Intrigue in Taldor -- Group 2 -- Pathfinder Core Rules (Inactive)

Game Master Chainmail

Taldor is beset by invaders from the south as all is quiet on the Eastern Front. What to the enemies of Taldor have in mind next?

Their latest plot takes aim at the very heart of Taldor. What starts out as a simple border watch assignment for the adventurers turns into a story of war, espionage and intrigue that will shake the nation to its foundation.
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Male Elf Paladin 1/Ranger 1 | 13/16 | AC 18/14/15 | F 5/R 6/W 3 | Init +3 | Perc +6

Ready ranged weapons! Concentrate your fire, follow the first mark!

Thallan prepares his new longbow.

Initiative: 1d20 + 3 ⇒ (10) + 3 = 13


Male Human Cleric 2 | HP: 17/17 CH 2/5 | AC: 18, T: 11, FF: 18 | Fort: +5, Ref: +1, Will: +7 | Melee: +3, Ranged: +1 | BAB: +1, CMB: +3, CMD: 13 | Init: +0, Perception: +3

Thallan, I had healed you for another 4hp with a CLW from the scroll yesterday. You'd be at 10/11, and 11/11 if you haven't updated for the 1hp from overnight rest.

Lorkan maneuvers to be close enough to Thallan, and provides Thallan with a touch of divine Guidance as he watches on.

Cast Guidance on Thallan

Initiative: 1d20 + 0 ⇒ (13) + 0 = 13


Lacking a significant long range weapon, Uther stands next to a horse, somewhat concealed, and readies his greatsword. If he sees an opportunity to move to attack, he plans to take it.

initiative: 1d20 + 2 ⇒ (7) + 2 = 9

(put Uther on the map; did not see a way for me to save it? Not that familiar with Google Docs so let me know if I am doing something wrong)


Male Human Wizard 1 / HP 8/8 / AC 13 / T 13 / FF 10 / F +1 / R +3 / W +3 / Init +5 / Perc +6 / CMB -1 / CMD 12 / Dagger -1 (1d4-1) / Light Crossbow +3 (1d8/19-20)

(Have the wagons come to a complete stop?)

Initiative: 1d20 + 3 ⇒ (1) + 3 = 4

(If the wagons have come to a complete stop, apply the following action.)

Knowledge local: 1d20 + 8 ⇒ (11) + 8 = 19

Once again, in hopes of avoiding the rain of fire arrows, Shandor focuses his concentration and calls out an arcane command word. “Vaspar,” he says while holding his hands out in a fan like embrace. As the old wizards words trail off, a twenty foot wide and twenty foot high vaporous cloud engulfs the lead wagon.

(Standard action) Cast obscuring mist. I'm hoping the 20' high cloud will obscure the orc's vision of the wagons behind us as well.


init orcs/orog: 1d20 + 1 ⇒ (4) + 1 = 5


Recap of the Story So Far

The party had been recruited to escort a caravan through hostile territory straight from a night in a common bar in Greatwall. Not overly experienced adventurers, maybe novices, they were given a good payment to escort what was a crucial caravan to a series of military outposts. After fighting off an orc ambush, they realized they were attacked after the orcs had hit an earlier caravan killing a man resembling Jasmalus, one of the three leaders of the caravan. Making a fort under siege and delivering crucial supplies, Jasper and Jasmalus had disappeared for a time. Jasper, the scoundrel and native of Greatwall, informed you two distinguished companies were escorting two earlier caravans. He mused that you might be decoys. Now, short of the second crucial destination, the caravan is ambushed again.

The orcs fire a volley of fire arrows.

orcs fire:
4d20 ⇒ (13, 1, 9, 12) = 35wagon: 3d20 ⇒ (5, 2, 6) = 13caravan init: 1d20 ⇒ 1hit shandor on 1: 1d8 ⇒ 3

One arrow strikes the forward wagon and two the second wagon. The wagons quickly begin to burn as all three arrows ignite quickly.

