The vicious longbow works like a melee weapon somewhat. The victim takes 2d6 extra damage, though the wielder takes 1d6. The wielder takes the 1d6 every time they shoot an arrow though.
HP: 28/54, AC: 25/T: 13/FF: 22, Perc +7, SM +2, Init +6, F: +7(+8vs poison/drugs)/ R: +5/ W: +3(+4 vs. fear/Mind), CMB: +8, CMD: 23, Speed: 20
So take the Bastard sword and move along. I'll stay at the rear and deliver clean shots when there's no one in the way. Afteral he has no idea what the bow does, yet ^_^
I am celebrating my Birthday today, though it is on the 16th! The big '30'!
I will likely not be on until Sunday night.
If you want, post your actions (mainly attacks) in spoilers and I am sure you can clean up the front easy enough, anything with no red 'X' on it is sickened and is now a regular goblin again, same as worgs.
If an enemy comes up on a goblin or worg they will fight until 1/2 hp, then run for the ruins.
Please keep record of how many escape to the ruins, and stop before entering them. I got a surprise for you! =)
I was wondering how we would resolve that - one round at a time then it is.
I know this is more of a "mop up" thing, but Hagrin would still take some cautionary steps, and not siply rush to murder them all. Hope it is ok like that :D
ok so i put who has acted on the map. we are waiting on sanford for round one, then i will move all the baddies toward the ruins at the top center of the map
Thank you guys! Thank you Vuvu for taking over in my absence. I am just checking in quickly so I will leave it in Vuvu's capable hands.
Yup entrance was at A 10 and A 11.
Christmas is coming up if you make a short list of items, feats, traits, spells, or abilities you might like, then I can see what Santa has in store for you! :)
welcome back, go ahead and post this round and spoiler what you would like to do next round and once move the gobbos i can have that play out for you, with a little modification if needed[
I'll just throw it all out there - it IS Christmas after all.
Magic Items:
Mithral Chain shirt: +1 is good, +2 is Excellent :D
+1 Scimitar (special materials are a bonus)
Belt of incredible dexterity +2
Handy haversack
Daredevil boots
Ring of Sustenance
Ring of protection +1
Feats:
Skill Focus (I guess Disable Device, Stealth or Perception would be cool)
Eldritch Heritage (Arcane)
Power Attack
Traits:
Maestro of the Society :D
Other:
Skill Points (I am a sucker for skills)
Anything that adds to Stealth, or even better Perception
Massive damage is like +40 damage over a normal kill. So it takes at least two of you to do massive damage. Typically done on the last opponent, as everyone clobbers it. Typically +5% Xp for the encounter per massive damage kill done. =P
When a goblin dies or at least gets dropped, a red 'X' is put over them. I thought that was rather obvious. It also helps me determine the Fall DC depending on how many bodies and blood are in the area. The bodies don't just disappear.
The ones that have yellow smiley faces next to them are not moving, and they are not moving.
The X is pretty obvious (although in the previous map we ended up killing the dead - way to go Vuvu!) but the smile thing in the rooms is a little weird, specially cause there are less smiles than goblins in the room, and they have not acted in both rounds yet, but I get it. Thanks.
Its alright he did great without and explanation. The smiley was for the room. but yeah it actually was suppose to be slightly confusing, considering goblins and all. =P
Sorry folks, my Fridays are always busy. Hopefully I can get away more today! Happy Holidays!