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((Nen again, fixed her to be level with group for ease))
Oranna
Race Half-Orc Lvl 1
Classes/Levels Barbarian Lvl 1 HP:53/53 AC:18 T:12 FF:18 For +8 Ref +3 Will +3CMB +8 CMD +20
Gender Female
Size M 5'7"
Age 26
Alignment CG
Deity N/A
Languages Common, Orc
Occupation Wanderer
Strength 16
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 10
Charisma 14
About Oranna
Female Half-Orc Barbarian Lvl 1
CG Medium Humanoid
Init +4
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Defense
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AC 18, Touch 12, Flat-Footed 18
Scaled Armor(Armor +6, Dex +3)
HP 53 (5d12+10+3)
Fort +8 Ref +3 Will +3
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Offense
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Spd 45' (35' w/armor)
Melee 1: Orc Double Axe+1 Masterwork 1d8+4x3
Melee 2: Heavy Mace+1 Masterwork 1d8+3x2
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Stats
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Str16(+3),Dex14(+2),Con14(+2),Int10,Wis10,Cha14(+2)
BAB +5 (+3) CMB +8 CMD +20
Feats: Great Fort, Fleet, Iron Will
Traits: Armor Expert, Exile
Special: Rage (4+2 Rounds)+8lvl
No Escape, Swift Foot
Skills: Acro+3*;Bluff+2;Climb+4*;Diplo+4;DD-1;Dis+2;Esc-1;Fly-1;HA+7*;Intim+9*;Knw( Nat)+6*;Per+7*;Perf+2;Ride+4*;SH-1;Stlh-1;Surv+6;Swim+5;MD+2
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Gear
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Backpack, Flint and Steel, Trail Rations(4) 4628GP
Somewhat burly Half-orcish women, with light green skin and black braided her
Oranna was the product of a raid gone on a small village. Her mother was human, a slave to an orc warrior whom died in battle two day after her birth. Oranna's mother would die from birthing her, leaving her alone. She would grow up quick under the tribal orcish ways, going on to hunt and raid outlying villages. Yet disdain of her mixed blood from her tribe brought no peace to her.
It was one day she decided to run away, as far as she could, and to try and find purpose in this world.

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Ok...sorry I did not respond to you earlier...had to work this weekend. So far we have 3 submissions (see below).
Transylvanian Tadpole: Rogue (Sniper)
NenkotaMoon: Barbarian
Gaming Ranger: Ranger (Trapper/ Falconer)
Tadpole: Go ahead and use the money...I might either give you something else or alter something you have purchased.
NenkotaMoon: Looks good...you do have 10,500 gp to spend on gear and equipment, so go ahead. Like Tadpole's I will adjust as I see fit.
Ranger: Looks good..will have Svetlana check your background to see if she is OK with it. Gear as above as well.
Recruiting is still open for anyone else looking to join.

