JZ's Carrion Crown - COMPLETE! (Inactive)

Game Master JamZilla

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Wizard Evocation 15 | HP 107 | AC 17, FF 11, T 13 | Saves 14, 12, 14 +2 vs.enchant | Ranged hit 10/5 |KA 27, KD 17, KE 14, KG 14, KH 25, KL 18, KNa 19, KNo 14 KP 22, KR 25 | SC 25, Fly 15, Perc 3, Ling 17 | Initiative+3 | Spell Pen +21| Conc +22 Elf

DC 18


Markus and Erek you have actions to take this round. Can you do anything about this confusion?


Male Aasimar Priest 15 | hp 122 | AC 19, touch 15, flat-footed 17 | Perc+32 | Fort+17, Ref+12, Will+21 | CMD+21

Are you sure they use all their attacks?

"I can try but you have to kill those creatures we're taking to long here. Just move away and focus on those creatures." He says looking at Jon as he starts to chant.

Dispel Confusion on Jon: 1d20 + 15 ⇒ (13) + 15 = 28


That's how we've always played it in this game

And no I'm not sure, the spell is incredibly vague when it comes to attacking the nearest creature


Jon feels as though a veil has suddenly been lifted from his eyes. He shakes his head to clear the cobwebs and feels back to normal.

Successfully dispelled on Jon


Wizard Evocation 15 | HP 107 | AC 17, FF 11, T 13 | Saves 14, 12, 14 +2 vs.enchant | Ranged hit 10/5 |KA 27, KD 17, KE 14, KG 14, KH 25, KL 18, KNa 19, KNo 14 KP 22, KR 25 | SC 25, Fly 15, Perc 3, Ling 17 | Initiative+3 | Spell Pen +21| Conc +22 Elf

All the Animated dreams are dead right?


Yes, that's right


Male Human oracle 15 Init +2, pcpt +14,Fort +13,Ref +12,Will +15,Ac 27,FF 24,touch 17,Hp 152,Skills history +6 planes +10,diplomacy +15,survival +14,religion +7,intimidate +12,fly +15

thanks Markus, let’s sort the others out and get on with this Jon says and he focuses his power upon Cara and then Morbar, trying to clear them of the dammned confusion.

dispel: 1d20 + 15 ⇒ (9) + 15 = 24

dispel: 1d20 + 15 ⇒ (6) + 15 = 21


Yeah that's fine, it's all dispelled

Combat Over


Male Aasimar Priest 15 | hp 122 | AC 19, touch 15, flat-footed 17 | Perc+32 | Fort+17, Ref+12, Will+21 | CMD+21

My bad I thought there was still one dream up

Roll for healing and I'll take it off

"That could have been worse, good job everyone. Heal up and let's keep moving." He turns to Kendra. "Are you ok?"


As well as I can be. she says with a wan smile. I felt like... I don't know like they couldn't hurt me.... I'm changing all the time. she adds, holding up a pale hand and examining it with something akin to fascination.


M Tiefling | Inquisitor 15 | AC 27. T 19. Ff 23. | OHP 130 | Saves F18 R 16 W 19 | SR 14 vs evil | Spells 6x0, 6x1, 6x2, 5x3, 5x4 2x5 | Judgement 5/day | Bane 19 rnds | Resist fire, cold, electric 5 | skills: Prof 3. Dis dev, disguise, fly, sleight 4. bluff, kn nat 5. Acrobat 6. Diplomacy, heal, kn arcana, kn dungeon,kn plane, kn relig, ride, Spellcraft, , stealth, swim 9. Climb, intimidate 11. Survival 13. Percept 16. Sense mot 19.

4d8 + 4 ⇒ (2, 1, 5, 4) + 4 = 16

4 charges and I'm full hp.


The rear of the manse is in far more disarray than the front. Through the torn and shattered walls you see a wide boulevard that runs for half a mile from the rear of the estate toward the centre of the city.

And there, finally, you see a ragged and imposing tower that climbs up and up into the mist, flashes of red lightning briefly illuminating the crown.

Oh my god.... that's it. Kendra gasps, her now golden eyes fixing on the tower. That's where Adivion is, and where this ends one way or another.


