Davos Bixby |
Using the wardens badge, Davos channels three scorching rays through it making sure creature feels the maximum effect of the spell
Hit: 1d20 + 11 ⇒ (12) + 11 = 23
Hit crit : 1d20 + 11 ⇒ (20) + 11 = 31
Hit confirm : 1d20 + 11 ⇒ (5) + 11 = 16
Hit: 1d20 + 11 ⇒ (12) + 11 = 23
Damage: 4d6 + 8 ⇒ (6, 2, 4, 4) + 8 = 24
Damage crit : 8d6 + 2 ⇒ (2, 6, 3, 5, 5, 5, 6, 1) + 2 = 35
Damage no crit: 4d6 + 1 ⇒ (6, 5, 5, 4) + 1 = 21
Damage: 4d6 + 1 ⇒ (1, 3, 5, 5) + 1 = 15
Red then grey
Prot from evil, death ward
Open/Close
Light
Identify
Detect Magic
Prestidigitation
1st Level (6 + 1 evocation spell per day)
Shield - 2
Mage Armor -
Grease - 1
Protection from evil - 1
Liberating command - 1
2nd Level (6+1 evocation spell per day)
Scorching Ray - 2
Mirror Image - 2
Create Pit - 2
3rd Level (6+1 Evocation spell per day)
Fireball -
Haste - 1
Fly - 1
Dispel Magic - 2
Heroism - 1
4th Level (5+1 Evocation spell per day)
Empower Scorching ray - 2
black tentacles - 1
Greater Invisibility - 1
Wall of fire - 1
Emergency Force Sphere - 1
5th Level (5+1 Evocation spell per day)
Teleport - 1
Lighting Arc - 1
Empowered Fireball - 1
Icy Prison - 1
6th Level (4+1 Evocation spell per day)
Dispel magic, greater - 1
Contagious flame - 3
Freezing Sphere - 1
7th Level (3+1 Evocation spell per day)
Prismatic Spray - 1
Empowered lighting arc - 1
Reverse gravity - 1
Scouring winds- 1
8th Level (1+1 Evocation spell per day)
Sunburst - 2
Versatile Evocation 10rnds/
Elemental manipulation 13rnds/
Intense spells +6
Items
Arcane bond 1/
Mist Projector 20/
Rod lesser extend 3/
Rod Ectoplasmic 3/
Pearl of power level 3 1/
Scrolls:-
teleport x1
Dispel magic, greater x2
Wall of stone x2
Levitate x2
Undead to death x2
remove curse x1
Dimensional Anchor x1
Dark vision x2
Death ward x2
Markus Valon |
Markus places a hand on Cara and granting her a bit of luck he shouts out. "Focus down the closest ones. He continues to hold up his holy symbol maintaining the barrier that keeps them from their terrifying attacks.
Bit of luck on Cara - Fluff to maintain barrier
Morbar |
Jam, I think you miscalculated my Will save - should be +13 + dwarven bonuses.
Morbar moves close to the edge of Markus spell, and tries to swing at one of the creatures - "Come now! Let me at least try a swing at'em!"
Vital Strike: 1d20 + 29 ⇒ (16) + 29 = 45
Damage if it hits: 6d6 + 32 ⇒ (4, 5, 2, 2, 2, 1) + 32 = 48
It takes only half damage, right?
Caradwen |
Caradwen smiles as she always does at that particular divine blessing, the arrows leaving her bow one split second right after.
Aiming at the closest one.
