Its "A" Dungeon (Inactive)

Game Master Terquem

Thrown through, okay more like stepped through, a mysterious portal the adventurers find themselves on another world looking for a way back home, or a good taco stand, whichever comes first...


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male

Could you try and format your rolls with the [dice=What I am rolling for] method so i know if it is a Perception or Intuition check, I'm sure that you would want to use Perception first, but anyone can use both skills untrained and the results of one can affect the roll of the other, if you wanted to use both, so just help me out a bit


Male Elf "Butcher" 4 | HP 35/35 | AC 18 | T 14 | FF 14 | CMD 19 | Fort +2 | Ref +8 | Will +2 | Init +4 | Perc +10 | Sense Motive +7

Perception: 1d20 + 9 ⇒ (18) + 9 = 27


Male Human Fighter (Phalanx Soldier) 2

Sure thing, that's actually what I was trying to do, just messed it up.


Elf Wizard (Conjuration) 4/ Hp: 32/32 Init: +5; Perception +11(+13); AC 13(17)/13/10(14); F+2, R+4, W+5; CMD: 16

perception: 1d20 + 11 ⇒ (4) + 11 = 15
perception(familiar): 1d20 + 2 ⇒ (3) + 2 = 5


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

Intuition: 1d20 + 9 ⇒ (6) + 9 = 15


male

Turn 38 (2 of 6)

Teirist:
Far off down the passageway, at the very limits of shadowy light from Jerrica’s mace, Teirist sees the slithering form of two large Goblin-headed Snakes sneaky toward all of you.

The Goblin-Snakes are 70’ from Teirist. You should all roll initiative as soon as Teirist raises the alarm. I will update the map tonight, but before then we’ll do the best we can to “imagine” the first couple of rounds

Gob Snake Initiative: 1d20 + 2 ⇒ (14) + 2 = 16


Male Elf "Butcher" 4 | HP 35/35 | AC 18 | T 14 | FF 14 | CMD 19 | Fort +2 | Ref +8 | Will +2 | Init +4 | Perc +10 | Sense Motive +7

"Enough is enough! I have had it with these snakes in this place. Oh and by the way, there are two large goblin headed, don't ask, snakes headed this way.

Teirest points down the hallway, then readies his hand crossbow.

Readied action for when the snakes get in range

Tierest the Awesome Intiative: 1d20 + 4 ⇒ (2) + 4 = 6


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

"I knew there were snakes here!" Jerrica exclaims, almost a bit too cheerfully.

Initiative: 1d20 + 1 ⇒ (15) + 1 = 16


Male Human Fighter (Phalanx Soldier) 2

Victor grimaces as snakes are mentioned. He tightens the grip on his short spear and shield, ready for them to come into range.

Initiative: 1d20 + 1 ⇒ (17) + 1 = 18


Elf Wizard (Conjuration) 4/ Hp: 32/32 Init: +5; Perception +11(+13); AC 13(17)/13/10(14); F+2, R+4, W+5; CMD: 16

initiative: 1d20 + 4 ⇒ (15) + 4 = 19

Goblin snakes? Do they have coin? Coin snakes! Kill 'em!

Berenwyr sends his dancing lights racing down the corridor to illuminate the foul creatures, then tracks their movements with the magical torches. He waits for them to move within 60' then sends an arrow winging towards them.

shortbow attack: 1d20 + 3 ⇒ (20) + 3 = 23
confirm crit: 1d20 + 3 ⇒ (15) + 3 = 18
damage: 1d6 ⇒ 1
crit damage: 2d6 ⇒ (6, 3) = 9


Male Human Fighter (Phalanx Soldier) 2

Victor grunts "Good enough for me" He chuckles as he moves twenty feet to the West, drawing closer to the snakes to bring himself between them and his companions. He then plants his feet and gets ready to stab the first snake that makes it into the range of his short spear.

Readying attack action. Currently equipped with my shield and short spear.


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

Jerrica eases behind Victor, touching him on the shoulder. "For luck."

Casting Bit of Luck. Roll twice for your attack and take the best result.


Male Elf "Butcher" 4 | HP 35/35 | AC 18 | T 14 | FF 14 | CMD 19 | Fort +2 | Ref +8 | Will +2 | Init +4 | Perc +10 | Sense Motive +7

"Oh sure, he gets lucky this time.

Teirest looks at the snakes and thinks the snakes are pretty slow.


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

"You're too good to need luck, right?" Jerrica says innocently.


