Kick in the Door

Game Master BloodWolven

Loot sheet

Goo Goblin fight!

New Fight!


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This Fey obviously does not like goblins. :)

The vicious longbow works like a melee weapon somewhat. The victim takes 2d6 extra damage, though the wielder takes 1d6. The wielder takes the 1d6 every time they shoot an arrow though.

Sounds fun, I will keep ruby around then.


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

Btw feel free to trade each other weapon and stuff if you rather have something else :)


Half-orc rogue (unchained, scout) 1 - HP: 10/10

I'd rather have a +1 goblin bane scimitar :D


HP: 28/54, AC: 25/T: 13/FF: 22, Perc +7, SM +2, Init +6, F: +7(+8vs poison/drugs)/ R: +5/ W: +3(+4 vs. fear/Mind), CMB: +8, CMD: 23, Speed: 20

I'm happy with that. I just realized me and David are the opposite. He's stronger, but have archery feats. I'm dexterous, but have melee feats...


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

that is exactly what i saw mirage :)


Vital Stats:
Fighter 3 HP: 11/31, AC: 18/T: 12/FF: 16, Perception +7, Sense Motive +1, Initiative: +2, F: +5/ R: +3/ W: +3(+4 vs. fear), CMB: +7, CMD: 19, Speed: 30
Skills:
Climb +8, Diplomacy +9, Handle Animal +7, Intimidate +7, Linguistics +3, Perception +7, Profession (soldier) +5, Ride +5, Survival +5 (+7 to avoid becoming lost when using compass), Swim +6

I notice that a while back, but you have more hit points then I do so when you asked for the bow I thought let him have it.


HP: 28/54, AC: 25/T: 13/FF: 22, Perc +7, SM +2, Init +6, F: +7(+8vs poison/drugs)/ R: +5/ W: +3(+4 vs. fear/Mind), CMB: +8, CMD: 23, Speed: 20

You wanna change?


Vital Stats:
Fighter 3 HP: 11/31, AC: 18/T: 12/FF: 16, Perception +7, Sense Motive +1, Initiative: +2, F: +5/ R: +3/ W: +3(+4 vs. fear), CMB: +7, CMD: 19, Speed: 30
Skills:
Climb +8, Diplomacy +9, Handle Animal +7, Intimidate +7, Linguistics +3, Perception +7, Profession (soldier) +5, Ride +5, Survival +5 (+7 to avoid becoming lost when using compass), Swim +6

If you want the goblin bane bastard sword you may have it , but I do not want that bow.


HP: 28/54, AC: 25/T: 13/FF: 22, Perc +7, SM +2, Init +6, F: +7(+8vs poison/drugs)/ R: +5/ W: +3(+4 vs. fear/Mind), CMB: +8, CMD: 23, Speed: 20

So take the Bastard sword and move along. I'll stay at the rear and deliver clean shots when there's no one in the way. Afteral he has no idea what the bow does, yet ^_^


I am celebrating my Birthday today, though it is on the 16th! The big '30'!

I will likely not be on until Sunday night.

If you want, post your actions (mainly attacks) in spoilers and I am sure you can clean up the front easy enough, anything with no red 'X' on it is sickened and is now a regular goblin again, same as worgs.

If an enemy comes up on a goblin or worg they will fight until 1/2 hp, then run for the ruins.

Please keep record of how many escape to the ruins, and stop before entering them. I got a surprise for you! =)

Mine is an evil laugh! Muahahahahahahaha!


Half-orc rogue (unchained, scout) 1 - HP: 10/10

Well, happy birthday then!


just regular goblins, once everyone has acted, I don't mind helping to keep track of what is going on.

lets keep it to one round at a go still.


Half-orc rogue (unchained, scout) 1 - HP: 10/10

I was wondering how we would resolve that - one round at a time then it is.

I know this is more of a "mop up" thing, but Hagrin would still take some cautionary steps, and not siply rush to murder them all. Hope it is ok like that :D


ok so i put who has acted on the map. we are waiting on sanford for round one, then i will move all the baddies toward the ruins at the top center of the map


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

And a Happy Bday to you DM :)


Vital Stats:
Fighter 3 HP: 11/31, AC: 18/T: 12/FF: 16, Perception +7, Sense Motive +1, Initiative: +2, F: +5/ R: +3/ W: +3(+4 vs. fear), CMB: +7, CMD: 19, Speed: 30
Skills:
Climb +8, Diplomacy +9, Handle Animal +7, Intimidate +7, Linguistics +3, Perception +7, Profession (soldier) +5, Ride +5, Survival +5 (+7 to avoid becoming lost when using compass), Swim +6