Male Aasimar Priest 15 | hp 122 | AC 19, touch 15, flat-footed 17 | Perc+32 | Fort+17, Ref+12, Will+21 | CMD+21

Finally the tower, the tower they have been pushing through hell to get to. Just looking at it made him want to turn back, but something deep inside pushed him forward, there was no running away now no turning back and forgetting it. It was them or Adivion.

Markus then turns to look at Kendra as she speaks out. Wanting to take her hand and hold it to take care of her, but after everything, it just didn't seem right now. "It ends with Adivion dead. There is no other way.


If that's truly what you believe... Kendra says, sadly. Then let's be done with it.


Male Human oracle 15 Init +2, pcpt +14,Fort +13,Ref +12,Will +15,Ac 27,FF 24,touch 17,Hp 152,Skills history +6 planes +10,diplomacy +15,survival +14,religion +7,intimidate +12,fly +15

healing: 3d8 + 3 ⇒ (1, 5, 6) + 3 = 15

once we get closer to the tower I will re cast bull str and prot vs evil.
I will also cast life bubble on everyone which will last 4 hours

i stand with Markus on this, we end him today. There can be no other way Jon says as he looks up at the spire rising before them.
keep an eye out for that beast that dropped a house on us, it will be watching for us


Wizard Evocation 15 | HP 107 | AC 17, FF 11, T 13 | Saves 14, 12, 14 +2 vs.enchant | Ranged hit 10/5 |KA 27, KD 17, KE 14, KG 14, KH 25, KL 18, KNa 19, KNo 14 KP 22, KR 25 | SC 25, Fly 15, Perc 3, Ling 17 | Initiative+3 | Spell Pen +21| Conc +22 Elf

I'll rebuff when we get into the tower

Looking up at the tower, looking seemily surprised how such a building has stayed errected while the rest of the city lays in waste. "Let's hope we can get into the tower without that dragon spotting us rather not get caught out in the open, and today is a good day for tyrant killing"


Male Aasimar Priest 15 | hp 122 | AC 19, touch 15, flat-footed 17 | Perc+32 | Fort+17, Ref+12, Will+21 | CMD+21

You say it's a 'wide boulevard' To the tower is it just completely clear? straight to the tower? - I assume we'll have some fun with that dragon.

"I'm sorry Kendra, but what he's done isn't the plan of a sane man. He talks of breakout out from the gods, but in his wild mind, he's acting just like them. Taking the choice away from people." He takes up his holy symbol looking down at it and thinking of everything he's done and been through.

"He wants to raise everyone up but he assumes people want something grander something bigger than what they have, there is pain in this world unimaginable but we he wants no one knows what will come next. It could end everything we know." He lets out a long sigh now, he feels like he's had these thoughts over and over, and he can only expect more of it from Adivion.


It is a straight run to the tower. However, the boulevard is about 40 feet across and provides little cover aside from the odd pile of rubble and a sinkhole about halfway along.

The whole area before the tower is a wide open circle so you could pick through buildings that flank the boulevard but you are going to have to cross about 200 feet of open ground at some point


So what's the plan?


Wizard Evocation 15 | HP 107 | AC 17, FF 11, T 13 | Saves 14, 12, 14 +2 vs.enchant | Ranged hit 10/5 |KA 27, KD 17, KE 14, KG 14, KH 25, KL 18, KNa 19, KNo 14 KP 22, KR 25 | SC 25, Fly 15, Perc 3, Ling 17 | Initiative+3 | Spell Pen +21| Conc +22 Elf

If everyone is ready we should use the buildings for cover as much as possible making our way to the tower

Prot from evil, death ward

Spells:

Open/Close
Light
Identify
Detect Magic
Prestidigitation

1st Level (6 + 1 evocation spell per day)
Shield - 2
Mage Armor -
Grease -
Protection from evil - 1
Liberating command - 1

2nd Level (6+1 evocation spell per day)
Scorching Ray -
Mirror Image - 2
Create Pit - 2

3rd Level (6+1 Evocation spell per day)
Fireball -
Haste -
Fly - 1
Dispel Magic - 2
Heroism - 1

