
Terquem |
Day 3, 287/84 (Current Turn/Turn of the Clock, time 1:50 pm) Turn 5 of 6
The party files through the Simple Wooden Door into the 10’ wide passageway. It is 30’ long, going toward the west, and then…
Periodic Check: 1d20 ⇒ 1
Stretches another 60 feet beyond that with no sign of change, but the floor here is littered with flyers that advertise
It Dupree’s Snow Cone Spectacular. Buy three get one free!
by the way, as a reminder, anyone can go to the Discussion Thread and throw a d20 when a new Periodic Check is required, for instance, after the initial discovery of the passageway beyond the door. The party, I assume, will head down the passageway to the west, so another Periodic Check is needed now!

Terquem |
Day 3, 289/86 (Current Turn/Turn of the Clock, time 2:10 pm) Turn 7 of 6
the party is a little tired now, and any initiative rolls will suffer a -1 penalty
The party moves slowly down another 60 feet of passageway when up ahead there are columns indicating openings in the walls to the left, right and straight ahead. There are three chambers ahead and they may be filled with monsters.
You can approach each chamber separately and roll d20 for contents when you decide which one you will examine first. You have travelled 150 feet down a long passageway that ends in three seperate chambers.

Terquem |
Day 3, 290/87 (Current Turn/Turn of the Clock, time 2:10 pm) Turn 8 of 6
the party is a little tired now, and any initiative rolls will suffer a -1 penalty
The party advances cautiously to the intersection where three separate chambers come together.
Slugg slinks toward the west and peers into the smallest of the three chambers. The chamber appears to be empty, but there is another passageway leaving this chamber to the west. Looking north and south the rest of the party sees that the other chambers are also empty.
Looks like we passed over turn 6, when we should have checked for a possible WME
Wandering Monster Encounter Check: 1d6 ⇒ 6
but looks like all is quiet in the passageway

Terquem |
Day 3, 291/88 (Current Turn/Turn of the Clock, time 2:40 pm) Turn 9 of 6
The party moves into the small chamber, deciding not to explore the larger chambers, for now, and then everyone moves toward the south wall. Water skins are taken out and the conversation turns to old girl friends/boyfriends, people they’ve know, enemies they’ve eaten. Izabek checks his messages on his “eye-bone” (an enchanted bone that displays messages of the day from his deity, a nice little device but the map feature of it is completely broken often displaying a street map of someplace called “Toledo” when he tries to bring up a map of the dungeon).
You rest for ten minutes, resetting the clock and it’s time for a WME
WME?: 1d6 ⇒ 1
Oh NO! it's a wandering monster
be back in a while with the details

Terquem |
Day 3, 292/89 (Current Turn/Turn of the Clock, time 2:50 pm) Turn 1 of 6
When the party has decided that they have had a good break, rested and stretched, and had a few drinks they decide it is time to keep exploring when suddenly...
Roaaaarrrrr
you hear the roar of a lion coming from the east!

Terquem |
[i]Slugg, is that an initiative roll?[i]
Day 3, 292/89 (Current Turn/Turn of the Clock, time 2:50 pm) Turn 1 of 6
Roaaaaaarrrrr
A massive lion is coming toward the party
Lion Initiative: 1d20 + 6 ⇒ (1) + 6 = 7
You should probably all roll initiative, or you know, run for your lives, either way I'm good.

Terquem |
Initiative for The Gretch: 1d20 + 9 ⇒ (14) + 9 = 23
initiative for Devon: 1d20 + 4 ⇒ (6) + 4 = 10
Day 3, 292/89 (Current Turn/Turn of the Clock, time 2:50 pm) Turn 1 of 6
Round 1
Gronx – 22
Slugg – 18
Devon – 10
Lion – 7
Eckowo – 6
Izabek – 5
In round one the Lion moves forward, to ABAC, -15-16, the map will be updated, Izabek casts a spell, and Slugg hides. Everyone else may post an action for round 1, the lion isn't on the scene yet.

Izabek |

Izabek will attack the creature with his sling!
Sling: 1d20 + 3 ⇒ (7) + 3 = 10
Damage: 1d4 + 2 ⇒ (1) + 2 = 3
If I need to move up in order not to incur range penalties I will, just move me to the edge of the range needed.

