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Well thank you both for applying. It was not a very easy decision, as both of you were basically making the same character, but with different focuses. I have made a decision, the that will be for Damen. I was mostly his background that I thought I could blend into the story a little easier. Thank you very much for the application Orodreth and best of luck in you gaming.
Damen, I will be sending you some information via PM in a bit to help you get ready to meet this wild bunch of players!! But if you want to drop by the discussion thread and say HI to everyone, please do!!

Rangnar Blowsard |

I'm applying for a position in this game. I am a friend of Kent Unsaid irl. He mentioned that the group was missing a player and I thought I would put in my application for a spot.
Rangnar is a guru traveling far and wide is search of a location where he can teach his disciples in the way to enlightenment. Rangnar found enlightenment one day while training with with his master. His master fractured his skull with a mighty blow, and when he awoke he found the world and the actions of those within it made perfect sense.

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Tell me about it..lol..you need to level your character up to 5th level. Feel free to purchase what you want with a level cap for 5th level characters.
I will be getting into the next book within a week or so...just need to get RL settled in and we can be off!!
Rangnar, introduce yourself to the group in the discussion thread, and your will meet the characters at Oleg's once we begin playing (so have a reason to be there all ready to go!!)

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Ok, looking for 2 new players for an ongoing Kingmaker game. The play is light on kingdom building and more focused on the adventure.
Requirements:
5th level
HP-Max 1st level, then average +1 each level after
Base Characters only (or a really good reason why I should let you play anything else)
Base money for your level and I will provide 1 magic item for your character (will work with player to get them something good..lol)
Ok...lets see who is interested and ask your questions...
thanks
p.s. At the moment we have a female human cleric of Calistria, a female Human Fighter and a male Human Ranger.
Feel free to check out the game play section.

Svetlana Orlovsky |

Here's what the current group consists of for those thinking of joining this game:
*Female human Fighter: Archer build, capable of melee fighting but not preferred
*Male human Ranger: Also an archer build, with an animal companion who can assist in melee
*Female human cleric: strong face skills and healing, but not a melee'er
Could Use: Arcane spell casting, trapfinding, melee combatants
Don't need: ranged combatants, face skills, divine spellcasting

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Hmm okay, well how soon do you want it, because I know at the latest it will be sunday evening, but if we need to start it earlier I can make time? I think I will go with the wizard because I haven't felt the arcane dominance they provide in a while. I Am leaning towards evocation cause I love casting those blast spells. Unless anyone has an objection I think I have a character to build.

Chief White Eagle |

A repost from Yesterday
Don't know if this will fit any needs but here is Chief White Eagle.
was in a Kingmaker game that seems to have had a vanishing DM.
Probably will need a few tweeks for this game. but there should be enough for the general concept.
not sure If I have a chance considering I have gone unnoticed

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no you were noticed and I went over your character...but it might be a little too "much" for the basic feel I am going for. I was going to write you back and see if you were interested in a more 'simplified' character...and as you can see we are looking for fighter, arcane magic user or a rogue....if you are still interested, then please submit a character!

Gaming Ranger |

I'll make a melee combatant for consideration, perhaps a ranger(trapper archetype) which will cover 2 of your needs or alternatively an Archaeologist bard built like a front-liner (again covering 2 needs). Since Flynn is submitting a mage I will pro bally go with the ranger. Either way I should have something up by Saturday morning.

