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![]() Thanks! I've never even heard of hexographer before now. This is perfect. My player's had happs draw them a map (under extreme duress :p), and after getting them started, I'm going to have them keep track of mapping their progress by adding onto the HXM I've started here. This works great. I figure it would enhance a little as the players are chartered to explore the stolen lands ![]()
![]() So since 'defending' stacks with all other bonuses, how do you feel about people dropping money on +2 defending armor spikes to get additional cheap armor bonuses? eventually this must become cheaper than upping yoru nat armor amulet to +5, and it doesnt take a slot, and keeps existing equipment working longer. I have a feeling my players are going to try this. >_> ![]()
![]() Alexander Kilcoyne wrote:
Thats actually a fantastic idea, unfortunately they are in the middle of planning their ambush now. (one of them is suggesting they hide in the pile of goods :P) I'll check out that forum for adjusting it for 6. Thanks guys :) ![]()
![]() Hey Folks, so I am running Kingmaker, and have pretty much got buy-in from all my players to offer more challenging combats, and have asked them to provide me with reasonably optimized characters. For example, our 2 meatshield types are a Barb1/AlchemistX and a Barb1/Alchemist1/BarbX build that both took Half orc and amplified rage (at level 1), so that they both can rage for +8 when using the teamwork feat. They both use greatswords, and have 18-20 strength. So yeah, their offense is pretty high. We have an optimised evil cleric (rage and ferocity), and a neutral cleric, a wizard (admixture specialist), and a ranger(ranged combat style). I'm pretty new to DMing so I figured i'd start with a CR 3 encounter since it is a 6 man party and is supposed to be challenging. I started by changing Happs to be a
My problem is, I'm having trouble picking reasonable gear and etc without dooming random party members to death. EG: if I give him broadhead arrows, the chances of him oneshotting my party members gets kinda high. I was thinking of maybe giving happs 2 dogs, and adding in 3 more bandits, but at that point, arent the bandits just going to mow the party over if they fight pretty reasonably? Kinda need ideas to make these low level encounters challenging without giving them the ability to kill most of my party indiscriminantly. I guess the other problem, is both of the clerics could channel negative and wipe out any number of lv1 characters in one go. ![]()
![]() Thread necromancy time! So, I set up my own domain, forum (private), and web-based map (also private), SSL key, etc to run my first PBP game, and beta test my web-based D&D tabletop for play-by-post. There are 6 users on my site, all of which are my players. I actually spent about 4 hours (im slow :) doing the first map (Oleg's of Kingmaker)in MapTool so I didn't run afoul of the paizo agreements. Sure, you might hack my domain or my forums, but at that rate, can't anyone hack my computer/email/sniff wireless and grab my PDF for that matter? If I view it on my PS3 in the living room I'm sharing it on my local network -- so theres always some degree of insecurity. I agree that there are varying levels of what people deem "private"... But I think if theres no way for external users to get to it (and you do everything in your power to protect it), it would be a HUGE boon for me to copy say Oleg's Tavern into a jpeg and throw it up on my PBP system (Once its in as an image, can add minis, and scale the map properly so that varying map resolutions all jive with the system, on the web so my setup time is almost 0 if I can cut and paste an image). I also understand that you guys essentially gain nothing by allowing DM's to do this, but I think at the same token you must realistically expect for example, a in-person DM to have handouts,etc (Wanted posters from the PDF, a battle map, etc) where pieces of Adventure path are used by tabletop DM's to enhance the experience. I'm pretty happy with Vic's reply... too bad I didnt see this sooner :) rpiazza72 wrote:
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![]() Hello. I am running a campaign with a website of mine that takes the play by post thread and displays it alongside a web based battlemap. This is all well and good, except when viewing threads in rss mode, I don't get dice results? Is there some way to see dice results when viewing the threads as a feed? Thanks! :) ![]()
![]() I see where your going. My first build involved TWFing a greatsword and armor spikes. I could still go this orute if I had ranger for the dexless TWF. I'd actually do that over the falcatas. The offhand damage doesnt really matter, its just there to facilitate more sneaks. At Ftr1/Ranger2/RogueX you can attack 5 times at level 7, with pretty good sneak progression. Its just with the power attack ontop, the AB gets too low to matter. But heres the thing, power attack and str 20, the greatsword is something like 2d6+13 and good AB.
