JZ's Carrion Crown - COMPLETE! (Inactive)

Game Master JamZilla

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|| hp 82/99 || Bardic Performance (30/30) || Spells remaining: 1st(7/8); 2nd(6/7); 3rd(6/7); 4th (4/5); 5th (2/2) Human Female Human Bard (AD) 13/Fighter (LW) 2 CG | Init +6; Senses Perception +17 | AC 25, touch 18, flat-footed 20 (+5 armor, +6 Dex) Fort +10, Ref +16, Will +12

Ok so buffs for Caradwen, once we are at the doors:
- Echoclocation
- Good Hope on all
- Invisibility
- Cat's Grace

Caradwen casts a detection spell to analyze the doors, but does not touch them.

Casting Detect Magic.

Perception: 1d20 + 17 ⇒ (4) + 17 = 21


Wizard Evocation 15 | HP 107 | AC 17, FF 11, T 13 | Saves 14, 12, 14 +2 vs.enchant | Ranged hit 10/5 |KA 27, KD 17, KE 14, KG 14, KH 25, KL 18, KNa 19, KNo 14 KP 22, KR 25 | SC 25, Fly 15, Perc 3, Ling 17 | Initiative+3 | Spell Pen +21| Conc +22 Elf

Looking over the terrifying tower and bodoes that are hung over tower then gazes at the door "Should we knock?"

Heroism, PoE, death ward, FoM

Spells:

Open/Close
Light
Identify
Detect Magic
Prestidigitation

1st Level (6 + 1 evocation spell per day)
Shield - 2
Mage Armor -
Grease - 1
Protection from evil - 2
Liberating command - 1

2nd Level (6+1 evocation spell per day)
Scorching Ray - 3
Mirror Image - 2
Create Pit - 2

3rd Level (6+1 Evocation spell per day)
Fireball - 1
Haste - 1
Fly - 1
Dispel Magic - 2
Heroism - 1

4th Level (5+1 Evocation spell per day)
Empower Scorching ray - 2
black tentacles - 1
Greater Invisibility - 1
Wall of fire - 1
Emergency Force Sphere - 1

5th Level (5+1 Evocation spell per day)
Teleport - 1
Lighting Arc - 2
Empowered Fireball - 2
Icy Prison - 1

6th Level (4+1 Evocation spell per day)
Dispel magic, greater - 1
Contagious flame - 3
Freezing Sphere - 1

7th Level (3+1 Evocation spell per day)
Prismatic Spray - 1
Empowered lighting arc - 1
Reverse gravity - 1
Scouring winds- 1

8th Level (1+1 Evocation spell per day)
Sunburst - 2

Versatile Evocation 10rnds/
Elemental manipulation 13rnds/
Intense spells +7

Items
Arcane bond 1/
Mist Projector 20/
Rod lesser extend 3/
Rod Ectoplasmic 3/2
Pearl of power level 3 1/

Scrolls:-
Teleport x1
Dispel magic, greater x2
Wall of stone x1
Levitate x2
Undead to death x2
remove curse x1
Dimensional Anchor x1
Dark vision x2
Death ward x1


Cara you detect overwhelming auras of magic in the entire area


|| hp 82/99 || Bardic Performance (30/30) || Spells remaining: 1st(7/8); 2nd(6/7); 3rd(6/7); 4th (4/5); 5th (2/2) Human Female Human Bard (AD) 13/Fighter (LW) 2 CG | Init +6; Senses Perception +17 | AC 25, touch 18, flat-footed 20 (+5 armor, +6 Dex) Fort +10, Ref +16, Will +12

"The place is crawling with magic. I cannot find any traps on the door though - Markus?"


Current Status:
Perception +11 || Init +2 || AC:32 || HP: 121/184 || Fort +15, Ref +9, Will +13 (+3 vs. fear); +3 morale bonus vs. charm and fear, +2 vs. poison, spells, and spell-like abilities

"I can knock" - Morbar chuckles, swinging his earthbreaker from one side to the other.


