Innocence Proves Nothing: A Dark Heresy Campaign

Game Master maca673

In the name of the God-Emperor: burn the heretic, kill the mutant, purge the unclean.

You are acolytes in the service of Inquisitor Alistair Sharben of the Ordo Hereticus, and it is your holy duty to cleanse the Imperium from the corruption within.

Tactical Maps


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Always choose the exp. He can always take away equipment.


The inquisitors communication just gave me a mental image of This guy
And yes that is an evil choice. 150 would be enough to just find its way to the adept and give him a medkit as an example.
@Mathias if you plan on shooting them yourself perhaps. Upgrade your armor to be as covering as you can.
@Cimbria compounded by both you and I having garbage wounds, do you use the EXP for extra wounds or the money for that guardsman flak?

I'm going to have to take the exp.
Awareness, perception boost and minor arcana most likely.


Looking at the roster made me "re-think" my advancement path. Just finished writing up an advancement path to 12000 xp for combat oriented Arbi (2 pistol or melee/ranged dual wield).

Here's how I see the categories:

Ranged
* Sister Renata
* Arbitrator Cimbria Arctus

Psychic
* Vector Linear
* Roth Vaughn

Heals/Smart guy/Lore
* Riktor Van Mander
* Titus Scipio

Melee/Lead/Morale
* Simmins Olways
* Mathias Gabriel

Agree/disagree? Thoughts? (mind you, this breakdown doesn't restrict the player from doing all the other stuff like shooting things to pieces and the like. Just a vary broad grouping)


Eyup. though as a starting acolyte we are all pretty similar in what we can or cant do. Well except for the psykers, exploding into a flaming demon on random chance is always a nice surprise.

my weapon outlook is pretty grim. the ghetto autopistol I have will likely be more use for pinning tests than actually killing people.
Psykers don't get a whole heck of a lot when it comes to proficiency. I can abuse unnatural accuracy to make up for it for a while but I'm not going to be the worlds greatest sniper by any account.
Of course if I make it to Psy rank 3 I can just be a telepath and make my enemies shoot themselves for me.


Yeah, WS and FEL are the compenent skills for me. Noob Question #1. If I start combat with a shotgun, is it a half action or a full action to swap it for the axe and shield? Are there AOO rules I should think about in doing something like this? I'm kinda planning on using the shotgun as the first salvo and then moving into melee range. Noob question #2 I can't seem to find any rules on what 'Point Blank' Range means. Does that mean right next to someone?


Could be worse, I will be next to useless for most of our first combats. Depending on what knowledge we need, I should have us covered out of combat. Plus being a medic is useful beyond belief, and you don't have to worry about me randomly bursting into a daemon portal trying to apply a band-aid to your paper cut.


Point Blank is within 3m.


I'm a NooB too. I'm reading up on the game lore, and mechanics still. I will be looking to teamates to help with strategy for combat. I would like to see myself in a infiltrator/spy role. Setting the team up with advantages before battle. I'm excited to see how all this works


There are AoO, but only for leaving melee combat without distinctly calling it a "Disengage" (p 192 CRB).

Not sure how to rule for changing weapons in combat (I'll prolly go dual wield pistol/melee weapon to obviate that issue)

Best bet is to have a copy of the combat modifiers near your computer for reference.

Vector, if you intend to shoot, taking aim will enhance your skill (+10 if you use a 1/2 action, +20 if you take a full action, but you will shoot on your next round if you use the full action)

Remember to use your reaction to dodge/parry once during each round too! :D


Ive played in 2 DH games previously. Both of them resulted in destruction on planet scale due to players mocking DHs grimdarkness.
@roth with your superior physical stats you could also make a pretty fierce bioshaper. Hammer hands and the skin like iron powers would basically mean you are nearly immune to normal combat damage and squish people with 1d5+16 natural weapon strikes.
But that is for much later, ill see if I can track down the complete list of minor arcana I used to select my choices. It could be useful planing yours in future.
Ill see if I can make a general outline for where I want my psyker to go power wise so you and I can collaborate to cover any of the holes we might have as individuals.

@titus yes please, anyone who can take it really ought to have medicae. It is life saving and we have no way to know how our group is going to be deployed so the more who know it the better a chance we have or any group selected having a chance to heal.
Plus if everyone is there less skilled medicae users can give the best one a boost.

