Iobaria: The Fallen Empire

Game Master Corerue

A group of Mercenaries set off with their Mercenary company into the dark lands known as Iobaria. Braving the fallen realm and what dark history lies therein to make their mark, make some gold and perhaps become heroes...

Ambushing the Raiders!


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How's this look?

Maiathreen #3
Silastrus pyrokineticist 4 (Pathfinder RPG Occult Adventures 10)
CN Medium dragon (elf)
Hero Points 1
Init +5; Senses darkvision 60 ft., low-light vision; Perception +9
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Defense
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AC 19, touch 15, flat-footed 14 (+3 armor, +4 Dex, +1 dodge, +1 natural)
hp 56 (4d8+24)
Fort +8, Ref +8, Will +3
Immune paralysis, sleep
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Offense
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Speed 30 ft., fly 70 ft. (average)
Melee dagger +7 (1d4/19-20) or
dagger +7 (1d4/19-20)
Ranged light crossbow +7 (1d8/19-20)
Special Attacks kinetic blast
Kineticist Wild Talents Known
Defense—searing flesh
Infusions—fan of flames (DC 16), kinetic blade
Blasts—fire blast (2d6+5 fire)
Utility—basic pyrokinesis, fire sculptor, fire's fury
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Statistics
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Str 10, Dex 19, Con 18, Int 16, Wis 15, Cha 12
Base Atk +3; CMB +3; CMD 18
Feats Champion, Dodge, Toughness, Weapon Finesse
Traits arcane temper, bruising intellect, reckless
Skills Acrobatics +12, Diplomacy +1 (-1 vs. Creatures that threaten, accuse, or challenge you and haven't apologized), Fly +11, Intimidate +7, Knowledge (arcana) +7, Knowledge (history) +5, Knowledge (planes) +7, Perception +9, Sense Motive +2 (+0 vs. Creatures that threaten, accuse, or challenge you and haven't apologized), Spellcraft +7, Stealth +8
Languages Abyssal, Common, Draconic, Elven, Infernal
SQ burn (1 point/round, max 7), constant spell-like divination, elemental overflow +1, gather power, hero points, pride, see in darkness
Combat Gear potion of cure light wounds (4); Other Gear dragonhide haramaki[UC], dagger, dagger, light crossbow with 10 bolts, bedroll, belt pouch, cheat sheath[ACG], flint and steel, hemp rope (50 ft.), ink, black, inkpen, masterwork backpack[APG], mess kit[UE], pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, whetstone, wire saw, adamantine[UE], wrist sheath[UE], wrist sheath[UE], 2,435 gp, 9 sp, 8 cp
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Special Abilities
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Burn 1/round (4 nonlethal/burn, 7/day) Burn HP to gain greater effects on your wild talents.
Champion (Challenge Foe: +1 to AC & att) +1 to att & AC vs. challenged foe only you threaten. If others att you/foe, -2 penalty for 1 rd.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Detect Gems Can use the chosen spell as a Constant ability.
Elemental Overflow +1/+2 (Max +1) (Ex) Gain a bonus to hit and damage with your blast when you use burn.
Fan of Flames (DC 16) Blast becomes a 15' cone
Fire Blast (Sp) Level 2; Burn 0
Fire Sculptor (Sp) You can sculpt shapes out of flame or alter a fire's spread.
Fire's Fury (Su) Add elemental overflow bonus to fire blasts
Flight (70 feet, Average) You can fly!
Gather Power (Su) Move: reduce the burn cost of a blast by 1 or Full-round: reduce the burn cost of a blast by 2
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Immunity to Paralysis You are immune to paralysis.
Immunity to Sleep You are immune to sleep effects.
Kinetic Blade Create a blade of pure energy.
Kinetic Blast (Sp) The kineticist can unleash her kinetic blast at a range of 30 feet at will.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Pride -2 to diplomacy and sense motive vs. those who threaten, accuse, or challenge you, until they apologize
Smokevision See perfectly in darkness of any kind, including magical darkness.
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PERSONALITY:

Mai has fully embraced the meaning of his name and has decided that to protect himself and Livain he will kill anyone who stands in his way. He wishes for a quiet life with Livain, but knows that will never happen while there are those who wish them dead. He is a kind soul forced into a role not of his choosing those who don't know him believe he is heartless and cruel though the truth is the opposite, his soul achs for the death he brings but until they are truly free he will be Death bound in flesh.

