
GM_Fenwick |

The human Imperium is a dark, dangerous place. While Space Marines and the Imperial Guard battle aliens among the stars, it is the job of the Inquisition to hunt down the traitors who corrupt society from within. You are a member of this glorious organization, a fresh acolyte in the retinue of Inquisitor Alistair Sharben of the Ordo Hereticus. In your journeys through the galaxy, it is your holy duty to scourge the heretic, suffer not the xenos to live and purge the daemon in the Emperor's name.
But remember this: there is no such thing as innocence; only degrees of guilt.
***********
The grimdark universe Warhammer 40k is what originally got me into tabletop games, so it's only fitting that I return to them now that I've got a couple of years of experience under my proverbial belt. While it would be a bloody nightmare to try and coordinate the large-scale battles over the message boards, I'm more than happy enough to run a Dark Heresy campaign. I really miss d100/% dice.
All are welcome, be they veterans of the 41st millennium or newcomers to our dark corner of the galaxy.
Character Creation
1) Character Stats will be generated according to the Core Rulebook, with the allowance of a single re-roll for your lowest stat and 400 starting EXP to spend at your discretion.
2) You can use any source book to create a character save for Ascended. Emperor knows you won't be touching that anytime soon, as its a prestige class supplement.
3) Background is important. While you can create your own unique planet for your acolyte to hail from, keep in mind that your character is an acoylte in the service of the Inquisition, and your past prior to service should reflect that. Having a cool character is better than having a super-powerful character without a "character". Best background(s) gets either extra starting EXP or extra starting money.
4) Interested players will have until Friday the 30th to sumbit characters for my approval. I'm looking at a 5/6 man cell that's well-rounded and balanced for both investigation and combat.
Character Classes, Sample Images and Brief Descriptions (pictures taken from Google Images, descriptions taken from 1d4chan)
* Adept (Lexograph or Logister) - The brains of the party, quite useful when it comes to knowledge.
* Adepta Sororitas (Famulous, Hospitaller, or Battle Sister) - Nuns with guns. The Inquisitor's Handbook adds in Sisters of Battle, but it represents them in a general light, so one might just be a booky nun rather than shooty. With Blood of Martyrs, rules are added in for strictly being bolter-b!tches and nothing else.
* Arbitrator (Enforcer or Investigator) - Judge Dredd in space. 'Nuff said.
* Assassin (Nihilator or Infiltrator) - Murderhobos with little to no training or scrubs who really wish they were working for the Officio Assassinorum.
* Cleric [This picture is kickass!] (Confessor or Zealot) - Clerics of the Empra' who kick arse for the Throne. Imagine a priest with a sawn-off shotgun.
* Guardsman (Stormtrooper, Officer or Sniper) - See "Imperial Guard".
* Imperial Psyker (Savant or Scholar) - Can try to channel the chaotic energies of the warp, usually with mixed results.
* Scum (Ganger or Fixer) - The rogues of 40k actually have a skill called "blather". Apart from that, the name says everything else you need to know about them.
* Tech-Priest (Technomancer or Omniprophet) - Borg clerics of the Omnissiah, the machine god.

Spazmodeus |

Yikes! only 3 days.... I'll see what I can come up with, RL permitting :)
Might as well get some randomness out of the way
Homeworld: 1d100 ⇒ 51 Imperial
WS 2d10 + 20 ⇒ (9, 6) + 20 = 35
BS 2d10 + 20 ⇒ (6, 8) + 20 = 34
S 2d10 + 20 ⇒ (8, 9) + 20 = 37
T 2d10 + 20 ⇒ (8, 5) + 20 = 33
Ag 2d10 + 20 ⇒ (4, 3) + 20 = 27
Int 2d10 + 20 ⇒ (1, 7) + 20 = 28
Per 2d10 + 20 ⇒ (1, 4) + 20 = 25
WP 2d10 + 20 ⇒ (3, 3) + 20 = 26
Fel 2d10 + 20 ⇒ (6, 8) + 20 = 34
re-roll for WP 2d10 + 20 ⇒ (1, 8) + 20 = 29
Ok, time to cogitate.

Movin |
Very interested. Considering a Psyker guardsmen who was outed by his brothers after he had his Break event.
Now lets see if the dice love me.
Also, Hi Fenwick.
WS: 1d100 ⇒ 95
WS: 2d10 + 20 ⇒ (5, 6) + 20 = 31
BS: 2d10 + 20 ⇒ (9, 9) + 20 = 38
S: 2d10 + 20 ⇒ (4, 4) + 20 = 28
T: 2d10 + 20 ⇒ (7, 7) + 20 = 34
ag: 2d10 + 20 ⇒ (2, 3) + 20 = 25
int: 2d10 + 20 ⇒ (1, 8) + 20 = 29
per: 2d10 + 20 ⇒ (9, 8) + 20 = 37
WP: 2d10 + 20 ⇒ (6, 8) + 20 = 34
Fel: 2d10 + 20 ⇒ (4, 10) + 20 = 34
Reroll: 2d10 + 20 ⇒ (10, 9) + 20 = 39
Hrmm.... alright I can probably rock this give me a day to think.

Nidoran Duran |

Interested. I'll give it some time to let ideas come to me, but for now, rolls, to help set me on the path.
World: 1d100 ⇒ 60
WS: 2d10 + 20 ⇒ (6, 8) + 20 = 34
BS: 2d10 + 20 ⇒ (1, 6) + 20 = 27
S: 2d10 + 20 ⇒ (1, 8) + 20 = 29
T: 2d10 + 20 ⇒ (5, 3) + 20 = 28
Ag: 2d10 + 20 ⇒ (9, 3) + 20 = 32
Int: 2d10 + 20 ⇒ (9, 3) + 20 = 32
Per: 2d10 + 20 ⇒ (4, 8) + 20 = 32
WP: 2d10 + 20 ⇒ (3, 8) + 20 = 31
Fel: 2d10 + 20 ⇒ (2, 4) + 20 = 26
Reroll Fel: 2d10 + 20 ⇒ (8, 2) + 20 = 30