Shot 1 (Manyshot): 1d20 + 19 ⇒ (13) + 19 = 32
Lucky Shot 1 (Manyshot): 1d20 + 19 ⇒ (9) + 19 = 28
Damage if it hits (Arrow 1): 2d6 + 18 ⇒ (1, 3) + 18 = 22
Damage if it hits (Arrow 2): 2d6 + 18 ⇒ (2, 2) + 18 = 22
Shot 2: 1d20 + 19 ⇒ (8) + 19 = 27
Lucky Shot 2: 1d20 + 19 ⇒ (11) + 19 = 30
Damage if it hits: 2d6 + 18 ⇒ (1, 6) + 18 = 25
Shot 3: 1d20 + 14 ⇒ (8) + 14 = 22
Lucky Shot 3: 1d20 + 14 ⇒ (17) + 14 = 31
Damage if it hits: 2d6 + 18 ⇒ (3, 5) + 18 = 26
Shot 4: 1d20 + 9 ⇒ (18) + 9 = 27
Lucky Shot 4: 1d20 + 9 ⇒ (18) + 9 = 27
Damage if it hits: 2d6 + 18 ⇒ (2, 6) + 18 = 26
GM-JZ |
Davos' spell blasts the animate dream but it is only Morbar's blow that finally tears it to ribbons.
Jon and Erek cause explosions of holy power and Cara fires a terrible barrage of arrows but after which all of the remaining dreams are still intact.
Round 3 - Enemy
Morbar I did have it wrong, you are not affected by the first one but you are now confused having failed on this series of saves
Morbar will: 1d20 + 13 + 2 ⇒ (19) + 13 + 2 = 34
Cara will: 1d20 + 12 ⇒ (1) + 12 = 13 Fail
Erek will: 1d20 + 19 ⇒ (3) + 19 = 22
Davos will: 1d20 + 14 ⇒ (10) + 14 = 24
Markus will: 1d20 + 21 ⇒ (9) + 21 = 30
Morbar will: 1d20 + 13 + 2 ⇒ (6) + 13 + 2 = 21
Erek will: 1d20 + 19 ⇒ (3) + 19 = 22
Davos will: 1d20 + 14 ⇒ (13) + 14 = 27
Markus will: 1d20 + 21 ⇒ (4) + 21 = 25
Morbar will: 1d20 + 13 + 2 ⇒ (3) + 13 + 2 = 18 Fail
Erek will: 1d20 + 19 ⇒ (6) + 19 = 25
Davos will: 1d20 + 14 ⇒ (14) + 14 = 28
Markus will: 1d20 + 21 ⇒ (14) + 21 = 35
Morbar will: 1d20 + 13 + 2 ⇒ (8) + 13 + 2 = 23
Erek will: 1d20 + 19 ⇒ (7) + 19 = 26
Davos will: 1d20 + 14 ⇒ (6) + 14 = 20
Markus will: 1d20 + 21 ⇒ (12) + 21 = 33
Jon confusion: 1d100 ⇒ 60
Jon deals damage to himself: 1d8 + 6 ⇒ (3) + 6 = 9
Cara confusion: 1d100 ⇒ 55
Morbar confusion: 1d100 ⇒ 36
Cara deals damage to herself: 1d8 + 2 ⇒ (6) + 2 = 8
Morbar babbles
Round 3 - Heroes
Jon, Morbar and Cara may not act this turn as they are Confused
Davos Bixby |
Realising just how formidable these creatures are Davos bolsters the party by casting haste on everyone
Prot from evil, death ward, haste 15 rnds
Open/Close
Light
Identify
Detect Magic
Prestidigitation
1st Level (6 + 1 evocation spell per day)
Shield - 2
Mage Armor -
Grease - 1
Protection from evil - 1
Liberating command - 1
2nd Level (6+1 evocation spell per day)
Scorching Ray - 2
Mirror Image - 2
Create Pit - 2
3rd Level (6+1 Evocation spell per day)
Fireball -
Haste -
Fly - 1
Dispel Magic - 2
Heroism - 1
4th Level (5+1 Evocation spell per day)
Empower Scorching ray - 2
black tentacles - 1
Greater Invisibility - 1
Wall of fire - 1
Emergency Force Sphere - 1
5th Level (5+1 Evocation spell per day)
Teleport - 1
Lighting Arc - 1
Empowered Fireball - 1
Icy Prison - 1
6th Level (4+1 Evocation spell per day)
Dispel magic, greater - 1
Contagious flame - 3
Freezing Sphere - 1
7th Level (3+1 Evocation spell per day)
Prismatic Spray - 1
Empowered lighting arc - 1
Reverse gravity - 1
Scouring winds- 1
8th Level (1+1 Evocation spell per day)
Sunburst - 2
Versatile Evocation 10rnds/
Elemental manipulation 13rnds/
Intense spells +7
Items
Arcane bond 1/
Mist Projector 20/
Rod lesser extend 3/
Rod Ectoplasmic 3/
Pearl of power level 3 1/
Scrolls:-
teleport x1
Dispel magic, greater x2
Wall of stone x2
Levitate x2
Undead to death x2
remove curse x1
Dimensional Anchor x1
Dark vision x2
Death ward x2
Jon Moulton |
Jon’s mind reels as the voices scream inside his head, he can’t focus on the enemies around them and he roars in frustration and anger
BE QUIET!!!
