Iron Gods: Forged into Legends

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December 26th Update

Dirissa makes her way over to the slightly smoking wreckage of the moss-covered orb. Most of the vibrant color is now faded, and the slight twitching of the growth has ceased. The alienness of the situation is really weighing on you all, and though there excitement and trepidation, there is also fear. Fear of the unknown. Basil, it strikes you that such a creature was somewhat similar to yourself. This somewhat new sentience had potential to grow, barely past a mewling baby and into the realm of words and speech. Yet its inner nature drove it to attack.

The blood trail indeed does pick up in the next hallway as Basil's theory is proven true. Kell, who had stayed behind to study earlier discoveries, has hastily rejoined you all, though he is at first confused of what the pile of wreckage in the middle of the room is.

The blood trail does lead to a definitive room.

Any prep before entering, or are you exploring further and leaving this room for last?


LG Halfling Occultist 3 | Max HP: 22 | AC 16; T: 12; FF: 15 | CMB: +2; CMD: 13 | Init: +1 | Fort: +7; Ref: +4; Will: +5 |
Mental Focus Invested:
A: 2 (2), C: 4 (4), E: 3 (3), T 3 (3)
Spell Slots:
-/4

Kell will also look around to see if anyone is in need of medical support.


F Gnome Barbarian-1/Oracle-2 | HP 31(+6)/31(37) | AC 23; T 14; F 20 (-2) | F+5/+7 R+0 W+3/+5 (&+2v.fear/emotion, +2v.illusion) | CMB+3/+5; CMD 15/17 | Rage 3/7 | Init+0 Perception+8| Lowlight vision | Current effects: divine favor, rage

"We can come back. If no one is hurt too bad, we should try to follow the blood trail. It may already be too late."


Male 1/2 Elf/Construct/Outsider (Synthesist) Summoner/Paladin Gestalt 7| HP 77/77 (Temp: 6/42)
Stats:
AC 28, T 13, FF 24| CMB +11, CMD 23 | F 11, R 9, W 11 | Init +2, Perc +9 / Low-Light Vision/Darkvision|Current: -5Con; Evasion, AuraofGood/Courage;Chainsaw 9/10 charges left!

"Agreed. Let's continue."


Ongoing Effects:
Shield +4 AC
Magus/Slayer 7 HP: 69/91 | AC: 22 / T: 13 / FF: 20 | Fort: +8, Ref: +7, Will: +5 | CMB: +10, CMD: 25 | Init: +2, Perception: +12

"This blood trail looks like our best bet to finding our wizard friend. Lets move on through.. "

Looking to Kell. "I am a bit injured. Not sure what your healing capabilities are, but if you wanted to wait till someone is in more dangerous need I will understand."

Harg moves up to the entrance to the door where the blood is leading to. Quick check of the door for any traps or any known way to open it.

Perception: 1d20 + 5 ⇒ (19) + 5 = 24


F Gnome Barbarian-1/Oracle-2 | HP 31(+6)/31(37) | AC 23; T 14; F 20 (-2) | F+5/+7 R+0 W+3/+5 (&+2v.fear/emotion, +2v.illusion) | CMB+3/+5; CMD 15/17 | Rage 3/7 | Init+0 Perception+8| Lowlight vision | Current effects: divine favor, rage

I'm trying to hold off until you're a bit more hurt Harg, if you can hang on


Ongoing Effects:
Shield +4 AC
Magus/Slayer 7 HP: 69/91 | AC: 22 / T: 13 / FF: 20 | Fort: +8, Ref: +7, Will: +5 | CMB: +10, CMD: 25 | Init: +2, Perception: +12
Dirissa Dhib wrote:
I'm trying to hold off until you're a bit more hurt Harg, if you can hang on

Yup! that is totally ok. Just didn't want to lie in character. Since I am hurt a bit.


