Intrigue in Taldor -- Group 2 -- Pathfinder Core Rules (Inactive)

Game Master Chainmail

Taldor is beset by invaders from the south as all is quiet on the Eastern Front. What to the enemies of Taldor have in mind next?

Their latest plot takes aim at the very heart of Taldor. What starts out as a simple border watch assignment for the adventurers turns into a story of war, espionage and intrigue that will shake the nation to its foundation.
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Male Elf Paladin 1/Ranger 1 | 13/16 | AC 18/14/15 | F 5/R 6/W 3 | Init +3 | Perc +6

I should be more specific! Since the Orog is that big/has that reach... I was hoping to range attack, bow/arrow without "into melee" penalty.


Male Elf Paladin 1/Ranger 1 | 13/16 | AC 18/14/15 | F 5/R 6/W 3 | Init +3 | Perc +6

Staying out of the behemoth's reach...

atk, orog, longbow: 1d20 + 4 ⇒ (13) + 4 = 17
dmg, orog, longbow: 1d8 ⇒ 2


Male Halfling Rogue 6| AC 20 T 16 FF 16 | HP 51/51| F +6 R +11 W +4; +2 v Fear | Init +8 | Perc +11

Shortbow: 1d20 + 4 - 6 ⇒ (2) + 4 - 6 = 0 Damage: 1d4 ⇒ 4

Laro shoot at he first Orc bowman (J89) and misses badly.

"Oh bugger snots! Remember to aim higher, silly."


Male Dwarf Monk 1/Fighter 1 HP 21, AC 19/13/16, Saves 6/5/3, Init +2, Perception +5

Gilbert's temple sword flashes brilliantly as he makes two attacks on the Orog.

flurry of blows attack 1 and damage: 1d20 + 2 ⇒ (14) + 2 = 161d8 + 3 ⇒ (7) + 3 = 10
flurry of blows attack 2 and damage: 1d20 + 2 ⇒ (9) + 2 = 111d8 + 3 ⇒ (4) + 3 = 7


Thallan's arrow and the wizards crossbow bolt barely fails to penetrate the armor of the orog. The other attacks against the beast fail to draw blood. The orog assesses Jasper as the larger threat and tries to finish him off.
massive unarmed: 1d20 + 6 ⇒ (12) + 6 = 181d8 + 6 ⇒ (8) + 6 = 14
A crushing blow hits the rogue and he crumples to the ground lifelessly as Emerald's screams come from the wagon. The orcs return fire on Thallan with their bows.
Fire archers: 1d20 + 3 ⇒ (19) + 3 = 221d20 + 3 ⇒ (1) + 3 = 41d20 + 3 ⇒ (1) + 3 = 4
The paladin is hit 1d6 + 1 ⇒ (4) + 1 = 5 piercing and REF 13 or on fire per alchemists fire rules

Emerald leaves the wagons and rushes down the road.

The orcs that attacked the rear of the wagon are easily dispatched.

Party up in any order


M Dwarf Drillmaster of the Order, Rough, gruff and blunt. He is a harsh and boisterous dwarf and expects much from new recruits. Often earning their ire for a time.

1d20 + 5 ⇒ (9) + 5 = 14

Ye durned orc! what makes ye think ye can best me!?

damage: 1d10 + 5 ⇒ (8) + 5 = 13


Male Elf Paladin 1/Ranger 1 | 13/16 | AC 18/14/15 | F 5/R 6/W 3 | Init +3 | Perc +6

Reflex, alchemist fire: 1d20 + 4 ⇒ (3) + 4 = 7

atk, orog, longbow: 1d20 + 4 ⇒ (8) + 4 = 12
dmg, orog, longbow: 1d8 ⇒ 3


Male Halfling Rogue 6| AC 20 T 16 FF 16 | HP 51/51| F +6 R +11 W +4; +2 v Fear | Init +8 | Perc +11

Shortbow: 1d20 + 4 - 6 ⇒ (10) + 4 - 6 = 8 Damage: 1d4 ⇒ 1

Laro again fires at the first orc bowman and misses.

"Need to watch for when he moves."