And slams the hilt of his own sword against the side of his head as if trying to beat the voices out of his mind.
Morbar |
"Nonononono" - Morbar looks around, then kneels down apparently checking the soil - "No one can mine dis! Tis useless!" - then stands up looking at his companions - "Forget it lads - we need to look somewhere else"
Caradwen |
Caradwen looks addled and lost - "Sebastian..?" - she whispers - "No! No!" - she screams, clawing at her own arms, drawing skin and blood.
Erek Tulmoon |
Erek again blasts the dreams with holy power.
Holy smite 10d6 ⇒ (6, 6, 2, 1, 2, 1, 6, 5, 4, 5) = 38
He follows it up with a blast of white hot light.
Searing light ranged touch 1d20 + 20 ⇒ (7) + 20 = 27
Dam 5d8 ⇒ (4, 7, 5, 2, 6) = 24
if they are instead dam is
10d6 ⇒ (1, 6, 1, 5, 3, 5, 2, 6, 5, 4) = 38
GM-JZ |
Erek, you acted in round 2 so you don't have an action to roll over. I will take the holy smite as your round 3 spell
Wil save: 1d20 + 12 ⇒ (20) + 12 = 32
Wil save: 1d20 + 12 ⇒ (18) + 12 = 30
Wil save: 1d20 + 12 ⇒ (12) + 12 = 24
Wil save: 1d20 + 12 ⇒ (10) + 12 = 22 Fail
Wil save: 1d20 + 12 ⇒ (15) + 12 = 27
Wil save: 1d20 + 12 ⇒ (8) + 12 = 20 Fail
Wil save: 1d20 + 12 ⇒ (17) + 12 = 29
Markus Valon |
Markus points and with a flick of his wrist a large column of holy fire descends from above bathing the creatures in it.
Holy Smite: 10d6 ⇒ (4, 1, 3, 4, 5, 5, 1, 2, 3, 3) = 31 DC 22
I'm very sorry I thought I had acted.
GM-JZ |
Round 4 - Enemy
Morbar: 1d100 ⇒ 16 Act normally
Jon: 1d100 ⇒ 10 Act normally
Cara: 1d100 ⇒ 7 Act normally
Morbar will: 1d20 + 13 + 2 ⇒ (14) + 13 + 2 = 29
Morbar will: 1d20 + 13 + 2 ⇒ (16) + 13 + 2 = 31
Morbar will: 1d20 + 13 + 2 ⇒ (14) + 13 + 2 = 29
Morbar will: 1d20 + 13 + 2 ⇒ (15) + 13 + 2 = 30
Morbar will: 1d20 + 13 + 2 ⇒ (18) + 13 + 2 = 33
Morbar will: 1d20 + 13 + 2 ⇒ (10) + 13 + 2 = 25
Morbar will: 1d20 + 13 + 2 ⇒ (7) + 13 + 2 = 22
The animate dreams all barrage Morbar with weird, outsider magic but in every instance he shrugs it off.
Round 4 - Heroes
Morbar |
"So ye're all after me then - very well! Here I am!" - Morbar roars, taking a step to the north and unleashing on the closest dream image.
Attacking yellow.