Ellix |
Ok I'll just do stats for now then.
Assassin here, your token ball of barely contained ultraviolence.
WS: 2d10 + 20 ⇒ (8, 2) + 20 = 30
BS: 2d10 + 20 ⇒ (2, 6) + 20 = 28
S: 2d10 + 20 ⇒ (1, 3) + 20 = 24
T: 2d10 + 20 ⇒ (7, 10) + 20 = 37
Ag: 2d10 + 20 ⇒ (8, 1) + 20 = 29
Int: 2d10 + 20 ⇒ (6, 5) + 20 = 31
Per: 2d10 + 20 ⇒ (7, 5) + 20 = 32
WP: 2d10 + 20 ⇒ (7, 5) + 20 = 32
Fel: 2d10 + 20 ⇒ (8, 3) + 20 = 31
Re-roll Strength: 2d10 + 20 ⇒ (10, 10) + 20 = 40

wanderer82 |

Let's see how this goes, thinking an Arbitrator or Guardsman, from an outer colonial Imperial World. Deputy arbite perhaps, more Wild West than Shining Center of the Universe.
imperial homeworld
WS: 2d10 + 20 ⇒ (10, 1) + 20 = 31
BS: 2d10 + 20 ⇒ (8, 8) + 20 = 36
Str: 2d10 + 20 ⇒ (5, 6) + 20 = 31
Tou: 2d10 + 20 ⇒ (8, 7) + 20 = 35
Agi: 2d10 + 20 ⇒ (4, 8) + 20 = 32
Int: 2d10 + 20 ⇒ (10, 3) + 20 = 33
Per: 2d10 + 20 ⇒ (5, 6) + 20 = 31
Wil: 2d10 + 20 ⇒ (8, 10) + 20 = 38
Fel: 2d10 + 20 ⇒ (2, 1) + 20 = 23
reroll Fel: 2d10 + 20 ⇒ (7, 9) + 20 = 36

LitanyOfCurses |
I'm a newbie to the game, but I would be interested in a psyker. Come on dice gods.
World: 1d100 ⇒ 4
WS: 2d10 + 20 ⇒ (3, 1) + 20 = 24
BS: 2d10 + 20 ⇒ (9, 10) + 20 = 39
S: 2d10 + 20 ⇒ (5, 9) + 20 = 34
T: 2d10 + 20 ⇒ (6, 9) + 20 = 35
ag: 2d10 + 20 ⇒ (4, 6) + 20 = 30
int: 2d10 + 20 ⇒ (10, 5) + 20 = 35
per: 2d10 + 20 ⇒ (8, 5) + 20 = 33
WP: 2d10 + 20 ⇒ (1, 7) + 20 = 28
Fel: 2d10 + 20 ⇒ (10, 9) + 20 = 39
Reroll: 2d10 + 20 ⇒ (7, 6) + 20 = 33

JonGarrett |

World - Fenksworld, Volg Hive
Weapon Skill: 2d10 + 20 ⇒ (6, 7) + 20 = 33
Ballistic Skill: 2d10 + 20 ⇒ (5, 2) + 20 = 27
Strength: 2d10 + 20 ⇒ (4, 6) + 20 = 30
Toughness: 2d10 + 25 ⇒ (2, 2) + 25 = 29
Agility: 2d10 + 20 ⇒ (10, 7) + 20 = 37
Intelligence: 2d10 + 20 ⇒ (1, 5) + 20 = 26
Perception: 2d10 + 20 ⇒ (7, 10) + 20 = 37
Willpower: 2d10 + 20 ⇒ (2, 6) + 20 = 28
Fellowship: 2d10 + 15 ⇒ (8, 10) + 15 = 33
Intelligence Reroll: 2d10 + 20 ⇒ (9, 6) + 20 = 35
Insanity: 1d10 ⇒ 4
Starting Wounds: 1d5 + 8 ⇒ (5) + 8 = 13
Imperial Divination: 1d100 ⇒ 57 - "Die if you must, but not with your spirit broken." - Increase Willpower by +3
I think that's all the rolls I need to make for now.

GM_Fenwick |

I'm willing to all let you swap two statistics if you find them to be unsatisfactory with how you want to build a character, and I am extending the deadline indefinitely to accommodate for players that are pressed for time and want to spend a couple of extra days creating a character.
@Ellix: I've taken a cursory glance at the Rogue Trader CRB, but I need to create a sample character for myself and compare it with my own Dark Heresy characters to see if one is more over-powered than the other.

