Jaisuns Council of Thieves PBP Experiment

Game Master Jason Schimmel


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Alcibades is on the look out for critters and tells everyone else to keep a look at to.

"This is a training exercise...Normally we would be avoiding danger but right now we have two missions one to find a good route between bases but the other is to find and defeat some of the less desirables down here."

Survival untrained...to find critters
3d6 ⇒ (5, 2, 2) = 9

or perception

3d6 + 5 ⇒ (1, 1, 3) + 5 = 10

Do the npcs look nervous?
sense motive: 3d6 + 7 ⇒ (5, 4, 3) + 7 = 19


Male Human Ranger 13 Mythic 1

Before the 2nd Course part 3:
”And all did turn out well, forunately for everyone.” The smile on Aarons face continues to disappear as he continues, ”But think, what would have happened if my friends and I had not tried for the roles or been cast. The play would have seen those desperate fools who came to the casting call die along with yourself Calseincia. And even if you would have backed out as you said that would just mean another woman dying in your place. And for what? These people's, these noble's amusement? They would be toasting the success of the play if we had lived or died...”

0 Skill, +1 Chr, +3 Circlet, +1 Noble bonus. I keep forgetting the noble bonus.

Diplomacy 3d6 + 5 ⇒ (2, 3, 6) + 5 = 16

3 Skill, +1 Wis, +2 Human, +1 Noble bonus. Was there any results from the previous Sense Motive check?

Sense Motive 3d6 + 7 ⇒ (1, 4, 5) + 7 = 17

2nd Course part 3:
Aaron politely refills her ever emptying glass of wine with a smile before saying, “Now I am taken with curiousity about the mayor's poor son, the truth of his condition, where is he said to be hidden in this lavious home? Sneaking a peak might be more thrilling then the 6th Act.”

Diplomacy 3d6 + 5 ⇒ (2, 5, 1) + 5 = 13


4-99 MAPS:

before 2nd course:
She gets somewhat quiet, "I suppose you are correct. I hadnot considered it before. I did not think anything of it when Aulamaxa recommended the part to me, but now that the play is over and done. I think I may have enemies I did not recognize. Well never mind that now. I do think we are expected for the next course." As far as you can tell she is being completely forthright and honest. She seems to want to spend time with you.

Aaron second course:

"A few weeks ago the mayor send everyone away after they tried to rush to the attic to get a look at him. He threw everyone out. I heard he was most displeased." The servants begin clearing the table and the guests begin milling about.

3rd course:
You once again have 10-15 min to check out some of the side rooms. There are rooms to the north south and west with other guests as well as the gallary upstairs that overlooks the dinning room.Shortly after the clock finishes chiming 8:00, the table is ready for the 3rd course. The 3rd course is The Fat of the Land. This course consists
of honey-roasted hogfish, venison, sturgeon, and lampreys in hot sauce. In addition, a vast caravan of fruits and breads, olives, jars of curious pickles, huge stuffed peppers, figs, dates and honeycombs is offered as well.


sewer:

The group seems relativly calm but share. The rest of the group catches up with Dakaars scouting party while he is examining a chest found in some rubble. He locates and disable a tension wire that goes out from the bottom on the chest through the rubble and into the darkness of the sewer. The crude lock clicks open under delicate manipulation with his thieves tools. He pauses before going to open it. Dakaar you hear something moving inside the chest.


Sewer:
What sort of osund is it? Does it sound like a mechanical object, or something alive? is it scrabbling like an insect or ?

Perception: 3d6 + 2 + 3 + 4 ⇒ (2, 4, 4) + 2 + 3 + 4 = 19


Pre third course:
I will check out the room to the west. Perception 3d6 + 5 ⇒ (2, 6, 3) + 5 = 16

third course:
I will set next to Eirtein Orbeigo this course. I will greet him with a good evening and start out with some general pleasantries to make him happy with me. I will let him talk at first and see if he has anything interesting to say at first. Diplomacy 3d6 + 14 ⇒ (1, 5, 4) + 14 = 24


Pre 3rd course:
I'll start investigating some of the areas that I was tipped off to if possible. Otherwise Dakaar will check the south room out

3rd Course:
Dakaar will sit down with the mayor.


