LIAM OUTPOST SFS 1-04 Cries From The Drift
(Inactive)
Game Master
Liam
A Starfinder Society Scenario designed for levels 1-4.
A missing Starfinder ship's distress signal would have gone unnoticed were it not for a passerby detecting it and selling the information to the Society. The PCs are to travel to the crippled starship, and once aboard, reach the bridge in order to piece together the tragic story of the vessel's lost crew. Only by unraveling the mysteries of the drifting starship can the PCs hope to uncover information critical to the Exo-Guardians future operations.
Content in Cries From the Drift also contributes to the ongoing goals of the Exo-Guardians faction.
Shirren Spacefarer Operative 3 | SP: 27/27, HP: 24/24, RP: 4/4 | EAC 15, KAC 16, CMD 24 | DR: -- Resistances: -- | F:+4* R:+6 W:+4 | Init +4 | Perc +9, Bluff/Intim +0, Diplomacy +4, SM +9 | Acrobatics +14, Athletics +11, Computers +8, Culture +10, Life Sc. +5, Physical Sc.+7, Piloting +9, Profession (cook) +6*, SoH +11, Stealth +11, Survival +9 | Speed 40 ft. | Communalism 1/1 | Active Conditions: None
Male N Ysoki Solarian 1 (Armor) | Stamina 8/8 HP 9/9 Resolve 4/4 | EAC 15 KAC 16 (+1 manifestation) | CMB +2, CMD 21 | F: +2, R: +2, W: +2 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: None.
Male NG human spacefarer operative 5 | SP 40 HP 35 | RP 6 | EAC 21; KAC 23; +4 vs AoO from movement | Fort +5; Ref +9; Will +5; +2 vs. spells and spell-like abilities | Init: +7 | Ever Vigilant Darkvision, Perc: +11, SM: +5 | Speed 40ft | Trick Attack, Survival (1d20+16), 1d8
Male N Kasatha Mystic 1 | HP:10/10 SP: 6/6 | RP: 4/4 | EAC 13, KAC 15 | F: +1, R: +0, W: +5 | Init: +0 | Perc: +7, SM: +7 | Speed 25ft | Healing touch: 1/1, Spells lvl 1: 1/3 | Active conditions:
Finland, so Eastern European TZ
CN Male Lashunta | Envoy 4 | SP 28/28 | HP 28/28 | RP 5/6 | EAC 18; KAC 18 | Fort +2; Ref +7; Will +4 | Init: +3 | Perc: +5, SM: +4+d6 | Speed 30ft | Darkvision | Active conditions: None.
Germany, so like Qaru GMT+2
Donavaan T'aar 2nd level Mystic Overlord Xenoseeker, hp 16/10/4 Defense 11/11/19 +1 FOrt +1 rEF +5 Will, Initative +5 Laser Pistol +1 (1d4 force)
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Added a cheat sheet slide at the end of the deck
also
SRD combat section
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Top of the list of things to remember for combat
- There no penalty for firing into melee, just cover
- No AOO for standing up
- If you are aware of the opponent, you are not flat footed. I will denote any flat footed folks (usually not in the same room or can't see foe)
Donavaan T'aar 2nd level Mystic Overlord Xenoseeker, hp 16/10/4 Defense 11/11/19 +1 FOrt +1 rEF +5 Will, Initative +5 Laser Pistol +1 (1d4 force)
I like that there is no penalty for shooting into melee :)
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Donavaan T'aar wrote: I like that there is no penalty for shooting into melee :) Yeah, I rarely hear "I delay" when I am running Starfinder. Casters can shoot and have a decent BAB for it. It makes things a little quicker really. And folks have stuff to do.
I just noticed something in your stat line - the laser pistol is 1d4 fire
Male NG human spacefarer operative 5 | SP 40 HP 35 | RP 6 | EAC 21; KAC 23; +4 vs AoO from movement | Fort +5; Ref +9; Will +5; +2 vs. spells and spell-like abilities | Init: +7 | Ever Vigilant Darkvision, Perc: +11, SM: +5 | Speed 40ft | Trick Attack, Survival (1d20+16), 1d8
Sorry I didn't post yesterday; my kids were up later than usual and by the time I got them down I was exhausted. A post tonight is not looking likely either; sorry again.
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Kai Starchaser wrote: Sorry I didn't post yesterday; my kids were up later than usual and by the time I got them down I was exhausted. A post tonight is not looking likely either; sorry again. Not a problem.