Ongoing Effects:
+2 Natural Armor, -2 Dex; Heightened Awareness, Resist Fire, See Invisibility, Fast Healing Judgment
HP: 32/84 | Grit 2/3 | Determination 2/3 | Judgement 1/3| RN: 0/1 NS: 1/1 | Bane 3/7 | AC: 18 / T: 12 / FF: 16 | Fort: +7, Ref: +8, Will: +7 | CMB: +6, CMD: 19 | Init: +5, Perception: +13 (Darkvision 60ft +Lowlight-Vision) |

"It pains me to inquire, but did someone bring along a mundane ranged weapon I could borrow? I had expected trouble in the caves, but not trouble so numerous, and only had the means to prepare a limited amount of ammunition before our expedition. I shall make sure to be better prepared henceforth, but for now, an alternative would be welcome.", Basil inquires of her comrades, but is otherwise ready to proceed.
I tallied up shots fired - I do have some ammo left from the starting ammunition, but that can be counted on one hand. With missing fingers.


Male 1/2 Elf/Construct/Outsider (Synthesist) Summoner/Paladin Gestalt 7| HP 77/77 (Temp: 6/42)
Stats:
AC 28, T 13, FF 24| CMB +11, CMD 23 | F 11, R 9, W 11 | Init +2, Perc +9 / Low-Light Vision/Darkvision|Current: -5Con; Evasion, AuraofGood/Courage;Chainsaw 9/10 charges left!

Sorry...all Keldor uses for ranged attacks are his magical ranged spells.


F Gnome Barbarian-1/Oracle-2 | HP 31(+6)/31(37) | AC 23; T 14; F 20 (-2) | F+5/+7 R+0 W+3/+5 (&+2v.fear/emotion, +2v.illusion) | CMB+3/+5; CMD 15/17 | Rage 3/7 | Init+0 Perception+8| Lowlight vision | Current effects: divine favor, rage

"You are welcome to use my bow if it suits you. It's a bit small, for you, but perfectly functional." a small sized shortbow


December 26th Update

With their decision made, the party moves onward.

Metal desks sit to the north and south of this long room, yet the most distinctive features are a pair of odd, bedlike tables flanked by curving panels of blinking, pulsing lights. Moving armatures of metal extend out over the beds, each outfitted with glowing panes of glass and strangely glowing tools. The chamber reeks of blood, with great crimson stains splashed across the device, beds, and flour.

A mechanical being of sorts instantly responds to the door opening. It appears to examine the person at the door's entrance for but a moment before lurching forward. A language of some kind spews from it as it moves to the closest person.

Androffan:

“Please remain calm; you are to undergo a medical procedure,”

If you guys attack, go ahead and roll initiative, otherwise what are you doing?


F Gnome Barbarian-1/Oracle-2 | HP 31(+6)/31(37) | AC 23; T 14; F 20 (-2) | F+5/+7 R+0 W+3/+5 (&+2v.fear/emotion, +2v.illusion) | CMB+3/+5; CMD 15/17 | Rage 3/7 | Init+0 Perception+8| Lowlight vision | Current effects: divine favor, rage

initiative: 1d20 ⇒ 8 sigh
Dirissa isn't usually bothered by blood, but she is taken aback by the amount of blood in this room.
"Oh my, that does not look inviting... or sanitary."


LG Halfling Occultist 3 | Max HP: 22 | AC 16; T: 12; FF: 15 | CMB: +2; CMD: 13 | Init: +1 | Fort: +7; Ref: +4; Will: +5 |
Mental Focus Invested:
A: 2 (2), C: 4 (4), E: 3 (3), T 3 (3)
Spell Slots:
-/4

"It claims to be a healer of some variety."


Ongoing Effects:
+2 Natural Armor, -2 Dex; Heightened Awareness, Resist Fire, See Invisibility, Fast Healing Judgment
HP: 32/84 | Grit 2/3 | Determination 2/3 | Judgement 1/3| RN: 0/1 NS: 1/1 | Bane 3/7 | AC: 18 / T: 12 / FF: 16 | Fort: +7, Ref: +8, Will: +7 | CMB: +6, CMD: 19 | Init: +5, Perception: +13 (Darkvision 60ft +Lowlight-Vision) |

Standing at the door(I think we agreed Basil was holding on to the cards), Basil signals for Dirissa to hold for the moment.
If the thing was hostile or malfunctioning, it would make sense to draw it back into the previous room anyway...but so far, it seemed content to talk - which didn't mean much considering the budding existance in the previous room was only opting to attack halfway through their conversation - but it was still worth trying:

Androffan:
"I am not in need of medical attention. I am of clear mind and refuse to participate in an unknown medical procedure. Please stand down and enable informed consent by explaining what took place during the last procedure performed here and what you intend to do."