Male Human Cleric 2 | HP: 17/17 CH 2/5 | AC: 18, T: 11, FF: 18 | Fort: +5, Ref: +1, Will: +7 | Melee: +3, Ranged: +1 | BAB: +1, CMB: +3, CMD: 13 | Init: +0, Perception: +3

With a glance over at the melee down the road to make sure they're in the clear, Lorkan draws a touch of divine energy, and a wave of energy flows from Lorkan, washing over the fallen Sergeant and just touching Thallan before dissipating.

SA Channel Heal. MA pull out scroll.

channel heal: 1d6 ⇒ 4


Sgt Uther groans and rolls to his feet. He nods a thanks to Lorkan and resolves to get himself a bow very soon.

If he sees a bow, he will move and pick it up along with a quiver of arrows (off a dead orc)


Male Human Wizard 1 / HP 8/8 / AC 13 / T 13 / FF 10 / F +1 / R +3 / W +3 / Init +5 / Perc +6 / CMB -1 / CMD 12 / Dagger -1 (1d4-1) / Light Crossbow +3 (1d8/19-20)

Obscuring mist (1) -3/10 rds.
Obscuring mist (2) -0/10 rds.

Realizing that the distance between himself and the orog is a problem, Shandor moves down the road and whispers something into a ring on his finger. shortly after the intimate whisper, a second cloud of fog spreads out from his location.

(Move action) Move up 30 foot, (Standard action) Use arcane bond item to cast a second obscuring mist.


Male Dwarf Monk 1/Fighter 1 HP 21, AC 19/13/16, Saves 6/5/3, Init +2, Perception +5

Gilbert continues his attack on the orog:

flurry of blows attack 1 and damage: 1d20 + 2 ⇒ (7) + 2 = 91d8 + 3 ⇒ (2) + 3 = 5
flurry of blows attack 2 and damage: 1d20 + 2 ⇒ (5) + 2 = 71d8 + 3 ⇒ (2) + 3 = 5


Ivan finishes off the last orc with a devastating blow. The caravan guards hammer on the sleeping orcs without any mercy. The orog dodges all attacks sent his way.

Thallan feels healing and then burns as the fire continues to ignite for a few seconds. fire damage: 1d6 ⇒ 6

Thallan at 2 hp now

Seeing the paladin still afoot, two orcs target him.
fire arrows: 1d20 + 3 ⇒ (20) + 3 = 231d20 + 3 ⇒ (2) + 3 = 5
confirm arrow: 1d20 + 3 ⇒ (6) + 3 = 9
damage to Thallan: 1d6 + 1 ⇒ (6) + 1 = 7

Thallan falls unconscious. Having finished the rogue, the orog retreats to open the distance to use his huge poleaxe.
He provokes a shot from Gilbert. Gilbert AoO: 1d20 + 4 ⇒ (10) + 4 = 14

The orog swings at Gilbert with his poleaxe.
att;damage: 1d20 + 6 ⇒ (3) + 6 = 92d8 + 6 ⇒ (1, 6) + 6 = 13

An eagle appears and swoops in to harass and archer. The archer takes a shot at the eagle.
fire arrow vs eagle: 1d20 + 3 ⇒ (1) + 3 = 4

Party up and orog has dropped back to keep the reach


Uther will fling a javelin at the Orog before Gilbert moves back in and it becomes firing into melee.

1d20 + 3 ⇒ (15) + 3 = 18, hitting for 1d6 + 3 ⇒ (1) + 3 = 4 damage


Male Human Cleric 2 | HP: 17/17 CH 2/5 | AC: 18, T: 11, FF: 18 | Fort: +5, Ref: +1, Will: +7 | Melee: +3, Ranged: +1 | BAB: +1, CMB: +3, CMD: 13 | Init: +0, Perception: +3

The cleric sees the paladin fall yet again, and moves forward to assist him, only to realize the movement suddenly became more labored. Sighing, the servant of Sarenrae draws forth more healing energy, and sends another healing wave to encompass those around him.

Channel heal, covering Sgt Uther, Gilbert and Thallan

Channel: 1d6 ⇒ 6


Thanks mate! You be handy to have around! calls out Uther


Male Dwarf Monk 1/Fighter 1 HP 21, AC 19/13/16, Saves 6/5/3, Init +2, Perception +5

HP 5/10

Gilbert will attempt to avoid the attack from the Orog and move up into attacking range.

