JZ's Carrion Crown - COMPLETE! (Inactive)

Game Master JamZilla

Map


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When we get around to resting, I need to know exactly where you plan to do it


Wizard Evocation 15 | HP 107 | AC 17, FF 11, T 13 | Saves 14, 12, 14 +2 vs.enchant | Ranged hit 10/5 |KA 27, KD 17, KE 14, KG 14, KH 25, KL 18, KNa 19, KNo 14 KP 22, KR 25 | SC 25, Fly 15, Perc 3, Ling 17 | Initiative+3 | Spell Pen +21| Conc +22 Elf

can you post up a map of the general area please j


Map


Wizard Evocation 15 | HP 107 | AC 17, FF 11, T 13 | Saves 14, 12, 14 +2 vs.enchant | Ranged hit 10/5 |KA 27, KD 17, KE 14, KG 14, KH 25, KL 18, KNa 19, KNo 14 KP 22, KR 25 | SC 25, Fly 15, Perc 3, Ling 17 | Initiative+3 | Spell Pen +21| Conc +22 Elf

"We can try and stay in the area around the church or move away and come back tomorrow?" he says to the group as they try and decide whats best to do


Male Aasimar Priest 15 | hp 122 | AC 19, touch 15, flat-footed 17 | Perc+32 | Fort+17, Ref+12, Will+21 | CMD+21

We will be resting outside past d1 I used Dimension door to put us 500 foot past d1 where we came in from and fought the witch thing. I hope that will be ok, we'll try to use the rope trick and keep people on watch.

I can cast greater restoration for Morbar, to take all his negative levels off him. I say we then just Dimension Door back in hopefully skipping anything that has shown up we will then go down and clear the floors below the mummy room. - I didn't want to move on tell we have a little response from Morbar :P


I'd like to move on but don't want to be dismissive of Morbar's death. I will assume you follow Markus' plan. I will roll for any random encounters and then dimension door you back into the Abbey to the mummy room if everything is ok.

I'll do that tomorrow morning


Current Status:
Perception +11 || Init +2 || AC:32 || HP: 121/184 || Fort +15, Ref +9, Will +13 (+3 vs. fear); +3 morale bonus vs. charm and fear, +2 vs. poison, spells, and spell-like abilities

Morbar came back to life kicking and sputtering, standing up as if he had springs attached to him - "What!? No! BACK ye dogs!!" - he roared, his eyes open but unable to see his companions.

He ran erratically, but somehow managed to keep the hammer with him at all times - he was hurt, confused, furious and maybe... Afraid?

The mighty weapon swings once and again, and again, smashing any and everything it encountered - walls, rocks, corpses, and the very ground beneath his feet - "Da lads and me girl will come n' get me! Da lads and me girl will come n' get me!" - he repeated as if some sort of mantra, until his arms could not lift the hammer again, and Morbar fell down on his knees, staring at them, probably seeing them for the first time.

"Took your g!!~*~n time, didn't ye?!" - he roared, blinking away what could maybe, but not probably, be tears.

Sorry guys - long weekend out with the Mrs. ;)


The night is cold and full of terrors.

From within Davos' extradimensional space, the group can still hear the howling of an ill wind and the howling of other things besides. Dark, evil things.

This land is cursed and foul and the stench of evil is everywhere, permeating everything.

Whether through luck or judgement, the night passes without incident though you sense how dangerous this land must be once darkness falls.

After preparing as best they can, the next morning Markus whisks them back into the room where they fought the mummies. Nothing appears to have been moved or touched since you left several hours ago and the door leading down into the darkness of the catacombs is still ajar.


M Tiefling | Inquisitor 15 | AC 27. T 19. Ff 23. | OHP 130 | Saves F18 R 16 W 19 | SR 14 vs evil | Spells 6x0, 6x1, 6x2, 5x3, 5x4 2x5 | Judgement 5/day | Bane 19 rnds | Resist fire, cold, electric 5 | skills: Prof 3. Dis dev, disguise, fly, sleight 4. bluff, kn nat 5. Acrobat 6. Diplomacy, heal, kn arcana, kn dungeon,kn plane, kn relig, ride, Spellcraft, , stealth, swim 9. Climb, intimidate 11. Survival 13. Percept 16. Sense mot 19.

sorry guys. Been really busy.

The night passes though it seems to last an age in this haunted land. Erek ponders the time he spent in the Worldwound and finds this land on par with some of that terrible place. The land about the bet here is dark and gloomy as though the evil that lives here is seeping into the very essence of the environment.

He holds his watch with a steely resolve and come morning he prepares for the ordeal ahead as best he can, casting several spells on himself to bolster his offensive and defensive capability.

