Keep on the Borderlands--B2 (Pretty in Pink)
(Inactive)
Game Master
Chainmail
Adventurers arrive at a secure border fort to begin their adventuring career.
Keep
Keep Surroundings
Caves of Chaos map
Elf Temple Map
Male Human Wizard (Pact Wizard) 1 l AC 13 (Mage Armor 17) T 13 FF 14 l HP11/11 l F +1 R +2 W +3 l Init +2 l Perc +4
Ozmund keeps his crossbow at the ready.
Male Halfling Rogue 3 | AC 17* T 14* FF 14 | HP 3/24 | F +3 R +7* W +3* | Init +3 Perc +9 (+10 traps) | Arrows: 26/40
Horster draws his rapier and is ready to strike.
The map is north down :-)
The group moves to look into the rooms and finds cloaks in them. In the second one an elf warrior leaps out to attack Kelgan and swings a wicked curved blade that misses!!! The elf wears a blue tunic with gold braid. His pants are cinched with a belt of vines with a silver buckle with a small forest leaf on it.
Morgan: 1d20 + 3 ⇒ (3) + 3 = 6
Horster: 1d20 + 3 ⇒ (2) + 3 = 5
Crom: 1d20 + 2 ⇒ (10) + 2 = 12
Mit'l: 1d20 + 2 ⇒ (13) + 2 = 15
Ozmynd: 1d20 + 2 ⇒ (12) + 2 = 14
Kelgan: 1d20 + 0 ⇒ (5) + 0 = 5
Lorcan: 1d20 + 2 ⇒ (7) + 2 = 9
Enemy 1: 1d20 + 5 ⇒ (15) + 5 = 20
Crom 1 Morgan 2 Kelgan 3: 1d3 ⇒ 3
attack vs Kelgan: 1d20 + 6 ⇒ (5) + 6 = 11
Anyone making a DC20 Perception may act in surprise round
ORDER OF ACTION
ANY DC 20 Perception
round 1
elf
party
Male Halfling Rogue 3 | AC 17* T 14* FF 14 | HP 3/24 | F +3 R +7* W +3* | Init +3 Perc +9 (+10 traps) | Arrows: 26/40
Perception: 1d20 + 8 ⇒ (3) + 8 = 11
Female Human Ranger/1 l AC 14 T 13 FF 13 l HP 13/13 l F +4 R +6 W +2 l Init +4 l Perc +6/+7*
Perception: 1d20 + 5 ⇒ (19) + 5 = 24
"Look out!" Morgan cries, as she looses her arrow at the attacking elf.
Attack, precise. point-blank: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Ex-Dwarf (RIP)
Perception: 1d20 + 2 ⇒ (19) + 2 = 21
Eyes wide, Kelgan just manages to get hsi shield high in order to block the incoming blade. His teeth set, and he reverses the head of his war-axe, returning the stroke with the blunt hammer-back.
attack, nonlethal: 1d20 - 2 ⇒ (6) - 2 = 4
The care he takes not to mortally harm the elf, though, allows his attacker to dance aside.
"Stand still, ya pointy-eared gangly @#$%^! We're not going to hurt you! Well, much..."
Male Human Wizard (Pact Wizard) 1 l AC 13 (Mage Armor 17) T 13 FF 14 l HP11/11 l F +1 R +2 W +3 l Init +2 l Perc +4
Ok that is weird..I rolled and posted my action...but now it is gone...grrr..stupid boards!
Perception: 1d20 + 2 ⇒ (20) + 2 = 22
Well at least it gave me the same roll?!?! Weird
Ozmund also cries out as he sees the elf lurking in the shadows.
"Watch out!"
He then fires a force bolt at the elf.
Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)
Perception: 1d20 + 2 ⇒ (11) + 2 = 13
Crom stares slack jawed at the attacker, "What the ... ?"
The elf takes a magic bolt and arrow, but curses and shouts:"I will fight to honor my kin and ken."
Cleave: 1d20 + 6 ⇒ (9) + 6 = 151d20 + 6 ⇒ (16) + 6 = 22
His wild swing with the elven blade missed Crom and Kelgan.