Male Elf "Butcher" 4 | HP 35/35 | AC 18 | T 14 | FF 14 | CMD 19 | Fort +2 | Ref +8 | Will +2 | Init +4 | Perc +10 | Sense Motive +7

"I am not only good, I am great! Tierest sticks a finger in the air as he says the word great.


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

Keeping an eye out for frosted flakes, Jerrica grins at Teirist. "Boy, those snakes think we have all day, don't they?"


male

Turn 38 (2 of 6) round 1

Tierist spots the goblin snakes some 70’ down the passageway ahead of you and raises the alarm, then begins to check if his shoes are tied, remembers that his shoes have buckles, and ends up not doing anything until after everyone else has acted

Berenwyr sends the Dancing Lights down the passageway to illuminate the approaching monsters, draws an arrow and waits for the right moment to fire,

as you did not cast the spell this round, let’s have you roll a d4 to establish how many rounds the spell will continue to work (10 – what you roll)

Victor moves forward (to C, -7), and waits for the monsters to approach,

This is a Ready, a standard action to ready another standard action, a melee attack, as soon as a monster is in reach, when Victor attacks his Initiative will be changed to 15 (effectively it is 16, but he goes after the Monsters)

Jerrica moves in behind Victor (to C, -6) and gives him a pat on the…shoulder for Good Luck

The Goblin-snakes slither forward quickly and when they are close enough, Berenwyr lets the arrow fly. It strikes the Goblin-snake on the right in the lower abdomen, and the monsters sways from the impact, but continues on (coming to stop in square C, -9) and then, out of reach of Victor it lunges, and tries to bite him

Bite Bite!: 1d20 + 2 ⇒ (16) + 2 = 18
Vs. AC 20
Damage if a hit: 1d4 + 3 ⇒ (2) + 3 = 5

The other Goblin-snake moves forward (coming to stop in square C, -8) within reach of Victor

Victor can attack

As Victor attacks the second Goblin-Snake it belches out a toxic cloud
Victor must make a Fortitude save, DC 13, or be sickened for d6 rounds, but only after he resolves his attack.

Then Teirist thinks of something magnificent to do.


Male Human Fighter (Phalanx Soldier) 2

Victor stabs forward with his shortspear, attempting to thrust it into the snake standing in front of him.

To Hit: 1d20 + 5 ⇒ (19) + 5 = 24
To Hit (luck): 1d20 + 5 ⇒ (15) + 5 = 20
(take best)

Damage: 1d6 + 3 ⇒ (1) + 3 = 4

He then notices the fumes starting to creep into his lungs and pull his shield closer to him in habit as he tries to hold his breath against the toxic cloud.

Fort: 1d20 + 5 ⇒ (13) + 5 = 18 vs. 13


Male Elf "Butcher" 4 | HP 35/35 | AC 18 | T 14 | FF 14 | CMD 19 | Fort +2 | Ref +8 | Will +2 | Init +4 | Perc +10 | Sense Motive +7

Teirest wonders why his readied action doesn't work, but decides it's not worth it. Attacking the Goblin-Snake 1 Unless it is dead, then he'll attack Number 2 with his hand crossbow.

"Eww that snake just belched on Victor. Poor form!

Hand Crossbow attack of doom!: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d4 ⇒ 2


male

okay, so even though you wanted to ready an action, technically, you aren't allow to use a standard action to ready an action until your turn in the initiative order comes up, yeah stoopid, I know

The Goblin-snake that lunged at Victor has taken 10 points of damage, from an arrow. The second Goblin-snake has taken 4 points of damage from Victor's spear. Teirist's attack is assumed to be against Goblin-snake #1, bringing the damage to it to 12


Male Elf "Butcher" 4 | HP 35/35 | AC 18 | T 14 | FF 14 | CMD 19 | Fort +2 | Ref +8 | Will +2 | Init +4 | Perc +10 | Sense Motive +7

Does the toxic cloud have an AOE, or are we talking single target?


male

it only can affect characters within 5' of the snake, so basically anyone in combat with it

can belch again in 1d4 ⇒ 3 rounds


Male Elf "Butcher" 4 | HP 35/35 | AC 18 | T 14 | FF 14 | CMD 19 | Fort +2 | Ref +8 | Will +2 | Init +4 | Perc +10 | Sense Motive +7

Regretting my hand crossbow choice on the first round of combat...

Wait, reloading is a move action, so I can fire each round.


