Kick in the Door

Game Master BloodWolven

Loot sheet

Goo Goblin fight!

New Fight!


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nope. Vuvu has no spells per se. Though he does have a torch...lol


Vital Stats:
1d8+7, 2d8+9, HP: 34/34, AC: 20 _ T: 11 _ FF: 19, Perception +7, Sense Motive +7, Initiative: +1, F: +9 _ R: +4 _ W: +12, CMB: +4, CMD: 15, Speed: 20
Skills:
Acrobatics -2, Bluff +4, Climb -7, Diplomacy +8, Heal +17, Escape Artist -7, Handle Animal +4, K(A, H, P, N, R) +6, Linguistics +6, Ride +0, Stealth -7, Survival +7, Spellcraft +8, Swim -7

LOL, so does Locke though he does not want to pull it out, let alone it is on his horse. Maybe I should say that in character.


Yup, yup, I recently learned that, there is a section that lets you see all recently used docs.


I don't mean to put a damper on your great attitudes. I am fed up being confused as to when PCs take their actions. This may or may not pertain to this campaign, I just want to make sure this is clear. Make sure that you label each post with Round 1, Round 2, or whatever round you are attacking in, otherwise you will forfeit your previous actions and I will take your latest post as what round we are in.


You are dead when your negative Hit Points becomes equal or more than your constitution score. Also when you get 'downed', then healed again, I make you do a fortitude save to wake up rather than you are just awake when your hit points become positive. Fort DC 20, until at half HP, then DC 10. When we get to higher levels I will put a DC 15 for over 1/4 life, but really not needed right now. You get to do a save to wake up every time you are healed.

Grand Lodge

Ranger/2; Hp 17/17; AC 18/T 14/FF 15; F +5/R +7/W +2; CMD 18; CMB +4; Per +9; Init +4; Speed 20

GM is that a house rule? So I don't get confused lol


Yup it is a house rule, for me it is logical that when knocked out, you may need to take a few seconds, let alone minutes to be able to fight effectively again.


Sorry all, I caught a flu of some kind, I will post, though I will be sleeping a lot.


bummer man. Go talk to Vuvu he will brew you a potion


Please, make it go away! :P


Male Cleric 1

Real life has come up and bitten me in the well yeah. I need to take care of personal issues and will have no time for extra stuff in my life. Because of this I will be leaving the game. I am sorry if this puts a burden on the game but my real life issues are far more important as I am sure you will all understand.

Thanks for the fun while it lasted.


M Halfshanks Rogue/3 HP:21/21 - AC: 16, T:14, FF: 13 - Perception +8 - Init: +3 - F:+4/ R: +8/ W: +2 (+3 vs fear) - CMB: +1; CMD: 14

ok, thanks freddy, hope all works out for you.


We understand RL happens all the time, good luck, and if you do free some time up feel free to come back.


Arghh, speaking of RL, two options at this point boys, I can either come up with what makes sense to me now with no materials or we wait until I get home at 3.


Vital Stats/Skills:
Paladin Lvl 2 HP: 20/20, - AC: 15/T: 11/FF: 14 - Perception: +3 - Initiative: +1 - F: +7 / R: +3/ W: +6 - CMB: +4 - CMD: 16, Speed: 30
Other Skills:
Acrobatics -1, Bluff +2 (+3 vs. attraction), Climb +2, Diplomacy +7 (+8 vs. attraction), Escape Artist -1, Fly -1, Heal +5, Ride -1, Sense Motive +6, Spellcraft +5, Stealth -1, Swim +2

I'm indifferent. Working on a bunch of other stuff anyways, so it doesn't really matter.


I will wait for two definite choices for now or later; which ever first.


Lets just wait till you can use what you planned.

Grand Lodge

Ranger/2; Hp 17/17; AC 18/T 14/FF 15; F +5/R +7/W +2; CMD 18; CMB +4; Per +9; Init +4; Speed 20

Yea, it's already planned, unless you're planning to make the fort crumble upon us then yea I can wait. I don't mind waiting since I'll be sleeping now lol.


No the crumbling is if I accidtnally almost TPK you. We will wait then, so be ready to go in about 5 hours.


Vital Stats/Skills:
Paladin Lvl 2 HP: 20/20, - AC: 15/T: 11/FF: 14 - Perception: +3 - Initiative: +1 - F: +7 / R: +3/ W: +6 - CMB: +4 - CMD: 16, Speed: 30
Other Skills:
Acrobatics -1, Bluff +2 (+3 vs. attraction), Climb +2, Diplomacy +7 (+8 vs. attraction), Escape Artist -1, Fly -1, Heal +5, Ride -1, Sense Motive +6, Spellcraft +5, Stealth -1, Swim +2

Sorry all, my work situation changed up quite a bit and my normal posting times are no more. I have not fully adjusted, but I am pretty confident that I will be able to continue. I just have to start posting at different times. I'm just checking in on all my games here on my lunch break. Again, so sorry, I will get back into a rhythm of posting, but if there's something you need to bot me through in the short term I will not be offended! I will be able to post later tonight, so I'll make sure to get on and see where you are at.