Donavaan T'aar 2nd level Mystic Overlord Xenoseeker, hp 16/10/4 Defense 11/11/19 +1 FOrt +1 rEF +5 Will, Initative +5 Laser Pistol +1 (1d4 force)
Male N Kasatha Mystic 1 | HP:10/10 SP: 6/6 | RP: 4/4 | EAC 13, KAC 15 | F: +1, R: +0, W: +5 | Init: +0 | Perc: +7, SM: +7 | Speed 25ft | Healing touch: 1/1, Spells lvl 1: 1/3 | Active conditions:
I’ve been on mobile lately, so please move Qaru’s token to tag along with the team
Male NG human spacefarer operative 5 | SP 40 HP 35 | RP 6 | EAC 21; KAC 23; +4 vs AoO from movement | Fort +5; Ref +9; Will +5; +2 vs. spells and spell-like abilities | Init: +7 | Ever Vigilant Darkvision, Perc: +11, SM: +5 | Speed 40ft | Trick Attack, Survival (1d20+16), 1d8
If you put the Google slides app on your phone you should be able to move from there
CN Male Lashunta | Envoy 4 | SP 28/28 | HP 28/28 | RP 5/6 | EAC 18; KAC 18 | Fort +2; Ref +7; Will +4 | Init: +3 | Perc: +5, SM: +4+d6 | Speed 30ft | Darkvision | Active conditions: None.
Are the two Dons , Kai and Spunky in the right position?
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confusion chart, just in case
d% Behavior
1–25 Act normally.
26–50 Do nothing but babble incoherently.
51–75 Deal 1d8 + Str modifier damage to self with item in hand.
76–100 Attack nearest creature.
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Operative, remember if you crit that you double ALL your dice
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Well that doesn't matter I guess with incorporeal
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One thing I don't like is the complete reliance of the Operative on the trick attack. I like the mechanic, but I think it negates a large part of the surprise and catching someone flat footed.
CN Male Lashunta | Envoy 4 | SP 28/28 | HP 28/28 | RP 5/6 | EAC 18; KAC 18 | Fort +2; Ref +7; Will +4 | Init: +3 | Perc: +5, SM: +4+d6 | Speed 30ft | Darkvision | Active conditions: None.
Donavaan T'aar 2nd level Mystic Overlord Xenoseeker, hp 16/10/4 Defense 11/11/19 +1 FOrt +1 rEF +5 Will, Initative +5 Laser Pistol +1 (1d4 force)
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If you guys don't think I suck too badly at this, I might queue up another scenario for PBP once this is done.
Shirren Spacefarer Operative 3 | SP: 27/27, HP: 24/24, RP: 4/4 | EAC 15, KAC 16, CMD 24 | DR: -- Resistances: -- | F:+4* R:+6 W:+4 | Init +4 | Perc +9, Bluff/Intim +0, Diplomacy +4, SM +9 | Acrobatics +14, Athletics +11, Computers +8, Culture +10, Life Sc. +5, Physical Sc.+7, Piloting +9, Profession (cook) +6*, SoH +11, Stealth +11, Survival +9 | Speed 40 ft. | Communalism 1/1 | Active Conditions: None
Naw, you've done good so far! I'm enjoying it. I'd join another game of yours, Liam.
CN Male Lashunta | Envoy 4 | SP 28/28 | HP 28/28 | RP 5/6 | EAC 18; KAC 18 | Fort +2; Ref +7; Will +4 | Init: +3 | Perc: +5, SM: +4+d6 | Speed 30ft | Darkvision | Active conditions: None.
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If you guys have any request?
Donavaan T'aar 2nd level Mystic Overlord Xenoseeker, hp 16/10/4 Defense 11/11/19 +1 FOrt +1 rEF +5 Will, Initative +5 Laser Pistol +1 (1d4 force)
I am having fun, I just need to get used to the new game system rules.
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Donavaan T'aar wrote: I am having fun, I just need to get used to the new game system rules. You tend to lag a bit, which makes me worry that we're rushing
past you at some points. But I am glad you are having fun.
Shirren Spacefarer Operative 3 | SP: 27/27, HP: 24/24, RP: 4/4 | EAC 15, KAC 16, CMD 24 | DR: -- Resistances: -- | F:+4* R:+6 W:+4 | Init +4 | Perc +9, Bluff/Intim +0, Diplomacy +4, SM +9 | Acrobatics +14, Athletics +11, Computers +8, Culture +10, Life Sc. +5, Physical Sc.+7, Piloting +9, Profession (cook) +6*, SoH +11, Stealth +11, Survival +9 | Speed 40 ft. | Communalism 1/1 | Active Conditions: None
Liam wrote: If you guys have any request? Requests? Do you mean for you to GM next? If so, I can play the Commencement, Into the Unknown, The Solar Sortie and The Half-Alive Streets.
Donavaan T'aar 2nd level Mystic Overlord Xenoseeker, hp 16/10/4 Defense 11/11/19 +1 FOrt +1 rEF +5 Will, Initative +5 Laser Pistol +1 (1d4 force)
This character has done the Commencement already and one more, I need to check.
I think that part of the issue is also that he is kinda telepathic and they have not really fought things that his spells and stuff can influence.