Lady Ansha Saeralyan |

I'd like to throw my elf enchantress in as a consideration. She's been in a different Kingmaker campaign a good year ago but the game fell apart around the time World of Warcraft's last expansion came out.
Looking at the existing characters, I have a feeling she would get along famously with Svetlana.
She is achingly beautiful and her features, much like her frame, are delicate, with a small, perfectly formed nose and lips that are quick to curve into a disarming smile full of unspoken promises. Her skin is smooth porcelain, and is barren of tattoos or other markings. She walks with the grace and poise of a noble debutante, and has a confident air about her, as if she is used to getting what she wants.
She most commonly dresses in a green bodice and underbust corset, with a matching side-slit skirt. Black fingerless gloves that end just beneath her elbows cover her arms and she wears similarly-dyed leather boots that end just beneath the knee. Her pointed ears are pierced with a pair of platinum studs through each arch, each holding a small jade carving of a camellia flower; and pendant earrings of gold dangle from each ear, clasping a small emerald in their raindrop-shaped frames. She wears an intricate choker at her throat, silver chains holding in place a gold frame inset with a larger emerald; additional silver chains drape across her bare neck; dangling among the chains is a small gold disc etched with the elven rune for the first two letters of her given name. A larger gold disc inset with three small teal tourmalines hangs from a chain connected to the smaller disc, and another chain falls from that disc into her cleavage. She wears three gold bracelets on her right arm, two of them loose hoops and the other worn tighter against her wrist; and several gold and platinum rings adorn the fingers of her right hand.
When Ansha was born, she shared this same otherworldly power as her mother, but it was decided that she would not be told about the family's pact with Nocticula until she was older, for fear that she might accidentally let something slip, as only a child might. So she was raised as a master manipulator in her own right, and she grew up to be a young elven debutante who knew how to get what she wanted from most anyone. Despite this, she never quite shared the moral degeneration of her mother--probably in large part due to the friendships she formed with other more goodly aristocratic elven children, like her friend Inari Gloamingdusk.
The end of her childhood came early for the young Lady Ansha when her parents decided that she was old enough to reveal the family's dark secret and to include her in the pact with Nocticula. But Ansha stumbled upon them in the midst of a profane ritual several days before her parents were ready to reveal the family's secret to her, and she fled home. Pursued by a summoned succubus, the young Lady Saeralyan was captured and subjected to defilements that shattered her mind and left her with a form of trauma-induced amnesia called dissociative fugue.
But before she could be returned to her family, she was rescued by the married elven adventurers Baelyth and Sahtara. The married pair, for their part, took the elf in and cared for her much as if she were their own daughter. Eventually, they settled with their ward in the wilderness of the River Kingdoms, living in a secluded cottage far from the eyes of any pursuers Ansha may have had.
Life on the frontiers of the River Kingdoms was hard, but it was the only life that Ansha knew now--though occasionally the feeling that a fog shrouded part of her memory gnawed at her.
In the end, it was simple bandits that destroyed Ansha's newfound home life. While away from home, a group of bandits stumbled upon the cottage and attempted to intimidate Baelyth into giving them the family's valuables. A fight started, and though her guardians fought well, Ansha arrived home just in time to find Baelyth dead and the sole surviving brigand fighting with Sahtara.
Ansha cried out, and Sahtara looked up at the sound. The brigand capitalized on the distraction then to run Sahtara through, her unarmored body collapsing onto the forest floor. Tears clouding her vision, Ansha then burned the man to death with a fan of flames.
Overwhelmed with grief, the elf paid her respects to the guardians whom she had taken for mother and father. She knew she couldn't survive in the wilderness alone, so she began making preparations to leave for Restov. It was while gathering supplies for the journey that she stumbled across an old chest. Opening it, she found a pool of fine greenish cloth among a pile of clothing. She lifted the pool up, and it flowed down into the shape of an evening gown...and her vision began to swim as forgotten memories surged up from her unconscious mind.
She re-lived the entirety of her life in Kyonin in a moment, right up to the night that a summoned succubus had subjected her to such defilements of mind and body. She remembered who she had been, and what had been done to her. Baelyth and Sahtara were not her parents--she was not their daughter. She was Ansha Saeralyan, and her mother consorted with succubi. Shaken, and her very identity in crisis, Ansha headed for Restov.
Reimmersing herself in the pleasures of civilization, Ansha increasingly felt drawn to understand who she had been. Mindful of the dangers returning to Kyonin would pose, she turned to the ancient past instead, and tales she remembered of long-lost holds in the south. So it was that when she heard of an expedition into those lands, she found herself volunteering.
In the wake of her adoptive parents' deaths, she has slowly had her memories return, and she realizes that in addition to the fact that she can never go home again, she has been living a lie for years. Although her primary motivations are pleasure and power (and the pleasure that comes from having power over others--particularly their minds), she is also aware of the numerous enemies she has, and has found it in her best interest to surround herself with people willing and able to aid her should any of those enemies catch up to her.