M Tiefling | Inquisitor 15 | AC 27. T 19. Ff 23. | OHP 130 | Saves F18 R 16 W 19 | SR 14 vs evil | Spells 6x0, 6x1, 6x2, 5x3, 5x4 2x5 | Judgement 5/day | Bane 19 rnds | Resist fire, cold, electric 5 | skills: Prof 3. Dis dev, disguise, fly, sleight 4. bluff, kn nat 5. Acrobat 6. Diplomacy, heal, kn arcana, kn dungeon,kn plane, kn relig, ride, Spellcraft, , stealth, swim 9. Climb, intimidate 11. Survival 13. Percept 16. Sense mot 19.

Erek smiles at Morbar. "Knock away friend." He moves to flank the door as Morbar makes ready to open the door.

Buffs: prot evil, freedom of movement, stoneskin, righteous blood, death ward


Male Human oracle 15 Init +2, pcpt +14,Fort +13,Ref +12,Will +15,Ac 27,FF 24,touch 17,Hp 152,Skills history +6 planes +10,diplomacy +15,survival +14,religion +7,intimidate +12,fly +15

you also all have life bubble as well.
Does anyone want bull strength?


Male Aasimar Priest 15 | hp 122 | AC 19, touch 15, flat-footed 17 | Perc+32 | Fort+17, Ref+12, Will+21 | CMD+21

I will list all my buffs tomorrow.
I do have true seeing on, if that changes what I see.

"I don't know what to expect... But let's do it sensible." He moves over to the door and starts to check it over looking for traps and listening at the door before opening it.


As the group discusses what to do next, there is sudden shimmering in the air before the doors.

Two massive but emaciated figures step out of the shimmer still dressed in ancient plate armour and wielding oversized greatswords.

Without hesitation they raise their weapons and stride toward the interlopers.

Initiative:

1d20 + 7 ⇒ (7) + 7 = 14
1d20 + 7 ⇒ (19) + 7 = 26

Markus: 1d20 + 5 ⇒ (12) + 5 = 17
Morbar: 1d20 + 2 ⇒ (12) + 2 = 14
Cara: 1d20 + 6 ⇒ (1) + 6 = 7
Erek: 1d20 + 8 ⇒ (1) + 8 = 9
Jon: 1d20 + 2 ⇒ (20) + 2 = 22
Davos: 1d20 + 3 ⇒ (7) + 3 = 10

Round 1 - Enemy

Firstly, can everyone please make a DC 22 Will save vs Confusion

One of the ancient knights raises a hand a spiral of spectre wheels from it and spins all around you.

The other steps forward and lays a hand on Markus.

Touch ttack: 1d20 + 18 ⇒ (9) + 18 = 27 Hit
Damage: 12d6 + 18 ⇒ (6, 2, 4, 6, 4, 3, 5, 2, 6, 6, 1, 4) + 18 = 67
Markus please make a DC 22 Fort save. If you are successful you instead take 3d6 + 18 ⇒ (2, 5, 4) + 18 = 29

Round 1 - Heroes


Map outside the tower is a bit wonky but we'll make it work


Wizard Evocation 15 | HP 107 | AC 17, FF 11, T 13 | Saves 14, 12, 14 +2 vs.enchant | Ranged hit 10/5 |KA 27, KD 17, KE 14, KG 14, KH 25, KL 18, KNa 19, KNo 14 KP 22, KR 25 | SC 25, Fly 15, Perc 3, Ling 17 | Initiative+3 | Spell Pen +21| Conc +22 Elf

Religion: 1d20 + 25 ⇒ (11) + 25 = 36


|| hp 82/99 || Bardic Performance (30/30) || Spells remaining: 1st(7/8); 2nd(6/7); 3rd(6/7); 4th (4/5); 5th (2/2) Human Female Human Bard (AD) 13/Fighter (LW) 2 CG | Init +6; Senses Perception +17 | AC 25, touch 18, flat-footed 20 (+5 armor, +6 Dex) Fort +10, Ref +16, Will +12

Had forgotten the Will Save: 1d20 + 12 ⇒ (12) + 12 = 24

Caradwen moves back and away from the creatures.

Acrobatics (still need if Invisible?Also, do they have reach?): 1d20 + 23 ⇒ (8) + 23 = 31

"What's this now?" - she grunts - "Give them the usual treatment boys!"