@cimbria yeah my thought had been to use the ripper autopistol I picked up to blast folks from close range. Im not expecting a whole lot from it really, fire bombs and my psyker power that lets me ignore fire is going to be my big ticket trick for damage.
with so few wounds my entering melee combat seems suicidal at best.


So people really don't switch out weapons mid combat usually? Is a purely melee approach a better option?


From all my reading there is nothing that implies drawing a weapon in melee provokes. It does burn an action to draw it and hoster your gun but the quick draw talent can likely drop the action to something small enough to not matter.
Melee does state that you cant use guns larger than pistols but I cant for the life of me see anything preventing you from just holstering your gun and quick drawing your melee weapons in a situation that needs it.


Simmins, I glanced at your character, and noticed that you did not have your lasgun listed. A starting guardsman gets a lasgun w/ 1 charge pack, their choice of a musket or bow or shotgun, and their choice of a laspistol or a flintlock pistol. So you shotgun is not your only firearm, its one of three you have!

Guardsmen start as walking armouries, its pretty sweet.


Ahhh... I thought lasgun was one of the options. Nice. Flexible in terms of combat range.

So looking over the moves list. It seems like 'Ready' is a half action that will allow Simmins to put away a shotgun/lasgun take out his shield and axe and still attack in the same turn. I think I've got the gist of it... let's see how it actually plays out.


Hmm, after much deliberation, I think I will take the XP, and boost his Toughness, giving me effectively another point of armour.

As I gained 300 xp, I want to confirm that means in the future I will be able to select from my rank 2 options?


@Simmins, don't forget your choice of pistols as well! In total, you get a lasgun, either a primitive or solid projectile long basic weapon (your shotgun), and either a primitive or las pistol.

So, lasgun, shotgun, and laspistol. + Guard glak armour and an axe for the win.


^ Yes, in addition to any Rank 1 options that you missed.


*looks with sadness* so much dakka that I don't get.

Ah well, hopefully we fight some gangers so I can loot their guns.
Or we find more fire bombs. Its disturbing the number of plans I'm coming up with that involve lighting the psyker on fire now that I have a power that renders me immune to fire.

I think this whole mostly uneven numbers thing on my character sheet is going to drive me up a wall.
I wonder if a way to raise a statistic by 1 even exists.


Vector Linear wrote:

*looks with sadness*

Its disturbing the number of plans I'm coming up with that involve lighting the psyker on fire now that I have a power that renders me immune to fire.

Don't say that anywhere near Sister Renata. I hear she has a "thing" for the "Holy-Promethium-cures-every-problem" theory of conflict resolution...


Jeez, dakka indeed.


Hrmm... I wonder how many firebombs i could mount to the end of a flint war hammer.
I also wonder if on seeing such a thing if Sister Renata will be saddened or relieved to discover that Vector is throne wed.
Though I can't imagine she will be pleased to discover that "Kill-It-With-Fiyah" won't work on Vector.


@Alistair, did you see my PM regarding equipment? Are we able to upgrade armor (flak vest to flak jacket) and/or sell off starting gear?


^ You may trade-in starting gear. I wanted to broadcast that to everyone.


@Cimbria: As to your role discussion, that seems relatively accurate. Mathias is supposed to be pretty flexible in combat (range & melee), and will be growing into a morale/leadership role while continuing the combat development. Haven't honestly mapped him very far at all. Prefer to organically develop during play.

As to others, seems our tech-priest might go melee as well (mono great axe of destruction.....)

Playing with gear now. Thinking about loosing the autopistol for a hand cannon loaded with manstoppers. (1d10+4, Pen 5). Enemy go boom.

QUESTION FOR EVERYONE: do we all want to pick up microbeads (20 thrones) so we can all communicate even when not adjacent to each other?


Mathias Gabriel wrote:

@Cimbria: As to your role discussion, that seems relatively accurate. Mathias is supposed to be pretty flexible in combat (range & melee), and will be growing into a morale/leadership role while continuing the combat development. Haven't honestly mapped him very far at all. Prefer to organically develop during play.

As to others, seems our tech-priest might go melee as well (mono great axe of destruction.....)

Yeah! I don't want to shoehorn anyone, I'm just looking at xp costs and how we can fit together.

Mathias Gabriel wrote:

Playing with gear now. Thinking about loosing the autopistol for a hand cannon loaded with manstoppers. (1d10+4, Pen 5). Enemy go boom.

QUESTION FOR EVERYONE: do we all want to pick up microbeads (20 thrones) so we can all communicate even when not adjacent to each other?