Party to act
Female Human Ranger/1 l AC 14 T 13 FF 13 l HP 13/13 l F +4 R +6 W +2 l Init +4 l Perc +6/+7*
"We were invited ya daft fool!" Morgan snarls as she looses another arrow.
"If you're going to try'n kill us, I'm gonna try'n kill ya back!"
Ranged Attack, point-blank, precise: 1d20 + 6 ⇒ (20) + 6 = 26
Confirm Critical Hit: 1d20 + 6 ⇒ (1) + 6 = 7
Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Male Human Cleric HP: 16/18 | 2. Init+2, Percep+3, AC 16/12/14 F+3/W+5/R+2 HP 13/18, DesSmit 4/5 | Channel 0/2
Perception: 1d20 + 3 ⇒ (4) + 3 = 7
"Huh ..."
After the flury of actions, Mit'l will jump in and attempt to restrain the elf ...
Grapple: 1d20 + 4 ⇒ (2) + 4 = 6
Heh
M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4
Perception: 1d20 + 4 ⇒ (13) + 4 = 17
Morgan! He is enchanted. Do not kill him!
Morgan's arrow bites deep and the elf spits up blood. When Mit'l reaches to grab the elf and receives a nasty swing in return.
"You fight me with no honor, about five to one!"
AoO curved blade: 1d20 + 6 ⇒ (11) + 6 = 171d10 + 9 ⇒ (5) + 9 = 14
Morgan receives a nasty wound, barely keeping his feet as the vicious blade cuts deep. 14 slashing damage
"You will find me no easy prey."
Male Human Cleric HP: 16/18 | 2. Init+2, Percep+3, AC 16/12/14 F+3/W+5/R+2 HP 13/18, DesSmit 4/5 | Channel 0/2
The AOO was directed at Mit'l ...
"Son of a ..."
Male Halfling Rogue 3 | AC 17* T 14* FF 14 | HP 3/24 | F +3 R +7* W +3* | Init +3 Perc +9 (+10 traps) | Arrows: 26/40
Horster strikes silently while the elf has his back turned to him.
Attack, flanking: 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 11
The elf seems to be moving too fast for him to get a clean hit.
He tells Morgan, "This elf isn't going to last long surrounded by us - but may have some vital information."
According to the map, Horster needs an acrobatics roll to engage without an AoO.
"You should have left us elves alone. This next one is for my sister."
Female Human Ranger/1 l AC 14 T 13 FF 13 l HP 13/13 l F +4 R +6 W +2 l Init +4 l Perc +6/+7*
"Information or not, I'm not gonna let him cut me in two! Feel free to bandage him after he's been dropped!"
Morgan takes a step back (5' step) and looses another arrow, this time, at his knee-cap.
Ranged attack, point-blank, precise non-lethal: 1d20 + 6 - 4 ⇒ (15) + 6 - 4 = 17
Damage, non-lethal: 1d6 + 2 ⇒ (3) + 2 = 5
(I can't change my position on the map from my phone.)
Male Human Wizard (Pact Wizard) 1 l AC 13 (Mage Armor 17) T 13 FF 14 l HP11/11 l F +1 R +2 W +3 l Init +2 l Perc +4
Ozmund fires another force bolt at the raging elf.
"I agree...we can heal him later, lets just get him down for now!"
Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Ex-Dwarf (RIP)
Still attacking to subdue...
1d20 - 2 ⇒ (1) - 2 = -1
1d10 + 2 ⇒ (1) + 2 = 3
Male Halfling Rogue 3 | AC 17* T 14* FF 14 | HP 3/24 | F +3 R +7* W +3* | Init +3 Perc +9 (+10 traps) | Arrows: 26/40
Acrobatics for the previous round: 1d20 + 10 ⇒ (20) + 10 = 30
When will I have to stop making these to attack without an AoO?
M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4
On his turn Lorcan casts Daze on the elf. DC14 Will or be dazed.
Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)
Crom attempts to deal non-lethal damage.