Sewer:
Dakaar will pick up the sealed box and bring it back to the party for some insight as to what could possibly be inside.

The Exchange

F half-elf cleric

Pre-3rd:
I would like to go out to the courtyard. I'll play a mandolin tune, then strike up conversation with any remaining people.

Perform Check:3d6 + 11 ⇒ (1, 6, 4) + 11 = 22
Diplomacy Check: 3d6 + 10 ⇒ (2, 3, 2) + 10 = 17
Also
Perception Check on the area of the courtyard: 3d6 + 10 ⇒ (2, 1, 2) + 10 = 15

3rd Course:
I would like to talk to Chammady Drvenge if nobody else is otherwise engaged with her. I'll approach her, compliment her dress and ask to sit next to her. Assuming she agrees, I'll ask her about her experience so far and has she heard any talk about the house.

Diplomacy:3d6 + 10 ⇒ (5, 6, 2) + 10 = 23


XperimentalDM wrote:

** spoiler omitted **

** spoiler omitted **
** spoiler omitted **

Pre-3rd Course:

David explores the room(s) to the north.
Perception: 3d6 + 4 ⇒ (6, 3, 3) + 4 = 16

3rd Course:

David sits next to Crosael. I begin conversation with, "The feast has been excellent so far. I can't wait to see what else the mayor has in store for us." I also ask her how long she has served as majordomo. Has she always worked for the mayor, or has she been here before he was appointed?


Male Human Ranger 13 Mythic 1

2nd Course End:
Aaron thanks the Lady Tilernos for the interesting conversation and says, “Should I find a rare vintage in my travels I now know who to send it to.”

Perception Check for how intoixicated the partygoers are, specific interest to the npcs of note, Calseincia included.

4 Skill +3 Class Skill+1 Wis +2 Human +2 Urban
3d6 + 12 ⇒ (5, 3, 2) + 12 = 22

Between 2nd and 3rd Courses:
Aaron with Calseincia in tow enjoy the view of the garden from the bridge, trying to cheer himself and her after the not so pleasant previous talk.

Perception for being watched. 3d6 + 12 ⇒ (3, 2, 5) + 12 = 22

3rd Course Start:
Aaron lets out a small sigh of relief as the general leaves the room. Finding that there is no one for him to chat with that isn't already engaged with a member of the party Aaron decides to ask the Mayor if he might also sit aside him, as well as thanking him for the chance to be part of this now historic piece of theater.

Diplomacy 3d6 + 5 ⇒ (4, 5, 6) + 5 = 20
Perception 3d6 + 12 ⇒ (3, 5, 2) + 12 = 22


4-99 MAPS:

Alcibades pre-3rd course:

This room is called the Garden of Earthly Pleasures. Above you can see a clear night sky strange given that you know there to be quite a storm going on. A small wooden bridge crosses a river. The river flows from a demons mouth on the north wall and forms a pool at the south end of the room. The banks are covered with wildflowers. A few other guests are enjoying the view from the bridge. Aaron arrives with Calsenica on his arm.

Aya pre-3rd course:

A bad idea given that it is both night and raining. Most of the guests are inside. You could play in the indoor gardens or in the entrance hall where there are several guests milling about. In either case your performance is well received and several guests will strike up a conversation while you play.

David pre-3rd course:

The room is called the pool of honey. It is not just a name. The walls are lined with thorny rose bushes and in the center of the room is a 5 foot wide stone pool of honey that is 20 feet long. Several other guests are mingling here awaiting the next course. Your (which i assumed was still up though I may have to check the concentration thing) detect magic tells you there are illusions on the walls and some kind of abjuration is on the pool.

