
Carina Viera |

Just looked at the map, and it turns out I could indeed do that. Just did it.

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The original stats were a tad boring for little old Forwell, so I wanted to give him a "vermin form". Then I realized the Worm That Walks fits almost perfectly as-is.
It costs an action of its own, but you can take that action at any point during your movement.
So THIS is why you were complaining about no swarm druids last month.

Tanith 'Kordson' Creed |

I'm bummed that despite this subplot being very Kord-centric, Tanith's going to sit out the climax.
Edit:
On the plus side, based on what KC said, we'll never have to deal with one of these again!

Kobold Catgirl |

Kobold Cleaver wrote:So THIS is why you were complaining about no swarm druids last month.The original stats were a tad boring for little old Forwell, so I wanted to give him a "vermin form". Then I realized the Worm That Walks fits almost perfectly as-is.
It costs an action of its own, but you can take that action at any point during your movement.
Naw, I just like the idea of swarm druids. Still gonna write it up at some point. This is more the effect than the cause—I was extra-attracted to the idea of a druid with a swarm form because I was already trying to work out how to stat one up.

Kobold Catgirl |

Flying Kobold Swarm CR 4
LE Small Diminuitive humanoid (swarm)
Init +11; Senses darkvision 60 ft.; Perception +5
DEFENSE
AC 30, touch 18, flat-footed 23 (+3 Dex, +4 size, +6 natural armor, +1 dodge, +6 +2 mithral chain shirt)
hp 57 (6d8+30)
Fort +9, Ref +7, Will +3
Defensive Abilities swarm traits, extended displacement (lasts until the end of the combat)
Resist cold 20, fire 20 (extended resist energy potions drunk before combat)
OFFENSE
Speed 30 ft., fly 60 ft. (average)
Melee swarm (4d4 plus disease)
Ranged swarm (4d8 plus disease)
Space 10 ft.; Reach 0 ft.
Special Attacks disease, distraction (DC 14)
Special Qualities evasion, improved evasion
STATS
Str 12, Dex 18, Con 18, Int 12, Wis 13, Cha 11
Base Atk +4; CMB —; CMD —
Feats Improved Initiative, Dodge, Toughness, Hover (B)
Traits Reactionary, Chance Savior
Skills Acrobatics +13 (+6 AC on total defense, sucker), Fly +13, Perception +8, Stealth +17, Swim +10
ECOLOGY
Environment any
Organization solitary, pack (2–5 swarms), or infestation (6–12 swarms)
Treasure 50 +1 human bane composite +1 longbows, 50 +2 mithral chain shirts none
SPECIAL ABILITIES
Disease (Ex) Filth fever: Swarm—injury; save Fort DC 14; onset 1d3 days; frequency 1/day; effect 1d3 Dex damage and 1d3 Con damage; cure 2 consecutive saves. The save DC is Constitution-based.
Ranged Swarm (Ex): A flying kobold swarm can loose a volley of arrows at any 10x10 ft. square within 30 feet. This functions otherwise identically to a swarm attack.
EDIT: Fixed some typoes.

DankeSean RPG Superstar 2010 Top 32, 2011 Top 4 |
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Although it wasn't strictly intentional, you guys may as well view this as an unofficial "Farewell" party to swarms. There aren't a ton in the AP after this.
On an unrelated note, it's a good thing nobody's playing a paladin. I have a feeling this particular encounter would get somewhat contentious otherwise.
Regardless of mechanical issues, I think it's a moot point. A paladin associated with this party would lose all access to his class abilities very, very quickly.

Carina Viera |

The sass and summoned monster abuse I'll give you...
...but torture and killing surrendering foes? When did we do that?

DankeSean RPG Superstar 2010 Top 32, 2011 Top 4 |

I can think of few times that we haven't just killed a surrendering foe, to be honest. (The doppelgangers in the big ambush come to mind as especially egregious examples). And we didn't have to torture the drow, but Eben & Farrukh were all set to go good cop/really, really bad cop on her before we found out she was dominated.