APPEARANCE:

Silvery hair just below shoulder lenght. His eyes have draconic looking pupils instead of normal round pupils they are elliptical. His hands are completely covered in small draconic scales instead of nails he has claws. The scales go all the way up his arms to his shoulders stopping just along the base of his neck and along the sides of his stomach and along his spine giving way to massive black wings.

I know normally you want to wait till you get extra attacks to take kinetic blade but the sword is fused to Maiathreen so I wanted him to already have that talent.


Male Male Human Evangelist cleric 4 HP 40/44 AC:17/13/14 F+7/R+4/W+9 Init+3 Perception+13

I know absolutely nothing about the kinetisist so I cant really say to how good the build is. Looks like you will have some fun with it though. Might be fun to see what Corerue will let you do with Jet Blast when you already have very fast flight. Perhaps you can become Iobaria's first rocket propelled delivery service.

Also hot damn that is a lot of words Corerue. Great transition for Maiathreen as well.

Amusingly I have discovered that you dont seem to need to understand a bard to be inspired by them. While Tim doesn't have the capacity to understand something like a banner it looks like I might be able to affect him with my inspire courage.
Not that it matters as I seem to have hit a dry spell on decent rolls in these last few posts.


Male Male Human Evangelist cleric 4 HP 40/44 AC:17/13/14 F+7/R+4/W+9 Init+3 Perception+13

Also on looking at it again i am fairly sure that wallace dismounting provokes so he is about to get smacked by that harpy before he can force her to save or be useless.


Totally missed you dismounting, so no AoO as she appears distracted with 'breeder' material.

Rhavenna and Tidus are a minimum of 3-4 rounds out so combat may be wrapped up by then but we will see~

Each group will get a bit of action that is for sure. >;3


Male Male Human Evangelist cleric 4 HP 40/44 AC:17/13/14 F+7/R+4/W+9 Init+3 Perception+13

Eh, arguably your mysterious healer type could bust out some of the spells he knows. Taking a wild guess that right there is either a druid or a cleric.
Both of them have Air walk on their list of spells, might be fun for Rhavenna to run down the harpy.

Hrmmm... it also means he and I are are not going to be friends if he realizes what deity I happen to follow.


Female Centaur Ranger (Skirmisher/Divine tracker) 4

If she manages her escape she's running right into the path of an arrow in the face.


Male Male Human Evangelist cleric 4 HP 40/44 AC:17/13/14 F+7/R+4/W+9 Init+3 Perception+13

Yep. I get the feeling between you and Livain regardless of which way she runs she won't get away.
Never mind Mai's 140ft charge range.


I'm still playing around with this class some a cool realization is that I can mostly ignore the normal archery feats and focus on my spells since spell strike works much like rapid shot then add in spells and manyshot's not needed so much either. I'm thinking craft arms and weapons along with something at 5th not sure what, but eldritch archer seems pretty cool so far.


Male Male Human Evangelist cleric 4 HP 40/44 AC:17/13/14 F+7/R+4/W+9 Init+3 Perception+13

The website tells me there was posts in here. And yet there is none. I find this strange, must be some clock changing nonsense happening.


Female Centaur Ranger (Skirmisher/Divine tracker) 4

Is it just me or are posts invisible?


Male Male Human Evangelist cleric 4 HP 40/44 AC:17/13/14 F+7/R+4/W+9 Init+3 Perception+13

think it is happening because the forum was swapping over due to daylight savings time.


Female Centaur Ranger (Skirmisher/Divine tracker) 4

Yeah figured that was probably the case after a bit.


Yep, last time this happened was when I kept reposting thinking my posts were not going through and then wham I had like 8 posts an hour later. lol


Male Male Human Evangelist cleric 4 HP 40/44 AC:17/13/14 F+7/R+4/W+9 Init+3 Perception+13

Posted in about three different threads before I realized it this year.

Hrmm... I wonder if the harpies had any loot we could rifle through.


Female Centaur Ranger (Skirmisher/Divine tracker) 4

Other than weapons I doubt it. It's not like they wear much.


