
Kharn The Binder |

They might be in the lower section, and if they are then they will have a doorway that will just let them out, but if we have killed all the other guards who aren't in the room then I have an idea.

Kharn The Binder |

Yeah, but we're on the second floor so there's a floor beneath us that probably has a door.

Eryan Duskwalker |

Stealth: 1d20 + 8 - 3 ⇒ (17) + 8 - 3 = 22
Eryan carefully climbs back down and whispers to the others that there is also 1 guard on the roof. "Should we take him out?"

Argan Midnight |

Can we lock the portcullis?
"Better leave him for later, so we won't spoil the surprise on the main room. We will have a problem with that ladder tough. I wish there was a way for us to go down there all at once... Unless you want to call them out here, so they would come one at a time. Then we need to take the upper guard first."

Vladamir Orlovsky |

"Well we have two ways of entry yes? Why not kill the guard up top first and then lock the 1st level door from outside.. Lite the 2 barrels of oil we have and toss into the room from up here.. Then just wait till they burn to death? If they managed to come up out of the holes we kill em as they do.."

Kharn The Binder |

"Blackerly might have a key or master key that would allow him to unlock the door, but I like the idea of killing the guard up top. Maybe we should kill him, and then yell for Blackerly to face us? If he leaves the room running for it then we can shoot him with our bows, and arrows. If he and his men try to climb up then we can kill them one at a time as they climb."

Vladamir Orlovsky |

"Well you let Grumblejack lean on the door from the outside and it matters not if he has a key.. I say we smoke em out.. They're probably drunk and a spontaneous fire would most like kill most of them.."

Argan Midnight |

"Ok, so we're planning on using the barrels of oil, but they are far away, down in middle complex. We cannot afford to leave the guard on top alive, if we're going to do that. Is any of you good with those bows? I'll climb this ladder, and the bow guy climb in the other. We kill the sentinel and proceed, ok?"

Eryan Duskwalker |

"Ok let's do that. Two of you with bows, one climb each ladder carefully, when both at the top and ready, attack simultaneously. If you miss, draw your swords and cut him down quickly. Vlad and I will guard the hole leading to Blackerly."

Vladamir Orlovsky |

"Man i really liked my burn em down idea.. Im decent with a bow let Argan stay here and me and Kharn will take the guy up top.." He pulls out a longbow and begins to climb the ladder..
Stealth: 1d20 + 3 ⇒ (11) + 3 = 14
Do the bows have any pull bonus?

Argan Midnight |

Argan smiles when Vladamir proposes for him to stay. He lifts his shoulders and answers. "Sure, go ahead. I'll wait."

Kharn The Binder |

Kharn moves up the ladder to the guard as quietly as possible.
Stealth: 1d20 + 3 - 2 ⇒ (20) + 3 - 2 = 21

DM Yodler |

Perception: 1d20 + 2 ⇒ (11) + 2 = 13
Perception: 1d20 + 2 ⇒ (1) + 2 = 3
The two of you successfully make your way up to the roof. Man my perception rolls have been shite. Even initiative.
@Vladamir: No pull bonus. Also which ladder were you going up?
Combat - Surprise
Vladamir: 1d20 + 1 ⇒ (12) + 1 = 13
Kharn: 1d20 + 3 ⇒ (8) + 3 = 11
Guard: 1d20 + 1 ⇒ (4) + 1 = 5

Argan Midnight |

"Let's see how that works without us Eryan..."

Vladamir Orlovsky |

I guess the right one..
Peering out at the unexpectant guard Vlad will put his bowstring back and let it fly..
Attack: 1d20 + 2 ⇒ (19) + 2 = 21 Vs FF
Dam: 1d8 ⇒ 6

Kharn The Binder |

Kharn will let lose as soon as Vlad does.
Attack: 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 1d8 ⇒ 6
His arrow goes wide due to the moonlight getting in his eyes and Kharn drops his bow in frustration.

Vladamir Orlovsky |

Tis all good we both get to go again before him :).. Might as well take those actions and see if the man gets to act..
Round 1
Seeing Kharn miss and drop his bow Vlad knows hes about to charge.. Dropping his bow and pulls his longsword and moves up to the man for a strike.. Charging if he can..
2H Attack: 1d20 + 6 ⇒ (10) + 6 = 16 +2 if he can charge, still vs FF AC
Damage: 1d8 + 7 ⇒ (6) + 7 = 13

Argan Midnight |

Aaaaaaaaaaaaand he's dead ^_^

Vladamir Orlovsky |

Cutting the man down quickly Vlad will collect the mans bow and head back down the ladder..
"Well thats taken care of.."