Starting Inspire Courage: +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls.

Good Hope is in Effect: +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.

Totals:
+3 morale bonus on saving throws against charm and fear effects
+2 morale bonus on all other saving throws, ability checks and skill checks
+5 bonus on attack and weapon damage rolls.


Current Status:
Perception +11 || Init +2 || AC:32 || HP: 121/184 || Fort +15, Ref +9, Will +13 (+3 vs. fear); +3 morale bonus vs. charm and fear, +2 vs. poison, spells, and spell-like abilities

Jon, I'll take that Bull's Strength :D

Will Save: 1d20 + 15 ⇒ (3) + 15 = 18 <- If +2 from Protection from evil, and +2 vs. poison, spells, and spell-like abilities apply, he makes the save and attacks:

Adamantine Earthbreaker: 1d20 + 32 ⇒ (16) + 32 = 48
Damage if it hits: 2d6 + 31 ⇒ (3, 4) + 31 = 38

Adamantine Earthbreaker: 1d20 + 23 ⇒ (4) + 23 = 27
Damage if it hits: 2d6 + 31 ⇒ (3, 2) + 31 = 36

Adamantine Earthbreaker: 1d20 + 18 ⇒ (13) + 18 = 31
Damage if it hits: 2d6 + 31 ⇒ (5, 3) + 31 = 39

If he fails... Caradwen drops the Inspire for Saving finale and a re-roll :P

Will Save: 1d20 + 15 ⇒ (7) + 15 = 22

And then he attacks :D


AOO Cara: 1d20 + 18 ⇒ (6) + 18 = 24 Miss in any case


Male Human oracle 15 Init +2, pcpt +14,Fort +13,Ref +12,Will +15,Ac 27,FF 24,touch 17,Hp 152,Skills history +6 planes +10,diplomacy +15,survival +14,religion +7,intimidate +12,fly +15

that’s fine Cara, Morbar has bull strength bestowed upon him

will: 1d20 + 15 ⇒ (1) + 15 = 16

:(


M Tiefling | Inquisitor 15 | AC 27. T 19. Ff 23. | OHP 130 | Saves F18 R 16 W 19 | SR 14 vs evil | Spells 6x0, 6x1, 6x2, 5x3, 5x4 2x5 | Judgement 5/day | Bane 19 rnds | Resist fire, cold, electric 5 | skills: Prof 3. Dis dev, disguise, fly, sleight 4. bluff, kn nat 5. Acrobat 6. Diplomacy, heal, kn arcana, kn dungeon,kn plane, kn relig, ride, Spellcraft, , stealth, swim 9. Climb, intimidate 11. Survival 13. Percept 16. Sense mot 19.

Will 1d20 + 19 ⇒ (6) + 19 = 25

Erek resists whatever malignant power these things possess. Seeing Morbar engage one of the things, he closes with the other.

Using power attack
1d20 + 23 - 2 ⇒ (11) + 23 - 2 = 32

1d8 + 13 ⇒ (4) + 13 = 17

Bane 4d6 ⇒ (2, 1, 3, 1) = 7

1d20 + 18 - 2 ⇒ (19) + 18 - 2 = 35

1d8 + 13 ⇒ (8) + 13 = 21

Bane 4d6 ⇒ (5, 5, 4, 5) = 19

1d20 + 13 - 3 ⇒ (4) + 13 - 3 = 14

1d8 + 13 ⇒ (2) + 13 = 15

Bane 4d6 ⇒ (1, 1, 5, 6) = 13


Male Aasimar Priest 15 | hp 122 | AC 19, touch 15, flat-footed 17 | Perc+32 | Fort+17, Ref+12, Will+21 | CMD+21

Will: 1d20 + 21 + 2 + 2 ⇒ (1) + 21 + 2 + 2 = 26 Good start

Markus looks around for a second unsure of why he's here in this place but shakes it off, focusing ahead to see an ancient knight place a hand on him.

fort: 1d20 + 17 + 2 ⇒ (12) + 17 + 2 = 31 Would death ward stop this damage?