Male NG human spacefarer operative 5 | SP 40 HP 35 | RP 6 | EAC 21; KAC 23; +4 vs AoO from movement | Fort +5; Ref +9; Will +5; +2 vs. spells and spell-like abilities | Init: +7 | Ever Vigilant Darkvision, Perc: +11, SM: +5 | Speed 40ft | Trick Attack, Survival (1d20+16), 1d8
I'll think over another scenario. I'm looking to play fewer games. I would be interested in Into the Unknown and Half Alive Streets.
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I'm going to GM Half Alive Streets later on today.
Donavaan T'aar 2nd level Mystic Overlord Xenoseeker, hp 16/10/4 Defense 11/11/19 +1 FOrt +1 rEF +5 Will, Initative +5 Laser Pistol +1 (1d4 force)
Hooray, finally something with a brain that he can attack :)
Male N Kasatha Mystic 1 | HP:10/10 SP: 6/6 | RP: 4/4 | EAC 13, KAC 15 | F: +1, R: +0, W: +5 | Init: +0 | Perc: +7, SM: +7 | Speed 25ft | Healing touch: 1/1, Spells lvl 1: 1/3 | Active conditions:
I'm interested in playing another scenario as well. I'll just need to check my schedule later.
I've played 1-00, 1-01, 1-03, 1-05 (and this one). So anything else is fine.
Edit: For PBP I would actually prefer a scenario without starship combat, if any are available.
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Half alive streets has no ship combat and is a good one
I would like that, too! ;-)
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Uh oh, I've drawn other GM aggro ;)
Donavaan T'aar 2nd level Mystic Overlord Xenoseeker, hp 16/10/4 Defense 11/11/19 +1 FOrt +1 rEF +5 Will, Initative +5 Laser Pistol +1 (1d4 force)
That might be fun especially if we have no red shirts with us :)
Male NG human spacefarer operative 5 | SP 40 HP 35 | RP 6 | EAC 21; KAC 23; +4 vs AoO from movement | Fort +5; Ref +9; Will +5; +2 vs. spells and spell-like abilities | Init: +7 | Ever Vigilant Darkvision, Perc: +11, SM: +5 | Speed 40ft | Trick Attack, Survival (1d20+16), 1d8
Sorry for disappearing the last few days. I should have given warning. The next few days won't be much better. This week is a particular busy one at work.
Male N Ysoki Solarian 1 (Armor) | Stamina 8/8 HP 9/9 Resolve 4/4 | EAC 15 KAC 16 (+1 manifestation) | CMB +2, CMD 21 | F: +2, R: +2, W: +2 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: None.
I guess Kai is asking to be bott’ed for now, then, since there wasn’t a gameplay post?
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Yeah, bot him at this point.
Male N Ysoki Solarian 1 (Armor) | Stamina 8/8 HP 9/9 Resolve 4/4 | EAC 15 KAC 16 (+1 manifestation) | CMB +2, CMD 21 | F: +2, R: +2, W: +2 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: None.
I know we can finish this.
CN Male Lashunta | Envoy 4 | SP 28/28 | HP 28/28 | RP 5/6 | EAC 18; KAC 18 | Fort +2; Ref +7; Will +4 | Init: +3 | Perc: +5, SM: +4+d6 | Speed 30ft | Darkvision | Active conditions: None.
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Do I bot him or do you guys?
I think he is a ghost op - so it would be a stealth roll DC 23 and then an attack roll with his pistol adding on a die for the trick attack if it works.
CN Male Lashunta | Envoy 4 | SP 28/28 | HP 28/28 | RP 5/6 | EAC 18; KAC 18 | Fort +2; Ref +7; Will +4 | Init: +3 | Perc: +5, SM: +4+d6 | Speed 30ft | Darkvision | Active conditions: None.
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Since this is a con - I need D20 rolls from everyone
Boons are won on a 1 or a 20.
Shirren Spacefarer Operative 3 | SP: 27/27, HP: 24/24, RP: 4/4 | EAC 15, KAC 16, CMD 24 | DR: -- Resistances: -- | F:+4* R:+6 W:+4 | Init +4 | Perc +9, Bluff/Intim +0, Diplomacy +4, SM +9 | Acrobatics +14, Athletics +11, Computers +8, Culture +10, Life Sc. +5, Physical Sc.+7, Piloting +9, Profession (cook) +6*, SoH +11, Stealth +11, Survival +9 | Speed 40 ft. | Communalism 1/1 | Active Conditions: None
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Just an FYI for the Operatives
When you make an attack roll and get a natural 20 (the d20 comes up 20), you hit regardless of your target’s AC. If the total result of your attack roll meets or exceeds the target’s EAC or KAC (as appropriate for your attack), you’ve also scored a critical hit. You roll your damage twice, each time with all your usual bonuses and including any additional damage from special abilities, and then add the rolls together. Some weapons inflict a special effect on a target of a critical hit, in addition to dealing double damage.
Donavaan T'aar 2nd level Mystic Overlord Xenoseeker, hp 16/10/4 Defense 11/11/19 +1 FOrt +1 rEF +5 Will, Initative +5 Laser Pistol +1 (1d4 force)
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