Those in bold are up

ORDER OF ACTION
Gilbert
Thallan
Lorkan
Uther

Emerald and Jasper
ORCS AND OROG
Shandor
Teamsters
Gilbert
Thallan
Lorkan
Uther


Male Human Cleric 2 | HP: 17/17 CH 2/5 | AC: 18, T: 11, FF: 18 | Fort: +5, Ref: +1, Will: +7 | Melee: +3, Ranged: +1 | BAB: +1, CMB: +3, CMD: 13 | Init: +0, Perception: +3

Lorkan frowns at the sound of the arrows. "Perhaps it's time I invest in some longer ranged weapons." He stays close to Thallan, ready to supply him more divine guidance from Sarenrae.

However, upon seeing the flames ignite, Lorkan instinctively calls forth water to help douse the fire.

SA: Create Water on the fire. I put Thallan behind the first wagon for cover and somewhere where he can return fire, and Lorkan next to him. Lorkan will try to put out the fire on the second wagon with his water.


Male Dwarf Monk 1/Fighter 1 HP 21, AC 19/13/16, Saves 6/5/3, Init +2, Perception +5

Gilbert moves forward a double move. He'll get there in three rounds.


Uther hoists his sword and runs forward following Gilbert.

At 'em, lads! They won't be so happy when we're in on them!


Male Elf Paladin 1/Ranger 1 | 13/16 | AC 18/14/15 | F 5/R 6/W 3 | Init +3 | Perc +6

Thallan targets an archer.

atk, longbow, orc: 1d20 + 4 ⇒ (20) + 4 = 24
dmg, longbow, orc: 1d8 ⇒ 5

crit, longbow, orc: 1d20 + 4 ⇒ (11) + 4 = 15
dmg, longbow, orc: 2d8 ⇒ (6, 4) = 10


A well placed arrow takes an orc in the throat and down. The other three concentrate fire on Thallan.

orcs:
orcs of fire+orog: 1d20 + 4 ⇒ (20) + 4 = 241d20 + 4 ⇒ (4) + 4 = 81d20 + 4 ⇒ (7) + 4 = 11
orcs of fire crit?: 1d20 + 4 ⇒ (8) + 4 = 12
damage: 1d6 + 3 ⇒ (2) + 3 = 5
orog: 1d20 + 4 ⇒ (4) + 4 = 81d10 ⇒ 10

With the help of the caravan masters, the teamsters, and especially Lorkan, the fire is barely under control. Thalan takes a single fire arrow, and his clothes smolder a bit as it barely misses a vital area. The orog fires a large crossbow at Thallan, missing badly, and he quickly reloads.
5 piercing to Lorkan and Reflex save DC15 for Thalan or he is on fire per alchemists fire

ORDER OF ACTION
Shandor mist???(Stated action)
Teamsters
Gilbert
Thallan
Lorkan
Uther

Emerald and Jasper
ORCS AND OROG


Male Elf Paladin 1/Ranger 1 | 13/16 | AC 18/14/15 | F 5/R 6/W 3 | Init +3 | Perc +6

Reflex: 1d20 + 4 ⇒ (14) + 4 = 18


Uther continues to run forward (faster this time as I remember run is 4x speed)


Male Human Wizard 1 / HP 8/8 / AC 13 / T 13 / FF 10 / F +1 / R +3 / W +3 / Init +5 / Perc +6 / CMB -1 / CMD 12 / Dagger -1 (1d4-1) / Light Crossbow +3 (1d8/19-20)

(With consideration that the wagon is now on fire, I believe the circumstances have now changed! If possible, I would like to change my previously stated action to accommodate the circumstances.)

Seeing the wagon set ablaze so close to his position, Shandor begins to put out the fire.

"These blasted orcs seem to have a disposition for fire that is worse then any goblin I have ever known!"


Male Elf Paladin 1/Ranger 1 | 13/16 | AC 18/14/15 | F 5/R 6/W 3 | Init +3 | Perc +6

I can't take much more of that!


Male Dwarf Monk 1/Fighter 1 HP 21, AC 19/13/16, Saves 6/5/3, Init +2, Perception +5

Gilbert moves south sixty feet.


Male Human Cleric 2 | HP: 17/17 CH 2/5 | AC: 18, T: 11, FF: 18 | Fort: +5, Ref: +1, Will: +7 | Melee: +3, Ranged: +1 | BAB: +1, CMB: +3, CMD: 13 | Init: +0, Perception: +3

The fire and the volley fire split the cleric's attention, and he frowns as he ponders which to respond to first. The call of Sarenrae wins out, and Lorkan reaches out and touches Thallan, causing a wave of healing energy to wash over the paladin.

drop Summon Monster I for CLW: 1d8 + 1 ⇒ (2) + 1 = 3


Lorkan heals the holy warrior as the fighters advance.

