
GM Tribute |

The Animal Companion is attacking bats too!
After the onslaught, the bats continue the assault.
bat 1: 1d20 + 6 ⇒ (11) + 6 = 171d1 ⇒ 1
bat 2: 1d20 + 6 ⇒ (12) + 6 = 181d1 ⇒ 1
bat 3: 1d20 + 6 ⇒ (19) + 6 = 251d1 ⇒ 1
The bats seem more focused than the heroes.
Bats are AC16 with 2hp -- post how many bats are left and your current hp
Party up

Kaelaah |

Staggering beneath the onslaught of bats, Kaelaah tries to freeze another of the rapidly moving targets but his icy blast misses.
Kaelaah, Ray of Frost vs Bat: 1d20 + 3 ⇒ (2) + 3 = 5, missing
Kaelaah being attacked by 2 bats – 10/16HP

Laro Farfeet |

Rapier: 1d20 + 5 ⇒ (6) + 5 = 11 Damage: 1d4 ⇒ 1
Rapier AoO: 1d20 + 5 ⇒ (3) + 5 = 8 Damage: 1d4 ⇒ 1
"Stop it! Stop it! Stop it!", Laro screams as he flaps his hands at the bat, missing it.
HP 14/19. 1 Bat

Fernand d'Apcher |

HP -4/15
Fernand holds a moment to line up a precise skewering...
Rapier : 1d20 + 5 ⇒ (14) + 5 = 19 for Damage: 1d6 + 3 ⇒ (6) + 3 = 9
And ends another bat.
One bat left.
-Posted with Wayfinder

Dolleen Mullick |

Dolleen squishes one between the tip of her staff and the ceiling. She prepares for another swing after dry heaving a bit.
staff strike: 1d20 + 3 + 1 ⇒ (18) + 3 + 1 = 22
damage: 1d6 + 2 ⇒ (6) + 2 = 8
14/17 one bat left

GM Tribute |

Let's do rounds of combat this time -- if you finish your bats, you can help a friend.
Bats attack
1 hit/damage: 1d20 + 6 ⇒ (16) + 6 = 221d1 ⇒ 1
2 hit/damage: 1d20 + 6 ⇒ (20) + 6 = 261d1 ⇒ 1 Confirm roll is 17 total
3 hit/damage: 1d20 + 6 ⇒ (6) + 6 = 121d1 ⇒ 1
And, if still alive, the bats attack again!!!
Bats attack
1 hit/damage: 1d20 + 6 ⇒ (1) + 6 = 71d1 ⇒ 1
2 hit/damage: 1d20 + 6 ⇒ (4) + 6 = 101d1 ⇒ 1
3 hit/damage: 1d20 + 6 ⇒ (10) + 6 = 161d1 ⇒ 1
confirm: 1d20 + 6 ⇒ (11) + 6 = 171d1 ⇒ 1
The bats continue to frustrate the heroes, attacking with effective bites.

Gilbert the Grappler |

One bat. HP: 5/21
Flurry of Blows with the temple sword: 1d20 + 3 ⇒ (13) + 3 = 161d20 + 3 ⇒ (1) + 3 = 4
Since Gilbert has no bats left, next round he will attack other people's bats.
Flurry of Blows with the temple sword: 1d20 + 3 ⇒ (15) + 3 = 181d20 + 3 ⇒ (17) + 3 = 20. He will kill two other bats.

Thallan Mourne |

rd 1, AoO: 1d20 + 5 ⇒ (17) + 5 = 22,rd 1, dmg: 1d10 ⇒ 1
rd 2, AoO: 1d20 + 5 ⇒ (8) + 5 = 13,rd 2, dmg: 1d10 ⇒ 7
rd 2, atk1: 1d20 + 5 ⇒ (18) + 5 = 23,rd 2, dmg: 1d10 ⇒ 8
rd 3, AoO: 1d20 + 5 ⇒ (6) + 5 = 11,rd 3, dmg: 1d10 ⇒ 7
rd 3, atk1: 1d20 + 5 ⇒ (3) + 5 = 8,rd 3, dmg: 1d10 ⇒ 1
1 bat left.

Laro Farfeet |

"Rats with wings leave me alone!"
Round 1 Rapier AoO: 1d20 + 5 ⇒ (2) + 5 = 7 Damage: 1d4 ⇒ 1
Rapier: 1d20 + 5 ⇒ (2) + 5 = 7 Damage: 1d4 ⇒ 2
Round 2 Rapier AoO: 1d20 + 5 ⇒ (5) + 5 = 10 Damage: 1d4 ⇒ 2
Rapier: 1d20 + 5 ⇒ (15) + 5 = 20 Damage: 1d4 ⇒ 4
After two more rounds all bats are dead.

