KC's Age of Worms

Game Master Kobold Catgirl

The Library of Last Resort is your last chance to find the resting place of Dragotha's phylactery. But you aren't the only people looking for it.
Loot Sheet.
GM Notes.


5,901 to 5,950 of 24,153 << first < prev | 114 | 115 | 116 | 117 | 118 | 119 | 120 | 121 | 122 | 123 | 124 | next > last >>

*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 2/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 39/40— Perception +19 — Init +4— Action Points 12/13—
Daily magic item use:
Bracers of falcon's aim 3/3, Lesser rod of quicken spell 3/3, rod of extend spell 3/3, Forzamele 3/3

Well, this is going to be awkward to ask now, so thanks, Tanith... Eben smiles fetchingly as the others make to leave. "After breaking through the lizardfolk's ranks to get in here, I'm kind of running low on arrows..." Eben admits to the guardsmen. "Do you have an armory here I could restock from? Fifteen or so would make my quivers feel comfortably full."


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 7/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Carina just nods before turning to Tanith and briefly kissing him on the mouth.

"Let's just find Mom and figure out what's going on." She turns to Farrukh and Cuetzpalli. "Can either of you track the lizardfolk tribe to their lair? I think they called themselves the Twisted Branch..."


Battle at the Rift, The Isle of Last Resort
Carina Viera wrote:

Carina bites her lip, but seeing that the situation has been calmed down, she nods and stands up.

"I should thank you for your hospitality, sirs. We'll be back with your men, Marzena, and some answers as to what's provoked them into attacking." She packs up her things and makes for the keep's entrance, clearly shaken by how close everything came to turning bloody.

The men salute, looking intensely relieved at the guarantee. "Thanks, ma'am. Hope your mother's alright."

They look at Eben awkwardly as he makes his request. "We used almost all our ammunition during the battle. That's why we couldn't give much cover fire."

That said, each of them volunteers a few, and Eben is able to get twenty arrows off of them.


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 7/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

Carina's kiss brings a smirk back to the big Kordite's bearded face.

He gives the olman a minor blessing from the Brawler as he looks for tracks.

Guidance!


Battle at the Rift, The Isle of Last Resort

On a related note, Cuetzpalli should update his "quicksheet" by his avatar. His bonus is marked there as +5, where in reality it's +8 to follow tracks, equal to Farrukh's own +8.


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 7/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

+9 with guidance!


*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 2/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 39/40— Perception +19 — Init +4— Action Points 12/13—
Daily magic item use:
Bracers of falcon's aim 3/3, Lesser rod of quicken spell 3/3, rod of extend spell 3/3, Forzamele 3/3

Eben thanks the guards for the arrow supply. "If it's at all possible to get your people back, we will. Marzena is a friend of a friend, actually; we were coming here to consult with her in the first place. Don't worry about my friends, everyone is just a little on edge." He wishes them the best of luck with holding the fort, and heads out with the others.

Farrukh should still have at least half an hour of heroism, so there's another +2 morale bonus on his survival check.


THP: 0 HP: 155/165 (203/213), BR 27/36, APs 9/12; AC 28, T 13, FF 25; Fort +18 Ref +13, Will +13 (16, +2 ME) (+4 vs evil all saves); Perception +19, Init +5 Buff overflow: communal air walk, death ward, holy aura, haste Everyday buffs: GFL, bear's endurance, protection from evil (permanent, undispellable) Currents: greater magic weapon (+3), freedom of movement, good hope, moment of greatness, shield, greater false life, recitation

"If everyone is ready, I shouldn't have any trouble following so many of them." He leads Spiny to the tracks and encourages him to sniff around, then begins to follow the trail.

Take 10 on handle animal to get Spiny to help me track. If that's not enough 1d20 + 6 ⇒ (11) + 6 = 17

Spiny's assist: 1d20 + 5 ⇒ (16) + 5 = 21

Cuetzpalli tracking roll: 1d20 + 8 + 1 + 2 ⇒ (19) + 8 + 1 + 2 = 30

That's good for whatever the increment is, three miles I think? Or one mile?


Battle at the Rift, The Isle of Last Resort

Spiny doesn't know Track, so I believe it's a DC 25 Push check. Even with your Bond bonus, which gives an extra +4, I'm afraid it's not enough. Luckily, you only need to make one check, anyways.

It's a bit tricky to find the trail, but once Cuetzpalli locates it, it's not too hard to follow.

Follow-up post coming in a bit as you guys enter the Mistmarsh.


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

If more than fifty minutes pass and we haven't faced any new foes, Astraden would like to stop and prepare her last two spell slots.

