Iron Gods Campaign (Inactive)

Game Master Daniel Penfold 351

A run through of the Iron Gods campaign.

Treasure list

maps

images


1,301 to 1,350 of 3,107 << first < prev | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | next > last >>

You need to call out, long live Marrow and the others will turn the laser off.

Whisky is the ratfolk prisoner, I think he's linked to Redtooth's group.

Poshment, you think he is telling the truth.


Male CG Half-Orc Fighter 1 | HP 9/13 | AC: 16 (17 v. robots) Touch: 12 (13 v. robots) FF: 14 | CMB: 5 CMD: 17 | Fort: +4 Reflex: +2 Will: +1 | Init: +2 | Darkvision 60ft Perc: +1 SM: +1 | Speed 30ft | Active Buffs:

Sense Motive: 1d20 + 1 ⇒ (20) + 1 = 21

After looming behind the prisoner while the questioning is happening, when it is done, Grezzag knocks him out with the flat of his axe.

He also picks up a gun and examines it. "Should probably try out these things, seems they're the quite handy around these parts."


Grezzag, you think that although the Smiler is scared he is telling the truth


NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9

Zimdoz nods at Grezzag, ”Yes, but be careful. They can, well, explode in your face if you aren’t.” Zimdoz’s ears perk up at the sound of a ratfolk. ”If the smilers have captured a ratfolk, maybe his gang would ally with us if we rescued him?”


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

Alldur moves the pair of handaxes thrust into his belt into his pack and puts a pistol in their place. 'What do you think? Do I look at least as fierce as this bunch?' He asks, gesturing to the unconcious and dying Smilers.


Female Human Martyr Paladin 8

Smirking slightly, she shakes her head. "I'm sorry Alldur, but no amount of handaxes and pistols are going to make you look fierce. You give off far too much of a scholarly air for that."


What do you want to do?


Gnome Cleric of Milani 8 | HP: 64/89 | AC: 20 T: 13 FF: 18 CMD: 16 | F+10 R+4 W+9 +2 fear/despair/death, +4 disease/poision | Init +2 | Perception +4; Darkvision
Tracked Resources:
1Reroll 1/1; Reach 3/3; Extend 3/3; Restorative Touch 6/6; Liberation 7/7 ; Freedom 8/8; Channel Positive 6/9; Spells: 1st 3+1/5+1 2nd 2+1/4+1 3rd 2+1/4+1 4th 2+1/3+1

"Buuuuut you're getting there!" Poshment concedes to the Wizard. "We could ask the Redteeth for help to save their ally, or we could could do it ourselves and show up with said ally! At least to me, the latter is more convincing of a reason to give us future aid."
________
Thoughts on getting Redtooth help vs going it alone? I think we can take them!


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

'These poor bastards were easy enough to put down. Since our wise friend there spilled all their secrets, this should be a cakewalk. Let's press on!'


I'm assuming you're heading in

The ridge of refuse and junk is sheer here, like the face of a cliff. A gray metal wall sits at the base of the cliff, with a sizable metallic deck protruding south from its surface. This open-air deck is sheltered by a ragged awning of furs and scrap. Metallic double doors sit in the centre of the metal wall, and above these doors protrudes a metallic armature of some sort with what appears to be a tube-shaped device fitted with a red crystal extending from the tip. A few scorch marks mar the deck's surface here and there.


Gnome Cleric of Milani 8 | HP: 64/89 | AC: 20 T: 13 FF: 18 CMD: 16 | F+10 R+4 W+9 +2 fear/despair/death, +4 disease/poision | Init +2 | Perception +4; Darkvision
Tracked Resources:
1Reroll 1/1; Reach 3/3; Extend 3/3; Restorative Touch 6/6; Liberation 7/7 ; Freedom 8/8; Channel Positive 6/9; Spells: 1st 3+1/5+1 2nd 2+1/4+1 3rd 2+1/4+1 4th 2+1/3+1

Once everyone is ready (idk if there are any buffs and the like y'all want to throw up before the main event here).

"Let's hope this works! Together now!" Poshment says to his companions as he walks forward towards the doors. When he gets within shouting distance of the door, he does so. "LONG LIVE MARROW!"


1 person marked this as a favorite.
NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9

”Poshment, now that we’re done with talking - I gotta check everything first. Wait wait!” Zimdoz scurries up and grabs Poshment. ”Remember, traps are everywhere in Numeria. Don’t want you getting your head blown off by a gun trap or something.” Zimdoz pats Poshment on the shoulder, cracks his knuckles, then starts his checking routine.

Standard exploration buffs are up - which means Viv and Poshment have Barkskin, Zimdoz has ant haul, heightened awareness, see invisibility, and his mutagen.

Zimdoz searches for traps, take 10 for a total of 25. Remember - he can’t find magical, but he can find and disable tech ones.


