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ok..well here is Griff, a 1/2 elven ranger looking for adventure.
Half-Elf Ranger 1
NG Medium humanoid (elf, human)
Init +4; Senses low-light vision; Perception +7
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Defense
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AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 11 (1d10+1)
Fort +3, Ref +4, Will +1; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee dagger +3 (1d4+1/19-20) and
. . shortsword +3 (1d6+1/19-20)
Ranged shortbow +3 (1d6/×3)
Special Attacks favored enemy (goblinoids +2)
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Statistics
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Str 13, Dex 14, Con 12, Int 11, Wis 12, Cha 11
Base Atk +1; CMB +2; CMD 14
Feats Skill Focus (Survival), Weapon Finesse
Traits armor expert, elven reflexes
Skills Handle Animal +4, Knowledge (dungeoneering) +4, Knowledge (geography) +4, Knowledge (nature) +4, Perception +7, Stealth +5, Survival +8 (+9 to track); Racial Modifiers +2 Perception
Languages Common, Elven
SQ elf blood, track, wild empathy +1
Other Gear lamellar (leather) armor, dagger, shortbow, shortsword, backpack, bedroll, belt pouch, canteen, flint and steel, mess kit, mirror, rope, trail rations (3), 10 gp, 2 sp
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Special Abilities
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Armor Expert -1 Armor check penalty.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Favored Enemy (Goblinoids +2) (Ex) +2 to rolls vs Favored Enemy (Goblinoids).
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Theorythmus |

Always love to see what the RNG has in store for me. Even though recruiting technically is stopped.
Set 1:
STR: 3d6 ⇒ (4, 5, 1) = 10
DEX: 3d6 ⇒ (1, 2, 4) = 7
CON: 3d6 ⇒ (2, 6, 3) = 11
INT: 3d6 ⇒ (3, 6, 3) = 12
WIS: 3d6 ⇒ (4, 1, 2) = 7
CHA: 3d6 ⇒ (4, 2, 5) = 11
Set 2:
STR: 3d6 ⇒ (5, 1, 2) = 8
DEX: 3d6 ⇒ (2, 3, 2) = 7
CON: 3d6 ⇒ (5, 1, 6) = 12
INT: 3d6 ⇒ (3, 1, 4) = 8
WIS: 3d6 ⇒ (4, 4, 2) = 10
CHA: 3d6 ⇒ (1, 3, 5) = 9
Set 3:
STR: 3d6 ⇒ (4, 5, 4) = 13
DEX: 3d6 ⇒ (6, 6, 5) = 17
CON: 3d6 ⇒ (3, 5, 3) = 11
INT: 3d6 ⇒ (4, 5, 4) = 13
WIS: 3d6 ⇒ (5, 4, 3) = 12
CHA: 3d6 ⇒ (2, 6, 5) = 13
So I would go for set 3.
Have some ideas in my head, but I would like some clarification on this thing you said :
Miscellaneous Fighters and Rogues only may move and make a full attack in the same round.
- Is there a reason why only fighters and rogues?
Let me know if someone drops out or something like that. I'll build a character in the meantime :)

Big OM |

I am currently working a 25 hours shift and won't be able to post a fully fetched character.
I am considering a charisma based submission and would appreciate any inputs you might have. My thoughts are a sorcerer or a bard. As distant third is a paladin. All based on secondary archery. I could switch two stats around and build a decent frontliner if required. Your thoughts?

Theorythmus |

Here's one of my ideas :
Dwarven Barbarian.
switching STR & DEX to get :
STR: 17
DEX: 13
CON: 11+2
INT: 13
WIS: 12+2
CHA: 13-2
HP: 1d12 ⇒ 11
Starting Wealth: 3d6 ⇒ (5, 4, 4) = 13 x 10 = 130
basic equipment:
Four-mirror armor 45 GP +6 AC +2 max Dex –5 ACP 45 lbs. Medium armor
Dwarven Longaxe 50 GP 1d12 x3 S reach 14 lbs
Dwarven Boulder Helmet 20 GP 1d4 x2 B 10 lbs
15 gp left for other items

nexusphere |

nexusphere wrote:Absolutely. That entire blog rocks. I don't agree with everything, but you can't argue that it's very well-though out and written. Plus, I've played a game with the author on Google hangouts and it was sweet.You might also be interested in this.
Guidelines for giving experience for treasure only in pathfinder.
Thanks!
(I am ostensibly -C)