"I'm that friend, actually," Astraden says, fishing an amulet out of her beard. "I've got a little doohickey that brings a room coterminous to the Positive Energy Plane - here!" Healing energy closes some of the guards' wounds. "That'll get them on their feet if those reptilian shapeshifters double back."

Bluff: 10 + 11 = 21
Channel energy: 3d6 ⇒ (6, 1, 5) = 12

She then turns on her heel, cloak whirling, and strides out after Cuetzpalli. "I've a few more favors left to call in, if our enduring spells run out."


HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

Farrukh facepalms at Tanith's shenanigans, and follows along after the group as they follow the tracks.


Battle at the Rift, The Isle of Last Resort

Together, Farrukh and Cuetzpalli are able to find easier paths and vastly speed up the journey. By the time the sun is setting, they've traveled eighteen miles through the swamp.

Survival 20 (not tracking):
There are signs of increased activity in the area—spent arrowheads, bones from large slain beasts, et cetera. The lair may be as few as five miles away. However, it is likely that the party will run into nighttime predators if they continue the chase through the night.

Keep going or rest for the night?


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 7/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

Well marching through the swamp in the dark seems like a really bad idea.

”We should find a place to camp for the night. Anyone see someplace solid and dry enough to setup camp?”


HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

1d20 + 6 ⇒ (14) + 6 = 20

"Well, we're definitely getting close guys. But we should maybe wait until morning, unless we want to fight our way through the swamp and gods know what creatures may live there. There are a LOT of bones around here."


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

Spell choices up in an hour or so.


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

As the group breaks camp, Astraden slowly conjures a plenitude of bread, stew, and drinks.

0-level (4) Create water, detect magic, guidance, stabilize
1st-level (3+1+D) Bless, command, disguise self, obscuring mist, shield of faith
2nd-level (2+1+D) Bull's strength, invisibility, spiritual weapon, --
3rd-level (1+1+1) Daylight, magic circle against law, prayer


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 7/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

Is it the next morning already?


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 7/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

After a long, hard march through the swamps, Carina is more than happy to camp for the night.

As the group makes camp, she sits on her bedroll, her alchemy book at her side as she says a small prayer.

"Dweller on the Horizon, please let my path cross once again with that of my mother, and see her both safe and in good health."

Extracts I've prepared are on my profile.


*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 2/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 39/40— Perception +19 — Init +4— Action Points 12/13—
Daily magic item use:
Bracers of falcon's aim 3/3, Lesser rod of quicken spell 3/3, rod of extend spell 3/3, Forzamele 3/3

Eben wrinkles his nose in distaste at the mucky ground choices he has as far as bedding down for the night. After some dithering, he picks what he thinks of as the least slimy option (at the cost of being on a slight slope and on top of some rocky ground) and sets his bedroll up on it.

As far as watch shifts go, I'm fine with the schedule we had before when we rested... I think it was Tanith/Carina early watch, Cuetz/Astraden mid, and Eben/Farrukh late.


Battle at the Rift, The Isle of Last Resort

24th of Planting.

The morning comes and the party continues. In about five hours, close to noon, they arrive.

A great, twisted grove of ancient mangrove trees stands before Farrukh and Cuetzpalli. Slightly elevated above the rest of the swamp, the grove is so dense even a halfling would have difficulty moving around with ease, and so wet even one of Carina's bombs couldn't hope to ignite it.

But the tracks lead within, through an incredibly well-hidden gap in the root structure. It seems to lead into tunnels that go deeper underground and perhaps, in some places, underwater.

Mangrove roots and branches support the ceiling and walls of the lair, making it relatively easy to climb anywhere in the lair (Climb DC 15).

Survival 20:
Judging by tracks, the borders of the grove are regularly patrolled--and not by humanoids.


THP: 0 HP: 155/165 (203/213), BR 27/36, APs 9/12; AC 28, T 13, FF 25; Fort +18 Ref +13, Will +13 (16, +2 ME) (+4 vs evil all saves); Perception +19, Init +5 Buff overflow: communal air walk, death ward, holy aura, haste Everyday buffs: GFL, bear's endurance, protection from evil (permanent, undispellable) Currents: greater magic weapon (+3), freedom of movement, good hope, moment of greatness, shield, greater false life, recitation

"This isn't going to be pleasant. Astraden, do you have a spell that will let us breathe water?"


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

"Not for another ten hours or so. I've prepared a scroll, but I think it's best to wait until we know we'll need it."

Survival: 1d20 + 3 ⇒ (14) + 3 = 17
Perception: 1d20 + 8 ⇒ (20) + 8 = 28
Stealth: 1d20 ⇒ 9

Astraden draws her dagger and approaches the wall, eyes peeled for any guards.