The intense pain always overwhelms him but he takes a few shallow breaths and grits his teeth.

Knowledge Religion: 1d20 + 29 ⇒ (12) + 29 = 41

Would I know Jon is confused? I'll roll a sense motive if needed

Now knowing about the creature he shouts out everything about it, then turning to see anyone that might be affected by it.

Trageted Dispell magic Jon: 1d20 + 15 ⇒ (7) + 15 = 22

HP = 93/122

Spells - Nine lives, Spell turning, eagle soul, true seeing, freedom of movement, Overland Flight, protection from energy (FIRE) death ward, protection from evil, floating disk, comprehend languages. All over 1 minute a level important ones.


Wizard Evocation 15 | HP 107 | AC 17, FF 11, T 13 | Saves 14, 12, 14 +2 vs.enchant | Ranged hit 10/5 |KA 27, KD 17, KE 14, KG 14, KH 25, KL 18, KNa 19, KNo 14 KP 22, KR 25 | SC 25, Fly 15, Perc 3, Ling 17 | Initiative+3 | Spell Pen +21| Conc +22 Elf

Will: 1d20 + 14 ⇒ (20) + 14 = 34

Taking a step back away from the creature and casts mirror image on himself to bolster his defense

Images: 1d4 + 5 ⇒ (2) + 5 = 7

Heroism, PoE, death ward, FoM

Spells:

Open/Close
Light
Identify
Detect Magic
Prestidigitation

1st Level (6 + 1 evocation spell per day)
Shield - 2
Mage Armor -
Grease - 1
Protection from evil - 2
Liberating command - 1

2nd Level (6+1 evocation spell per day)
Scorching Ray - 3
Mirror Image - 1
Create Pit - 2

3rd Level (6+1 Evocation spell per day)
Fireball - 1
Haste - 1
Fly - 1
Dispel Magic - 2
Heroism - 1

4th Level (5+1 Evocation spell per day)
Empower Scorching ray - 2
black tentacles - 1
Greater Invisibility - 1
Wall of fire - 1
Emergency Force Sphere - 1

5th Level (5+1 Evocation spell per day)
Teleport - 1
Lighting Arc - 2
Empowered Fireball - 2
Icy Prison - 1

6th Level (4+1 Evocation spell per day)
Dispel magic, greater - 1
Contagious flame - 3
Freezing Sphere - 1

7th Level (3+1 Evocation spell per day)
Prismatic Spray - 1
Empowered lighting arc - 1
Reverse gravity - 1
Scouring winds- 1

8th Level (1+1 Evocation spell per day)
Sunburst - 2

Versatile Evocation 10rnds/
Elemental manipulation 13rnds/
Intense spells +7

Items
Arcane bond 1/
Mist Projector 20/
Rod lesser extend 3/
Rod Ectoplasmic 3/2
Pearl of power level 3 1/

Scrolls:-
Teleport x1
Dispel magic, greater x2
Wall of stone x1
Levitate x2
Undead to death x2
remove curse x1
Dimensional Anchor x1
Dark vision x2
Death ward x1


Markus, that dispel was a fail. Jon, you are still confused


But death ward would protect you from it's harm ability so that's good

Morbar and Erek throw themselves at the ancient warriors, smashing their weapons into them with focus and fury


Erek, how many rounds of Bane do you have left?


M Tiefling | Inquisitor 15 | AC 27. T 19. Ff 23. | OHP 130 | Saves F18 R 16 W 19 | SR 14 vs evil | Spells 6x0, 6x1, 6x2, 5x3, 5x4 2x5 | Judgement 5/day | Bane 19 rnds | Resist fire, cold, electric 5 | skills: Prof 3. Dis dev, disguise, fly, sleight 4. bluff, kn nat 5. Acrobat 6. Diplomacy, heal, kn arcana, kn dungeon,kn plane, kn relig, ride, Spellcraft, , stealth, swim 9. Climb, intimidate 11. Survival 13. Percept 16. Sense mot 19.

millions


I don't think that's right. Unless you've taken feats you should only have 15 to begin with