Elf Wizard (Conjuration) 4/ Hp: 32/32 Init: +5; Perception +11(+13); AC 13(17)/13/10(14); F+2, R+4, W+5; CMD: 16

dancing lights duration: 10 - 1d4 ⇒ 10 - (2) = 8 rounds remaining.
Berenwyr takes aim and fires once more at the arrow-riddled goblin snake.

shortbow attack: 1d20 + 3 ⇒ (6) + 3 = 9
damage: 1d6 ⇒ 2


male

Turn 38 (2 of 6) round 2

Teirist’s bolt strikes near where Berenwyr’s arrow is already lodge, and the monster doubles over from the pain, then as it is straightening itself out to lunge again, another arrow flies over the monster's head. It slithers forward five feet, and adds its attacks to the second Goblin-snake's attacks against Victor

The first Goblin-snake (hp 1), bites at Victor
Bite Bite!: 1d20 + 2 ⇒ (3) + 2 = 5
Vs. AC 20
Damage if a hit: 1d4 + 3 ⇒ (1) + 3 = 4

The second Goblin-snake (hp 9), bites at Victor again
Bite Bite!: 1d20 + 2 ⇒ (6) + 2 = 8
Vs. AC 20
Damage if a hit: 1d4 + 3 ⇒ (2) + 3 = 5


Male Human Fighter (Phalanx Soldier) 2

Victor easily throws his shield in the way of the bites, the goblin-snakes catching a face full of steel wall. "Well these aren't much of a challenge." He looks back over his shoulder to Jerrica, "Don't think I needed your luck after all"

He then thrusts gives a grunt and thrusts forward with his short spear at the second Goblin-snake (hp 9).

Power Attack to hit: 1d20 + 5 - 1 ⇒ (7) + 5 - 1 = 11
Luck: 1d20 + 5 - 1 ⇒ (2) + 5 - 1 = 6

Damage: 1d6 + 3 + 2 ⇒ (5) + 3 + 2 = 10

Edit: Ha! Spoke too soon!


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

Jerrica moves up and swings her morningstar at one of the disrespectful snakes (hp 9). "You always need a little luck."

Attack: 1d20 + 2 ⇒ (12) + 2 = 14
Damage: 1d8 + 1 ⇒ (8) + 1 = 9


male

Turn 38 (2 of 6) round 2

Jerrica smashes her weapon down on the Goblin-snakes bulbous head and kills it.


Male Elf "Butcher" 4 | HP 35/35 | AC 18 | T 14 | FF 14 | CMD 19 | Fort +2 | Ref +8 | Will +2 | Init +4 | Perc +10 | Sense Motive +7

Attack: 1d20 + 5 - 4 ⇒ (4) + 5 - 4 = 5
Damage: 1d4 ⇒ 1
Tierest reloads his crossbow and fires at the second snake.

I forgot to take my melee negative on the last attack.


male

good news, your last shot was at the snake that stopped 5 feet away from Victor and Lunged at him. So I could have kept back and continued to lunge, but this way, moving in close, it is harder for the both of you to shot the snake


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

Oh, I should probably let you know, Victor, that Bit of Luck only works for one roll.


Elf Wizard (Conjuration) 4/ Hp: 32/32 Init: +5; Perception +11(+13); AC 13(17)/13/10(14); F+2, R+4, W+5; CMD: 16

Berenwyr drops his bow and draws his longsword as he charges the remaining goblinsnake.

charging melee: 1d20 + 2 + 2 ⇒ (19) + 2 + 2 = 23
crit confirm: 1d20 + 2 + 2 ⇒ (7) + 2 + 2 = 11
damage: 1d8 + 1 ⇒ (2) + 1 = 3
crit damage: 1d8 + 1 ⇒ (1) + 1 = 2


Male Elf "Butcher" 4 | HP 35/35 | AC 18 | T 14 | FF 14 | CMD 19 | Fort +2 | Ref +8 | Will +2 | Init +4 | Perc +10 | Sense Motive +7

Teirest gasps when the Magician runs by him into the fray of the battle.


male

Turn 38 (2 of 6) round 3
Berenwyr catches the Goblin-snake off its guard, and with a swish of the elf’s blade he kills the monster.
The Goblin-Snakes are dead.
(everyone gets 200 experience points)


Male Human Fighter (Phalanx Soldier) 2

Victor chuckles as the last snake falls, relaxing out of his fighting stance. He drops his shield to his side and looks at the others. "Well that wasn't too bad at all." He says, noticing nobody was bit.

Victor then starts to walk further down the hall to the west, continuing on their excursion into the dark. "Glad to see you all can take care of yourselves. Unlike most elves I have known" he says with a smirk.