Sid, you find a trap on the turret, it looks as if it is designed to fire at anyone who comes within range.


NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9

Can I disable it from below?


Yeah you can try


Gnome Cleric of Milani 8 | HP: 64/89 | AC: 20 T: 13 FF: 18 CMD: 16 | F+10 R+4 W+9 +2 fear/despair/death, +4 disease/poision | Init +2 | Perception +4; Darkvision
Tracked Resources:
1Reroll 1/1; Reach 3/3; Extend 3/3; Restorative Touch 6/6; Liberation 7/7 ; Freedom 8/8; Channel Positive 6/9; Spells: 1st 3+1/5+1 2nd 2+1/4+1 3rd 2+1/4+1 4th 2+1/3+1

"Fine, fine, fine, fine," Poshment concedes with a pout and sits on the floor to wait. Now my pants will get dusty around the bum...
________
Get it Zimdoz, get it!


1 person marked this as a favorite.
NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9

Zimdoz smirks at Poshment, "look, there's an actual cannon, pointed at your head." Zimdoz points at the turret. "Um, though, could you guide me a bit."

Zimdoz requests guidance, and once he get it, he busies himself trying to disable the thing.

Disable Device, take 10 for total of 27. If that doesn't work, use the following roll (though everyone has to stand back first!)

Disable Device Roll, turret, guidance: 1d20 + 17 ⇒ (10) + 17 = 27

Hah


Zimdoz, you manage to find the trap and disarm it.


Moving on to H2

Old wooden benches line the west and east walls of this large room. Two ruined metal tables sit in the centre of the room, while a nook is set off by a countertop strewn with bones and bits of junk. Two grisly chandeliers, made out of hanging bundles of skulls and bones, illuminate the room with flickering yellow flame.


Gnome Cleric of Milani 8 | HP: 64/89 | AC: 20 T: 13 FF: 18 CMD: 16 | F+10 R+4 W+9 +2 fear/despair/death, +4 disease/poision | Init +2 | Perception +4; Darkvision
Tracked Resources:
1Reroll 1/1; Reach 3/3; Extend 3/3; Restorative Touch 6/6; Liberation 7/7 ; Freedom 8/8; Channel Positive 6/9; Spells: 1st 3+1/5+1 2nd 2+1/4+1 3rd 2+1/4+1 4th 2+1/3+1

"Looks like they could use a new interior designer... The Feng Shui in this room is just aaalllll wrong," Poshment says as he walks into the room and pulls his gun out. "Isn't there supposed to be someone afraid of this thing in here?"


Female Human Martyr Paladin 8

Vivianne makes a face of disgust, tilting her head to the side to make a small retching noise. "Awful, simply awful... I think this place will have to be burned once we leave."


NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9

"I agree. Disgusting. To think... they would waste all this perfectly good junk!" Zimdoz looks disapprovingly at the pile.

Take 10 to search the room, for 25, looking especially to paw through the junk.


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

Alldur tuts along with the group while scanning the room for magical auras.

detect magic as we move along


As you enter the room one of the doors from deeper inside the complex opens and an ogrekin enters (see picture in image link)

Who the hell are you?


Gnome Cleric of Milani 8 | HP: 64/89 | AC: 20 T: 13 FF: 18 CMD: 16 | F+10 R+4 W+9 +2 fear/despair/death, +4 disease/poision | Init +2 | Perception +4; Darkvision
Tracked Resources:
1Reroll 1/1; Reach 3/3; Extend 3/3; Restorative Touch 6/6; Liberation 7/7 ; Freedom 8/8; Channel Positive 6/9; Spells: 1st 3+1/5+1 2nd 2+1/4+1 3rd 2+1/4+1 4th 2+1/3+1

"If only we were the renovators this place desperately needs!" Poshment dramatically moans, placing a hand over one eye and against his temple. "You must be Gunshy," he continues, while making sure his secondhand gun is in full view. "Why don't you take a walk out the front doors? Things might get a little messier in here."
________
Diplomacy: 1d20 + 11 ⇒ (6) + 11 = 17
Well let's hope our weapons and some aids boost that up a little!


Seeing Sid's gun Gunshy quickly backs out into the main street and does not return.


1 person marked this as a favorite.
NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9

Zimdoz cackles in an uncharacteristic way, ”that’s the first time I’ve scared anyone with this thing. I mean it dangerous but...” Then he looks at it again, well oiled and scarred, with various custom designs and places to load in toxic fire. ”Okay, yeah it’s pretty dangerous.” Zimdoz sniffs and cleans off some of the grime. ”Would you like some lessons?”

Zimdoz will search the room, per above, now that we scared him of.


Female Human Martyr Paladin 8

She quirks an eyebrow and chuckles, shaking her head. "Well, it means one less fight. We've got plenty waiting a head of us anyway..."


