Kick in the Door

Game Master BloodWolven

Loot sheet

Goo Goblin fight!

New Fight!


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Ah ok

Not my call on how it is played just pointing out something, which in this case was wrong


I don't allow taking tens on knowledge checks unless you have access to a library or some other source of knowledge that supports it.


GM Wolf wrote:
I don't allow taking tens on knowledge checks unless you have access to a library or some other source of knowledge that supports it.

I just compensated by making the DC's 11...


Lol, or 15. Lol


Feel free to talk with the Titan some more if you want, I was just thinking we should move it to the next section, if not the next day.

If you want to explore the castle, feel free to state as such, otherwise if you just want to find a room to bed down in that is great.


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

Arsil is interested in doing all that.
After all not many can claim to have approach a titan...


Sorry folks, I have been really busy the last couple of days, please forgive me and may we move forwards. :)


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

no worries i am also very busy this week as my sister is getting married on saturday :)

but i'll play no worries


Loot for Goblin horde and fight before that yesterday:

Vuvu loot (initial group that you fought):
5 gems each worth about 10 gp.
2 gems each worth about 25 gp.
8 rusty crude small longswords and shortswords, dogslicers
4 small leather and 4 studded leather armor.
43 gp, 69 sp, 213 cp.

Hemmings/Tyrel/Vuvu Loot (horde and mage group):
3 gems each worth about 10 gp.
1 gems each worth about 25 gp.
6 gems each worth about 50 gp.
315 gp, 523 sp, 721 cp.
3 staffs with feathers and gems attached to them.
5 potions
a scroll case with two scrolls in it
2 small MW longswords
2 small longswords
3 small shortswords
1 small MW shortsword
1 +1 longsword
1 +1 morningstar
2 small MW shortbows
4 small shortbows
2 small composite shortbows +2 str
5 small leather and 5 studded leather armor.
Amulet of Natural armor +1
cloak of Cha +2
Vest of Resist +1
84 arrows
4 +1 arrows
3 MW cold iron arrows

Most of it can fit in the saddlebags of the mules with your man at arms. Though if you collect it all, the Titan and Locke are long gone. Between the two looting sessions you find it all.

Proposed by Arsil for magic item distribution. Was there anyone opposed to it?
The magical longsword +1 should go to Tyrel
The morning star +1 to Locke (Which he will take)
the Cloak of Cha to locke (He already has one, would it be helpful that our paladin have a boost to his Cha?)
the vest of Resist +1 to Vuvu
the Amulet of Natural armor +1 to Tyrel

All of them would have been identified between the three of you...

The reason behind tyrel geting also the amulet is that his defense are weaker than hers when it comes to surviving combat.

Items that were collected before not to be duplicated with list above:

Hemmings in the few minutes that you search and loot:
1 gems each worth about 25 gp.
6 gems each worth about 50 gp.
3 staffs with feathers and gems attached to them.
1 small MW longswords
1 small MW shortbows
2 small shortbows

Arsil collects:
5 potions
a scroll case with two scrolls in it
1 +1 longsword
1 +1 morningstar
Amulet of Natural armor +1
cloak of Cha +2
Vest of Resist +1
4 +1 arrows


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

Tks for the loot recap.
If needed i can put all that info in a word doc on my google drive.

I just can't wait untill we can sell al that and not have to worry about tracking it....


I am going to assume that a good portion of the dogslicers and ruined armor is left with the bodies, you would be lucky to get coppers, let alone you might overburden the mules with all that weight.


Unnamed

ok the list is updated with what everyone gets, note that I separated out what Hemmings gets, since Vuvu is being certain that he gets no cut of the one fight…not that it matters since he already looted the crap out of everything


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

hehe


You may want to put a description down of your character, sometimes it is handy to have rather than think it up every time someone looks at you and it needs to be explained. Also a picture would be great with the description.

Thank you Vuvu, I know you don't have much time. Is there any healing that Locke needs to keep track of?


Not right now. I know that he is tracking the healing share of money, but since we haven't sold it yet I still have it.

Also in good news my days just got easier again. It will take me a few to get back to where I was posting before but just doing wrap up work now


Map is up. See top of page.


Happy Thanksgiving!!!

Yes it is expected to be slow.

Also in honor of Thanksgiving everyone make a selection

Turkey

Pecan pie

Pumpkin pie

Cranberry sauce

Stuffing

Olives

Deviled eggs

Hamm

Pick by tomorrow!!!


Pecan pie!!!


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

Cranberry Sauce


M Halfshanks Rogue/3 HP:21/21 - AC: 16, T:14, FF: 13 - Perception +8 - Init: +3 - F:+4/ R: +8/ W: +2 (+3 vs fear) - CMB: +1; CMD: 14

turkey


Turkey +1 str
Pecan pie +1 Wis
Pumpkin pie +1 Cha
Cranberry sauce +1 Dex
Stuffing +1 Int
Olives +1 Dex
Deviled eggs +1 random ability score and produce flame as the spell once. CL = you HD.
Hamm +1 con
Mashed potatoes +1 Int or Wis

Tyrel gets nothing.


Unnamed

Would have been funny had I gotten cha lol

Ty Vuvu sees the wis done in you decision!


LOL
:)


Tyrel what's going on?

Should I start doing recruitment so we can have another player?


M Halfshanks Rogue/3 HP:21/21 - AC: 16, T:14, FF: 13 - Perception +8 - Init: +3 - F:+4/ R: +8/ W: +2 (+3 vs fear) - CMB: +1; CMD: 14

The +1 strength is a welcome gift for Hemmings. It actually moves him to a +1 on melee damage etc, so thanks!


Unnamed

Argh too many drops all over!