Oh. That language again. Talking in it seems to come quite naturally. Interesting.


Ongoing Effects:
Shield +4 AC
Magus/Slayer 7 HP: 69/91 | AC: 22 / T: 13 / FF: 20 | Fort: +8, Ref: +7, Will: +5 | CMB: +10, CMD: 25 | Init: +2, Perception: +12

Harg, seeing this creature, takes a step back in the hall a bit and makes sure his blade is ready. "Healer.. Look at the blood!"

Man these machines, how do they function?

Harg readies an attack if it seems to strike out at anyone.

5 foot back (in roll20), Readied strike if it approaches with what I would think is violence.

Init: 1d20 + 1 ⇒ (11) + 1 = 12 Just in case its needed.


Male 1/2 Elf/Construct/Outsider (Synthesist) Summoner/Paladin Gestalt 7| HP 77/77 (Temp: 6/42)
Stats:
AC 28, T 13, FF 24| CMB +11, CMD 23 | F 11, R 9, W 11 | Init +2, Perc +9 / Low-Light Vision/Darkvision|Current: -5Con; Evasion, AuraofGood/Courage;Chainsaw 9/10 charges left!

Keldor and Gauntlet hold back waiting for action to erupt...

JIC Init.: 1d20 + 1 ⇒ (10) + 1 = 11

"I've heard of the Androffan language of course...but to hear it come from a construct like that is strange. Notice the differences in inflection from Basil's reply. She stresses her 'E's while it does not. I wish I had the chance to learn it sooner! Interesting!"


LG Halfling Occultist 3 | Max HP: 22 | AC 16; T: 12; FF: 15 | CMB: +2; CMD: 13 | Init: +1 | Fort: +7; Ref: +4; Will: +5 |
Mental Focus Invested:
A: 2 (2), C: 4 (4), E: 3 (3), T 3 (3)
Spell Slots:
-/4

"I would be happy to teach you, once we have the opportunity." offers Kell.


December 26th Update

Androffan:

“Please remain calm; you are to undergo a medical procedure,”

Initiative: 1d20 + 2 ⇒ (10) + 2 = 12
As you guys waited, quasi-surprise attack
It then stabs the nearest person with surprising swiftness!
Claw Attack Harg: 1d20 + 6 ⇒ (14) + 6 = 20 Damage: 1d4 + 6 ⇒ (3) + 6 = 9

Harg, DC 11 Fortitude save or take a -2 to strength for one hour

Players up!


Ongoing Effects:
Shield +4 AC
Magus/Slayer 7 HP: 69/91 | AC: 22 / T: 13 / FF: 20 | Fort: +8, Ref: +7, Will: +5 | CMB: +10, CMD: 25 | Init: +2, Perception: +12

Fort Save: 1d20 + 5 ⇒ (20) + 5 = 25 Success

"Ow! That hurt. Not fun"

Harg takes a step backwards. A wave of energy washes over him and solidifies into a thin sheen of power surrounding him. Cast Shield


LG Halfling Occultist 3 | Max HP: 22 | AC 16; T: 12; FF: 15 | CMB: +2; CMD: 13 | Init: +1 | Fort: +7; Ref: +4; Will: +5 |
Mental Focus Invested:
A: 2 (2), C: 4 (4), E: 3 (3), T 3 (3)
Spell Slots:
-/4

All I can think of is We come in peace!

"It keeps repeating the same phrase over and over again. It is likely not working right. We should disable it."