wanderer82 |

Wounds: 1d5 + 8 + 1 ⇒ (4) + 8 + 1 = 13
Fate: 1d10 ⇒ 9
Wealth: 2d10 + 50 ⇒ (9, 8) + 50 = 67
Insanity: 1d5 + 2 ⇒ (2) + 2 = 4
Divination: 1d100 ⇒ 36 Only in death does duty end (gain 1 wound)
Okay, so I was able to get my hands on some of the supplement books (only previously had the core) and love the idea of an Arbitrator that had scene too much and been possibly considered tainted, but was found innocent and so was Mind Cleansed to take the best of him and leave his damaged past behind. I realize Mind Cleansed inflicts a -5 to my Fellowship, which is an important Attribute for a Arbitrator, but I really like how the concept comes together.
NAME: Mathias Gabriel
HOMEWORLD: Mind Cleansed
CAREER PATH: Arbitrator
--------------------
ATTRIBUTES
--------------------
WS: 34
BS: 44
S: 34
T: 38
Ag: 35
Int: 36
Per: 34
WP: 46
Fel: 34
Wounds: 14
Fate Points: 2
Insanity: 4
------------------
TRAITS
------------------
Engram Implantation: begin play with Deceive (Fel) and Intimidate (S) skills. treat Common Lore (Tech) (Int) and Survival (Int) as Basic Skills. You also begin with the Jaded and Pistol Weapon Training (SP and Las) talents.
Failsafe Control: failsafe command trigger implanted in their minds to prevent them from turning on their masters. Only their Inquisitor should ever have access to this trigger, which usually must be delivered telepathically or by a specific sonic cadence (a simple code phrase is usually judged too risky). The trigger works just like the use of the Dominate Psychic Power (see page 178 in Dark Heresy). If the trigger is successful, you may be given an order or set of instructions you must carry out to the best of your abilities. However, if the command is antithetical or directly harmful to you, you may receive an appropriate bonus to resist the control.
Imperial Conditioning: +10 bonus on Willpower Tests made to resist Fear or attempts to control or possess your mind (psychically, chemically or otherwise).
Through a Mirror Darkly: start play with 1d5+2 Insanity Points. At the GM's discretion, certain rare events, individuals and even things like phrases, sights, and smells may trigger “repressed” memories— roll on Table 1-3: Shards of Memory. When this occurs you must pass a Willpower Test or roll on the Shock Table (see page 233 in Dark Heresy)
-----------------
SKILLS, TRAINED
-----------------
Awareness (Per)
Common Lore (Adeptus Arbites) (Int)
Common Lore (Imperium) (Int)
Deceive (Fel)
Inquiry (Fel)
Intimidate (S)
Literacy (Int)
Scrutiny (Per)
Speak Language (Low Gothic) (Int)
-----------------
SKILLS, BASIC
-----------------
Barter (Fel)
Carouse (T)
Charm (Fel)
Climb (S)
Command (Fel)
Common Lore (Tech)(Int)
Concealment (Ag)
Contortionist (Ag)
Disguise (Fel)
Dodge (Ag)
Evaluate (Int)
Gamble (Int)
Logic (Int)
Search (Per)
Silent Move (Ag)
Survival(Int)
Swim (Str)
-----------------
TALENTS
-----------------
Basic Weapon Training (SP)
Jaded
Melee Weapon Training (Primitive)
Pistol Weapon Training (SP & Las)
Rapid Reload
----------------
EXPERIENCE (400)
----------------
Background: Proven Innocent (100) (+3 all characteristics, +1 wound, -1 fate point, immune to charm/command/deceive/intimidate vs master)
Ballistic Skill (100) (simple, +5)
Awareness (100)
Scrutiny (100)
--------------
EQUIPMENT
--------------
Shotgun & 52 shells (2 thrones)
Armsman-10 Service Pistol & 60 bullets (53 thrones)
club
brass knuckles
knife
mest vest
uniform (good quality clothing)
3 doses of stimm
injector
Arbitrator ID
chrono
flask of amasec
12 thrones
Appearance: height - 1.85m; weight - 87 kg; build - lean, muscular; hair - brown, short cropped; eyes: left-blue, right-black with Nevus of Ota; facial hair - clean shaven; clothing - black fatigues with longcoat, mesh vest underneath (arbite uniform not regularly worn)
Personality: tbd
Monologue: tbd

Havocprince |

Dark Heresy with all the books he says.... Happiness says I.
Homeworld Advanced chart.1d100 ⇒ 44 Imperial
Path 1d100 ⇒ 10 Adept
WS: 2d10 + 20 ⇒ (3, 10) + 20 = 33
BS: 2d10 + 20 ⇒ (5, 1) + 20 = 26
Str: 2d10 + 20 ⇒ (8, 3) + 20 = 31
Tou: 2d10 + 20 ⇒ (4, 3) + 20 = 27
Agi: 2d10 + 20 ⇒ (2, 3) + 20 = 25
Int: 2d10 + 20 ⇒ (4, 6) + 20 = 30
Per: 2d10 + 20 ⇒ (5, 8) + 20 = 33
Wil: 2d10 + 20 ⇒ (5, 9) + 20 = 34
Fel: 2d10 + 20 ⇒ (10, 5) + 20 = 35
Reroll agi 2d10 + 20 ⇒ (5, 10) + 20 = 35
switch toughness with weapon skill.
Wounds 1d5 + 8 ⇒ (5) + 8 = 13
Fate 1d10 ⇒ 1
Divination 1d100 ⇒ 77 "The only true fear is dying with your duty not done." +2 wounds
Scholar of the Colleges Hetaireia Lexis starting package
+3 Int -5 Str -5 WS Bonus Skills
Final stats
WS 22
BS 26
Str 26
Tou 33
Agi 35
Int 33
Per 33
Wil 37
Fel 35
Wounds 15
Fate 2
Building a complete brain character knowledge and skill and not much else. Should be fun. Surprisingly tough for a bookworm... gonna have to work that in to the backstory.

Spazmodeus |

Homeworld: 1d100 ⇒ 51 Imperial
WS 2d10 + 20 ⇒ (9, 6) + 20 = 35
BS 2d10 + 20 ⇒ (6, 8) + 20 = 34
S 2d10 + 20 ⇒ (8, 9) + 20 = 37
T 2d10 + 20 ⇒ (8, 5) + 20 = 33
Ag 2d10 + 20 ⇒ (4, 3) + 20 = 27
Int 2d10 + 20 ⇒ (1, 7) + 20 = 28
Per 2d10 + 20 ⇒ (1, 4) + 20 = 25
WP 2d10 + 20 ⇒ (3, 3) + 20 = 26
Fel 2d10 + 20 ⇒ (6, 8) + 20 = 34
re-roll for WP 2d10 + 20 ⇒ (1, 8) + 20 = 29
switch fel for ag
other randomness
wounds 8 + 1d5 ⇒ 8 + (5) = 13
fate 1d10 ⇒ 7 = 2
appearance 1d100 ⇒ 81 well-builtm 1.8m/80kg
age 1d100 ⇒ 97 veteran 1d10 + 40 ⇒ (2) + 40 = 42
coloration 1d100 ⇒ 28 skin:dark, hair:dyed eyes:blue
quirk 1d100 ⇒ 46 Aquila tatoo
birth planet 1d100 ⇒ 42 feudal
divination 1d100 ⇒ 9 +2 corruption

Havocprince |

Build 1d100 ⇒ 43 Svelte 1.85m 120 kg
Age 1d100 ⇒ 89 Veteran 40 + 1d10 ⇒ 40 + (8) = 48 Going to laugh if we are all seniors.
Skin 1d100 ⇒ 17 dark
Hair 1d100 ⇒ 98 grey
Eyes 1d100 ⇒ 33 grey
Quirk 1d100 ⇒ 52 Faint smell
Planet 1d100 ⇒ 27 Back water
Hmm, Latin names. Titus Scipio
Ideas. Gonna have to come up with really good fluff.

