Davos Bixby |
can you post up a map of the general area please j
Davos Bixby |
"We can try and stay in the area around the church or move away and come back tomorrow?" he says to the group as they try and decide whats best to do
Markus Valon |
We will be resting outside past d1 I used Dimension door to put us 500 foot past d1 where we came in from and fought the witch thing. I hope that will be ok, we'll try to use the rope trick and keep people on watch.
I can cast greater restoration for Morbar, to take all his negative levels off him. I say we then just Dimension Door back in hopefully skipping anything that has shown up we will then go down and clear the floors below the mummy room. - I didn't want to move on tell we have a little response from Morbar :P
Morbar |
Morbar came back to life kicking and sputtering, standing up as if he had springs attached to him - "What!? No! BACK ye dogs!!" - he roared, his eyes open but unable to see his companions.
He ran erratically, but somehow managed to keep the hammer with him at all times - he was hurt, confused, furious and maybe... Afraid?
The mighty weapon swings once and again, and again, smashing any and everything it encountered - walls, rocks, corpses, and the very ground beneath his feet - "Da lads and me girl will come n' get me! Da lads and me girl will come n' get me!" - he repeated as if some sort of mantra, until his arms could not lift the hammer again, and Morbar fell down on his knees, staring at them, probably seeing them for the first time.
"Took your g!!~*~n time, didn't ye?!" - he roared, blinking away what could maybe, but not probably, be tears.
Sorry guys - long weekend out with the Mrs. ;)
GM-JZ |
The night is cold and full of terrors.
From within Davos' extradimensional space, the group can still hear the howling of an ill wind and the howling of other things besides. Dark, evil things.
This land is cursed and foul and the stench of evil is everywhere, permeating everything.
Whether through luck or judgement, the night passes without incident though you sense how dangerous this land must be once darkness falls.
After preparing as best they can, the next morning Markus whisks them back into the room where they fought the mummies. Nothing appears to have been moved or touched since you left several hours ago and the door leading down into the darkness of the catacombs is still ajar.
Erek Tulmoon |
sorry guys. Been really busy.
The night passes though it seems to last an age in this haunted land. Erek ponders the time he spent in the Worldwound and finds this land on par with some of that terrible place. The land about the bet here is dark and gloomy as though the evil that lives here is seeping into the very essence of the environment.
He holds his watch with a steely resolve and come morning he prepares for the ordeal ahead as best he can, casting several spells on himself to bolster his offensive and defensive capability.
Returning to the abbey he is heartened to discover the upper floor remains clear but wonders what the catacombs below hold for them, especially given
Time
For
The dark denizens to prepare for their coming. Nothing for it but to go and find out he thinks then motions for the others to follow him down the dank steps.
Lvl 1
Barbed chains
Divine favour
Ear piercing scream
Hedging weapons
Hide from undead
Protection from evil (used)
Lvl 2
Death candle
Distressing tone
Qualm
Righteous blood (used)
See invisibility
Spiritual weapon
Lvl 3
Battle trance
Damnation
Eldritch fever
Searing light x2
Lvl 4
Flesh worm infestation
Holy smite x2
Stone-skin (used)
Lvl 5
Righteous might
active buffs: Prot vs evil, Righteous blood, stoneskin
Jon Moulton |
spells cast before we go back in
Prot vs evil
Remove fear
Bull str
Prot from energy fire and electricity
Death ward
Freedom of movement
Life bubble - on everyone 4hrs duration
Disrupting weapon
Activating demon wings and demon hide
Jon rests uneasily in Davos' pocket plane, plagued by dark dreams and half expecting to b attached at any moment it was one of the worst nights he had ever spent sober.
His own spirits whispered to him relentlessly and it took all of his control to block them out, but the urge to drown them out with hard liquor was always with him.
Rising groggily he feels like he had hardly rested but thankfully they had not been attacked.
He gathers his armour and his weapons and begins to ready himself for the ordeal ahead.
He felt cold all over, as if a shadow lay upon his soul. He could not shake the feeling that something terrible was about to happen.