Also, what did my xp start out as? I need to know what to add 200 to


male

1300, we will be using the fast track. Okay, time for another Periodic Check


Elf Wizard (Conjuration) 4/ Hp: 32/32 Init: +5; Perception +11(+13); AC 13(17)/13/10(14); F+2, R+4, W+5; CMD: 16

Berenwyr wipes down his sword and sheathes it before searching the beasts for treasure and regathering his bow. Well, someone had to dispatch them, and frankly, I wouldn't waste a glimmer of arcane power on such base creatures. That being said, he recasts dancing lights to refresh the duration, and then casts detect magic once more, always on the hunt for a stray dweomer or aura.

Ok, xp at 1500 of 3300 to level 3.


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

"Well done, Berenwyr. I didn't know you were a skilled swordsman as well."


Elf Wizard (Conjuration) 4/ Hp: 32/32 Init: +5; Perception +11(+13); AC 13(17)/13/10(14); F+2, R+4, W+5; CMD: 16

There's all sorts of things you don't know about me, Berenwyr retorts with a lascivious eyebrow waggle.


male

Turn 39 (3 of 6)

at the end of this turn there will be a check for a WME

After travelling 120’ down the western passageway, you discover a Chamber on the left (to the south) accessed by a 10’ wide opening in the wall. It is a 20’ x 40’ chamber (extending 40’ to the south and being 20’ wide east to west).


Male Human Fighter (Phalanx Soldier) 2

Victor heads down the passageway, still taking the lead. He slows when he gets to the chamber headed South. He listens for anything making trouble in the chamber before proceeding to edge around the corner.


Elf Wizard (Conjuration) 4/ Hp: 32/32 Init: +5; Perception +11(+13); AC 13(17)/13/10(14); F+2, R+4, W+5; CMD: 16

Berenwyr listens for any strange sounds.

perception: 1d20 + 11 ⇒ (15) + 11 = 26

If he does not hear anything, he recasts dancing lights and sends the torches around to illuminate the new chamber.

I'm guessing we didn't find any loot on the goblin snakes.


male

Turn 39 (3 of 6)

Peering around the corner you see a chamber that is 20’ wide (east to west) and 40’ long (north to south). In the south east corner of the chamber it appears as though the floor has given way and there is a natural pool. The pool is 5’ x 10’, and is fed by a trickle of water from the ceiling in several places. Beside the pool there appears to be a large pile of bones.

About half way down each of the long walls (the east and west walls) there is a single door.

Berenwyr:
you could swear that you heard the rattling of bones before Victor looked around the corner. No the goblin snakes had no treasure


Elf Wizard (Conjuration) 4/ Hp: 32/32 Init: +5; Perception +11(+13); AC 13(17)/13/10(14); F+2, R+4, W+5; CMD: 16

Did the rest of you hear rattling, like bones striking one another? Berenwyr whispers. Best be careful, there might be a hidden danger.

monster lore: kn(religion): 1d20 + 8 ⇒ (7) + 8 = 15


male

Berenwyr:
It is a common story told around many tables in the city, that the Lich Baroness, It'Dupree, has mastered the skills of turning almost any kind of creature into a skeletal or zombified minion. Also, for some reason, her minion skeletons tend to rattle when they move, not being as stealthy as some other skeletons, but her zombies are deadly silent.


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

"Hmm, what could it be, Berenwyr?" Jerrica asks, gripping her morningstar tighter.


Male Human Fighter (Phalanx Soldier) 2

Victor turns back to look at the others, "From the sounds of it, probably my ex-wife back to collect her alimony" He gives a mockingly terrified look before turning back towards the room. "Well, how do we want to do this? Charge in like we own the joint or do you guys have a better plan?" The large man holds his shield at the ready, his shortspear in the other hand, a bit of goblin-snake blood still wetting the end of it.


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

"Just proceed normally and get a good look at it," Jerrica suggests. "If it's a toughie, we'll have a chance to run."


Male Elf "Butcher" 4 | HP 35/35 | AC 18 | T 14 | FF 14 | CMD 19 | Fort +2 | Ref +8 | Will +2 | Init +4 | Perc +10 | Sense Motive +7

"You charge in, I prefer other methods. You get their attention and I can get behind her, if you want your ex-wife stabbed that is."

Teirest raises his short swords.


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

"I am fairly sure that is not Victor's ex-wife," Jerrica says. "If it sounds like bones clacking together, like Berenwyr says, then it's probably a skeleton or something like that."

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