Returning to the abbey he is heartened to discover the upper floor remains clear but wonders what the catacombs below hold for them, especially given
Time
For
The dark denizens to prepare for their coming. Nothing for it but to go and find out he thinks then motions for the others to follow him down the dank steps.

spells:

Lvl 1
Barbed chains
Divine favour
Ear piercing scream
Hedging weapons
Hide from undead
Protection from evil (used)

Lvl 2
Death candle
Distressing tone
Qualm
Righteous blood (used)
See invisibility
Spiritual weapon
Lvl 3
Battle trance
Damnation
Eldritch fever
Searing light x2
Lvl 4
Flesh worm infestation
Holy smite x2
Stone-skin (used)
Lvl 5
Righteous might

active buffs: Prot vs evil, Righteous blood, stoneskin


Erek how many doses of diamond dust do you have for Stoneskin?


Male Human oracle 15 Init +2, pcpt +14,Fort +13,Ref +12,Will +15,Ac 27,FF 24,touch 17,Hp 152,Skills history +6 planes +10,diplomacy +15,survival +14,religion +7,intimidate +12,fly +15

spells cast before we go back in
Prot vs evil
Remove fear
Bull str
Prot from energy fire and electricity
Death ward
Freedom of movement
Life bubble - on everyone 4hrs duration
Disrupting weapon
Activating demon wings and demon hide

Jon rests uneasily in Davos' pocket plane, plagued by dark dreams and half expecting to b attached at any moment it was one of the worst nights he had ever spent sober.
His own spirits whispered to him relentlessly and it took all of his control to block them out, but the urge to drown them out with hard liquor was always with him.
Rising groggily he feels like he had hardly rested but thankfully they had not been attacked.
He gathers his armour and his weapons and begins to ready himself for the ordeal ahead.
He felt cold all over, as if a shadow lay upon his soul. He could not shake the feeling that something terrible was about to happen.
Drawing on his powers he slipped into his full demonic form, his skin hardening and darkening as the demon flesh manifested and the great wings erupted from his back.

I am almost ready, I will use my powers to protect myself and us all as best I can.
I just hope it is enough
he says as he begins to draw on his powers building the layers of protection.


M Tiefling | Inquisitor 15 | AC 27. T 19. Ff 23. | OHP 130 | Saves F18 R 16 W 19 | SR 14 vs evil | Spells 6x0, 6x1, 6x2, 5x3, 5x4 2x5 | Judgement 5/day | Bane 19 rnds | Resist fire, cold, electric 5 | skills: Prof 3. Dis dev, disguise, fly, sleight 4. bluff, kn nat 5. Acrobat 6. Diplomacy, heal, kn arcana, kn dungeon,kn plane, kn relig, ride, Spellcraft, , stealth, swim 9. Climb, intimidate 11. Survival 13. Percept 16. Sense mot 19.

didn't do calculation for spell components but I need enough for casting the spell 3 times. Cause that's about the time we have between re-stocking. I've deducted that amount of hp from my total to cover it. Will be mindful of buying big components next time we buy stuff. My bad.


I think Markus has loads of diamond dust for spells like Greater Restoration (which still needs to be cast on Morbar to remove his negative levels) but it i important to track because these are powerful spells and it might come down to choice between Stoneskin or Restoration


Erek begins leading the group down into the dank, dark crypts beneath the Abbey. Almost immediately upon setting foot on the steps, the whispers rise again, insidious and though low on the air, loud in the inquisitor's ears.

Erek will: 1d20 + 19 ⇒ (10) + 19 = 29

But he simply grits his teeth and pushes on regardless.

There are the sounds of shuffling coming from whatever rooms lie beyond the stairs


Male Aasimar Priest 15 | hp 122 | AC 19, touch 15, flat-footed 17 | Perc+32 | Fort+17, Ref+12, Will+21 | CMD+21

Sorry for the delay I've been away for two days for work.

I'd cast it last night if he would take it. - I will also lend you some Erek, it was from the party pool. Just let me know how much you use.

Last Night/Morbar/All/GM:
Markus watches on as Morbar lashes out."Morbar, I'm sorry. I can't say I know what that was like, but I would never have left you there. I promise this to all of you." He takes a step closer placing a hand on the Dwarf. "We've been through so much my friend. I will always stand by you and guide you. You should feel weak after coming back I can cure you of that too."

If he lets me

Markus takes up his holy symbol and begins to chant moving his hand around his head and body. "How do you feel my friend?" He looks around at the others. "Does anyone else need anything?"

--

Markus sits alone taking out his water skin filled with rich wine and takes slow sips from it, thinking over everything they saw today and hoping on what they could find below. Thinking over just how deeply evil the place is he thinks over how he could free some of the other souls trapped there.

Religion: 1d20 + 30 ⇒ (10) + 30 = 40

As the sun rises Markus stretches feeling his stomach empty he takes out a simple trail ration eating it slowly as he climbs down the rope. Moving a few feet away and begins to pray preparing for the long day ahead and the horrors their expecting to see.

"If we though yesterday we hard, I expect it to get a lot worse below. We stand together again, we hold strong I will guide you." He looks over at Morbar and then around to the others. "Remember why we're here. Kendra has to be here, we make sure she's safe and we put an end to Adivion and the Way." He then gets everyone to hold hands and whips them back into the hell hole.

--

"Stand strong everyone, lets hit hard and fast." He whispers as he moves forward attempting to see whos making the noise.