Drawing on his powers he slipped into his full demonic form, his skin hardening and darkening as the demon flesh manifested and the great wings erupted from his back.
I am almost ready, I will use my powers to protect myself and us all as best I can.
I just hope it is enough he says as he begins to draw on his powers building the layers of protection.
Erek Tulmoon |
didn't do calculation for spell components but I need enough for casting the spell 3 times. Cause that's about the time we have between re-stocking. I've deducted that amount of hp from my total to cover it. Will be mindful of buying big components next time we buy stuff. My bad.
GM-JZ |
Erek begins leading the group down into the dank, dark crypts beneath the Abbey. Almost immediately upon setting foot on the steps, the whispers rise again, insidious and though low on the air, loud in the inquisitor's ears.
Erek will: 1d20 + 19 ⇒ (10) + 19 = 29
But he simply grits his teeth and pushes on regardless.
There are the sounds of shuffling coming from whatever rooms lie beyond the stairs
Markus Valon |
Sorry for the delay I've been away for two days for work.
I'd cast it last night if he would take it. - I will also lend you some Erek, it was from the party pool. Just let me know how much you use.
If he lets me
Markus takes up his holy symbol and begins to chant moving his hand around his head and body. "How do you feel my friend?" He looks around at the others. "Does anyone else need anything?"
--
Markus sits alone taking out his water skin filled with rich wine and takes slow sips from it, thinking over everything they saw today and hoping on what they could find below. Thinking over just how deeply evil the place is he thinks over how he could free some of the other souls trapped there.
Religion: 1d20 + 30 ⇒ (10) + 30 = 40
As the sun rises Markus stretches feeling his stomach empty he takes out a simple trail ration eating it slowly as he climbs down the rope. Moving a few feet away and begins to pray preparing for the long day ahead and the horrors their expecting to see.
"If we though yesterday we hard, I expect it to get a lot worse below. We stand together again, we hold strong I will guide you." He looks over at Morbar and then around to the others. "Remember why we're here. Kendra has to be here, we make sure she's safe and we put an end to Adivion and the Way." He then gets everyone to hold hands and whips them back into the hell hole.
--
"Stand strong everyone, lets hit hard and fast." He whispers as he moves forward attempting to see whos making the noise.
Peception: 1d20 + 31 ⇒ (5) + 31 = 36Can I work out what their saying?
Before we go down I'll be casting Protection from Evil, Communal on everyone x2. So 7 minutes each not including Jon. Also, remove fear on everyone. Casting eagle song on myself also.
GM-JZ |
The noises from below sound like black prayers and the shuffling of feet.
I assume you are heading in
Battered wooden doors hang ajar in the intersecting hallways of this dormitory, each
exposing a simple unkempt cell beyond.
Four robed undead shuffle among the cells of the dormitory, a thick tangle of discolored entrails clinging to their lurching skeleton torso and windwards upward to loll from their jaws like a clawed tongue.
As you approach to the bottom of the stairs, they hiss in hatred.
Markus: 1d20 + 5 ⇒ (14) + 5 = 19
Morbar: 1d20 + 2 ⇒ (4) + 2 = 6
Cara: 1d20 + 6 ⇒ (6) + 6 = 12
Erek: 1d20 + 8 ⇒ (14) + 8 = 22
Jon: 1d20 + 2 ⇒ (2) + 2 = 4
Davos: 1d20 + 3 ⇒ (5) + 3 = 8
11.8
1d20 + 8 ⇒ (19) + 8 = 27
1d20 + 8 ⇒ (7) + 8 = 15
1d20 + 8 ⇒ (8) + 8 = 16
1d20 + 8 ⇒ (7) + 8 = 15
1d20 + 2 ⇒ (19) + 2 = 21
1d20 + 2 ⇒ (3) + 2 = 5
1d20 + 2 ⇒ (1) + 2 = 3
1d20 + 2 ⇒ (9) + 2 = 11
1d20 + 2 ⇒ (8) + 2 = 10
1d20 + 2 ⇒ (10) + 2 = 12
13.5
Markus Valon |
Markus moves forward careful of what the undead plan.
Perception: 1d20 + 31 ⇒ (10) + 31 = 41 Traps? invisible?
