow.

The dazed pugwampi affected by the wizard's spell shakes his snout irritably, his eyes coming back into focus once more.

Korum, it is your turn!


Half-Orc Wizard 1 | AC 16 T 11 FF 15 | CMD 11 | hp 6/8 | F +5 (+9 v. hot/cold) R +3 W +4 | Spd 30' | Init +1 | Knowledge (Arcana, Nature, History), Spellcraft, Craft(Tattoo), UMD +8, Perc +7 | SA: Storm Burst 2/2
Spells:
0-Acid splash, detect magic, mending; 1 - color spray, obscuring mist

The half-orc swears under his breath as another arrow buries itself in his head. Damnable creature he turns his gaze to the same Pugwampi as before, recasting his cantrip in an attempt to further daze the beast.

Spell Resistance: 1d20 + 1 ⇒ (13) + 1 = 14
Spell Resistance: 1d20 + 1 ⇒ (8) + 1 = 9

Will DC 14

Grand Lodge

The Mountain's Maw |

The dull pugwampi stares back at Korum with venom.

Will Save: 1d20 + 4 ⇒ (19) + 4 = 23

The stare does not fade. FAIL!

Round 4!

Initiative Order:
  • Enemy
  • Loran
  • Enemy
  • Nishv
  • Uzma
  • Enemy
  • Rafyyk
  • Enemy x3
  • Korum
  • One of the pugwampi continues its arrow assail on Nishv as it picks its way backwards across the old choir booths.

    Attack on Nishv: 1d20 + 3 ⇒ (7) + 3 = 101d3 - 4 ⇒ (2) - 4 = -2 FAIL!

    One of his companions flees across a rafter towards the papier-mache nest in the southeastern corner of the rafters.

    Loran, your turn!


    Male Halfling Tattooed Sorcerer (Solar) 1

    Loran continues to climb the ladder.
    Double move up the ladder.

    Grand Lodge

    The Mountain's Maw |

    Loran, it'll only take you one move action this round to reach the top of the ladder. You have your other standard or move action this round if you'd like.


    Male Human UnMonk 1
    Crunch:
    HP 7/12 | AC 14 T 14 FF 12 | CMB +4 CMD 18 | FORT +4(+6 resist warm/hot weather) REF +3WILL +2 Init +2 Perception +6
    Stunning Fist 1/1 Daily Uses DC Fort 13

    I recommended setting fire to the rafters.

    -Posted with Wayfinder

    Grand Lodge

    The Mountain's Maw |

    Nishv, in pondering his next actions, remembers the words of Garavel just a few hours ago:

    Garavel wrote:
    "We will await news of your success from here. Princess Almah wishes you good fortune, and bids you be wary. The enemy stronghold of Kelmarane lies close to the monastery - out of direct sight and sound, but not out range of detection. Avoid drawing attention to your mission."

    Grand Lodge

    The Mountain's Maw |

    A fierce pugwampi fires at the top of the head of the halfling as he crests the ladder.

    Attack on Loran: 1d20 + 3 ⇒ (9) + 3 = 121d3 - 4 ⇒ (2) - 4 = -2 MISS!

    The creature shrieks with disappointment as the arrow sails wide.

    Nishv, it is your turn!


    Male Human UnMonk 1
    Crunch:
    HP 7/12 | AC 14 T 14 FF 12 | CMB +4 CMD 18 | FORT +4(+6 resist warm/hot weather) REF +3WILL +2 Init +2 Perception +6
    Stunning Fist 1/1 Daily Uses DC Fort 13

    Nishv took a step forward into the row of chairs and assaulted the pugwampi with a pair of unarmed strikes.

    5’ step, Flurry.

    Flurry(Unarmed): 1d20 + 4 ⇒ (9) + 4 = 13

    Flurry(Unarmed): 1d20 + 4 ⇒ (16) + 4 = 20

    Rerolls

    Flurry(Unarmed): 1d20 + 4 ⇒ (20) + 4 = 24

    Flurry(Unarmed): 1d20 + 4 ⇒ (3) + 4 = 7

    damage: 1d6 + 3 ⇒ (3) + 3 = 6

    damage: 1d6 + 3 ⇒ (3) + 3 = 6

    -Posted with Wayfinder


    Male Halfling Tattooed Sorcerer (Solar) 1

    Loran would use the other action to pull out his crossbow.