Devon Blacksher |

Devon will move up to the lion and attack. swift- enter Crane Stance, move- move to AC -27, standard- attack using Power Attack and fight defensively
attack vs Lion 1d20 + 4 ⇒ (20) + 4 = 24
damage 1d8 + 4 ⇒ (2) + 4 = 6
confirm crit 1d20 + 4 ⇒ (20) + 4 = 24
damage 1d8 + 4 ⇒ (4) + 4 = 8
AC-23
hp-20/20

Terquem |
Gronx – 22
Slugg – 18
Devon – 10
Lion – 7
Eckowo – 6
Izabek – 5
Day 3, 292/89 (Current Turn/Turn of the Clock, time 2:50 pm) Turn 1 of 6
Round 2
The Gretch stands frozen with fear as he hears the lions roar. Gronx continues to hide, but Devon steps forward to receive the Lion’s charge. Seeing Devon move into the position directly in front of the oncoming lion, Slugg waits until just the right moment to slip behind the great cat and attack, but the sight of the huge beast this close startles him and his weapon is ineffective.
Slugg’s initiative is reset to 7 and he will go after the lion, as he had to wait for the lion to move past him to get behind
Devon slashes the lion, and the lion attacks with a bite
Bite against Devon: 1d20 + 12 ⇒ (3) + 12 = 15
Damage if >23: 1d8 + 7 ⇒ (8) + 7 = 15
Izabeck backs away and hurls another stone at the Lion, but he misses.
Eckowo can take a round 2 action, It seems that he and the Gretch are not responding to my messages. I hate to say this, and I hate to let anybody down but it seems I have failed to keep this game interesting. We might have to call it.
Dire Lion, is AC 15, t 11, ff 13| has 60 hp, fort +9, Ref +8, Will +3 | bite +12 d8+7, 2 claws +13 d6+7
Lion – has taken 14 points of damage

Eckowo |

Eckowo is not the most perceptive of monsters in the first place, but you need to be exceedingly zoned out to miss a lion charging at you. Unfortunately, Eckowo's mind was in fact that zoned out, as he was trying to grasp the purpose of having them wander aimlessly through the dungeon, which is apparently far beyond what his brain could handle.
As the lion roars right in his face, he drops into a crouch, blinks, and realizes what's in front of him. "GAAAHHH!" he roars, not in fear but in anger, as he takes out his frustrations on the nice juicy target right in front of him.
Claw: 1d20 + 6 ⇒ (3) + 6 = 91d4 + 4 ⇒ (1) + 4 = 5
Claw: 1d20 + 6 ⇒ (7) + 6 = 131d4 + 4 ⇒ (3) + 4 = 7
Gore: 1d20 + 6 ⇒ (9) + 6 = 151d6 + 4 ⇒ (1) + 4 = 5
Talon: 1d20 + 6 ⇒ (11) + 6 = 171d4 + 4 ⇒ (2) + 4 = 6
Bite: 1d20 + 6 ⇒ (7) + 6 = 131d3 + 4 ⇒ (3) + 4 = 7
If Devon was standing in the AB row instead of the AC row, I could 5' step and flank, which would really help given my dice...

Terquem |
Day 3, 292/89 (Current Turn/Turn of the Clock, time 2:50 pm) Turn 1 of 6
Round 2 (wrap up)
Eckowo finally comes around to the imminent danger and lashes out at the large cat as only another beast can. Using almost every part of his body he cuts and tears at the lion.
Lion – has taken 37 points of damage
Round 3
Gronx – 22
Slugg – 18
Devon – 10
Lion – 7
Eckowo – 6
Izabek – 5
Izabek – it is now round three, The Gretch is paralyzed with fear, apparently, Gronx and Slugg have attacked, Devon gets a round 3 attack, and then the Lion will go, followed by Eckowo and then you. I assumed, maybe incorrectly, that you attempted another sling stone attack in round 2, if this was wrong on my part, just let me know, thanks
Slugg sees that everyone else is now getting into the fray, but as he adjust his position to take advantage of the blur of attacks coming at the lion, he stabs too low and misses.
Gronx, on the other hand manages to cut the thick hide of the great cat with a slice of his short sword.
If Devon does not kill the lion in his attack, someone is going to be the recipient of a full attack from the lion! IT will be determined randomly
Lion – has taken 42 points of damage

Devon Blacksher |

Devon tries to draw the lion's attention by shouting at it and hitting him (hopefully).
"Come on you great bloody beast! Here I am!!"
5' step to AB -29, attack using PA & FD
attack vs lion (w/flanking) 1d20 + 6 ⇒ (8) + 6 = 14
damage 1d8 + 4 ⇒ (5) + 4 = 9
AC-23
hp- 20/20
flanking, Crane Stance, fighting defensively