DM:
perception EJ: 2d20 ⇒ (18, 12) = 30

Emerald shouts out:"Pit trap on the rise!!"

The ambush averted, four orcs leap out of a pit dug in the road with long tubes they must have been breathing with.
The front two have halberds, the rear ones glaives.

orcs and orog:
attack fire arrows: 3d20 ⇒ (19, 1, 6) = 26

As Thalan is healed, the orcs fire and he has some cover, but a single arrow hits him again and he falls at the cleric's feet. damage: 1d6 + 1 ⇒ (6) + 1 = 7

The orog fires a crossbow at Gilbert and it hits and sinks deeply.
att/damage: 1d20 + 3 ⇒ (13) + 3 = 161d10 ⇒ 5

Emerald, Malik, and Jasmalus put out the fire as Jasper sprints to your aid. Jasper huffs as he pulls up to Gilbert.
"Should we head back to the wagons? There are more of them greens."


ORDER OF ACTION
Shandor
Teamsters
Gilbert
Thallan
Lorkan
Uther
Emerald and Jasper

ORCS AND OROG


Male Human Cleric 2 | HP: 17/17 CH 2/5 | AC: 18, T: 11, FF: 18 | Fort: +5, Ref: +1, Will: +7 | Melee: +3, Ranged: +1 | BAB: +1, CMB: +3, CMD: 13 | Init: +0, Perception: +3

"For Sarenrae's sake! Stop doing that Thallan!" The cleric looks at the poor fallen paladin, and draws forth more healing energy from his quickly depleting divine reservoir to try to pull his comrade back to the conscious.

Drop Bless for another CLW

CLW: 1d8 + 1 ⇒ (6) + 1 = 7


Male Human Wizard 1 / HP 8/8 / AC 13 / T 13 / FF 10 / F +1 / R +3 / W +3 / Init +5 / Perc +6 / CMB -1 / CMD 12 / Dagger -1 (1d4-1) / Light Crossbow +3 (1d8/19-20)

Obscuring mist (1) -0/10 rounds.

Wishing to provide some concealment for the rest of the group to approach, Shandor moves up and reinstates his command over the environment. Issuing the arcane command, "Vaspar!" Shandor summons forth a large cloud of mist in front of the caravan.

(Move action) Move up 30 foot, (Standard action) Cast obscuring mist.

"Lorkan! Those boys on the front line are going to need your healing skill, right quickly! I will try and place another cloud, which should give you some concealment a portion of the way there!"


Male Dwarf Monk 1/Fighter 1 HP 21, AC 19/13/16, Saves 6/5/3, Init +2, Perception +5

HP 5/10

Gilbert charges the nearest orc with his temple sword.

attack (+2 for charging and +1 for orc) and damage: 1d20 + 3 + 2 + 1 ⇒ (16) + 3 + 2 + 1 = 221d8 + 3 ⇒ (5) + 3 = 8


Uther charges the orc next to Gilbert!

attack 1d20 + 6 ⇒ (7) + 6 = 13 to hit; damage of 2d6 + 7 ⇒ (5, 1) + 7 = 13

AC 15 until Uther acts again due to charge.


hp after Gilberts attack: 1d8 + 1 - 8 ⇒ (5) + 1 - 8 = -2
Gilbert and Uther deliver what seem to be deathblows. But the orcs seemed poised to deliver an attack before they fall unconscious!!!


M Dwarf Drillmaster of the Order, Rough, gruff and blunt. He is a harsh and boisterous dwarf and expects much from new recruits. Often earning their ire for a time.

how do ye want me ta be gettin' into da fight laddie?


Ivan is with the wagons. You will find out there is some action there too!!


Male Elf Paladin 1/Ranger 1 | 13/16 | AC 18/14/15 | F 5/R 6/W 3 | Init +3 | Perc +6

Thallan looked bad, but never went down... What choice do I have?