Ongoing Effects:
+2 Natural Armor, -2 Dex; Heightened Awareness, Resist Fire, See Invisibility, Fast Healing Judgment
HP: 32/84 | Grit 2/3 | Determination 2/3 | Judgement 1/3| RN: 0/1 NS: 1/1 | Bane 3/7 | AC: 18 / T: 12 / FF: 16 | Fort: +7, Ref: +8, Will: +7 | CMB: +6, CMD: 19 | Init: +5, Perception: +13 (Darkvision 60ft +Lowlight-Vision) |

Well aware that without her primary Weapon she only had limited options, Basil opted for a different tactic.
Slipping past the mechanical creature she moved into a flank position, focusing on evading blows while maintaining a threat against the malfunctioning entity:"It seems to be malfunctioning, yes. It is curious that everything malfunctioning seems to be intent on consuming, vivisectioning or outright killing us."
Acrobatics: 1d20 + 8 ⇒ (12) + 8 = 20
Standard to Total Defense, Move action to try and move past it without provoking with Acrobatics. Consensus seems to be Total Defense still threatens(No AoOs - but you regulary also 'threaten' after you used up your AoO) so hopefully flanking(with Cestus). AC at 22/16/16. Also, I helped open the door - no idea why my map movement had not registered previously but I was down there - possibly a 5-foot step could have accomplished the same but for sake of doing things proper I'll go with acrobatics.


F Gnome Barbarian-1/Oracle-2 | HP 31(+6)/31(37) | AC 23; T 14; F 20 (-2) | F+5/+7 R+0 W+3/+5 (&+2v.fear/emotion, +2v.illusion) | CMB+3/+5; CMD 15/17 | Rage 3/7 | Init+0 Perception+8| Lowlight vision | Current effects: divine favor, rage

Dirissa sighs. She knew this thing was bad. Everything here is awful. She moves to try to protect the wounded half-orc (this all assumes that it stays put I suppose since it's init is higher than mine. If it does something different, I can change actions)
power attack: 1d20 + 3 + 2 - 1 ⇒ (19) + 3 + 2 - 1 = 23 damage: 1d6 + 1 + 2 ⇒ (1) + 1 + 2 = 4


Male 1/2 Elf/Construct/Outsider (Synthesist) Summoner/Paladin Gestalt 7| HP 77/77 (Temp: 6/42)
Stats:
AC 28, T 13, FF 24| CMB +11, CMD 23 | F 11, R 9, W 11 | Init +2, Perc +9 / Low-Light Vision/Darkvision|Current: -5Con; Evasion, AuraofGood/Courage;Chainsaw 9/10 charges left!

Moving up to the metal creature with Drissa, Keldor/Gauntlet punches out at the creature.

Slam Attack!: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 2d6 + 4 ⇒ (2, 2) + 4 = 8


LG Halfling Occultist 3 | Max HP: 22 | AC 16; T: 12; FF: 15 | CMB: +2; CMD: 13 | Init: +1 | Fort: +7; Ref: +4; Will: +5 |
Mental Focus Invested:
A: 2 (2), C: 4 (4), E: 3 (3), T 3 (3)
Spell Slots:
-/4

I didn't post an action. Let me fix that.

Kell will move up to Harg and touch his weapon. Nothing appears to happen immediately.

Adding bane (construct) to your weapon Harg.


December 26th Update

Harg prepares for a fight as Basil manages to deftly move through the enemy's threat range without provoking an attack. Dirissa manages to land a sizable blow, but the metallic creatures just whirs and bips at the blow. Gauntlet moves up to strike, almost missing but managing to push his attack to hit as well! Kell, ever the helpful teammate, works his magic on Harg's weapon.

Damage Taken: 12

Androffan:

"Please calm yourself and allow me to assist you."

This time it stabs at Dirrissa!

Attack Dirissa: 1d20 + 6 ⇒ (18) + 6 = 24 Damage: 1d4 + 6 ⇒ (4) + 6 = 10
Dirissa, DC 11 Fortitude save or take a -2 to strength for one hour

Players up!