THP: 0 HP: 155/165 (203/213), BR 27/36, APs 9/12; AC 28, T 13, FF 25; Fort +18 Ref +13, Will +13 (16, +2 ME) (+4 vs evil all saves); Perception +19, Init +5 Buff overflow: communal air walk, death ward, holy aura, haste Everyday buffs: GFL, bear's endurance, protection from evil (permanent, undispellable) Currents: greater magic weapon (+3), freedom of movement, good hope, moment of greatness, shield, greater false life, recitation

Survival: 1d20 + 8 ⇒ (5) + 8 = 13

"What do we want to do here? Try to sneak in? Kill them all?"


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 7/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

Roughly what time do we arrive at the trees?

Tanith grips his poleaxe and follows Cuetzpalli forward.


*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 2/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 39/40— Perception +19 — Init +4— Action Points 12/13—
Daily magic item use:
Bracers of falcon's aim 3/3, Lesser rod of quicken spell 3/3, rod of extend spell 3/3, Forzamele 3/3

Tanith: The morning comes and the party continues. In about five hours, close to noon, they arrive.

Eben likewise looks around for any guards hidden in the trees.

Perception (aid Astraden's check): 1d20 + 11 ⇒ (8) + 11 = 19

"I don't know about 'kill 'em all'; there's probably noncombatants in there. I'd say, get in as stealthy as we can, and try and find either this dragon or the one the masked witch told us to speak with; Hrishka, something like that? I don't imagine we're going to be able to go without fighting, but we hopefully don't need to make this a slaughter if they're just being played by a dragon. If nothing else, just find their captives and get out, but I'd like to be able to get to the bottom of this too. Cut off any further attacks."

Nevertheless, he's readying his bow.


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 7/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

Reading is hard.


THP: 0 HP: 155/165 (203/213), BR 27/36, APs 9/12; AC 28, T 13, FF 25; Fort +18 Ref +13, Will +13 (16, +2 ME) (+4 vs evil all saves); Perception +19, Init +5 Buff overflow: communal air walk, death ward, holy aura, haste Everyday buffs: GFL, bear's endurance, protection from evil (permanent, undispellable) Currents: greater magic weapon (+3), freedom of movement, good hope, moment of greatness, shield, greater false life, recitation

"Well, me and Spiny aren't very sneaky. But I don't really think we should split up."


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

"I'm not very sneaky either, but we only need to free the captives. If we can take out the dragon and whoever's dishing out its orders, it that'd be fine too."


Battle at the Rift, The Isle of Last Resort

Astraden approaches the wall of mangroves.

1d20 ⇒ 31d20 ⇒ 9


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 7/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Carina's nerves are becoming more and more frayed as the party approaches the lizardfolk tribe's lair.

"Hopefully, I can convince one of the guards to take us to Hishka if the stealthy approach doesn't work..."


Battle at the Rift, The Isle of Last Resort

So, are you going in? Making any preparations?


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 7/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

Physically, how big is this place?


*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 2/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 39/40— Perception +19 — Init +4— Action Points 12/13—
Daily magic item use:
Bracers of falcon's aim 3/3, Lesser rod of quicken spell 3/3, rod of extend spell 3/3, Forzamele 3/3

Casting heroism on Tanith and Farrukh. I'll hold off on cat's grace-ing myself for the time being.


Battle at the Rift, The Isle of Last Resort

The grove itself is about two hundred feet wide and about the same in length. It is too dark to see the size of the chamber beyond for most of the group.

Those with Low-Light Vision or Darkvision:
It looks like a passage about five feet wide and seven feet wide, length unknown.


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 7/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

In that case Tanith will put up an extended bull's strength and extended shield of faith. He'll save the bull's strength with an action point.

Tanith produces the Faceless man's arcane implement and chants one of Kord's blessings making his already brawny frame swell with additional might.

Farrukh and Spiny in front!


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 7/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

"The chamber ahead looks like a passageway... about five by seven feet. I'm not sure how long it is." Carina says, fingering a vial on her belt.


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

As the party gathers around the entrance, Astraden goes around and gives several members Olidammara's blessing.

Bull's strength on Spiny, invisibility on Farrukh, and shield of faith on Carina.


Battle at the Rift, The Isle of Last Resort

Alright, map editing is going to get a good deal more complicated, since I no longer have the convenience of a simple program like MS Paint. I'll try to get this up within the next hour.


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 7/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Alrighty then. In the meantime...

Carina hands off her two extracts of shield--one to Tanith, the other to Cuetzpalli.

Astraden's spell settles in, instilling her with a feeling of mirth and relaxation.


Battle at the Rift, The Isle of Last Resort

So, are you bringing in a light source?


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 7/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

Tanith will light up his weapon.


Battle at the Rift, The Isle of Last Resort

Water (whether from rain or condensation from the daily mists) trickles on the mangaroos and drains through the earthen walls, floor, and ceiling in the lair. It drips almost constantly inside and creates tiny puddles everywhere; the place is humid and mosquitoes buzz shrilly.