Argan Midnight |

So he could fall screaming? How green do you think we are? :P

Argan Midnight |

Argan moves to the trapdoor leading to the game room and takes a peek raising it just... a little... bit.
Stealth: 1d20 + 7 ⇒ (17) + 7 = 24

DM Yodler |

Perception: 1d20 + 4 ⇒ (1) + 4 = 5
Perception: 1d20 + 2 ⇒ (14) + 2 = 16
Perception: 1d20 + 2 ⇒ (15) + 2 = 17
Perception: 1d20 + 2 ⇒ (13) + 2 = 15
There is an old battered wood table, six chairs and a small wooden shelf that holds a half filled keg of decent beer and a collection of dirty mugs. You see and hear four guardsmen bantering, drinking and laughing around a table strewn with cards.

Argan Midnight |

No, he was expecting you just threw him from the ledge, instead of killing him or leaving the body.
Argan closes the trapdoor and gets close to the group, keeping his voice low.
"There are four of them inside. I'd think we should get down there and kill them all at once, but the ladder is a problem... Why don't two of us go down there and the two others shot some arrows to take one or two out?"
@Yodler: Can we go around and get into the room from another entrance, or there is none? How high is the fall? Can two person shoot from the trapdoor?

Argan Midnight |

"On the other hand, there are no doors down there. We can just provoke them to get them one at a time. I believe they won't be so dumb as to really fall into that trap, but they will be out of choices. Anyway, they can try to defend themselves until more guards come in, and we have no time to lose. We may use the fire to get them out of there..."

Kharn The Binder |

"Why not just challenge them? It's not like Blackerly will actually come up and we can just laugh as we have someone go get the barrels of oil to burn him out."

Vladamir Orlovsky |

"Their card game is still going strong it seems and guard shift still isnt for a bit.. How bout me and Argan run and get them barrels real quick and we'll block the door downstairs and burn em out.. They'll have no choice but to come up the ladders and then we kill em.. Or they burn.."

Argan Midnight |

"They won't come if they know it's a trap Kharn. They will just stand there and sound the horn. We've killed most of the guards, but there's probably one or two at the eastern wall, still. Also, there's this front gate here" - he points at the map - "that probably have some guards and may send someone to warn the city, then we are screwed.... But if they hear some noises up somewhere, they will probably come to investigate, right? I think that's our best bet."

Vladamir Orlovsky |

Man with only 1 way out why are we not burning their asses? It would negate most it not all of the combat.. The smoke would most assuridly draw any remaining guards in the prison to investigate and then we get the jump on them..

Argan Midnight |

Ok, you just not did specify that.
"So, watch over so they will not escape, even if it's time for them to leave. I'll be right back."
Argan walks back to where Grumblejack is at:
"Hey big'un! How are you doing? Do you enjoy cooked humans? Well, I don't, but I'll like to see some burn! Will you help me with this?"
Argan and the Ogre will go back to where the Oil barrels are at, while also getting some cloth and flint and steel, so they can make a arrow catch fire later. He will ask the Ogre to carry the barrel back with him, to where the others are.

Grumblejack Breakneck |

"Grumblejack like 'em crispy. What does the little 'un need this for? Aren't the little 'uns and Grumblejack trying to escape?"
Grumblejack asked his questions as he heaved the barrel above his shoulder and followed on with Argan. His face riddled with questions as to what the barrel was for.
Didn't mean to be vague, but meant to keep the description brief as it was a peek into the room.

Argan Midnight |

"You will see it big'un! It turns out there are four guards in a room, and there's only one exit! We will toss the barrel in there, set it on fire and watch the guards burn!"
That's basically it, ready two fire arrows, open the trapdoor, Grumblejack tosses the barrel inside, we loose the arrows, everything is put on fire, and we watch from to see their suffering... Any additions party?

Argan Midnight |

"No need to worry with that Vlad. The floor is about 30 ft below us, so the fall will most certainly break the barrel. Also, Grumblejack will have the opportunity to hit one of them if he aims good, and the splash will spread the liquid, so the fire will be more effective."
That is, unless the hole is not big enough for the barrel to be thrown through.
"You got that Grumblejack? I'll open the door. You throw the barrel on one of them, or at the table, the others trow some flame arrows, followed by the normal ones, and we're done. Got it?"

Grumblejack Breakneck |

Grumblejack's face lit up when he realized what the barrel he was carrying was for. A grin of the darkest happiness was forming. All he did was nod. Looking anxious to throw the barrel at the motion of the others.
if lighting with flint and tinder. Make a Stealth check
Perception: 1d20 + 4 ⇒ (15) + 4 = 19