F Gnome Barbarian-1/Oracle-2 | HP 31(+6)/31(37) | AC 23; T 14; F 20 (-2) | F+5/+7 R+0 W+3/+5 (&+2v.fear/emotion, +2v.illusion) | CMB+3/+5; CMD 15/17 | Rage 3/7 | Init+0 Perception+8| Lowlight vision | Current effects: divine favor, rage

Dirissa growls as the machine slices into her.
fort: 1d20 + 5 ⇒ (1) + 5 = 6
She notices a numbing feeling spreading from the wound. "Why you little..."
activate rage, power attack w/flank and str penalty

attack: 1d20 + 5 ⇒ (5) + 5 = 10 damage: 1d6 + 4 ⇒ (1) + 4 = 5


Ongoing Effects:
Shield +4 AC
Magus/Slayer 7 HP: 69/91 | AC: 22 / T: 13 / FF: 20 | Fort: +8, Ref: +7, Will: +5 | CMB: +10, CMD: 25 | Init: +2, Perception: +12

A flash of electrical energy flashes down his arm into his sword. Cast Shocking Grasp

Harg slides past Dirissa into position. And Slashes down with his sword into the metal machine releasing the electrical charge into it as it strikes.

Scimitar: 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17 +2 is from Construct Bane. I think I get to add another +3 from shocking grasp because it's metal. DM discretion. so 17 or 20.

Spell Damage - Electricity: 3d6 ⇒ (5, 1, 4) = 10
Sword Damage: 1d6 + 4 ⇒ (2) + 4 = 6 Not sure if this should be +1 more because of Construct Bane. Did it make the sword magical too? Turning it into a +1 Construct Bane Scimitar?
Construct Bane Damage: 2d6 ⇒ (3, 6) = 9


Ongoing Effects:
+2 Natural Armor, -2 Dex; Heightened Awareness, Resist Fire, See Invisibility, Fast Healing Judgment
HP: 32/84 | Grit 2/3 | Determination 2/3 | Judgement 1/3| RN: 0/1 NS: 1/1 | Bane 3/7 | AC: 18 / T: 12 / FF: 16 | Fort: +7, Ref: +8, Will: +7 | CMB: +6, CMD: 19 | Init: +5, Perception: +13 (Darkvision 60ft +Lowlight-Vision) |

Basil formed a fist with her hand, then punched at the construct in front of her, using the metallic parts of her Glove to hopefully inflict damage on her opponent. Punching constructs was not usually particulary effective compared to the alternatives, but it seemed the superior option compared to passively letting the others deal with the thing.
Cestus Attack, Flanking: 1d20 + 2 + 2 ⇒ (12) + 2 + 2 = 16 Damage: 1d4 ⇒ 3


Male 1/2 Elf/Construct/Outsider (Synthesist) Summoner/Paladin Gestalt 7| HP 77/77 (Temp: 6/42)
Stats:
AC 28, T 13, FF 24| CMB +11, CMD 23 | F 11, R 9, W 11 | Init +2, Perc +9 / Low-Light Vision/Darkvision|Current: -5Con; Evasion, AuraofGood/Courage;Chainsaw 9/10 charges left!

Rinse and repeat!

"Hit it harder! Aim for a...HurUUKK...mechanism or something!"

Slam Attack!: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 2d6 + 4 ⇒ (2, 3) + 4 = 9


F Gnome Barbarian-1/Oracle-2 | HP 31(+6)/31(37) | AC 23; T 14; F 20 (-2) | F+5/+7 R+0 W+3/+5 (&+2v.fear/emotion, +2v.illusion) | CMB+3/+5; CMD 15/17 | Rage 3/7 | Init+0 Perception+8| Lowlight vision | Current effects: divine favor, rage

Dirissa's eyes almost glow with battle fury as she hammers at the ... whatever it is.
attack: 1d20 + 5 ⇒ (14) + 5 = 19 damage: 1d6 + 4 ⇒ (2) + 4 = 6

She may be weakened, but she quickly acclimates to her current strength level, driving her gnome hammer into the thing's midsection.
current AC18


LG Halfling Occultist 3 | Max HP: 22 | AC 16; T: 12; FF: 15 | CMB: +2; CMD: 13 | Init: +1 | Fort: +7; Ref: +4; Will: +5 |
Mental Focus Invested:
A: 2 (2), C: 4 (4), E: 3 (3), T 3 (3)
Spell Slots:
-/4

Sorry Harg, I thought you had a magic weapon for some reason. You should have a +1 weapon now instead.