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

'Have to keep these things at hand in case the biggun decides to come after us after all.'


You find a +1 greatclub

Where next?


Gnome Cleric of Milani 8 | HP: 64/89 | AC: 20 T: 13 FF: 18 CMD: 16 | F+10 R+4 W+9 +2 fear/despair/death, +4 disease/poision | Init +2 | Perception +4; Darkvision
Tracked Resources:
1Reroll 1/1; Reach 3/3; Extend 3/3; Restorative Touch 6/6; Liberation 7/7 ; Freedom 8/8; Channel Positive 6/9; Spells: 1st 3+1/5+1 2nd 2+1/4+1 3rd 2+1/4+1 4th 2+1/3+1

"Didn't the Frowner say the door over there is where they slept? Might as well clear that out so reinforcements don't come running from behind!" Poshment suggests. "Zimdoz, that thing does some serious work! Gunshy doesn't even know how lucky he is!"

Whichever door the party goes through, Poshment moves towards it like an action hero with his gun out. Rolling on the floor, posting up next to the door and making complex hand gestures, the works. "I can't explain why, but it just feels right, you know? There's so much power in these things!"
________

Daniel Penfold 357 wrote:
You find a +1 greatclub realy expensive stick ;)

Put us on the map!


Map updated - slide number 3

The air in this room smells of smokeand burnt meat. A crude stove made of a metal barrel resting atop blocks of stone sits in the middle of an open area, while numerous doors line the walls. In the room are four smilers who are very surprised to see you.

You can all have a surprise round action


Female Human Martyr Paladin 8

Vivianne quickly moves in with her blade drawn, eyes glancing around at the four smilers... before simply smiling right back at them. "Hello there boys, I'm afraid your luck has ran out."


Gnome Cleric of Milani 8 | HP: 64/89 | AC: 20 T: 13 FF: 18 CMD: 16 | F+10 R+4 W+9 +2 fear/despair/death, +4 disease/poision | Init +2 | Perception +4; Darkvision
Tracked Resources:
1Reroll 1/1; Reach 3/3; Extend 3/3; Restorative Touch 6/6; Liberation 7/7 ; Freedom 8/8; Channel Positive 6/9; Spells: 1st 3+1/5+1 2nd 2+1/4+1 3rd 2+1/4+1 4th 2+1/3+1

"Zimdoz, how do I use thi-" Poshment begins asking before he fires the weapon at the wall, dangerously close to Vivianne. "Sorry! First time and everything!"
________
If I shoot this thing, I'm assuming I take a -4 on the attack roll. How much damage does it do? Are there any special rules I should consider when using it? I figure our blender will blend these chumps in no time! Poshment's action is basically figuring out how the gun works btw.


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

'Well, they'll know we're here now' Alldur says, pulling out a small familiar dart and firing a bolt of acid at a Smiler.

Acid Arrow: 1d20 + 4 ⇒ (2) + 4 = 6 Ranged Touch

Acid Damage: 2d4 ⇒ (4, 2) = 6 +2 if he's wearing medium or heavy armor

Firing at the Smiler back in the corner


NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9

"Okay, so first, don-" and Poshment fires the weapon, "'t aim it at someone unless you are planning on killing them, you know? Second - it's like a loud crossbow that's hard to load and more dangerous to use - Load, Point, Shoot - in that order. As you've used your shot already, it's loading time." Zimdoz grins as he scurries past, next to Vivienne, planning on using his pellet when he gets a clear shot but leaving room for others to approach.


The Smiler, although surprised just manages to dodge out of the way of Alldur's acid bolt

Anyone else?


Male CG Half-Orc Fighter 1 | HP 9/13 | AC: 16 (17 v. robots) Touch: 12 (13 v. robots) FF: 14 | CMB: 5 CMD: 17 | Fort: +4 Reflex: +2 Will: +1 | Init: +2 | Darkvision 60ft Perc: +1 SM: +1 | Speed 30ft | Active Buffs:

Grezzag sees Poshment misfire, and decides a bit more pistol practice out of combat would be wise. He draws his waraxe again as he enters the room and take up position beside Vivianne.


Smiler initiative: 1d20 + 3 ⇒ (13) + 3 = 16

Grezzag initiative: 1d20 + 2 ⇒ (1) + 2 = 3

Zimdoz initiative: 1d20 + 7 ⇒ (9) + 7 = 16

Alldur initiative: 1d20 + 12 ⇒ (8) + 12 = 20

Poshment initiative: 1d20 + 2 ⇒ (3) + 2 = 5

Vivianne initiative: 1d20 + 3 ⇒ (3) + 3 = 6


Initiative order:

Block 1: Alldur and Zimdoz

Block 2: Smilers

Block 3: Everyone else

So Alldur and Zimdoz your actions


NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9

Zimdoz scurries up and, showing Poshment 'generally' what to do, fires a blast at the two southernmost smilers.

