Cordelia has an extremely light brown complexion for a Kelishite due to her mixed ancestry. Full red lips and fiery orange eyes seem to look down on you as if you were beneath her, giving her a cold and severe beauty.
She has dark red shoulder length hair that is commonly concealed inside her hood. The long red nails of her left hand are constantly tracing arcane sigils in the air, while the bronze gauntlet of her right hand is usually wrapped around the hilt of her grandfather's scimitar, practicing the flowing movements of combat.
Light flowing golden robes and pants are capped off by a flamboyant bright red cloak and knee length tan leather boots.
Female Human (Kelishite) Celestial Sorceress 3
Neutral Good, Medium Humanoid
Initiative +2; Perception +6
Languages Kelish, Common (Taldane), Celestial, Ignan
Scholar’s Outfit [Hooded Golden Robe (elbow length sleeves, knee length hem line), Red Cloak, Golden Pants, Soft Leather Boots] (Free)
Signet Ring [Crichton Merchant House] (5gp)
Flint and Steel (1gp)
2 Sacks (2sp)
Silk Rope, 50’ (10gp)
Small Steel Mirror (10gp)
Scroll Case (1gp)
Bracers of Armour +1 (1,000gp)
Dawnflower Sash [worn around waist as a belt] (2,500gp)
1x Cure Light Wounds (50gp)
Belt Pouch (1gp)
pp, 1gp, 6sp, 8cp
Miscellaneous DM Information
Living in Katapesh has put you in touch with numerous different civilizations, cultures, and races.
Prerequisites: Katapesh affinity.
Benefit: You gain two languages of your choice (Celestial & Ignan). In addition, choose two Intelligence-, Wisdom-, or Charisma based skills. Those skills always count as class skills for you. (Knowledge: Religion & Perception)
TRAITS Merchant’s Child (Katapesh)
One of your close relatives was a gifted merchant (Grandfather), and taught you early in life how to see the innate value in any object. You gain a +1 trait bonus on Appraise checks, and Appraise is always a class skill for you.
MAGIC ITEMS Dawnflower Sash
Aura faith abjuration; CL 5th
Slot belt or hat; Price 2,500gp; Weight —
This long strip of red Qadiran fabric is designed to wrap around your waist or head several times and be held in place by its ankh shaped clasp of red gold. When worn, you remain comfortable even in warm environments as if protected by endure elements. If you unwrap it to its full length and hold the clasp in your hand, you can feather fall once per day, briefly leaving behind a trail of pleasant red-gold light as bright as a torch.
If Sarenrae is your patron, once per day by command, you can use the sash to cast cure light wounds. You may trigger this ability automatically if you are reduced to –1 hit points or less, though thereafter you must recharge it by placing it in strong sunlight for 8 continuous hours. At will, you may cause the clasp to shine as brightly as a torch or cease this illumination; the light is warm, feels like sunlight, and is enough to make sun-fearing creatures slightly uncomfortable but not enough to cause them harm.
Requirements Craft Wondrous Item, cure light wounds, endure
elements, feather fall, light; Cost 1,250gp, 100 XP
3x Garnets (100gp each)
4x Pairs of Turquoise Earrings (500gp each pair)
Platinum Hatpin (150gp)
Silver Spoons (1gp each)