4th Level (5+1 Evocation spell per day)
Empower Scorching ray - 2
black tentacles - 1
Greater Invisibility - 1
Wall of fire - 1
Emergency Force Sphere - 1

5th Level (5+1 Evocation spell per day)
Teleport - 1
Lighting Arc - 1
Empowered Fireball - 1
Icy Prison - 1

6th Level (4+1 Evocation spell per day)
Dispel magic, greater - 1
Contagious flame - 3
Freezing Sphere - 1

7th Level (3+1 Evocation spell per day)
Prismatic Spray - 1
Empowered lighting arc - 1
Reverse gravity - 1
Scouring winds- 1

8th Level (1+1 Evocation spell per day)
Sunburst - 2

Versatile Evocation 10rnds/
Elemental manipulation 13rnds/
Intense spells +7

Items
Arcane bond 1/
Mist Projector 20/
Rod lesser extend 3/
Rod Ectoplasmic 3/2
Pearl of power level 3 1/

Scrolls:-
teleport x1
Dispel magic, greater x2
Wall of stone x2
Levitate x2
Undead to death x2
remove curse x1
Dimensional Anchor x1
Dark vision x2
Death ward x2


M Tiefling | Inquisitor 15 | AC 27. T 19. Ff 23. | OHP 130 | Saves F18 R 16 W 19 | SR 14 vs evil | Spells 6x0, 6x1, 6x2, 5x3, 5x4 2x5 | Judgement 5/day | Bane 19 rnds | Resist fire, cold, electric 5 | skills: Prof 3. Dis dev, disguise, fly, sleight 4. bluff, kn nat 5. Acrobat 6. Diplomacy, heal, kn arcana, kn dungeon,kn plane, kn relig, ride, Spellcraft, , stealth, swim 9. Climb, intimidate 11. Survival 13. Percept 16. Sense mot 19.

Erek considers the open boulevard. "Killing ground." He says grimly. He then holds aloft his holy symbol and intones a litany. Asking for Iomadae's protection he touches each of the group in turn.nothing seems to happen but he smiles.

"that should help."

cast hide from unread on everyone.


Male Aasimar Priest 15 | hp 122 | AC 19, touch 15, flat-footed 17 | Perc+32 | Fort+17, Ref+12, Will+21 | CMD+21

Let's just do as Davos said, it will be hard but let's just see what we got.

"Ok, let's move we don't know how much time we have left."


Male Human oracle 15 Init +2, pcpt +14,Fort +13,Ref +12,Will +15,Ac 27,FF 24,touch 17,Hp 152,Skills history +6 planes +10,diplomacy +15,survival +14,religion +7,intimidate +12,fly +15

Thanks Erek, if we are now invisible to the dead around here then I say we go for it, we head straight for the tower. As fast as we can

with hide from undead on us all can’t we just run for the tower? Cross the open ground quickly and get inside


You can do that Jon. Final decision?


M Tiefling | Inquisitor 15 | AC 27. T 19. Ff 23. | OHP 130 | Saves F18 R 16 W 19 | SR 14 vs evil | Spells 6x0, 6x1, 6x2, 5x3, 5x4 2x5 | Judgement 5/day | Bane 19 rnds | Resist fire, cold, electric 5 | skills: Prof 3. Dis dev, disguise, fly, sleight 4. bluff, kn nat 5. Acrobat 6. Diplomacy, heal, kn arcana, kn dungeon,kn plane, kn relig, ride, Spellcraft, , stealth, swim 9. Climb, intimidate 11. Survival 13. Percept 16. Sense mot 19.

Erek says. "We go for it. Straight shot to the tower."


You set out down the boulevard, keeping your eyes on the ashen sky where, though you cannot see it yet, you can hear the beating of great wings and the screeching of something otherwordly.

Will save: 1d20 + 17 ⇒ (18) + 17 = 35

And then, out of the mist comes the roaring, terrifying visage of the dragon. It is a vast thing of bone and rotted flesh, only it's eyes and heart seem alive - both radiating a pale blue eldritch light - the latter of which through it's exposed ribcage.