Earthbreaker: 1d20 + 29 ⇒ (7) + 29 = 36
Damage if it hits: 2d6 + 28 ⇒ (3, 2) + 28 = 33
Earthbreaker: 1d20 + 20 ⇒ (2) + 20 = 22
Damage if it hits: 2d6 + 28 ⇒ (2, 4) + 28 = 34
Earthbreaker: 1d20 + 15 ⇒ (1) + 15 = 16
Damage if it hits: 2d6 + 28 ⇒ (2, 3) + 28 = 33
ffs....
Erek Tulmoon |
Erek follows Morbar's lead and moves to the nearest dream. He swings the Raven's Head in short chopping arcs.
Attack 1d20 + 18 ⇒ (14) + 18 = 32
Dam 1d8 + 7 ⇒ (3) + 7 = 10
Bane 4d6 ⇒ (4, 1, 5, 4) = 14
Attack 2 1d20 + 13 ⇒ (18) + 13 = 31
Dam 1d8 + 7 ⇒ (3) + 7 = 10
Bane 4d6 ⇒ (1, 1, 4, 2) = 8
Attack 3 1d20 + 8 ⇒ (1) + 8 = 9
Dam 1d8 + 7 ⇒ (3) + 7 = 10
Bane 4d6 ⇒ (2, 3, 2, 3) = 10
Caradwen |
"On it"
From her advantageous position, Caradwen shifts in front of Kendra and unleashes on the creatures, on a clockwise motion.
Shot 1, Manyshot: 1d20 + 19 ⇒ (5) + 19 = 24
Shot 1, Manyshot with Luck: 1d20 + 19 ⇒ (20) + 19 = 39
Damage if it hits Arrow 2: 2d6 + 18 ⇒ (4, 1) + 18 = 23
Damage if it hits Arrow 1: 2d6 + 18 ⇒ (5, 3) + 18 = 26
Shot 1, Manyshot CRIT?: 1d20 + 19 ⇒ (10) + 19 = 29
Shot 1, Manyshot CRIT with Luck?: 1d20 + 19 ⇒ (15) + 19 = 34
Additional damage if it crits: 2d6 + 2d6 + 18 + 18 ⇒ (2, 5) + (2, 6) + 18 + 18 = 51
Shot 2: 1d20 + 19 ⇒ (19) + 19 = 38
Shot 2 with Luck: 1d20 + 19 ⇒ (16) + 19 = 35
Damage if it hits: 2d6 + 18 ⇒ (5, 1) + 18 = 24
Shot 3: 1d20 + 14 ⇒ (3) + 14 = 17
Shot 3 with Luck: 1d20 + 14 ⇒ (6) + 14 = 20
Damage if it hits: 2d6 + 18 ⇒ (4, 4) + 18 = 26
Shot 4: 1d20 + 9 ⇒ (2) + 9 = 11
Shot 4 with Luck: 1d20 + 9 ⇒ (2) + 9 = 11
Damage if it hits: 2d6 + 18 ⇒ (5, 2) + 18 = 25
Wow... Those last shots SUCKED..
Davos Bixby |
Moving into the grand hallway Davos unleashes scorching ray at a animate dream
Hit: 1d20 + 10 ⇒ (8) + 10 = 18
Hit: 1d20 + 10 ⇒ (7) + 10 = 17
Hit: 1d20 + 10 ⇒ (5) + 10 = 15
Damage: 4d6 + 7 ⇒ (6, 3, 4, 4) + 7 = 24
Damage: 4d6 ⇒ (1, 3, 6, 2) = 12
Damage: 4d6 ⇒ (4, 4, 2, 4) = 14
Prot from evil, death ward, haste 14 rnds
Open/Close
Light
Identify
Detect Magic
Prestidigitation
1st Level (6 + 1 evocation spell per day)
Shield - 2
Mage Armor -
Grease - 1
Protection from evil - 1
Liberating command - 1
2nd Level (6+1 evocation spell per day)
Scorching Ray - 1
Mirror Image - 2
Create Pit - 2
3rd Level (6+1 Evocation spell per day)
Fireball -
Haste -
Fly - 1
Dispel Magic - 2
Heroism - 1
4th Level (5+1 Evocation spell per day)
Empower Scorching ray - 2
black tentacles - 1
Greater Invisibility - 1
Wall of fire - 1
Emergency Force Sphere - 1
5th Level (5+1 Evocation spell per day)
Teleport - 1
Lighting Arc - 1
Empowered Fireball - 1
Icy Prison - 1
6th Level (4+1 Evocation spell per day)
Dispel magic, greater - 1
Contagious flame - 3
Freezing Sphere - 1
7th Level (3+1 Evocation spell per day)
Prismatic Spray - 1
Empowered lighting arc - 1
Reverse gravity - 1
Scouring winds- 1
8th Level (1+1 Evocation spell per day)
Sunburst - 2
Versatile Evocation 10rnds/
Elemental manipulation 13rnds/
Intense spells +7
Items
Arcane bond 1/