Gilbert acrobatics vs Orog CMD: 1d20 + 6 ⇒ (7) + 6 = 13

Then he'll make a single attack (if conscious).

attack and damage: 1d20 + 3 ⇒ (8) + 3 = 111d8 + 3 ⇒ (2) + 3 = 5


Male Human Wizard 1 / HP 8/8 / AC 13 / T 13 / FF 10 / F +1 / R +3 / W +3 / Init +5 / Perc +6 / CMB -1 / CMD 12 / Dagger -1 (1d4-1) / Light Crossbow +3 (1d8/19-20)

Obscuring mist (1) -4/10
Obscuring mist (2) -1/10

Shandor moves up ten foot. Trying to keep enough mist between himself and the archers, he reloads his crossbow.


Male Halfling Rogue 6| AC 20 T 16 FF 16 | HP 51/51| F +6 R +11 W +4; +2 v Fear | Init +8 | Perc +11

Laro moves up to the next obscuring mist.

"Must move close. Make sure they don't see me. More mist closer up would be good."


Male Human Wizard 1 / HP 8/8 / AC 13 / T 13 / FF 10 / F +1 / R +3 / W +3 / Init +5 / Perc +6 / CMB -1 / CMD 12 / Dagger -1 (1d4-1) / Light Crossbow +3 (1d8/19-20)

"Sorry my boy, I have exhausted every ounce of control over the mist that I have. I wish I could have placed it closer as well, but a single arrow from one of the orc's bows would have easily put me in an early grave."


M Dwarf Drillmaster of the Order, Rough, gruff and blunt. He is a harsh and boisterous dwarf and expects much from new recruits. Often earning their ire for a time.

Bah, would'nt be nothin' bout it early old man. Hell I think ye be older than I am! With that Ivan runs towards the combat at the front, now comon, I'll be keeping the durned things attentions of ye.

Ivan barrels down the caravan faster than a dwarf ought to have a right to bellowing the entire way. (20ftx4 IIRC)


Closing on the orog, Gilbert draws a jab of the huge axe. The javelin hits at the extended range but doesn't get through the orogs armor.
poleaxe AoO: 1d20 + 6 ⇒ (14) + 6 = 202d8 + 6 ⇒ (2, 5) + 6 = 13
He falls before he can close taking a swipe to the chest and drawing a massive wound.
Emerald rushes to get behind the orog, taking a wild swing with her shortsword.
att/damage: 1d20 + 4 ⇒ (3) + 4 = 71d6 + 1 ⇒ (4) + 1 = 5
The orog smiles and says: "I pulverize the female too."
The orc archers seem out of fire arrow, and fire unlit arrows at Lorkan.
attx3: 1d20 + 3 ⇒ (4) + 3 = 71d20 + 3 ⇒ (15) + 3 = 181d20 + 3 ⇒ (12) + 3 = 15
Lorkan takes a hit for 1d6 + 1 ⇒ (5) + 1 = 6
Party UP


Male Human Cleric 2 | HP: 17/17 CH 2/5 | AC: 18, T: 11, FF: 18 | Fort: +5, Ref: +1, Will: +7 | Melee: +3, Ranged: +1 | BAB: +1, CMB: +3, CMD: 13 | Init: +0, Perception: +3

The cleric flinches at the arrow, and mutters to himself as he draws forward another difficult step. "Woe is me Sarenrae. Now the vile lot is after me as well."

He channels another wave of divine energy, which just catches all his nearby allies but most divinely avoiding the orog.

Channel: 1d20 + 6 ⇒ (17) + 6 = 23

Everyone heals 23 HP! Oh wait...

Channel: 1d6 ⇒ 4


Male Dwarf Monk 1/Fighter 1 HP 21, AC 19/13/16, Saves 6/5/3, Init +2, Perception +5

HP 5/10 - 13 = -8 +4 = -4


M Dwarf Drillmaster of the Order, Rough, gruff and blunt. He is a harsh and boisterous dwarf and expects much from new recruits. Often earning their ire for a time.