Male Male Human Evangelist cleric 4 HP 40/44 AC:17/13/14 F+7/R+4/W+9 Init+3 Perception+13

*sigh* this is what I get for holding onto a post to go get food.

I'd thought the harpy was at fault there, also. Crap.

That would certainly explain why the bear got up again.


Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;

Should I switch to a great sword or continue using a bastard sword in wrath of the righteous?


Female Centaur Ranger (Skirmisher/Divine tracker) 4

You plan on ever using a shield? Or do you cast spells that require a free hand in combat?


Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;

Nope.


Female Centaur Ranger (Skirmisher/Divine tracker) 4

Then there really is no point to a bastard sword is there?


Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;

What chu talk'n bout (Rha)Venna? :p


Female Centaur Ranger (Skirmisher/Divine tracker) 4

Heh.


Male Male Human Evangelist cleric 4 HP 40/44 AC:17/13/14 F+7/R+4/W+9 Init+3 Perception+13

Doesn't swordmaster require a finesse weapon?

Mechanics wise its superior but it makes my brain hurt to think about how one would use a great sword with agility.


Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;

No I get Dex as long as I'm using a sword and and not using a shield or wearing armor heavier than light.

Think Dante from Devil May Cry or Cloud Strife.


Female Centaur Ranger (Skirmisher/Divine tracker) 4

So the fact that you can't use a shield makes even less reason to go with a bastard sword.


Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;

Bastard sword was mostly flavor but greatsword fits it just as well and has more damage so Abyssion is now going to be a greatsword.


Male Male Human Evangelist cleric 4 HP 40/44 AC:17/13/14 F+7/R+4/W+9 Init+3 Perception+13

So a gene enhanced super soldier and a ridiculously strong devil spawn are dexterous? Sure but they are equally strong or stronger.

I'd suggest grabbing a smaller blade regardless in case you get grappled or one of Corerue's monsters melt one of your hands.


Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;

I didn't mean that they weren't physically strong I just meant that they use a large weapon and are lightly armored.


Female Centaur Ranger (Skirmisher/Divine tracker) 4

I think he's having trouble wrapping his head around someone with a strength of 12 whirling around a massive blade at ridiculous speed. Of course it could be a Nodachi which is the greatsword to the katana's bastard sword.


I love Japanese Weapons. o.o


Female Centaur Ranger (Skirmisher/Divine tracker) 4

As do I. Of all my swords, my katana and my toh are my favorites.


Male Male Human Evangelist cleric 4 HP 40/44 AC:17/13/14 F+7/R+4/W+9 Init+3 Perception+13

They do have some cool looking weapons. Wish pathfinder had given the Tiger hooks some more love in their system. They are really interesting if a bit impractical compared to something like a simple straight sword.


Out for now, see ya in 6 hours~


Female Centaur Ranger (Skirmisher/Divine tracker) 4

Rest well. Got just under an hour left at work.


Male Male Human Evangelist cleric 4 HP 40/44 AC:17/13/14 F+7/R+4/W+9 Init+3 Perception+13

I think I misunderstood how deep the water is here. Thought the other caverns were entirely flooded but if Tidus can do that then I dont need to worry over it.
So post an is changing, please ignore the current one.


Male Male Human Evangelist cleric 4 HP 40/44 AC:17/13/14 F+7/R+4/W+9 Init+3 Perception+13

@ Most recent NPC theater.

Heh. You certainly do manage to make NPC's that successfully inspire me to plan horrible accidents. It should be quite fun once we begin interacting with them directly.


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And here I thought the Elder made Rhavenna mad. XD


Male Male Human Evangelist cleric 4 HP 40/44 AC:17/13/14 F+7/R+4/W+9 Init+3 Perception+13

Wallace has been flirting with danger since he was born. at this point its a reflex.


Male Male Human Evangelist cleric 4 HP 40/44 AC:17/13/14 F+7/R+4/W+9 Init+3 Perception+13

So do you want us to make climb checks as we descend? assuming no other issues a slippery/ steep cliff is something like a DC 5 to climb at a normal rate.

Knotting the rope we have would half the length we can use but make climbing it even more simple. Assuming there is a sizeable set of rocks or other features we can use as an Anchor that ought to not be an issue at least.


Female Centaur Ranger (Skirmisher/Divine tracker) 4

It would probably be more like acrobatics checks to keep our footing, with circumstance penalties.


