KC's Age of Worms

Game Master Kobold Catgirl

The Library of Last Resort is your last chance to find the resting place of Dragotha's phylactery. But you aren't the only people looking for it.
Loot Sheet.
GM Notes.


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HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

"That sounds a lot more difficult than just killing you and figuring it out later, to be honest, but it's up to everyone else."

For reals though, Astraden gets 5th level spell slots. Could we not gank the annoying spider and then she can prepare Plane Shift and use an AP to preserve the slot, grab Robin, and come back? I'll even donate the AP if Gark prefers.


*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
Daily magic item use:
Bracers of falcon's aim 2/3, Lesser rod of quicken spell 1/3, rod of extend spell 2/3, Forzamele 3/3

Still lacking a shadow plane attuned tuning fork, for starters. And then, well, in-character, at least, we should probably acknowledge that Robin being left alone with an unknown number of sub-spiders for 15+ minutes while Astraden prepares sounds bad.

Eben grumbles and finally lowers his bow, realizing that the spiders bringing Robin out to play just isn't going to happen.

"Robin will be returned alive and unharmed," he ammends Flycatcher's proposition. "Correct?"


Battle at the Rift, The Isle of Last Resort

Flycatcher's two front legs raise over his head accedingly. "Of course, of course. My word binds me like...like...something very strong that is hard to get out of. Yes."


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 11/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

"Like a web?" Carina arches an eyebrow.


Battle at the Rift, The Isle of Last Resort

Flycatcher stares at Carina. He skitters back around the wall to ground level. "How are you all so good at those? That's stupendous. Yes, exactly like a web."


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 11/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

"Guess it's just one of our talents, I guess." The undine sighs, scuffing her heel on the floor.


*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
Daily magic item use:
Bracers of falcon's aim 2/3, Lesser rod of quicken spell 1/3, rod of extend spell 2/3, Forzamele 3/3

"So who or what is the Marquis, anyhow?"


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

"Is that river of blood . . . actual blood, or just something blood-colored? 'Cause there was that room with the red-hot floor," Astraden muses.


Battle at the Rift, The Isle of Last Resort

"Oh, he's a dreadful thing. A wicked sorcerer accompanied by a whole party of dead servants. He smells like carrion and carries a green lantern that makes my carapace crawl." Flycatcher pauses. "At least he's well-dressed. Tad tattered, maybe, but the journey from the White Kingdom can't hardly be an easy one."

Knowledge (dungeoneering) 25:
Whispers from terrified drow and shuddering svirfneblin tell of unimaginable horrors deep in a forgotten reach of the Underdark called the White Kingdom. Ruled by a race of intelligent undead called 'true ghouls', the land was founded by magics gone wrong and has continued to expand ever since. Even the combined forces of ilithid and kuo-toan might have only been able to slow the advance, and said forces were the indisputed losers of that clash.

The White Kingdom is spread among tunnels and caverns on the north shore of the Sunless Sea, a great body of water deep underground near the Hellfurnaces. Nobles among the true ghouls commonly bear the title marquis or marquess.


Battle at the Rift, The Isle of Last Resort
Astraden Limhaare wrote:
"Is that river of blood . . . actual blood, or just something blood-colored? 'Cause there was that room with the red-hot floor," Astraden muses.

"Uh, no, not actual blood, what kind of weird would even that no." Flycatcher's legs twitch irritably. "I have to drink something, I mean, really, couldn't get by on just blood, can I?"


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

"Sounds like just the kind of guy we're used to dealing with", Tanith adds after what felt like days of silently marveling at the magical oil that still coated his heavily muscled form. "I don't suppose it matters but why do you hate this guy so much? Did he come through here looting graves before us? We usually like to have a little background before we go around smashing undead."


HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

Kn. Dungeoneering: 1d20 + 14 ⇒ (15) + 14 = 29
Dungeoneering (Kuo-Toa?): 1d20 + 14 ⇒ (16) + 14 = 30

"If he really is a Marquis of the White Kingdom, he's probably a True Ghoul, which means this will probably be a damn tough fight. From the stories Ive heard from travelers who've spoke to people from the Underdark, these things are so tough that even an army composed of a joint force of Mindflayers like Zyrxog and Kuo-Toa lost a fight against that army. BADLY."