Ivan continues his barreling charge as he sees his comrades begin to fall. He bellows out at the orog.

oy! Ye big dumb pile O turd! Why don't ye fight me! Ye cowardly pig! Ye smaller than than the wee dwarves back home! Ye so tiny I thought ye was a goblin!


Male Halfling Rogue 6| AC 20 T 16 FF 16 | HP 51/51| F +6 R +11 W +4; +2 v Fear | Init +8 | Perc +11

"Too far. Too far. Too far. Must get closer."

Laro takes off at a dead run toward the action.


Male Human Wizard 1 / HP 8/8 / AC 13 / T 13 / FF 10 / F +1 / R +3 / W +3 / Init +5 / Perc +6 / CMB -1 / CMD 12 / Dagger -1 (1d4-1) / Light Crossbow +3 (1d8/19-20)

Obscuring mist (1) -5/10
Obscuring mist (2) -2/10

Shandor moves up to the edge of the mist and fires another bolt at the orog, then reloads.

(Attack) Crossbow: 1d20 + 3 - 4 ⇒ (5) + 3 - 4 = 4 Using precise shot for firing into melee, also includes a -4 for range.


The orog charges toward Lorcan, provoking an attack from the half elf abd takes a glancing blow.
Emerald: 1d20 + 4 ⇒ (14) + 4 = 181d6 + 1 ⇒ (2) + 1 = 3

charge vs Lorkan: 1d20 + 8 ⇒ (6) + 8 = 142d8 + 7 ⇒ (2, 6) + 7 = 15

The orcs fire at Emerald and two arrows hit her in the back after the orog charges Lorkan and Emerald falls to the ground. Luckily the orog misses the cleric, but Lorkan finds himself inside the threatening range of the pole axe.
orcs: 3d20 ⇒ (17, 11, 20) = 48confirm: 1d20 ⇒ 7damage: 2d6 + 2 ⇒ (5, 3) + 2 = 10

Jasmalus finished bashing a sleeping orc and rushes down the road to join the fight.

Party to GO


Male Human Cleric 2 | HP: 17/17 CH 2/5 | AC: 18, T: 11, FF: 18 | Fort: +5, Ref: +1, Will: +7 | Melee: +3, Ranged: +1 | BAB: +1, CMB: +3, CMD: 13 | Init: +0, Perception: +3

Facing the approaching harbringer of destruction, the servant of Sarenrae closes his eyes momentarily and draws a deep breath as he unsheathes his morningstar. "Surrender to Sarenrae, and be redeemed by her cleansing light." The cleric offers as he begins an awkward rendition of The Sarenite Battle Dance, Morningstar Adaptation, as taught by his master.

MA draw morningstar. FA offer the orog a chance to surrender. SA total defense +4 AC


Male Human Wizard 1 / HP 8/8 / AC 13 / T 13 / FF 10 / F +1 / R +3 / W +3 / Init +5 / Perc +6 / CMB -1 / CMD 12 / Dagger -1 (1d4-1) / Light Crossbow +3 (1d8/19-20)

Shandor fires another bolt at the orog then reloads his crossbow.

(Attack) Crossbow: 1d20 + 3 - 4 ⇒ (11) + 3 - 4 = 10 Using precise shot for firing into melee, also includes a -4 for range.


Uther flings his second javelin at the Orog.

1d20 + 3 ⇒ (7) + 3 = 10 to hit, but misses.


Male Halfling Rogue 6| AC 20 T 16 FF 16 | HP 51/51| F +6 R +11 W +4; +2 v Fear | Init +8 | Perc +11

"Gotta get to the hill. Gotta get there."

Laro finishes his run at the bottom of the hill.

That should give me cover/concealment if the hill is as steep as I think it is. Is the hill just steep or is there brush/rocks making it difficult terrain as well?


Male Dwarf Monk 1/Fighter 1 HP 21, AC 19/13/16, Saves 6/5/3, Init +2, Perception +5

sleeping at -4 HP


Male Human Cleric 2 | HP: 17/17 CH 2/5 | AC: 18, T: 11, FF: 18 | Fort: +5, Ref: +1, Will: +7 | Melee: +3, Ranged: +1 | BAB: +1, CMB: +3, CMD: 13 | Init: +0, Perception: +3

Sorry Gilbert. This orog is distracting me from my healbot ways. For a moment I thought I was going to heal my way to second level. The foolish Lorkan totally forgot he has a scimitar with him, too.