Grand Lodge

Ranger/2; Hp 17/17; AC 18/T 14/FF 15; F +5/R +7/W +2; CMD 18; CMB +4; Per +9; Init +4; Speed 20

I post on a different time than you guys too so to me it's not a problem.


It happens, glad you are still with us, hopefully the job change was for the better. :)


Vital Stats/Skills:
Paladin Lvl 2 HP: 20/20, - AC: 15/T: 11/FF: 14 - Perception: +3 - Initiative: +1 - F: +7 / R: +3/ W: +6 - CMB: +4 - CMD: 16, Speed: 30
Other Skills:
Acrobatics -1, Bluff +2 (+3 vs. attraction), Climb +2, Diplomacy +7 (+8 vs. attraction), Escape Artist -1, Fly -1, Heal +5, Ride -1, Sense Motive +6, Spellcraft +5, Stealth -1, Swim +2

Sorry I've lagged behind again slightly, but I wanted to let you know that I'll be out of the country for the next week. So Ardamir will need to be a bot for anything important. Please try and have better luck with the dice than I have had, though I would not be surprised to come back to a dead Paladin with his luck. Desna is surely not with him... So until then, good luck and good night!


Sorry all, yesterday I had problems with Paizo, and today was crazy with family and work.


Sorry guys I have been kinda out of it, with very few posts from my players, none of my friends calling me, and just kinda in a depressive slump. Work also is taking a bit more time.


How I am doing as a DM?... I am looking for some constructive criticism.

Also I have set up the next module/campaign to head into the town and to purify it. Though think about what your character might want to do next, considering you could get into the Pathfinder association through this mission. You could do almost anything.


Overall I think you have done well.

Though out of the games I am playing with you this one has captured my attention the least. I am not sure why. It might be that I created a character that would probably rather just open a shop and make potions and heal.

I think Vuvu would be interested in the Pathfinders, as a means to further his own research. That could work out well...and you would have some easy access to pre made modules, I have several that I have already played or run with my PFS characters and I would not mind sending them to you.

Grand Lodge

Ranger/2; Hp 17/17; AC 18/T 14/FF 15; F +5/R +7/W +2; CMD 18; CMB +4; Per +9; Init +4; Speed 20

It feels good for me honestly.


Thanks guys for the support. :)

Grand Lodge

Ranger/2; Hp 17/17; AC 18/T 14/FF 15; F +5/R +7/W +2; CMD 18; CMB +4; Per +9; Init +4; Speed 20

This is not the end of the campaign yet right? I was just thinking of maybe getting a few folks to join once we are in town.


It could be the end of the campaign. There are still some options. You guys could rest up and come back to fully investigate the Fort/tower. You could go clean out the town, (another module). Go an investigate something else entirely or we start up another Adventure Path.

What do you mean by 'a few folks to join'? You could gain some more allies in town, either NPCs or new players. I know that once you get back to town, the botted PCs are likely to go their own seperate ways, since they will become NPCs, though you could always convince a NPC to join in different ways.


Vital Stats/Skills:
Paladin Lvl 2 HP: 20/20, - AC: 15/T: 11/FF: 14 - Perception: +3 - Initiative: +1 - F: +7 / R: +3/ W: +6 - CMB: +4 - CMD: 16, Speed: 30
Other Skills:
Acrobatics -1, Bluff +2 (+3 vs. attraction), Climb +2, Diplomacy +7 (+8 vs. attraction), Escape Artist -1, Fly -1, Heal +5, Ride -1, Sense Motive +6, Spellcraft +5, Stealth -1, Swim +2

I'm back, and it's all over?! Well, to add to what others have been saying, I agree that this has been a lot of fun. In spite of my bumbling paladins many missteps I enjoyed the pace and the challenge. I think the balance leaned a little more towards encounters, but I appreciated that because it's hard to tell a complicated story with all these pc's.

I would have to say that I'm not a huge fan of the Pathfinder's Society so if that's the direction this will be taking I don't think that Ardamir will be joining, but that's not a complete no depending what happens.


It all depends on where the group wants to go. Thus conversation in character, and out of character in the discussion thread, to determine what you will be doing next.

I have already said several ways the group can go, though you could want to head into the heart of Cheliax and start converting people from the government and Devil worship. There are many options.

The group has finished the fort for the most part, though it seems they may be going back again. Considering some choices a few encounters are soon to occur.


vuvu just wants to make people better. the society seems as good a place as any other


Well this is the point in the game where your character could take the gold and run, thus bringing in a new character.

Do we want to recruit another front liner or two from the forum or just recruit some NPC warriors?