Peception: 1d20 + 31 ⇒ (5) + 31 = 36Can I work out what their saying?

Before we go down I'll be casting Protection from Evil, Communal on everyone x2. So 7 minutes each not including Jon. Also, remove fear on everyone. Casting eagle song on myself also.


The noises from below sound like black prayers and the shuffling of feet.

I assume you are heading in

Battered wooden doors hang ajar in the intersecting hallways of this dormitory, each
exposing a simple unkempt cell beyond.

Four robed undead shuffle among the cells of the dormitory, a thick tangle of discolored entrails clinging to their lurching skeleton torso and windwards upward to loll from their jaws like a clawed tongue.

As you approach to the bottom of the stairs, they hiss in hatred.

Initiative:

Markus: 1d20 + 5 ⇒ (14) + 5 = 19
Morbar: 1d20 + 2 ⇒ (4) + 2 = 6
Cara: 1d20 + 6 ⇒ (6) + 6 = 12
Erek: 1d20 + 8 ⇒ (14) + 8 = 22
Jon: 1d20 + 2 ⇒ (2) + 2 = 4
Davos: 1d20 + 3 ⇒ (5) + 3 = 8
11.8
1d20 + 8 ⇒ (19) + 8 = 27
1d20 + 8 ⇒ (7) + 8 = 15
1d20 + 8 ⇒ (8) + 8 = 16
1d20 + 8 ⇒ (7) + 8 = 15
1d20 + 2 ⇒ (19) + 2 = 21
1d20 + 2 ⇒ (3) + 2 = 5
1d20 + 2 ⇒ (1) + 2 = 3
1d20 + 2 ⇒ (9) + 2 = 11
1d20 + 2 ⇒ (8) + 2 = 10
1d20 + 2 ⇒ (10) + 2 = 12
13.5


Round 1 - Enemy

The skeletal figures and monks seem to sweep aside to allow the group in.

Round 1 - Heroes

Map


Male Aasimar Priest 15 | hp 122 | AC 19, touch 15, flat-footed 17 | Perc+32 | Fort+17, Ref+12, Will+21 | CMD+21

Markus moves forward careful of what the undead plan.

Perception: 1d20 + 31 ⇒ (10) + 31 = 41 Traps? invisible?

"Do not let them flank you." He chants out casting a spell bolstering his allies. blessing of fervor

Religion: 1d20 + 29 ⇒ (17) + 29 = 46On the monks?

Also how high is this room?

Blessing:

With this blessing, you call your allies to move forth and empower them to conquer and become victorious. Each round for the duration of this spell, each of your allies can choose one of the following bonuses for that round at the beginning of its turn (their choice).

Increase its speed by 30 feet.
Stand up as a swift action without provoking an attack of opportunity.
Make one extra attack as part of a full attack action, using its highest base attack bonus.
Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.
These effects are not cumulative with similar effects, such as those provided by haste or a speed weapon, nor do they actually grant an extra action, so you can’t use it to cast a second spell or otherwise take an extra action in the round. Blessing of fervor does not stack with haste.


It is completely dark in here also

Room is 15ft high

The monks are the same as the ones you fought earlier in the necro energy room


Male Aasimar Priest 15 | hp 122 | AC 19, touch 15, flat-footed 17 | Perc+32 | Fort+17, Ref+12, Will+21 | CMD+21

If the steps were dark I'd have cast sunlight, but if not I'd cast it and not blessing


Wizard Evocation 15 | HP 107 | AC 17, FF 11, T 13 | Saves 14, 12, 14 +2 vs.enchant | Ranged hit 10/5 |KA 27, KD 17, KE 14, KG 14, KH 25, KL 18, KNa 19, KNo 14 KP 22, KR 25 | SC 25, Fly 15, Perc 3, Ling 17 | Initiative+3 | Spell Pen +21| Conc +22 Elf

Night:
Looking over his spell book ans the challenges the group has faced the loss of a companion and going into the unknown, the wizard goes through his spell book adding few spells and research how to plan for the next day

"We will overcome any challenges and horrors of this place that is ahead of us, we must to end evil in this wretched place"

---

Walking down into the catacombs of the church, the light seems to escape every aspect of the corridors and the group is meant by a wall of darkness suddenly a powerful spell from Markus illuminates every corner and the faces of the enemy are before them.

Quick flick of hands he hastes the party

Heroism +50%, prot from evil

Spells:

Open/Close
Light
Identify
Detect Magic
Prestidigitation

1st Level (6 + 1 evocation spell per day)
Magic Missile - 2
Shield - 1
Mage Armor -
Protection from evil - 1
Liberating command - 1

2nd Level (6+1 evocation spell per day)
Scorching Ray - 2
Mirror Image - 2
Invisibility - 1
Glitterdust - 1
Rope Trick - 1

3rd Level (6+1 Evocation spell per day)
Fireball - 2
Haste - 1
Fly - 1
Dispel Magic - 1
Chain of Perdition - 1
Heroism -

4th Level (5+1 Evocation spell per day)
Empower Scorching ray - 2
black tentacles - 1
Greater Invisibility - 1
Wall of fire - 1
Emergency Force Sphere - 1