Brox RedGloves |

Hiyo!
Let's see what I come up with (hoping for an Arbi, or Assassin) Void Ship
Cimbria Arctus, last survivor of Space Hulk Malfia 238.812.41XR
Female
Arbitrator
WS: 2d10 + 20 ⇒ (7, 10) + 20 = 37
BS: 2d10 + 20 ⇒ (9, 5) + 20 = 34
St: 2d10 + 15 ⇒ (9, 8) + 15 = 32+3
To: 2d10 + 20 ⇒ (7, 5) + 20 = 32
Ag: 2d10 + 20 ⇒ (9, 4) + 20 = 33
In: 2d10 + 20 ⇒ (7, 2) + 20 = 29
Per: 2d10 + 20 ⇒ (3, 8) + 20 = 31
WP: 2d10 + 25 ⇒ (7, 6) + 25 = 38
Fe: 2d10 + 20 ⇒ (7, 8) + 20 = 35
Wounds: 1d5 + 6 ⇒ (2) + 6 = 8
Fate: 1d10 ⇒ 8 3
2d10 + 50 ⇒ (4, 9) + 50 = 63
Build: 1d100 ⇒ 85 Gangling
Age: 1d100 ⇒ 22 Youth 1d10 + 20 ⇒ (7) + 20 = 27
1d100 ⇒ 75 Hairless
Ship Tradition: 1d100 ⇒ 1 SPACE HULK!!
Divination: 1d100 ⇒ 85 Thought begets Heresy, Heresy begets Retribution +3 Strength
Reroll on Int In: 2d10 + 20 ⇒ (4, 8) + 20 = 32
Skin: Bluish
Eyes: Violet
Charmed: When you spend a Fate Point; roll a 1d10, on a roll of 9, you do not lose the Fate Point
Ill-Omened: -5% on Fel to non-void born
Shipwise: Navigation (Stellar) and Pilot (Spacecraft) are Basic Skills
Void Accustomed: Does not suffer Space Travel sickness, low-grav & zero-grav locations are not difficult terrain
Spk Low Gothic (int) 36
Literacy (int) 36
CL Adeptus Arbites (int) 36
CL Imperium (int) 36
Inquiry (fel) 35/30
Basic Wpn (SP)
Melee Wpn (Prim)
Quick Draw
Shotgun +12 shells
Club
Brass Knuckles
Knife
Mesh Vest
Uniform (Good)
Stimm x3
Arbitrator ID
Chrono
Flask of Amasec

Brox RedGloves |

Cimbria Arctus Background
(I hope you like reading...)
+++++++++++++++++++INCOMING TRANSMISSION+++++++++++++++++++
To: Inquisitor <Fill in Name here>, Servant of Holy Inquisitorial Ordos
From: Technomancer 3rd Class, Markos Davian, Security Officer 1st Class, Indomitable Light, Mining Vessel, 5,423 Standard Units of Measure from Kalf, 6.595.825.41M, 2245hrs as translated from Techa-Lingua
Sir:
This Servant of the Omnissiah, Markos Davian genetic inheritor of Cyrus Davian, Security Officer 1st Class, Indomitable Light, Mining Vessel wishes to inform you that we have successfully retrieved Humanoid Life Form, Imperial Servant, Arbitrator Ident# 375846F, self-identified as Cimbria Arctus, designated as gender: female; from Space Hulk designated Malfia 25764831.532X4.
As you have requested, this Servant of the Omnissiah, Markos Davian genetic inheritor of Cyrus Davian, Security Officer 1st Class, Indomitable Light, Mining Vessel has made a record (see data spool 6.435.825.41M designated 145TS) of all actions taken in the retrieval of Humanoid Life Form, Imperial Servant, Arbitrator Ident# 375846F, self-identified as Cimbria Arctus, designated as gender: female. What follows is an individual reckoning of actions taken and observed; supplemented by accounts gleaned from servitors and base carbon, unaugmented, unblessed, life forms. Note that such supplementary testimony may contain inaccuracies as a result of faulty mnemonic capacity. All such testimony shall be marked.
On 6.435.825.41M relative time designation 0538.85 Indomitable Light, Mining Vessel, 5,028 Standard Units of Measure from Kalf received a report (see data spool 6.435.825.41M designated 145CK) indicating the presence of a stellar Ship/Mass colloquially known as a “Space Hulk”. We immediately gave praise to the Omnissiah, and tentatively gave the stellar Ship/Mass the designation Malfia 25764831.532X4 and proceeded enroute to intercept and analyze.
On 6.462.825.41M relative time designation 0538.85 Indomitable Light, Mining Vessel, 5,423 Standard Units of Measure from Kalf undertook a long range ocularia of stellar Ship/Mass colloquially known as a Space Hulk, given the designation Malfia 25764831.532X4 (see data spool 6.435.825.41M designated 146Annot) whereupon, after scanning multiple forms of mineralia, metallurgical and alchemical substances we noted multiple lifemasses. We deployed 12 servitor occularexi to identify the discovered lifemasses. (see data spool 6.435.825.41M 146TS). The occularexi survived contact with the lifemasses for exactly 23.5 microunits of time. Plenty of time to identify and draw up data-reams of collected knowledge. Lifemass identified as “Ork”.
On 6.462.825.41M relative time designation 1017.12 Indomitable Light, Mining Vessel, 5,423 Standard Units of Measure from Kalf registered a faint (4.2756 sub-decibels) salvation beacon. <play audio> Hidden inside the transmission (but easily detected by Mechanicum devices) was a confidential ident code designating Inquisitorial Authority (see Codex Lexicanum file 698725.95843 subset 145 Authority to re-direct Imperial Assets).
On 6.462.825.41M relative time designation 1245.98 Indomitable Light, Mining Vessel, 5,423 Standard Units of Measure from Kalf hastened to geosynchronous orbit with the salvation beacon and deployed retrieval-servitors.
On 6.465.825.41M relative time designation 0001.12 Indomitable Light, Mining Vessel, 5,423 Standard Units of Measure from Kalf received retrieval-servitors and one base carbon, unaugmented, unblessed, life form, later identified as Humanoid Life Form, Imperial Servant, Arbitrator Ident# 375846F, self-identified as Cimbria Arctus, designated as gender: female. Additionally she brought a satchel with indeterminate objects. After careful and surreptitious analysis it can be determined that the objects are data spools of undetermined origin and content.
To be continued...