"Do not let them flank you." He chants out casting a spell bolstering his allies. blessing of fervor
Religion: 1d20 + 29 ⇒ (17) + 29 = 46On the monks?
Also how high is this room?
With this blessing, you call your allies to move forth and empower them to conquer and become victorious. Each round for the duration of this spell, each of your allies can choose one of the following bonuses for that round at the beginning of its turn (their choice).
Increase its speed by 30 feet.
Stand up as a swift action without provoking an attack of opportunity.
Make one extra attack as part of a full attack action, using its highest base attack bonus.
Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.
These effects are not cumulative with similar effects, such as those provided by haste or a speed weapon, nor do they actually grant an extra action, so you can’t use it to cast a second spell or otherwise take an extra action in the round. Blessing of fervor does not stack with haste.
Davos Bixby |
"We will overcome any challenges and horrors of this place that is ahead of us, we must to end evil in this wretched place"
---
Walking down into the catacombs of the church, the light seems to escape every aspect of the corridors and the group is meant by a wall of darkness suddenly a powerful spell from Markus illuminates every corner and the faces of the enemy are before them.
Quick flick of hands he hastes the party
Heroism +50%, prot from evil
Open/Close
Light
Identify
Detect Magic
Prestidigitation
1st Level (6 + 1 evocation spell per day)
Magic Missile - 2
Shield - 1
Mage Armor -
Protection from evil - 1
Liberating command - 1
2nd Level (6+1 evocation spell per day)
Scorching Ray - 2
Mirror Image - 2
Invisibility - 1
Glitterdust - 1
Rope Trick - 1
3rd Level (6+1 Evocation spell per day)
Fireball - 2
Haste - 1
Fly - 1
Dispel Magic - 1
Chain of Perdition - 1
Heroism -
4th Level (5+1 Evocation spell per day)
Empower Scorching ray - 2
black tentacles - 1
Greater Invisibility - 1
Wall of fire - 1
Emergency Force Sphere - 1
5th Level (4+1 Evocation spell per day)
Teleport - 2
Lighting Arc - 1
Empowered Fireball -1
Icy Prison - 1
6th Level (4+1 Evocation spell per day)
Sirocco - 1
Forceful hand - 1
Freezing Sphere - 3
7th Level (3+1 Evocation spell per day) +2 dc evoc
Prismatic Spray - 1
Empowered lighting arc - 1
Reverse gravity - 1
Scouring winds- 1
Versatile Evocation 10rnds/
Elemental manipulation 13rnds/
Intense spells +6
Items
Arcane bond 1/
Mist Projector 20/
Rod lesser extend 3/
Rod Ectoplasmic 3/
scroll of teleport
scroll of control water
Jon Moulton |
it seems like they want us to come in Jon grunts as he moves forward sword held ready, taking up a position in front of markus he draws upon his powers and focuses them inwards.
His demonic eyes blaze with fire as his form expands as the raw power fills his frame
[ooc] moving in front of Markus but slightly to the side so I don't block the stairs. casting righteous might j
Ac 25
Hp 170
Fort +12
Ref +8
/ooc]
GM-JZ |
Erek moves in beside Jon while Cara does her best to bolster her allies.
Inspire courage is now active
Round 2 - Enemy
Red, Erek: 1d20 + 15 ⇒ (19) + 15 = 34 Hit
Damage: 2d8 + 5 ⇒ (4, 5) + 5 = 14
Grab: 1d20 + 19 ⇒ (18) + 19 = 37 Success
Yellow, Erek: 1d20 + 15 ⇒ (19) + 15 = 34 Hit
Damage: 2d8 + 5 ⇒ (8, 4) + 5 = 17
Monk, Erek: 1d20 + 10 ⇒ (9) + 10 = 19 Miss
Black, Jon: 1d20 + 15 ⇒ (12) + 15 = 27 Hit
Damage: 2d8 + 5 ⇒ (8, 5) + 5 = 18
Grab: 1d20 + 19 ⇒ (10) + 19 = 29 Fail
Monk, Jon: 1d20 + 10 ⇒ (15) + 10 = 25 Miss
Blue, touch attack, Jon: 1d20 + 10 ⇒ (10) + 10 = 20 Hit
Jon fort: 1d20 + 12 ⇒ (13) + 12 = 25 Success
Monk, Jon: 1d20 + 10 ⇒ (9) + 10 = 19 Miss
There is a sudden desperate flurry of activity. The morghs and the monks close in swiftly to choke the inquisitor and oracle at the doorway. One of the morghs grabs hold of Erek and another is able to slam him as he struggles in it's embrace. Jon is similarly battered but is able to fend off the attacks of the monks.