Repeating his actions from the previous round, Kell will apply magic to Dirissa's weapon. either +1 if it's not magic or bane (constructs) if it is magic.


F Gnome Barbarian-1/Oracle-2 | HP 31(+6)/31(37) | AC 23; T 14; F 20 (-2) | F+5/+7 R+0 W+3/+5 (&+2v.fear/emotion, +2v.illusion) | CMB+3/+5; CMD 15/17 | Rage 3/7 | Init+0 Perception+8| Lowlight vision | Current effects: divine favor, rage

it's not. I don't think any of us have magic weapons yet. But I'll take a +1


Ongoing Effects:
Shield +4 AC
Magus/Slayer 7 HP: 69/91 | AC: 22 / T: 13 / FF: 20 | Fort: +8, Ref: +7, Will: +5 | CMB: +10, CMD: 25 | Init: +2, Perception: +12
*Kell wrote:
Sorry Harg, I thought you had a magic weapon for some reason. You should have a +1 weapon now instead.

No worries. Its easy enough for the GM to take out the Bane.. My last post was quite a lot of numbers.. haha


December 26th Update

Apologies! College getting rough as finals are approaching.

Between the combined efforts of the party, the medical machine is subdued and effectively destroyed. Indeed, it seems that the electrical damage done by Hard seemed to carry the most effective as the energy rippled through the machine's body quickly and easily.

Okay! Where to now?


LG Halfling Occultist 3 | Max HP: 22 | AC 16; T: 12; FF: 15 | CMB: +2; CMD: 13 | Init: +1 | Fort: +7; Ref: +4; Will: +5 |
Mental Focus Invested:
A: 2 (2), C: 4 (4), E: 3 (3), T 3 (3)
Spell Slots:
-/4

I would vote for the doors straight south.


Ongoing Effects:
Shield +4 AC
Magus/Slayer 7 HP: 69/91 | AC: 22 / T: 13 / FF: 20 | Fort: +8, Ref: +7, Will: +5 | CMB: +10, CMD: 25 | Init: +2, Perception: +12

Want to look in this room. Looks like blood leads here

As the electrical discharge disapates through his swoard, Harg bares his teeth. As the mechanical creature collapses to the ground, Harg seems to regain his posture and grips his hand in a fist and out. Not sure I will ever get used to that much power through my hand. Thank you blade, for taking the brunt of that shock. Better into it than into me

Looking down at a deep gash from the creature's claw. "Do we happen to have any healing left to us?

As he says this he peaks into the room and looks around, seeing the blood trail into this room.

Perception: 1d20 + 5 ⇒ (9) + 5 = 14


F Gnome Barbarian-1/Oracle-2 | HP 31(+6)/31(37) | AC 23; T 14; F 20 (-2) | F+5/+7 R+0 W+3/+5 (&+2v.fear/emotion, +2v.illusion) | CMB+3/+5; CMD 15/17 | Rage 3/7 | Init+0 Perception+8| Lowlight vision | Current effects: divine favor, rage

"Ah, sorry Harg. I'm still new at this healing thing," Dirissa says. She actually looks a little worn down herself.
She touches Harg's arm
clw: 1d8 + 2 ⇒ (8) + 2 = 10 for him
followed by her own wound.
clw: 1d8 + 2 ⇒ (7) + 2 = 9 for me
"How're you feeling now?"

how's everyone else looking?


Ongoing Effects:
Shield +4 AC
Magus/Slayer 7 HP: 69/91 | AC: 22 / T: 13 / FF: 20 | Fort: +8, Ref: +7, Will: +5 | CMB: +10, CMD: 25 | Init: +2, Perception: +12

As his wounds seal shut. Fresh green skin sealing back over the wounds.