Dakaar pre-3rd course:

Um, I am blanking what areas where those. I assume we are talking about during the 1st course.

Aaron pre-3rd course:

This room is called the Garden of Earthly Pleasures. Above you can see a clear night sky strange given that you know there to be quite a storm going on. A small wooden bridge crosses a river. The river flows from a demons mouth on the north wall and forms a pool at the south end of the room. The banks are covered with wildflowers. A few other guests are enjoying the view from the bridge. Alicbades is here are well. A few young ladies(and men) are eyes you and Calsenica somewhat jealously. Other then that you don't seem to be getting an undue amount of attention given your star status.

Alcibades 3rd course:

He greets you warmly and bids you to sit. He seems to enjoy conversing with you. "You know, the mayors manse is separated into 3 distinct regions. The manor itself, the dungeons below (known as the Nessian spiral, a place even I, with all my curiosity, would hesitate to explore), and the Asmodean Knot, which are the vaults." He pauses and takes a sip of wine.

Aya 3rd course:

She is polite, but seems more involved with the conversations of others seeking her attention. She seems to be avoiding gossip.

David 3rd course:

Diplomacy check please.

Dakaar 3rd course:
The mayor entertains his other guests, while partaking of the feast. Diplomacy to strike up a conversation. Check Aaron's spoiler since he is near the mayors other side.

Aaron 3rd course:

The mayor looks at you, "If you can find no better seat, then certainly. You must forgive me if I am not the best conversationalist, my duties as host occupy much of my attention."


sewer:
As Daakar picks up the chest a carpet of rats bursts forth from an opening in the rubble pile. Initiative please.

The Exchange

F half-elf cleric

aya pre3rdcourse:
Aya then chooses to go to the indoor garden. After playing her little heart out, she talks to those around her trying to gather word on the house and gossip circulating.

Diplome Check3d6 + 10 ⇒ (6, 4, 6) + 10 = 26

The Exchange

F half-elf cleric

3rd course:
A little sad at the brush off, Aya turns to the person next to her, and at a convenient time introduces herself (or says hello again if they are someone she already talked to) and mentions how sad she is that she couldn't get a full tour of this magnificent house. Again, she'll attempt to get some good ol' word about the place or whatever gossip is available.

Diplome Check 3d6 + 10 ⇒ (3, 5, 3) + 10 = 21


3rd Course:

Over the next several minutes i will ask Eirtein Orbeigo a few questions:

What is so scary about the Nessian Sprial? If you were inclined are you allowed to just go exploring there? Is there anything interesting down there do they keep prisoners down there?
Diplomacy 3d6 + 14 ⇒ (6, 4, 2) + 14 = 26

I just heard about the Asmodean Knot. Where is that located? Have you ever seen it? It sounds ever so interesting.
Diplomacy 3d6 + 14 ⇒ (3, 3, 1) + 14 = 21

Sewer:

Intiative 1d20 + 1 ⇒ (7) + 1 = 8
"Every get ready! We will provide support."
I already have my aura around everyone DR 1/Magic if they are an ally within 30 feet. I will be using all my actions as aid another actions. I think that is a melee atack equivelent so when i get to go ... With my spear 1d20 + 2 ⇒ (13) + 2 = 15


XperimentalDM wrote:

** spoiler omitted **

** spoiler omitted **
** spoiler omitted **
** spoiler omitted **

** spoiler omitted **...

Pre-3rd Course:

If there's anyone else in the room, I'll ask them if they know whether the pool of honey is meant to signify anything. If no one else is in the room, I'll gently touch the honey to see if it's real.

3rd Course:

Diplomacy: 3d6 + 3 ⇒ (3, 3, 3) + 3 = 12

Sewer:

Initiative: 1d20 + 1 ⇒ (11) + 1 = 12

The Exchange

F half-elf cleric

sewer:
1d20 ⇒ 16


Sewer:
1d20 + 5 ⇒ (1) + 5 = 6


sewer round 1:

Initiative order is

Rizzado
Gorvio
Aya
Fioasa
David
Yakopulio
Alcibades
Rats
Larko
Dakaar

Rizzardo begin by moving up to the other side of the rat hole. He strikes at the swarm. 1d20 ⇒ 10 Gorvio shoots at the hole with his cross bow 1d20 ⇒ 15.


