It was the Best of times; it was the worst of times.... (Inactive)

Game Master Kewl Modie

This is a Star Wars Saga Edition campaign set during the time immediately following the conclusion of the Clone Wars.


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Defense:
HP 31/31 | FORT 14 REF 18 WILL 14 | DT 14
Stats:
Init. +4 | Perc. +6 | Speed 6 | Force 6/6 | blaster +5 (3d8+1)
Human Scoundrel 3 | 1,251 credits | Effects: None

I particularly like The Owl's Gambit.


Male Human

Millennium Falcon, Ebon Hawk, Owl's Gambit. Thus the avian motif continues. :-P


F human jedi/3

so THAT'S why mine got shot down. Somebody likes patterns, I see...


Male Human

Well, it was Jak who mentioned the owl as the symbol of reason. I simply... embellished it. :-D


Defense:
HP 31/31 | FORT 14 REF 18 WILL 14 | DT 14
Stats:
Init. +4 | Perc. +6 | Speed 6 | Force 6/6 | blaster +5 (3d8+1)
Human Scoundrel 3 | 1,251 credits | Effects: None

"Voice of Reason" would make a cool ship name for a Halo game though.


Male Human

Or for the Andromeda TV series, if memory serves. I rather liked the ship names in that show.


Male Human

Can I say how much I like the various tidbits (such as mention of the storm troopers, the figure in black armor and some bounty hunter called Boba Fett) that refer to the Original Trilogy's building blocks?


F. Castor wrote:
Can I say how much I like the various tidbits (such as mention of the storm troopers, the figure in black armor and some bounty hunter called Boba Fett) that refer to the Original Trilogy's building blocks?

:D

Thanks!


F human jedi/3

Well if it's WIS bonus at DC25, it's not happening...probably not for anyone, actually...now a perception check, it's possible, but since no one has a 20 wisdom, DC 25 wis check is out of the question (force points notwithstanding, of course.)

EDIT: just read the updated post. DC20...that's doable.


Players. Something hit me on the train ride in today.

You have not completed the rolls to mask or disable your transponder codes.

If you want this action to take place, we can pause the current action long enough to "clean up" that hanging thread.

Otherwise, I will assume that the topic was discussed IC but no action was taken.

This window will be open for action for the next 2 days... then onward and upward.


F human jedi/3

Ooh. Hm. You're right. So which way did we want to go with that guys? Switcheroo for temporary incognito? Or under the radar completely at increased risk of suspicion? Kinda feeling like a switch would serve us better at this point, which I think is more the realm of computer specialists...


Male Human Noble 3

He leaves that in the capable hands of the mechanics.


Male Human Woodsman 5 | HP 60/60 | Defense 19, T 19, FF 15 | Fort +5, Ref +7, Will +3 | Init +4 (+6 in the Blight) | Perception +10 (+12 in the Blight or vs Myrddraal; +14 vs Trollocs or Myrddraal in the Blight; +16 vs Trollocs in the Blight)

Switcheroo. Definitely the better option. No transponder will arise too much suspicion.


Defense:
HP 31/31 | FORT 14 REF 18 WILL 14 | DT 14
Stats:
Init. +4 | Perc. +6 | Speed 6 | Force 6/6 | blaster +5 (3d8+1)
Human Scoundrel 3 | 1,251 credits | Effects: None

I agree. We can figure something out more permanent on another world that's not trying to kill us. We should make the rolls on the discussion thread to keep things uncluttered.


Defense:
HP 31/31 | FORT 14 REF 18 WILL 14 | DT 14
Stats:
Init. +4 | Perc. +6 | Speed 6 | Force 6/6 | blaster +5 (3d8+1)
Human Scoundrel 3 | 1,251 credits | Effects: None

Expenses

200 credits for the docking fee
500 credits for the refuel
Total = 700

700 credits / 6 people = 116.6667

Let's just go ahead and round that up to a cost of 117 credits for each player. Sound fair?

That puts me at (1,368 - 117 = 1,251 credits).


Male Human

Cool. Sounds fair, of course.


F human jedi/3

Sounds alright to me. Don't have the books with me at the moment; that's a use computer check isn't it?


Moroka Janis wrote:
Sounds alright to me. Don't have the books with me at the moment; that's a use computer check isn't it?

It is a use computer check followed by a deception check.


Player's, if one of you can go ahead and make the Use Computer followed by a Deception check so we can determine IF you are transmitting as a CIS ship or a common freighter or something else.


Male Human Noble 3

use comp check 1d20 + 7 ⇒ (18) + 7 = 25

He will try his best to hide the signals

Deception
1d20 + 8 ⇒ (20) + 8 = 28


Donavaan Taar wrote:

use comp check 1d20+7

He will try his best to hide the signals

Deception
1d20+8

Umm, nicely done.