Jon you can take one attack of opportunity on any of the targets in your reach from when they moved in
Round 2 - Heroes
Jon Moulton |
As their enemies rush toward them Jon slams his huge blade into one of the skeletons even as it lashes out with its disgusting tongue. blue j
aoo sword dc 18 will: 1d20 + 20 ⇒ (16) + 20 = 36
dam: 2d6 + 23 ⇒ (4, 4) + 23 = 31
The blows that land cause no serious damage, his demon hide absorbing much of the force.
Gripping his sword with both hands he attacks , slashing out at the dead around him.
sword dc 18 will : 1d20 + 20 ⇒ (2) + 20 = 22
dam: 2d6 + 23 ⇒ (4, 5) + 23 = 32
sword dc 18 will : 1d20 + 12 ⇒ (2) + 12 = 14
dam: 2d6 + 23 ⇒ (5, 2) + 23 = 30
I will continue to attack the mohrg.
Another one of the monks above hit me with their attack j, 25 equals my ac
Hp 158/170
Hp 154/170
Erek Tulmoon |
what does the grab mean j? Can I still attack?
GM-JZ |
Davos Bixby |
"With pleasure" A dark smirk appears on the wizards face, summoning a ball of flame in his hand and unleashing it on the enmies before him ignoring his companions
Damage: 10d6 + 7 ⇒ (1, 1, 1, 5, 1, 3, 1, 1, 1, 4) + 7 = 26
so many ones :(
Heroism +50%, prot from evil
Open/Close
Light
Identify
Detect Magic
Prestidigitation
1st Level (6 + 1 evocation spell per day)
Magic Missile - 2
Shield - 1
Mage Armor -
Protection from evil - 1
Liberating command - 1
2nd Level (6+1 evocation spell per day)
Scorching Ray - 2
Mirror Image - 2
Invisibility - 1
Glitterdust - 1
Rope Trick - 1
3rd Level (6+1 Evocation spell per day)
Fireball - 1
Haste - 1
Fly - 1
Dispel Magic - 1
Chain of Perdition - 1
Heroism -
4th Level (5+1 Evocation spell per day)
Empower Scorching ray - 2
black tentacles - 1
Greater Invisibility - 1
Wall of fire - 1
Emergency Force Sphere - 1
5th Level (4+1 Evocation spell per day)
Teleport - 2
Lighting Arc - 1
Empowered Fireball - 1
Icy Prison - 1
6th Level (4+1 Evocation spell per day)
Sirocco - 1
Forceful hand - 1
Freezing Sphere - 3
7th Level (3+1 Evocation spell per day) +2 dc evoc
Prismatic Spray - 1
Empowered lighting arc - 1
Reverse gravity - 1
Scouring winds- 1
Versatile Evocation 10rnds/
Elemental manipulation 13rnds/
Intense spells +6
Items
Arcane bond 1/
Mist Projector 20/
Rod lesser extend 3/
Rod Ectoplasmic 3/
scroll of teleport
scroll of control water
GM-JZ |
Red: 1d20 + 10 + 2 ⇒ (15) + 10 + 2 = 27 Success
Yellow: 1d20 + 10 + 2 ⇒ (5) + 10 + 2 = 17 Fail
Blue: 1d20 + 10 + 2 ⇒ (7) + 10 + 2 = 19 Fail
Black: 1d20 + 10 + 2 ⇒ (10) + 10 + 2 = 22 Success
1d20 + 8 ⇒ (5) + 8 = 13 Fail
1d20 + 8 ⇒ (5) + 8 = 13 Fail
1d20 + 8 ⇒ (20) + 8 = 28 Success, evasion
1d20 + 8 ⇒ (19) + 8 = 27 Success, evasion
1d20 + 8 ⇒ (9) + 8 = 17 Fail
1d20 + 8 ⇒ (18) + 8 = 26 Success, evasion
Erek Tulmoon |
The monks attack Erek but their blows hardly cause any harm. One of them grabs his arm in a lock, preventing him from wielding the Raven's Head with both hands. Unfazed, the inquisitor slams the mace into the back of the monk's head four times.