The slope is a rise but not difficult terrain. It provides no cover or concealment

The orog moves back to get a better swing at Lorkan.
att/damage: 1d20 + 6 ⇒ (11) + 6 = 172d8 + 7 ⇒ (7, 2) + 7 = 16

The archers target the smaller figure approaching. The hobbit evades all shots.
vs Laro: 1d20 + 3 ⇒ (2) + 3 = 51d6 + 1 ⇒ (1) + 1 = 2
vs Laro: 1d20 + 3 ⇒ (14) + 3 = 171d6 + 1 ⇒ (4) + 1 = 5
vs Laro: 1d20 + 3 ⇒ (7) + 3 = 101d6 + 1 ⇒ (2) + 1 = 3

Jasmalus fires a small bolt toward the orog that expands into a small sticky web.
touch attack/save: 2d20 ⇒ (10, 1) = 11

spellcraft DC16:
Jasmalus casts a mini web. It seems to affect only one creature

Kn Arcan DC21:
This spell is a secret drow spell taught only in the underdark.

The orog is restrained by the gooey web strands on him!!


Male Human Wizard 1 / HP 8/8 / AC 13 / T 13 / FF 10 / F +1 / R +3 / W +3 / Init +5 / Perc +6 / CMB -1 / CMD 12 / Dagger -1 (1d4-1) / Light Crossbow +3 (1d8/19-20)

Obscuring mist (1) -7/10
Obscuring mist (2) -4/10

Spellcraft: 1d20 + 8 ⇒ (7) + 8 = 15
Knowledge arcan: 1d20 + 8 ⇒ (11) + 8 = 19

Shandor fires another bolt at the orog then reloads his crossbow.

(Attack) Crossbow: 1d20 + 3 - 4 ⇒ (13) + 3 - 4 = 12 Using precise shot for firing into melee, also includes a -4 for range.
(Damage) Crossbow: 1d8 ⇒ 1


Male Human Cleric 2 | HP: 17/17 CH 2/5 | AC: 18, T: 11, FF: 18 | Fort: +5, Ref: +1, Will: +7 | Melee: +3, Ranged: +1 | BAB: +1, CMB: +3, CMD: 13 | Init: +0, Perception: +3

Sensing an opportunity, Lorkan moves forward and strikes at the trapped orog.

morningstar: 1d20 + 2 ⇒ (4) + 2 = 6 damage: 1d8 + 2 ⇒ (2) + 2 = 4


M Dwarf Drillmaster of the Order, Rough, gruff and blunt. He is a harsh and boisterous dwarf and expects much from new recruits. Often earning their ire for a time.

Ivan continues his flight.


Male Halfling Rogue 6| AC 20 T 16 FF 16 | HP 51/51| F +6 R +11 W +4; +2 v Fear | Init +8 | Perc +11

"Gotta make it to the top. Yes sir, yes sir."

Double move to top of slope. I was figuring if the slope was steep enough to be difficult on it's own it would be high enough that a small sized creature at the bottom couldn't be seen by the orcs. They'd have to be closer to the slope or taller like the orog. No biggie.


Uther draws his two handed sword and moves in on the orog, but only gets into the slope and is still well away from the creature

(lost my image on my desktop due to getting a new PC but I will re-do it for future posts)


Orog break free: 1d20 ⇒ 10


The fire archers see the approach of Jasmalus with fear--his similarity to the dead man found earlier may explain some of their fear. The orcs fire a volley of arrows that cause a huge smoke clouds to appear in a wall of impenetrable black. The orog snaps some of the webbing loose, still hampered he rushes through the smoke and seems to be in full retreat with the fire archers. As the group returns to the caravan, a huge hole in the last wagon is discovered along with another mass of large boxes and supplies.

Returning to the caravan, everyone feels the sense of accomplishment of defeating such a well planned ambush.

Time to level to 2 those who were in both encounters, others are one encounter away.

The caravan is readies for travel, and the last few hours to the village of Batlet is thankfully without incident.