Male Human Cleric 2 | HP: 17/17 CH 2/5 | AC: 18, T: 11, FF: 18 | Fort: +5, Ref: +1, Will: +7 | Melee: +3, Ranged: +1 | BAB: +1, CMB: +3, CMD: 13 | Init: +0, Perception: +3

The question surprised Lorkan. The cleric of Sarenrae stays by Thallan's side for moment, and wonders. Thus causing him to give himself a headache.


Male Elf Paladin 1/Ranger 1 | 13/16 | AC 18/14/15 | F 5/R 6/W 3 | Init +3 | Perc +6

Thallan targets an archer, not in melee.

atk, longbow, orc: 1d20 + 4 ⇒ (13) + 4 = 17
dmg, longbow, orc: 1d8 ⇒ 1


deathblow halberd vs Uther: 1d20 + 4 ⇒ (19) + 4 = 231d10 + 2 ⇒ (9) + 2 = 11
deathblow halberd vs Gilbert: 1d20 + 4 ⇒ (6) + 4 = 101d10 + 2 ⇒ (8) + 2 = 10
glaive vs Uther: 1d20 + 4 ⇒ (11) + 4 = 151d10 + 2 ⇒ (2) + 2 = 4
Glaive Gilbert: 1d20 + 4 ⇒ (9) + 4 = 131d10 + 2 ⇒ (6) + 2 = 8

Jasper:
Jasper vs Orc: 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 112d6 + 1d4 ⇒ (5, 6) + (4) = 15

Jasper throws a dagger and misses the orc and runs up to Uther's side as he falls stricken twice with polearms. Seeing the orcs with glaives strike and move back to higher ground with reach, Jasper shouts: "A little help here, we got casualties."

From Jasmalus' wagon two magic bolts strike an orc with a glaive and he drops to the ground bleeding: bolt damage: 2d4 + 2 ⇒ (2, 4) + 2 = 8

The archers respond and target the wagons with another volley.

fire arrows:
4d20 ⇒ (4, 10, 17, 7) = 38

One fire arrow strikes the lead wagon and begins to burn again. The orog pulls out what appears to be an axe on a pole and begins to stalk down the hill.

Another group of four orcs rushes from behind the hill and closes on the rear wagon!!! Emerald shouts a warning: "We got this!!"

Ivan and Shandor prepare to deal with the new threat.

ORDER
Party and caravan

orcs and orog


Male Human Cleric 2 | HP: 17/17 CH 2/5 | AC: 18, T: 11, FF: 18 | Fort: +5, Ref: +1, Will: +7 | Melee: +3, Ranged: +1 | BAB: +1, CMB: +3, CMD: 13 | Init: +0, Perception: +3

On hearing the sad news, Lorkan begins his lumbering trek up the road and into the billowing fog. He makes steady progress right up and past the elder wizard, nearly running the old man over in his haste.

80' run. Man they went a long way up the road.


Male Human Wizard 1 / HP 8/8 / AC 13 / T 13 / FF 10 / F +1 / R +3 / W +3 / Init +5 / Perc +6 / CMB -1 / CMD 12 / Dagger -1 (1d4-1) / Light Crossbow +3 (1d8/19-20)

Question; Does the 20' high intervening mist provide any concelment from the orcs targeting the wagons? Or is the higher ground, so high that they can see over the 20' high mist?

Obscuring mist -1/10 rds.

Hearing the commotion from behind, Shandor diverts his attention to the wagons and begins moving in that direction. After reaching the edge of the obscuring mist, he observes the new arrivals to the combat. Focused on the closest orc he invokes an arcane word of power. "Mordock," He says while holding his hand out and pointing at the on coming orc. Without delay, a light blue bolt of energy flies out of his hand, striking the closest orc.

(Damage) Force missile: 1d4 + 1 ⇒ (1) + 1 = 2


Male Halfling Rogue 6| AC 20 T 16 FF 16 | HP 51/51| F +6 R +11 W +4; +2 v Fear | Init +8 | Perc +11

From next to Ivan, Laro speaks up, "Boy you guys sure know how to attract trouble. I thought this was going to be a nice quiet ride out of the fort but man you got me into it big time. Last time I follow a pretty girl." He then ducks under the wagon to the other side.