Transylvanian Tadpole RPG Superstar 2013 Top 32 |

Here's my submission, although I do realise Solan is treading too close to the roles filled by existing players. I'll put him forward nonetheless and see what you make of him . . .
Solan Calezaru
Male human (Varisian) rogue (sniper) 5
N Medium humanoid (human)
Init +4 Senses: perception +10
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AC 17, flat-footed 17, touch 14 (+4 Dex, +3 armour)
Hp 33 (5d8+5)
Fort +2 Ref +8 Will +3
Defensive abilities: evasion, uncanny dodge
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Speed 30-ft.
Melee: +5 heavy mace (1d8+2 20x2)
Melee: +6 cestus+1 (1d4+3 19-20x2)
Melee: +5 dagger (1d4+3 19-20x2)
Ranged: +8 seeking shortbow+1 (1d6+1 20x3)
Ranged: +7 dagger (1d4+3 19-20x2)
Special attacks: sneak attack +3d6, accuracy, deadly range 10-ft, sniper’s eye
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Str 14 Dex 18 Con 12 Int 10 Wis 14 Cha 10
Base Attack +3 CMB[/b] +5 CMD[/b] 16
Feats: Extra Rogue Talent, Point Blank Shot, Precise Shot, Rapid Shot
Rogue Talents: Bleeding Attack, Camouflage, Sniper’s Eye,
Skills: 8 (rogue) + 1 (favoured class)
Acrobatics +11 (4 ranks + class skill + 4 Dex)
Bluff +5 (2 ranks + class skill)
Climb +8 (3 ranks + class skill + 2 Str)
Craft (arrows) +4 (1 rank + class skill)
Diplomacy +5 (2 ranks + class skill)
Disable Device +9 (2 ranks + class skill + 4 Dex)
Disguise +4 (1 rank + class skill)
Escape Artist +8 (1 rank + class skill + 4 Dex)
Intimidate +6 (3 ranks + class skill)
Knowledge (local) +4 (1 rank + class skill)
Perception +10 (5 ranks + class skill + 2 Wis)
Sense Motive +8 (3 ranks + class skill + 2 Wis)
Sleight of Hand +9 (2 ranks + class skill + 4 Dex)
Stealth +12 (5 ranks + class skill + 4 Dex)
Survival +7 (5 ranks + 2 Wis)
Swim +10 (4 ranks + class skill + 2 Str + 1 trait)
Use Magic Device +4 (1 rank + class skill)
Traits: Brigand, River Rat
Favoured Class: Rogue (+1 skill point)
Languages: Common
Equipment: seeking shortbow+1, cestus+1, ioun torch, potion of darkvision, heavy mace, dagger, 20 arrows, studded leather armour, thieves’ tools, backpack, five tindertwigs, five smokesticks, five days of trail rations, sack, flint & steel, traveller’s outfit, kapenia
Treasure: 10 gold pieces, 4 silver pieces
Five years ago, the fourteen year old Solan Calezaru crept off his parent’s river barge at Artume with intentions of petty theft, wenching and general havoc. By morning he found himself in the stocks doing his best to weather a storm of rotten vegetables and worse. By afternoon he had been set free, but he returned to the River Sellen to find the gaily painted barge of the Calezarus gone.
Left to fend for himself, it took only a week for Solan to grow tired of running from the rough-handed templars of Artume and head out into the woods. He did his best to live off the land, hunting birds, squirrels and the occasional deer with a stolen bow, but quickly got hungry and (although he wouldn’t admit it to himself) lonely. One evening he stumbled across the camp of the Sixhoot Gang, a dangerous band of outlaws led by the grizzled old ranger Mendocian and decided a life of brigandry would serve him just fine.
The Sixhoot Gang were always happy to welcome new blood into their ranks – new blood being much easier to waste. However, Solan showed himself to be a tough and dirty little fighter, with an instinct for slipping unharmed through the vicious, claustrophobic politics of the bandit gang. Mendocian tutored him in archery, and Solan aptly demonstrated his newfound skill by putting an arrow between Mendocian’s shoulder blades from over a hundred yards away whilst the gang a tinker’s wagon on the road to Gralton.
None in the Sixhoot Gang felt a moment’s remorse for their tyrannical leader, but to Solan’s frustration, neither were they willing to appoint Mendocian’s killer as his successor. Sensing the power struggle was about to get bloody and ruthless, Solan cut his losses, crammed as much of the gang’s loot into his backpack as would fit, and headed north towards Rostland.
Solan is a tall, wiry Varisian with thick, curly black hair and dusky skin. He has a weasely face, and his dark eyes gleam beneath thick frowning eyebrows that greet each other over the bridge of his crooked nose. He walks with a cocksure swagger (though he knows when to skulk when it’s good for him) that belies his overconfidence in himself. He’s an ambitious man, but he’s learning that allies can get him places he can’t reach on his own. Whether these allies should trust him for longer than it takes to put an arrow to a string and draw it back is another matter.

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Ok everyone, last day to get your submissions in...I will list who we have so far. We are still looking for an arcane magic user...so if any of you want to submit one, go right ahead. Will be closing down submissions at Midnight (MST) tonight and will give the results tomorrow morning...I hope!!
Transylvanian Tadpole (Solan Calezaru): Male human (Varisian) rogue (sniper) 5
NenkotaMoon (Oranna): Female 1/2 orc Barbarian 5
Gaming Ranger (Paetyr Orlovsky): Male human Ranger (Trapper/ Falconer) 5
Ansha (Lady Ansha Saeralyan): Female Elf Wizard (Enchanter) 5
Heofthehills: No submission Yet
Edward Sobel (Chief White Eagle): Male human Human Barbarian (Spirit Totem) 2 / Shaman (Witch Doctor) 3
Flyn Rider: No submission Yet
Ok, I think that is everyone...if I missed you just give me a shout and I will add you to the list...and if you are interested in joining, please get your submission in ASAP
thanks!

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No problem Flyn. If we need another addition I will keep you in mind!
OK, after going through all the submissions, we have decided, as a group, to ask Gaming Ranger (Paetyr Orlovsky) to join the group. We still may be looking for an arcane character in the future, so I will keep you all in mind if we decide we need someone else.
Thank you all for some wonderful submissions...I do not think there was a one that someone did not vote for...and if I was starting a whole new game, I would have taken you all!!!
Again thanks for your submissions and best of luck in finding a great game.
Daniel Stewart