Malindil

Cordelia Crichton's page

56 posts. Alias of flash_cxxi (RPG Superstar 2009 Top 32).


Full Name

Cordelia Crichton

Race

Human (Kelishite)

Classes/Levels

Celestial Sorceress 3

Gender

Female

Size

5'10" (Medium)

Age

21

Special Abilities

Arcane Spellcasting; Heavenly Fire; Celestial Resistances;

Alignment

Neutral Good

Deity

Sarenrae

Location

Castle Mistamere

Languages

Kelish, Common (Taldane), Celestial, Ignan

Occupation

Revenge Seeker

Strength 11
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 12
Charisma 17

About Cordelia Crichton

HISTORY

DESCRIPTION
Cordelia has an extremely light brown complexion for a Kelishite due to her mixed ancestry. Full red lips and fiery orange eyes seem to look down on you as if you were beneath her, giving her a cold and severe beauty.
She has dark red shoulder length hair that is commonly concealed inside her hood. The long red nails of her left hand are constantly tracing arcane sigils in the air, while the bronze gauntlet of her right hand is usually wrapped around the hilt of her grandfather's scimitar, practicing the flowing movements of combat.
Light flowing golden robes and pants are capped off by a flamboyant bright red cloak and knee length tan leather boots.

STATS

Spoiler:

Female Human (Kelishite) Celestial Sorceress 3
Neutral Good, Medium Humanoid
Initiative +2; Perception +6

Languages Kelish, Common (Taldane), Celestial, Ignan

CMD 13
AC 13 (+2 DEX, +1 Armour) Touch 12, Flat-Footed 11

HP 26
Fortitude +3, Reflex +3, Will +4
Acid Resistance 5
Cold Resistance 5

Speed 30ft

Base Attack +1 CMB +1
Melee +2 (+1 BAB, +0 STR, +1 MW) Scimitar 1d6 18-20x2 (S)
Melee +1 (+1 BAB, +0 STR) Gauntlet 1d3 x2 (B)
Ranged +3 (+1 BAB, +2 DEX) Heavenly Fire 1d4+1 vs. Evil Opponents x2 (Fire) [30ft] [x][x][x][x][ ][ ]

ABILITIES
STR 11, DEX 14, CON 14, INT 10, WIS 12, CHA 17
FAVOURED CLASS: Celestial Sorceress
SPECIAL ABILITIES: Heavenly Fire Heals 1d4+1 hp to (each) Good Creature 1/day [x][x][x][x][ ][ ]

FEATS
Martial Weapon Proficiency (Scimitar) [Human Bonus WP]
Cosmopolitan [1st Level]
Toughness [Bonus Human]
Eschew Materials [1st Sorcerer]
Combat Casting [3rd Level]

TRAITS
Merchant's Child
Rich Parents

SKILLS
Acrobatics +2
Appraise +6
Bluff +3
Climb +0
Diplomacy +3
Disguise +3
Escape Artist +2
Heal +1
Intimidate +3
Knowledge (Arcana) +4
Knowledge (Religion) +4
Perception +6
Perform +3
Profession (Merchant) +5
Ride +2
Sense Motive +1
Spellcraft +6
Stealth +2
Survival +1
Swim +0
Use Magical Device +9

SPELLS

Spoiler:

CLASS SPELLS
SPELLS/DAY
1st Level/ [x][x][x][ ][ ][ ]

SPELLS KNOWN
Cantrips:
Detect Magic
Detect Poison
Flare
Mage Hand
Read Magic

1st Level:
Bless
Identify
Lesser Fire Orb
Shield

POSSESSIONS

Spoiler:
(Starting=3,900gp)
Masterwork Scimitar (315gp)
Gauntlet (2gp)

Scholar’s Outfit [Hooded Golden Robe (elbow length sleeves, knee length hem line), Red Cloak, Golden Pants, Soft Leather Boots] (Free)
Signet Ring [Crichton Merchant House] (5gp)

Backpack (2gp)
Bedroll (1sp)
Flint and Steel (1gp)
Whetstone (2cp)
Waterskin (1gp)
2 Sacks (2sp)
Silk Rope, 50’ (10gp)
Small Steel Mirror (10gp)
Scroll Case (1gp)

MAGICAL ITEMS
Bracers of Armour +1 (1,000gp)
Dawnflower Sash [worn around waist as a belt] (2,500gp)

POTIONS
1x Cure Light Wounds (50gp)

TREASURE
Belt Pouch (1gp)
Containing:
pp, 1gp, 6sp, 8cp

XP

Spoiler:

3,330/6,000

Miscellaneous DM Information

Spoiler:

FEATS
Cosmopolitan
Living in Katapesh has put you in touch with numerous different civilizations, cultures, and races.
Prerequisites: Katapesh affinity.
Benefit: You gain two languages of your choice (Celestial & Ignan). In addition, choose two Intelligence-, Wisdom-, or Charisma based skills. Those skills always count as class skills for you. (Knowledge: Religion & Perception)

TRAITS
Merchant’s Child (Katapesh)
One of your close relatives was a gifted merchant (Grandfather), and taught you early in life how to see the innate value in any object. You gain a +1 trait bonus on Appraise checks, and Appraise is always a class skill for you.

MAGIC ITEMS
Dawnflower Sash
Aura faith abjuration; CL 5th
Slot belt or hat; Price 2,500gp; Weight —
Description
This long strip of red Qadiran fabric is designed to wrap around your waist or head several times and be held in place by its ankh shaped clasp of red gold. When worn, you remain comfortable even in warm environments as if protected by endure elements. If you unwrap it to its full length and hold the clasp in your hand, you can feather fall once per day, briefly leaving behind a trail of pleasant red-gold light as bright as a torch.
If Sarenrae is your patron, once per day by command, you can use the sash to cast cure light wounds. You may trigger this ability automatically if you are reduced to –1 hit points or less, though thereafter you must recharge it by placing it in strong sunlight for 8 continuous hours. At will, you may cause the clasp to shine as brightly as a torch or cease this illumination; the light is warm, feels like sunlight, and is enough to make sun-fearing creatures slightly uncomfortable but not enough to cause them harm.
Construction
Requirements Craft Wondrous Item, cure light wounds, endure
elements
, feather fall, light; Cost 1,250gp, 100 XP

PARTY TREASURE

Spoiler:

0pp
300gp
1,502sp
1,412cp

3x Garnets (100gp each)
4x Pairs of Turquoise Earrings (500gp each pair)
Platinum Hatpin (150gp)
Silver Spoons (1gp each)

Bag of Peas...?