Up ahead, a small alcove fills the southern end of a tunnel intersection. A few javelins and several wooden clubs decorated with shells are propped against the far wall of the alcove and a large clay pot holds what appears to be water. Mosquitoes cluster around the pot.

Which way? Place yourselves as you wish in the area.

2d20 ⇒ (2, 17) = 19


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

Astraden creeps behind Cuetzpalli, listening carefully for movement. "Left?" she whispers.

Perception: 1d20 + 8 ⇒ (4) + 8 = 12
Stealth: 1d20 ⇒ 9


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 7/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

Someone map me please.

Tanith nods and gestures left as well.


Battle at the Rift, The Isle of Last Resort

By the way, in case it's unclear, there's a third passage leading straight south, to the east of the alcove.


HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

"Left is fine with me."

Farrukh looks around carefully as they go along, looking for traps or beasties.

Perception: 1d20 + 16 ⇒ (8) + 16 = 24 +3 extra vs traps.


THP: 0 HP: 155/165 (203/213), BR 27/36, APs 9/12; AC 28, T 13, FF 25; Fort +18 Ref +13, Will +13 (16, +2 ME) (+4 vs evil all saves); Perception +19, Init +5 Buff overflow: communal air walk, death ward, holy aura, haste Everyday buffs: GFL, bear's endurance, protection from evil (permanent, undispellable) Currents: greater magic weapon (+3), freedom of movement, good hope, moment of greatness, shield, greater false life, recitation
Astraden Limhaare wrote:

Astraden creeps behind Cuetzpalli, listening carefully for movement. "Left?" she whispers.

[dice=Perception]1d20+8
[dice=Stealth]1d20

"Sounds good to me," Cuetzpalli whispers back. He creeps up and directs Spiny down the lefthand passage. He holds the extract of shield in his off hand, and his axe in the other.

(which is right side of the map since we're walking in)


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 7/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Carina follows the team down the left passageway, her hand moving from the vials on her belt to her light crossbow. She loads it and gets ready in case something jumps out at them.


Battle at the Rift, The Isle of Last Resort

Farrukh:
You can hear hoarse, shallow breathing. There are at least four creatures up ahead.

I'm assuming Farrukh issues the warning to the others, so feel free to read the spoiler.

The hall of roots and vines opens into a large chamber with a fifteen-foot high ceiling. This place stinks of bird droppings and the floor is covered with layers of white and gray avian waste. Several thick branches or roots grow horizontally here, and the scratches on them make it evident something large has used them for perches.

And indeed, five feet in the air, four creatures perch upon them. Save for the dull-colored wings and taloned feet, the creatures resemble feral women--save for the thick, cloying scent of carrion that hangs around them.

Knowledge (nature) 14:
These are harpies, savage monsters who love preying on sentient creatures. They are known for their captivating songs, which can hypnotize all who hear them.

Neither party is surprised. Farrukh is invisible.

Inits (PCs;monsters): 1d20 + 2 ⇒ (8) + 2 = 101d20 + 2 ⇒ (17) + 2 = 19

Monsters.

The women smile, showing sharp teeth...and begin to sing.

It's difficult to precisely describe the song. It doesn't have words in any language the adventurers know. Still, the seductive notes worm their ways into the minds of all those hearing them, entwining themselves in the consciousness like writhing parasites.

Roll FOUR Will saves, decide whether or not to spend Action Points, then open the spoiler.

After Rolling:
If any of the four results was lower than a 16, you are Captivated.

A victim under the effects of the captivating song moves toward the singer using the most direct means available. If the path leads them into a dangerous area such as through fire or off a cliff, that creature receives a second saving throw to end the effect before moving into peril (it currently does not). Captivated creatures can take no actions other than to defend themselves. A victim within 5 feet of the singer simply stands and offers no resistance to the singer's attacks (attacks from anything else do provide a second save, similar to moving into lava).

Bottom of Round 1: You are up!


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 7/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

Will (Heroism): 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 22
Will (Heroism): 1d20 + 9 + 2 ⇒ (4) + 9 + 2 = 15
Will (Heroism): 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 22
Will (Heroism): 1d20 + 9 + 2 ⇒ (16) + 9 + 2 = 27

Action Point!: 1d6 ⇒ 1

Oh man.

Tanith barely manages to hedge out the feral women's captivating song.

Going to see how the others fare before I take some actions.

5,901 to 5,950 of 24,153 << first < prev | 114 | 115 | 116 | 117 | 118 | 119 | 120 | 121 | 122 | 123 | 124 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / KC's Age of Worms IC All Messageboards

Want to post a reply? Sign in.