4-99 MAPS:

Aya pre 3rd:
Alcibades and Aaron are also there. People are talking about the play and about the fine food and wine. They are talking about other city gossip and the other guest areas.

David pre 3rd:

A nearby guest informs you that there is nothing overtly symbolic about it and the the honey is real and able to be eaten. He dips a finger in and tastes the honey.

Alcibades 3rd:
He responds in between fingerfuls of olives, " Well the spirals are the dungeons and have been in place for severl generations. They are behinde the doors on that wall over there. The doors have potent magical wards to keep out undesirables and I am certain to keep them in as well. As for the knot, no I do not know where it is located. Though I would pay handsomely for its location. Unlike the spiral and the manor, the knot is said to be in its own pocket dimension accessed from a special mirror somewhere in the manor."

Aya 3rd:
You hear the guests discussing the endeavors of their various houses. Whose been doing what in business, who just bought the latest extravagance. You overhear someone talking about someone's supposed gambling debts and how they spend far to much time at the "dome". Others are talking about Aarona and Calesenica and how they seem to be inseparable off stage as well as on.

David 3rd:
"I am glad you are enjoying the feast. The other guests seem to be enjoying your company as well. I have served the mayor for a number of years. There was a rigorous hiring process. I was fortunate to be hired by the family."


Third Course:

Do they keep anyone or anything particular intersting in the dungeon? Do you know how the door is unsealed in order to put prisoners down there?
Dipomacy 3d6 + 14 ⇒ (4, 2, 6) + 14 = 26

Do you have any idea of where this mirror maybe? If i know someone interested in the job is there any more information you could offer? What are you offering for the location?
Dipomacy 3d6 + 14 ⇒ (4, 3, 1) + 14 = 22

Aya (Julie is with me right now) will keep listening. She wants to pick up some juicy gossip or find out about the knot.

Sewer:

Aya (Julie is with me right now) will aid another Fiosa. Aid 1d20 + 4 ⇒ (20) + 4 = 24

I will aid another Rizzardo on his next attack 1d20 + 3 ⇒ (3) + 3 = 6


3rd course:

Aya (julie is with me right now) will continue to listen for intersting gossip or news about the knot.

Alcibades will ask:
Is there anyone or anything of particular interest in the dungeon? Do you know how one opens the seal in order to put in new prisoners?
Diplomacy 3d6 + 14 ⇒ (4, 6, 6) + 14 = 30

Do you have any guess where the mirror might be? Any guess on how one passes through this mirror into the knot? I may have an interested party to try and find the vault. Do you have any additional information to help me solicate their interest? How much are you offering?
Diplomacy 3d6 + 14 ⇒ (3, 5, 4) + 14 = 26

sewer:

Aya will aid Fiosa's next attack. Aid 1d20 + 4 ⇒ (6) + 4 = 10

Alcibades will aid Rizzardo's next attack. Aid 1d20 + 2 ⇒ (8) + 2 = 10


3rd:
Dakaar walks up to the man and see if he divulges anything. 3d6 - 2 ⇒ (6, 6, 5) - 2 = 15


Doctor Fizzlethorpe, 'Iron Gut' wrote:
** spoiler omitted **

Doctor Fizzelthorpe? That's a really creepy looking picture.


XperimentalDM wrote:

** spoiler omitted **

** spoiler omitted **

** spoiler omitted **
** spoiler omitted **
** spoiler omitted **

3rd Course:

Hired by the family? I didn't know the mayor had any other family. Where are they?