It bears down on you opening it's maw and revealing more of it's dead light.

Round 1 - Heroes

Dragon is 200 feet away

Knowledge Arcana and Knowledge Religion


Map updated above


Male Aasimar Priest 15 | hp 122 | AC 19, touch 15, flat-footed 17 | Perc+32 | Fort+17, Ref+12, Will+21 | CMD+21

Markus heard the plan and runs forward with the others, not feeling good about the spell holding up but they hardly had anything better and time, time was just getting away from them.

Then he hears it the beating of wings, a sound they had heard already but never truly seen what was causing it. Looking back it spots it clearly and the butterflies in his stomach start to kick up.

Religion: 1d20 + 29 ⇒ (11) + 29 = 40
Arcana: 1d20 + 25 ⇒ (8) + 25 = 33


This is a huge red dragon ravener. You know everything about dragons - HERE is the info about raveners.


Wizard Evocation 15 | HP 107 | AC 17, FF 11, T 13 | Saves 14, 12, 14 +2 vs.enchant | Ranged hit 10/5 |KA 27, KD 17, KE 14, KG 14, KH 25, KL 18, KNa 19, KNo 14 KP 22, KR 25 | SC 25, Fly 15, Perc 3, Ling 17 | Initiative+3 | Spell Pen +21| Conc +22 Elf

Drawing a scroll from his pocket, from the ground below the slight wizard summons a wall of stone in an attempt to gain some cover from the terrifying dragon

"Try not to be tempted to use the buildings for cover, this dragon will surly be able to bring them down on top of us"

Assuming thse buildings are in a crumbly state J like you've said before? In other descriptors of the city. Wall 45ft long not sure how the squares on the map are in size, taken a best guess on the map

life bubble, Prot from evil, death ward

Spells:

Open/Close
Light
Identify
Detect Magic
Prestidigitation

1st Level (6 + 1 evocation spell per day)
Shield - 2
Mage Armor -
Grease -
Protection from evil - 1
Liberating command - 1

2nd Level (6+1 evocation spell per day)
Scorching Ray -
Mirror Image - 2
Create Pit - 2

3rd Level (6+1 Evocation spell per day)
Fireball -
Haste -
Fly - 1
Dispel Magic - 2
Heroism - 1

4th Level (5+1 Evocation spell per day)
Empower Scorching ray - 2
black tentacles - 1
Greater Invisibility - 1
Wall of fire - 1
Emergency Force Sphere - 1

5th Level (5+1 Evocation spell per day)
Teleport - 1
Lighting Arc - 1
Empowered Fireball - 1
Icy Prison - 1

6th Level (4+1 Evocation spell per day)
Dispel magic, greater - 1
Contagious flame - 3
Freezing Sphere - 1

7th Level (3+1 Evocation spell per day)
Prismatic Spray - 1
Empowered lighting arc - 1
Reverse gravity - 1
Scouring winds - 1

8th Level (1+1 Evocation spell per day)
Sunburst - 2

Versatile Evocation 10rnds/
Elemental manipulation 13rnds/
Intense spells +7

Items
Arcane bond 1/
Mist Projector 20/
Rod lesser extend 3/
Rod Ectoplasmic 3/2
Pearl of power level 3 1/

Scrolls:-
teleport x1
Dispel magic, greater x2
Wall of stone x1
Levitate x2
Undead to death x2
remove curse x1
Dimensional Anchor x1
Dark vision x2
Death ward x2


|| hp 82/99 || Bardic Performance (30/30) || Spells remaining: 1st(7/8); 2nd(6/7); 3rd(6/7); 4th (4/5); 5th (2/2) Human Female Human Bard (AD) 13/Fighter (LW) 2 CG | Init +6; Senses Perception +17 | AC 25, touch 18, flat-footed 20 (+5 armor, +6 Dex) Fort +10, Ref +16, Will +12

Caradwen would have cast Mirror Image and Invisibility on herself.

Mirror Image: 1d4 + 4 ⇒ (1) + 4 = 5 Images.

Quick question though... Hide from Undead COULD work, right?