"We should probably go in loaded for bear. Magically enhanced demonic owlbears even."


Battle at the Rift, The Isle of Last Resort

Flycatcher seems to fidget. "He has been...a dreadful trouble, he has. The Marquis has tormented Spitgob and I for ages. He deserves to pay for his crimes against us."

Sense Motive 7:
Bluff: 1d20 + 5 ⇒ (2) + 5 = 7
This is a lie.


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 11/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Sense Motive: 1d20 + 1 ⇒ (6) + 1 = 7

Even Carina can tell Flycatcher's telling a lie. "Flycatcher, what's the Marquis done to you, really? Please, this Marquis, according to my friend here, is a very difficult opponent for even master strategists like mind flayers to fight."


HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

"That's a lie, but I don't really care at this point. I'm curious as to the real reason you want him dead, and we're going to kill the undead thing regardless, so why not just tell the truth? "


Battle at the Rift, The Isle of Last Resort

Farrukh:
Kuo-toas are a dangerous and evil race dwelling in the depths of the ocean, or, more often, underground waterways. They worship "Blibdoolpoolp", The Sea Mother, an entity of alien madness.

Knowledge (religion) applies to true ghouls.


Battle at the Rift, The Isle of Last Resort

"I don't know what a mind flayer is, but fine. Fine." The spider bristles. "He broke in here, broke a perfectly good trap on the door up there, and stole a very important artifact from its proper place." Flycatcher's tone becomes harsher, more angry, and yet somehow a bit more lucid, too. "I fought him and his minions to a standstill, but the wily bastard nearly cut off one of my legs and infected me with his sickness. I was stuck in my nest for weeks recovering."

The spider starts to edge towards the shadows. "I know he's there. He's waiting. For me to make the wrong move. I need to get the seal back, but I can't leave, it's not safe, I have to guard. He could come back. He could take everything else, cut me down as I return. I daren't try to follow. This is the bridge between Ages. I have a very important job, you know. But the seal of law is everything. Everything."


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

Knowledge (religion) (good hope): 1d20 + 11 + 2 ⇒ (3) + 11 + 2 = 16

"Dude, sounds like this seal of law is a kind of crutch for you. You're better off without it," Astraden tells the spider scornfully, then pauses. "But I do hate ghouls. So far as I'm concerned, we've got a deal."


Battle at the Rift, The Isle of Last Resort

"What is a 'crutch'?"


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 11/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

"It's something humans use to get around when they don't have enough legs." Carina replies before turning to the rest of the party. "If this Marquis really is as powerful as all the stories have told, I'd rather we not go after him without preparing first. I'll need a full complement of bombs, and we should prepare with as many buffs as we can."


*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
Daily magic item use:
Bracers of falcon's aim 2/3, Lesser rod of quicken spell 1/3, rod of extend spell 2/3, Forzamele 3/3

"What about or friend Allustan?" Eben asks the spider. "Have you seen him pass through here? Brown hair, long bushy beard..."


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Battle at the Rift, The Isle of Last Resort
Carina wrote:
"It's something humans use to get around when they don't have enough legs."

"Oh, you mean always? Ho-ho! That's a...that's an arachnid joke. You wouldn't get it."

Eben wrote:
"Brown hair, long bushy beard..."

"Hm? Oh, the hairy one in the red robes with the pompous voice? I don't think I saw him. The Hungry Prince noticed him going..." Flycatcher thinks. "Door behind—ahead of you, I mean—and to the left."

The spider pauses, turning around. "That's your right, I mean. Perspective. Crazy, huh?"


Male Human Hunter

Robin stares at the spider and hangs his head. I'm going to die here.


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

"I GUESS we'll look for the wizard first, then," Astraden says. "But I think Robin is more important . . ."

Ready to proceed along route spider described, when y'all are.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Yep. Ready Freddy.


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 11/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Ready to go!


