
GM Wolf |

Vuvu loot (initial group that you fought):
5 gems each worth about 10 gp.
2 gems each worth about 25 gp.
8 rusty crude small longswords and shortswords, dogslicers
4 small leather and 4 studded leather armor.
43 gp, 69 sp, 213 cp.
Hemmings/Tyrel/Vuvu Loot (horde and mage group):
3 gems each worth about 10 gp.
1 gems each worth about 25 gp.
6 gems each worth about 50 gp.
315 gp, 523 sp, 721 cp.
3 staffs with feathers and gems attached to them.
5 potions
a scroll case with two scrolls in it
2 small MW longswords
2 small longswords
3 small shortswords
1 small MW shortsword
1 +1 longsword
1 +1 morningstar
2 small MW shortbows
4 small shortbows
2 small composite shortbows +2 str
5 small leather and 5 studded leather armor.
Amulet of Natural armor +1
cloak of Cha +2
Vest of Resist +1
84 arrows
4 +1 arrows
3 MW cold iron arrows
Most of it can fit in the saddlebags of the mules with your man at arms. Though if you collect it all, the Titan and Locke are long gone. Between the two looting sessions you find it all.
Proposed by Arsil for magic item distribution. Was there anyone opposed to it?
The magical longsword +1 should go to Tyrel
The morning star +1 to Locke (Which he will take)
the Cloak of Cha to locke (He already has one, would it be helpful that our paladin have a boost to his Cha?)
the vest of Resist +1 to Vuvu
the Amulet of Natural armor +1 to Tyrel
All of them would have been identified between the three of you...
The reason behind tyrel geting also the amulet is that his defense are weaker than hers when it comes to surviving combat.
Hemmings in the few minutes that you search and loot:
1 gems each worth about 25 gp.
6 gems each worth about 50 gp.
3 staffs with feathers and gems attached to them.
1 small MW longswords
1 small MW shortbows
2 small shortbows
Arsil collects:
5 potions
a scroll case with two scrolls in it
1 +1 longsword
1 +1 morningstar
Amulet of Natural armor +1
cloak of Cha +2
Vest of Resist +1
4 +1 arrows

GM Wolf |

You may want to put a description down of your character, sometimes it is handy to have rather than think it up every time someone looks at you and it needs to be explained. Also a picture would be great with the description.
Thank you Vuvu, I know you don't have much time. Is there any healing that Locke needs to keep track of?

Hemmings Halfshanks |

I must say, I was considering retirement from this game (and a few of my others) not for any reason, but that I wanted to focus on GMing my campaigns and maybe add another one.
I don't want to leave you high and dry, but if you're looking for replacements, it may seem like a good time to step aside for fresh meat anyway.
I like this game, but time pressures make choices difficult, and I find running the games more fun than playing them...

Lieutenant Daxus Drake |

For some reason I stopped getting updates on this game back when I was going to join up the last time. I thought the game had died, so I was pretty surprised when GM Wolf sent me a message yesterday asking if I was interested in jumping in.
Anyway, here I am. :)
Can I get an overview of the game recently? Has Ruby been NPC'd at all, or anything like that?

GM Wolf |

Ruby and you have been out of it since you said you were joining.
A lot has happened...
The Dragon's Draught got attacked by goblins.
The heroes killed many of them and drove off more. They were sent to end the goblins and collect some items while they were at it. Well maybe just Hemmings. Ha!
The first fight they got to Seg rode off away from the group after some damsel? They overcame that group of goblins.
At that point you really don't need to filled in on any more for you don't know. You may ask in game, you may go with Cornash the propieter of the Dragon's Draught, yes his son was taking care of things, but did not do it wisely.
Anyways he and his other elven family are going to a holiday and invite you to come along.

Mirage of the Gray Mountain |

Kicking in the door!
Starting Gold: 5d6 ⇒ (4, 1, 1, 2, 5) = 13x10 = 130 Gold, for a total of 3130
2nd level HP: 1d10 ⇒ 10
3nd level HP: 1d10 ⇒ 9 Nice!
Trait to be reflavored:
Runt of the Litter (Northern Borderlands): You were found by a clan of Orcs, and for some reason or another, they decided to raise you, instead of eating you. However, you never measured up to them in size or strength, and they made sure you were aware of it. Years of abuse have hardened you, making you quick and always aware of your surroundings. You gain a +1 trait bonus to Initiative rolls, and Perception is always a class skill for you.
Proposed:
Lone Mountain (Menador Mountains): You grew up among a tribe of harsh competitors, that fought everyday to be better than you, whether in fighting skill, ability to survive, resistance or tactics. Everyday your rivals put up a new challenge to you, and you to them, and so you grew up used to pay attention at your surroundings and to develop a quick sense of response to trouble. You gain a +1 trait bonus to Initiative rolls, and Perception is always a class skill for you.
The character Sheet is ready, although the campaign trait is still pending and so is a third one, which I will choose based on what decided by Wolf.

Mirage of the Gray Mountain |

I would kick in the door if you were at the Dragon's Draught, but it seems you're in the middle of some Fey demiplane, thus I'll wait until you finish your meal ^_^

Mirage of the Gray Mountain |

That's what I don't like about having the background on your profile...
Anyway, in my defense I would say I traveled with other people for many years, and didn't try to kill them at all! Not a single time!

Mirage of the Gray Mountain |

No no no! That's because they were powerfull and I wanted to have them close so I could show them how good I am my beloved friends and we had a wonderfull time together!
Has anyone around here read The Order of The Stick?