Its "A" Dungeon, the Three-ening (Inactive)

Game Master Terquem

Its "A" Dungeon, fun for the whole family!



Looking for interested players to participate in another Randomly Generated Dungeon

The Dungeon will be created by the Players and Game Master using random rolls of dice and a newly revised version of the Appendix A tables of the Advanced Dungeons & Dragons, “Dungeon Master’s Guide” (1979 edition).

The random nature of the Dungeon creation can be a bit frustrating, but I hope to find players with a good sense of humor and a degree of patience.

Players may apply here. But be warned, the complete random nature of this adventure may be too much for the faint of heart.

I would like to see (and am restricting this game to the following – no exceptions)

---Four First Level Characters---

All Classes are permitted, but I will be posting a house rule for Gunslingers that may cause a penalty to Perception rolls after discharging a firearm in a space smaller than 800 square feet.

For this adventure you may select any land dwelling, air breathing race from the Pathfinder rules (monster races are allowed, but must conform to the requirement that they are capable of being considered a “first level” character after they have been given a Class). You may create a race using the Race Builder rules of the Advanced Race Guide with the following guidelines:

12 Race Points

3 Racial Traits

You will only be allowed Racial Traits from the Race Builder rules above if you build your own race, but if you select a standard Player Character Race (or Monster Player Character race that is already established) you may select one Basic Trait from the Advanced Players Guide

Characters will be generated using a 22 point buy system, no stat to be less than 7 after application of all ability modifiers.

Starting Gold will be 400

All Core rules will be used (3pp rules upon intense scrutiny and generous mockery before approval)

I will be tracking weight carried, encumbrance, rations, and other consumable resources.

Please post an Alias of the Character you wish to play, here, as soon as you are ready.

Posting will be minimum requirements; encounter actions should be at least once per day, role playing exchanges may be higher. Creating the Dungeon can take several die rolls at a time, and players are encouraged to participate as much as they can in the Dungeon Creation process.

---Special Rules---
Major House Rule –
House Rule #1

Perception is now an Intelligence based Skill

Sense Motive, as a skill is replaced by (and becomes a use of) a new Skill called

Intuition which is a Wisdom based Skill.

You can use both these skills untrained.

Intuition is a Class Skill for all Divine Magic using classes and Fighters (Including Barbarians)

Perception is a Class Skill for all Arcane Magic using classes and Rogues

Both Skills can be used to collect information about what the Characters are experiencing, and for the most part will reveal the same kinds of information, but you might get to that information in a different way depending on which skill you rely on. You can always choose to use both skills in any situation when you think you need to, but HERE IS the catch.

You have to call one Skill out and roll on it, before the other. So either you rely on Perception first, followed by Intuition, or Intuition first followed by Perception (if you want to use both skills). A failure or success on the first can affect the second. So you must wait for the results of the first role to be described, before you make the second. Be careful of your choices.

Perception will tell your character what he/she can deduce based upon the “smarts” you have and what you see, hear, smell, touch, or tastes, it tells your character that what he/she perceives IS what it appears to be. It can even clue you in as to how “hurt” a monster is in a combat situation.

Intuition will tell your character what he/she feels is “up with” any particular situation based on your characters past experiences and a gut feeling that something IS NOT what it appears to be.

Any questions?

Remember, Sense Motive is now what you do with the Intuition Skill, so if you want to be able to Sense Motives, put a rank into Intuition.

There are currently two other groups of Character Parties within the Dungeon (and they have set off in opposite directions from each other. Your party will begin in the same starting area and a random roll will be made to determine what direction you choose to set off in at first. After that, when options arise your party can decide which way to go, and backtracking is permitted only after you have discovered at least one new chamber or Room.

I will review applications until one week from today.

(Unless the response is dismal, and in that case, well, it’s just a thread after all. The previous attempt to create a third setting for these games was not successful, and may have had too many restrictions.)