Good Idea with the hand cannon. Be aware, I think it is 2hand required type of weapon. <Confirmed, sorta. You have a -10BS if fired one handed. There is a Recoil Glove that removes that penalty (BRB 147)>.

I already got a micro-bead (it's almost like I'm psycho or something....errr....psychic..yeah, that's it)


That is, unless our righteous and blessed leader, the Inquistor Alistair Sharben, wants to equip each of us with a microbead so we can better assist him in his Crusade against the heretics on behalf of the Emperor.

:)

@Cimbria, I don't know if you are going to keep your shotgun or not now that we can trade out starting gear, but if you still want a shotgun at minimal upgrade cost, you should consider the Cypra Mundi "Ironclaw" Shotgun from Inquisitor's Handbook (Chpt 5, pg 161). Can semi-auto, capacity of 12, (1)Full reload, is reliable, and only costs 80 thrones. Was going to take it with Mathias before his spiritual awakening... That said, if your focus is going to be your Creed-9, then maybe swap trade out the shotty for a pistol. Just some thoughts.


How often do you get paid usually in DH? Is it the monthly wage mostly? Seems like special ammo is important but don't know if I should worry about not having any at the outset?


Simmins Olways wrote:
How often do you get paid usually in DH? Is it the monthly wage mostly? Seems like special ammo is important but don't know if I should worry about not having any at the outset?

Every 400xp earns a months pay (BRB p29) <plus whatever you pick up and sell along the way. Just don't try selling R:MT items (restricted: moral threat). According to Lexicanum 235.85 p.12 that is familial execution. Meaning, we take you and your entire family and put a bullet in each noggin. Plus the same for the person you sold the R:MT item to. Plus their friends and families if they saw the R:MT item. Yeah, pretty awwesome...I mean "harsh" yeah...

@Matthias, I'll check out the other shotgun. Thx!


@Mathias good idea, as soon as I can afford it. I will buy a microbead


Mathias Gabriel wrote:


@Cimbria, I don't know if you are going to keep your shotgun or not now that we can trade out starting gear, but if you still want a shotgun at minimal upgrade cost, you should consider the Cypra Mundi "Ironclaw" Shotgun from Inquisitor's Handbook (Chpt 5, pg 161). Can semi-auto, capacity of 12, (1)Full reload, is reliable, and only costs 80 thrones. Was going to take it with Mathias before his spiritual awakening... That said, if your focus is going to be your Creed-9, then maybe swap trade out the shotty for a pistol. Just some thoughts.

That piece of hardware is exactly 20thrones over my limit! (after I trade in the 2barrel)


I'll go tinker with my starting goodies. And create a alt for this.


A question...are the adepts sworn to celebacy?


Nope!


Eh, Cimbria, its easy. Get rid of the manacles... cause there arent going to be any prisoners with this bunch....

Or just forego shotgun all together until you can get the badass arbites combat shotgun (500 thrones?) From Book of Judgement


@ Cimbria/Gabrial did you guys get my PM's? I had plots in mind.

Alright, time to tinker with getting me some money.
I will buy a microbead if I can finagle it.

Oh and I think a big thing in this game is going to be earning money as no one was fortunate enough to get the Noble package so as to become batman and win by having oodles of money.
Lots of shiney things in those books calling out to us. I myself am quite drawn to the fancy Fatebringer pistol. Though body covering armor is likely my next investment.

@gabriel, is that one any better than the Adeptus Vanahiem auto shotgun? I remember that one misting a daemon lord in one of my games.


I think I am the only character who isn't looking at every shiny toy and going "Ooh I must have that one." Going to end up buying a microbead since that seems to be what we are agreeing on. Also going to have to watch Cimbria as she seems to be developing witch powers and may have to be reported, too early to tell though.


hrmmm.....
And if you dont have a burning desire for something in the books then we just have to get you a heretical tome of knowledge. Adepts love that stuff.


A true believer would not be so wishy washy about putting her on report.


Faith in the Emperor is not faith in one's own judgement. Judgement is flawed, man is flawed, only the Emperor has perfect judgement. If he deems it necassary for me to report this behavior then it will happen. Until such time as I have definitive proof, or sudden divine inspiration, I will do as I have been trained. I will be ever vigilant.


And I imagine, Sanctionite Roth, that you would know the minuta of the emporers faith to properly present an accusation of moral threat from an inquisitorial acolyte for review.
curses ninjaed


Faith comes from one's soul. Not from dusty tomes.