Mist Projector 20/
Rod lesser extend 3/
Rod Ectoplasmic 3/
Pearl of power level 3 1/
Scrolls:-
teleport x1
Dispel magic, greater x2
Wall of stone x2
Levitate x2
Undead to death x2
remove curse x1
Dimensional Anchor x1
Dark vision x2
Death ward x2
Jon Moulton |
The voices screaming inside jons mind mercifully fade away and he immediately Moves out into the room, stepping beside Erek he slashes at the creature beside him
sword: 1d20 + 15 ⇒ (19) + 15 = 34
dam: 1d8 + 14 ⇒ (1) + 14 = 15
crit: 1d20 + 15 ⇒ (6) + 15 = 21
dam: 1d8 + 14 ⇒ (8) + 14 = 22
Erek Tulmoon |
The Inquisitor feels Jon's blade bite into the back of his shoulder and he grunts in pain. He redoubled his efforts to destroy the dreams and hammers the one before him with his mace.
Attack 1 1d20 + 18 ⇒ (2) + 18 = 20
Bit o luck 1d20 + 18 ⇒ (5) + 18 = 23
Dam 1d8 + 7 ⇒ (7) + 7 = 14
Bane 4d6 ⇒ (6, 1, 6, 6) = 19
Attack 2 1d20 + 13 ⇒ (15) + 13 = 28
Bit o luck 1d20 + 13 ⇒ (5) + 13 = 18
Dam 1d8 + 7 ⇒ (2) + 7 = 9
Bane 4d6 ⇒ (6, 2, 2, 3) = 13
Attack 3 1d20 + 8 ⇒ (6) + 8 = 14
Bit o luck 1d20 + 8 ⇒ (4) + 8 = 12
Dam 1d8 + 7 ⇒ (4) + 7 = 11
Bane 4d6 ⇒ (1, 4, 5, 5) = 15
Davos Bixby |
As few of the party members are not acting themselves, Davos carries on blasting the creature in an attempt to bring it down channel his spell through the wardens bagde to make sure creature is fully effected.
Hit: 1d20 + 12 ⇒ (5) + 12 = 17
Hit: 1d20 + 12 ⇒ (16) + 12 = 28
Hit: 1d20 + 12 ⇒ (3) + 12 = 15
Damage: 4d6 + 8 ⇒ (2, 2, 4, 1) + 8 = 17
Damage: 4d6 + 1 ⇒ (6, 1, 6, 1) + 1 = 15
Damage: 4d6 + 1 ⇒ (4, 4, 6, 5) + 1 = 20
Prot from evil, death ward, haste 13 rnds
Open/Close
Light
Identify
Detect Magic
Prestidigitation
1st Level (6 + 1 evocation spell per day)
Shield - 2
Mage Armor -
Grease - 1
Protection from evil - 1
Liberating command - 1
2nd Level (6+1 evocation spell per day)
Scorching Ray -
Mirror Image - 2
Create Pit - 2
3rd Level (6+1 Evocation spell per day)
Fireball -
Haste -
Fly - 1
Dispel Magic - 2
Heroism - 1
4th Level (5+1 Evocation spell per day)
Empower Scorching ray - 2
black tentacles - 1
Greater Invisibility - 1
Wall of fire - 1
Emergency Force Sphere - 1
5th Level (5+1 Evocation spell per day)
Teleport - 1
Lighting Arc - 1
Empowered Fireball - 1
Icy Prison - 1
6th Level (4+1 Evocation spell per day)
Dispel magic, greater - 1
Contagious flame - 3
Freezing Sphere - 1
7th Level (3+1 Evocation spell per day)
Prismatic Spray - 1
Empowered lighting arc - 1
Reverse gravity - 1
Scouring winds- 1
8th Level (1+1 Evocation spell per day)
Sunburst - 2
Versatile Evocation 10rnds/
Elemental manipulation 13rnds/
Intense spells +7
Items
Arcane bond 1/
Mist Projector 20/
Rod lesser extend 3/
Rod Ectoplasmic 3/2
Pearl of power level 3 1/
Scrolls:-
teleport x1
Dispel magic, greater x2
Wall of stone x2
Levitate x2
Undead to death x2
remove curse x1
Dimensional Anchor x1
Dark vision x2
Death ward x2
GM-JZ |
With a final flourish, Davos blasts the final Animate Dream into ribbons of dark energy.