Shortbow: 1d20 + 4 ⇒ (3) + 4 = 7 Damage: 1d4 ⇒ 2


Male Dwarf Monk 1/Fighter 1 HP 21, AC 19/13/16, Saves 6/5/3, Init +2, Perception +5

HP 5/10

Gilbert moves up to the orc, avoiding the pit, and makes his attack.

Temple Sword and damage: 1d20 + 3 ⇒ (14) + 3 = 171d8 + 3 ⇒ (5) + 3 = 8


Uther lies there and bleeds a bit.

-2 of 13 hp.


Male Elf Paladin 1/Ranger 1 | 13/16 | AC 18/14/15 | F 5/R 6/W 3 | Init +3 | Perc +6

You were hit once, no? Can Thallan target anyrhing without penalty?


M Dwarf Drillmaster of the Order, Rough, gruff and blunt. He is a harsh and boisterous dwarf and expects much from new recruits. Often earning their ire for a time.

Ivan barrels towards the closest orc. (Youd think he'd learn.)

Shouting. YE BLOODY GREEN TURD, LET ME AXE AVE O TASTE O YE UGLY ARSE FACE! I GOT ME SOME PAYBACK WAITIN' FOR LAST TIME.

unless the closest orcs are the ones bearing reach weapons. Then he sticks back flinging insults ...


Uther was hit twice; AC was down to 15 due to the charge, so he took 15 points of damage. But he has a while before he bleeds out. His con is 14.


Male Human Cleric 2 | HP: 17/17 CH 2/5 | AC: 18, T: 11, FF: 18 | Fort: +5, Ref: +1, Will: +7 | Melee: +3, Ranged: +1 | BAB: +1, CMB: +3, CMD: 13 | Init: +0, Perception: +3

Hang in there. Y'all ran quite a ways you know. Even at 80' running, it'll be 2 more rounds before I get there.


Shandor's mist has been highly effective. Only one of three arrows hit the wagons from blind targeting. Though the higher ground has aided the orcs.

Gilbert closes to the last of the four orcs with a glaive. He tries to dodge the glaive with timely acrobatics.
Gilbert Acro to speed things up: 1d20 + 6 ⇒ (9) + 6 = 15
Gilbert barely avoids the reach weapon and strikes the orc down.

The orog stands up on the hill and swings his massive pole axe at Gilbert without moving. The massive axe has about 20' reach!!!
The orog bellows as he swings a massive blow at the dodging Gilbert. Jasper decides to take the left side of the road away from the massive monster.

orcs fire arrows and orog:

fire arrows vs Lorkan: 1d20 + 3 + 1 ⇒ (11) + 3 + 1 = 151d20 + 3 + 1 ⇒ (11) + 3 + 1 = 151d20 + 3 + 1 ⇒ (1) + 3 + 1 = 5
poleaxe vs Gilbert: 1d20 + 6 ⇒ (4) + 6 = 102d8 + 6 ⇒ (3, 3) + 6 = 12

Three fire arrows miss Lorkan as he runs to engage and the massive axe swings over Gilberts head. The force behind the blow was massive. Three of the four orcs attacking the rear wagon fall asleep from a spell. Two force bolts hit the remaining one and he barely keeps his feet.!

Magic:
4d20 ⇒ (11, 17, 3, 9) = 40mm: 2d4 + 2 ⇒ (2, 2) + 2 = 6orc hp: 1d8 + 1 - 6 ⇒ (6) + 1 - 6 = 1

Ivan has dropped back to help and finds himself confronting an already injured orc and three sleeping.

Orog has 20' reach

ORDER
PARTY
Jasper

Orcs and orog


RECAP
Ambushed by what the party knows now is three small forces of orcs, one led by and orog, the party rushes to engage the archers. Confronting four more in a pit and four coming from behind, the party concentrates on the forward orcs while magic is taking out the rear orcs. The mage Jasmalus may be responsible for this, his travel journal looking much like a spell book in Shandor's opinion.

The ambush appeared just as the party dropped into a valley between two hills. The caravan fights fire while the party takes their guarding duties seriously.

One of their number has fallen, but the others fight on. Gilbert is confronting an orog, a orc ogre hybrid with an axe the size of two men!!


Male Human Wizard 1 / HP 8/8 / AC 13 / T 13 / FF 10 / F +1 / R +3 / W +3 / Init +5 / Perc +6 / CMB -1 / CMD 12 / Dagger -1 (1d4-1) / Light Crossbow +3 (1d8/19-20)

After watching most of the orcs fall victim to the sleep spell, Shandor pulls out his crossbow and moves to the opposite edge of the mist.