Sewer:

If we are arranged in such a way that I can hit the rats with a Burning Hands without hitting any of allies, I do that:
Damage (everything in a 15-foot cone): 1d4 ⇒ 2

Otherwise I throw an Acid Splash:
To Hit (touch): 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d3 ⇒ 2


4-99 MAPS:

Aya 3rd course:
You overhear some other bits of conversation. "Did you hear about that incident with Lord MErecles boy?"
"No what happened!?"
"Well apparently he was out after dark for Asmodeus knows what reason, completely unguarded."
"No!"
"Yes! And on top of that he was attacked by 3.. creatures."
"How ever did he survive?!"
"Some crazed woman in a blue hood fought them off, ALL THREE."
"Oh my!"
"And then he says she just slide into the shadows and was gone!"
"Such madness!"

Alicbades 3rd course:
"The guardians of the spiral are certainly quite fierce, to my knowledge only the Mayor knows how to safely enter. As for the knot, I can only assume that it too has potent guardians. I can only imagine them to be a potent mix of undead and shadows given the supposed nature of the knot. If this bespeaks a connection between the creatures of Westcrown and the knot, well who can say. In either case there is almost certainly a way to deactivate the wards at the entrance. As for the rest of the knots guardians, well you and your comrades are certainly skilled with arms and majicks."

Dakaar 3rd course:
Whatever Aaron does the mayor does not seem terribly forthcoming and seems to want both of you to talk with his other guests more than himself.

David 3rd course:
"Most of the rest of his house resides in Egorian near the royal court."


sewer:

Fiosa moves up to strike with her longsword 1d20 + 2 ⇒ (5) + 2 = 7 1d6 + 1 ⇒ (5) + 1 = 6.
David Acid splash seems the best bet.
Yakopuio moves to the other side of the hole and strikes. 1d20 + 2 ⇒ (11) + 2 = 13 1d4 + 1 ⇒ (1) + 1 = 2.
Alcibades Aids Rizazado
The Rats poor out of the rubbish pile enveloping Dakaar, Rizzardo,Gorvio,and Fiosa.
1d6 ⇒ 6Damage. All four need to make fortitude saves.
1d20 ⇒ 15
1d20 ⇒ 12
1d20 ⇒ 9
Larko swings his battle axe with 2 hands, 1d20 + 4 ⇒ (10) + 4 = 14 1d8 + 4 ⇒ (2) + 4 = 6.
Dakaar?
End of Round 1
Start of round 2
Rizzado 1d20 - 1 ⇒ (18) - 1 = 17, 1d6 + 4 ⇒ (1) + 4 = 5.
Gorvio steps back out of the rat pile and gestures at them and hits them with a ray of frost. 1d10 ⇒ 2, 1d20 + 1 ⇒ (14) + 1 = 15, 1d3 ⇒ 3.
Aya ????
Fioasa
David
Yakopulio
Alcibades
Rats
Larko
Dakaar


In the 1st round only Gorvio, Yakopulio and Larko hit and their strikes didn;t seem to do too much damage.


3rd Course:

What information are you looking for exactly? What is being promised to these would be explorers? And how would they get back in touch?

Sewer:

Knowledge Nature 3d6 + 11 ⇒ (5, 4, 6) + 11 = 26 ... I assume this is a rat swarm and has damage reduction although i don't know what type or how much. What does my character now about rat swarms? Do i know about damage reduction or a certain type of weapon being more effective then another? Was the ray of frost effective?


4-99 MAPS:

Alcibades 3rd course:
The location of the Amodean Knot. Information concerning its layout would be nice as well. I can pay cash for good information, a message can be left for my at my family estates in town.


Alcibades wrote:

** spoiler omitted **

** spoiler omitted **

Alcibades sewer:

Yes it is a rat swarm. You know that Slashing and piercing are less effective on swarms. Area effects will disperse it faster. The chill touch had little affect if any.


