Full Name |
Tondbert Elrhinsen |
Race |
Gnome |
Classes/Levels |
Sorcerer 1 |
Gender |
Male |
Size |
Small |
Age |
52 |
Alignment |
Neutral |
Strength |
5 |
Dexterity |
11 |
Constitution |
8 |
Intelligence |
8 |
Wisdom |
10 |
Charisma |
19 |
About Tondbert Elrhinsen
Name: Tondbert Elrhinsen
Race: Gnome
Player:
Classes: Sorcerer1
Hit Points: 9
Experience: 0 / 2000
Alignment: None
Vision: Low-Light Vision
Speed: Walk 20 ft.
Languages: Common, Gnome, Sylvan
Stat Score Mod
STR 5 (-3)
DEX 11 (+0)
CON 8 (-1)
INT 8 (-1)
WIS 10 (+0)
CHA 19 (+4)
-------------------------- Skills --------------------------
Skill Total Rnk Stat Msc
Acrobatics 0 0.0 0 0
Acrobatics (Jump) -4 0.0 0 -4
Appraise -1 0.0 -1 0
Bluff 4 0.0 4 0
Climb -3 0.0 -3 0
Craft (Untrained) -1 0.0 -1 0
Diplomacy 4 0.0 4 0
Disguise 4 0.0 4 0
Escape Artist 0 0.0 0 0
Fly 2 0.0 0 2
Heal 0 0.0 0 0
Intimidate 4 0.0 4 0
Perception 2 0.0 0 2
Perform (Untrained) 4 0.0 4 0
Ride 0 0.0 0 0
Sense Motive 0 0.0 0 0
Spellcraft 3 1.0 -1 3
Stealth 4 0.0 0 4
Survival 0 0.0 0 0
Swim -3 0.0 -3 0
-------------------------- Feats ---------------------------
Toughness
Eschew Materials
-------------------- Special Abilities ---------------------
Acidic Ray (Sp): Starting at 1st level, you can fire an acidic ray as a standard action, targeting any foe within 30 feet as a ranged touch attack. The acidic ray deals 1d6 points of acid damage + 1 for every two sorcerer levels you possess. You can use this ability a number of times per day equal to 3 + your Charisma modifier. (4+3=7)
------------------------ Templates -------------------------
-------------------------- Combat --------------------------
Total / Touch / Flat Footed
AC: 11 / 11 / 11
Initiative: +0
BAB: +0
Melee tohit: -2
Ranged tohit: +1
Fortitude: -1
Reflex: +0
Will: +2
Unarmed attack:
to hit: -2
damage: 1d2-3
critical: 20/x2
Crossbow (Light) (Small):
to hit: +1
damage: 1d6
critical: 19-20/x2
range: 80 ft.
Shortspear (Small):
to hit: -2
damage: 1d4-3
critical: 20/x2
Shortspear (Small/Thrown):
to hit: +1
damage: 1d4
critical: 20/x2
range: 20 ft.
Dagger (Small):
to hit: -2
damage: 1d3-3
critical: 19-20/x2
Dagger (Small/Thrown):
to hit: +1
damage: 1d3
critical: 19-20/x2
range: 10 ft.
--------------------- Special Abilities --------------------
------------------------- Equipment ------------------------
Name QTY LBS
Bolts (Crossbow/10) 1 1lbs
Dagger (Small) 1 0lbs
Crossbow (Light) (Small) (2 lbs.)
Backpack (Small) (3 lbs.)
Bolts (Crossbow/10) 1 1lbs
Parchment (Sheet) 5 0lbs
Ink (1 oz Vial) 1 0lbs
Shortspear (Small) 1 1lbs
Waterskin (0 lbs.)
Total weight carried:
Current load: Light
Encumbrance
Light: 12
Medium: 25
Heavy: 37
--------------------------- Magic --------------------------
Innate Spells
Dancing Lights (Evocation) - 1 per day
Saves: None
DC:
Casting: 1 standard action
Duration: 1 minute [D]
Range: Medium (110 ft.)
Components: V, S
SR: No
Effect: You create up to four lights that resemble lanterns or torches.