The dilapidated hovels surrounding the fort are the home for about one hundred hardy fishermen and farmers. The fort in the center is officially known as Border Fort Three, but the residents call it by another name: Fort Disaster.

These small border forts didn't have much and were not even named as they provided basic local defense and protection for caravans plying the local trade route. It seems to have suffered much damage from a recent raid, and the damage has yet to be repaired. The centerpiece of the fallen walls and broken gate is a thirty foot high tower in the center with a massive ballista and small catapult. You sense the desperation of the locals and the garrison, placed on the frontier to provide local defense, when what you have seen are highly organized orc war bands.


As the adventurers move into the 'fort' they see a group of spearmen, mostly local fishermen with long sharp sticks, and a few militia in poorly maintained scale mail.

The locals press you for information about the outside world and the war in the south, which you know has been going quite poorly for Taldor.

An old man with scars and a large net approaches. "Is this our relief? Is this is all that is coming?"


Uther waits for the officer to answer, but he understands the man's concern.

He shifts his sword to a slightly more comfortable position and eyes the defenses, trying to judge how well they will hold up.


Male Elf Paladin 1/Ranger 1 | 13/16 | AC 18/14/15 | F 5/R 6/W 3 | Init +3 | Perc +6

This is all that is coming, for now.

Where are the wounded?


Male Human Cleric 2 | HP: 17/17 CH 2/5 | AC: 18, T: 11, FF: 18 | Fort: +5, Ref: +1, Will: +7 | Melee: +3, Ranged: +1 | BAB: +1, CMB: +3, CMD: 13 | Init: +0, Perception: +3

As the orog and his orcs beat a hasty retreat, Lorkan stares at their retreating forms, before shaking his head and returning to tend to the injured.

2 channels for now, after gathering the wounded

Channels: 2d6 ⇒ (3, 3) = 6

The cleric sighs in relief as the group reaches the village of Batlet without further incident.


M Dwarf Drillmaster of the Order, Rough, gruff and blunt. He is a harsh and boisterous dwarf and expects much from new recruits. Often earning their ire for a time.

As the fight ends Ivan makes his way back to the sleeping orcs, and makes sure none of them will awaken again.

-----

Ivan blunders his way through the gates still muttering about the cowardly orog and not getting a good fight. However upon seeing the group of spearmen he bellows out.

NO NO NO. Ye be doing it all wrong! Here, ye hold it like this when ye be in a formation! Here,_ ye stand closer together, protect ye mate with ye shield, let the back ranks focus on doin' tha poking with the sticks! he ignores the older man and moves off towards the group of spear men.

He goes on for awhile giving a long lecture and lesson to the clearly undertrained men on dwarven discipline. After he stops and gives a nod. A sigh of relief emanates from the group. Only to have him speak again.

alrigt lads! Time to learn how to keep yer armor from fallin' to bits!

For most you hear Ivan's booming voice late into the night making sure to keep their attention.


Male Dwarf Monk 1/Fighter 1 HP 21, AC 19/13/16, Saves 6/5/3, Init +2, Perception +5

HP 2/10

"Perhaps we can rest. Or if there is more healing to be had, I could use it." Gilbert goes up to the older man, and says, "I'm afraid that I'm rather beaten up. Do you have some stout armor that I could use? -- If it has armor spikes on it, all the better."


Male Human Cleric 2 | HP: 17/17 CH 2/5 | AC: 18, T: 11, FF: 18 | Fort: +5, Ref: +1, Will: +7 | Melee: +3, Ranged: +1 | BAB: +1, CMB: +3, CMD: 13 | Init: +0, Perception: +3

Gilbert, I did a post combat channel heal on the wounded for 6hp. If it gets to be evening and everyone else's ok I can take care of that last bit for you before we turn in.


Male Halfling Rogue 6| AC 20 T 16 FF 16 | HP 51/51| F +6 R +11 W +4; +2 v Fear | Init +8 | Perc +11

"This is the fort?!?!???? We'll have to protect them from the orcs. Let's get back on the road where it's safer. That's what Laro thinks."

Laro bounces around the "fort" trying to find out all the gossip and generally making a pest of himself.

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