Ezren

Inquisitor Alistair Sharben's page

129 posts. Alias of maca673.


Full Name

Alistair Sharben

Race

Human

Classes/Levels

Sanctioned Psyker: Preceptor-Savant

Gender

Male

Age

[CLASSIFIED]

Alignment

Chaotic Good

Deity

The Emperor of Mankind

Location

The Calixus Sector

Languages

High Gothic, Low Gothic

About Inquisitor Alistair Sharben

General Background:
At your request, the servitor hands you a data-slate. Upon viewing its contents, it only contains a single audio file titled: "Inquisitor Alistair Sharben".

{Audio Log Begins}

What? You honestly thought it would be that easy? You aren't cut to be Inquisition material if you expect everything to be handed to you without a struggle.

Then again, my background is only privy to the Lord Inquisitor. Come back in a couple hundred years, give or take a few and pray to the Emperor that you eventually become Lord Inquisitor of the Calixus sector. Or concoct a plot to assassinate the current Lord and supplant his position.

Wait, I don't think I was supposed to say that-

{End of Audio Log}

Division One: Custodes Eternam:

Erasmus Brodeau: Tech-Priest
Rena Faith: Sanctioned Psyker
Jun Mordeci: Adept
Killiam Dex: Guardsman

********

General:

Home World: [CLASSIFIED]

Career Path: Sanctioned Psyker

Divination: "Die if you must, but not with your spirit broken."

Build: Fit
Height: 6'3
Weight: 87 kg

Skin Color: Tan
Hair Color: White
Eye Color: Red

Stat Block:

Weapon Skill- 40

Ballistic Skill- 43

Strength- {3}4

Toughness- {3}6

Agility- {3}5

Intelligence- {4}3

Perception- {4}7

Willpower- {6}3 (+12 bonus b/c of Unnatural Willpower x2)

Fellowship- {4}1

Basic Skills:

Preface: Bold indicates <Skilled>

* Awareness (Per)

* Barter +10 (Fel)

* Charm (Fel)

* Decieve (Fel)

* Dodge +20 (Agility)

* Evaluate (Int)

* Gamble (Int)

* Inquiry +10 (Fel)

* Intimidate (Str)

* Logic (Int)

* Scrutiny (Per)

* Common Lore (Imperial Creed) (Int)

* Common Lore (Imperium) (Int)

* Common Lore (War) (Int)

* Literacy (Int)

* Speak Language (High Gothic) (Int)

Advanced Skills:

* Blather (Fel)

* Common Lore (Administratum) (Int)

* Common Lore (Ecclesiarchy) (Int)

* Demolition (Int)

* Forbidden Lore (Warp) (Int)

* Forbidden Lore (Psykers) +10 (Int)

* Forbidden Lore (Cults) (Int)

* Forbidden Lore (Heresy) (Int)

* Forbidden Lore (Inquisition) (Int)

* Invocation +10 (WP)

* Interrogation (Str)

* Lip Reading (Per)

* Medicae +10 (Int)

* Navigation (Stellar) (Int)

* Navigation (Surface) (Int)

* Performer (Storyteller) (Fel)

* Psyniscience +10 (Per)

* Scholastic Lore (Judgement) (Int)

* Scholastic Lore (Legend) +10 (Int)

* Scholastic Lore (Philosophy) (Int)

* Secret Tongue (Acolyte) (Int)

* Speak Language (High Gothic) (Int)

Talents & Traits:

* Melee Weapon Training (Primitive, Power, Force)

* Pistol Weapon Training (Las, Bolt, Plasma, Melta)

* Blessed Ignorance
- -5 to Forbidden Lore Tests.

* Hagiography
- Common Lore (Imperial Creed, Imperium, War) are Basic Skills.

* Liturgical Familiarity
- Literacy and Speak Language (High Gothic)

* Superior Origins
- +3 to Willpower.

* Hypo-Indoctrination
- +3 to Willpower

* Psy-Rating {5}
- Roll up to 5 dice and add Willpower Bonus when manifesting Psychic Powers.

* Hatred (Daemons)
- +10 to Weapon Skill Tests made to attack Hated enemies.

* Rapid Reload
- All reload times are reduced by half.

* Unshakable Faith
- Re-roll any failed Willpower Tests to avoid the effects of Fear.

* Light Sleeper
- You are assumed to be awake, even when asleep, for the purpose of making Awareness Tests, being Surprised or getting up in a hurry.

* Meditation
- By succeeding a Willpower Test, remove one level of Fatigue for every ten minutes spent meditating.

* Two-Weapon Wielding (Ballistic)
- When wielding two weapons of the same type, you may spend a Full Round Action to attack with both on your turn. You must have both (Ballistic) and (Melee) to wield a pistol and hand weapon at the same time.

* Two-Weapon Wielding (Melee)
- When wielding two weapons of the same type, you may spend a Full Round Action to attack with both on your turn. You must have both (Ballistic) and (Melee) to wield a pistol and hand weapon at the same time.

* Crack Shot
-

* Deadeye Shot
- Suffers -10 to Called Shots instead of -20.

* Jaded
-

* Sound Constitution {1}
- You gain 1 additional Wound.

* Power Well {1}
- +1 to Manifesting Rolls.

* Resistance {Psychic Powers}
- +10 bonus when making Tests to resist or avoid the object of your resistance.

* Strong Minded
- You may reroll failed Willpower Tests to resist any Psychic Powers that affect your mind.

* Air of Authority
- On a successful Command Test, you may affect a number of targets equal to 1d10 plus your Fellowship Bonus. You may attempt to get non-servants to follow your commands by making a Command Test with a -1 penalty.

* Favoured by the Warp
- Whenever a Power Roll triggers Psychic Phenomena, you may roll two dice on the table and take the more favorable result.

* Armor of Contempt
- Whenever you would gain Corruption Points, reduce the ammound you would earn by 1. You may test Willpower as a Free Action to ignore the effects of your accumulated corruption for one Round.

* Iron Discipline[
- So as long as you are visible to them, your minions may re-roll failed Willpower Tests to resist Fear and Pinning.

* Peer (Government, Inquisition, Navigators)
- +10 to Fellowship Tests when interactions with chosen groups.

* Litany of Hate
-

* Foresight
-

* Unnatural Willpower (x2)
- Willpower Bonus is multiplied x2.

Psychic Powers:

Psychic Disciplines: Pyromancy, Telekinetics

Minor Psychic Powers
* Distort Vision {8}

* Dull Pain {8}

* Fearful Aura {7}

* Flash Bang {6}

* Float {8}

* Healer {7}

* Inflict Pain {8}

* Knack {7}

* Precognition {6}

* Unnatural Aim {8}

* Wall Walk {8}

Pyromancy Powers
* Fire Bolt {11}

* Fire Storm {16}

* Holocaust {23}

* Incinerate {19}

* Wall of Fire {17}

Telekinetics Powers
* Force Barrage {21}

* Force Bolt {23}

* Psychic Crush {17}

* Telekinesis {11}

Angelae Imperator:

Class: Lunar
Hull: Cruiser

Speed: +4
Maneuverability: +10
Detection: +20

Turret Rating: 2
Shields: 2 Void Shields
Armor: 20
Hull Integrity (Current/Total): 73/73

Space Used/Available: 72/75
Power Used/Available: 71/75

Crew (Maximum/Current): 95,000 / 100%
Morale: 95

Essential Components
Jovian Pattern Class IV Plasma Drive
Strelov 2 Warp Engine