Thank you

The Adventure is set in the city of Du’Orbna (an undefined metropolis inhabited by a strange mixture of both Good and Evil beings)

Du’Orbna, roughly translates into common as “the city of nearly almost completely dead things except for a lot of people who seem okay with the idea of sharing a lot of real estate with mostly dead things that tend to move around at times causing terrible traffic problems”

The Rules:

Time –
Time will be tracked in ten minute (in “world” time) intervals (Turns). The Characters can explore, and map, 60 feet of dungeon features in ten minutes. Activities such as examining a room, chamber, passage, or feature other than for the purpose of mapping will be assigned a time based on the level of scrutiny the characters put into the effort. Combat will be measured in rounds as normal. The Characters must take a ten minute “Turn” of no activity, every six turns (one in six turns), to rest. Long periods of rest, for spell recovery and healing, can be taken at the Character’s discretion. A check will be made every three turns, for the possibility of a random encounter.

Perception and Vision –
It is DARK in the Dungeon. You will need a light source.

Encounters –
Encounters may occur as a random event, or as determined by the results of the Dungeon Generation Tables. When an Encounter is indicated, it will be determined if there is a potential for the Characters or the Monsters, or both, to be surprised, based upon the event that triggered the encounter. An encounter that occurs in a passage or chamber will require an encounter distance determination and this determination may be made randomly or can be determined by the conditions of the area. Initiative will be determined after encounter distance and degree of surprise are established. I will reserve the right to establish Initiative for the Characters in extreme or unorthodox situations. Local Monsters are HOSTILE, and will attack the Characters with glee. You can always attempt to Parley, Bribe, Feed, or otherwise sway the Local Monsters to leave you alone, but they will not join your group. There is a potential for Encounters with Neutral or Good NPCs, which may be helpful to your group, but will not join your party (unless you pay them very well).

The Dungeon –
I have revised, edited and modified, “Appendix A” of the Dungeon Master’s Guide (Advanced Dungeons and Dragons, First Edition copy, 1979) to be, in my opinion only, more compatible with the Pathfinder rules, to include such things as Door Types, Dungeon Features, Lock and Trap Difficulty Classes, and more. There are Eight tables (I through VIII), and most tables have sub tables, A-D. Rolls for the creation of the Dungeon will be done, please, in the Discussion thread. Questions and Clarifications about the Dungeon should also be handled in the Discussion thread.

Exiting the Dungeon –
You may exit the Dungeon at any time. It will take you one-sixth of the time normally required to travel to the exit from your current location, due to the quality of your map (you are making a map).

Experience and Leveling –
You will earn experience points based on a formula that is a hybrid of the AD&D first edition system and the current Pathfinder rules (you will gain experience for defeating local monsters, innovative game play choices, role playing, and from the gathering of Treasures). When your Characters level, you may immediately modify Hit Points, Saving Throws, Skills, and Attack statistics, but any acquisition of new Spells, Feats, or Skills will require interaction with a NPC found in the Dungeon willing to train you, or otherwise provide you with the training you need, or you will need to exit the Dungeon for training. This adventure will use the FAST leveling track.


Hehe, I might mix up my class, but I'm still down for this. It seems like fun. The only question that I have is how the work the 6 turn cycle. Does that mean that when I post I'll write 6 10 minute actions or post an action and wait to see what happens?


You just tell me what you want your character to do, given the options I give you, and I'll keep track of time, no worries.


This seems fun, albeit strange. This character will need a bit of tweaking if accepted (made with 20 pt build and far less gold). But if you are ok with accepting it, I will do the adjustments (probably add the points to wis, buy an ioun torch and fix the skills).

Character details in the profile. Thanks!


I would like to join, I will need to edit this char later to 22 point buy and to make sure it follows all other house rules.


I love random! I actually did the same thing before on these boards, but I used software to generate the random dungeon and made the players roll their characters randomly. Every aspect from race to class. I will attempt to do the same here, we'll see how it goes.

