| Its "A" Dungeon, Minion |
Day 3, 283/80 (Current Turn/Turn of the Clock, time 1:10 pm) Turn 1 of 6
Just as the monsters begin filling into the narrow corridor a loud whistle is heard, long and shrill
twwwwweeeeeeeeeeet!
And Its favorite Dungeon Minion appears in a cloud of smoke, she is dresses in a tight fitting black and white stripped top, cropped at her midriff, black short shorts, and knee high black socks with white tops.
She holds aloft one hand, palm facing the party and yells
”Substitution”
And a white chalk line appears in front of her and standing on the other side of the line is a young, black skinned monster that is jumping up and down, tipping his head to the side back and forth and shaking his hands as he warms up.
Its Dungeon minion points at Harrienys, and the little rogue jogs away from the party. The minute he crosses the line the Strix creature hustles forward to join the party.
Harrienys disappears and Its Dungeon Minion lowers her hands and bends forward, revealing her ample form, and then waves her hands, palms forward and close to the ground toward the party as if to say, “play on”. And she gives a short blast of the whistle
tweet!
| Gronx |
A crouched, winged figure bounds out of the shadows, grinning foolishly with a mouth full of white teeth.
"Oh, I hate to see her leave but I love to watch her go, huh? Alright. So here we go, here we go. What's happening? Fill me in fellas! Who we killin'?"
If the personality is too much or too annoying, I can tone it down. I just thought it'd be humorous.
| Terquem |
Day 3, 283/80 (Current Turn/Turn of the Clock, time 1:10 pm) Turn 1 of 6
When the strange winged humanoid has finished introducing himself, two other strangers enter the room, an imposing human and a small cadaverous creature. They carry documents, simple maps to this location and instructions informing them that they have been transferred from the warehouse, where they were previously employed packaging and shipping out copies of "My Life and Times, the Story of It’Dupree MonStropidious, once the lowest girl in the chorus line now the woman who sets the stage for all the most wonderful adventures in the world, and you can too!” the best selling self help and cookbook on the market, to duty as support staff in Its “A” Dungeon tasked with removing unauthorized visitors.
| Devon Blacksher |
Devon eyes the group coolly.
Apparently there are uninvited visitors here. Lead the way and I shall "persuade" them to leave.
I have read some of the gameplay so far and I think I'm up to speed. My character is a frontline fighter type Dex-based.
| Slugg |
The small, foul creature you see before you closely resembles a smoky-grey undead goblin. Red eyes, razor-sharp teeth, big head and ears. He has what appears to be a finger in his mouth that he is toying with much like one would use a toothpick.
"Hey!"
i still need to read the gameplay. Slugg is a death mage. lots of necromancy and debuffs, wears light armor.
| Terquem |
Day 3, 284/81 (Current Turn/Turn of the Clock, time 1:10 pm) Turn 2 of 6
There is a bit of shuffling as the party decides what order they will proceed down the passageway, and while Devon and Izabek consult with the rest of the group on the nature of the lighting that will be used*
The passageway feels almost claustrophobic in comparison to the types of passageways you’ve encountered before, and continues on south for another 60 feet.
*Devon and Izabek do not have Darkvision. The party will need to carry some light
You all move cautiously, each step is made with care, while eyes, ears, and other senses stay alert for changes that might suggest a trap.
Time for a roll on the Periodic Check Table I. go to the discussion thread and throw a d20
| Terquem |
Day 3, 287/84 (Current Turn/Turn of the Clock, time 1:50 pm) Turn 5 of 6
After continuing on southward another 120 feet, something appears ahead of the party. It might be one or more doors.
Once again I will remind the party that one turn in six must be spent taking a break, resting for a few minutes, maybe having a drink or a snack. The party has discovered one or more doors in the next 30 feet of passageway ahead of them.
| Terquem |
The Strix pushes through the party, working up through the narrow corridor, and studies the door for a moment. Finding no evidence of a trap, he begins working on the lock, but as time passes he only becomes frustrated by the complexity of the device, all the while, mumbling to himself, "no, no, I got this, I got this, don't help, don't help me"
| Terquem |
As members of the party squeeze past one another to get a look at the massive doors on the east wall, it becomes immediately apparent that it is no door at all!
Standing side by side are two enormous portculliseseses (what’s the plural of Portcullis anyway?).
Made of thick wooden beams each gate is five feet wide and eight feet tall. The two look as though they can be lifted independently, and there is no sign of a locked chain holding them down to the floor.
You can peer through the portcullis and see what lies beyond, roll on Table II. C.
| Eckowo |
Eckowo grumbles at the sight of the portcullises. "If we get to the other side, we are not going to just turn right back around again." The newcomers have no idea what he's referring to, but it clearly happened before they were delivered.
| Terquem |
Day 3, 287/84 (Current Turn/Turn of the Clock, time 1:50 pm) Turn 5 of 6
A small creature cannot fit through the bars of the portcullis
Unable, at first, to open the lock on the Simple Wooden Door, Gronx lets out a sigh, and then, with a deep breath, and holding his tongue in just the right way taking 20 he finally unlocks the door.
With the door unlock, the party moves a few feet up and down the passageway, examining the large Portcullis, when the Gretch suggests going through the Portcullis, everyone gathers near it and several members of the party are about to take a firm hold on the bottom of the portcullis to lift it when Eckowo suddenly gets a bad feeling about the whole situation.
Finished with the lock on the Simple Wooden Door, and not being the strongest person in the party, Gronx lets his eyes wander over the enormous frame of the portcullis when,
The Simple Wooden Door is unlock and will open normally. If you want to open the door, roll a d20, to determine what you discover on the other side
| Terquem |
Day 3, 287/84 (Current Turn/Turn of the Clock, time 1:50 pm) Turn 5 of 6
It is almost comical, as the rest of the party jockeys for a safe position in the narrow passageway while Gronx climbs up the portcullis to access the trip mechanism of the trap.
He hangs on with one hand, Gronx, and moves from side to side mumbling to himself as he fidgets with the triggers. There is a loud snap, and an entire length of the ceiling drops a few inches right in front of the door and a narrow section of the stone wall above the portcullis shifts inward.
Gronx failed to disarm the trap, but his failure was by less than 5, the DC for this trap is 26. The trap is partially armed now, and it appears that the ceiling will slam downward and crush anyone standing in front of the portcullis if it goes off. He can try again, but a result of 21 or less will trigger this CR 6 trap.
Gronx the Strix
|
After diverting disaster, Gronx hops down from the gate. "Uhh...yeah...probably not going to be able to disarm that. Maybe we could trigger it remotely from out here?"
I'm guessing that would be a dungeoneering check
"Or maybe we just don't go this way, huh?"
| Terquem |
Day 3, 287/84 (Current Turn/Turn of the Clock, time 1:50 pm) Turn 5 of 6
Feeling trepidations, and not sure that it is worth the risk, Gronx abandons his efforts to defeat the Deadly Trap.
The party is now faced with a choice, continue on southward down this passageway, ignoring both doors, Open the Simple Wooden Door and discover what is beyond, or have some Fo…um, uh, brave hero try to lift the portcullis and allow everyone to pass through after the ceiling collapses and crushes him to death. (I don’t think the third option is a good one, no really, I don’t.)
Anyone can open the Simple Wooden Door, it is not trapped or stuck, just announce your intention to open it and then roll d20 to see what is beyond, or someone here can take the lead and announce the party is heading south, in that case roll a d20 on Table I. Periodic Check