Male Human oracle 15 Init +2, pcpt +14,Fort +13,Ref +12,Will +15,Ac 27,FF 24,touch 17,Hp 152,Skills history +6 planes +10,diplomacy +15,survival +14,religion +7,intimidate +12,fly +15

the dragon got a will save because it is intelligent.
So unfortunately it knows we are here :(
J I cast death ward in the last encounter, would it still be active?


Yes it would Jon

Cara, it got a will save and passed it unfortunately but yes the spell could work


Male Human oracle 15 Init +2, pcpt +14,Fort +13,Ref +12,Will +15,Ac 27,FF 24,touch 17,Hp 152,Skills history +6 planes +10,diplomacy +15,survival +14,religion +7,intimidate +12,fly +15

Jon races across the open ground hoping their magical wards would keep them hidden but as the huge dragon bears down upon them he sees they had no chance of escaping its notice and as the great undead wyrm speeds toward them jons blood turns to ice in his veins.
He sees death drawing near to them, they had never faced anything like this.
Turning to look at the others grim faces he draws strength from them, they had been through hell before and come out the other side , they would do it again.
we stand together, hit this bastard with everything you have. We won’t get a second chance he says and moving across to Cara he draws upon his powers and gives her what protection he can.

casting death ward on Cara


|| hp 82/99 || Bardic Performance (30/30) || Spells remaining: 1st(7/8); 2nd(6/7); 3rd(6/7); 4th (4/5); 5th (2/2) Human Female Human Bard (AD) 13/Fighter (LW) 2 CG | Init +6; Senses Perception +17 | AC 25, touch 18, flat-footed 20 (+5 armor, +6 Dex) Fort +10, Ref +16, Will +12

Ok, was just checking :D

"Here we go boys... Let's surprise him, shall we?!" - gritting her teeth, Caradwen's words are as always of encouragement to her companions.

Swift Action: Starting Inspire Courage: +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls.

Not stopping there, she conjures strong Arcane power to bolster them all even further.

Casting Good Hope: +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.

Totals:
+3 morale bonus on saving throws against charm and fear effects
+2 morale bonus on all other saving throws, ability checks and skill checks
+5 bonus on attack and weapon damage rolls.

"Spread out!" - she roars, moving away from the others.

Wanted to move Caradwen in that direction as far as possible, but the map ended :D


M Tiefling | Inquisitor 15 | AC 27. T 19. Ff 23. | OHP 130 | Saves F18 R 16 W 19 | SR 14 vs evil | Spells 6x0, 6x1, 6x2, 5x3, 5x4 2x5 | Judgement 5/day | Bane 19 rnds | Resist fire, cold, electric 5 | skills: Prof 3. Dis dev, disguise, fly, sleight 4. bluff, kn nat 5. Acrobat 6. Diplomacy, heal, kn arcana, kn dungeon,kn plane, kn relig, ride, Spellcraft, , stealth, swim 9. Climb, intimidate 11. Survival 13. Percept 16. Sense mot 19.

Erek feels Cara's magic bolster him. He stares at the unread Dragon as it turtles toward them and points with the Ravens Head. "I judge you and find you wanting. Iomadae grant me the power to end you utterly."

judgements: justice +4attack and resistance +8 vs fire for a total of 13

He raises his holy symbol and casts a spell to grant him more protection sacred nimbus

spells:

Lvl 1       
Barbed chains       
Divine favour  
Ear piercing scream       
Hide from undead x2 (1 used)
Protection from evil (used)

Lvl 2       
Death candle       
Distressing tone       
Qualm       
Righteous blood (used) 
See invisibility       
Spiritual weapon       
Lvl 3       
Battle trance       
Damnation  
Eldritch fever       
Searing light x2 (1 used)
Lvl 4       
Flesh worm infestation       
Holy smite x2 (used)
Stone-skin (used)
Lvl 5    
Sacred nimbus


M Tiefling | Inquisitor 15 | AC 27. T 19. Ff 23. | OHP 130 | Saves F18 R 16 W 19 | SR 14 vs evil | Spells 6x0, 6x1, 6x2, 5x3, 5x4 2x5 | Judgement 5/day | Bane 19 rnds | Resist fire, cold, electric 5 | skills: Prof 3. Dis dev, disguise, fly, sleight 4. bluff, kn nat 5. Acrobat 6. Diplomacy, heal, kn arcana, kn dungeon,kn plane, kn relig, ride, Spellcraft, , stealth, swim 9. Climb, intimidate 11. Survival 13. Percept 16. Sense mot 19.