Stats:
4d6 ⇒ (6, 5, 6, 4) = 21=17
4d6 ⇒ (4, 2, 6, 4) = 16=14
4d6 ⇒ (3, 1, 4, 1) = 9=8
4d6 ⇒ (3, 1, 1, 5) = 10=9
4d6 ⇒ (5, 4, 6, 6) = 21=17
4d6 ⇒ (4, 3, 5, 1) = 13=12

Point buy = 29...too high. So lets drop it down to 16,14,8,9,16,10

Class: 1d22 ⇒ 17=Oracle

Race: 1d37 ⇒ 36=Vishkanya

If I'm understand correctly I should take a Standard Racial Trait from the ARG. I choose

Seducer (2 RP):

Prerequisites: The race has at least a +2 racial bonus to Charisma.

Benefit: Members of this race add +1 to the saving throw DCs for their spells and spell-like abilities of the enchantment school. In addition, members of this race with a Wisdom score of 15 or higher gain the following spell-like ability (the caster level is equal to the user's character level):

1/day—charm person

So we'll say a neutral male Vishkanya Juju Oracle. Now for the background also randomly generated, using the Basic Fantasy RPG Quick Character Generator, I'll spare you the rolls.

Birth
-Born fifth child
-Father was an alchemist

Childhood/Adolescence
-His was father killed by his uncle in dispute over their inheritance. This triggered him leaving home.
-Religious experience (after fleeing family home, was bit by a snake in a swamp. Passed out from the poison, when he awoke was blind yet able to see. Found himself with divine Juju powers.)

Young Adulthood
-Developed virtues (honesty, hard bargainer, earnestness) while living in swamp. Eventually established contact with a nearby town, became the local "creepy swamp healer witch guy"
-Plague hit the town, he survived the plague working as a healer.
-Plague ravaged town was raided by slavers. He was sold into slavery, later escaped near Du'Orbna.
-Made his way into the city and apprenticed to a well established Wendifa there (another Juju oracle). After his training was complete, made his way into the dungeon in search of adventure and advancement of his abilities.

Reference Image

I don't have time to make an alias at the moment, but I will do so soon. Let me know if something's not right.


This will work with five players, as well as with four (but I hate to try it with less), even six might work, as long as everyone is ready and willing to participate in this kind of nonsense.

Post your alias when it is ready, and when we have enough commited players, I'll, ah what the heck, I'm just going to open the discussion thread now and you can come there to work out your character's details.

ready?


I have updated my profile to the point buy and startingw ealth of this campaign


Excellent, and thank you for indulging my sense of humor!
Here is the campaign info, sort of important - ish stuff

The Three-ening

The discussion thread is being built, and the game thread will open today.

I want to remind you, if you want to play, that you should post in the discussion thread, with the alias uyou want to play, explaining what you are carrying, in each hand if necessary, and how you are able to "see" ahead of you.


Ok, here is my version of my character for the campaign. Can't wait to start,


I think I may just have to get in on this. Especially if Jelani is playing.

So looks like we have a fighter, oracle, and a witch so far. That means we need a skill jockey trap guy. I can't ever recall the last time I played a rogue, so I may have to whip one up.


We have, so far

Felicia Narrow (would like to see Class/Race details in the Alias as soon as you can get to it)

Olwyn Unseelie (a Human, Witch)

Goodwin Everlin (a Human Fighter)

? (a Vishkanya, oracle)

Chyrri Hart (a Human Oracle) (from the other recruitment thread, has not shown up here yet)

and a couple other curious, but not yet established characters from players who have expressed interest, but gone no further than that.

There were also a couple of other characters in the other recruitment thread (Its "A" Dungeon, Three times a Lady) who did not return after a period of time passed when we couldn't seem to get everyone on board.


Here's the entry for Rigor Rictus: Yurian. A Svirfniblin rogue.


Interested still, but it does look like I have too edit my character a bit now


So, I nerfed an Aasimar as a Paladin, though I may go for the nerfed suli. Reguardless, I'm looking at a Paladin esk character.


I hope to launch this game today, so please have your character ready, if you can, and visit the Discussion thread,

Thanks

Edit

Felicia and Chyrri, I hope you decide to join us


Actually re-reading didn't have to change anything :D So then I'm certainly in

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