Kell had always dreamed of being an archeologist, like one of the famed Pathfinders.
Growing up, however, his reality was much more grim: he, his brother Cade, and his parents were slaves; owned by a Cheliaxian necromancer named Athil Rovig, who owned several slaves but his favorite to experiment on was Kell.
His master usually restrained himself, but on two seperate occasions he went too far and killed him. Each time, his master hired a cleric of a good-aligned deity to bring him back, and each time Kell fell for it.
Kell doesn't actually remember what caused his master's death, but he does remember the events leading up to it: Kell was dress immaculately, and he heard an odd sound come from the pair of white silk gloves he was wearing. He remembers touching them together, and then it's blank for a few minutes.
The next thing that he does remember is his master's house burning, and dragging the corpse of his brother into the woods. As he turned back to go try and find his parents, the fire-weakened house collapsed. Not knowing what to do, he fled the country before he could be recaptured and sold to another awful person.
Deciding that this was as good a time as any to pursue the only dream he ever had, he make his way to the nearest Pathfinder Society lodge and applied. After his three years of training (during which time he learned of his ability to draw magic from the finest clothing imaginable) he completed his confirmation and was instructed to make his way to the town of Torch, where his knowledge of Androffen would prove handy in exploring potential ruins in the country of Numeria.
He was instructed to meet with a friend of the society named Khonnir Baine and see what he could do about recruiting or joining a group of heroes exploring the dungeons throughout the area.