DankeSean RPG Superstar 2010 Top 32, 2011 Top 4 |

I mean, honestly, I was just thinking that we're fine of the 'good' part for a paladin's tastes, but we'd kill him on the 'lawful' part.
And then I remember that on Eben's very first day with the gang, we blackmailed a guy for his property and made him sign it over to the madam of the local brothel...

Kobold Catgirl |

The "torture" is mostly just kidding—this party hasn't resorted to full-on bamboo sticks yet, but nobody's above beating a guy until he talks. Cinematically, I think that's generally regarded as "heroic torture". :P
As for killing surrendering foes, it just takes someone pissing you off enough. Elaxan is a pretty good example. I have the weird feeling people wouldn't have accepted Zyrxog's surrender, either.
Ethics-wise is a whole other story, of course. Your stodgiest, most honorable member is Farrukh. ;)

Kobold Catgirl |

I can think of few times that we haven't just killed a surrendering foe, to be honest. (The doppelgangers in the big ambush come to mind as especially egregious examples). And we didn't have to torture the drow, but Eben & Farrukh were all set to go good cop/really, really bad cop on her before we found out she was dominated.
Um, excuse me, it's good cop/chaotic neutral cop.

Carina Viera |

And then I remember that on Eben's very first day with the gang, we blackmailed a guy for his property and made him sign it over to the madam of the local brothel...
At least Carina doesn't know about that yet...

Tanith 'Kordson' Creed |

Rodrigo could also summon stuff to trample the swarms.

Kobold Catgirl |

For expedience, I'm going to be assuming that Astraden, Eben, Carina and Rodrigo are the only ones consistently acting every round. Once they've all moved, I'll be progressing to the next round even if Tanith or Farrukh haven't posted yet.
If it turns out they wanted to do anything, we should be able to just retcon it in. This is just so they don't have to post a "thumb-twiddling" message every round.

Carina Viera |

I probably should have crafted some vials of acid or alchemist's fire before coming here...

Kobold Catgirl |

What's funny is Erik Mona actually stated that part of the purpose of the acid beetle swarm was to quickly educate PCs that they needed to be prepared for serious s&@% in this AP—flasks of acid, ten-foot poles, protection from evils, all that classic adventurer paranoia. This party's usually very good at that, so I was a bit surprised when I realized nobody owned a splash weapon. ;P

Rynjin |

You have to buy a LOT of flasks of acid to make up for high level swarm HP. Or even low level swarm HP.
1d6*1.5 doesn't do much to even 31 HP...a CR 3 swarm.
Hence why a Necklace of Fireballs was on my wishlist, but alas we had to attempt to save a man's life instead of buying equipment.

Carina Viera |

At least after this you'll be able to go out and buy it, assuming we can clear things up with the townsfolk here.

Tanith 'Kordson' Creed |

Acid flasks don’t do much against a level 9-10 character that happens to also be a swarm.

Carina Viera |

At the very least it'll let you do some damage to him instead of standing around.

Tanith 'Kordson' Creed |

Hey, we're not just standing around. We're twiddling our thumbs too!

Rynjin |

How so? I mean, they weigh one pound, and I think we were assuming "potion-studded belt" was already how the party rolled.
I don't have any potions either. Not any more, anyway. They all got used up.

Carina Viera |

Do I have to keep making Fortitude saves as long as I'm in the swarm?

Rynjin |

All right I have to know because this is important: What is he using to re-roll? It looks like the Perfect Strike Feat, which can't be used on Longswords, and can only be used once per round.
If it's something else I want to know so I can take it because re-rolling every attack I ever make multiple times is WAY too good.

Kobold Catgirl |

Carina Viera |

Have to admit--I didn't look at that archetype before. Looks pretty cool for a fighter.

Rodrigo Dantares |

Sorry for lack of posts. Flight delays/missed flights because of delays have turned what should have been 24 hours of travel hell into an unexpected overnight in Shanghai and now another set of trans-pacific flights this afternoon. I’ll post when I can. :(