I counted back and you have used 6 rounds


M Tiefling | Inquisitor 15 | AC 27. T 19. Ff 23. | OHP 130 | Saves F18 R 16 W 19 | SR 14 vs evil | Spells 6x0, 6x1, 6x2, 5x3, 5x4 2x5 | Judgement 5/day | Bane 19 rnds | Resist fire, cold, electric 5 | skills: Prof 3. Dis dev, disguise, fly, sleight 4. bluff, kn nat 5. Acrobat 6. Diplomacy, heal, kn arcana, kn dungeon,kn plane, kn relig, ride, Spellcraft, , stealth, swim 9. Climb, intimidate 11. Survival 13. Percept 16. Sense mot 19.

got extra bane so 18 in total. 12 left, which is millions


Round 2 - Enemy

Jon confusion: 1d100 ⇒ 2 (Act normally)

First devourer, Morbar: 1d20 + 18 - 3 ⇒ (16) + 18 - 3 = 31 Hit
Damage: 3d6 + 13 + 9 ⇒ (5, 4, 2) + 13 + 9 = 33

First devourer, Morbar: 1d20 + 18 - 3 ⇒ (14) + 18 - 3 = 29 MIss

First devourer, Erek: 1d20 + 18 - 3 ⇒ (11) + 18 - 3 = 26 Hit
Damage: 3d6 + 13 + 9 ⇒ (4, 1, 4) + 13 + 9 = 31

Second devourer, Markus, cleave: 1d20 + 18 - 3 ⇒ (18) + 18 - 3 = 33 Hit
Damage: 3d6 + 13 + 9 ⇒ (4, 1, 5) + 13 + 9 = 32

Wading in now with their massive greatswords, the ancient knights hack at Morbar, Erek and Markus.

Round 2 - Heroes


M Tiefling | Inquisitor 15 | AC 27. T 19. Ff 23. | OHP 130 | Saves F18 R 16 W 19 | SR 14 vs evil | Spells 6x0, 6x1, 6x2, 5x3, 5x4 2x5 | Judgement 5/day | Bane 19 rnds | Resist fire, cold, electric 5 | skills: Prof 3. Dis dev, disguise, fly, sleight 4. bluff, kn nat 5. Acrobat 6. Diplomacy, heal, kn arcana, kn dungeon,kn plane, kn relig, ride, Spellcraft, , stealth, swim 9. Climb, intimidate 11. Survival 13. Percept 16. Sense mot 19.

26 is a miss.

Erek presses his advantage and smashes into the thing again.

1d20 + 23 ⇒ (4) + 23 = 27

1d8 + 12 ⇒ (8) + 12 = 20

Bane 4d6 ⇒ (2, 4, 2, 2) = 10

1d20 + 18 ⇒ (7) + 18 = 25

1d8 + 12 ⇒ (5) + 12 = 17

Bane 4d6 ⇒ (4, 5, 2, 1) = 12

1d20 + 13 ⇒ (3) + 13 = 16

1d8 + 12 ⇒ (8) + 12 = 20

Bane 4d6 ⇒ (4, 6, 2, 6) = 18


Male Human oracle 15 Init +2, pcpt +14,Fort +13,Ref +12,Will +15,Ac 27,FF 24,touch 17,Hp 152,Skills history +6 planes +10,diplomacy +15,survival +14,religion +7,intimidate +12,fly +15

dispel magic: 1d20 + 15 ⇒ (16) + 15 = 31
Cursing the undead as they attack, Jon focuses his powers and attempts to divert the attack on Morbar, lashing out with his power he tries to push the blade past his friend.
using divine interferance on Morbar expending a level 2 spell so re roll attack -2

Drawing on his powers again Jon tries to remove the confusion effect cast upon him.


Reroll: 1d20 + 18 - 3 - 2 ⇒ (5) + 18 - 3 - 2 = 18 Miss


Current Status:
Perception +11 || Init +2 || AC:32 || HP: 121/184 || Fort +15, Ref +9, Will +13 (+3 vs. fear); +3 morale bonus vs. charm and fear, +2 vs. poison, spells, and spell-like abilities

"Ah! Ye missed?! I coulda sworn that..." - Morbar grunts, but then realizes the oracle right next to him - "Thanks lad! Lemme finish up this one fer ye!" - he adds with a laugh, swinging wildly.