total buffs active give:
+5 vs charm and fear
+4 all saves
+2 AC
Resist fire 13
DR 10/adamantine (up to 110)
I take half damage from evil spells
+9 to hit
+5 dam
If struck by evil creature (unarmed)
It takes 1d6 damage from my blood
Also 1d6+11 from nimbus
Successful ref save vs spell negates I'd save has reducing effect


Male Aasimar Priest 15 | hp 122 | AC 19, touch 15, flat-footed 17 | Perc+32 | Fort+17, Ref+12, Will+21 | CMD+21

Markus continues to look at at the creature, it's pure terror brought on this world. Is this the world Adivian wants for us all, will that be his paradise. He then shouts out everything he knows. Read the link

Then stepping to Cara he places both hands on her shoulders, speaking a small whispered prayer a large column of light descends down on them. "I Bestow the Grace of Desna! on you. Smite all that would stand in her way!" He then takes his hands away showing signs of fatigue he lets out a few long drawn out breaths.

Bestow Grace of the Champion On CARA

I wanted to save this for the end... But It's all or nothing. Smite it Cara!


Ok you all have so many buffs on at this point it is almost impossible for me to track properly.

So from now until the end I am going to ask you to roll saves and just roll attacks and damage - I need you to track if they are hits or not


Round 1 - Enemy

The enormous Ravener screeches and swoops through the air to a position where it can see you all beyond the wall.

Double move

Round 2 - Heroes


M Tiefling | Inquisitor 15 | AC 27. T 19. Ff 23. | OHP 130 | Saves F18 R 16 W 19 | SR 14 vs evil | Spells 6x0, 6x1, 6x2, 5x3, 5x4 2x5 | Judgement 5/day | Bane 19 rnds | Resist fire, cold, electric 5 | skills: Prof 3. Dis dev, disguise, fly, sleight 4. bluff, kn nat 5. Acrobat 6. Diplomacy, heal, kn arcana, kn dungeon,kn plane, kn relig, ride, Spellcraft, , stealth, swim 9. Climb, intimidate 11. Survival 13. Percept 16. Sense mot 19.

Erek rushes to the semi-cover offered by a nearby wall, around 20' away from the others, and casts another spell, seeking more aid from his god. They face a deadly foe and he knows that he needs everything he has to engage it.

cast divine favour for +3 attack and damage. Total attack bonus +12, damage +8


Male Aasimar Priest 15 | hp 122 | AC 19, touch 15, flat-footed 17 | Perc+32 | Fort+17, Ref+12, Will+21 | CMD+21

Markus continues to focus on bolstering their range power, granting Cara more divine power pushing into her the power of Desna guidance.

"Strike true Cara."

Bit of luck on Cara


Current Status:
Perception +11 || Init +2 || AC:32 || HP: 121/184 || Fort +15, Ref +9, Will +13 (+3 vs. fear); +3 morale bonus vs. charm and fear, +2 vs. poison, spells, and spell-like abilities

Jam, you want us to ascertain if the attacks hit us or our enemies?

Really pressed for time right now - I'll have Cara's post up later in the morning.

"So really?! None o ye lads is gonna find me a way ta hit that one in tha face?!" - Morbar roars, just standing there with his Earthbreaker in hand.


|| hp 82/99 || Bardic Performance (30/30) || Spells remaining: 1st(7/8); 2nd(6/7); 3rd(6/7); 4th (4/5); 5th (2/2) Human Female Human Bard (AD) 13/Fighter (LW) 2 CG | Init +6; Senses Perception +17 | AC 25, touch 18, flat-footed 20 (+5 armor, +6 Dex) Fort +10, Ref +16, Will +12

Caradwen's vision is momentarily clouded by images of a beautiful, clear nightsky when Markus places his hands upon her shoulders. She feels lost and overwhelmed... But then a single beautiful chord sounds, crystal clear, and the vision materializes before her, of breathtaking beauty - a multicolored swarm of butterflies surrounding and engulfing the bard, lifting her up as if in gentle arms, and enveloping the woman in the scent of flowers.