Cimbria Arctus |

Arbitrator
WS: 37
BS: 39
St: 35
To: 32
Ag: 33
In: 37
Per:31
WP: 38
Fe: 35
Wounds: 8
Fate: 3
Wealth: 63
Build: Gangling
Age: 27
Hair: Hairless
Skin: Bluish
Eyes: Violet
Ship Tradition: 1 SPACE HULK!!
Divination: Thought begets Heresy, Heresy begets Retribution +3 Strength
Charmed: When you spend a Fate Point; roll a 1d10, on a roll of 9, you do not lose the Fate Point
Ill-Omened: -5% on Fel to non-void born
Shipwise: Navigation (Stellar) and Pilot (Spacecraft) are Basic Skills
Void Accustomed: Does not suffer Space Travel sickness, low-grav & zero-grav locations are not difficult terrain
Awareness (per) 31
CL Adeptus Arbites (int) 37
CL Imperium (int) 37
Literacy (int) 37
Inquiry (fel) 45/40
Spk Low Gothic (int) 37
Basic Wpn (SP)
Melee Wpn (Prim)
Quick Draw
Shotgun +12 shells
Club
Brass Knuckles
Knife
Mesh Vest
Uniform (Good)
Stimm x3
Arbitrator ID
Chrono
Flask of Amasec
XP Spent:
Awareness (100)
Inquiry +10 (100)
BS +5 (100)
Int +5 (100)

Redshirt#3302 |

This looked cool but you knowing about the story of Grendal seals the deal. I'll trust the Dice Gods to help make a character.
Homeworld: 1d100 ⇒ 26So Hiveworlder
Career Path: 1d100 ⇒ 40Psyker. This is will be fun!
WS: 2d10 + 20 ⇒ (4, 10) + 20 = 34
BS: 2d10 + 20 ⇒ (1, 5) + 20 = 26
S: 2d10 + 20 ⇒ (4, 6) + 20 = 30
T: 2d10 + 15 ⇒ (4, 3) + 15 = 22
AG: 2d10 + 20 ⇒ (1, 9) + 20 = 30
INT: 2d10 + 20 ⇒ (3, 1) + 20 = 24
PER: 2d10 + 20 ⇒ (1, 6) + 20 = 27
WIL: 2d10 + 20 ⇒ (9, 4) + 20 = 33
FEL: 2d10 + 25 ⇒ (1, 2) + 25 = 28
Rerolling ToughnessT: 2d10 + 15 ⇒ (9, 5) + 15 = 29 Better
Rerolling IntelligenceINT: 2d10 + 20 ⇒ (10, 10) + 20 = 40 BOYAH
Sanctioning Side Effect: 1d100 ⇒ 31The Horror, The Horror. Insanity Points: 1d5 ⇒ 1Barely crazy
Fate Points: 1d10 ⇒ 3 Cool, I got 3!
Wounds: 1d5 + 8 ⇒ (3) + 8 = 11
Starting Wealth: 50 + 1d5 ⇒ 50 + (1) = 51
Build: 1d100 ⇒ 74 Wiry
Age: 1d100 ⇒ 12 Real Age: 1d15 + 45 ⇒ (12) + 45 = 57
Skin and Eyes: 2d100 ⇒ (6, 23) = 29Dark Skin and Blue Eyes with White Hair
Hive Class: 1d100 ⇒ 43 Factory Dregs
Divination: 1d100 ⇒ 2 +2 Insanity Points
I will spend my XP on the Living Nightmare Background Package and +5 WIL
Skills: Speak Low Gothic(INT) 40, Prynisience (PER) 27, Invocation (WIL) 43, Trade(Soothsayer) (Fel) 28, Literacy (INT) 40
Talents:Melee Weapon Training(Primitive), Pistol Weapon Training(SP), Psy Rating 1
Starting Gear: Axe, Staff, Compact Stub Revolver and 3 Bullets, Knife, Quilted Vest, Tatty Robe, Deck of Cards, Sanctioning Brand, Psy-Focus
Trait: Sanctioned Psyker
Buying a Flack Vest
My starting powers are Spasm and Touch of Madness
I'll have a backstory either later tonight or early tomorrow

Penta Slaughter |

World: 1d100 ⇒ 4 Feral World
WS: 2d10 + 20 ⇒ (7, 6) + 20 = 33
BS: 2d10 + 20 ⇒ (9, 10) + 20 = 39
S: 2d10 + 25 ⇒ (5, 9) + 25 = 39
T: 2d10 + 25 ⇒ (6, 9) + 25 = 40
ag: 2d10 + 20 ⇒ (4, 6) + 20 = 30
int: 2d10 + 20 ⇒ (10, 5) + 20 = 35
per: 2d10 + 20 ⇒ (8, 5) + 20 = 33
WP: 2d10 + 15 ⇒ (1, 7) + 15 = 23
Fel: 2d10 + 15 ⇒ (10, 9) + 15 = 34
Switching BS with WP
WS: 33
BS: 23
S: 39
T: 40
ag: 30
int:35
per:33
WP: 39
Fel:34
Sanctioned Side Effects: 1d100 ⇒ 21
Fate: 1d10 ⇒ 9
Wounds: 1d5 + 9 ⇒ (1) + 9 = 10
Thrones: 1d5 + 50 ⇒ (3) + 50 = 53
Build: 1d100 ⇒ 25
Age: 1d100 ⇒ 32
Skin: 1d100 ⇒ 41
Hair: 1d100 ⇒ 36
Eyes: 1d100 ⇒ 52
Quirk: 1d100 ⇒ 50
Imperial Divination: 1d100 ⇒ 29

Titus Scipio |

Some times one needs to be good to enter the ranks of the inquisition, having bested some dark fiend in mortal combat and survived off a hellish desert landscape for five years before rescue finally came. Some times you have to have skills that have taken a life time to perfect, having spent your youth cloistered away in some ecclesiarchal monastery or death cults orphanage. Some times it is the question of which death you would rather receive, the quick bullet to the head, or the life time of wondering when the job would finally kill you. And then there was the way Titus found his way in, a clerical error.
Little did Titus ever expect to be an inquisitorial tool when he was younger, one of seven students in a backwater college with only tenuous ties to the Hetaireia. Titus excelled at archaic history and classical literature on a planet where most people didn't or couldn't understand basic high gothic, let alone the collected works of Danios the lesser or sister abbottess Velencia of Tarn's oration on and exposition of the three hundred and seventy-two holy virtues of an imperial citizen. Not one to shirk duty, Titus even managed to keep up on a strict regime of self improvement exercise and dieting.
Titus would have remained such a minor unimportant life on an equally minor and unimportant planet if it had not been for an oversight in the offices of the Adeptus Arbites. Titus did not understand why he was handed a parcel with more holy sigils of office than he had seen in the entirety of his life. When he read the data slate... that must have cost more to produce than the gross national product of his homeworld... it had only a simple note saying "Read this and tell me what you think. Signed High Inquisitor [FINH]" So he poured over the dusty tome of ancient and forbidden knowledge, cross-referenced with all the data within the libraries on his home world, and did what any sensible citizen of the Imperium would do, he sent a reply. "My Lord, I believe that the cache this journal speaks of must exist on the planet [redacted name] and that it would be difficult to know exactly what tech is to be found there, though I would hazard a guess at some kind of food production tech by the descriptions. I also believe that I will soon regret sending this message, but one must for the Emperor sacrifice all."
Now the tome had been intended for another Titus in another college on another world. A member in good standing with knowledge most sage and power far reaching. In the end Titus was tracked down, enrolled in a program to put his intellect and ability to follow instructions to use, and placed in the personal employ of the Inquisitor [FINH]... much to his dismay and chagrin. At least they have given him more interesting texts to read, though this does little to comfort him as he studies crime scenes and the intricate gore splatters caused by different implements of destruction.