5th Level (4+1 Evocation spell per day)
Teleport - 2
Lighting Arc - 1
Empowered Fireball -1
Icy Prison - 1

6th Level (4+1 Evocation spell per day)
Sirocco - 1
Forceful hand - 1
Freezing Sphere - 3

7th Level (3+1 Evocation spell per day) +2 dc evoc
Prismatic Spray - 1
Empowered lighting arc - 1
Reverse gravity - 1
Scouring winds- 1

Versatile Evocation 10rnds/
Elemental manipulation 13rnds/
Intense spells +6

Items
Arcane bond 1/
Mist Projector 20/
Rod lesser extend 3/
Rod Ectoplasmic 3/
scroll of teleport
scroll of control water


Davos, Markus already cast Daylight if you want to change that action


Poke!


Male Human oracle 15 Init +2, pcpt +14,Fort +13,Ref +12,Will +15,Ac 27,FF 24,touch 17,Hp 152,Skills history +6 planes +10,diplomacy +15,survival +14,religion +7,intimidate +12,fly +15

it seems like they want us to come in Jon grunts as he moves forward sword held ready, taking up a position in front of markus he draws upon his powers and focuses them inwards.
His demonic eyes blaze with fire as his form expands as the raw power fills his frame

[ooc] moving in front of Markus but slightly to the side so I don't block the stairs. casting righteous might j
Ac 25
Hp 170
Fort +12
Ref +8
/ooc]


Erek moves in beside Jon while Cara does her best to bolster her allies.

Inspire courage is now active

Round 2 - Enemy

Red, Erek: 1d20 + 15 ⇒ (19) + 15 = 34 Hit
Damage: 2d8 + 5 ⇒ (4, 5) + 5 = 14
Grab: 1d20 + 19 ⇒ (18) + 19 = 37 Success

Yellow, Erek: 1d20 + 15 ⇒ (19) + 15 = 34 Hit
Damage: 2d8 + 5 ⇒ (8, 4) + 5 = 17

Monk, Erek: 1d20 + 10 ⇒ (9) + 10 = 19 Miss

Black, Jon: 1d20 + 15 ⇒ (12) + 15 = 27 Hit
Damage: 2d8 + 5 ⇒ (8, 5) + 5 = 18
Grab: 1d20 + 19 ⇒ (10) + 19 = 29 Fail

Monk, Jon: 1d20 + 10 ⇒ (15) + 10 = 25 Miss

Blue, touch attack, Jon: 1d20 + 10 ⇒ (10) + 10 = 20 Hit
Jon fort: 1d20 + 12 ⇒ (13) + 12 = 25 Success

Monk, Jon: 1d20 + 10 ⇒ (9) + 10 = 19 Miss

There is a sudden desperate flurry of activity. The morghs and the monks close in swiftly to choke the inquisitor and oracle at the doorway. One of the morghs grabs hold of Erek and another is able to slam him as he struggles in it's embrace. Jon is similarly battered but is able to fend off the attacks of the monks.

Jon you can take one attack of opportunity on any of the targets in your reach from when they moved in

Round 2 - Heroes

Map


Male Human oracle 15 Init +2, pcpt +14,Fort +13,Ref +12,Will +15,Ac 27,FF 24,touch 17,Hp 152,Skills history +6 planes +10,diplomacy +15,survival +14,religion +7,intimidate +12,fly +15

As their enemies rush toward them Jon slams his huge blade into one of the skeletons even as it lashes out with its disgusting tongue. blue j

aoo sword dc 18 will: 1d20 + 20 ⇒ (16) + 20 = 36
dam: 2d6 + 23 ⇒ (4, 4) + 23 = 31

The blows that land cause no serious damage, his demon hide absorbing much of the force.
Gripping his sword with both hands he attacks , slashing out at the dead around him.

sword dc 18 will : 1d20 + 20 ⇒ (2) + 20 = 22
dam: 2d6 + 23 ⇒ (4, 5) + 23 = 32

sword dc 18 will : 1d20 + 12 ⇒ (2) + 12 = 14
dam: 2d6 + 23 ⇒ (5, 2) + 23 = 30

I will continue to attack the mohrg.
Another one of the monks above hit me with their attack j, 25 equals my ac
Hp 158/170
Hp 154/170


Monk damage on Jon: 1d10 + 3 ⇒ (6) + 3 = 9

The Mohrgs are immune to Disrupting Weapon I believe


Male Human oracle 15 Init +2, pcpt +14,Fort +13,Ref +12,Will +15,Ac 27,FF 24,touch 17,Hp 152,Skills history +6 planes +10,diplomacy +15,survival +14,religion +7,intimidate +12,fly +15

they were....we have levelled now so if they have 14 hit dice or less then they make a save.