When the creatures finally dissipate, they seem to deposit her carefully in place, poised to attack the monstrosity besetting them - as the last flutter of butterfly wings is gone form her ears, she unleashes on the monster without hesitation.

Longbow 1 Manyshot: 1d20 + 21 + 2 ⇒ (10) + 21 + 2 = 33 <- This one.
Longbow 1 Manyshot with Luck: 1d20 + 21 + 2 ⇒ (2) + 21 + 2 = 25
Damage if it hits Arrow 1 (extra +7 damage because evil dragon): 2d6 + 20 + 7 + 7 ⇒ (3, 2) + 20 + 7 + 7 = 39
Damage if it hits Arrow 2 (extra +7 damage because evil dragon): 2d6 + 20 + 7 + 7 ⇒ (1, 4) + 20 + 7 + 7 = 39

Best shot above is vs AC33 and the two arrows deal 39 points of damage each.

Longbow 2: 1d20 + 21 + 2 ⇒ (20) + 21 + 2 = 43 <- This one.
Longbow 2 with Luck: 1d20 + 21 + 2 ⇒ (14) + 21 + 2 = 37
Damage if it hits : 2d6 + 20 + 7 ⇒ (1, 3) + 20 + 7 = 31

Longbow 2 CRIT?: 1d20 + 21 + 2 ⇒ (3) + 21 + 2 = 26
Longbow 2 CRIT? with Luck: 1d20 + 21 + 2 ⇒ (16) + 21 + 2 = 39 <- This one.
Additional Damage if it crits: 2d6 + 2d6 + 20 + 20 + 7 ⇒ (6, 3) + (4, 4) + 20 + 20 + 7 = 64
I don't think smite damage doubles on a crit?

Best shot above is vs AC43. If it does not crit it deals 31 points of damage. If it crits it deals 95 points of damage.

Longbow 3: 1d20 + 16 + 2 ⇒ (15) + 16 + 2 = 33 <- This one.
Longbow 3 with Luck: 1d20 + 16 + 2 ⇒ (10) + 16 + 2 = 28
Damage if it hits : 2d6 + 20 + 7 ⇒ (3, 2) + 20 + 7 = 32

Best shot above is vs AC33. If it hits, it deals 32 points of damage.

Longbow 3: 1d20 + 11 + 2 ⇒ (6) + 11 + 2 = 19 <- This one.
Longbow 3 with Luck: 1d20 + 11 + 2 ⇒ (3) + 11 + 2 = 16
Damage if it hits : 2d6 + 20 + 7 ⇒ (3, 5) + 20 + 7 = 35

Best shot above is vs AC19.... If it hits, it deals 35 points of damage.

Hope all this makes sense...


Male Human oracle 15 Init +2, pcpt +14,Fort +13,Ref +12,Will +15,Ac 27,FF 24,touch 17,Hp 152,Skills history +6 planes +10,diplomacy +15,survival +14,religion +7,intimidate +12,fly +15

Keeping one eye on the dreaded dragon Jon moves to Markus and like he did with Cara he uses his powers to protect the priest.
I hope it helps , if you fall Markus we are finished. Jon says as he waits for the beast to attack

I am assuming you don’t have death ward active Markus, if you already have it I will cast it on Erek instead


Male Aasimar Priest 15 | hp 122 | AC 19, touch 15, flat-footed 17 | Perc+32 | Fort+17, Ref+12, Will+21 | CMD+21

I don't and I'll take it


Wizard Evocation 15 | HP 107 | AC 17, FF 11, T 13 | Saves 14, 12, 14 +2 vs.enchant | Ranged hit 10/5 |KA 27, KD 17, KE 14, KG 14, KH 25, KL 18, KNa 19, KNo 14 KP 22, KR 25 | SC 25, Fly 15, Perc 3, Ling 17 | Initiative+3 | Spell Pen +21| Conc +22 Elf

Seeing the undead dragon come into range of the party, Davos attempts to dispel a magic enhancement that is bolstering the dragon while still attemping to gain some sort of cover from the wall of stone

Dispel: 1d20 + 15 ⇒ (18) + 15 = 33

Buffs:
life bubble, Prot from evil, death ward
+3 morale bonus on saving throws against charm and fear effects
+2 morale bonus on all other saving throws, ability checks and skill checks
+5 bonus on attack and weapon damage rolls.

