Eagle Knight of Andoran

Bastion Augusta Raphiel's page

120 posts. Alias of Endoralis.


Full Name

Sergeant Bastian Augusta Raphiel

Race

Human

Classes/Levels

Brawler (Exemplar) 1

Gender

Male

Size

Medium 6'0"

Age

25

Special Abilities

Martial Versatility (Ex) 4/dy, Brawler's Cunning (Ex), Martial Training (Ex), Call to Arms (Ex)

Alignment

LN

Occupation

Soldier

Strength 18
Dexterity 12
Constitution 15
Intelligence 10
Wisdom 8
Charisma 15

About Bastion Augusta Raphiel

Sergeant Bastian Augusta Raphiel
Brawler(Exemplar) 1
LN Medium humanoid (human)
Init +1; Perception +3
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Defense
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AC 19, touch 11, flat-footed 18 (+6 Armor, +1 Dex, +1 Shield, +1 Trait)
HP 13 (1d10+3)
Fort +4, Ref +3, Will +2
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Offense
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Speed 30 ft. (20ft in Armor)
Ranged +2 Composite Longbow (Str+1) (1d8+1/x2) {P}
Melee +3 Masterwork Shortsword (1d6+4/x2) {P}
Melee +2 Cestus (1d4+4/19-20/x2) {P/B}
Melee +2 Dagger (1d4+4/19-20/x2) {P/S}
Melee +2 Teko-kagi (1d3+4/x2) {P}
Melee -2 Earthbreaker (2d6+6/x3) {B}
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Statistics
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Str 18, Dex 12, Con 15, Int 10, Wis 8, Cha 15
Base Atk +1; CMB +5; CMD 16
Languages Amethyst, Chalcedonik
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Feats
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Power Attack -1/+2 Attack and Damage Every 4 Bab.
Iron Will +2 to Will saves
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Traits and Drawbacks
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Defender of Society +1 Trait Bonus to AC when wearing Medium or Heavy Armor
Chosen Child +900 gp to starting Gold
Indomitable Faith +1 Will Saves
Oppressive Expectations Whenever you fail a skill check, you take a –2 penalty on any skill check or attack roll you attempt before the end of your next turn unless it is a part of retrying the failed skill check.
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Skills
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Acrobatics +5[2]
Appraise +0
Bluff +2
Climb +8[5]
Craft +0
Diplomacy +2
Disguise +2
Escape Artist +1[-2]
Handle Animal +2
Heal -1
Intimidate +2
Knowledge (dungeoneering) +4
Knowledge (local) +0
Linguistics +0
Perception +3
Profession(Soldier) +3
Ride +1[-2]
Sense Motive -1
Stealth +1[-2]
Survival -1
Swim +4[1]
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Gear
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Masterwork Shortsword (Broken nine-ringed Broadsword)
Masterwork Breastplate
Cestus
Dagger
Earthbreaker
Teko-kagi
Composite Longbow (Str+1)
Masterwork Khopesh
Backpack [ Ioun Torch (Chalcedony)]
Potion of CLW
50ft of Silk Rope
5 torches
5 trail rations
Hammer
4 Pitons
Waterskin (Filled)
]
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Special Abilities
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Bonus Feat Humans select one extra feat at 1st level.

Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Weapon and Armor Proficiency A brawler is proficient with all simple weapons plus the handaxe, short sword, and weapons from the close fighter weapon group. She is proficient with light armor, but not with shields.

Brawler's Cunning (Ex): If the brawler's Intelligence score is less than 13, it counts as 13 for the purpose of meeting the prerequisites of combat feats.

Martial Flexibility (Ex): A brawler can take a move action to gain the benefit of a combat feat she doesn't possess. This effect lasts for 1 minute. The brawler must meet all the feat's prerequisites. She may use this ability a number of times per day equal to 3 + 1/2 her brawler level (minimum 1).

The brawler can use this ability again before the duration expires in order to replace the previous combat feat with another choice.

If a combat feat has a daily use limitation (such as Stunning Fist), any uses of that combat feat while using this ability count toward that feat's daily limit.

At 6th level, a brawler can use this ability to gain the benefit of two combat feats at the same time. She may select one feat as a swift action or two feats as a move action. She may use one of these feats to meet a prerequisite of the second feat; doing so means that she cannot replace a feat currently fulfilling another's prerequisite without also replacing those feats that require it. Each individual feat selected counts toward her daily uses of this ability.

At 10th level, a brawler can use this ability to gain the benefit of three combat feats at the same time. She may select one feat as a free action, two feats as a swift action, or three feats as a move action. She may use one of the feats to meet a prerequisite of the second and third feats, and use the second feat to meet a prerequisite of the third feat. Each individual feat selected counts toward her daily uses of this ability.

At 12th level, a brawler can use this ability to gain the benefit of one combat feat as an immediate action or three combat feats as a swift action. Each individual feat selected counts toward her daily uses of this ability.

At 20th level, a brawler can use this ability to gain the benefit of any number of combat feats as a swift action. Each feat selected counts toward her daily uses of this ability.

Martial Training (Ex): At 1st level, a brawler counts her total brawler levels as both fighter levels and monk levels for the purpose of qualifying for feats. She also counts as both a fighter and a monk for feats and magic items that have different effects based on whether the character has levels in those classes (such as Stunning Fist and a monk's robe). This ability does not automatically grant feats normally granted to fighters and monks based on class level, namely Stunning Fist.

Call to Arms (Ex): At 1st level, an exemplar can expend a use of martial flexibility to rouse her allies into action. All allies within 30 feet are no longer flat-footed, even if they are surprised. Using this ability is a move action. At 6th level, the exemplar can use it as a swift action instead. At 10th level, she can use it as a free action. At 12th level, she can use it as an immediate action.

This ability replaces unarmed strike.

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Backstory
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Bastian was the star pupil of Sergeant Major Avernus Guilde Rastavhan, a well known individual tasked with training many successful soldiers for the Chalcedonik Army. The best of the best as all others need not exist if they were not fit. As such not only was Avernus his superior officer, he was his father-figure (As soldiers are separated from family at birth).

Bastian reminded the gruff and serious man of an accomplished general of the army one such that excelled even Avernus ad as such took it upon himself to recreate such a man, No.. to improve on that example. As Bastian grew Avernus added a much more strict regimen pushing him to the limit. Bastian became accustomed to the intense training without realizing the results, as they seemed.. normal to a greenhorn. It was then that the Sergeant Major proposed additional teaching along with his scheduled training; Gladiatorial combat. He wanted to improve Bastian's practical, tactical and physical restraints. His reflexes increased against the free-for-all nature of the Pits and the sporadic mindset improved improvisation.

Once he mastered the arena's solitary combat he was tossed into group matches. These tested his camaraderie and leadership skills. Each task from that point on secretly crafted key skills Bastian would need to become a master General. The combination of these secret lessons, and the standard lessons created the paragon that is him. All he needed now was field experience.

Avernus planned on allowing Bastian to join him on a campaign, however this was not meant to be. Sergeant Major Avernus Guilde Rastvhan was KIA crushed under some trap in the barbaric lands, for the scout had failed to warn him in time. All that remained was pulp and the shattered blade his mentor wielded a strait sword that used to house 5 rings at the base. He would take this blade as his own... but he would earn the right to forge the blade back to its former glory.

Bastian placed all his essence in becoming a ideal soldier.. and soon a resplendent General. He rose in the ranks and was now a Sergeant, a position worthy of venturing out into the other territories. Using the Guise of exploration and investigation on traitorous Houses, Bastian plans on gathering the materials he needed to restore his "father's" Weapon and become Avernus' ideal.