Male Human Noble 3

See, he is not just a drunk. :)


Male Human Noble 3

Gm I was looking at the preques for force disiple. It says I need 3 talents from the ones in the core. Would you allow any from the books? I am looking specifically at the mind ones as presented in the JATM.


Male Human Noble 3

GM did you get the chance to see the question I asked on Wed?


Donavaan Taar wrote:
GM did you get the chance to see the question I asked on Wed?

Yes, you can use the JATM - Please let me know which ones prior to selecting them.


Male Human Noble 3

Influence Savant, Illusion, and another one that I am still thinking over.


Shadow's Status

I will be at a client site tomorrow and unable to post until late in the evening, please DMPC me as needed.


Male Human

Scout 2 -> Scout 3

Defenses: +1 to all
Hit Points: 1d8 + 1 ⇒ (5) + 1 = 6
Force Points: 6
Attack Bonus: +1
Damage Bonus: No change
Feats: General - Weapon Finesse
Skills: No change
Class Features: Talent - Long Stride (Fringer Talent Tree)


F. Castor wrote:

Scout 2 -> Scout 3

Defenses: +1 to all
Hit Points: 1d8 + 1
Force Points: 6
Attack Bonus: +1
Damage Bonus: No change
Feats: General - Weapon Finesse
Skills: No change
Class Features: Talent - Long Stride (Fringer Talent Tree)

Excellent! Thanks


Male HP 23/30 | R 13, F 12, W 15 | DT 12 | Per +9 | FP 4/5 | DP 1/1 | DSP 1 Umbaran Jedi

I will update later tonight. Jedi 3 for sure.


Male Human Woodsman 5 | HP 60/60 | Defense 19, T 19, FF 15 | Fort +5, Ref +7, Will +3 | Init +4 (+6 in the Blight) | Perception +10 (+12 in the Blight or vs Myrddraal; +14 vs Trollocs or Myrddraal in the Blight; +16 vs Trollocs in the Blight)

Woohoo! Go us!

I'll level up later tonight (started a new job last week).


Defense:
HP 31/31 | FORT 14 REF 18 WILL 14 | DT 14
Stats:
Init. +4 | Perc. +6 | Speed 6 | Force 6/6 | blaster +5 (3d8+1)
Human Scoundrel 3 | 1,251 credits | Effects: None

Scoundrel level 3

BAB +1
Defenses +1
DT +1
Feat: Skill training (perception = +6)
Talent: sneak attack 2d6
HP: 1d6 + 1 ⇒ (1) + 1 = 2, HP +5


Male Human Noble 3

in teacher meetings. Will update when I can.


F human jedi/3

jedi 2 -> 3

BAB +1
defenses/threshold +1

HP: 1d10 ⇒ 6 43 total

talent: clear mind (reroll UTF to hide from force-users)
feat: force boon (3 extra force points per level)


Male Human Noble 3

Stat Block
Donavaan Taar CL 3
"Medium Human noble 3
Init +7; Senses Perception +6
Languages Basic, High Galactic, Bothese, Cerean
Defenses Ref 16 (15 flat-footed), Fort 15, Will 16
hp 29; Threshold 15
Speed 6 squares
Melee by weapon +2
Ranged blaster pistol, heavy +3 (3d8+1)
Base Atk +2; Grp +3
Abilities Str 10, Dex 12, Con 12, Int 13, Wis 10, Cha 15
Special Qualities Bonus Trained Skill, Bonus Feat
Talents Influence Savant, Wealth
Feats Force Sensitivity, Force Training, Improved Defenses, Linguist, Skill Training (Use the Force), Weapon Proficiency (pistols), Weapon Proficiency (simple)
Skills Deception +8, Initiative +7, Knowledge (Bureaucracy) +7, Knowledge (Galactic Lore) +7, Knowledge (Tactics) +7, Perception +6, Persuasion +8, Pilot +7, Use Computer +7, Use the Force +8
Possessions heavy blaster pistol, 13000 credits
"

He took Skill Training [Use the Force], Learned the Mind Trick, and Influence Savant as the talent.