Sewer:
Everyone use bludgeoning weapons if you have them. If you have spells try area effects. Swarms like this are resistant to slashing and piercing weapons. If any of the trainees have bludgeoning weapons i will aid them. Aid 1d20 + 2 ⇒ (1) + 2 = 3

Sewer Aya:
We are on vacation and Julie doesn't remember her log on. Aya attacks with her mace 1d20 + 3 ⇒ (4) + 3 = 71d8 ⇒ 8

3rd course:
This is all so interesting. Anyone in the room i should be wary of? Chammady Drvenge doesn't seem very interested in talking to the rest of the guest, especially the actors. Diplomacy3d6 + 14 ⇒ (2, 5, 3) + 14 = 24

The Exchange

F half-elf cleric

aya 3rd course:
Aya takes note of this "wild woman in a blue cloak" - I will ask whoever mentioned the blue cloaked person to tell me more about these sightings.

If necessary, diplome check:3d6 + 10 ⇒ (3, 3, 5) + 10 = 21


4-99 MAPS:

Alcibades 3rd course:
Just as your conversational companion is about to speak,

Lady Drovenge rises from her chair. "My lord, as always you have prepared such a splendid evening, but I am afraid I have another engagement which I must attend to." The remainder of the 3rd course is filled with comments by various people that "the Drovenges were always rather foolish". Soon after the dishes are clear and you are all free to mingle again and then...
Course 4 The Dance of the Engorged Vulture:

This course consists of whole roast baby squid served with honey sauce, minted lamb with fresh
vegetables, sauced hatchling alligator, tureens of cod spawn in garlic, and leveret stewed
in wine and parsley.


3rd course intermission to Dakaar before the lady exits:
What do you think about tailing her? I think she is an interesting one. If Dakaar doesn't bite i will ask Aaron.

The Exchange

F half-elf cleric

Pre Course 4 Wanderings:
Aya is going to trek down to the Jungle of Nectar to play a quick tune and see what's going on there.

Perception Check: 3d6 + 10 ⇒ (3, 2, 6) + 10 = 21

Course 4 Conversation:
Aya will go visit her father..."Greetings again! I hope the meal finds you well. I've made sure to not indulge too much. It seems the Mayor's food is very potent. But an interesting party for sure. You wouldn't believe the things I've heard."

Aya will continue the conversation and try to extract some information/gossip/whatnot about the house, Asmodeus Knot, and the guests.

Diplome Check: 3d6 + 10 ⇒ (4, 4, 1) + 10 = 19


Dakaar will head into the spider room, sneaking up to the edge and taking a full defense action, with Alcibades behind him.

Stealth: 3d6 + 12 ⇒ (2, 4, 4) + 12 = 22

The Exchange

F half-elf cleric

Spider Room:
Aya and Aaron will approach the other side similar to their approach in the previous snake room. Aya will guidance Aaron's attack once they prepare to enter.


I follow dakaar. As soon as I have the room in view i am ready to breath. If i don't see anything threatening i ready an action for when i do (to breath fire). perception 3d6 + 5 ⇒ (6, 5, 2) + 5 = 18 specifically for spiders


4-99 MAPS:

Having waited out the dinner party and found the entrance to the knot. Our party have penetrated deep into the Mayorial vault. 2480xp for all. Forgive me if my posting is a bit sporadic for a day or so. I may try to make some major updates in a day or so. Oh everyone roll initiative for the spider room. It doesn't hurt to be prepared. Dakaar are you in the doorway, just outside or just inside?


Initiative 1d20 + 1 ⇒ (4) + 1 = 5

The Exchange

F half-elf cleric

Initiative: 1d20 ⇒ 3


XperimentalDM wrote:
Having waited out the dinner party and found the entrance to the knot. Our party have penetrated deep into the Mayorial vault. 2480xp for all. Forgive me if my posting is a bit sporadic for a day or so. I may try to make some major updates in a day or so. Oh everyone roll initiative for the spider room. It doesn't hurt to be prepared. Dakaar are you in the doorway, just outside or just inside?