calagnar wrote:
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![]() Zoddy wrote:
Sorry, by 16 I meant I bought 16, +2 str from Orc. running the numbers, the DPR goes up a ton with 18(20), but basically everything else gets bought down so can't really bring myself to do it. My original build was using a Sword and board , and armor spikes. Primary attack with the sword, secondary with the armor spikes, and wield a heavy shield. While a little cheesy, pretty sure this works RAW. I could also go as you said and wield the heavy shield in the mainhand. With power attack and TWF, the AB just wasnt high enough and it ended up doing less damage on avg than a 2-handed build. That said, I really like the variety of intimidate goodness that comes from the tree and the "Thug" variant. With befuddling strike, Cornugon Smash/Intimidate, and the thug ability to sacrafice 1d6 to make the target sickened (without a save), thats -6 to the BBEG's attack next round, while doing good damage. I don't think armor training will come into play much, but the weapon training is pretty good for the AB. Between more levels of fighter vs more levels of rogue, it comes down to which will hit hardest I guess. I was also thinking of Taking Cavalier 2 (order of the cocatrice) either by itself replacing fighter, or Ftr1/Cavalier 2. This would give me the following:
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![]() I dont really see him as a 'rogue who went through some fighter training' More like a bounty hunter type. The party has a ranger who wears light armor and has good dex/stealth, so I discussed and will not even be taking stealth this go-around. I'll definately look into those items. I basically just want to be able to dish out the most melee offense as possible/debuff enemies around me. I think the Thug APG variant works pretty well with this build, but I realize it could probably be better done with a caster or something. The party does need me to find/disable traps, so I'm most likely going to be mixing rogue in there no matter what. My original build had Greatsword/bite/armor spikes for 5 attacks, and that didnt work out as well DPR wise when I crunched the numbers at least in the lower levels due to its really low AB. However I wonder if I was fighter2-3/ranger2/rogueX... but at that point I guess I really dont have many rogue levels. Maybe I could go fighter1/ranger2/RogueX and pick up TWF with my 12 dex and have 4 attacks (greatsword, greatsword, bite, spikes). I just need to find the best break-even point where the AB/feats balance out giving up a sneak attack dice. My main goal is to get my disabling abilities to max, and do alot of melee damage. I had actually considered taking Cavalier2(Order of Cocatrice) for the free Dazzling Display and then the +2 to hit disabled foes. But... meh. I guess once Im that close to weapon training, maybe thats better. Thoughts? Zoddy wrote:
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![]() Abraham spalding wrote:
You think it would be best to swap out CL5 for rogue? I'm kinda on the fence about armor training, I don't know if I am ever going to go for a 4th level of fighter, except if im starving for a feat or i need more BAB. My item list is as follows: +1 Full Plate
I was thinking of maybe some other full BAB class to dip for the AB, as I am right now sitting at 12 dex and the armor training might not do much for me. I guess the full movement in mithril will be nicer later I also had the (maybe incorrect) idea of dipping ranger1 for some AB, and favored enemy: evil outsider, plus its +2 ref and fort which would kinda be nice ![]()
![]() Hey Folks, Took alot of your comments under advisement. My Anydice calculations were off, and I now realize that the TWF/five attacks doesnt really get you any more damage with this build since with PA and TWF, it rarely will hit on the offhand weapon spike attacks. My current build is going for 2handed/bite damage, and utilizing Dreadful Carnage. Since our campaign will end at around level 12 I opted against a shield master TWF build because I'll likely never get the feats that make it work. I will be using orc bonuses, trait bonuses, and the Rogue "Thug" APG variant to maximize intimidate effectiveness. If I ever get to +11BAB, Dreadful carnage gets you a free Dazzling Display after downing an enemy. Race: Half-Orc (Toothy Alternate Trait)
Str: 16
CL1: Fighter 1 - Furious Focus, Power Attack
At CL7 Im considering Fighter3 to get shatter defences at 7. Later on I will be going for Deadly Stroke, and Dreadful Carnage Not sure the best way to fill this out, want to go with mostly rogue, no more than fighter3. Thoughts? We're starting at CL5, so I dont have it totally set after CL5 ![]()
