Its "A" Dungeon, the Three-ening (Inactive)

Game Master Terquem

Its "A" Dungeon, fun for the whole family!


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male

Surtessh has rolled a Room, lets see how big it is, and how many exits it has, and most importantly...What is inside

(someone can roll a d20 for room size, another d20 for number of exits, and finally a d20 for Room or Chamber Contents)


HP 46/46 | AC 17 (T 14, FF 13 ) | CMD 16 | F +3 | R +6 | W +4 | Init +3 | Per +8 |

Size: 1d20 ⇒ 8
Exits: 1d20 ⇒ 4
Room: 1d20 ⇒ 6


I love this idea for dungeon creation


male

Size =8, This is a 30' x 30' room
Exits =4 There are NO exits (but each 10' section of wall can be checked for the presence of a Secret Door*)
Room Contents =6 The room is empty!

*A Secret Door is discovered by a successful Perception (DC 20) or Intuition Check (DC 25). The chance for any 10' section of wall to have a Secret Door, is 25%, and if one is discovered , no more will be found (One Secret Door per Room). It takes one minute to search a 10' Section of wall (a Take 20)for the presence of a Secret Door. Elves get a +2 bonus to Perception Checks to locate Secret Doors.

In a 30' x 30' room with one Door (the entrance), there are 11 Sections of wall that can be checked for Secret Doors


male
Olwyn Unseelie wrote:
I love this idea for dungeon creation

From 1979 to 1981, my first group of players would take a monthly break from our regular campaign to run another group of characters through a random dungeon created using Appendix "A".

I hope it is a little fun for everyone.


male

Area beyond the secret door is: 1d20 ⇒ 16

It is another room
How Big?: 1d20 ⇒ 19
20' x 40'
What's inside?: 1d20 ⇒ 4
Empty
Are there more doors?: 1d20 ⇒ 6
There is one other door
Where is it?: 1d20 ⇒ 5
It is on the opposite wall
What kind of door is it?: 1d20 ⇒ 7
It is a Good Wooden Door
Is it Locked?: 1d20 ⇒ 3
Is it trapped?: 1d20 ⇒ 1

What kind of Lock might it be?: 1d20 ⇒ 19
What kind of Trap might it be?: 1d20 ⇒ 19

hmmmmmmmm

Dark Archive

Female Human

"Well, I guess we should do whatever it takes to progress through this place. And worst case scenario I have some healing magic memorized..."


male

Olwyn is having identity problems and saying things in the wrong thread :)


male

I have put a link to the current map in the campaign description, so it will always be right there at the top of the page of the Game Thread if you need it. If you want to be positioned in a particular square, just tell me the coordinates where you want to be. If a battle breaks out, we will use the coordinates to control movement, okay?


Yeah... Meant to post in gameplay.... Oops...

Turns out using my phone to post had some issues. Likely user error...


male

Would someone like to roll d20, to determine what is beyond this door?


HP 9 / AC 20, T 14, FF 16 / Fort +2, Ref +4, Will +0 / Init +4 / Perception +1 Appearance

1d20 ⇒ 10


male

Oh noes, its another Stair!

We need to know how wide they are and where they go, that's 2, d20 rolls


HP 46/46 | AC 17 (T 14, FF 13 ) | CMD 16 | F +3 | R +6 | W +4 | Init +3 | Per +8 |

1d20 ⇒ 14

1d20 ⇒ 11


Monster Check!
1d6 ⇒ 6
Yay!! (For being safe)
Boo!! (Because I was secretly hoping for a fight)


male

Does anyone have anything to post while you are resting? No?

Okay Turn 7 begins with a Periodic Check (d20, Table I) at the end of the 30' passageway at the bottom of the stairs, and you will all be on Dungeon Level 2


Female Human Oracle 1

Sorry about lack of posting the island I live on has been having some spastic internet services. Not sure why really as normally it affects one company over the others. but it seems to be effecting everyone lately out here.

Also getting ready for a convention now so I wasn't sure if I ask to be excused here or by note ^^ I'll certainly try and post while on vacation as I imagine internet service will be better on the east coast.


male

LEVEL 2

At the bottom of the stairs is a 30' long passageway going E

What lies at the end of this passageway?

Periodic Check, Table I: 1d20 ⇒ 17

It appears the short passage leads to a Chamber, or chambers, let’s find out...

Tabel I.B: 1d20 ⇒ 16

It is a Chamber on the right (to the S) and the passageway continues on to the E another 30’

How large is this Chamber?: 1d20 ⇒ 4
How many exits are there from this chamber?: 1d20 ⇒ 13

There are two other exits from this chamber and we’ll find out what they are later, BUT what is inside this Chamber

Chamber or Room Contents, Table V. B.: 1d20 ⇒ 18

It is a Monster and a Treasure!

would someone like to roll a d20 to determine the CR of this encounter, and a d100 to find out what kind of monster it is

then we also need a d20 to determine the value of the treasure (then we will break it down to exactly what the treasure is)


CR: 1d20 ⇒ 4
Monster: 1d100 ⇒ 86
Treasure: 1d20 ⇒ 11


male

CR = APL -1 ( so CR for this encounter = 1)
Strangely enough this is a Group of Undead…

The treasure they are guarding is worth … (wouldn’t you like to know)

The Treasure is contained in: 1d20 ⇒ 7
small coffers


male

Exit # 1 is
type of exit from Chamber: 1d20 ⇒ 11
where is this exit?: 1d20 ⇒ 3
This is a passage leaving the Chamber, it is on the south wall of the Chamber and it is
Width: 1d20 ⇒ 10 10' wide