"Dragon pistols require special training, but it's a similar principle."

+1 dragon pistol, point blank shot, scatter, ranged touch, left smiler: 1d20 + 8 + 1 - 2 ⇒ (12) + 8 + 1 - 2 = 19
+1 dragon pistol, point blank shot, scatter, ranged touch, right smiler: 1d20 + 8 + 1 - 2 ⇒ (5) + 8 + 1 - 2 = 12
dragon pistol damage, point blank shot: 1d4 + 1 + 1 ⇒ (1) + 1 + 1 = 3


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

'I think this floor is sloped. It has to be' He slides a foot experimentally across the floor as he draws a wand from his hip. He fires off a series of force missiles at his previous target.

Magic Missile: 3d4 + 3 ⇒ (4, 2, 2) + 3 = 11


One of Zimdoz's shot hits a Smiler, a second one is struck by Alldur's magic missiles.

One of the Smilers shoots at Zimdoz, one at Alldur and the final one tries to stab Vivianne.

gunslinger's pistol on Zimdoz: 1d20 + 5 ⇒ (12) + 5 = 17

damage: 1d8 ⇒ 3

gunslinger's pistol on Alldur: 1d20 + 5 ⇒ (8) + 5 = 13

damage: 1d8 ⇒ 1

dagger on Vivianne: 1d20 + 2 ⇒ (15) + 2 = 17

damage: 1d4 + 1 ⇒ (2) + 1 = 3

On to block 3


Gnome Cleric of Milani 8 | HP: 64/89 | AC: 20 T: 13 FF: 18 CMD: 16 | F+10 R+4 W+9 +2 fear/despair/death, +4 disease/poision | Init +2 | Perception +4; Darkvision
Tracked Resources:
1Reroll 1/1; Reach 3/3; Extend 3/3; Restorative Touch 6/6; Liberation 7/7 ; Freedom 8/8; Channel Positive 6/9; Spells: 1st 3+1/5+1 2nd 2+1/4+1 3rd 2+1/4+1 4th 2+1/3+1

Poshment holds the weapon with two hands, does his best to aim at the Smiler in the SE corner and fires. The gun almost jumps out of his hand and the Gnome scrambles to catch it. "I don't think I'm qualified to use this thing!" he admits, a new burn mark present in the ceiling.
________
Pistol (Cover, Proficiency, Touch): 1d20 + 5 ⇒ (3) + 5 = 81d8 ⇒ 1


Poshment misses the thug completely and it grins at him.


Female Human Martyr Paladin 8

Vivianne barely manages to move to where the dagger skids off her breastplate, growling slightly at the smiler who lunged at her. She brings her own blade around to slash at his chest "Not good enough I'm afraid."

Longsword Attack[/dice: 1d20 + 9 - 2 ⇒ (5) + 9 - 2 = 12
Longsword Damage[/dice: 1d8 + 4 + 4 ⇒ (3) + 4 + 4 = 11


Male CG Half-Orc Fighter 1 | HP 9/13 | AC: 16 (17 v. robots) Touch: 12 (13 v. robots) FF: 14 | CMB: 5 CMD: 17 | Fort: +4 Reflex: +2 Will: +1 | Init: +2 | Darkvision 60ft Perc: +1 SM: +1 | Speed 30ft | Active Buffs:

Grezzag steps over to one of the shooters and hits him wih a fierce slash.

2h att, PA, flag bearer : 1d20 + 10 + 2 ⇒ (8) + 10 + 2 = 20
2h dam, PA, flag bearer, axe to grind : 1d8 + 16 + 1 + 1 ⇒ (2) + 16 + 1 + 1 = 20


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

Alldur briefly clasps a hand over where the bullet grazed his arm a moment before. He raises the wand and squeezes off another salvo of magical missiles at his target.

Magic Missile: 3d4 + 3 ⇒ (4, 2, 1) + 3 = 10


NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9

Zimdoz steps back and reloads his pistol with a scatter shot - this time loaded with toxic fire.

Oops, forgot flagbearer last round, sorry! 5-foot step and reload pistol with ordance and secretion pellets.


Vivianne's attack misses.

Grezzag's blow smashes into one of the Smiler's killing him instantly.

Two of the smilers shoot at Grezzag the other attempts to hit Vivianne.

gunslinger's pistol on Grzzag: 1d20 + 5 ⇒ (12) + 5 = 17

damage: 1d8 ⇒ 5

gunslinger's pistol on Grzzag: 1d20 + 5 ⇒ (6) + 5 = 11

damage: 1d8 ⇒ 5

dagger on Vivianne: 1d20 + 2 ⇒ (3) + 2 = 5

Back to you guys

1,301 to 1,350 of 3,107 << first < prev | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Iron gods All Messageboards

Want to post a reply? Sign in.