Round 7 - Heroes
Cara: 1d100 ⇒ 30 Babble
Morbar: 1d100 ⇒ 55 Deal damage to self
Jon: 1d100 ⇒ 81 Attacks nearest creature
Morbar damage to self: 1d8 + 5 ⇒ (8) + 5 = 13
Jon, attack Erek: 1d20 + 15 ⇒ (9) + 15 = 24 Miss
Jon, attack Erek: 1d20 + 15 ⇒ (10) + 15 = 25 Miss
Jon, attack Erek: 1d20 + 10 ⇒ (8) + 10 = 18 Miss
Rest of you to act
Davos Bixby |
"Markus, I don't have anything to stop this affliction that has baffled their minds, Erek if you are able to disarm whom ever you can I'd rather us not take any blows from them"
And summons a pool of grease on the floor under Morbar to try and limit his movement
Open/Close
Light
Identify
Detect Magic
Prestidigitation
1st Level (6 + 1 evocation spell per day)
Shield - 2
Mage Armor -
Grease -
Protection from evil - 1
Liberating command - 1
2nd Level (6+1 evocation spell per day)
Scorching Ray -
Mirror Image - 2
Create Pit - 2
3rd Level (6+1 Evocation spell per day)
Fireball -
Haste -
Fly - 1
Dispel Magic - 2
Heroism - 1
4th Level (5+1 Evocation spell per day)
Empower Scorching ray - 2
black tentacles - 1
Greater Invisibility - 1
Wall of fire - 1
Emergency Force Sphere - 1
5th Level (5+1 Evocation spell per day)
Teleport - 1
Lighting Arc - 1
Empowered Fireball - 1
Icy Prison - 1
6th Level (4+1 Evocation spell per day)
Dispel magic, greater - 1
Contagious flame - 3
Freezing Sphere - 1
7th Level (3+1 Evocation spell per day)
Prismatic Spray - 1
Empowered lighting arc - 1
Reverse gravity - 1
Scouring winds- 1
8th Level (1+1 Evocation spell per day)
Sunburst - 2
Versatile Evocation 10rnds/
Elemental manipulation 13rnds/
Intense spells +7
Items
Arcane bond 1/
Mist Projector 20/
Rod lesser extend 3/
Rod Ectoplasmic 3/2
Pearl of power level 3 1/
Scrolls:-
teleport x1
Dispel magic, greater x2
Wall of stone x2
Levitate x2
Undead to death x2
remove curse x1
Dimensional Anchor x1
Dark vision x2
Death ward x2
Caradwen |
"Don’t touch that please, your primitive intellect wouldn’t understand things with alloys and compositions and things with . . . molecular structures" - Caradwen goes on and on, as Morbar carves another chunk from himself...
GM-JZ |
Morbar reflex: 1d20 + 9 + 2 ⇒ (12) + 9 + 2 = 23
What was the DC against that grease Davos?
Also, there is a clause in the Confusion spell that states any confused character who is attacked automatically attacks its attackers on its next turn, as long as it is still confused when its turn comes.
I am going to tae that Grease spell as a hostile act.