So the entrance to the ruins is not far from you Vuvu?


that is my understanding, we snuck around to right near the ruins


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

i think i understood the DM saying that the entrance was at A 10 and A 11


Vital Stats:
Fighter 3 HP: 11/31, AC: 18/T: 12/FF: 16, Perception +7, Sense Motive +1, Initiative: +2, F: +5/ R: +3/ W: +3(+4 vs. fear), CMB: +7, CMD: 19, Speed: 30
Skills:
Climb +8, Diplomacy +9, Handle Animal +7, Intimidate +7, Linguistics +3, Perception +7, Profession (soldier) +5, Ride +5, Survival +5 (+7 to avoid becoming lost when using compass), Swim +6

Yes happy birthday


HP: 28/54, AC: 25/T: 13/FF: 22, Perc +7, SM +2, Init +6, F: +7(+8vs poison/drugs)/ R: +5/ W: +3(+4 vs. fear/Mind), CMB: +8, CMD: 23, Speed: 20

Nice! A three days celebration! Congratulations Wolf!

What's up with the red dragon on the map?


the dragon is a little pseudo dragon that travels with us named Ruby


Thank you guys! Thank you Vuvu for taking over in my absence. I am just checking in quickly so I will leave it in Vuvu's capable hands.

Yup entrance was at A 10 and A 11.

Christmas is coming up if you make a short list of items, feats, traits, spells, or abilities you might like, then I can see what Santa has in store for you! :)


Xmas List:

Everything I could think of

Items

Boro Beads (pearls of power for alchemist)
Hybridization Funnel
Handy Haversack

Spells
Barkskin
Lesser Restoration
Darkvision
Delay Poison

Discoveries
Infusion
Ranged Baptism
Smoke Bomb

Traits
Pragmatic Activator

Feats
Splash Weapon Mastery
Ricohet Splash Weapon


Spoiler:
Cleric 2, Witch 1 HP 23/23 CMD 13 AC 20 Touch 15 Flat-Footed 16 Fort Save: +3, Ref Save: +1,Will Save: +8 Spell Failure Chance 25%

Sorry for my absents had a triple shift tired as hell.


welcome back, go ahead and post this round and spoiler what you would like to do next round and once move the gobbos i can have that play out for you, with a little modification if needed[


Spoiler:
Cleric 2, Witch 1 HP 23/23 CMD 13 AC 20 Touch 15 Flat-Footed 16 Fort Save: +3, Ref Save: +1,Will Save: +8 Spell Failure Chance 25%

It is okay I have today off so feel post away and I will check in often.


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

DM:
Item: +1 Spell storing Scimitar / Feat: Dodge, or Extra Arcana


HP: 28/54, AC: 25/T: 13/FF: 22, Perc +7, SM +2, Init +6, F: +7(+8vs poison/drugs)/ R: +5/ W: +3(+4 vs. fear/Mind), CMB: +8, CMD: 23, Speed: 20

Gifts:
Items:
Ring of Sustenance; Belt of Strenght or Dex or Const; Items that grant AC bonus; Boots of Elvenkind; Mithral Full Plate (we can dream, right?)

Feats: Step up/Precise Shot/Toughness

Traits: Armor Expert/ Anything that gives K.Local/Acrobatics as a class skill


HP: 28/54, AC: 25/T: 13/FF: 22, Perc +7, SM +2, Init +6, F: +7(+8vs poison/drugs)/ R: +5/ W: +3(+4 vs. fear/Mind), CMB: +8, CMD: 23, Speed: 20

Today is the 16th by the way! Happy Birthday!


Thank you Mirage! Thank you again Vuvu, I know you got skills as a DM too!

Please put your Christmas lists in a spoiler at the bottom of your character sheets too!

It looked like combat was about up, and I just rolled off screen. A lot quicker for me.

Get ready for a dungeon run! =)


also arsil, mirage and hagan, i believe you all have potions of bull strength

i can't remember who has the barkskin so it is still in party loot.