Attack: 1d20 + 8 - 4 ⇒ (13) + 8 - 4 = 17
Damage: 1d10 + 5 ⇒ (10) + 5 = 15
Crom swings wide and the elf blinks his eyes in confusion. will: 1d20 + 6 ⇒ (1) + 6 = 7
He runs back into the closet badly wounded seeking concealment in the old cloaks. He provokes attacks from Crom, Mit'l, Horster, and Kelgan.
Map updated, Horster my use precision damage.
Party up and some have AoOs, if the elf is still up, he will no longer be visible from the back corner.
Ex-Dwarf (RIP)
AOO nonlethal: 1d20 - 2 ⇒ (2) - 2 = 0
Female Human Ranger/1 l AC 14 T 13 FF 13 l HP 13/13 l F +4 R +6 W +2 l Init +4 l Perc +6/+7*
Morgan snarls in frustration at the now fleeing elf, and looses another arrow at him.
Attack of Opportunity: 1d20 + 6 ⇒ (13) + 6 = 19
Damage, non-lethal: 1d6 + 1 ⇒ (4) + 1 = 5
I think you need a feat to aoo with bow
Female Human Ranger/1 l AC 14 T 13 FF 13 l HP 13/13 l F +4 R +6 W +2 l Init +4 l Perc +6/+7*
Male Human Cleric HP: 16/18 | 2. Init+2, Percep+3, AC 16/12/14 F+3/W+5/R+2 HP 13/18, DesSmit 4/5 | Channel 0/2
In anger frm the devastating blow Mit'l retaliates ...
AOO: 1d20 + 4 ⇒ (10) + 4 = 14
damage: 1d8 + 3 ⇒ (6) + 3 = 9
Male Halfling Rogue 3 | AC 17* T 14* FF 14 | HP 3/24 | F +3 R +7* W +3* | Init +3 Perc +9 (+10 traps) | Arrows: 26/40
AoO, flanking: 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 15
Damage: 1d4 + 1d8 ⇒ (2) + (4) = 6
The elf leaves a trail of blood into the back of the cloak room and waits after avoiding multiple attacks.
Everyone still has their turn now, the elf is not visible unless adjacent in the mass of cloaks and equipment.
Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)
AoO Non-lethal: 1d20 + 8 - 4 ⇒ (12) + 8 - 4 = 16
Damage: 1d20 + 5 ⇒ (8) + 5 = 13
Crom steps into the closet looking for the elf.
Perception: 1d20 + 2 ⇒ (17) + 2 = 19
Female Human Ranger/1 l AC 14 T 13 FF 13 l HP 13/13 l F +4 R +6 W +2 l Init +4 l Perc +6/+7*
"Come on out ya pointy-eared nuisance. Stop swingin' that sword at us, and we'll talk. You're outnumbered as it is, and I'm inclined to set everything in that closet on fire....including you!"
Intimidate (untrained): 1d20 ⇒ 12
Morgan waits a moment, then unshoulders her pack and starts rummaging through it. "(sigh), where's my alchemist's fire?"
Bluff (untrained): 1d20 ⇒ 11
M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4
Confused. If the elf failed his save vs daze, he looses his turn and just stands there, right?
I was leaving a diplomatic option, but we can go by RAW--I am moving the elf back.
The elf stands confused at the front of the closet. Crom easily maneuvres around him.
Party to go
Male Human Cleric HP: 16/18 | 2. Init+2, Percep+3, AC 16/12/14 F+3/W+5/R+2 HP 13/18, DesSmit 4/5 | Channel 0/2
Mit'l steps back to reach distance and CLW's himself ...
CLW: 1d8 + 2 ⇒ (4) + 2 = 6
M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4
Noting the confused look n the elf's eyes Locan recommends that the group pause in their attacks and try reason. Hold everyone for all that is good. he says in a loud clear voice. Addressing the elf he adds We are not your enemy and act on behalf of your tribe. Hear is. As he says this Lorcan lowers his own weapon.
Diplomacy: 1d20 + 5 ⇒ (10) + 5 = 15
Male Human Wizard (Pact Wizard) 1 l AC 13 (Mage Armor 17) T 13 FF 14 l HP11/11 l F +1 R +2 W +3 l Init +2 l Perc +4
Ozmund stands ready with his crossbow just in case the Elf turns hostile again.
hold action to see what the elf does
The elf seems to recover a bit, and as his rage ebbs, he manages to gasp:"You could be possessed. I need to find Shia, and stop her from a fate worse than death."