2 str dmg; HP:56/73; Summons 10/10; Action Points 10/10
Stats:
AC 20, touch 12, flat-footed 18 // Fort +7, Ref +7, Will +8 // CMD 18 // Init +2 // Perception +1

+1


*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
Daily magic item use:
Bracers of falcon's aim 2/3, Lesser rod of quicken spell 1/3, rod of extend spell 2/3, Forzamele 3/3

"Of course Robin's more important; I was just asking so we'd know if we're on the right track to kill two birds with one stone..." Eben replies, as he proceeds south with the others. "Just seemed prudent to ask now, since," he lowers his voice, "Let's face it, Flycatcher is totally going to double cross us when we come back so we'll wind up having to kill it anyhow, so may as well pump him for info now while we can..."

Also ready to move on. We were down to about 35 or so rounds on the buffs when we fought the ooze; is it safe to say they'd be worn off now?


Battle at the Rift, The Isle of Last Resort

Farrukh opens the door atop the staircase.

A small statue of an armored Wind Duke, his left hand resting on a sword, his right held up to shield his eyes, stands at the far wall of this room as part of a small shrine. The statue seems to be made of gold, with sparkling blue gems for eyes; a beam of bright light shines onto the statue from above. The walls are carved with bas-reliefs of Wind Duke servants bowing and soldiers saluting. An elaborate carpet covers the floor, but it is badly worn and the colors have faded—only small patches of the complete pattern remain.

Move through?


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 11/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Carina keeps her crossbow trained on the room beyond.

"Farrukh? Is it safe?"


HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

I dunno. Is it KC?

Farrukh checks the room for any shady business.


Battle at the Rift, The Isle of Last Resort

Farrukh does not see any traps or monsters.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Then we proceed.


*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
Daily magic item use:
Bracers of falcon's aim 2/3, Lesser rod of quicken spell 1/3, rod of extend spell 2/3, Forzamele 3/3

Eben heads into the room and investigates the source of overhead light on the statue.


Battle at the Rift, The Isle of Last Resort

Eben sees a small glass circle in the ceiling. It seems to go up indefinitely. Currently, light is shining down through it. It actually hurts a little to look at directly.

Farrukh opens the southern door.

The room beyond is full of flickering bluish light and a breeze that smells like thunderstorms. The floor slopes down toward the center from all directions, like a funnel. At the bottom crackles a sparkling globe of lightning. A metallic spike protruding down from a stone block in the ceiling above touches the very tip of the globe's upper curve.

Inside the globe floats a human figure, a man with a long dark beard wearing torn and stained red robes.


Battle at the Rift, The Isle of Last Resort

Robin:
Flycatcher reappears in the Plane of Shadow. He sounds in an exceptionally good mood. "Well, that's settled!"


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HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

"Well clearly this room is unimportant, we should move on."


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 11/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Carina steps into the room after Farrukh.

"Wait--is that Allustan?" She asks, her eyes widening in surprise. "What the hell happened to him?"

Knowledge (Arcana)?: 1d20 + 11 ⇒ (3) + 11 = 14

Good question.


Battle at the Rift, The Isle of Last Resort

Carina:
This seems to be some sort of magic.


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

"I agree with Farrukh," Astraden says, peeking in and appraising the scene before returning to her examination of the room the rest of the group is in. She uses a dagger to check the statue's gold, tries to pick out the meaning of the bas-reliefs and carpet, and lastly casts a spell to look for magic.

Appraise on statue (good hope): 1d20 + 10 + 2 ⇒ (1) + 10 + 2 = 13
Knowledge (religion) on room - are the kneeling folks kneeling to some sort of deity or just nobility (good hope): 1d20 + 11 + 2 ⇒ (15) + 11 + 2 = 28
Knowledge (history) for good measure (good hope): 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 15
Spellcraft on most powerful magic item in this room, or on Allustan's hamster ball if there's nothing in here (good hope): 1d20 + 11 + 2 ⇒ (11) + 11 + 2 = 24
And detect magic - how many auras in this room, and what strength? If no auras in this room, go ahead and give me a list of those in the Allustan room.


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 11/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

"Looks like Allustan got himself stuck in some sort of magic trap or whatever." Carina looks over at the others and fingers one of her dispelling bombs. "Want me to try to get him out now?"


HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

"Why don't we see if I can find a switch or something first?"