Male Male Human Evangelist cleric 4 HP 40/44 AC:17/13/14 F+7/R+4/W+9 Init+3 Perception+13

Good thing I suck equally at those.

Hopefully i can lean on the anytool to let me limp along.
Depending on what sort of things we find down here Wallace also might try and drag everyone into checking out the pit where the harpies throw all their junk.

Who knows, perhaps we'll hit level five if we go looking for enough trouble.


Male Male Human Evangelist cleric 4 HP 40/44 AC:17/13/14 F+7/R+4/W+9 Init+3 Perception+13

So wallace's current action is to see if we can get ice out of the water with our weapons. if thats the case then Livain can work with it to make such useful objects as stairs and walls to constrain the water coming out of the fountain heads.
Maiathreen can melt it all later.

Thinking on it if this doesn't work there is nothing preventing us from going back outside and hauling in some big honkin' ice blocks to get the same effect.


Female Centaur Ranger (Skirmisher/Divine tracker) 4

I's probably just gonna create a little ice around the weapon. It's 1 pt and it's running water, Running water is damn near impossible to freeze.

Especially since the water is warm enough to bathe in and moving it would melt the ice blocks. You'd need to cast actual freezing spels to freeze even a section of the water, which wouldn't really last.


Male Male Human Evangelist cleric 4 HP 40/44 AC:17/13/14 F+7/R+4/W+9 Init+3 Perception+13

We have several other weapons that could be used to generate more cold, the water is running in only a limited sense as it is all coming from the fountain.

Also wallace can create water so just summoning a standing pool we could freeze it to generate enough ice to stop the flow in the pool then it would freeze just fine.

Good point on running water though, didn't think on that one much.


You also have rock formations and a free standing, albeit larger cave wall you can tie the rope off to as well. Apologies if the description for the cave made it sound flat or featureless. It is a rough hewn cave, unworked in most sections and only partially worked in the first part you entered, built your fire and the area in which you plan to sleep.

Though Rhavenna is correct, even with a multitude of these weapons it wouldn't create a freezing effect to generate enough to freeze the weapons in place like an anchor. Though you could turn your anytool into an anchor and wedge it against some stalagmites that are under water. :).

The cave you are trying to descend is partially flooded, unlike the disposal cave the water is pooling a lot more in this area. not merely streaming down, though its not pooling so quickly to equalize the pools in both caves with its near constant flow.

Very interesting idea there Wallace. Manipulating the Ice with Livain's bending abilities. ;3


Male Male Human Evangelist cleric 4 HP 40/44 AC:17/13/14 F+7/R+4/W+9 Init+3 Perception+13

Mostly what I'd been looking for on the freezing effect was the ability to drop them into the water and generate a constant trickle of ice that Livain would then be able to manipulate.

Sidestepping the issue of the cave being underwater by clever manipulation of the environment can wait til after our first attempt in here.

Though I imagine the idea of Livain's ice manipulation will come back later. As an at will ability we lose nothing trying it as an option for stuff like this.


Male Male Human Evangelist cleric 4 HP 40/44 AC:17/13/14 F+7/R+4/W+9 Init+3 Perception+13

Bah, stupid crashing site and its eating my first post.
Ah well.

So unless there are any objections we are going to use the rope wallace brought and his Anytool to make the decent easier, just to get down there without a slew of skill checks that would delay arrival/ exiting by a few days at our posting rate.

Perhaps we can just befriend the cave monster with a slab of bacon. I find the PF underwater combat rules to be a royal pain in the rear. Even if they do reflect the miserable nature of trying to use land based tools in an underwater fashion.


Everyone okay? I am assuming I lost you guys at some point here. Is there stuff I need to clarify or should we just ditch this and move on?


Female Centaur Ranger (Skirmisher/Divine tracker) 4

Will post later.


Male Male Human Evangelist cleric 4 HP 40/44 AC:17/13/14 F+7/R+4/W+9 Init+3 Perception+13

No, not really. Short answer is @#$# November.

However I at the very least have a reliable machine to post from and don't need to stress as much over my situation so I can get back into the swing of thing.
I'll be posting soon.

However if you'd like to progress sooner Wallace will move forward with the group and take the stairs down if possible. His climb skill is nothing to write home about.

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