Jaisuns Council of Thieves PBP Experiment

Game Master Jason Schimmel


651 to 700 of 1,089 << first < prev | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | next > last >>

Male Human Ranger 13 Mythic 1

Aaron tries to strike the spider that bit him with his scimitar.

Attack: 1d20 + 8 ⇒ (17) + 8 = 25
Damage: 1d6 + 3 ⇒ (2) + 3 = 5

Fort Save: 1d20 + 5 ⇒ (12) + 5 = 17

The Exchange

F half-elf cleric

Spider Swarm ARROW'D

Attack: 1d20 + 7 ⇒ (13) + 7 = 20

Damage: 1d8 ⇒ 3

The Exchange

F half-elf cleric

in the sewer:
I think Gorvio is the bloodied one so I'll burn 'Comprehend Languages' to heal him: 1d8 + 4 ⇒ (3) + 4 = 7


Sewer:

I use Acid Splash unless an opportunity presents itself for me to hit the swarm with Burning Hands without getting any of our allies in the area of effect.

To Hit: 1d20 + 3 ⇒ (1) + 3 = 4 vs Touch AC
Damage: 1d3 ⇒ 2

Spiders:

I start with Acid Splash to see if it looks like it affects the spiders. If it doesn't I'll switch to Ray of Frost next round (in case I don't get to post next round, it has the same plus to hit and same damage die as Acid Splash)

To Hit: 1d20 + 3 ⇒ (15) + 3 = 18 vs Touch AC
Damage: 1d3 ⇒ 3


4-99 MAPS:

spiders:

Aarons sword hits the spider in front of him sending thick dark blood spatering across the room. Aya's arrow sinks deep into its exoskelton and it rolls over, its spindly legs twitching. Swarm is gone so I picked a new target Alcibades tries to angle his breath weapon to hit some of the spiders as Davids acid splash hits one of the one in front of Dakaar and smoke begins to rise off of its exoskeleton.
Round 2
3 spiders remain. Two in front of Dakaar, and one clinging to the wall on the side of the room that did nothing last turn.
Dakaar??
Spiders
Alcibades
Aaron
Aya
David


sewers:

Aya heals Gorvio, he looks very appreciative.
Fioasa uses guidance on herself
David manages to line up a shot with burning hands 3d4 ⇒ (2, 1, 3) = 6
Yakopulio steps out of the swarm and swings her sword again. 1d20 + 3 ⇒ (13) + 3 = 16.
1d4 + 1 ⇒ (4) + 1 = 5
And the swarm disperses...


Spiders:
Dakaar maintains total defensive posture with the spiders.


Sewers:
Dakaar inspects the box he found...


sewer:
I ask Aya to check out everyones health. If they aren't good maybe she can channel energy. I wait to see what dakaar finds in the box. I then suggest we continue exploring. Charting our map and gaing experience for the group.

spiders:
Line up a breath weapon 2d6 ⇒ (1, 1) = 2


sewer:

Dakaar you open the chest. To your frustration, it appears empty except for the mechanism you disabled and some rat droppings. The disable trap appears to have run through the chest to something outside the chest. It was set to do whatever it does when the chest is opened. The other rebels all have at least some damage. Aya or someone will need to make some heal checks to diagnose beyond that.


4-99 MAPS:

SPIDER!:

Two spiders try to bit Dakaar,
1d20 + 2 ⇒ (14) + 2 = 16
1d6 ⇒ 2
1d20 + 2 ⇒ (20) + 2 = 22
1d6 ⇒ 4
but both miss.
The other twitches on the wall.
Alcibades angles his breath weapon over Darkaar and lightly scorches them.

Aaron
Aya
David


Aya (Julie at folk fest)

Arrow
1d20 + 7 ⇒ (6) + 7 = 13

Damage:1d8 ⇒ 6

David

Acid Splash

To Hit: 1d20 + 3 ⇒ (11) + 3 = 14 vs Touch AC
Damage: 1d3 ⇒ 1

The Exchange

F half-elf cleric

Heal Check in Sewers!
3d6 + 9 ⇒ (6, 1, 5) + 9 = 21


4-99 MAPS:
Alcibades wrote:

Aya (Julie at folk fest)

Arrow
1d20 + 7

Damage: 1d8

David

Acid Splash

To Hit: 1d20 + 3 vs Touch AC
Damage: 1d3

Aaron steps up to flank a spider that is attacking Dakaar 1d20 + 10 ⇒ (2) + 10 = 12 and narrowly misses. Aya's shot hits the enemy on the wall, but doesn't seem to penetrate its exoskeleton. David's acid splash goes wide from the chaos of the combat. This brings us to the top of round 3. Dakaar is next assuming he doesn't total D.