Cimbria Arctus |

More background:
The man crept along the gangway, his feet lightly padding along at an irregular pattern as he made his way further into the Indomitable Light. The auspex in his hand pulsed silently as it tracked the location of his target.
"Two flights down, three sections aftward..."
The gangway led to a large bulkhead door, which in turn opened to a long gallery of micro-forges; twin semi-transparent tubing, a full meter in diameter each fed mineral and metallugical powder into waiting troughs to be passed through the forges to create a liquid composite. Banks of servitors manned positions along the walls, tending to the smelting process. The man passed by them almost unnoticed. Almost.
***Halt flesh-form >BZZZZZZZZZZ< humanoid, and iden->CRACKLE< -tify***
The Skittari stepped out of an alcove hidden in the shadow of a forge and the bulkhead. The barrel of a Crusade- Pattern Hellgun rose and effortlessly followed the movement of the intruder. The war-class servitor rotated it's head to fully scan the man, and tilted it slightly to the left. The photoscopic sight in its skull-plate extended as it focused on the man.
"Well at least now I know I'm heading in the right direction..." mused the man wryly.
The man brought his mask up to cover his mouth with a mechanical grille as he spoke the words he was given. It was a code. A special code, known only to an elevated few. What was emitted from the grille however, was a stream of unintelligible static, broken by slight cracks and hissing.
The Skittari's head snapped upright, and it brought the Hellgun to an upright position and then stepped to the side to open the bulkhead door.
***New orders as->HISS< -similated. This unit shall accompany an- >N-N-N-< -d comply.***
"Why, that sneaky bastard...he didn't tell me the code would do *that*! I'll have to keep a closer eye on him!"
The Skittari clanged along down the narrow hallway, heading towards the lift that would take them both down to the holding cells. At each bulkhead they encountered additional gun-servitors. Each in turn was re-purposed and formed an inpenetrable metallic retinue.
The hallway outside holding cell 14b was crowded with servitors and guards, attending to the interrogation within. As the intruder and his retinue approached, a light sheen of sweat formed on his brow.
"Now or never..."
As the retinue passed within scanning distance, the guards and servitors turned in unison to regard the approaching group. A lone tech priest, too engrossed in examining the medical implements on a tray failed to notice the approach, turning only when he heard the long hiss and crackle of challenge emitting from the guardian servitors. Seconds yawned into eternity as the silence grew. The tech priest swiveled to regard the intruder, searching for recognition. A red light blinked into existence under the deep rust-colored hood.
"Oh crap..."
The clang of a dropped utensil rang discordantly through the hall.
In that small instant, Death swooped into the narrow hallway, waiting to pluck the life from selected subjects.
Blinding blue-white light barked from the barrels of multiple Hellguns, punching holes through guard and servitor alike. The tech priest was barely able to whisper a prayer to the Omnissiah before a hole was burned through his face and the back of his head. The intruder snapped off two shots at the Skittari in front of the door, melting brass and flesh alike.
It was over almost before it began. All around the stink of melted and burning flesh mingled with the acrid odor of scorched metal and ozone. The door listed partially open, the recumbent form of a dismantled Skittari twitching reflexively in the portal.
Inside was a mass of tubing and chains, supporting the weight of a slight, bluish figure. She slumped forward, supported by the tubing and chains as they looped under and around her bare arms. On her bald head was a lattice array of wires and sensors, leading to a bank of cogitators. Spools of data script recorded the passing moments. On a table to the other side was a satchel. The seal was unbroken, but the audio-sensoraria was clearly in the midst of being disassembled.
"Really Cimbria, this is no way to greet your Master..."
"M-muh-Mast..tra-hup...it'suh suh..trap. IT'S A TRA-huh-P!!! They...they know...they know you're co-huh-ming!"
"No my dear, we have some time."
"I see they gave you Verita. Highly illegal. It's a psychotropic, you know. Possession of such a substance constitutes a Moral Threat. You'll be suffering hallucinations for some time. Quite useless to me right now in your current state. Pity. I've always admired your facility with a firearm. And I dare say you'll be wishing for vengeance as soon as that nasty drug works its way through. I'm pleasantly surprised to see that you held your tongue! Not many can hold to their training while drugged as you are!"
"You are right about one thing though. They think I'm coming. Soon. They think I'm across the sector, near Acreage. At least, that's what I told them. You see my dear, I lied."
"Now let's get you out of here..."
More later. Hope you're enjoying this!