Ah.. Thank you! Much better!


Male 1/2 Elf/Construct/Outsider (Synthesist) Summoner/Paladin Gestalt 7| HP 77/77 (Temp: 6/42)
Stats:
AC 28, T 13, FF 24| CMB +11, CMD 23 | F 11, R 9, W 11 | Init +2, Perc +9 / Low-Light Vision/Darkvision|Current: -5Con; Evasion, AuraofGood/Courage;Chainsaw 9/10 charges left!

Keldor waves a massive metal-looking hand in a dismissive gesture.

"I am basically unharmed. Gauntlet has taken some minor damage, but I can heal him easily enough later in case I need to do so. He doesn't heal normally, so I must magically stitch his wounds together as he accumulates them. Failing that, I can sometimes absorb damage he takes, as he gets it into myself and keep him unharmed, but that leaves me vulnerable to outside forces of course, and if I fall unconscious, Gauntlet disappears entirely."


F Gnome Barbarian-1/Oracle-2 | HP 31(+6)/31(37) | AC 23; T 14; F 20 (-2) | F+5/+7 R+0 W+3/+5 (&+2v.fear/emotion, +2v.illusion) | CMB+3/+5; CMD 15/17 | Rage 3/7 | Init+0 Perception+8| Lowlight vision | Current effects: divine favor, rage

Dirissa blinks at Keldor. "Well that's good to know. I guess I should have asked that earlier."
to the doors South!


Male 1/2 Elf/Construct/Outsider (Synthesist) Summoner/Paladin Gestalt 7| HP 77/77 (Temp: 6/42)
Stats:
AC 28, T 13, FF 24| CMB +11, CMD 23 | F 11, R 9, W 11 | Init +2, Perc +9 / Low-Light Vision/Darkvision|Current: -5Con; Evasion, AuraofGood/Courage;Chainsaw 9/10 charges left!

South!


Ongoing Effects:
+2 Natural Armor, -2 Dex; Heightened Awareness, Resist Fire, See Invisibility, Fast Healing Judgment
HP: 32/84 | Grit 2/3 | Determination 2/3 | Judgement 1/3| RN: 0/1 NS: 1/1 | Bane 3/7 | AC: 18 / T: 12 / FF: 16 | Fort: +7, Ref: +8, Will: +7 | CMB: +6, CMD: 19 | Init: +5, Perception: +13 (Darkvision 60ft +Lowlight-Vision) |

"I remain fully operational.", Basil comments, as she kneels down and checks the Medbots remains.
The violently aggressive behaiviour of the mechanical creatures seemed to concern her as she checked for signs of possible tampering in the robodocs internal wiring.
Knowledge(Engineering): 1d20 + 9 ⇒ (8) + 9 = 17
Soon after, Basil is ready to move on and takes her position next to the Southern Door.


Ongoing Effects:
Shield +4 AC
Magus/Slayer 7 HP: 69/91 | AC: 22 / T: 13 / FF: 20 | Fort: +8, Ref: +7, Will: +5 | CMB: +10, CMD: 25 | Init: +2, Perception: +12

Watching everyone move to the south door. Harg points to a..

"Excuse me, the blood trail leads into this room, into this thing over here. Shouldn't we check it before moving on?"

Based on the map I feel like we should look. is it a bed? Looks like some kind of machine


Ongoing Effects:
+2 Natural Armor, -2 Dex; Heightened Awareness, Resist Fire, See Invisibility, Fast Healing Judgment
HP: 32/84 | Grit 2/3 | Determination 2/3 | Judgement 1/3| RN: 0/1 NS: 1/1 | Bane 3/7 | AC: 18 / T: 12 / FF: 16 | Fort: +7, Ref: +8, Will: +7 | CMB: +6, CMD: 19 | Init: +5, Perception: +13 (Darkvision 60ft +Lowlight-Vision) |

Just jumped on the bandwagon without checking map. Harg is right in that we did not properly check the room the creature came from. We should do that. Still checking the wiring, but after that: slight retcon...
Basil takes some time to carefully examine the blood-stained medical...thing, in as much detail as possible to try and find out what might have happened.
Perception Take 20: 20 + 7 = 27
2 minutes for 5-foot square, 4 minutes for 2. Checking the southern 'bed'.