Albion, The Eye |

I would still take a couple of levels of Wizard. Below just a sample of how the charcater could look like:
Raziel
Male tiefling rogue 3/diviner 2 (Pathfinder RPG Advanced Race Guide 168)
CG Medium outsider (native)
Init +12; Senses darkvision 60 ft.; Perception +11
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Defense
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AC 17, touch 15, flat-footed 12 (+1 armor, +5 Dex, +1 natural)
hp 36 (5 HD; 2d6+3d8+10)
Fort +4, Ref +9, Will +6
Defensive Abilities evasion, trap sense +1; Resist fire 5
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Offense
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Speed 30 ft.
Melee shortsword +3 (1d6/19-20)
Ranged shortbow +8 (1d6/×3)
Special Attacks sneak attack +2d6
Spell-Like Abilities (CL 5th; concentration +4)
. . 1/day—darkness
Arcane School Spell-Like Abilities (CL 4th; concentration +8)
. . 8/day—diviner's fortune (+1)
Diviner Spells Prepared (CL 4th; concentration +8)
. . 1st—anticipate peril[UM] (DC 15), feather fall, mage armor, vanish[APG] (DC 15)
. . 0 (at will)—acid splash, mage hand, message, open/close (DC 14)
. . Opposition Schools Enchantment, Necromancy
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Statistics
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Str 11, Dex 20, Con 14, Int 18, Wis 12, Cha 8
Base Atk +3; CMB +3; CMD 18
Feats Alertness, Point-blank Shot, Precise Shot, Scribe Scroll, Skill Focus (Stealth)
Traits hermean paragon (steaming sea), magical knack
Skills Acrobatics +11, Bluff +5, Diplomacy +6, Disable Device +16, Escape Artist +10, Knowledge (arcana) +10, Knowledge (dungeoneering) +9, Knowledge (history) +8, Knowledge (local) +11, Knowledge (nobility) +8, Knowledge (planes) +8, Perception +11, Sense Motive +8, Sleight of Hand +9, Spellcraft +10, Stealth +18, Use Magic Device +7; Racial Modifiers +2 Bluff, +2 Stealth
Languages Abyssal, Common, Draconic, Goblin, Infernal, Sylvan
SQ arcane bond (sting, scorpion, greensting), forewarned, prehensile tail, rogue talent (trap spotter), trapfinding +1
Combat Gear alchemist's fire; Other Gear haramaki, arrows (20), shortbow, shortsword, belt of incredible dexterity +2, cloak of resistance +1, headband of vast intelligence +2, bedroll, bell, chalk (10), flint and steel, grappling arrow, grappling arrow, grappling hook, masterwork backpack, masterwork thieves' tools, silk rope (50 ft.), trail rations (5), waterskin, wire, 2 gp, 3 sp
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white vision only).
Divination Diviners are masters of remote viewing, prophecies, and using magic to explore the world.
Diviner's Fortune +1 (8/day) (Sp) As a standard action, touch grants ally +1 insight bonus to many checks for 1 round.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Familiar Bonus: +4 bonus on initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Forewarned 1 (Su) Can always act in surprise rounds.
Hermean Paragon (Steaming Sea) You gain a +2 trait bonus on Initiative checks.
Magical Knack (Diviner) +2 CL for a specific class, to a max of your HD.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Sneak Attack +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Trap Spotter (Ex) Whenever you come within 10' of a trap, the GM secretly rolls for you to find it.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.

Transylvanian Tadpole RPG Superstar 2013 Top 32 |

Base money for your level and I will provide 1 magic item for your character (will work with player to get them something good..lol)
Hi Daniel, does this mean we can spend our 10,500 gp as per normal and get an extra magical item from the DM, or that we should spend the gold on non-magical stuff only, and get one magic item from the DM?
Thanks!

Oranna |

((NenkotaMoon's Alias)
Full Name Oranna
Race Half-Orc Lvl 1
Classes/Levels Barbarian Lvl 1 HP:15/15 AC:16 T:11 FF:15 For +6 Ref +1 CMB +4 CMD15
Gender Female
Size M 5'7"
Age 26
Alignment CG
Deity N/A
Languages Common, Orc
Occupation Wanderer
Strength 16
Dexterity 13
Constitution 14
Intelligence 10
Wisdom 10
Charisma 14
About Oranna
Female Half-Orc Barbarian Lvl 1
CG Medium Humanoid
Init +3
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Defense
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AC 16, Touch 11, Flat-Footed 15
(Armor +5, Dex +3)
HP 15 (1d12+3)
Fort +6 Ref +1 Will +0
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Offense
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Spd 40' (30' w/armor)
Melee 1: Orc Double Axe 1d8+4x3
Melee 2: Heavy Mace
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Stats
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Str16(+3),Dex13(+1),Con14(+2),Int10,Wis10,Cha14(+2)
BAB +1 (+3) CMB +4 CMD 15
Feats: Great Fort
Traits: Armor Expert, Exile
Special: Rage (4+2 Rounds)
Skills: Acro-2*;Bluff+2;Climb+4*;Diplo+2;DD-2;Dis+2;Esc-2;Fly-2;HA+2*;Intim+8*;Knw( Nat)+4*;Per+4*;Perf+2;Ride-2*;SH-2;Stlh-2;MD+2
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Gear
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Backpack, Flint and Steel, Trail Rations(4) 53GP
Somewhat burly Half-orcish women, with light green skin and black braided her
Oranna was the product of a raid gone on a small village. Her mother was human, a slave to an orc warrior whom died in battle two day after her birth. Oranna's mother would die from birthing her, leaving her alone. She would grow up quick under the tribal orcish ways, going on to hunt and raid outlying villages. Yet disdain of her mixed blood from her tribe brought no peace to her.
It was one day she decided to run away, as far as she could, and to try and find purpose in this world.

Paetyr Orlovsky |

Human Ranger (Trapper/ Falconer Archetypes), He is a front line combatant and the Trapper archetype gives him the rogues trapfinding ability. (this helps fill two of the parties needs) The Falconer archetype is just for flavor as the family crest is an eagle and thought it might be nice to have an eagle companion. I also tied my background to Svetlana's, I hope it makes sense and works. regardless, good luck in your campaign.
If I need to make any changes let me know.