
Terquem |
Size =8, This is a 30' x 30' room
Exits =4 There are NO exits (but each 10' section of wall can be checked for the presence of a Secret Door*)
Room Contents =6 The room is empty!
*A Secret Door is discovered by a successful Perception (DC 20) or Intuition Check (DC 25). The chance for any 10' section of wall to have a Secret Door, is 25%, and if one is discovered , no more will be found (One Secret Door per Room). It takes one minute to search a 10' Section of wall (a Take 20)for the presence of a Secret Door. Elves get a +2 bonus to Perception Checks to locate Secret Doors.
In a 30' x 30' room with one Door (the entrance), there are 11 Sections of wall that can be checked for Secret Doors

Terquem |
Area beyond the secret door is: 1d20 ⇒ 16
It is another room
How Big?: 1d20 ⇒ 19
20' x 40'
What's inside?: 1d20 ⇒ 4
Empty
Are there more doors?: 1d20 ⇒ 6
There is one other door
Where is it?: 1d20 ⇒ 5
It is on the opposite wall
What kind of door is it?: 1d20 ⇒ 7
It is a Good Wooden Door
Is it Locked?: 1d20 ⇒ 3
Is it trapped?: 1d20 ⇒ 1
What kind of Lock might it be?: 1d20 ⇒ 19
What kind of Trap might it be?: 1d20 ⇒ 19
hmmmmmmmm

Terquem |
I have put a link to the current map in the campaign description, so it will always be right there at the top of the page of the Game Thread if you need it. If you want to be positioned in a particular square, just tell me the coordinates where you want to be. If a battle breaks out, we will use the coordinates to control movement, okay?

Chyrri Hart |

Sorry about lack of posting the island I live on has been having some spastic internet services. Not sure why really as normally it affects one company over the others. but it seems to be effecting everyone lately out here.
Also getting ready for a convention now so I wasn't sure if I ask to be excused here or by note ^^ I'll certainly try and post while on vacation as I imagine internet service will be better on the east coast.

Terquem |
LEVEL 2
At the bottom of the stairs is a 30' long passageway going E
What lies at the end of this passageway?
Periodic Check, Table I: 1d20 ⇒ 17
It appears the short passage leads to a Chamber, or chambers, let’s find out...
Tabel I.B: 1d20 ⇒ 16
It is a Chamber on the right (to the S) and the passageway continues on to the E another 30’
How large is this Chamber?: 1d20 ⇒ 4
How many exits are there from this chamber?: 1d20 ⇒ 13
There are two other exits from this chamber and we’ll find out what they are later, BUT what is inside this Chamber
Chamber or Room Contents, Table V. B.: 1d20 ⇒ 18
It is a Monster and a Treasure!
would someone like to roll a d20 to determine the CR of this encounter, and a d100 to find out what kind of monster it is
then we also need a d20 to determine the value of the treasure (then we will break it down to exactly what the treasure is)

Terquem |
Exit # 1 is
type of exit from Chamber: 1d20 ⇒ 11
where is this exit?: 1d20 ⇒ 3
This is a passage leaving the Chamber, it is on the south wall of the Chamber and it is
Width: 1d20 ⇒ 10 10' wide
Exit #2 is
type of exit from Chamber: 1d20 ⇒ 7
where is this exit?: 1d20 ⇒ 17
This is a passage leaving the Chamber, it is on the west wall of the Chamber and it is
Width: 1d20 ⇒ 7 10' wide

Terquem |
I am saying that the Goblin Skeletons have ½ hit die (technically they have 1 HD, but they only have 4 hp, due to the change in HD from d10 to d8, and no Chr bonus to Hp, so I’m sticking with that). You can potentially affect two of the six
Will Save #1: 1d20 + 2 ⇒ (17) + 2 = 19
Will Save #1: 1d20 + 2 ⇒ (18) + 2 = 20
Will Save #1: 1d20 + 2 ⇒ (18) + 2 = 20
Will Save #1: 1d20 + 2 ⇒ (9) + 2 = 11
Will Save #1: 1d20 + 2 ⇒ (13) + 2 = 15
Will Save #1: 1d20 + 2 ⇒ (19) + 2 = 21
wowzers magillicuddy!
You take control of only 1

Terquem |
Thanks for being patient with me. I was playing Skylanders all weekend long!
quick recap.
The party has encounter skeltal goblins, dispatched two of them so far (originally three, but that one didn't really "lose his head" hehe), taken control of one of them, and is knee deep i the battle
Quick reminder - skeletons have DR 5/blunt, so it is going to be tough taking them down

Terquem |
No, not really (I am self published, which doesn't really count for very much, but I had fun doing it). You can find the books here
It is the end of turn 9
WME?: 1d6 ⇒ 1
There is a Wandering Monster Encounter in this passageway!, It is either coming from infront of you (1-3) or it is behind you (4-6)
From Where?: 1d6 ⇒ 1
and we need to know how far away the monster is
How far away?: 1d6 + 3 ⇒ (5) + 3 = 8 x10 =80 feet in front of you (might be around a corner, we won't know until someone rolls the periodic check)
We should know what is further down the passageway, so
Someone can roll a d20 for a periodic check
We need two separate d20 rolls (one for the CR of the encounter and one to determine what table to use, then we need a d100 to establish what kind of monster it is.
It will be Turn 10 (4 of 6) round 1
In the game thread you can roll perception or intuition checks

Surtessh Ssaann |
1d20 ⇒ 17
1d20 ⇒ 8
1d100 ⇒ 24

Surtessh Ssaann |
Guys I'm feeling over commited PBP wise, this was a fun idea to try but I'm gonna have to withdraw. Thanks for the fun! Good luck in the never ending moue-maze of doom!

Yurian |

If we want to continue, we should probably recruit more. However, I'm feeling a bit over extended in terms of how many games I'm in, and don't mind horribly if one fades away. Unfortunately, the random element of the dungeon starts to get old after a bit. Knowing that there is not much of, if any, overarching plot makes it hard to maintain motivation for the game.

Yurian |

Given the options, I think I will bow out. This has been a very enjoyable experiment, but I'm afraid that the random element does little to hold the interest in the long term.
Thanks for the great gaming guys; hope to see you around in another game sometime.