Earthbreaker 1: 1d20 + 32 ⇒ (18) + 32 = 50
Damage if it hits: 2d6 + 31 ⇒ (1, 3) + 31 = 35

Earthbreaker 2: 1d20 + 23 ⇒ (4) + 23 = 27
Damage if it hits: 2d6 + 31 ⇒ (4, 3) + 31 = 38

Earthbreaker 3: 1d20 + 18 ⇒ (12) + 18 = 30
Damage if it hits: 2d6 + 31 ⇒ (5, 3) + 31 = 39

Guys, Morbar has Devastating Assault, but.... Undead won't be affected by any of these effects, right?


|| hp 82/99 || Bardic Performance (30/30) || Spells remaining: 1st(7/8); 2nd(6/7); 3rd(6/7); 4th (4/5); 5th (2/2) Human Female Human Bard (AD) 13/Fighter (LW) 2 CG | Init +6; Senses Perception +17 | AC 25, touch 18, flat-footed 20 (+5 armor, +6 Dex) Fort +10, Ref +16, Will +12

I think I want to keep Caradwen invisible, so will wait to see if any of our opponents goes down.


Erek misses a series of times but Morbar smashes one of the Devourers into the tower wall, dashing it's bones against the black rock.

Cara, Markus and Davos to act


Wizard Evocation 15 | HP 107 | AC 17, FF 11, T 13 | Saves 14, 12, 14 +2 vs.enchant | Ranged hit 10/5 |KA 27, KD 17, KE 14, KG 14, KH 25, KL 18, KNa 19, KNo 14 KP 22, KR 25 | SC 25, Fly 15, Perc 3, Ling 17 | Initiative+3 | Spell Pen +21| Conc +22 Elf

As Morbar lays his heavy mace into the Devourer, the wizard follows up with bolts of fire

Hit: 1d20 + 11 ⇒ (14) + 11 = 25
Damage: 4d6 + 8 ⇒ (3, 4, 1, 3) + 8 = 19

Hit: 1d20 + 11 ⇒ (5) + 11 = 16
Damage: 4d6 + 1 ⇒ (4, 3, 2, 4) + 1 = 14

Hit: 1d20 + 11 ⇒ (2) + 11 = 13
Damage: 4d6 + 1 ⇒ (5, 6, 5, 4) + 1 = 21

Heroism, PoE, death ward, FoM

Spells:

Open/Close
Light
Identify
Detect Magic
Prestidigitation

1st Level (6 + 1 evocation spell per day)
Shield - 2
Mage Armor -
Grease - 1
Protection from evil - 2
Liberating command - 1

2nd Level (6+1 evocation spell per day)
Scorching Ray - 2
Mirror Image - 1
Create Pit - 2

3rd Level (6+1 Evocation spell per day)
Fireball - 1
Haste - 1
Fly - 1
Dispel Magic - 2
Heroism - 1

4th Level (5+1 Evocation spell per day)
Empower Scorching ray - 2
black tentacles - 1
Greater Invisibility - 1
Wall of fire - 1
Emergency Force Sphere - 1

5th Level (5+1 Evocation spell per day)
Teleport - 1
Lighting Arc - 2
Empowered Fireball - 2
Icy Prison - 1

6th Level (4+1 Evocation spell per day)
Dispel magic, greater - 1
Contagious flame - 3
Freezing Sphere - 1

7th Level (3+1 Evocation spell per day)
Prismatic Spray - 1
Empowered lighting arc - 1
Reverse gravity - 1
Scouring winds- 1

8th Level (1+1 Evocation spell per day)
Sunburst - 2

Versatile Evocation 10rnds/
Elemental manipulation 13rnds/
Intense spells +7

Items
Arcane bond 1/
Mist Projector 20/
Rod lesser extend 3/
Rod Ectoplasmic 3/2
Pearl of power level 3 1/

Scrolls:-
Teleport x1
Dispel magic, greater x2
Wall of stone x1
Levitate x2
Undead to death x2
remove curse x1
Dimensional Anchor x1
Dark vision x2
Death ward x1


Male Aasimar Priest 15 | hp 122 | AC 19, touch 15, flat-footed 17 | Perc+32 | Fort+17, Ref+12, Will+21 | CMD+21

MArkus holds up his hoyl symbol and lets out a ray of holy light striking the Devourer.