The two spiders will continue attacking Dakaar after his turn. 1d20 + 2 ⇒ (4) + 2 = 6, 1d6 ⇒ 5.
1d20 + 2 ⇒ (13) + 2 = 15, 1d6 ⇒ 4. Both miss him again.
The third Spider continues twitching on the wall.

Alcibades
Aaron
Aya
David


Aya wrote:

Heal Check in Sewers!

3d6+9

sewer heal check:

Your comrades should be fine damage wise, but many of the NPC's are showing signed of filth fever in what remains of their wounds.


spiders:

I will go into the room and try to get as many spiders as i can in my breath. I will try to get at minimum two.

Breath Fire 2d6 ⇒ (5, 2) = 7 Save Ref 19

sewer:

I tell Aya, "We can get them checked out when we get back with Arael."

To the group, "Do you want to push forward and finishes are mission are you too wounded? "

If the NPCs seem ok i will push forward trying to finish mapping the sewers to Arael's church and clearing the path.

If they seem like they want to go back i will listen to what the say... (May considering splitting the group if some are sick and some are ok)..


(Stole John's Computer)

Dakaar fights defensively and flurries the spiders.

(if flanking, if not, subtract 2)
1d20 + 5 ⇒ (4) + 5 = 9

1d6 + 1 ⇒ (2) + 1 = 3 Sneak Damage: 1d6 ⇒ 3

(if flanking, if not, subtract 2)
1d20 + 5 ⇒ (6) + 5 = 11

1d6 + 1 ⇒ (6) + 1 = 7 Sneak Damage: 1d6 ⇒ 6


4-99 MAPS:
Alcibades wrote:

(Stole John's Computer)

Dakaar fights defensively and flurries the spiders.

(if flanking, if not, subtract 2)
1d20+5

1d6+1 Sneak Damage: 1d6

(if flanking, if not, subtract 2)
1d20+5

1d6+1 Sneak Damage: 1d6

Both miss even with the flank. The spiders still miss Dakaar. Alcibades can pass into the room and line up a shot to hit all 3 spiders.

1d20 + 4 ⇒ (3) + 4 = 7
1d20 + 4 ⇒ (10) + 4 = 14 The two attacking Dakaar crackle and pop slightly as the fire washes over them. They are both bloodied
1d20 + 4 ⇒ (7) + 4 = 11 The one on the wall drops down as a charred lump.
Aaron swings once again 1d20 + 10 ⇒ (6) + 10 = 16. His scimitar cuts into the spider 1d6 + 3 ⇒ (1) + 3 = 4, sending it skittering in place from its injuries. It appears dazed.
2 spiders remain attacking Dakaar. One seems dazed, both are bloodied

The Exchange

F half-elf cleric

Spiders ARROW'D - closest one to me:

shoot: 1d20 + 7 ⇒ (8) + 7 = 15
damage: 1d8 ⇒ 1


4-99 MAPS:
Aya wrote:

Spiders ARROW'D - closest one to me:

shoot: 1d20 + 7
damage: 1d8

Unfortunately with the firing into combat, that is a miss. I would guess david will try to Acid splash again.

1d20 + 3 ⇒ (15) + 3 = 18 and he hits for 1d3 ⇒ 1
Top of round 4

Dakaar
Spiders
Alcibades
Aaron
Aya
David


On my turn... fire

2d6 ⇒ (3, 3) = 6


(Stole John's Computer)

Dakaar fights defensively and flurries the spiders.