Spells:

Open/Close
Light
Identify
Detect Magic
Prestidigitation

1st Level (6 + 1 evocation spell per day)
Shield - 2
Mage Armor -
Grease -
Protection from evil - 1
Liberating command - 1

2nd Level (6+1 evocation spell per day)
Scorching Ray -
Mirror Image - 2
Create Pit - 2

3rd Level (6+1 Evocation spell per day)
Fireball -
Haste -
Fly - 1
Dispel Magic - 1
Heroism - 1

4th Level (5+1 Evocation spell per day)
Empower Scorching ray - 2
black tentacles - 1
Greater Invisibility - 1
Wall of fire - 1
Emergency Force Sphere - 1

5th Level (5+1 Evocation spell per day)
Teleport - 1
Lighting Arc - 1
Empowered Fireball - 1
Icy Prison - 1

6th Level (4+1 Evocation spell per day)
Dispel magic, greater - 1
Contagious flame - 3
Freezing Sphere - 1

7th Level (3+1 Evocation spell per day)
Prismatic Spray - 1
Empowered lighting arc - 1
Reverse gravity - 1
Scouring winds - 1

8th Level (1+1 Evocation spell per day)
Sunburst - 2

Versatile Evocation 10rnds/
Elemental manipulation 13rnds/
Intense spells +7

Items
Arcane bond 1/
Mist Projector 20/
Rod lesser extend 3/
Rod Ectoplasmic 3/2
Pearl of power level 3 1/

Scrolls:-
Teleport x1
Dispel magic, greater x2
Wall of stone x1
Levitate x2
Undead to death x2
remove curse x1
Dimensional Anchor x1
Dark vision x2
Death ward x2


Round 2 - Enemy

Cara unleashes a terrible hail of arrows at the enormous dragon. It wraps it's wings around itself like a great shield and incredibly all her arrows bounce of it's tough hide - all that is except one that lances directly through it's dark heart.

If it were living it would surely now be dead but in it's undead state it barrels on regardless.

No magical effects to dispel Davos

Breath weapon: 12d10 ⇒ (4, 4, 2, 7, 7, 9, 3, 3, 9, 9, 7, 6) = 70

The dragon unleashes a blast of hellfire that washes over the majority of the party.

Everyone takes 70 points of fire damage and 2 negative levels. If you succeed on a DC 24 Reflex save you take 35 points of damage and 1 negative level

Additionally, I need everyone to roll a DC 24 Will save vs it's frightening presence or you are frightened

Round 2 - Heroes


Male Human oracle 15 Init +2, pcpt +14,Fort +13,Ref +12,Will +15,Ac 27,FF 24,touch 17,Hp 152,Skills history +6 planes +10,diplomacy +15,survival +14,religion +7,intimidate +12,fly +15

reflex: 1d20 + 2 + 12 ⇒ (17) + 2 + 12 = 31

will: 1d20 + 3 + 15 ⇒ (9) + 3 + 15 = 27

As the great undead dragon surges toward them Jon feels a chill run down his spine but he has faced horrors that would send normal men mad with fear and he stands grimly before it undaunted and determined.
As the searing blast of hellfire engulfs him he throws himself to the side, avoiding the worst of the blast.
Cursing savagely, jons eyes blaze in anger and pain and he unleashes a column of holy fire that erupts around the dragon.

spell resistance: 1d20 + 15 ⇒ (19) + 15 = 34

flamestrike: 15d6 ⇒ (5, 6, 5, 2, 2, 5, 6, 1, 4, 3, 5, 1, 3, 4, 3) = 55
Dc20 reflex
117/152
Prot vs evil
Death ward
Bull str
Life bubble

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