Kaelaah |

Once more, struggling beneath the endless swarm of bats, Kaelaah's bolts of ice crash harmlessly against the rafters of the building.
Kaelaah, Ray of Frost (Bless): 1d20 + 3 + 1 ⇒ (8) + 3 + 1 = 12, missing
Following Round: Kaelaah, Ray of Frost (Bless): 1d20 + 3 + 1 ⇒ (3) + 3 + 1 = 7, missing
Kaelaah 6/16HP, 2 bats attacking

Fernand d'Apcher |

Rapier: 1d20 + 5 ⇒ (7) + 5 = 12 for Damage: 1d6 + 3 ⇒ (2) + 3 = 5 Rapier: 1d20 + 5 ⇒ (7) + 5 = 12 for Damage: 1d6 + 3 ⇒ (6) + 3 = 9
HP -5/15
-Posted with Wayfinder

Laro Farfeet |

"That was disgusting! Suffer no bat to live! Somebody put some fire magic up there and burn them out! What? The building would burn down and let the orcs know we are here? Ok, on the way out we burn this building. I say we check out that building next, but I think we all could use a little healing." Laro points to building 6.
Stealth: 1d20 + 11 ⇒ (16) + 11 = 27

Kaelaah |

Kaelaah stumbles from the building, he’s terribly sore, scratched and bloodied, his pride is wounded and, worse still, he has bat faeces in his hair.
He sits on the ground for a moment getting his breath back – when the Halfling suggests healing he looks around hopefully…

Lorkan Millsman |

Before the group scatters into movement, Lorkan quietly gathers the injured and draws on the power of Sarenrae, filling the area about him with divine healing energy.
Channel: 1d6 ⇒ 5
The cleric then checks over the party and reaizes some are not yet fully healed. Sighing at the damage the critters caused, Lorkan renews his call for aid, and another wave of healing energy washes over the group.
Channel: 1d6 ⇒ 2
Channel: 1d6 ⇒ 3
10HP healing for everyone. Anyone still hurt after that?

Kaelaah |

Feeling the warm healing washing over him, Kaelaah sighs... Standing, he runs his hands obverse the worst of his wounds... All gone and then runs his hands through his hair... Ewch... Bat mess is still there... S'pose the gods ain't so bothered about stuff like that.... He manages a weak smile towards Lorkan before wandering over towards Laro...
Fully healed, thanks

GM Tribute |

Moving to the best looking house in the area, it is obviously made of stone by dwarves. Each stone seems fitted without mortar.
As you approach, an large, ugly creature appears and say, "You are on my yard, you must be punished."
Fernand points out the creature is an ogre. A brute similar to the one you fought before with deadly reach.
Fernand1d20 + 3 ⇒ (13) + 3 = 16
Kaelah1d20 + 2 ⇒ (17) + 2 = 19
Dolleen1d20 + 2 ⇒ (12) + 2 = 14
Amarisa1d20 + 0 ⇒ (8) + 0 = 8
Thallan1d20 + 3 ⇒ (14) + 3 = 17
Ivan1d20 + 1 ⇒ (19) + 1 = 20
Lorkan1d20 + 0 ⇒ (16) + 0 = 16
Enemy11d20 + 1 ⇒ (16) + 1 = 17
ORDER
Ivan
Thallan
Fernand
Ogre
Party
Kn local: 2d20 ⇒ (15, 9) = 24

Fernand d'Apcher |

Fernand slips off to the left of Thallan's charge, out of the ogre's sight as he approaches the entrance...
Stealth: 1d20 + 7 ⇒ (4) + 7 = 11 as he approaches the building's entrance from the left. It looks like he has to double-move.
-Posted with Wayfinder

GM Tribute |

Ivan delayed to move things along
Gilbert rushes in to engage the ogre after Thallan hits him at range with an arrow. Ivan waits for a better opportunity. The ogre and Gilbert charge at each other in a brutal collision and the ogre swings a brutal blow before Gilbert can close. The ogre shouts, "AARGH, WAAAAAAA!!!" You feel that your presence may no longer be a secret.
AoO greatclub: 1d20 + 7 ⇒ (5) + 7 = 122d8 + 7 ⇒ (4, 7) + 7 = 18
attack greatclub: 1d20 + 7 ⇒ (18) + 7 = 252d8 + 7 ⇒ (2, 5) + 7 = 14
The second swing of a massive greatclub hits and cracks a few ribs of Gilbert's (14 B)
Order
Entire party
Ogre