M Tiefling | Inquisitor 15 | AC 27. T 19. Ff 23. | OHP 130 | Saves F18 R 16 W 19 | SR 14 vs evil | Spells 6x0, 6x1, 6x2, 5x3, 5x4 2x5 | Judgement 5/day | Bane 19 rnds | Resist fire, cold, electric 5 | skills: Prof 3. Dis dev, disguise, fly, sleight 4. bluff, kn nat 5. Acrobat 6. Diplomacy, heal, kn arcana, kn dungeon,kn plane, kn relig, ride, Spellcraft, , stealth, swim 9. Climb, intimidate 11. Survival 13. Percept 16. Sense mot 19.

what does the grab mean j? Can I still attack?


Will save: 1d20 + 9 + 2 ⇒ (18) + 9 + 2 = 29
Will save: 1d20 + 9 + 2 ⇒ (14) + 9 + 2 = 25
Will save: 1d20 + 9 + 2 ⇒ (20) + 9 + 2 = 31

Morhg was not destroyed.

Erek, it means you are grappled. You take various penalties but can still attack albeit only one handed

Grappled link here


Male Aasimar Priest 15 | hp 122 | AC 19, touch 15, flat-footed 17 | Perc+32 | Fort+17, Ref+12, Will+21 | CMD+21

Markus steps back. "Davos burn them all. Cara take them down." He says placing a hand on the archer and granting her a bit of luck.

Bit of luck on Cara


Wizard Evocation 15 | HP 107 | AC 17, FF 11, T 13 | Saves 14, 12, 14 +2 vs.enchant | Ranged hit 10/5 |KA 27, KD 17, KE 14, KG 14, KH 25, KL 18, KNa 19, KNo 14 KP 22, KR 25 | SC 25, Fly 15, Perc 3, Ling 17 | Initiative+3 | Spell Pen +21| Conc +22 Elf

"With pleasure" A dark smirk appears on the wizards face, summoning a ball of flame in his hand and unleashing it on the enmies before him ignoring his companions

Damage: 10d6 + 7 ⇒ (1, 1, 1, 5, 1, 3, 1, 1, 1, 4) + 7 = 26
so many ones :(

Heroism +50%, prot from evil

Spells:

Open/Close
Light
Identify
Detect Magic
Prestidigitation

1st Level (6 + 1 evocation spell per day)
Magic Missile - 2
Shield - 1
Mage Armor -
Protection from evil - 1
Liberating command - 1

2nd Level (6+1 evocation spell per day)
Scorching Ray - 2
Mirror Image - 2
Invisibility - 1
Glitterdust - 1
Rope Trick - 1

3rd Level (6+1 Evocation spell per day)
Fireball - 1
Haste - 1
Fly - 1
Dispel Magic - 1
Chain of Perdition - 1
Heroism -

4th Level (5+1 Evocation spell per day)
Empower Scorching ray - 2
black tentacles - 1
Greater Invisibility - 1
Wall of fire - 1
Emergency Force Sphere - 1

5th Level (4+1 Evocation spell per day)
Teleport - 2
Lighting Arc - 1
Empowered Fireball - 1
Icy Prison - 1

6th Level (4+1 Evocation spell per day)
Sirocco - 1
Forceful hand - 1
Freezing Sphere - 3

7th Level (3+1 Evocation spell per day) +2 dc evoc
Prismatic Spray - 1
Empowered lighting arc - 1
Reverse gravity - 1
Scouring winds- 1

Versatile Evocation 10rnds/
Elemental manipulation 13rnds/
Intense spells +6

Items
Arcane bond 1/
Mist Projector 20/
Rod lesser extend 3/
Rod Ectoplasmic 3/
scroll of teleport
scroll of control water


Wizard Evocation 15 | HP 107 | AC 17, FF 11, T 13 | Saves 14, 12, 14 +2 vs.enchant | Ranged hit 10/5 |KA 27, KD 17, KE 14, KG 14, KH 25, KL 18, KNa 19, KNo 14 KP 22, KR 25 | SC 25, Fly 15, Perc 3, Ling 17 | Initiative+3 | Spell Pen +21| Conc +22 Elf

DC22


Red: 1d20 + 10 + 2 ⇒ (15) + 10 + 2 = 27 Success
Yellow: 1d20 + 10 + 2 ⇒ (5) + 10 + 2 = 17 Fail
Blue: 1d20 + 10 + 2 ⇒ (7) + 10 + 2 = 19 Fail
Black: 1d20 + 10 + 2 ⇒ (10) + 10 + 2 = 22 Success
1d20 + 8 ⇒ (5) + 8 = 13 Fail
1d20 + 8 ⇒ (5) + 8 = 13 Fail
1d20 + 8 ⇒ (20) + 8 = 28 Success, evasion
1d20 + 8 ⇒ (19) + 8 = 27 Success, evasion
1d20 + 8 ⇒ (9) + 8 = 17 Fail
1d20 + 8 ⇒ (18) + 8 = 26 Success, evasion


M Tiefling | Inquisitor 15 | AC 27. T 19. Ff 23. | OHP 130 | Saves F18 R 16 W 19 | SR 14 vs evil | Spells 6x0, 6x1, 6x2, 5x3, 5x4 2x5 | Judgement 5/day | Bane 19 rnds | Resist fire, cold, electric 5 | skills: Prof 3. Dis dev, disguise, fly, sleight 4. bluff, kn nat 5. Acrobat 6. Diplomacy, heal, kn arcana, kn dungeon,kn plane, kn relig, ride, Spellcraft, , stealth, swim 9. Climb, intimidate 11. Survival 13. Percept 16. Sense mot 19.