Exit #2 is
type of exit from Chamber: 1d20 ⇒ 7
where is this exit?: 1d20 ⇒ 17
This is a passage leaving the Chamber, it is on the west wall of the Chamber and it is
Width: 1d20 ⇒ 7 10' wide


male

I am saying that the Goblin Skeletons have ½ hit die (technically they have 1 HD, but they only have 4 hp, due to the change in HD from d10 to d8, and no Chr bonus to Hp, so I’m sticking with that). You can potentially affect two of the six

Will Save #1: 1d20 + 2 ⇒ (17) + 2 = 19
Will Save #1: 1d20 + 2 ⇒ (18) + 2 = 20
Will Save #1: 1d20 + 2 ⇒ (18) + 2 = 20
Will Save #1: 1d20 + 2 ⇒ (9) + 2 = 11
Will Save #1: 1d20 + 2 ⇒ (13) + 2 = 15
Will Save #1: 1d20 + 2 ⇒ (19) + 2 = 21

wowzers magillicuddy!

You take control of only 1


male

This is the initiative track

Surtessh 18
Olwyn 18
Godwin 18
Skeletons
Yurian 13

Private messages were sent out to the other players and there has not been a response, sorry for the delay but I was hoping they would show up, *sigh*


male

the map has been updated, check the top of the page. The Skeleton marked with a blue x is under Surtessh's control


male

I apologize to everyone for messing up that second round, you'd think with 37 years of experience I'd be able to run a few skeletons, sheesh


male

Thanks for being patient with me. I was playing Skylanders all weekend long!

quick recap.

The party has encounter skeltal goblins, dispatched two of them so far (originally three, but that one didn't really "lose his head" hehe), taken control of one of them, and is knee deep i the battle

Quick reminder - skeletons have DR 5/blunt, so it is going to be tough taking them down


male

Someone want to roll d20 for a Periodic Check, so we can keep building this dungeon?

You decided to go West, is that correct?


Yes, and yes.

1d20 ⇒ 7


Another roll!

Whooooooo!!: 1d20 ⇒ 3


male

I'm still here, sorry for the delays. I've been hit with some seriously distracting projects and a request to finish my third novel (which I might have to do even though it is going to need a complete rewrite). I will try to update tomorrow.


HP 46/46 | AC 17 (T 14, FF 13 ) | CMD 16 | F +3 | R +6 | W +4 | Init +3 | Per +8 |

Are you published? Let me know what you've written and I'll try to check it out.


male

No, not really (I am self published, which doesn't really count for very much, but I had fun doing it). You can find the books here

The World of Hamth, novels

It is the end of turn 9
WME?: 1d6 ⇒ 1

There is a Wandering Monster Encounter in this passageway!, It is either coming from infront of you (1-3) or it is behind you (4-6)
From Where?: 1d6 ⇒ 1
and we need to know how far away the monster is
How far away?: 1d6 + 3 ⇒ (5) + 3 = 8 x10 =80 feet in front of you (might be around a corner, we won't know until someone rolls the periodic check)

We should know what is further down the passageway, so

Someone can roll a d20 for a periodic check

We need two separate d20 rolls (one for the CR of the encounter and one to determine what table to use, then we need a d100 to establish what kind of monster it is.

It will be Turn 10 (4 of 6) round 1

In the game thread you can roll perception or intuition checks


HP 9 / AC 20, T 14, FF 16 / Fort +2, Ref +4, Will +0 / Init +4 / Perception +1 Appearance

1d20 ⇒ 17

1d20 ⇒ 8

1d100 ⇒ 24


male

It is a CR 2 encounter
Monster from Table VII. A> 2.
And it is a single…? hmmmmmm

What is down the passageway, Periodic Check: 1d20 ⇒ 18

It is a dead end, sixty feet away ( a dead end can always be checked for a Secret Door).


HP 9 / AC 20, T 14, FF 16 / Fort +2, Ref +4, Will +0 / Init +4 / Perception +1 Appearance

Guys I'm feeling over commited PBP wise, this was a fun idea to try but I'm gonna have to withdraw. Thanks for the fun! Good luck in the never ending moue-maze of doom!


male

No worries :)

Each Character receives 250 experience points


male

Would you like me to try to recruit more players for this game, as you are now down to only 3?


HP 46/46 | AC 17 (T 14, FF 13 ) | CMD 16 | F +3 | R +6 | W +4 | Init +3 | Per +8 |

If we want to continue, we should probably recruit more. However, I'm feeling a bit over extended in terms of how many games I'm in, and don't mind horribly if one fades away. Unfortunately, the random element of the dungeon starts to get old after a bit. Knowing that there is not much of, if any, overarching plot makes it hard to maintain motivation for the game.


male

Oh, yes this is definitely not a game for players looking to solve a mystery or discover a exciting plot. It's just random monsters and leveling characters, maybe trying out unorthodox strategies.
Right now I am curious about where Olwyn has gone off to?


male

I will send a PM to Olwyn, maybe she is having problems in the real world, and if Yurian and Godwin still want to play I will try to recruit more players and work very hard at making sure that we find people who understand the silly, non pressure, just being fun, aspect of this scenario.


male

No response from Olwyn

I don't want to force anyone to have to play in a game they are bored with.

If the last two players are interested in keeping this game going i will try to recruit a few more players.

Please let me know what you want to do, and no worries, it's all been fun, thanks.


HP 46/46 | AC 17 (T 14, FF 13 ) | CMD 16 | F +3 | R +6 | W +4 | Init +3 | Per +8 |

Given the options, I think I will bow out. This has been a very enjoyable experiment, but I'm afraid that the random element does little to hold the interest in the long term.

Thanks for the great gaming guys; hope to see you around in another game sometime.


male

Thanks for playing!

Well, Godwin, if you're still out ther, I'm sorry but it looks like this game is done.

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