    Grand Lodge

    The Mountain's Maw |

    Nishv, I moved you on the map so you could attack.

    Nasty GM roll: 1d100 ⇒ 9

    Nishv notes the weathered look to the choir booths as he steps over them to reach the nearest pugwampi. Covered with religious symbols depicting the sun, it seems rather reassuring to see. Unfortunately, as his large form moves into the choir booths (and prior to his attack), the fully decrepit status of the choir booths becomes revealed, as Nishv's foot goes right through the floor.

    Nishv, I need a Reflex save from you - and yes, you need to make it twice.

    Uzma completes his climb up the ladder, his head cresting the opening.

    "Loran, friend, please step to the side to clear the path," suggests the druid as another arrow harries the halfling.

    Attack on Loran: 1d20 + 3 ⇒ (3) + 3 = 61d3 - 4 ⇒ (1) - 4 = -3 MISS!

    Loran ducks the missile.

    Rafyyk, it is your turn!


    Male Human UnMonk 1
    Crunch:
    HP 7/12 | AC 14 T 14 FF 12 | CMB +4 CMD 18 | FORT +4(+6 resist warm/hot weather) REF +3WILL +2 Init +2 Perception +6
    Stunning Fist 1/1 Daily Uses DC Fort 13

    Thank you sweet Lord baby jeebus.

    Reflex: 1d20 + 3 ⇒ (20) + 3 = 23 Reflex: 1d20 + 3 ⇒ (20) + 3 = 23

    -Posted with Wayfinder

    Grand Lodge

    The Mountain's Maw |

    The monk agilely springs from the choir booth as it disintegrates to his touch, avoiding a long fall to the chapel floor below.

    Nishv, I need you to show me on the map which 5 foot adjacent square you jump to.


    Male Human UnMonk 1
    Crunch:
    HP 7/12 | AC 14 T 14 FF 12 | CMB +4 CMD 18 | FORT +4(+6 resist warm/hot weather) REF +3WILL +2 Init +2 Perception +6
    Stunning Fist 1/1 Daily Uses DC Fort 13

    Done.

    -Posted with Wayfinder

    Grand Lodge

    The Mountain's Maw |

    Nishv safely jumps away onto a sturdy bit of balcony.

    DC 10 Perception (Nishv only):
    You note a thick rope knotted to the edge of the balcony here (blue dot on map).

    Rafyyk, it is your turn!


    Male Human UnMonk 1
    Crunch:
    HP 7/12 | AC 14 T 14 FF 12 | CMB +4 CMD 18 | FORT +4(+6 resist warm/hot weather) REF +3WILL +2 Init +2 Perception +6
    Stunning Fist 1/1 Daily Uses DC Fort 13

    Perception: 1d20 + 6 ⇒ (11) + 6 = 17
    Perception: 1d20 + 6 ⇒ (10) + 6 = 16

    -Posted with Wayfinder

    Grand Lodge

    The Mountain's Maw |

    No need to roll Perception twice, but thanks for doing so.

    Grand Lodge

    The Mountain's Maw |

    Awaiting Rafyyk.


    Male Half-Orc Keleshite Oracle (Lunar) 1 | HP 10/10 | AC 18/FF 18/Touch 14 | Init - 1 | Fort +3 | Ref +6 | Will +4 | Darkvision 60', Uncanny Dodge | Perception +5

    Feel free to NPC me when needed as RL is and will likely be crazy for a while to come.

    Rafyyk waits as the others ahead of him climb up the ladder, waiting his turn. He climbs up after them when he can, and if he has enough time to do so once he gets there, he will draw his melee weapon as well and look around.

    Grand Lodge

    The Mountain's Maw |

    Rafyyk begins climbing, spending the entire round as he makes his way up the rungs, only to find a traffic jam at the top. In the meantime, the panicking pugwampi swirl about the chapel works, wreaking havoc as they continue to volley arrows.