1d20 + 24 - 2 ⇒ (11) + 24 - 2 = 33
Dam 2d6 + 9 ⇒ (3, 2) + 9 = 14
Bane 4d6 ⇒ (6, 3, 2, 6) = 17
Attack 2 1d20 + 19 - 2 ⇒ (19) + 19 - 2 = 36
Dam 2d6 + 9 ⇒ (5, 4) + 9 = 18
Bane 4d6 ⇒ (4, 3, 1, 1) = 9
Haste
1d20 + 24 - 2 ⇒ (13) + 24 - 2 = 35
Dam 2d6 + 9 ⇒ (2, 5) + 9 = 16
Bane 4d6 ⇒ (2, 4, 4, 2) = 12
Blessing of fervour
1d20 + 24 - 2 ⇒ (6) + 24 - 2 = 28
Dam 2d6 + 9 ⇒ (6, 2) + 9 = 17
Bane 4d6 ⇒ (6, 4, 1, 2) = 13
GM-JZ |
Erek, Blessing of Fervor and Haste don't stack for the purposes of extra attacks. You can get the extra attack from Haste but would have to take one of the other benefits of Blessing.
But the Red Morhg died on your third hit anyway so it's fine from that perspective
Erek's first blow breaks the hold the Morhg has on him. As it staggers back he shoves his shoulder roughly into it's chest, pushing it against the wall where he unceremoniously hammers away at it's face with the Raven's Head.
Davos Bixby |
Markus changed his spell from blessing to daylight anyway :)
Erek Tulmoon |
cool! All worked out ok.
Markus Valon |
I didn't change my spell, why would we walk down the dark stairs in the dark when other can't see also I don't need light. But that's fine."
Markus points his holy symbol out as it begins to glow almost igniting on fire as a column of fire strikes out at the undead shooting up into the ceiling.
3 next to Jon casting Flamestrike
FlameStrike: 14d6 ⇒ (4, 5, 2, 4, 2, 3, 3, 2, 1, 5, 2, 1, 3, 3) = 40 Ref DC 22
GM-JZ |
Morbar, vital strike: 1d20 + 27 ⇒ (2) + 27 = 29 Hit
Damage: 2d6 + 27 ⇒ (6, 2) + 27 = 35
Cara, attack 1: 1d20 + 15 ⇒ (14) + 15 = 29 Hit
Damage: 1d8 + 15 ⇒ (1) + 15 = 16
Cara, attack 2: 1d20 + 15 ⇒ (8) + 15 = 23 Hit
Damage: 1d8 + 15 ⇒ (4) + 15 = 19
Cara, attack 3: 1d20 + 15 ⇒ (18) + 15 = 33 Hit
Damage: 1d8 + 15 ⇒ (3) + 15 = 18
Cara, attack 4: 1d20 + 10 ⇒ (13) + 10 = 23 Hit
Damage: 1d8 + 15 ⇒ (8) + 15 = 23
Morbar strides forward into the fray, swinging his hammer in a mighty arc that collides with the skull of one of the morghs.
Cara sends shaft after shaft into the monk before Jon, sending her slumpig to the ground with arrows sticking in her chest.