Target: Up to four lights, all within a 10-ft.-radius area
Ghost Sound (Illusion) - 1 per day
Saves: Will disbelief
DC: 14
Casting: 1 standard action
Duration: 1 rounds [D]
Range: Close (25 ft.)
Components: V, S, M
SR: No
Effect: Ghost sound allows you to create a volume of sound that rises, recedes, approaches, or remains at a fixed place.
Target: Illusory sounds
Prestidigitation (Universal) - 1 per day
Saves: See text
DC: 14
Casting: 1 standard action
Duration: 1 hour
Range: 10 ft.
Components: V, S
SR: No
Effect: Prestidigitations are minor tricks that novice spellcasters use for practice.
Target: See text
Speak with Animals (Divination) - 1 per day
Saves:
DC:
Casting: 1 standard action
Duration: 1 minutes
Range: Personal
Components: V, S
SR:
Effect: You can ask questions of and receive answers from animals, but the spell doesn't make them any more friendly than normal.
Target: You
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Sorcerer Spells
SPELLBOOKNAME0
Level 0
Ghost Sound (Illusion)
Saves: Will disbelief DC: 15 Casting: 1 standard action
Duration: 1 rounds [D] Range: Close (25 ft.) Components: V, S, M
SR: No Effect: Ghost sound allows you to create a volume of sound that rises, recedes, approaches, or remains at a fixed place. Target: Illusory sounds
DESC: Ghost sound allows you to create a volume of sound that rises, recedes, approaches, or remains at a fixed place.
DESC 2: Ghost sound allows you to create a volume of sound that rises, recedes, approaches, or remains at a fixed place.
Light (Evocation)
Saves: None DC: Casting: 1 standard action
Duration: 10 minutes Range: Touch Components: V, M/DF
SR: No Effect: This spell causes a touched object to glow like a torch. Target: Object touched
DESC: This spell causes a touched object to glow like a torch.
DESC 2: This spell causes a touched object to glow like a torch.
Mending (Transmutation)
Saves: Will negates (harmless, object) DC: 14 Casting: 10 minutes
Duration: Instantaneous Range: 10 ft. Components: V, S
SR: Yes (harmless, object) Effect: This spell repairs damaged objects, restoring 1d4 hit points to the object. Target: One object of up to 1 lb.
DESC: This spell repairs damaged objects, restoring 1d4 hit points to the object.
DESC 2: This spell repairs damaged objects, restoring 1d4 hit points to the object.
Ray of Frost (Evocation, WaterSchool)
Saves: None DC: Casting: 1 standard action
Duration: Instantaneous Range: Close (25 ft.) Components: V, S
SR: Yes Effect: A ray of freezing air and ice projects from your pointing finger dealing 1d3 points of cold damage. Target: Ray
DESC: A ray of freezing air and ice projects from your pointing finger dealing 1d3 points of cold damage.
DESC 2: A ray of freezing air and ice projects from your pointing finger dealing 1d3 points of cold damage.
Level 1
Color Spray (Illusion)
Saves: Will negates DC: 16 Casting: 1 standard action
Duration: Instantaneous; see text Range: 15 ft. Components: V, S, M
SR: Yes Effect: A vivid cone of clashing colors springs forth from your hand, causing creatures to become stunned, perhaps also blinded, and possibly knocking them unconscious. Target: Cone-shaped burst
DESC: A vivid cone of clashing colors springs forth from your hand, causing creatures to become stunned, perhaps also blinded, and possibly knocking them unconscious.
DESC 2: A vivid cone of clashing colors springs forth from your hand, causing creatures to become stunned, perhaps also blinded, and possibly knocking them unconscious.
Grease (Conjuration, EarthSchool)
Saves: See text DC: 15 Casting: 1 standard action
Duration: 1 minutes [D] Range: Close (25 ft.) Components: V, S, M
SR: No Effect: A grease spell covers a solid surface with a layer of slippery grease. Target: One object or 10-ft. square
DESC: A grease spell covers a solid surface with a layer of slippery grease.
DESC 2: A grease spell covers a solid surface with a layer of slippery grease.
------------------------ Description -----------------------
Height: 3' 5" Weight: 40 lbs. Gender: Male
Eyes: Hair: , Skin:
Dominant Hand: Right Quirks: ,
Speech style: Quotable:
Full Description
Background