    Attack on Nishv: 1d20 + 3 ⇒ (14) + 3 = 171d3 - 4 ⇒ (2) - 4 = -2 HIT! (1 hp dmg)
    Attack on Loran: 1d20 + 3 ⇒ (12) + 3 = 151d3 - 4 ⇒ (1) - 4 = -3 MISS!
    Attack on Korum: 1d20 + 3 ⇒ (20) + 3 = 231d3 - 4 ⇒ (1) - 4 = -3 CRITICAL THREAT!
    Critical Confirm on Korum: 1d20 + 3 ⇒ (11) + 3 = 141d3 - 4 ⇒ (1) - 4 = -3 NOT CONFIRMED! (1 hp dmg)

    The weasel-faced former victim of the wizard's spell seems intent upon Korum, snarling in his tongue as he buries another arrow in the half-orc's neck.

    Korum:
    "Come and play, tiny orc!"

    Korum, it is your turn!


    Half-Orc Wizard 1 | AC 16 T 11 FF 15 | CMD 11 | hp 6/8 | F +5 (+9 v. hot/cold) R +3 W +4 | Spd 30' | Init +1 | Knowledge (Arcana, Nature, History), Spellcraft, Craft(Tattoo), UMD +8, Perc +7 | SA: Storm Burst 2/2
    Spells:
    0-Acid splash, detect magic, mending; 1 - color spray, obscuring mist

    Korum snarls in pain at the sharp jab in his throat. Close, that one came. Very close.

    He eyes the ladder, sighing inwardly before turning his attention back to the Pugwampi atop the rafters. Without an audible reply to the creature responsible for his most recent wound, Korum mutters the familiar incantation for the third time.

    Mechanics:

    Casting Daze AGAIN at the Pugwampi that nearly hit him with a critical.
    SR 1: 1d20 + 1 ⇒ (6) + 1 = 7
    SR 2: 1d20 + 1 ⇒ (10) + 1 = 11

    Will Save DC 14

    Grand Lodge

    The Mountain's Maw |

    The pugwampi's eyes go wide again as the wizard's arcane gaze catches it.

    Will save: 1d20 + 4 ⇒ (19) + 4 = 23 SUCCESSFUL SAVE!

    It snarls in angry defiance, skittering to a new position to get another shot in.

    Round 5!

    Initiative Order:
  • Enemy
  • Loran
  • Enemy
  • Nishv
  • Uzma
  • Enemy
  • Rafyyk
  • Enemy x3
  • Korum
  • I've been keeping tally of the tiny arrows and your hp tally. Let me know of any disputes.

    Current PC Hit Points:
  • Korum: 5/8 hp
  • Loran: 6/7 hp
  • Nishv: 5/12 hp
  • Rafyyk: 10/10 hp
  • Uzma: 8/10 hp
  • A giggling pugwampi fires yet another arrow at the monk disguised as a pin-cushion.

    Attack on Nishv: 1d20 + 3 ⇒ (11) + 3 = 141d3 - 4 ⇒ (2) - 4 = -2 HIT! (1 hp dmg)

    The monk sports a fresh arrow in his left thigh.

    Nishv: 5/12 4/12 hp. Loran, it is your turn!


    Male Halfling Tattooed Sorcerer (Solar) 1

    Loran moves around Nishv, muttering a few words in celestial and thrusting his palm towards the pugwampi as a burst of colorful light comes forth.

    Mechanics:

    Casting color spray, trying to hit the 2 in front of Loran, closest to him.
    SR 1: 1d20 + 1 ⇒ (17) + 1 = 18
    SR 2: 1d20 + 1 ⇒ (10) + 1 = 11
    Will save DC 15 or, if they have 2 HD or less, they are knocked unconscious, blinded and stunned for 2d4 rounds, then blinded and stunned for 1d4 rounds, then stunned for 1 round. If 3-4 HD, they are blinded and stunned for 1d4 rounds, then stunned for 1 round. Otherwise they are stunned for 1 round.

    Grand Lodge

    The Mountain's Maw |

    The wood groans dangerously as Loran steps forward, intent upon his innate arcane talents.

    evil GM roll: 1d100 ⇒ 74

    Despite its protestations, the wood holds under the diminished weight of the halfling, and a spray of rainbow colours propels forth from his hand, catching two of the snarling weasel-faced creatures in its blast.