(if flanking, if not, subtract 2)
1d20 + 5 ⇒ (12) + 5 = 17

1d6 + 1 ⇒ (5) + 1 = 6 Sneak Damage: 1d6 ⇒ 3

(if flanking, if not, subtract 2)
1d20 + 5 ⇒ (19) + 5 = 24

1d6 + 1 ⇒ (5) + 1 = 6 Sneak Damage: 1d6 ⇒ 4

The Exchange

F half-elf cleric

Glaives past Aaron:

attack! 1d20 + 4 ⇒ (5) + 4 = 9

damage!1d10 ⇒ 1


4-99 MAPS:

Dakaar hits both times killing the one spider. The other one attacks Dakaar, 1d20 + 4 ⇒ (18) + 4 = 22 , but narrowly misses. Alcibades breaths a line on the remaining spider, 1d20 + 4 ⇒ (7) + 4 = 11 which it fails to dodge. It is fatigued. Aaron swings, 1d20 + 10 ⇒ (11) + 10 = 21, and 1d6 + 3 ⇒ (3) + 3 = 6 severs a few of its legs. Aya's strike misses. David tries to acid splash 1d20 + 3 ⇒ (7) + 3 = 10, but is unable to hit the spider.
ROUND 5
Dakaar flurried again
1d20 + 3 ⇒ (11) + 3 = 14,1d20 + 3 ⇒ (16) + 3 = 19 and destroys it with his last two hits. All of the spiders shrivel up and turn to smoke except for the last one which turns into a grape sized red garnet.
The rooms remaining are on the other side of the observation room. They were labeled “Hematophobia” and “Pyrophobia". There is also any recover you may wish to do.

The Exchange

F half-elf cleric

Heal Check on the group: [dice]3d6+9{/dice]

Aya says, "This is crazy...are we up for fire or blood next?"

The Exchange

F half-elf cleric

oops, try that check again 3d6 + 9 ⇒ (3, 5, 1) + 9 = 18


Dakaar looks at the rest of the group, "We have some unfinished business to get to first I believe. That Devil had a powerful artifact that I believe we could convince him to part with. We don't know what we will be up against next, and we would be fools to pass up tools that we can use to get the job done.

The Exchange

F half-elf cleric

Do we really want to go backwards at this point? We made it this far...


Is there any way for us to retcon doing that before we left? Ima chalking this up to arguing amongst ourselves too much OOC


4-99 MAPS:
Doctor Fizzlethorpe, 'Iron Gut' wrote:
Is there any way for us to retcon doing that before we left? Ima chalking this up to arguing amongst ourselves too much OOC

While that may be the case, I don't think it is appropriate to retcon it given all that has happened on the interim. I would point out that other then Climbing back up the slippery slope, there is little preventing you from going back. You have not been harassed by shadows in some time and seem to be beyond their territory.


I am all for going back lets do it quickly. I prepare to head off.


Alcibades wrote:
I am all for going back lets do it quickly. I prepare to head off.

If you have a way to convince him to give us his weapon, then fine. But I don't want to let him out until we're ready to leave. There's a reasonable chance that lunatic will attack us if we release it. We don't know what else we will have to face before this is through, and I'm low on spells as it is.


David: Understood, let's at least give it a try.


Alcibades wrote:
David: Understood, let's at least give it a try.

"We may be able to rest in one of the cells, but this might ruin our escape plan."

The Exchange

F half-elf cleric

I agree with David the Gnome. We shouldn't fight battles that aren't necessary. Also, can we please have someone detect magic on the items before accepting them? I have one too many cursed items as it is...I don't trust this place. *grumble*


Ok well then i think we are in agreement we will go and try to get the weapon but not let the prisoner out and the time. I begin to head back towards the prisoner. To Aya, "And the glaive is magical that is why i think we should get it. I thought it would make the most sense for you to wield but I can just take it and when i sell it we can split the money if you would prefer. At any rate i will help you hand off that troublesome treasure you got and someone more deserving when we clean this place out and get out of here."


Dakaar moves along, "Enough Talking, shall we see what the next room holds?", heading towards the blood room.


Alcibades follows dakaar.


Dakaar walks up to the blood room, and inspects the entryway.

Perception: 3d6 + 7 + 2 ⇒ (1, 5, 1) + 7 + 2 = 16


Alcibades readies an action to breath if he feels that he or dakaar is being threatened


4-99 MAPS:
Dakaar wrote:

Dakaar walks up to the blood room, and inspects the entryway.

Perception: 3d6+7+2

As with all the other rooms the entryway seems safe. Peering in you see two sets of stairs allow access to this cylindrical, thirty-foot-high

room, one leading up and the other down. What appear to be dozens of wicker bird cages hang by thick ropes from the ceiling,
each dangling at a different height above the floor.


Fell free to elaborate or change the recap. Just thought i would save Jason some work.