![]() So I'm going to revise a little bit and NOT take TWF. I'll have 3 attacks as soon as I have 6AB, but the damage from PA, the extra AB, makes up for the extra 2 attacks, using a sample AC of 18-22 ( counting flanking bonus for these calcs, so effectively 20-24). If I use a Bastard Sword 1 handed I can take focus (bastard sword) and still be able to use one 2handed if my heirloom Bastard sword goes away. This is approximately average 6DPR less than Greatsword (35 vs 29), BUT with shield use I could get the following 2 feats for essentially free: Furious Focus/Dreadful Carnage. I'll post my updated build and does anyone have suggestions for what to spend 2 extra feats on for a Power-Attacking non TWF orc with Dazzling Display/Cornugon Smash/Shatter Defenses chain? ![]()
![]() OK So, I realized there was a error in my AnyDice math. Yeah, the TWF with PA just does not work out. A 2handed/bite rogue was doing higher average damage against average AC(18-22 spread at level 5). So yes, I think I will use Falchion/Bite or Greatsword/Bite (almost want to go dwarf at this point). I will probably sink my TWF/ITWF feats into orc hide and dodge to keep my AC roughly the same. But yeah, oops :) ![]()
![]() This build is great. I just think that since your not going to be as sneaky, dipping a few levels of fighter probably helps this out a ton. I was thinking of Fighter or Ranger to get extra feats for TWF, then using Falchion + Armor Spikes + Orc natural bite for 5 attacks instead of the 2 or 3 that this build would get. People have said that my AB would be too low at this point, but I dunno, there has to be a way to make it work. Ardenup wrote:
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![]() ZappoHisbane wrote:
With the quoted build it was using a falchion. For me It'd be falchion/greatsword/longsword depending ![]()
![]() Aha. I found the build that inspired me trying to do this. Was wanting to put in fighter levels to help boost the power. This is from http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/pathfinderR PG/advice/helpMeBuildAGreatCombatRogue&page=1 Quote:
Obviously this build has cornugan at 4 instead of 6, os that would need to be fixed, but I like it, alot. Just imagine it can be done better/more if dipping some fighter or etc ![]()
![]() Abraham spalding wrote:
So, Me and my DM discussed the brass knuckles bit. Some of the people I talked to are under the impression that they come as a set, ala gauntlets. As I understand it, it'd actually be significantly cheaper to buy brass knuckles because with flurry you can make all of your attacks with one hand, knee, whatever, so you'd buy 1 brass knuckle set and all of your attacks would be modified, this is correct right? Alternatively you could have a set of one CI and one silver, no? I went and took weapon focus (unarmed) before any of us had seen the APG sadly so theres a bit of a wasted feat, but considering MW knuckles have the same effect, oh well. At any rate, It still seems I could make a better combat rogue by doing Ftr1-3/RogueX or Ranger2/RogueX . I guess at the end of the day, thats what I was trying to make, a more combat-capable rogue. With a mithral BP or something, most rogue skills are going to be fine, and really as we advance in levels, dont climb/jump/etc start to get marginalized by flying and etc? The current char sheet that sits infront of me is CL1 Fighter1
Without rattling off everything Str is 19(looking at buying str booster asap)
Feats include:
Next 2 levels will bring ITWF and Cornugon Smash, with the idea of everytime I hit with a PA, I'll be doing shaken for multiple rounds, or free frightens on enemies, ala APG thug alternate. ![]()
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Insofar that you need to spend tons of cash on amulet of might fists and etc to get the same effects you can get from weapons. As I was a monk/rogue, economically one could see where you'd get tons better results with weapons/light armor for the same GP amounts. The campaign is going to go 1-13ish as far as I understand. ![]()
![]() Abraham spalding wrote:
Well, my original build and what ended up were very different. We originally had a rogue, then didn't so I ended up filling that role and taking more rogue levels. Anyways to answer more questions: a) We're using standard point-buy, 15 points I think b) Regarding a few posts back, My intimidates will be coming from power attack/cornugon smash and I had selected the "Thug" APG Rogue template which lets you also frighten with it, and sacrafice a 1d6 to sicken. I figure this would help reduce damage we take. ![]()
![]() GeraintElberion wrote:
Ok. Thanks for all the replies folks. Let me try to clear this up :P As it stands: We have a Ranger, Dragonfire Adept, and Me that usually get into melee combat range. The ranger is a sword/shield ranger with a heavy shield that TWF's (at -4/-4) with light armor. So he is very dicey in combat. The dragonfire adept has good AC and very good HP. I almost always (sofar at level 5, just finished the 'Knot in CoT) am flanking and get sneak attack damage. Right now my character is a Monk2/Rogue3, and I know I can accomplish what I'm doing with him better with other characters. While lots of stealth actually was helpful in me getting free heavy damage sneaks off in the last dungeon, in general its not been super useful for us. Climb/Jump has been but I know that gets negated at later levels. I'm pretty sure our DFA can fly at level 5 so maybe thats not a big deal just yet. But theres been plenty of situations where I've had to scale a wall, take out the guy on top, and drop a rope down for the party or etc. I'll obviously be doing less of that, and that might not matter. Anwyays, the data as I understand it: a)I feel we lately have very good tactical positioning, and I will be sneak attacking at least 75% of the time. b) The plan in my above build was to (still TWFing, armor spikes and longsword, as far as I understand RAW this works) power attack and have curmudgon (sp?) smash kick off free intimidates bundled with the rogue alternate "Thug" template, to have extra shaken/frightened condition. Level 5 my intimidate bonus was +16. I care about being able to get behind enemies and do tons of damage more than the rest. A friend showed me the toothy, and doing calcs on anydice using AC spread of 19..23 it added about 13 avg DPR. c) Yeah, it seems like with -2PA and -2 TWF my attack rating won't be as high, but from the numbers i ran, a 2hander/toothy is going to do like 45DPR , and the 5 sneak attacks is going to be significantly higher. d) I looked at going with a 2hander build, and without rage/mutagen wasn't sure how to get enough damage to start closing the gap with a rogue-type build e) Shatter defenses was mostly for me to be able to more reliably hit with the -5 attacks. Since my intimidate bonus is so high, I could try leading with dazzling display then get extra attacks against flat footed? I talked to the party and theyre under the agreement that the stealth isnt the biggest deal, because we really need the extra combat power. Our DFA does tons of damage, our cleric is good, and we have a decent sorc, its just that the ranger hits occasionally for d6 and dies fast. I actually rolled really really well for hp(all 7 and 8) on my monk/rog so he is pretty survivable. f) Looking at doing damage primarily, while (using level 5 for example) staying in the 22-24+ AC range. I'd love to stay at 20+CL ac, and am definately open to suggestions on this stuff. ![]()
![]() OK. Ended up with my l5 Fighter1 Power attack
still have combat trick free so Its like im up a feat at this point will go to ftr2,ftr3 next 2 levels Agile BP +1
random stuff. Intimidate is +16, stealth etc isnt bad, AC is 24 and will shoot up once I can get some mithril full plate. Looking like this will be fun :) ![]()
![]() I guess I should mention that my goal with this guy is #1 to do significantly more melee damage than I was doing previously, and second, to be able to avoid getting clobbered instantly. So between damage and outrageous AC, id rather have great damage, and 'good' AC. I think Im going to do F2 (or RNG2) and 3 rog to start, going F3 at level 6 or 7 most likely. The extra sneak dice is too tempting right now, I'll suffer with 20' move methinks. Also, my skills look pretty bad at f3/r2 compared to the ranger/rog build, so I'm concerned I may start failing stuff that was piece of cake before EWHM wrote:
edit: after some figuring, I think I can get the most out of being somewhat roguey, and decent ac by the following shopping list: Fighter1/Rogue4 +2 dex belt (need this at 7 for ITWF) -- maybe wait for later on this, but might have more long-term use than a +1 amulet/ring
I have 26AC, +3 dex for acro,etc, and no ACP on climb/jump The plan I think is to move to mithral Full plate by level 7 when I will be fighter3. This frontloads most of my skill points so I dont feel pain there, and I still qualify for all my feats at the same level. Probably should wait on the dex belt... Im pretty solid on this now. I just need to convince myself the Favored Enemy: Outsider (evil) isn't that good after all :P Maybe I could throw in ranger1 to get the FE if it ends up coming up alot ![]()
![]() Ravingdork wrote:
Thanks for the feedback! I think the fighter is probably too good to ignore as the levels ramp up. I was looking forward to wand use and maybe the favored enemy, but getting hit less probably trumps that. With so much full BAB mixed in I think my to hit will be OK, but ill also be swinging at -4 all around for TWF and PA, although I wont need to PA after something is shaken. I might stick to a breastplate until a level or 2 later just so I can keep doing scouting/scaling walls/etc that I've had to do in the past. Although if I got the stealth enchant on full plate, id really only be facing the speed issue which may not be such a big deal ![]()