    Will save Pugwampi A: 1d20 + 4 ⇒ (8) + 4 = 12 FAIL! Unconscious: 2d4 ⇒ (4, 4) = 8rds
    Will save Pugwampi E: 1d20 + 4 ⇒ (17) + 4 = 21 SUCCESS!

    As one of the pugwampi glances out from behind the arm it threw over its eyes, its mate's eyes roll up in the back of its head as it topples in a heap (upside-down on the map). A third pugwampi, angered at the intruders casting magicks, changes its target from the monk to the halfling.

    Attack on Loran: 1d20 + 3 ⇒ (20) + 3 = 231d3 - 4 ⇒ (1) - 4 = -3 CRITICAL THREAT!
    Critical Confirm on Loran: 1d20 + 3 ⇒ (7) + 3 = 101d3 - 4 ⇒ (2) - 4 = -2 FAIL! (1 hp dmg)

    Loran suffers a new missile wound to the groin that misses exquisitely-sensitive areas.

    Nishv and Uzma, you may act!


    Desert Druid 2 | HP: 19/15 | AC 12 (ff 10) CMD 11 | F+4 R+2 W+6 | Initiative +0 | Perception +9 | Heat Shimmer 6/2

    Despite the risk, Uzma moves forward onto the rafters, hoping that they will hold his weight. Still protected by shimmering heat, he attempts to strike one of the pugwampis...

    attack rolls: 1d20 + 1 ⇒ (7) + 1 = 81d20 + 1 ⇒ (2) + 1 = 3

    ...and misses!

    Grand Lodge

    The Mountain's Maw |

    Evil GM roll #1: 1d100 ⇒ 89
    Evil GM roll #2: 1d100 ⇒ 18

    Groaning with strain, the wood of the edge of the choir loft proves too weak for the weight of the druid, snapping free prior to the druid's attack on the pugwampi.

    Uzma, I need a Reflex save from you! Sadly, I need you to roll it twice.


    Desert Druid 2 | HP: 19/15 | AC 12 (ff 10) CMD 11 | F+4 R+2 W+6 | Initiative +0 | Perception +9 | Heat Shimmer 6/2

    Reflex save: 1d20 ⇒ 151d20 ⇒ 11

    Grand Lodge

    The Mountain's Maw |

    The wooden edge of the choir loft crumbles, sending the druid sprawling to the chapel floor, twenty feet below.

    Uzma, you may make an Acrobatics check to avoid some damage, but, like most d20 rolls currently, you have to make it twice.

    20-foot fall damage: 2d6 ⇒ (1, 1) = 2

    Wow! What a great roll for you!

    Uzma lands with a shoulder roll, the glancing nature of his fall deflecting most of the damage.

    We are still awaiting Nishv.


    Desert Druid 2 | HP: 19/15 | AC 12 (ff 10) CMD 11 | F+4 R+2 W+6 | Initiative +0 | Perception +9 | Heat Shimmer 6/2

    acrobatics: 1d20 ⇒ 201d20 ⇒ 15

    In any case, Uzma is a very lucky young man!

    Grand Lodge

    The Mountain's Maw |

    Just 1 hp dmg, Uzma!

    Grand Lodge

    The Mountain's Maw |

    Still awaiting Nishv.

    Grand Lodge

    The Mountain's Maw |

    Uzma crashes through the edge of the rickety balcony and lands on the floor below as the monk considers his next action. Ultimately, Nishv draws two more shurikens from the folds of his robes and flings them at the nearest pugwampi from a distance.

    Ranged Attack #1: 1d20 + 2 - 2 ⇒ (12) + 2 - 2 = 121d2 + 3 ⇒ (2) + 3 = 5
    Ranged Attack #1 Re-roll: 1d20 + 2 - 2 ⇒ (14) + 2 - 2 = 141d2 + 3 ⇒ (2) + 3 = 5

    Ranged Attack #2: 1d20 + 2 - 2 ⇒ (8) + 2 - 2 = 81d2 + 3 ⇒ (1) + 3 = 4
    Ranged Attack #2 Re-roll: 1d20 + 2 - 2 ⇒ (11) + 2 - 2 = 111d2 + 3 ⇒ (1) + 3 = 4

    The rat-faced creature ducks the first throwing star, while the second sails wide of its mark. As it guffaws in a high-pitched voice, an arrow from one of its mates zeroes in on the sorcerer.