Terquem |
Day 3, 292/89 (Current Turn/Turn of the Clock, time 2:50 pm) Turn 1 of 6
Round 3
Gronx – 22
Slugg – 18
Devon – 10
Lion – 7
Eckowo – 6
Izabek – 5
Devon shouts at the massive lion, trying to draw its attention and then lunges with his sword, but the Lion twists its body out of the way at just the last moment.
With a roar the lion shakes its head and pounces (on a 1-4 it is Devon, and on a 5 or 6 it is Eckowo)
Who is attacked?: 1d6 ⇒ 5
Leaping at Eckowo the lion bites and claws
Melee Bite: 1d20 + 12 ⇒ (13) + 12 = 25
Damage if >20: 1d8 + 7 ⇒ (1) + 7 = 8
Melee Claw #1: 1d20 + 13 ⇒ (6) + 13 = 19
Damage if >20: 1d6 + 7 ⇒ (1) + 7 = 8
Melee Claw #2: 1d20 + 13 ⇒ (15) + 13 = 28
Damage if >20: 1d6 + 7 ⇒ (2) + 7 = 9
Eckowo and Izabek have round 3 actions, then, if the Lion is still alive, it is round 4
Lion – has taken 42 points of damage
Eckowo takes 17 points of damage

Eckowo |

"It can't maul if it's dead! Raugggh!"
Full attack, flanking, power attack. I forgot I hadn't had a chance to drop my shield for the last full attack, but my dice sucked so it didn't matter.
Claw 1 (B/S): 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24 Damage: 1d4 + 6 ⇒ (2) + 6 = 8
Bite (B/S/P): 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24 Damage: 1d3 + 6 ⇒ (1) + 6 = 7
Gore (P): 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12 Damage: 1d6 + 6 ⇒ (2) + 6 = 8
Talons (S): 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20 Damage: 1d4 + 6 ⇒ (4) + 6 = 10
Yay, good rolls!

Terquem |
Day 3, 292/89 (Current Turn/Turn of the Clock, time 2:50 pm) Turn 1 of 6
Round 3 (end of combat)
The two beasts come together with ferocious roars, gnashing teeth and claws, and when it is all over the Lion lays dead on the floor, while Eckowo bleeds from several wounds.
Izabek approaches the panting Eckowo and cast a curing spell on him that eases his pain and closes the wounds, somewhat
Eckowo is down 12 hit points, leaving him with 13, I believe?
Each Character receives 350 experience points. You spend the remainder of this Turn taking stock of your situation, and checking the room for any treasure, but find none.
Day 3 293/89 (current Turn/Turn of the Day) turn 2 of 6
You are still in a Chamber 30 feet deep (north to south) and 40 feet wide (east to west), with 10 foot wide openings at the east and west ends. A 10 foot wide passageway leading off toward the west has been unexplored, and there are also two other Chambers, to the east, one on the north side of the Passageway that brought you here and one on the south side that have also not been explored.
Lion – is dead

Eckowo |

Eckowo is down 12 hit points, leaving him with 13, I believe?
Actually, I just rechecked my numbers, and I'd added my con bonus twice, so it's "Down 12, leaving me with 11". I'd also missed out on adding the class skill bonus for Intuition, so that's now a +6. Yay for Hero Lab for catching these.
Eckowo stands over the lion's corpse, panting slightly as he wipes the blood off his mouth. Despite the magical healing, there are still several open wounds on his body, and he definitely looks like he's been in better shape.
Intuition: 1d20 + 6 ⇒ (11) + 6 = 17

Terquem |
Day 3, 293/90 (Current Turn/Turn of the Clock, time 2:50 pm) Turn 2 of 6
The party takes stock of their situation, and examines the chamber more closely. At separate ends of the chamber (near the center of the north and south walls) Gronx and Slugg discover a few unusual pamphlets on the floor. They appear to be small programs; from league Towerball games from a few years ago.
While Slugg and Gronx ponder over this discovery, Izabek peers to the west and sees something dangerous coming his way
Izabek should make a perception check!
As Eckowo lick's literally, his wounds, he begins to get a feeling something is about to happen

Terquem |
Day 3, 293/90 (Current Turn/Turn of the Clock, time 2:50 pm) Turn 2 of 6
Stealthy Monster: 1d20 + 13 ⇒ (18) + 13 = 31
Izabek peers down the passageway to the west, and could almost swear he sees something in the shadows, but, not, it is just his nerves, there is nothing there, to see anyway.
What will the party do?

Terquem |
Day 3, 293/90 (Current Turn/Turn of the Clock, time 2:50 pm) Turn 2 of 6
The party begins moving, slowly, down the passageway to the west. There is an uncomfortable silence, and an eerie sense of dread
Stealthy Monster moves 10 feet closer: 1d20 + 13 ⇒ (17) + 13 = 30
I would like to ask everyone to make either a single Perception or Intuition check, before we go on