:(

I know...


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

DM if you want i can ask some of the people i currently game in other thread to see if any wants to join


Sure go ahead and try to grab a few people.


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

ok I sent him a pm


M Halfshanks Rogue/3 HP:21/21 - AC: 16, T:14, FF: 13 - Perception +8 - Init: +3 - F:+4/ R: +8/ W: +2 (+3 vs fear) - CMB: +1; CMD: 14

I must say, I was considering retirement from this game (and a few of my others) not for any reason, but that I wanted to focus on GMing my campaigns and maybe add another one.

I don't want to leave you high and dry, but if you're looking for replacements, it may seem like a good time to step aside for fresh meat anyway.

I like this game, but time pressures make choices difficult, and I find running the games more fun than playing them...


Feel free Hemmings.


For some reason I stopped getting updates on this game back when I was going to join up the last time. I thought the game had died, so I was pretty surprised when GM Wolf sent me a message yesterday asking if I was interested in jumping in.

Anyway, here I am. :)

Can I get an overview of the game recently? Has Ruby been NPC'd at all, or anything like that?


Ruby and you have been out of it since you said you were joining.

A lot has happened...

The Dragon's Draught got attacked by goblins.

The heroes killed many of them and drove off more. They were sent to end the goblins and collect some items while they were at it. Well maybe just Hemmings. Ha!

The first fight they got to Seg rode off away from the group after some damsel? They overcame that group of goblins.

At that point you really don't need to filled in on any more for you don't know. You may ask in game, you may go with Cornash the propieter of the Dragon's Draught, yes his son was taking care of things, but did not do it wisely.

Anyways he and his other elven family are going to a holiday and invite you to come along.


welcome back to the party!


Good to see you back, I am in the middle of getting some others to come in with you Daxas. Did you get her PM?


PM? No, I didn't.


Well Daxus, you follow along with Cornash. You also bring a group of adventurers with you.

They are not part of the Pathfinder Society yet, but could show their merit, just need to send them with a reliable source or give them the right mission.


Alright.


My girlfriends B-day weekend starts in 13 hours, so you won't be seeing me much at all this weekend, especially after that hour until Sunday.


HP: 28/54, AC: 25/T: 13/FF: 22, Perc +7, SM +2, Init +6, F: +7(+8vs poison/drugs)/ R: +5/ W: +3(+4 vs. fear/Mind), CMB: +8, CMD: 23, Speed: 20

Kicking in the door!
Starting Gold: 5d6 ⇒ (4, 1, 1, 2, 5) = 13x10 = 130 Gold, for a total of 3130
2nd level HP: 1d10 ⇒ 10
3nd level HP: 1d10 ⇒ 9 Nice!

Trait to be reflavored:
Runt of the Litter (Northern Borderlands): You were found by a clan of Orcs, and for some reason or another, they decided to raise you, instead of eating you. However, you never measured up to them in size or strength, and they made sure you were aware of it. Years of abuse have hardened you, making you quick and always aware of your surroundings. You gain a +1 trait bonus to Initiative rolls, and Perception is always a class skill for you.
Proposed:
Lone Mountain (Menador Mountains): You grew up among a tribe of harsh competitors, that fought everyday to be better than you, whether in fighting skill, ability to survive, resistance or tactics. Everyday your rivals put up a new challenge to you, and you to them, and so you grew up used to pay attention at your surroundings and to develop a quick sense of response to trouble. You gain a +1 trait bonus to Initiative rolls, and Perception is always a class skill for you.

The character Sheet is ready, although the campaign trait is still pending and so is a third one, which I will choose based on what decided by Wolf.


HP: 28/54, AC: 25/T: 13/FF: 22, Perc +7, SM +2, Init +6, F: +7(+8vs poison/drugs)/ R: +5/ W: +3(+4 vs. fear/Mind), CMB: +8, CMD: 23, Speed: 20

I would kick in the door if you were at the Dragon's Draught, but it seems you're in the middle of some Fey demiplane, thus I'll wait until you finish your meal ^_^


hmmm a hobgoblin! interesting indeed


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

and a hobgoblin who aims to becomes the strongest around. i wonder how easily that will mesh with us :)


HP: 28/54, AC: 25/T: 13/FF: 22, Perc +7, SM +2, Init +6, F: +7(+8vs poison/drugs)/ R: +5/ W: +3(+4 vs. fear/Mind), CMB: +8, CMD: 23, Speed: 20

That's what I don't like about having the background on your profile...

Anyway, in my defense I would say I traveled with other people for many years, and didn't try to kill them at all! Not a single time!


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

not even try to killed them just a little? just a tiny nimble? not even an itch? :)


HP: 28/54, AC: 25/T: 13/FF: 22, Perc +7, SM +2, Init +6, F: +7(+8vs poison/drugs)/ R: +5/ W: +3(+4 vs. fear/Mind), CMB: +8, CMD: 23, Speed: 20

Nope. I didn't even Kill Steal them! I'm such a nice guy...


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

but was it because they were hobgob like you i'd say.....

:)


HP: 28/54, AC: 25/T: 13/FF: 22, Perc +7, SM +2, Init +6, F: +7(+8vs poison/drugs)/ R: +5/ W: +3(+4 vs. fear/Mind), CMB: +8, CMD: 23, Speed: 20

No no no! That's because they were powerfull and I wanted to have them close so I could show them how good I am my beloved friends and we had a wonderfull time together!

Has anyone around here read The Order of The Stick?


love order of the stick
So just me and you left huh blondie?

i think background is great to have, good players don't use the knowledge until they learn it, but it can explain to players ooc why characters are doing things that seem weird. Fore example mine explains why I am such a jerkwad

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