    Attack on Loran: 1d20 + 3 ⇒ (7) + 3 = 101d3 - 4 ⇒ (2) - 4 = -2 MISS!

    The arrow thunks into the soft wood of the choir loft.

    Rafyyk, it is your turn!

    Grand Lodge

    The Mountain's Maw |

    Rafyyk crests the top of the ladder, pulling himself onto a stable bit of balcony. He reaches out towards the wounded monk, murmuring Desna's blessings for his colleague.

    Cure Light Wounds for Nishv: 1d8 + 1 ⇒ (3) + 1 = 4

    The pugwampi continue to hoot and scurry about, arrows peppering the gang on the balcony, as well as below.

    Attack on Nishv: 1d20 + 3 ⇒ (17) + 3 = 201d3 - 4 ⇒ (3) - 4 = -1 HIT! (1 hp dmg)
    Attack on Loran: 1d20 + 3 ⇒ (2) + 3 = 51d3 - 4 ⇒ (2) - 4 = -2 MISS!
    Attack on Korum: 1d20 + 3 ⇒ (2) + 3 = 51d3 - 4 ⇒ (3) - 4 = -1 MISS!

    The monk takes another innumerable arrow between his shoulder blades, while the arrows targeting the halfling and the wizard comically fail to hit their mark.

    Korum, it is your turn!


    Half-Orc Wizard 1 | AC 16 T 11 FF 15 | CMD 11 | hp 6/8 | F +5 (+9 v. hot/cold) R +3 W +4 | Spd 30' | Init +1 | Knowledge (Arcana, Nature, History), Spellcraft, Craft(Tattoo), UMD +8, Perc +7 | SA: Storm Burst 2/2
    Spells:
    0-Acid splash, detect magic, mending; 1 - color spray, obscuring mist

    Korum dives away from the corner, heading towards the ladder and making his way up.

    Grand Lodge

    The Mountain's Maw |

    As we draw our adventure to a brief halt:

  • Loran stands on a creaking edge of balcony, arrows flying all about...
  • Nishv winces at the numerous punctures in his frame, picking the latest arrow out...
  • Uzma rises from his back, his plummet to the stone chapel floor a miraculously soft one...
  • Rafyyk growls at his broken crossbow, preparing to draw his great axe...
  • Korum climbs hurriedly up the iron rungs, his mind racing ahead at possible solutions...

    The pugwampi snarl and swirl, cursing at the gang in their rough tongue as the defend their lair from intruders.

    Who will triumph???

    Ok folks, until I hear from Rafyyk or Nishv, we'll put a bookmark in this. Stay tuned...

  • Grand Lodge

    The Mountain's Maw |

    Round 6!

    Initiative Order:

  • Loran
  • Enemy
  • Nishv
  • Uzma
  • Enemy
  • Rafyyk
  • Enemy x3
  • Korum
  • The pugwampi continue to harry the party with tiny arrows, the fracas building in intensity.

    Loran, it is your turn!

    Grand Lodge

    The Mountain's Maw |

    Awaiting Loran's turn.


    Male Halfling Tattooed Sorcerer (Solar) 1

    Loran takes a step back and fires a crossbow bolt at the pugwampi in front of him.
    Attack roll 1: 1d20 + 2 ⇒ (1) + 2 = 3
    Attack roll 2: 1d20 + 2 ⇒ (11) + 2 = 13
    Damage: 1d6 ⇒ 4

    Grand Lodge

    The Mountain's Maw |

    I'm going to disavow your move, Loran. The square you moved to doesn't really have anything to stand on.

    Loran's crossbow bolt fires straight into the soft wood, as the lead pugwampi chortles, replying with an arrow of his own.

    Attack on Loran: 1d20 + 3 ⇒ (9) + 3 = 121d3 - 4 ⇒ (3) - 4 = -1 MISS!