JonGarrett |

Name: Riktor Van Mander
Wounds: 14
Insanity: 4
Corruption: 0
Fate Points: 2
Armour: Body 4
Melee: Mono Great Axe - 33% to hit - 2d10+3 R damage - 4 Armour Penetration
Ranged: Las Carbine - Range 60m - RoF S/2/- - 1d10+2 E damage - 2 Armour Penetration - 40 rounds
Homeworld: Fenksworld - Volg Hive
Traits
Accustomed to Crowds - Crowds do not count as difficult terrain, when running or charging through a crowd suffers no penalties to Agility to stay on there feet.
Hivebound - Take a -10 to Survival (Int) tests, Take a -5 on all areas that aren’t a ‘Proper Hab’
Born Survivor - Start play with Jaded, Light Sleeper and Melee Weapons (Primitive) talents.
Grim - Swap Fellowship and Toughness during character creation, gain 1d10 Insanity Points.
Mechanicus Implants
- Electro-Graft: Allows access to data ports and certain types of data nets.
- Electoo Inductors: Can be used to emit or siphon power in many ways.
- Respirator Unit: Grants a +20% bonus to resist airborn toxins and gas, contains a vox-synthesiser.
- Cyber-Mantle: Acts as a sub-dermal anchorage point.
- Potentia Coil: Powers the various cybernetic implants of the TechPriest
- Cranial Circuitry: Upgrade to the brain itself.
Rank:Technographer
Statistics
Weapon Skill: 33
Ballistic Skill: 27
Strength: 30
Toughness: 29
Agility: 37
Intelligence: 35
Perception: 37
Willpower: 31
Fellowship: 33
Skills
Speak Language (Low Gothic) (Int) - Speak the common tongue
TechUse (Int) - Correctly use mechanical devices
Literacy (Int) - Read a launguage you can speak
Secret Tongue (Tech) (Int) - Speak the secret tongue of the Adeptus Mechanicus
Trade (Scrimshawer) (Ag) - Engrave words, patterns and images onto materials.
Talents:
Melee Weapon Training (Primitive) - Can use basic melee weapons
Basic Weapon Training (Las) - Can use basic las weapons
Pistol Training (Las) - Can use basic las pistols
Electro Graft Use - +10 to Tech Use, Common Lore and Inquiry tests when connected to a Data Port
Jaded - Do not gain insanity from ordinary horrors.
Light Sleeper - Always assumed to be awake, even when asleep, for the purposes of being surprised or getting up in a hurry.
Technical Knock - Unjam 1 weapon per turn as a half action.
Feedback Screech - All non-machine, non demonic creatures within 30 feet must pass a Willpoower test or lose a half action on their next turn. Can be used every 1d5 rounds.
Drive (Ground Vehicle) - Drive basic ground vehicles.
Sound Constitution - Gain 1 wound
Imperial Divination: 57 - "Die if you must, but not with your spirit broken." - Increase Willpower by +3
Equipment: Metal staff, las pistol and 1 charge pack, las carbine and 1 charge pack, knife, flak vest, glow lamp, data-slate, Mechanicus robes and vestments (Good Quality Clothing), 1d10 spare parts (power cells, wires, chronometers etc), vial of Sacred Machine Oil, Mono Great Axe, 38 thrones
History: Volg Hive is not a place for those with many morals. Cults and rebellion stew beneath the world’s surface, and in Volg there is no place more likely for it to fester. But the Hive, as hideous a pace as it is, still needs machines. It is the water processing centre for the planet, and therefore much of the water it creates is needed to keep the planet running.
And where there are machines, there are servants of the Omnissiah.
Born of criminal parents he barely remembered and didn’t especially care for, Riktor Van Mander was unusual within Volg Hive. A second generation ‘citizen’ without any mutations. Riktor hated the Hive as much as any, and like most planned to escape, but could never raise the funds. A small knack for machines kept him in coin, offering the simple rites and procedures those not ordained by Mars could perform on machines.
Riktor’s luck changed when he came across the remains of a TechPriest, ambushed by someone who valued the implants more than the person. And it was literally remains, the woman’s lower half missing and one arm gone. But, being a TechPriest, these were not terminal wounds. Riktor dragged the half-woman into hiding, used his limited skills to restore her voice. And she had orders.
Impressed that a menial knew enough for the basic repairs, she ordered him to gather materials and food to help her rebuild herself. In return, she taught him more, knowledge bordering the edge of what a TechPriest could tell one not of the order. Necessary to fix her damaged mechanical components, however. And Riktor took what he was taught so he could complete more difficult and complicated repairs on the water processors without calling in the Adeptus Mechanicus.
But with all his repairs, the TechPriest was still dying, slowly. Several weeks worth of repair made it clear that he was not skilled enough to keep her alive, and she could not perform the rites herself. As she lay dying, chanting for her soul to be given over to Omnissiah while her remains served the Machine, Riktor heard a noise.
Turning, he came face to face with a Crimson Guard. The repairs he had made, beyond what a medial should be able to perform, had attracted the attention of the Adeptus Mechanicus. And a Mechicus Secutor led the party, looking for the lost servant of Mars.
”Explain this situation, Hiver.” Trembling before the augmented warrior standing head and shoulders above any human he had ever seen, Riktor explained what had happened. The Secutor looked at him. Then he looked at the almost dead woman he had been searching for, assessing the damage.
Finally, the creature said, ”Your natural abilities are a gift of the Machine God. We are in need of a new initiate to replace the one here. You have been given much knowledge, more than most outside the Mechanicus. Inquiry - do you wish to be that one?” Riktor considered. A way to escape the way he lived?
Plus, there was the hint that the Mechanicus would leave such knowledge out of there domain.
He accepted, and joined the Adeptus Mechanicus. Riktor completed his training with diigence, but always showed an unusual aptitude to martial pursuits. And he never forget the harsh lessons of Volg regarding survival. Nor the awe he felt for the Secutor who had retrieved him.
When a request for a TechPriest was sent to his masters by their old allies within the Inquisition, there was an obvious choice to be sent...

LitanyOfCurses |
WS: 33
BS: 23
S: 39
T: 40
ag: 30
int:35
per:33
WP: 49
Fel:34
Wounds: 10
Fate Points: 2
Insanity Points: Insanity: 1d5 + 5 ⇒ (3) + 5 = 8
Corruption Points: 0
Thrones: 53
Name: Roth
Homeworld: Feral World
Career: Imperial Psyker
Rank: Sanctionite
Gender:
Male
Build:
Lean
Skin Color:
Tan
Hair Color:
Blond
Eye Color:
Brown
Age:
35
Quirk:
You are excessively hairy.
Superstition:
Thirsty Blade
Divination:
Even a man who has nothing can still offer his life.
Starting XP:
+5 WP 100 XP
Starting Package:
Living Nightmare 300 xp
Traits: Iron Stomach, Primitive, Rite of Passage, Wilderness Savvy, Sanctioned Psyker, Unreadable Mind
Basic Skills: Navigation (Surface) (Int) (Wild. Sav.), Survival (Int) (Wild. Sav.), Tracking (Int) (Wild. Sav.)
Advanced Skills: Speak Language (Tribal Dialect) (Int), Speak Language (Low Gothic) (Int), Psyniscience (Per), Invocation (WP), Literacy (Int), Trade (Merchant) (Fel)
Talents: Melee Weapons Training (Primitive), Pistol Weapons Training (SP), Resistance (Psychic Powers)
Gear: staff, knife (psykana mercy blade), quilted vest, tatty robe (Poor Quality Clothing), Psy-Focus, sanctioning brand, sword, book of Imperial saints, combat stub revolver and 3 bullets, hide boots (memento), bent spoon (memento)
Special Qualities: You have a Psy Rating of 1. (Inspiring Aura, Lucky)