Spending a Move to give myself an extra +2 Perception, then Take 10 for a 38 on Perception.


Battle at the Rift, The Isle of Last Resort

Astraden—how are you using that dagger? Are you scratching the statue?


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

Y


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 11/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

"Go ahead, Farrukh." Carina nods while keeping one hand on one of her bombs.


Battle at the Rift, The Isle of Last Resort

As Farrukh moves towards the room, Astraden starts scratching the statue with her dagger.

A mere fraction of a second later, three of the bas-reliefs on the walls shift, rush around the room, and leap out of the walls. They take on the three-dimensional appearances of stone Wind Dukes as they do so. They rush towards Astraden, and one of them takes a swing.

SURPRISE ROUND: Reliefs' Effort
Slam: 1d20 + 19 ⇒ (12) + 19 = 31 Damage: 2d8 + 6 ⇒ (6, 7) + 6 = 19

Inits: 1d20 + 6 ⇒ (10) + 6 = 161d20 + 3 ⇒ (11) + 3 = 141d20 + 4 + 4 ⇒ (1) + 4 + 4 = 91d20 + 3 ⇒ (2) + 3 = 51d20 + 0 ⇒ (18) + 0 = 181d20 + 2 ⇒ (14) + 2 = 161d20 + 3 ⇒ (19) + 3 = 221d20 + 0 ⇒ (16) + 0 = 16

Init Order:
Astraden/Tanith/Rodrigo/Bermintrude
Reliefs
Carina/Farrukh/Eben

ROUND ONE: Astraden/Tanith/Rodrigo/Bermintrude are up! I'll be NPCing Bermintrude unless DCow wants to go for it.

Knowledge (engineering) 15:
The northwest one next to Rodrigo is already crumbling significantly. One good hit would be enough to finish it off.

Knowledge (arcana) 24:
These are relief golems—obscure varients of stone golems with the power to move within walls.

Farrukh (Allustan Room Info):
Farrukh finds mechanisms that could potentially disable the device, but he also determines that there are in fact two components. Stepping into the room will result in triggering the trap, which does something aside from evidently imprisoning its victims. Farrukh is guessing some sort of lightning bolt.

Farrukh believes he can disable both—first removing the zapping trap to allow him to enter, then disabling the globe. One could also destroy the iron spike to end most if not all of the effects.

This trap seems to reset almost instantaneously.

Astraden Lore Info:
The soldiers are saluting the central figure—Icosiol—to show his great importance. It's fairly basic propaganda, though nice. This is the sort of thing you'd expect to see in a very important person's tomb.

I'm going to assume you Take Ten on Appraise, since there's no real incentive not to. The statue itself is worth 9,500 gp (it's of fine make, but the gold is just a thin layer over ceramic and nickel-plated iron). It also weighs 2,500 pounds. The eye gems are pale blue topazes worth 1,000 gp each.

You don't have time to cast Detect Magic, for obvious reasons.


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HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

Farrukh makes a disgusted, annoyed sound.

"How many times have I told you guys not to touch things?"


2 str dmg; HP:56/73; Summons 10/10; Action Points 10/10
Stats:
AC 20, touch 12, flat-footed 18 // Fort +7, Ref +7, Will +8 // CMD 18 // Init +2 // Perception +1

"Eek!" Rodrigo squeaks. He begins trying to cast a spell defensively.

Cast defensively: 1d20 + 14 ⇒ (14) + 14 = 28

He completes his spell, and disappears.

Invis on myself.

The archons shoot at the statue closest to their summoner.

Attacks on yellow circle dude: 12d20 ⇒ (12, 15, 6, 15, 19, 19, 9, 1, 3, 8, 11, 1) = 119All at +3
One provokes.
Damage: 12d6 ⇒ (6, 3, 6, 3, 3, 2, 1, 4, 4, 1, 1, 6) = 40


*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
Daily magic item use:
Bracers of falcon's aim 2/3, Lesser rod of quicken spell 1/3, rod of extend spell 2/3, Forzamele 3/3

"Well, you said the room was safe!" Eben retorts, nocking an arrow.


HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

"Things change when you go around stabbing important looking things!"

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