The monks attack Erek but their blows hardly cause any harm. One of them grabs his arm in a lock, preventing him from wielding the Raven's Head with both hands. Unfazed, the inquisitor slams the mace into the back of the monk's head four times.

1d20 + 24 - 2 ⇒ (11) + 24 - 2 = 33

Dam 2d6 + 9 ⇒ (3, 2) + 9 = 14

Bane 4d6 ⇒ (6, 3, 2, 6) = 17

Attack 2 1d20 + 19 - 2 ⇒ (19) + 19 - 2 = 36

Dam 2d6 + 9 ⇒ (5, 4) + 9 = 18

Bane 4d6 ⇒ (4, 3, 1, 1) = 9

Haste
1d20 + 24 - 2 ⇒ (13) + 24 - 2 = 35

Dam 2d6 + 9 ⇒ (2, 5) + 9 = 16

Bane 4d6 ⇒ (2, 4, 4, 2) = 12

Blessing of fervour
1d20 + 24 - 2 ⇒ (6) + 24 - 2 = 28

Dam 2d6 + 9 ⇒ (6, 2) + 9 = 17

Bane 4d6 ⇒ (6, 4, 1, 2) = 13


Erek, Blessing of Fervor and Haste don't stack for the purposes of extra attacks. You can get the extra attack from Haste but would have to take one of the other benefits of Blessing.

But the Red Morhg died on your third hit anyway so it's fine from that perspective

Erek's first blow breaks the hold the Morhg has on him. As it staggers back he shoves his shoulder roughly into it's chest, pushing it against the wall where he unceremoniously hammers away at it's face with the Raven's Head.

Updated Map


Wizard Evocation 15 | HP 107 | AC 17, FF 11, T 13 | Saves 14, 12, 14 +2 vs.enchant | Ranged hit 10/5 |KA 27, KD 17, KE 14, KG 14, KH 25, KL 18, KNa 19, KNo 14 KP 22, KR 25 | SC 25, Fly 15, Perc 3, Ling 17 | Initiative+3 | Spell Pen +21| Conc +22 Elf

Markus changed his spell from blessing to daylight anyway :)


Oh yes, just read back and saw that


M Tiefling | Inquisitor 15 | AC 27. T 19. Ff 23. | OHP 130 | Saves F18 R 16 W 19 | SR 14 vs evil | Spells 6x0, 6x1, 6x2, 5x3, 5x4 2x5 | Judgement 5/day | Bane 19 rnds | Resist fire, cold, electric 5 | skills: Prof 3. Dis dev, disguise, fly, sleight 4. bluff, kn nat 5. Acrobat 6. Diplomacy, heal, kn arcana, kn dungeon,kn plane, kn relig, ride, Spellcraft, , stealth, swim 9. Climb, intimidate 11. Survival 13. Percept 16. Sense mot 19.

cool! All worked out ok.


Male Aasimar Priest 15 | hp 122 | AC 19, touch 15, flat-footed 17 | Perc+32 | Fort+17, Ref+12, Will+21 | CMD+21

I didn't change my spell, why would we walk down the dark stairs in the dark when other can't see also I don't need light. But that's fine."

Markus points his holy symbol out as it begins to glow almost igniting on fire as a column of fire strikes out at the undead shooting up into the ceiling.

3 next to Jon casting Flamestrike

FlameStrike: 14d6 ⇒ (4, 5, 2, 4, 2, 3, 3, 2, 1, 5, 2, 1, 3, 3) = 40 Ref DC 22


Markus Valon wrote:
If the steps were dark I'd have cast sunlight, but if not I'd cast it and not blessing

I took it that this was your action. Doesn't matter now


Monk: 1d20 + 8 ⇒ (8) + 8 = 16 Fail
Black: 1d20 + 10 + 2 ⇒ (7) + 10 + 2 = 19 Fail
Monk: 1d20 + 8 ⇒ (20) + 8 = 28 Success, evasion


Will post for Morbar and Cara tonight


Morbar, vital strike: 1d20 + 27 ⇒ (2) + 27 = 29 Hit
Damage: 2d6 + 27 ⇒ (6, 2) + 27 = 35

Cara, attack 1: 1d20 + 15 ⇒ (14) + 15 = 29 Hit
Damage: 1d8 + 15 ⇒ (1) + 15 = 16
Cara, attack 2: 1d20 + 15 ⇒ (8) + 15 = 23 Hit
Damage: 1d8 + 15 ⇒ (4) + 15 = 19
Cara, attack 3: 1d20 + 15 ⇒ (18) + 15 = 33 Hit
Damage: 1d8 + 15 ⇒ (3) + 15 = 18
Cara, attack 4: 1d20 + 10 ⇒ (13) + 10 = 23 Hit
Damage: 1d8 + 15 ⇒ (8) + 15 = 23

Morbar strides forward into the fray, swinging his hammer in a mighty arc that collides with the skull of one of the morghs.