Shotguns for everyone!!!! Ok, shotguns are conceptually cool, but the fact that the chance of extra damage is only in point blank range (3 meters), and the fact that the same bonus damage can be accomplished with the same degrees of success in a semi-auto burst at any range with a majority of weapons, makes shotguns kind of lame. Not to mention their pitiful range increment.

@GM/Inquisitor Alistair - can we purchase solid slug shotgun shells from Rogue Trader / Only War [+1 dmg, +2 pen]? If so, given their availability of "common", what would their price be? The same as man-stoppers perhaps?

Still, there is something badass and iconic about shotguns. Below are the core rulebook entries, and some better alternatives.

---------------------------
CORE RULEBOOK SHOTGUNS
---------------------------
shotgun
basic, 30m, S/-/-, 1d10+4 I, 0 pen, 2 clip, 2 full, reliable, scatter, 5 kg, 60 thrones

pump shotgun
basic, 30m, S/-/-, 1d10+4 I, 0 pen, 8 clip, 2 full, scatter, 5 kg, 75 thrones

combat shotgun
basic, 30m, S/3/-, 1d10+4 I, 0 pen, 18 clip, full, scatter, 6.5 kg, 150 thrones

---------------------------
OTHER SHOTGUNS
---------------------------
cypra mundi "ironclaw" shotgun (Inquisitor's Handbook-Void)
basic, 30m, S/2/-, 1d10+4 I, 0 pen, 12 clip, full, reliable, scatter, 6.5 kg, 80 thrones

vanaheim combat shotgun (Inquisitor's Handbook-Forge)
basic, 40m, S/3/6, 1d10+4 I, 0 pen, 15 clip, full, scatter, 8 kg, 300 thrones

vox legi-pattern arbites combat shotgun (Book of Judgement)
basic, 30m, S/2/-, 1d10+9 I, 0 pen, 14 clip, 2 full, reliable, scatter, 7 kg, 400 thrones


Mathias Gabriel wrote:

Eh, Cimbria, its easy. Get rid of the manacles... cause there arent going to be any prisoners with this bunch....

Good Call!

Titus Scipio wrote:
Also going to have to watch Cimbria as she seems to be developing witch powers and may have to be reported, too early to tell though.

Hey Old Man River, shut up or I'll break your hip...


Laspistol seems redundant for Simmins.


It is what it is - a sidearm. Usable 1 handed. Which may come into play at some point (tight quarters, injury, using 1 hand for something else).

Definitely not required, its up to you.


Ya know I was really having a hard time deciding on what to buy.
some money gymnastics that Gabriel pointed out clocked me at 171 thrones total. (well unless I sell my ring the Psykana gave me, but that ain't happening of my own choice.)
The MK4 command Las is a horrible beast of a gun that I could easily build a combat concept around that could last a very long time.
70M range on a pistol is beautiful

But then I saw that the flak cloak got updated at some point and now somehow covers the entire body. Weird, but my wimpy 7 wounds are not complaining over 3 AP to all body targets.
Cheap as all hell at 80 thrones.
Rather convenient that the auto pistol Gabriel suggested is a cool 70.

I will miss you Command las, but full body armor comes first. After all we are not so fortunate as to get rockin' armor to start like Simms


Just noticed the errata update to Frenzy. Pretty sweet, though i think the Toughness boost is rather fitting for my character's backstory. And yeah, flak cloak gives a nice armored option that can easily be skinned as robes.


Traded out the Stimm x3 and Mesh vest for a flak cloak (3 armor all)

Also traded the chrono, knuckles and knife for a red-dot sight (on the autogun)


Well the good news is with the turn in rule I took the pistol and turned it in to have just enough for a medikit. The bad news is I have absolutely no weapons and so I have no combat. Good news, Medikit will be more useful than I would have been with a weapon. Bad news, I am only more useful because you folks are going to take damage.


I'm going to prom tonight! Just wanted to let you know since I won't be posting updates anymore for today.

Gameplay begins on Tuesday afternoon EST. Tomorrow, I will open up the discussion tab for your PCs to get to know each other on the "Transit Flight" from Scintilla to Angelae Imperator, Inquisitor Sharben's personal ship. You may continue to discuss tactics and trade-out gear while I prepare the campaign.

Staying safe at prom,

Alistair Sharben

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