Attack touch: 1d20 + 12 ⇒ (17) + 12 = 29
Damage: 10d6 ⇒ (3, 4, 2, 4, 6, 6, 6, 4, 6, 5) = 46


I'll call this combat here.

Davos ad Markus blast the Devourer with fire and holy energy before Cara feathers it with a volley of arrows, sending it crashing to the ground.

Combat Over

Loot:

2x +2 Breastplate


Current Status:
Perception +11 || Init +2 || AC:32 || HP: 121/184 || Fort +15, Ref +9, Will +13 (+3 vs. fear); +3 morale bonus vs. charm and fear, +2 vs. poison, spells, and spell-like abilities

"Meh, bastards had their due" - Morbar growls - "Damn nice armor though" - he adds, looking at the breastplates - "So... Like I was sayin'... I knock?" - and finishes swinging his earthbreaker from hand to hand.


Moving on

Morbar fairly boots the doors open and the crash into the frames either side of the entryway.

The bleeding corpses of angelic beings drip fresh celestial blood on the dusty floor of this courtyard, their bodies impaled on the iron-hooked walls of Gallowspire. Signs of destruction are evident among the fallen blocks and rusted weaponry here, and the black core of the tower looms cold and imposing in the structure’s center. A staircase of entwined skeletons winds upward around the inner spire’s windowless and doorless exterior.

It's like a tower within a tower

Initiative:

1d20 + 5 ⇒ (10) + 5 = 15
1d20 + 2 ⇒ (8) + 2 = 10
1d20 + 6 ⇒ (9) + 6 = 15
1d20 + 8 ⇒ (18) + 8 = 26
1d20 + 2 ⇒ (14) + 2 = 16
1d20 + 3 ⇒ (4) + 3 = 7

1d20 + 2 ⇒ (3) + 2 = 5

Did someone have See Invisibility cast on themselves?


|| hp 82/99 || Bardic Performance (30/30) || Spells remaining: 1st(7/8); 2nd(6/7); 3rd(6/7); 4th (4/5); 5th (2/2) Human Female Human Bard (AD) 13/Fighter (LW) 2 CG | Init +6; Senses Perception +17 | AC 25, touch 18, flat-footed 20 (+5 armor, +6 Dex) Fort +10, Ref +16, Will +12
GM-JZ wrote:
Did someone have See Invisibility cast on themselves?

Not this time no... Caradwen is also invisible though :P


Then please continue


Current Status:
Perception +11 || Init +2 || AC:32 || HP: 121/184 || Fort +15, Ref +9, Will +13 (+3 vs. fear); +3 morale bonus vs. charm and fear, +2 vs. poison, spells, and spell-like abilities

Not sure if the others have it though :D

But, if you put it that way:

"That does it" - Morbar chuckles at the bent doors, but stops short at the horrible sight beyond - "I'll be damned.." - he looks around, stepping through the threshold.


Male Aasimar Priest 15 | hp 122 | AC 19, touch 15, flat-footed 17 | Perc+32 | Fort+17, Ref+12, Will+21 | CMD+21

I have true seeing so yes I do.

Markus moves in and takes in the scene, the angelic beings must be a part of the large process. Adivion must need part demonic and angelic to do his work. "This is sick." He scans the room for anything else.

Religion: 1d20 + 27 ⇒ (11) + 27 = 38 On the angelic beings?


Male Human oracle 15 Init +2, pcpt +14,Fort +13,Ref +12,Will +15,Ac 27,FF 24,touch 17,Hp 152,Skills history +6 planes +10,diplomacy +15,survival +14,religion +7,intimidate +12,fly +15

The macabre sight fills Jon with revulsion as he looks warily around the courtyard.
this place is dammned Morbar, all the way to hell Jon says as he steps up next to the stout dwarf we should move quickly, the longer we hang around the more undead we attract


Markus studies the angels for a moment before realising they were killed very recently, and also rather than being involved in some kind of ceremony, it is far more likely that they were stood guard here over the entrance to Tar-Baphon's prison


Markus' attention is torn from the angels however, as from around the other side of the stairway steps an invisible creature.