F Gnome Barbarian-1/Oracle-2 | HP 31(+6)/31(37) | AC 23; T 14; F 20 (-2) | F+5/+7 R+0 W+3/+5 (&+2v.fear/emotion, +2v.illusion) | CMB+3/+5; CMD 15/17 | Rage 3/7 | Init+0 Perception+8| Lowlight vision | Current effects: divine favor, rage

good call Harg


December 26th Update

Large whirring machines: 1d6 ⇒ 4

Harg and Basil, make a DC 12 Reflex save.
If you fail...
As Harg (and Basil) step inside the room, the whirring machines inside lash out. A small spark of electricity seems to jump out of it dealing 2d4 ⇒ (3, 1) = 4 damage to Harg (and Basil?)

Otherwise, you both manage to dodge the malfunctioning machines for the round, but their erratic movements do not stop.


Ongoing Effects:
Shield +4 AC
Magus/Slayer 7 HP: 69/91 | AC: 22 / T: 13 / FF: 20 | Fort: +8, Ref: +7, Will: +5 | CMB: +10, CMD: 25 | Init: +2, Perception: +12

Reflex: 1d20 + 1 ⇒ (17) + 1 = 18

Jumping to the side just as the strange machine lashes out.

Oh boy.. This room is not done with us yet!

Perception: 1d20 + 5 ⇒ (19) + 5 = 24


Ongoing Effects:
+2 Natural Armor, -2 Dex; Heightened Awareness, Resist Fire, See Invisibility, Fast Healing Judgment
HP: 32/84 | Grit 2/3 | Determination 2/3 | Judgement 1/3| RN: 0/1 NS: 1/1 | Bane 3/7 | AC: 18 / T: 12 / FF: 16 | Fort: +7, Ref: +8, Will: +7 | CMB: +6, CMD: 19 | Init: +5, Perception: +13 (Darkvision 60ft +Lowlight-Vision) |

Basil steps inside the room. As whirring blades lash out, sparkling with electricity, she stands perfectly still, expecting the machines to stop - alas, their malfunction seems to override security protocols if any were in place.
Reflex: 1d20 + 6 ⇒ (3) + 6 = 9
Moments after the machine lashes out at Basil, leaving cuts and burn marks, Basils wounds as well as some nearby veins below the skin(=circuitry) start glowing with a blue light - as bright as a torch - as the damage is completely undone.
"Irritating. Do we need to disassemble it?"

Repair nanites activate, repair 2x2 => 4 damage. Yay.


Male 1/2 Elf/Construct/Outsider (Synthesist) Summoner/Paladin Gestalt 7| HP 77/77 (Temp: 6/42)
Stats:
AC 28, T 13, FF 24| CMB +11, CMD 23 | F 11, R 9, W 11 | Init +2, Perc +9 / Low-Light Vision/Darkvision|Current: -5Con; Evasion, AuraofGood/Courage;Chainsaw 9/10 charges left!

Keldor reaches out for his companions, but they jump back before the swirling death machine does serious damage to them.

"Ummm...if you can forgive the pun...that looks like a dead end. Why don't we look around, or try one of the other doors? There may be a control mechanism to shut off the...choppy-slashy-death...room?"

Perception: 1d20 + 4 ⇒ (7) + 4 = 11


Ongoing Effects:
Shield +4 AC
Magus/Slayer 7 HP: 69/91 | AC: 22 / T: 13 / FF: 20 | Fort: +8, Ref: +7, Will: +5 | CMB: +10, CMD: 25 | Init: +2, Perception: +12

Looking over at Keldor. "Dead end it might be, but this blood trail has to go somewhere! Something was causing it and it looks like its recent enough to leave an actual stain on the floor. We should at least find out what is the source of this blood."

Does my Perception spot what caused the choppyness? Or what is in the room. I got pretty good roll..

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