Inquisitor Alistair Sharben |

Fenwick: ^ MY GMPC Inquisitor who you will be serving
List of Interested Personae:
* Spazmodeus: Renata, Sister of Battle
* Movin
* wanderer82: Mathias Gabriel, Mind-Cleansed Arbitrator
* LitanyofCurses: Roth Vaughn, Feral World Sanctioned Psyker
* JonGarett: Riktor Van Mander, Hive World Tech Priest
* Aku Warashi
* Havocprince: Titus Scipio, Imperial World Adept
* Brox Redgloves: Cimbria Arctus, Void-Born Arbitrator
* Redshirt#3302: Unnamed Hive World Sanctioned Psyker
Let me know if I missed anyone or if someone's character is completed. I will evaluate finalized characters upon their completion. The list will be updated.

Movin |
Need to finish my rolls.
Got to head to work, so back story will be coming in tomorrow. Though I've already sent you a seed of it Fenwick
With the unintentional power I've pieced together I figure half the reason they kept him for all his problems was due to him being so damn powerful.
Yeesh. May the best psyker win I guess. as of now we have a hive psyker a feral psyker and a void psyker. all we need is an imperial to complete the core roll pile.
Sanctioning: 1d100 ⇒ 82 Throne wed, ouch.
Fate: 1d10 ⇒ 1
Wounds: 1d5 + 9 ⇒ (1) + 9 = 10
Thrones: 1d5 + 50 ⇒ (1) + 50 = 51
Build: 1d100 ⇒ 76
Age: 1d100 ⇒ 55
Skin: 1d100 ⇒ 73
Hair: 1d100 ⇒ 56
eyes: 1d100 ⇒ 59
quirk: 1d100 ⇒ 65
Divination: 1d100 ⇒ 82 heresy begets retrbution +3 str.

Vector Linear |

Posting with profile. Will likely have a few more things to get done but I'm going to put this down just so I actually do come through with the rest of it.
Back story is likely to be expanded soon, but this is what I've got so far. things call my attention for now.
Also I suck at Tech priest speak, so I do apologize for that piece.

wanderer82 |

I am very much going the combat route, so Mathias and Cimbria will evolve very differently.
@Fenwick, I Will have backstory posted tonight, with an alternate option for converting Mathias to a cleric to round out the party if desired. (During mindwipe, latent devotion was empowered, making him super devout - possibly redemption cult)

laughmask21 |

I will give a try drafting a character.
Name (Archaic): 1d100 ⇒ 46 Kali
Home: 1d100 ⇒ 21 Imperial World
Blessed Ignorance: -5 on Forbidden Lore tests
Hagiography: Common Lore (Imperial Creed), Common Lore (Imperium), Common Lore (War)
Liturgical Familiarity: Literacy, Speak Language (High Gothic)
Superior Origins: +3 Willpower
Birth Planet: 1d100 ⇒ 18 Backwater
Career Path: 1d100 ⇒ 76 Arbitrator
Divination: 1d100 ⇒ 22 "The only true fear is of dying with your duty not done." (+2 Wounds)
----------------------------------
----------- STATS -------------
----------------------------------
WS: 28
BS: 35+5
Str: 28
Tou: 36
Agi: 27
Int: 32
Per: 40
WP: 31
Fel: 27
Wounds: 15
Fate: 2
Wealth: 64
WS: 2d10 + 20 ⇒ (2, 6) + 20 = 28
BS: 2d10 + 20 ⇒ (5, 2) + 20 = 27
Str: 2d10 + 20 ⇒ (1, 7) + 20 = 28
Tou: 2d10 + 20 ⇒ (6, 10) + 20 = 36
Agi: 2d10 + 20 ⇒ (1, 3) + 20 = 24
Int: 2d10 + 20 ⇒ (10, 2) + 20 = 32
Per: 2d10 + 20 ⇒ (10, 10) + 20 = 40
WP: 2d10 + 20 + 3 ⇒ (3, 5) + 20 + 3 = 31
Fel: 2d10 + 20 ⇒ (2, 5) + 20 = 27
...Reroll Agi: 2d10 + 20 ⇒ (9, 6) + 20 = 35
Swapping Agi and BS
Wounds: 1d5 + 8 + 2 ⇒ (4) + 8 + 2 = 14
Fate Points: 1d10 ⇒ 5: 2
Wealth: 2d10 + 50 ⇒ (7, 7) + 50 = 64
----------------------------------
------- APPEARANCE --------
----------------------------------
Build: 1d100 ⇒ 2 Slender (5'5"[1.65m] / 132lb[60kg])
Age: 1d100 ⇒ 68 Mature
...........1d10 + 30 ⇒ (4) + 30 = 34
Skin: 1d100 ⇒ 64 Dark Skin
Hair: 1d100 ⇒ 17 Bleached Hair
Eyes: 1d100 ⇒ 27 Brown Eyes
Quirks: 1d100 ⇒ 87 Devotional Scar
----------------------------------
---- SKILLS & TALENTS ---
----------------------------------
Characteristic Advance: Ballistics Skill Simple (+5)
Basic Skills: Awareness, Common Lore (Imperium)*, Inquiry*, Scrutiny
Advanced Skills: Common Lore (Adeptus Arbites)*, Literacy*, Speak Language (Low Gothic)*
Talents: Basic Weapons Training (SP)*, Melee Weapon Training (Primitive)*, Rapid Reload*, Sound Constitution
GEAR
Shotgun
.12 Shells
Club
Brass Knuckles
Knife
Chain Coat
Uniform (Good Quality)
Stimm x3
Injector
Arbitrator ID
Chrono
Pack of lho-sticks
I will think on a background and finish it up tonight.