Male HP 23/30 | R 13, F 12, W 15 | DT 12 | Per +9 | FP 4/5 | DP 1/1 | DSP 1 Umbaran Jedi

Jedi Level 3
HP = 1d10 ⇒ 5
Base Attack - +1
Defenses +1 (All)
Force Points 7
Talent - Force Persuasion
Feat - Force Training - Associated Powers:
1. Cloak - Clone Wars Campaign Guide Page 50.
2. Ionize - Knights of the Old Republic Page 51.
3. Negate Energy - Saga RPG
4. Vital Transfer - Saga RPG
Skills - 3 Points - Use the Force +1, Initiative +1, Acrobatics +1


Male Human Woodsman 5 | HP 60/60 | Defense 19, T 19, FF 15 | Fort +5, Ref +7, Will +3 | Init +4 (+6 in the Blight) | Perception +10 (+12 in the Blight or vs Myrddraal; +14 vs Trollocs or Myrddraal in the Blight; +16 vs Trollocs in the Blight)

Level Up

Scoundrel 2/Jedi 1
HP = +5 (1/2 HD)
Base Atk +1
+2 Fort Defense, +1 Ref, Will
Gain WP (lightsaber) from multi classing
Feat: Weapon Finesse
Talent: Force Haze

Gotal, you don't gain Skill Points as you level up. Skills just increase by 1/2 level.


Male HP 23/30 | R 13, F 12, W 15 | DT 12 | Per +9 | FP 4/5 | DP 1/1 | DSP 1 Umbaran Jedi
Renlo Tacksa wrote:

Level Up

Scoundrel 2/Jedi 1
HP = +5 (1/2 HD)
Base Atk +1
+2 Fort Defense, +1 Ref, Will
Gain WP (lightsaber) from multi classing
Feat: Weapon Finesse
Talent: Force Haze

Gotal, you don't gain Skill Points as you level up. Skills just increase by 1/2 level.

Ah thanks Renlo, I thought I had that wrong but I was viewing the PDF not the physical copy of the book I have.


Male Human Woodsman 5 | HP 60/60 | Defense 19, T 19, FF 15 | Fort +5, Ref +7, Will +3 | Init +4 (+6 in the Blight) | Perception +10 (+12 in the Blight or vs Myrddraal; +14 vs Trollocs or Myrddraal in the Blight; +16 vs Trollocs in the Blight)

Sorry for my silence yesterday, when I went to post in the morning the site was down, and the rest of the day was far too busy.

Related, I am getting married today, and going on my honeymoon next week. While I am still going to have cell service, I likely won't be able to post much. Feel free to DMPC me as necessary.


Male Human Noble 3

MANY BLESSINGS!!


Renlo Tacksa wrote:

Sorry for my silence yesterday, when I went to post in the morning the site was down, and the rest of the day was far too busy.

Related, I am getting married today, and going on my honeymoon next week. While I am still going to have cell service, I likely won't be able to post much. Feel free to DMPC me as necessary.

Congrats! What an exciting (and stressful) time. Enjoy the ride!


Defense:
HP 31/31 | FORT 14 REF 18 WILL 14 | DT 14
Stats:
Init. +4 | Perc. +6 | Speed 6 | Force 6/6 | blaster +5 (3d8+1)
Human Scoundrel 3 | 1,251 credits | Effects: None

Congrats, Ren. :-)


Male Human

Congratulations! :-)


Couple of items to keep in mind.

The Owl's Gambit left Sy Myrth under the same assumed name it arrived at Tatooine with... your destination will likely be determined sooner or later.

You have the following items still open:

Captain Byrn is still being hunted - although you have no information at this point if he has been apprehended or not.

Begger's Moon is in an unknown state... and you were in a conversation to try to make certain the moon was spared Imperial scrutiny.

A Hutt named Jabba is in charge of Tatooine... Hutts are notorious gangsters - but they also have work that could help pay the bills.


Male HP 23/30 | R 13, F 12, W 15 | DT 12 | Per +9 | FP 4/5 | DP 1/1 | DSP 1 Umbaran Jedi

I think of the 4th Day my roll would have been good enough to find the Living Planet.

Let me know DM. Thanks!


Gotal of Umbara wrote:

I think of the 4th Day my roll would have been good enough to find the Living Planet.

Let me know DM. Thanks!

You DID find it. I posted a response... let me look and make sure it shows.

Found it... Post 857 (Sat August 8th)


Shadow's Status

Ah I missed it, thanks.

Now that we landed I will post in play discussion about it when I get a chance.


Male Human Woodsman 5 | HP 60/60 | Defense 19, T 19, FF 15 | Fort +5, Ref +7, Will +3 | Init +4 (+6 in the Blight) | Perception +10 (+12 in the Blight or vs Myrddraal; +14 vs Trollocs or Myrddraal in the Blight; +16 vs Trollocs in the Blight)

I'm back, everyone! Ready to continue our space-faring adventure!


Renlo Tacksa wrote:
I'm back, everyone! Ready to continue our space-faring adventure!

Congrats, ye newly wed.


Male Human Noble 3

We missed you!

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