Male Elf Paladin 1/Ranger 1 | 13/16 | AC 18/14/15 | F 5/R 6/W 3 | Init +3 | Perc +6

Fight smart!

atk, orog: 1d20 + 4 ⇒ (5) + 4 = 9
dmg, orog: 1d8 ⇒ 8


Male Dwarf Monk 1/Fighter 1 HP 21, AC 19/13/16, Saves 6/5/3, Init +2, Perception +5

HP 5/10

Gilbert approaches the Orog.

acrobatics vs CMD: 1d20 + 6 ⇒ (8) + 6 = 14

attack with temple sword and damage: 1d20 + 3 ⇒ (5) + 3 = 81d8 + 3 ⇒ (1) + 3 = 4


Male Human Cleric 2 | HP: 17/17 CH 2/5 | AC: 18, T: 11, FF: 18 | Fort: +5, Ref: +1, Will: +7 | Melee: +3, Ranged: +1 | BAB: +1, CMB: +3, CMD: 13 | Init: +0, Perception: +3

The arrows cause Lorkan to flinch instinctively. "Sweet Sarenrae of the Dawn. Please protect me." The cleric chants as he continues running toward his fallen comrade.


Male Halfling Rogue 6| AC 20 T 16 FF 16 | HP 51/51| F +6 R +11 W +4; +2 v Fear | Init +8 | Perc +11

Laro runs along the wagons to the edge of the mist where he can see out but can't be seen.


Uther continues to bleed (@ Lorkan - no worries, have many rounds left)

-3/13 hp


Thallan rushes inside the lethal axe and dodges a nasty blow!!
AoO: 1d20 + 6 ⇒ (6) + 6 = 122d8 + 6 ⇒ (4, 3) + 6 = 13
Then Thallan and Gilbert miss after Gilbert rushes in. Jasper races quickly to the orog's blind spot.
fast stealth/orog perception: 1d20 - 5 + 8 ⇒ (8) - 5 + 8 = 111d20 + 6 ⇒ (13) + 6 = 19
target 1 Thallan,2 Gil, 3 Jasper: 1d3 ⇒ 3
massive unarmed: 1d20 + 6 ⇒ (14) + 6 = 201d8 + 6 ⇒ (3) + 6 = 9
A huge swat of the orog leaves Jasper's ribs cracked and he screams.

Three fire arrows arch toward the lit wagon. One strikes true, and all three crews rush to put it out.

fire:
3d20 ⇒ (7, 7, 17) = 31

orc vs Ivan: 1d20 + 3 ⇒ (15) + 3 = 181d10 + 3 ⇒ (1) + 3 = 4
Ivan dodges a two handed swing with a hand and a half sword@!

Party is up in any order


Male Human Wizard 1 / HP 8/8 / AC 13 / T 13 / FF 10 / F +1 / R +3 / W +3 / Init +5 / Perc +6 / CMB -1 / CMD 12 / Dagger -1 (1d4-1) / Light Crossbow +3 (1d8/19-20)

Shandor moves five foot to the edge of the mist and loads a crossbow bolt into his light crossbow. he takes aim aim, then fires the bolt directly at the orag.

(Free action) Move five foot diagonally to the edge of the mist (Leaving five foot of mist between himself and the archers), (Move action) Load crossbow, (Standard action) Fire crossbow at orag.

(Attack) Crossbow: 1d20 + 3 - 6 ⇒ (17) + 3 - 6 = 14 (Using precise shot for firing into melee. Also included -6 for range.)
(Damage) Crossbow: 1d8 ⇒ 5


Male Human Cleric 2 | HP: 17/17 CH 2/5 | AC: 18, T: 11, FF: 18 | Fort: +5, Ref: +1, Will: +7 | Melee: +3, Ranged: +1 | BAB: +1, CMB: +3, CMD: 13 | Init: +0, Perception: +3

Finally, Lorkan reaches his destination. He stops past the fallen body, making sure he's between the comrade and the enemy fire. Once there, he takes a glance at Uther's breathing, and sighs in relief that the man is not yet dead.

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