This towering, night-black giant has demonic features, including a huge pair of ram-like horns. Its arms end in massive blades that it rubs together in glee, the ends of which still drip with the blood of angels.

Round 1 - Heroes


M Tiefling | Inquisitor 15 | AC 27. T 19. Ff 23. | OHP 130 | Saves F18 R 16 W 19 | SR 14 vs evil | Spells 6x0, 6x1, 6x2, 5x3, 5x4 2x5 | Judgement 5/day | Bane 19 rnds | Resist fire, cold, electric 5 | skills: Prof 3. Dis dev, disguise, fly, sleight 4. bluff, kn nat 5. Acrobat 6. Diplomacy, heal, kn arcana, kn dungeon,kn plane, kn relig, ride, Spellcraft, , stealth, swim 9. Climb, intimidate 11. Survival 13. Percept 16. Sense mot 19.

spells:

Lvl 1       
Barbed chains       
Divine favour  
Ear piercing scream       
Hide from undead x2  
Protection from evil (used)

Lvl 2       
Death candle       
Distressing tone       
Qualm       
Righteous blood (used) 
See invisibility       
Spiritual weapon       
Lvl 3       
Battle trance       
Damnation  
Eldritch fever       
Searing light x2  (1used)
Lvl 4       
Flesh worm infestation       
Holy smite x2 (used)
Stone-skin (used)
Lvl 5    
Sacred nimbus (used)


Map updated


|| hp 82/99 || Bardic Performance (30/30) || Spells remaining: 1st(7/8); 2nd(6/7); 3rd(6/7); 4th (4/5); 5th (2/2) Human Female Human Bard (AD) 13/Fighter (LW) 2 CG | Init +6; Senses Perception +17 | AC 25, touch 18, flat-footed 20 (+5 armor, +6 Dex) Fort +10, Ref +16, Will +12

Knowledge (Planes) on the creature?: 1d20 + 21 ⇒ (9) + 21 = 30


You can't see it Cara, you aren't aware it is even there. It's invisible so as far as I know only Markus can see it currently


|| hp 82/99 || Bardic Performance (30/30) || Spells remaining: 1st(7/8); 2nd(6/7); 3rd(6/7); 4th (4/5); 5th (2/2) Human Female Human Bard (AD) 13/Fighter (LW) 2 CG | Init +6; Senses Perception +17 | AC 25, touch 18, flat-footed 20 (+5 armor, +6 Dex) Fort +10, Ref +16, Will +12

Crap, forgot that :D


M Tiefling | Inquisitor 15 | AC 27. T 19. Ff 23. | OHP 130 | Saves F18 R 16 W 19 | SR 14 vs evil | Spells 6x0, 6x1, 6x2, 5x3, 5x4 2x5 | Judgement 5/day | Bane 19 rnds | Resist fire, cold, electric 5 | skills: Prof 3. Dis dev, disguise, fly, sleight 4. bluff, kn nat 5. Acrobat 6. Diplomacy, heal, kn arcana, kn dungeon,kn plane, kn relig, ride, Spellcraft, , stealth, swim 9. Climb, intimidate 11. Survival 13. Percept 16. Sense mot 19.

As soon as Markus shouts out Erek will cast see invisibility on himself.


Male Aasimar Priest 15 | hp 122 | AC 19, touch 15, flat-footed 17 | Perc+32 | Fort+17, Ref+12, Will+21 | CMD+21

Did I get anything on the knowledge? It's 35 if planes.

I forgot to note I have sunlight on me, as I have always cast it but I just want to make sure you know.

The room is quiet and then he spots the vile creature, it's horrid form shocking to see. "It's invisible!" Markus shouts pointing towards the large creature, as he casts a quick spell. Then dashes forward up into the air.

Waiting for knowledge check. Update - Screw it I'll cast invisibility purge.

Invisibility Purge

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