Then, overcome by his wounds, he passes out.
Elf barbarians with low CON scores
Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)
Crom shakes his head, "Let's tie him up before we heal him."
He binds the elf's hands.
Female Human Ranger/1 l AC 14 T 13 FF 13 l HP 13/13 l F +4 R +6 W +2 l Init +4 l Perc +6/+7*
"I think I will be holding on to this for the moment," Morgan says, removing the elf's sword and holding it while the others deal with his wounds.
Male Human Cleric HP: 16/18 | 2. Init+2, Percep+3, AC 16/12/14 F+3/W+5/R+2 HP 13/18, DesSmit 4/5 | Channel 0/2
Channel: 1d6 ⇒ 2
Channel: 1d6 ⇒ 1
Bah!
Anyone else need some healing (to pop another channel, Mit'l is out), or CLW ...
Elf -2
Mit'l 13/18
M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4
It sounds like this elf finally has broken the enchantment meddling his mind. Why tie him up and disarm him now? He can be an ally. When the party is ready Lorcan touches the elf using his celestial fire ability. IF the elf is of good alignment he receives 1d4 + 1 ⇒ (1) + 1 = 2 healing. If he is evil, he takes that much damage.
Male Human Cleric HP: 16/18 | 2. Init+2, Percep+3, AC 16/12/14 F+3/W+5/R+2 HP 13/18, DesSmit 4/5 | Channel 0/2
He really doesn't want any healing!
The elf is tied and disarmed. Lorcan's spell has no effect, ill or benign.
Male Halfling Rogue 3 | AC 17* T 14* FF 14 | HP 3/24 | F +3 R +7* W +3* | Init +3 Perc +9 (+10 traps) | Arrows: 26/40
"Well if he's unconscious, that's hardly a bad thing. Not like he's bleeding or anything. Let's leave him here where he won't get found and push on."
Ex-Dwarf (RIP)
"i think a quick binding of the hands would not go amiss. Perhaps whatever enchanted him the first time could do so again..."
M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4
Understanding that the elf is not of good alignment, Lorcan nods in agreement.
Male Human Wizard (Pact Wizard) 1 l AC 13 (Mage Armor 17) T 13 FF 14 l HP11/11 l F +1 R +2 W +3 l Init +2 l Perc +4
"It would take a very powerful enchantment to effect an elf.'
Know-Arcane: 1d20 + 8 ⇒ (2) + 8 = 10 to see if he might know how this enchantment works and maybe how to by-pass it
lol..looks like bad rolls are back for Ozmund!!
Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)
Crom ensures the elf's hands are well bound.
"We'll come back for him on the way back. Let's keep moving."

Unable to figure out what caused his attack or wanting to risk healing him, the elf barbarian is left bound in the cloak room. You return to the main hall and see a somewhat symmetrical layout.
You notice on the northwall there is a drawing of a hand pointing east.
Looking to the east:
This is a roughly diamond-shaped cavern.
covered with dust. Archways in the north
and west corners lead to 10-foot-wide
arched hallways. Footprints in the dust
lead from the west archway out through
the north archway. Overhead, the ceiling
opens into a great dome filled with stalactites.
A broad platform juts from the
southeast wall into the center of theroom.
00 the platform is a statue of a man with a
long beard, who sits with his legs crossed.
A small altar stands before the statue. A
dusty pile of folded cloth lies before the
altar.
Looking to the west:
This is a roughly diamond-shaped cavern,
covered with dust. Archways in the north
and east corners lead to 10-foot-wide
arched hallways. Footprints in the dust
lead from the north archway out through
the east archway. Overhead, the ceiling
opens into a great dome filled with stalactites.
The cavern's walls are covered with
fresco paintings of the natural beauties of
the world. The frescoes are somewhat faded
and look long uncared for. A broad
platform juts from the southwest wall into
the center of the room. A 11-foot-tall
statue of a strong man with a long beard
sits on the platform with his legs crossed.
There is some sort of altar in front of the
statue's knees.
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