Dolleen Mullick |

Dolleen sends Jimbli in to bite the ogre, then loads and fires her sling.
jimbli bite: 1d20 + 7 ⇒ (12) + 7 = 19
damage: 1d4 + 1 ⇒ (3) + 1 = 4
sling into melee: 1d20 + 2 - 4 ⇒ (8) + 2 - 4 = 6
jimbli acro to avoid AoO vs Ogre CMD: 1d20 + 9 ⇒ (8) + 9 = 17

Gilbert the Grappler |

HP 1/21
On his last legs, Gilbert will attempt to wrestle the Ogre.
Grapple check vs Ogre CMD and damage from armor spikes: 1d20 + 7 ⇒ (18) + 7 = 251d6 + 3 ⇒ (1) + 3 = 4
Now that he's grappled, he cannot use the greatclub, and loses 4 DEX for being grappled.

GM Tribute |

Will: 1d20 ⇒ 16
The ogre tries to hurt Gilbert after a nasty slice, a rapier stab, and a mass of armored spike cuts.
fist: 1d20 + 7 - 2 ⇒ (6) + 7 - 2 = 111d8 + 7 ⇒ (1) + 7 = 8
He collapses to the ground afterword with a slight squeeze from Gilbert.
COMBAT OVER
Gilbert has wrestled and beaten an ogre with a little help from his friends!!

Lorkan Millsman |

It's actually 3 points. You're level 2 now.
Lorkan steps up beside Amarisa, and adds his call to Sarenrae.
CLW, drop bless: 1d8 + 2 ⇒ (3) + 2 = 5
CLW, drop bless: 1d8 + 2 ⇒ (5) + 2 = 7

Fernand d'Apcher |

"We should probably take cover before his friends emerge," Fernand says, as he ensures the ogre's death with a lethal stab to the neck.
-Posted with Wayfinder

GM Tribute |

Laro rifles through the ogre and finds he has some bracelets of a fine silver tied together as a clasp on his rough cloak.
Spellcraft: 3d20 ⇒ (7, 4, 13) = 24
Amarisa identifies the bracelets as:
Aura faint transmutation; CL 4th
Slot wrists; Price 5,000 gp; Weight 1 lb.
DESCRIPTION
These wristbands appear similar to greater bracers of archery, though they are typically constructed of lighter material. They function as greater bracers of archery, except that they grant a +1 competence bonus on attack rolls and no bonus on damage rolls.
As you recover from the fight with the ogre, ten orcs bolt quickly to the building that looks like a huge chimney (building 14). Throwing open the doors they prepare to jump inside. The noise from the burst door echoed across the plateau and alerted you all. Seeing the ogre dead, they seem to be intimidated by you. The orcs are about 240' from you, but you all have a clear line of sight to them.
Everyone has an action-orcs on map as a single token -- chimney is building 14

Amarisa Desini |

Submit to the mercy of the Dawnflower, evil foes!
I try a looong shot at the orcs with my crossbow:
Attack: 1d20 ⇒ 16
Damage: 1d8 ⇒ 2
I hand the Bracers of Archery to Thallan:
Put these on...I think you may put these to the best use...

Lorkan Millsman |

Seeing the great divide between himself and the orcs, Lorkan works his way over to Thallan, and calls for Sarenrae's hand to guide the elf's arrows.
Cast Guidance on Thallan. +1, once, in the next minute. Feel free to use them at will. Lorkan's line of communication with the Dawnflower says there's more where that came from.

Gilbert the Grappler |

HP 16/21
Gilbert will take cover behind a nearby building, and sling a bullet at the orcs.
Sling (including minus for range) (and plus against orcs) and damage: 1d20 + 3 - 6 + 1 ⇒ (1) + 3 - 6 + 1 = -11d4 + 3 ⇒ (4) + 3 = 7

Kaelaah |

...we're too far away by half...
Wary of the rain of arrows that is likely to fall in any moment, Kaelaah rushes behind the nearest cover and starts working out the best way to close this distance to the orcs.

Dolleen Mullick |

"Ha... Ain't gonna attack us. These orcs run before y'can even give'em a good dirty look." She waves her arms and wiggles - commanding the far-off foliage to wrap up the orcs. "Well not this time...."
casting Entangle DC14, then moving toward orcs.

Fernand d'Apcher |

Fernand takes advantage of the orcs' distraction and races towards them, his crouched posture showing that he's broken am archery line several times before. He makes sure to avoid the vines which have begun to spring out of the ground.
Move towards them, circling around the Entangle if needed. A question... Are there really only three minis on the map?
-Posted with Wayfinder