    Loran's ducks the arrow. Nishv replies with a flurry of throwing stars at the unsuccessful attacker.

    Throwing Star #1: 1d20 + 2 - 2 ⇒ (4) + 2 - 2 = 41d2 + 3 ⇒ (2) + 3 = 5
    Throwing Star #1 Reroll: 1d20 + 2 - 2 ⇒ (20) + 2 - 2 = 20 MISS!

    Throwing Star #2: 1d20 + 2 - 2 ⇒ (15) + 2 - 2 = 151d2 + 3 ⇒ (2) + 3 = 5
    Throwing Star #2: 1d20 + 2 - 2 ⇒ (20) + 2 - 2 = 20 HIT!

    While the first throwing star pings off the side of the benches, the second one buries itself in the pugwampi's rodent-like face. Squealing in pain, the pugwampi drops his bow and clutches at the blood coming from his cheek.

    Uzma, it is your turn!


    Male Halfling Tattooed Sorcerer (Solar) 1

    Thats fine, I didn't know.


    Desert Druid 2 | HP: 19/15 | AC 12 (ff 10) CMD 11 | F+4 R+2 W+6 | Initiative +0 | Perception +9 | Heat Shimmer 6/2

    Uzma thanks Gozreh after his miraculous fall. He looks up at the rafters, at his companions... and rushes once more into the fray!

    move action stand + standard action move to the ladder

    Grand Lodge

    The Mountain's Maw |

    A hooting pugwampi from the choir loft launches another arrow at the monk.

    Attack on Nishv: 1d20 + 3 ⇒ (5) + 3 = 81d3 - 4 ⇒ (3) - 4 = -1 MISS!

    Hissing at its poor aim, the pugwampi steps forward with a rude gesture.

    Rafyyk, it is your turn!


    Male Half-Orc Keleshite Oracle (Lunar) 1 | HP 10/10 | AC 18/FF 18/Touch 14 | Init - 1 | Fort +3 | Ref +6 | Will +4 | Darkvision 60', Uncanny Dodge | Perception +5

    Rafyyk let out a growl and drew his greataxe even as he rushed forward yowards the closest of the little dastardly creatures. He gave a great swing of the weapon at it, and

    OOC:

    Melee Charge Attack: 1d20 + 4 ⇒ (8) + 4 = 12, 2nd roll: 1d20 + 4d1d12 + 3 ⇒ (17) + (4, 5, 3, 9) + 3 = 41.

    Yeah. So that happened. And I can't get it to change the rolls so. a 12 is my lower to hit...and I guess...a 7 for damage if I take the 4 that was rolled among that mess. Or I can reroll it all in a new post if you want. Stupid effing thing.

    Grand Lodge

    The Mountain's Maw |

    I need you to move yourself on the map, Rafyyk. You're nowhere near a melee opponent where you are currently. We can resolve your dice explosion after that - hee hee.


    Male Half-Orc Keleshite Oracle (Lunar) 1 | HP 10/10 | AC 18/FF 18/Touch 14 | Init - 1 | Fort +3 | Ref +6 | Will +4 | Darkvision 60', Uncanny Dodge | Perception +5

    Moved. Had to move the red x a bit so he could be seen. He charged forward 2 squares.

    Grand Lodge

    The Mountain's Maw |

    See the Discussion thread, please, Rafyyk.


    Male Half-Orc Keleshite Oracle (Lunar) 1 | HP 10/10 | AC 18/FF 18/Touch 14 | Init - 1 | Fort +3 | Ref +6 | Will +4 | Darkvision 60', Uncanny Dodge | Perception +5

    Rafyyk has trouble navigating the place where the pugwampis are currently hiding. He tries to make his way to one to attack and ends up missing horribly.

    Spoiler:

    Oh, so much better since I had to reroll. A Nat 1.
    Attack: 1d20 + 2 ⇒ (15) + 2 = 17, Second roll: 1d20 + 2 ⇒ (1) + 2 = 3
    Damage if it hits: 1d12 + 3 ⇒ (8) + 3 = 11.

    1 to 50 of 5,180 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
    Community / Forums / Online Campaigns / Play-by-Post / Legacy of Fire All Messageboards

    Want to post a reply? Sign in.