RECAP:

The party continued to clear out the sanity trials. The blood room was filled with Stirge's which attach to you and suck your blood. They suckeled on Arron and Dakaar before being vanguished.

The room for fire was protected by a few fire elementals. Which the group quickly exstinguished.

After completing the trials the voice ... which was really coming from an invisible imp showed herself she took the gems from the party and then offered to answer 6 questions... they were not very helpful...
"where is the chelix crux?
through the knot with the king
who or what protects the crux?
itself, the king and his court
who is controlling the Council of Thieves in Westcrown?
such mortal trifles trouble us not
how do we best defeat the king and his court?
sacred relics, skill at arms
where within this structure is it safe to rest?
anyplace with watchful eyes"

At this point Dakaar and Alcibades finally dragged the group back in order to get the Magic Glaive from the prisoner.

The prisoner agrees to put on manacles if released. He does so. However, once let out he teleports out of the manacles and summons some less devils and begins attacking. After a tough battle the group eventually prevails. We get the Glaive and it posses Dakaar. However, the group eventually puts the Glaive in the bag of holding and the connection is broken.

Now battered beyond hope the group against there better judgement takes a night of rest.

The group then goes back to the refuse pit. Here it fights 3 water elementals. And find a holy symbol of Asmodeus. It has the concious of they first Mayor of Thrune of Westcrown. Alcibades communes with 3 times taking for points of Wisdom damage. However the amulet actually gives useful answers.

The group figures out how to open the sealed doors and begin traversing the Asmodean Knot ...


I take a perception check of the room we are in...

1d20 + 5 ⇒ (2) + 5 = 7

I ask Aya to heal my wisdom and tell everyone I am low on HP so i need some healing or will need to stay off the front lines.

The Exchange

F half-elf cleric

Aya smiles at Alcibades and casts lesser restoration on him.

"Alcibades, how low on HP are you? Enough that you want me to burn another spell?"


1d4 ⇒ 2

"Thanks!"

I don't know how alcibades would explain. I assume i am covered in blood. I have lost over 80% of my hp ... over 40 hit points.

Alcibades looks at himself, "As I said your choice but under no circumstances am i going to move to the front line if i don't fell significantly better."


Dakaar tosses Alcibades a potion (clw). "Let's move, the guests in the mansion will be waking soon and we want to attract as little attention as possible leaving."


"Thanks Dakaar. I agree with moving on, however, I am sure the guests have woken up long ago... We have spent the night here afterall. Who knows what trouble that will cause us."


4-99 MAPS:

The room you are in is like many of the others, with the same 5 foot wide, nausea inducing spiral staircase and the pit in the center. about 30 feet across in total the pit is 20 feet across. The Stone door you passed through to the southwest is open. Two closed passages are to the east and the northeast.
[ooc] Then I probably need to recalculate the EXP I gave last time. We will be getting back to the sewer side retcon soon as well.[ooc]


XperimentalDM wrote:

The room you are in is like many of the others, with the same 5 foot wide, nausea inducing spiral staircase and the pit in the center. about 30 feet across in total the pit is 20 feet across. The Stone door you passed through to the southwest is open. Two closed passages are to the east and the northeast.

[ooc] Then I probably need to recalculate the EXP I gave last time. We will be getting back to the sewer side retcon soon as well.[ooc]

Dakaar moves towards the east passage and tries to peer through the door.

Perception: 3d6 + 9 ⇒ (6, 3, 3) + 9 = 21


4-99 MAPS:
Doctor Fizzlethorpe, 'Iron Gut' wrote:
XperimentalDM wrote:

The room you are in is like many of the others, with the same 5 foot wide, nausea inducing spiral staircase and the pit in the center. about 30 feet across in total the pit is 20 feet across. The Stone door you passed through to the southwest is open. Two closed passages are to the east and the northeast.

[ooc] Then I probably need to recalculate the EXP I gave last time. We will be getting back to the sewer side retcon soon as well.[ooc]

Dakaar moves towards the east passage and tries to peer through the door.

Perception: 3d6+9

Dakaar finds this difficult as the door has no discern-able means of opening it and is appears to be made of solid stone, much like its fellows before it.

651 to 700 of 1,089 << first < prev | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Jaisuns Council of Thieves PBP Experiment All Messageboards

Want to post a reply? Sign in.