Cara sends shaft after shaft into the monk before Jon, sending her slumpig to the ground with arrows sticking in her chest.


Round 3 - Enemy

Yellow touch, Morbar: 1d20 + 10 ⇒ (3) + 10 = 13 Miss
Yellow slam, Morbar: 1d20 + 15 ⇒ (17) + 15 = 32 Hit
Damage: 2d8 + 5 ⇒ (7, 1) + 5 = 13
Grab: 1d20 + 19 ⇒ (6) + 19 = 25 Fail
Yellow slam, Morbar: 1d20 + 15 ⇒ (10) + 15 = 25 Miss

Black, touch, Jon: 1d20 + 10 ⇒ (10) + 10 = 20 Hit
Jon, fort: 1d20 + 10 ⇒ (16) + 10 = 26 Success
Black, slam, John: 1d20 + 15 ⇒ (2) + 15 = 17 Miss
Black, slam, John: 1d20 + 15 ⇒ (19) + 15 = 34 Hit
Damage: 2d8 + 5 ⇒ (6, 7) + 5 = 18

Black, touch, Jon: 1d20 + 10 + 2 ⇒ (14) + 10 + 2 = 26 Hit
Jon, fort: 1d20 + 10 ⇒ (11) + 10 = 21 Success
Black, slam, John: 1d20 + 15 + 2 ⇒ (19) + 15 + 2 = 36 Hit
Damage: 2d8 + 5 ⇒ (4, 7) + 5 = 16
Black, slam, John: 1d20 + 15 + 2 ⇒ (1) + 15 + 2 = 18 Miss

Monk 1, flank: 1d20 + 10 + 2 ⇒ (13) + 10 + 2 = 25 Hit
Damage: 1d10 + 3 ⇒ (10) + 3 = 13
Monk 1, flank: 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31 Hit
Damage: 1d10 + 3 ⇒ (5) + 3 = 8
Monk 1, flank: 1d20 + 10 + 2 ⇒ (4) + 10 + 2 = 16 Miss
Monk 1, flank: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16 Miss
Monk 1, flank: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27 Hit
Damage: 1d10 + 3 ⇒ (2) + 3 = 5
Monk 1, flank: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18 Miss

Monk 2, Jon: 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31 Hit
Damage: 1d10 + 3 ⇒ (8) + 3 = 11
Monk 2, Jon: 1d20 + 10 + 2 ⇒ (17) + 10 + 2 = 29 Hit
Damage: 1d10 + 3 ⇒ (9) + 3 = 12
Monk 2, Jon: 1d20 + 10 + 2 ⇒ (4) + 10 + 2 = 16 Miss
Monk 2, Jon: 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13 Miss
Monk 2, Jon: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27 Hit
Damage: 1d10 + 3 ⇒ (3) + 3 = 6

Monk 3, Jon: 1d20 + 10 + 2 ⇒ (8) + 10 + 2 = 20 Miss
Monk 3, Jon: 1d20 + 10 + 2 ⇒ (1) + 10 + 2 = 13 Miss
Monk 3, Jon: 1d20 + 10 + 2 ⇒ (13) + 10 + 2 = 25 Hit
Monk 3, Jon: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22 Miss
Monk 3, Jon: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19 Miss
Damage: 1d10 + 3 ⇒ (7) + 3 = 10

Monk 4, Jon: 1d20 + 10 + 2 ⇒ (15) + 10 + 2 = 27 Hit
Damage: 1d10 + 3 ⇒ (2) + 3 = 5

Monk 5, Jon: 1d20 + 10 ⇒ (4) + 10 = 14 Miss
Monk 5, Jon: 1d20 + 10 ⇒ (7) + 10 = 17 Miss
Monk 5, Jon: 1d20 + 10 ⇒ (15) + 10 = 25 Hit
Damage: 1d10 + 3 ⇒ (9) + 3 = 12
Monk 5, Jon: 1d20 + 5 ⇒ (17) + 5 = 22 Miss
Monk 5, Jon: 1d20 + 5 ⇒ (16) + 5 = 21 Miss

The melee is a confused mass of flailing limbs.

Round 3 - Heroes


Wizard Evocation 15 | HP 107 | AC 17, FF 11, T 13 | Saves 14, 12, 14 +2 vs.enchant | Ranged hit 10/5 |KA 27, KD 17, KE 14, KG 14, KH 25, KL 18, KNa 19, KNo 14 KP 22, KR 25 | SC 25, Fly 15, Perc 3, Ling 17 | Initiative+3 | Spell Pen +21| Conc +22 Elf

Heroism +50%, prot from evil

As the rest of the enemies carry on grouping up and joining into the frail of melee, Davos launches another fireball into the chaos that's before him

Damage: 10d6 + 7 ⇒ (2, 1, 2, 2, 5, 2, 6, 1, 1, 3) + 7 = 32 dc22

Spells:

Open/Close
Light
Identify
Detect Magic
Prestidigitation

1st Level (6 + 1 evocation spell per day)
Magic Missile - 2
Shield - 1
Mage Armor -
Protection from evil - 1
Liberating command - 1

2nd Level (6+1 evocation spell per day)
Scorching Ray - 2
Mirror Image - 2
Invisibility - 1
Glitterdust - 1
Rope Trick - 1

3rd Level (6+1 Evocation spell per day)
Fireball -
Haste - 1
Fly - 1
Dispel Magic - 1
Chain of Perdition - 1
Heroism -

4th Level (5+1 Evocation spell per day)
Empower Scorching ray - 2
black tentacles - 1
Greater Invisibility - 1
Wall of fire - 1
Emergency Force Sphere - 1

5th Level (4+1 Evocation spell per day)
Teleport - 2
Lighting Arc - 1
Empowered Fireball - 1
Icy Prison - 1

6th Level (4+1 Evocation spell per day)
Sirocco - 1
Forceful hand - 1
Freezing Sphere - 3

7th Level (3+1 Evocation spell per day) +2 dc evoc
Prismatic Spray - 1
Empowered lighting arc - 1
Reverse gravity - 1
Scouring winds- 1

Versatile Evocation 10rnds/
Elemental manipulation 13rnds/
Intense spells +6

Items
Arcane bond 1/
Mist Projector 20/
Rod lesser extend 3/
Rod Ectoplasmic 3/
scroll of teleport
scroll of control water


Reflex: 1d20 + 10 + 2 ⇒ (17) + 10 + 2 = 29 Success
Reflex: 1d20 + 10 + 2 ⇒ (11) + 10 + 2 = 23 Success
Reflex: 1d20 + 10 + 2 ⇒ (10) + 10 + 2 = 22 Success
Reflex: 1d20 + 8 ⇒ (19) + 8 = 27 Success, evasion
Reflex: 1d20 + 8 ⇒ (9) + 8 = 17 Fail
Reflex: 1d20 + 8 ⇒ (16) + 8 = 24 Success, evasion
Reflex: 1d20 + 8 ⇒ (10) + 8 = 18 Fail
Reflex: 1d20 + 8 ⇒ (19) + 8 = 27 Success, evasion

Everyone is still up after that, most looking pretty worse for wear though


Male Human oracle 15 Init +2, pcpt +14,Fort +13,Ref +12,Will +15,Ac 27,FF 24,touch 17,Hp 152,Skills history +6 planes +10,diplomacy +15,survival +14,religion +7,intimidate +12,fly +15

hp 93
Fists flying everywhere ! I will continue to target the undead j if any are left
'

Jon defends himself as best he can but he is surrounded and the blows fall upon him like rain.
Taking great punishment he is far from finished and with a roar he slams his blade into the bodies before him.
sword dc 18 will: 1d20 + 21 ⇒ (4) + 21 = 25
dam: 2d6 + 23 ⇒ (3, 5) + 23 = 31

sword dc 18 will: 1d20 + 12 ⇒ (1) + 12 = 13
dam: 2d6 + 23 ⇒ (3, 5) + 23 = 31

sword dc 18 will: 1d20 + 21 ⇒ (9) + 21 = 30
dam: 2d6 + 23 ⇒ (4, 1) + 23 = 28 haste attack


M Tiefling | Inquisitor 15 | AC 27. T 19. Ff 23. | OHP 130 | Saves F18 R 16 W 19 | SR 14 vs evil | Spells 6x0, 6x1, 6x2, 5x3, 5x4 2x5 | Judgement 5/day | Bane 19 rnds | Resist fire, cold, electric 5 | skills: Prof 3. Dis dev, disguise, fly, sleight 4. bluff, kn nat 5. Acrobat 6. Diplomacy, heal, kn arcana, kn dungeon,kn plane, kn relig, ride, Spellcraft, , stealth, swim 9. Climb, intimidate 11. Survival 13. Percept 16. Sense mot 19.

can't see the map so I will attack one of the ones attacking Jon

Erek destroys the undead that was grappling him and immediately turns to aid Jon.

He swings the enlarged Raven's Head in tight arcs. The black lace slamming into his foes with huge force, breaking bones. using blessing of fervour for +2 to attack and AC

Pa, courage, righteous might, blessing of fervour 1d20 + 26 - 3 ⇒ (19) + 26 - 3 = 42

Dam 2d6 + 21 ⇒ (6, 5) + 21 = 32

Bane 2d6 ⇒ (2, 3) = 5

1d20 + 21 - 3 ⇒ (3) + 21 - 3 = 21

Dam 2d6 + 21 ⇒ (1, 6) + 21 = 28

Bane 2d6 ⇒ (6, 4) = 10

Haste 1d20 + 26 - 3 ⇒ (4) + 26 - 3 = 27

Dam 2d6 + 21 ⇒ (2, 1) + 21 = 24

Bane 2d6 ⇒ (4, 3) = 7

hp111/122. Stoneskin 120/140


Jon slays the Blue and Black Morhgs. Erek slays the Yellow Morhg and severely injures one of the monks.

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