Grand Lodge

Ranger/2; Hp 17/17; AC 18/T 14/FF 15; F +5/R +7/W +2; CMD 18; CMB +4; Per +9; Init +4; Speed 20

If ever we make a new character, do we keep the same gold and level or we start as a lvl 1? If yes then I'll probably make a paladin or a barbarian? Judging by the past encounters we seem to need a few front liners. If Hemmings is still in, then we got a skill monkey, then Vuvu, Ardamir is not joining I think. A few arcane from the forums might help too. IMO it's nice to play with a whole bunch of people too but it's up to you GM. Let me know if my idea looks good for everyone.


I am happy with whatever we choose to do. In fact you guys will prob have to remind Vuvu to get new gear.

Grand Lodge

Ranger/2; Hp 17/17; AC 18/T 14/FF 15; F +5/R +7/W +2; CMD 18; CMB +4; Per +9; Init +4; Speed 20

I don't really mind the society in case that's where we are heading. BTW even if we use the society' scenario, I don't think we made PFS legal characters, I'm still good even if its not legal.


no we most certainly are not PFS legal.

We could work through Shattered Star if we wanted to do something for the long hall.


Can Vuvu carry it all? I know there was about 11 javelins if not more, and there is no way to put those just in a bag, even rolled up it would be cumbersome for one person to carry them all. The stone great club would weigh at least 25 pounds. Basically if you carried everything you saw, then you would all likely be in heavy encumbrance for the last fight if not the last two fights.

Basically I was giving someone a chance to say that they had grabbed something of their choice, did you want to grab the smelling bedding as well, or the decaying rotten wood of a bookcase, you did see it. Of course not, though some of the items were never spoken for, that you even picked them up when heading down the last time.

As I see above Hemmings would not even worry about those items for his own choices, Vuvu would you like to carry all of the things from the post?
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Drake has not given the 100 gold yet to the group.

Forsend is offering two options take more gold up front 100 gp each, and 100 gp each after finding the treasure, or taking a share of the treasure. As you are asking this all out of character, it is hard to address, though I can try to clarify. '% for the fence fee', I have no clue what you mean by that.
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Well the group has not agreed on selling the loot to Kirren or are going to sell it themselves. Many of your questions will be answered once you ask them in character.
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Your new character would be the same level, your character is now. Speaking of levels, I think you are all level 3 now. Feel free to level up. A new character would come in with the same wealth, but anything over 200 gp would need to be authorized.
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Any other suggestions besides Shattered Star, I do not have it. Bascially we are playing a few modules put together thus a homebrew game at present. Any other suggestions on where you would like to go or play?


Each of you will need to do at least 2 weeks of training if you can find a individual that has two levels or more above you. If you are doing it on your own it will take 4 weeks of training.

The costs of your training in materials and expenses will be 250 gp. Now I would be willing to agree that you could get a small percentage taken off with a few skill checks. You may use 3 skill checks, you set the DC be it either 20, 30, or 35. You need to explain why the skill works, unless it is Bluff or Diplomacy.


well i hope we make that much.

No Vuvu could not, I figured we carried it to the edge and dropped it down. But other than money to train.

How do we know if there is someone around to train us?


Well just like you have asked someone from around here if there is an alchemist, or for others their classes.

You could do a gather information check, DC 15 Diplomacy check, it will take 1d4 hours. Though you would be able to figure out for 2 classes if and who the trainers would be, for every 5 over the check another class would know about a possible trainer or trainers.

Or you could just say you talk to many of the villagers and try to figure out if there is someone with your skills. (not suggested, though an option, the top two are better options)


M Halfshanks Rogue/3 HP:21/21 - AC: 16, T:14, FF: 13 - Perception +8 - Init: +3 - F:+4/ R: +8/ W: +2 (+3 vs fear) - CMB: +1; CMD: 14

I am going to be out of pocket by and large for a week, with limited spotty internet coverage. Feel free to makes some of these decisions and Hemmings wil be okay wiht tagging along. Going back to the tower makes sense to me.

I'm not following you on training? We have to train to get the new level but we didn;t for level 2? I'm also not following the DC checks and what they're for. Sorry.

I think finding new player or 2 makes a lot of sense to give some fresh life to the game.


HP roll 1d8 ⇒ 5

I will be taking Precise shot, so I can be more useful with throwing stuff


I am updated, even though I am not done training. I took Identify as my nw extract so that will be good later on.


ok vuvu has to make some of these

flame fountain! saweet

Grand Lodge

Ranger/2; Hp 17/17; AC 18/T 14/FF 15; F +5/R +7/W +2; CMD 18; CMB +4; Per +9; Init +4; Speed 20

Well I have decided to make a paladin since Ardamir is not joining anymore, unless the party has any other suggestions that I make?

Grand Lodge

Ranger/2; Hp 17/17; AC 18/T 14/FF 15; F +5/R +7/W +2; CMD 18; CMB +4; Per +9; Init +4; Speed 20

And I will just use the same rolls I did when I made this character, plus the house rules.


i vote druid

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