![]() Ravingdork wrote:
I think if allowed, I will spend the lion's share on defense. I'm aiming for a +1 Holy weapon enchant, so I will probably roll with my normal Heirloom weapon and hope to get a hand-me-down from the party (I will buy a pot or two of magic weapon just in case, but I think my damage will be fine for overcoming DR). I guess one thing is by 7 I need to get +2 dex from items, so it might behoove me to do that early on. Also, any suggestion on if I should go Ranger2/ftr1 or Fighter3? I think I save some $$$ on fighter3, but have worse saves, no favored enemy (might be great in Cheliax). I'm pretty sure if I was rolling a level 8+ character, and could afford Mithril full plate, it would totally edge out the ranger levels, but then again maybe I'll be fighting alot more evil outsiders. arg :) Playing in about 10 hours gotta get this ready, I'm gonna make up 2 sheets for each build so I can waffle hehe I'm looking at 18 str, 15 dex, 12 con for my starting physical stats. That way I qualify for TWF right away. Maybe if i get a dex item, I will pump dex at my 2nd stat increase. Our DM has let us buy a +1 stat item for 1000gp ALso Im considering both "Craft (Alchemy)" for poisons and etc as well as Handle animal, but can handle animal ever get you a decent non-ranger-companion animal? I know attack dogs and etc are nice, but at level 5, is there any decent uses for the skill for me? ![]()
![]() Ravingdork wrote: As a rough rule of thumb, an AC of 20 + character level is pretty good to have. Any tips on how to best get that within the 10500 level 5 gold? I'm not sure if the fighter's superior AC works out better. I could for example get mithril full plate (if I waited) in a level or so and have full speed with the fighter, or does the cost not realy work out? I understand we will finish the campaign around level 12. With the ranger-included build, I was thinking of using a Agile Mithril BP , which will run me about 4k. I was originally thinking of using a greatsword + armor spikes, but then the AC would be pretty abysmal. I figure I'll buy a +2 Darkwood Large shield and not enchant the armor incase I want to trade up later. Any hints on what my item list should look like? :) I think with a +2 shield, and a +1 BP, He'd have 22AC, and have spent a little less than half of his starting gold. I guess I could dump TWF and/or ITWF, and gain an additional 2 AC here, but doing the numbers on anydice (which is awesome), the extra attacks add significant average damage per round, and I really like the intimidate line and don't have the feats to get all the 2H feats alongside I guess ![]()
![]() Hey Folks, I'm getting ready to roll out a re-created level 5 character tomorrow. We are playing council of thieves, and our party is rather disfunctional in combat (we routinely argue about why we should/shouldn't do things, and often pass up BBEG/loot/challenges ,etc because we can't agree morally how to tackle a problem) and we spend alot of our time in really sticky situations, with half the party knocking on deaths door. I currently have a monk2/rogue2 that I'm being gracefully allowed to kill off, and start a new character. Our party lacks decent front line fighters and deals pretty much 0 melee damage. My monk was doing OK, but my build was not great and I realize that going with monk you end up with a huge gold disadvantage, and my build was not super great. So, what I've got is a Ranger2/Ftr1/RogueX or Ftr3/RogueX build with Orc, Toothy, A Longsword, Heavy Darkwood Shield, and armor spikes for TWF and a bite attack for a total of 5 attacks at level 7. I crunched the numbers with AnyDice and it works out significantly better damage wise than a fighter-heavy or 2hand build (though, I am probably not seeing the best 2hand build, havent had any experience there) Build looks like: Orc with Toothy racial alternate Heirloom weapon, Brute traits (2 to intim) 1 Ranger1 Power Attack ,Enemy Outsider (evil)
At level 6 (Will be starting at 5) intimidate should be +16, with free intimidates on power attack hits, and thug adding extra rounds/frightened to intimidate checks. Shatter Defenses will come at level 9 to automatically SA intimidated foes. Thug can also sacrifice 1d6 for sickened, which should stack with shaken, for a -4. Sounds good :) Was thinking of swapping the ranger levels for fighter to be able to wear regular BP and still move full and not have to spend 4k fo my 10500 on a mithral BP. Not sure whats right there. We're doing Cheliax, so I think evil outsider favored enemy is good to have, as well as the extra saves and wand use of ranger, but I think my AC is not gonna be super great even with a Heavy shield ![]()
![]() XperimentalDM wrote:
Dakaar moves towards the east passage and tries to peer through the door. Perception: 3d6 + 9 ⇒ (6, 3, 3) + 9 = 21
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