Vital Stats:
Fighter 3 HP: 11/31, AC: 18/T: 12/FF: 16, Perception +7, Sense Motive +1, Initiative: +2, F: +5/ R: +3/ W: +3(+4 vs. fear), CMB: +7, CMD: 19, Speed: 30
Skills:
Climb +8, Diplomacy +9, Handle Animal +7, Intimidate +7, Linguistics +3, Perception +7, Profession (soldier) +5, Ride +5, Survival +5 (+7 to avoid becoming lost when using compass), Swim +6

GM, my Christmas Wish list:

Items:

+1 bonus to my Great Sword,
or my Armor,
or my Bow,
or something that grants dark vision

Feats:

Quick Draw, Deadly Aim, Persuasive, Skill Focus: Diplomacy, Weapon Focus: Long Bow, Weapon Focus: Great Sword, Mounted Combat, Furious Focus

Traits:

Sure Thing (Pathfinder Society Silver Crusade Faction trait)
Reactionary (Combat trait)
Blood of Dragons – Low Light Vision (Bloodline trait, Ultimate Campaign)
Hunter’s Eye - longbow (Pathfinder Society Andoran Faction trait)

Going to go add it to my charater sheet


Half-orc rogue (unchained, scout) 1 - HP: 10/10

Ahhhhh Christmas:

I'll just throw it all out there - it IS Christmas after all.

Magic Items:
Mithral Chain shirt: +1 is good, +2 is Excellent :D
+1 Scimitar (special materials are a bonus)
Belt of incredible dexterity +2
Handy haversack
Daredevil boots
Ring of Sustenance
Ring of protection +1

Feats:
Skill Focus (I guess Disable Device, Stealth or Perception would be cool)
Eldritch Heritage (Arcane)
Power Attack

Traits:
Maestro of the Society :D

Other:
Skill Points (I am a sucker for skills)
Anything that adds to Stealth, or even better Perception


Spoiler:
Cleric 2, Witch 1 HP 23/23 CMD 13 AC 20 Touch 15 Flat-Footed 16 Fort Save: +3, Ref Save: +1,Will Save: +8 Spell Failure Chance 25%

Sorry for mia grandparent surprise visit It is the time of year you know.


Yup, we know. Feel free to catch up!

Remember: Massive damage gives bonus on XP!


i am on another cross world flight in about 8 hours so i will be mia for a bit


Spoiler:
Cleric 2, Witch 1 HP 23/23 CMD 13 AC 20 Touch 15 Flat-Footed 16 Fort Save: +3, Ref Save: +1,Will Save: +8 Spell Failure Chance 25%

Thanks for understanding


Yup yup, it happens to us all. Me recently, just like Vuvu and all his plane flights.


HP: 28/54, AC: 25/T: 13/FF: 22, Perc +7, SM +2, Init +6, F: +7(+8vs poison/drugs)/ R: +5/ W: +3(+4 vs. fear/Mind), CMB: +8, CMD: 23, Speed: 20

Whoa whoa Massive damage gives bonus! Why haven't you say so? I would have been using Power Attack to kill the previous goblins ^_^


Massive damage is like +40 damage over a normal kill. So it takes at least two of you to do massive damage. Typically done on the last opponent, as everyone clobbers it. Typically +5% Xp for the encounter per massive damage kill done. =P


Half-orc rogue (unchained, scout) 1 - HP: 10/10

We need to gang on them :D


Sorry this one did not link me new messages, I will catch you guys up later this morning, if I wake up at a decent time otherwise in the afternoon.


When a goblin dies or at least gets dropped, a red 'X' is put over them. I thought that was rather obvious. It also helps me determine the Fall DC depending on how many bodies and blood are in the area. The bodies don't just disappear.

The ones that have yellow smiley faces next to them are not moving, and they are not moving.


Lawyer 8/MBA 7/RPGist 5

The X is pretty obvious (although in the previous map we ended up killing the dead - way to go Vuvu!) but the smile thing in the rooms is a little weird, specially cause there are less smiles than goblins in the room, and they have not acted in both rounds yet, but I get it. Thanks.


Its alright he did great without and explanation. The smiley was for the room. but yeah it actually was suppose to be slightly confusing, considering goblins and all. =P

Sorry folks, my Fridays are always busy. Hopefully I can get away more today! Happy Holidays!


No Mirage, those rogue goblins are heftier.


HP: 28/54, AC: 25/T: 13/FF: 22, Perc +7, SM +2, Init +6, F: +7(+8vs poison/drugs)/ R: +5/ W: +3(+4 vs. fear/Mind), CMB: +8, CMD: 23, Speed: 20

So it's Ten, not Eleven.


Yes. =}


Vuvu looks for presents!!!!


HP: 28/54, AC: 25/T: 13/FF: 22, Perc +7, SM +2, Init +6, F: +7(+8vs poison/drugs)/ R: +5/ W: +3(+4 vs. fear/Mind), CMB: +8, CMD: 23, Speed: 20

Merry Xmas to you all!

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