GM-JZ |
Round 3 - Enemy
Yellow touch, Morbar: 1d20 + 10 ⇒ (3) + 10 = 13 Miss
Yellow slam, Morbar: 1d20 + 15 ⇒ (17) + 15 = 32 Hit
Damage: 2d8 + 5 ⇒ (7, 1) + 5 = 13
Grab: 1d20 + 19 ⇒ (6) + 19 = 25 Fail
Yellow slam, Morbar: 1d20 + 15 ⇒ (10) + 15 = 25 Miss
Black, touch, Jon: 1d20 + 10 ⇒ (10) + 10 = 20 Hit
Jon, fort: 1d20 + 10 ⇒ (16) + 10 = 26 Success
Black, slam, John: 1d20 + 15 ⇒ (2) + 15 = 17 Miss
Black, slam, John: 1d20 + 15 ⇒ (19) + 15 = 34 Hit
Damage: 2d8 + 5 ⇒ (6, 7) + 5 = 18
Black, touch, Jon: 1d20 + 10 + 2 ⇒ (14) + 10 + 2 = 26 Hit
Jon, fort: 1d20 + 10 ⇒ (11) + 10 = 21 Success
Black, slam, John: 1d20 + 15 + 2 ⇒ (19) + 15 + 2 = 36 Hit
Damage: 2d8 + 5 ⇒ (4, 7) + 5 = 16
Black, slam, John: 1d20 + 15 + 2 ⇒ (1) + 15 + 2 = 18 Miss
Monk 1, flank: 1d20 + 10 + 2 ⇒ (13) + 10 + 2 = 25 Hit
Damage: 1d10 + 3 ⇒ (10) + 3 = 13
Monk 1, flank: 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31 Hit
Damage: 1d10 + 3 ⇒ (5) + 3 = 8
Monk 1, flank: 1d20 + 10 + 2 ⇒ (4) + 10 + 2 = 16 Miss
Monk 1, flank: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16 Miss
Monk 1, flank: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27 Hit
Damage: 1d10 + 3 ⇒ (2) + 3 = 5
Monk 1, flank: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18 Miss
Monk 2, Jon: 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31 Hit
Damage: 1d10 + 3 ⇒ (8) + 3 = 11
Monk 2, Jon: 1d20 + 10 + 2 ⇒ (17) + 10 + 2 = 29 Hit
Damage: 1d10 + 3 ⇒ (9) + 3 = 12
Monk 2, Jon: 1d20 + 10 + 2 ⇒ (4) + 10 + 2 = 16 Miss
Monk 2, Jon: 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13 Miss
Monk 2, Jon: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27 Hit
Damage: 1d10 + 3 ⇒ (3) + 3 = 6
Monk 3, Jon: 1d20 + 10 + 2 ⇒ (8) + 10 + 2 = 20 Miss
Monk 3, Jon: 1d20 + 10 + 2 ⇒ (1) + 10 + 2 = 13 Miss
Monk 3, Jon: 1d20 + 10 + 2 ⇒ (13) + 10 + 2 = 25 Hit
Monk 3, Jon: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22 Miss
Monk 3, Jon: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19 Miss
Damage: 1d10 + 3 ⇒ (7) + 3 = 10
Monk 4, Jon: 1d20 + 10 + 2 ⇒ (15) + 10 + 2 = 27 Hit
Damage: 1d10 + 3 ⇒ (2) + 3 = 5
Monk 5, Jon: 1d20 + 10 ⇒ (4) + 10 = 14 Miss
Monk 5, Jon: 1d20 + 10 ⇒ (7) + 10 = 17 Miss
Monk 5, Jon: 1d20 + 10 ⇒ (15) + 10 = 25 Hit
Damage: 1d10 + 3 ⇒ (9) + 3 = 12
Monk 5, Jon: 1d20 + 5 ⇒ (17) + 5 = 22 Miss
Monk 5, Jon: 1d20 + 5 ⇒ (16) + 5 = 21 Miss
The melee is a confused mass of flailing limbs.