Dakaar stalks through the passage and stops just inside the room, blocking the way so that alcibades can attack unharmed.

Stealth: 3d6 + 12 ⇒ (1, 5, 4) + 12 = 22

Dakaar puts up his guard and yells at the spiders, if he manages to sneak in without notice (full defensive).

Initiative: 1d20 + 5 ⇒ (7) + 5 = 12


Male Human Ranger 13 Mythic 1

Initiative: 1d20 + 1 ⇒ (10) + 1 = 11


Just a reminder the sewer campaign is still going on as well


sewer:

Ayas mace misses the swarm
Fiosa steps back and casts bless
David delays
Yakopulio swings her shortsword 1d20 + 2 ⇒ (4) + 2 = 6 for 1d4 + 1 ⇒ (4) + 1 = 5
Alcibades fails to aid
Rats move to get Gorvio, Rizardo, Larko, and Yakopulio. They provoke Attacks of opportunity from pretty much everyone.
AoO
F1d20 + 2 ⇒ (13) + 2 = 15 hit
1d6 + 1 ⇒ (2) + 1 = 3
G1d20 + 2 ⇒ (5) + 2 = 7
1d8 + 3 ⇒ (8) + 3 = 11
R1d20 - 3 ⇒ (3) - 3 = 0
1d6 + 4 ⇒ (2) + 4 = 6
L1d20 ⇒ 4
1d8 + 4 ⇒ (6) + 4 = 10
Y1d20 + 2 ⇒ (15) + 2 = 17 hit
1d4 + 1 ⇒ (3) + 1 = 4
Swarm Damage: 1d6 ⇒ 2
Fort saves
G:1d20 + 1 ⇒ (2) + 1 = 3
1d20 + 1 ⇒ (13) + 1 = 14
R:1d20 + 2 ⇒ (4) + 2 = 6
1d20 + 2 ⇒ (6) + 2 = 8
L:1d20 + 3 ⇒ (6) + 3 = 9
1d20 + 3 ⇒ (7) + 3 = 10
Y:1d20 + 2 ⇒ (18) + 2 = 20
1d20 + 2 ⇒ (12) + 2 = 14
Larko can't act from the swarm.
Dakaar delays
Rizardo can't focus.
Gorvio moves and casts burning hands. 1d4 + 1 ⇒ (1) + 1 = 2
Ref:1d20 + 5 ⇒ (5) + 5 = 10 He is bloodied and so are the rats.


4-99 MAPS:

Arachnophobia:

Two flights of stairs allow access to this cylinder, one leading up and the other down. Above, the ceiling is obscured by thick tangles of drooping cobwebs.
You all wait for something to appear. Seconds go by...you hear a skittering sound as a tapestry of spiders crawl down the side of the chamber along with 4 spiders the size of small cats.
Alcibades readied action goes off. The swarm disperses and two of the spiders are badly injured. One of them clings to the wall motionless.
Two snap at Dakkar while another bites at Aaron
D: 1d20 + 2 ⇒ (16) + 2 = 18
1d6 ⇒ 3
D: 1d20 + 2 ⇒ (17) + 2 = 19
1d6 ⇒ 6
A: 1d20 + 1 ⇒ (17) + 1 = 18
1d6 - 1 ⇒ (4) - 1 = 3

Aaron
Alcibades
Aya
David


sewer:
"Aya i think it is time for some healing." If i can i will try to help one of the characters NPCs out of the swarm. If i can't I will see if i can breath on the swarm without hurting and NPC 2d6 ⇒ (3, 5) = 8...if that is also not likely i will aid another on their attack... 1d20 + 2 ⇒ (13) + 2 = 15

spiders:
On my turn I breath... 2d6 ⇒ (1, 6) = 7


4-99 MAPS:
Alcibades wrote:

** spoiler omitted **

** spoiler omitted **

Aya should note that she cannot deselect the swarm in the sewer fight. So healing needs to be Spells.

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