Lem

*Kell's page

122 posts. Alias of Vrog Skyreaver.


Full Name

Kell

Race

LG Halfling Occultist 3 | Max HP: 22 | AC 16; T: 12; FF: 15 | CMB: +2; CMD: 13 | Init: +1 | Fort: +7; Ref: +4; Will: +5 |

Classes/Levels

Mental Focus Invested:
A: 2 (2), C: 4 (4), E: 3 (3), T 3 (3)
Spell Slots:
-/4

Languages

Abyssal, Aklo, Androffen, Azlanti, Celestial, Common, Halfling, Hallit, Infernal, Nekril, Thassilonian

Strength 10
Dexterity 12
Constitution 14
Intelligence 16
Wisdom 10
Charisma 16

About *Kell

AC 12/16 (10 base, +1 dex, +1 size, +4 mage armor)
BAB 2

Speed 30'

Club: +3 to hit; 1d4 damage; x2 crit

Skills: Bluff r3 +9, Diplomacy r3 +10, Perception r3 +6, Sense Motive r3 +6, Spellcraft r3 +9, Stealth r0 +5, UMD r3 +10

Background Skills: Knowledge (Engineering) r3 +10, Knowledge (History) r3 +9, Linguistics r3 +10

Feats: Extra Mental Focus, Technologist

Traits: Freed Slave, Numerian Archaeologist

Alternate Racial Traits: Fleet of Foot (30' movement speed), Polyglot (gain +1 to Linguistics checks and an extra language)

Class Features: Archetype: Silksworn, Mental Focus (12.5 max), Devoted Mystic, Magic Item Skill, Object Reading

Implements:

Abjuration: Resonant Power: Warding Talisman (+1); Focus Powers: Mind Barrier

Conjuration: Resonant Power: Casting Focus ; Focus Powers: Flesh Mend, Servitor, Sidestep

Evocation: Resonant Power: Intense Focus (+1); Focus Powers: Energy Ray

Transmutation: Resonant Power: Physical Enhancement (+2); Focus Powers: Legacy Weapon

Spells:

0: Create Water, Mending, Resistance, Telekinetic Projectile, Stabilize

1: Floating Disk, Liberating Command, Mage Armor, Shield, Cure Light Wounds

Equipment:

Implements x8 (worth 10 gp each; see description; two of each), Fancy Club (paying 10 gp for it cause it's super nice!), several additional outfits (10 gp worth), 50 gp

Background:

Kell had always dreamed of being an archeologist, like one of the famed Pathfinders.

Growing up, however, his reality was much more grim: he, his brother Cade, and his parents were slaves; owned by a Cheliaxian necromancer named Athil Rovig, who owned several slaves but his favorite to experiment on was Kell.

His master usually restrained himself, but on two seperate occasions he went too far and killed him. Each time, his master hired a cleric of a good-aligned deity to bring him back, and each time Kell fell for it.

Kell doesn't actually remember what caused his master's death, but he does remember the events leading up to it: Kell was dress immaculately, and he heard an odd sound come from the pair of white silk gloves he was wearing. He remembers touching them together, and then it's blank for a few minutes.

The next thing that he does remember is his master's house burning, and dragging the corpse of his brother into the woods. As he turned back to go try and find his parents, the fire-weakened house collapsed. Not knowing what to do, he fled the country before he could be recaptured and sold to another awful person.

Deciding that this was as good a time as any to pursue the only dream he ever had, he make his way to the nearest Pathfinder Society lodge and applied. After his three years of training (during which time he learned of his ability to draw magic from the finest clothing imaginable) he completed his confirmation and was instructed to make his way to the town of Torch, where his knowledge of Androffen would prove handy in exploring potential ruins in the country of Numeria.

He was instructed to meet with a friend of the society named Khonnir Baine and see what he could do about recruiting or joining a group of heroes exploring the dungeons throughout the area.

Appearance:

Kell is always dressed in exceptionally fine adventuring gear, including a pair of Jalmerayan white silk gloves, a pair of exquisite tan-colored leather boots that would not look amiss on a knight's feet, a bracelet made with alternating links of platinum, gold, and silver, and a handsomely cut silk cape made of a deep purple color. Additionally, he wears a silk shirt, pleated silk trousers, and tops his entire outfit off with a walking stick made of Oak with a silver handle set in the shape of a pouncing lion.