Round 3 - Heroes
Davos Bixby |
Heroism +50%, prot from evil
As the rest of the enemies carry on grouping up and joining into the frail of melee, Davos launches another fireball into the chaos that's before him
Damage: 10d6 + 7 ⇒ (2, 1, 2, 2, 5, 2, 6, 1, 1, 3) + 7 = 32 dc22
Open/Close
Light
Identify
Detect Magic
Prestidigitation
1st Level (6 + 1 evocation spell per day)
Magic Missile - 2
Shield - 1
Mage Armor -
Protection from evil - 1
Liberating command - 1
2nd Level (6+1 evocation spell per day)
Scorching Ray - 2
Mirror Image - 2
Invisibility - 1
Glitterdust - 1
Rope Trick - 1
3rd Level (6+1 Evocation spell per day)
Fireball -
Haste - 1
Fly - 1
Dispel Magic - 1
Chain of Perdition - 1
Heroism -
4th Level (5+1 Evocation spell per day)
Empower Scorching ray - 2
black tentacles - 1
Greater Invisibility - 1
Wall of fire - 1
Emergency Force Sphere - 1
5th Level (4+1 Evocation spell per day)
Teleport - 2
Lighting Arc - 1
Empowered Fireball - 1
Icy Prison - 1
6th Level (4+1 Evocation spell per day)
Sirocco - 1
Forceful hand - 1
Freezing Sphere - 3
7th Level (3+1 Evocation spell per day) +2 dc evoc
Prismatic Spray - 1
Empowered lighting arc - 1
Reverse gravity - 1
Scouring winds- 1
Versatile Evocation 10rnds/
Elemental manipulation 13rnds/
Intense spells +6
Items
Arcane bond 1/
Mist Projector 20/
Rod lesser extend 3/
Rod Ectoplasmic 3/
scroll of teleport
scroll of control water
GM-JZ |
Reflex: 1d20 + 10 + 2 ⇒ (17) + 10 + 2 = 29 Success
Reflex: 1d20 + 10 + 2 ⇒ (11) + 10 + 2 = 23 Success
Reflex: 1d20 + 10 + 2 ⇒ (10) + 10 + 2 = 22 Success
Reflex: 1d20 + 8 ⇒ (19) + 8 = 27 Success, evasion
Reflex: 1d20 + 8 ⇒ (9) + 8 = 17 Fail
Reflex: 1d20 + 8 ⇒ (16) + 8 = 24 Success, evasion
Reflex: 1d20 + 8 ⇒ (10) + 8 = 18 Fail
Reflex: 1d20 + 8 ⇒ (19) + 8 = 27 Success, evasion
Everyone is still up after that, most looking pretty worse for wear though
Jon Moulton |
hp 93
Fists flying everywhere ! I will continue to target the undead j if any are left '
Jon defends himself as best he can but he is surrounded and the blows fall upon him like rain.
Taking great punishment he is far from finished and with a roar he slams his blade into the bodies before him.
sword dc 18 will: 1d20 + 21 ⇒ (4) + 21 = 25
dam: 2d6 + 23 ⇒ (3, 5) + 23 = 31
sword dc 18 will: 1d20 + 12 ⇒ (1) + 12 = 13
dam: 2d6 + 23 ⇒ (3, 5) + 23 = 31
sword dc 18 will: 1d20 + 21 ⇒ (9) + 21 = 30
dam: 2d6 + 23 ⇒ (4, 1) + 23 = 28 haste attack
Erek Tulmoon |
can't see the map so I will attack one of the ones attacking Jon
Erek destroys the undead that was grappling him and immediately turns to aid Jon.
He swings the enlarged Raven's Head in tight arcs. The black lace slamming into his foes with huge force, breaking bones. using blessing of fervour for +2 to attack and AC
Pa, courage, righteous might, blessing of fervour 1d20 + 26 - 3 ⇒ (19) + 26 - 3 = 42
Dam 2d6 + 21 ⇒ (6, 5) + 21 = 32
Bane 2d6 ⇒ (2, 3) = 5
1d20 + 21 - 3 ⇒ (3) + 21 - 3 = 21
Dam 2d6 + 21 ⇒ (1, 6) + 21 = 28
Bane 2d6 ⇒ (6, 4) = 10
Haste 1d20 + 26 - 3 ⇒ (4) + 26 - 3 = 27
Dam 2d6 + 21 ⇒ (2, 1) + 21 = 24
Bane 2d6 ⇒ (4, 3) = 7
hp111/122. Stoneskin 120/140